It's actually pretty simple, unless you're talking about some sort of special blend texture I haven't heard about yet.
This is the /Materials/Nature/blenddirtgrass008a.vmt file. Everything more or less explains itself (just ask if it doesn't ;)) "WorldVertexTransition" { "$basetexture" "nature/dirtfloor012a" "$basetexture2" "nature/dirtfloor006a" "$detail" "overlays/macro01a" "$detailscale" .1 "%tooltexture" "nature/blenddirtgrass008a_tooltexture" "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 translate 0 0" "%detailtype" "coastline_redgrass01" "$surfaceprop" "dirt" // "$bumpbasetexture2withbumpmap" "0" // "$bumpmap" "nature/dirtfloor012b_normal" "%keywords" "coastline" } /ScarT n 25/08/2008, Jake Breen <[EMAIL PROTECTED]> wrote: > Ok thanks Tony, just a quick question how would one go about making a > blend texture? Did you guys use any special tools because it looks > pretty complicated, and I just can't figure it out.. > > Tony "omega" Sergi wrote: > > he needs us to update the sdk, I had to modify all of the tools for the > SDK > > so that they run. Some still aren't updated. > > -Tony > > > > > > On Mon, Aug 25, 2008 at 12:15 PM, Chris Green <[EMAIL PROTECTED] > >wrote: > > > > > >> It should work. What arguments are you giving and what happens when you > >> run it? > >> > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Jake > Breen > >> Sent: Sunday, August 24, 2008 6:42 PM > >> To: Discussion of Half-Life Programming > >> Subject: [hlcoders] height2ssbump > >> > >> Has anyone got this working? I've tried to use it like I would with > >> height2normal, but no luck. > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders