I meant the actual texture that determines which texture will show over 
another texture. Like in Day of Defeat: Source 
(materials/ground/snowgrassblendtexture.vtf) or Episode Two 
(materials/nature/webblendtexture.vtf)
Tobias Kammersgaard wrote:
> It's actually pretty simple, unless you're talking about some sort of
> special blend texture I haven't heard about yet.
>
> This is the /Materials/Nature/blenddirtgrass008a.vmt file. Everything more
> or less explains itself (just ask if it doesn't ;))
>
> "WorldVertexTransition"
> {
>  "$basetexture" "nature/dirtfloor012a"
>  "$basetexture2" "nature/dirtfloor006a"
>
>  "$detail" "overlays/macro01a"
>  "$detailscale" .1
>
>  "%tooltexture" "nature/blenddirtgrass008a_tooltexture"
>
>         "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0
> 0"
>         "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate
> 0 0"
>
>  "%detailtype" "coastline_redgrass01"
>  "$surfaceprop" "dirt"
> // "$bumpbasetexture2withbumpmap" "0"
> // "$bumpmap" "nature/dirtfloor012b_normal"
>  "%keywords" "coastline"
> }
>
> /ScarT
>
> n 25/08/2008, Jake Breen <[EMAIL PROTECTED]> wrote:
>
>   
>> Ok thanks Tony, just a quick question how would one go about making a
>> blend texture? Did you guys use any special tools because it looks
>> pretty complicated, and I just can't figure it out..
>>
>> Tony "omega" Sergi wrote:
>>     
>>> he needs us to update the sdk, I had to modify all of the tools for the
>>>       
>> SDK
>>     
>>> so that they run. Some still aren't updated.
>>> -Tony
>>>
>>>
>>> On Mon, Aug 25, 2008 at 12:15 PM, Chris Green <[EMAIL PROTECTED]
>>> wrote:
>>>
>>>
>>>       
>>>> It should work. What arguments are you giving and what happens when you
>>>> run it?
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jake
>>>>         
>> Breen
>>     
>>>> Sent: Sunday, August 24, 2008 6:42 PM
>>>> To: Discussion of Half-Life Programming
>>>> Subject: [hlcoders] height2ssbump
>>>>
>>>> Has anyone got this working? I've tried to use it like I would with
>>>> height2normal, but no luck.
>>>>
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>>>>
>>>>         
>>>
>>>       
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>>     
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