To make it really clear, you use it with... $blendmodulatetexture Jake Breen wrote: > I want to cry because Kevin is the only person so far that has > understood what I'm saying. I said Blend Texture people not Blend > Material. But yeah thanks for your help so far. > > Kevin Ottalini wrote: > >> Jake, >> Try this or one of the associated links: >> http://developer.valvesoftware.com/wiki/WorldVertexTransition >> >> The individual textures themselves are normal textures with pretty much all >> the normal attributes - all three textures probably need to be the same >> size. >> >> The %tooltexture is the merged version of the two textures, I'm unsure >> exactly how Valve made them so that they are seamless but I suspect it's a >> function that a tool like PSP can perform - some sort of gradient / alpha >> applied to each individual texture and the two overlayed on each other. >> >> Something like this is probably easily done in a dedicated tool that could >> be written in c# as well. >> >> qUiCkSiLvEr >> >> >> >> ----- Original Message ----- >> From: "Jake Breen" >> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> >> Sent: Tuesday, August 26, 2008 11:36 AM >> Subject: Re: [hlcoders] height2ssbump >> >> >> >> >>> Ok people are obviously not understanding what I'm saying..I mean >>> actually making the blend textures (Like the examples I gave in my last >>> email...), I know how to apply a blend material. >>> >>> Tony "omega" Sergi wrote: >>> >>> >>>> That's done with the alpha painting tool on the displacements, in hammer. >>>> -Tony >>>> >>>> >>>> On Tue, Aug 26, 2008 at 11:28 AM, Jake Breen wrote: >>>> >>>> >>>> >>>> >>>>> I meant the actual texture that determines which texture will show over >>>>> another texture. Like in Day of Defeat: Source >>>>> (materials/ground/snowgrassblendtexture.vtf) or Episode Two >>>>> (materials/nature/webblendtexture.vtf) >>>>> Tobias Kammersgaard wrote: >>>>> >>>>> >>>>> >>>>>> It's actually pretty simple, unless you're talking about some sort of >>>>>> special blend texture I haven't heard about yet. >>>>>> >>>>>> This is the /Materials/Nature/blenddirtgrass008a.vmt file. Everything >>>>>> >>>>>> >>>>>> >>>>> more >>>>> >>>>> >>>>> >>>>>> or less explains itself (just ask if it doesn't ;)) >>>>>> >>>>>> "WorldVertexTransition" >>>>>> { >>>>>> "$basetexture" "nature/dirtfloor012a" >>>>>> "$basetexture2" "nature/dirtfloor006a" >>>>>> >>>>>> "$detail" "overlays/macro01a" >>>>>> "$detailscale" .1 >>>>>> >>>>>> "%tooltexture" "nature/blenddirtgrass008a_tooltexture" >>>>>> >>>>>> "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 >>>>>> >>>>>> >>>>>> >>>>> translate 0 >>>>> >>>>> >>>>> >>>>>> 0" >>>>>> "$basetexturetransform2" "center .5 .5 scale 1 1 rotate 10 >>>>>> >>>>>> >>>>>> >>>>> translate >>>>> >>>>> >>>>> >>>>>> 0 0" >>>>>> >>>>>> "%detailtype" "coastline_redgrass01" >>>>>> "$surfaceprop" "dirt" >>>>>> // "$bumpbasetexture2withbumpmap" "0" >>>>>> // "$bumpmap" "nature/dirtfloor012b_normal" >>>>>> "%keywords" "coastline" >>>>>> } >>>>>> >>>>>> /ScarT >>>>>> >>>>>> n 25/08/2008, Jake Breen wrote: >>>>>> >>>>>> >>>>>> >>>>>>> Ok thanks Tony, just a quick question how would one go about making a >>>>>>> blend texture? Did you guys use any special tools because it looks >>>>>>> pretty complicated, and I just can't figure it out.. >>>>>>> >>>>>>> Tony "omega" Sergi wrote: >>>>>>> >>>>>>> >>>>>>>> he needs us to update the sdk, I had to modify all of the tools for >>>>>>>> the >>>>>>>> >>>>>>>> >>>>>>> SDK >>>>>>> >>>>>>> >>>>>>>> so that they run. Some still aren't updated. >>>>>>>> -Tony >>>>>>>> On Mon, Aug 25, 2008 at 12:15 PM, Chris Green < >>>>>>>> >>>>>>>> >>>>>>>> >>>>> [EMAIL PROTECTED] >>>>> >>>>> >>>>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> >>>>>>>>> It should work. What arguments are you giving and what happens when >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>> you run it? >>>>> >>>>> >> >> >>>>>>>>> -----Original Message----- >>>>>>>>> From: [EMAIL PROTECTED] >>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Jake >>>>>>>>> >>>>>>>>> >>>>>>>>> >> >> >>>>>>> Breen >>>>>>> >>>>>>> >> >> >>>>>>>>> Sent: Sunday, August 24, 2008 6:42 PM >>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>> Subject: [hlcoders] height2ssbump >>>>>>>>> >>>>>>>>> Has anyone got this working? I've tried to use it like I would with >>>>>>>>> height2normal, but no luck. >>>>>>>>> >>>>>>>>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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