Re: [hlcoders] Steam UI Update

2005-10-10 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] http://www.cstrike-planet.com/steamskins/ So why does it have a skin menu in settings? On 10/10/05, Andrew Foss [EMAIL PROTECTED] wrote: Steam is not skinnable enough. On 10/9/05, Tim Holt [EMAIL PROTECTED] wrote: The irony is that before

[hlcoders] Menu question

2005-10-10 Thread Giedrius T.
-- [ Picked text/plain from multipart/alternative ] Hi. I want my mod to be multiplayer, but it uses a lot of stuff from HL2 gcf, not hl2dm gcf. So I have chosen to modify hl2dm. And when I have set SteamAppId to 220, the menu is no longer that hl2dm background picture, it loads a 3d background,

Re: [hlcoders] Changing the VGUI panel shape

2005-10-10 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] Thanks for trying to help Alfred. Could you point me on an example in the sdk where something like this is done? I've tried multiple searches with SetBorder and other various functions of the panels without any luck, and I can't seem to figure it

Re: [hlcoders] Menu question

2005-10-10 Thread Tom Edwards
that? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 1.1248 (20051010) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com

Re: [hlcoders] Steam UI Update

2005-10-10 Thread Tim Holt
Interesting article about UI design paradigm changes. If you're into UI, this is a great website even if the author has pretty strong opinions. http://www.useit.com/alertbox/wysiwyg.html Quoting Dan Stevens (IAmAI) [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ]

RE: [hlcoders] SDK With bots question

2005-10-10 Thread Paul Kirby
I have it compiling and linking fine now with the bots. All I need to do now is lookup on how to control them etc. One thing I did notice is when the bots shot/killed they don't respawn, so that something I need to look into. Cant be that hard :) Thanks anyway :) Paul -Original

Re: [hlcoders] SDK With bots question

2005-10-10 Thread Draco
-- [ Picked text/plain from multipart/alternative ] void Bot_HandleRespawn( CSDKBot *pBot, CUserCmd cmd ) { // Wait for Reinforcement wave if ( !pBot-IsAlive() ) { // Try hitting my buttons occasionally if ( random-RandomInt( 0, 100 ) 80 ) { // Respawn the bot if ( random-RandomInt( 0, 1 ) == 0 )

[hlcoders] Max amount of Teams on a MP Team game?

2005-10-10 Thread Paul Kirby
Hello All I am just wondering on the amount of teams you can have on a multi player mod? Because I have noticed the following from CHL2MP_Player::PickDefaultSpawnTeam(): ChangeTeam( random-RandomInt( TEAM_COMBINE, TEAM_REBELS ) ); And RandomInt() only accepts 2 arguments :( I was hoping for

RE: [hlcoders] SDK With bots question

2005-10-10 Thread Paul Kirby
Thanks I will try this tomorrow after work. Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Draco Sent: Mon 10 October 2005 22:57 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK With bots question -- [ Picked text/plain from

Re: [hlcoders] Max amount of Teams on a MP Team game?

2005-10-10 Thread Steve Rabouin
-- [ Picked text/plain from multipart/alternative ] There is no limit on the amount of teams, your code will define that limit. The RandomInt is a function that takes a range. So, if you'd put RandomInt(0, 4) it would return a number between 0 and 4. On 10/10/05, Paul Kirby [EMAIL PROTECTED]

RE: [hlcoders] Changing the VGUI panel shape

2005-10-10 Thread Alfred Reynolds
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I do not know of a publicly available sample. My suggestion is just a large panel that isn't drawn ( SetPaintBackGround(false) on it) and then inside of that setup the children so that they appear to

Re: [hlcoders] Max amount of Teams on a MP Team game?

2005-10-10 Thread Greg Lindquist
-- [ Picked text/plain from multipart/alternative ] Ok, to proface this, I am not in front of the SDK so I'm sure someone will give you the update on this... There are a few files you need to edit, one file actually gives you more than 2 arguments. this file is sharddefs.h - look at that and

RE: [hlcoders] Max amount of Teams on a MP Team game?

2005-10-10 Thread Paul Kirby
Ah ok. I had a funny feeling it might be something like that. It was the TEAM_COMBINE, TEAM_REBELS that confused me a tad :P Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Rabouin Sent: Mon 10 October 2005 23:29 To:

RE: [hlcoders] Max amount of Teams on a MP Team game?

2005-10-10 Thread Paul Kirby
Thanks I will look into this after work tomorrow also. Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Lindquist Sent: Mon 10 October 2005 23:40 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Max amount of Teams on a MP

[hlcoders] Please help a newbie who cannot complete the basic Source programming tutorial :(

2005-10-10 Thread Dan Stevens (IAmAI)
-- [ Picked text/plain from multipart/alternative ] I'm very interested in learning Source programming so decided to start following the programming guides and tutorials in The Valve Developer Community wiki (http://developer.valvesoftware.com/wiki/Category:Programming). I started the Installing

Re: [hlcoders] Please help a newbie who cannot complete the basic Source programming tutorial :(

2005-10-10 Thread Adam \amckern\ Mckern
The access vilo normaly means you got a bug in the code, and normaly means you have a memory leek! Try and run the MyMod through the desktop shortcut/my games and see if it still crashes And of course hl2.exe wont have any debug symbols, its the dll you want to have them. Adam --- Dan Stevens

[hlcoders] Debugging HL 1 server DLL

2005-10-10 Thread Michael A. Hobson
Guys, I'm getting a crash whenever someone remotely connects over the internet the AHL:DC server, but no crash if they connect over a LAN. Attempting to debug this in MSVC using the steam.exe path and -applaunch 70, but MSVC seems to think nothing is happening at all, because the crash is not

Re: [hlcoders] Debugging HL 1 server DLL

2005-10-10 Thread Adam \amckern\ Mckern
http://articles.thewavelength.net/382/ I hope it helps Adam --- Michael A. Hobson [EMAIL PROTECTED] wrote: Guys, I'm getting a crash whenever someone remotely connects over the internet the AHL:DC server, but no crash if they connect over a LAN. Attempting to debug this in MSVC using

Re: [hlcoders] Debugging HL 1 server DLL

2005-10-10 Thread Michael A. Hobson
McKern: I can do web searchs as well as you. Probably better. That TWL article hasn't been correct or valid for over a year. I reckon you have not tried that method recently, have you ? As it happens, I have discovered a method that works, which is similar to the current Wiki instructions for