It's actually pretty simple, unless you're talking about some sort of
special blend texture I haven't heard about yet.

This is the /Materials/Nature/blenddirtgrass008a.vmt file. Everything more
or less explains itself (just ask if it doesn't ;))

"WorldVertexTransition"
{
 "$basetexture" "nature/dirtfloor012a"
 "$basetexture2" "nature/dirtfloor006a"

 "$detail" "overlays/macro01a"
 "$detailscale" .1

 "%tooltexture" "nature/blenddirtgrass008a_tooltexture"

        "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0
0"
        "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate
0 0"

 "%detailtype" "coastline_redgrass01"
 "$surfaceprop" "dirt"
// "$bumpbasetexture2withbumpmap" "0"
// "$bumpmap" "nature/dirtfloor012b_normal"
 "%keywords" "coastline"
}

/ScarT

n 25/08/2008, Jake Breen <[EMAIL PROTECTED]> wrote:

> Ok thanks Tony, just a quick question how would one go about making a
> blend texture? Did you guys use any special tools because it looks
> pretty complicated, and I just can't figure it out..
>
> Tony "omega" Sergi wrote:
> > he needs us to update the sdk, I had to modify all of the tools for the
> SDK
> > so that they run. Some still aren't updated.
> > -Tony
> >
> >
> > On Mon, Aug 25, 2008 at 12:15 PM, Chris Green <[EMAIL PROTECTED]
> >wrote:
> >
> >
> >> It should work. What arguments are you giving and what happens when you
> >> run it?
> >>
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Jake
> Breen
> >> Sent: Sunday, August 24, 2008 6:42 PM
> >> To: Discussion of Half-Life Programming
> >> Subject: [hlcoders] height2ssbump
> >>
> >> Has anyone got this working? I've tried to use it like I would with
> >> height2normal, but no luck.
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
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> >> please visit:
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> >>
> >>
> >>
> >
> >
> >
>
>
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