I meant the actual texture that determines which texture will show over another texture. Like in Day of Defeat: Source (materials/ground/snowgrassblendtexture.vtf) or Episode Two (materials/nature/webblendtexture.vtf) Tobias Kammersgaard wrote: > It's actually pretty simple, unless you're talking about some sort of > special blend texture I haven't heard about yet. > > This is the /Materials/Nature/blenddirtgrass008a.vmt file. Everything more > or less explains itself (just ask if it doesn't ;)) > > "WorldVertexTransition" > { > "$basetexture" "nature/dirtfloor012a" > "$basetexture2" "nature/dirtfloor006a" > > "$detail" "overlays/macro01a" > "$detailscale" .1 > > "%tooltexture" "nature/blenddirtgrass008a_tooltexture" > > "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 > 0" > "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate > 0 0" > > "%detailtype" "coastline_redgrass01" > "$surfaceprop" "dirt" > // "$bumpbasetexture2withbumpmap" "0" > // "$bumpmap" "nature/dirtfloor012b_normal" > "%keywords" "coastline" > } > > /ScarT > > n 25/08/2008, Jake Breen <[EMAIL PROTECTED]> wrote: > > >> Ok thanks Tony, just a quick question how would one go about making a >> blend texture? Did you guys use any special tools because it looks >> pretty complicated, and I just can't figure it out.. >> >> Tony "omega" Sergi wrote: >> >>> he needs us to update the sdk, I had to modify all of the tools for the >>> >> SDK >> >>> so that they run. Some still aren't updated. >>> -Tony >>> >>> >>> On Mon, Aug 25, 2008 at 12:15 PM, Chris Green <[EMAIL PROTECTED] >>> wrote: >>> >>> >>> >>>> It should work. What arguments are you giving and what happens when you >>>> run it? >>>> >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jake >>>> >> Breen >> >>>> Sent: Sunday, August 24, 2008 6:42 PM >>>> To: Discussion of Half-Life Programming >>>> Subject: [hlcoders] height2ssbump >>>> >>>> Has anyone got this working? I've tried to use it like I would with >>>> height2normal, but no luck. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders