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http://www.cstrike-planet.com/steamskins/
So why does it have a skin menu in settings?
On 10/10/05, Andrew Foss [EMAIL PROTECTED] wrote:
Steam is not skinnable enough.
On 10/9/05, Tim Holt [EMAIL PROTECTED] wrote:
The irony is that before
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Hi. I want my mod to be multiplayer, but it uses a lot of stuff from HL2
gcf, not hl2dm gcf. So I have chosen to modify hl2dm. And when I have set
SteamAppId to 220, the menu is no longer that hl2dm background picture, it
loads a 3d background,
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Thanks for trying to help Alfred. Could you point me on an example in the
sdk where something like this is done? I've tried multiple searches with
SetBorder and other various functions of the panels without any luck, and I
can't seem to figure it
that?
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http://www.eset.com
Interesting article about UI design paradigm changes. If you're into UI, this
is a great website even if the author has pretty strong opinions.
http://www.useit.com/alertbox/wysiwyg.html
Quoting Dan Stevens (IAmAI) [EMAIL PROTECTED]:
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I have it compiling and linking fine now with the bots.
All I need to do now is lookup on how to control them etc.
One thing I did notice is when the bots shot/killed they don't respawn, so
that something I need to look into.
Cant be that hard :)
Thanks anyway :)
Paul
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void Bot_HandleRespawn( CSDKBot *pBot, CUserCmd cmd )
{
// Wait for Reinforcement wave
if ( !pBot-IsAlive() )
{
// Try hitting my buttons occasionally
if ( random-RandomInt( 0, 100 ) 80 )
{
// Respawn the bot
if ( random-RandomInt( 0, 1 ) == 0 )
Hello All
I am just wondering on the amount of teams you can have on a multi player
mod?
Because I have noticed the following from
CHL2MP_Player::PickDefaultSpawnTeam():
ChangeTeam( random-RandomInt( TEAM_COMBINE, TEAM_REBELS ) );
And RandomInt() only accepts 2 arguments :(
I was hoping for
Thanks
I will try this tomorrow after work.
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Draco
Sent: Mon 10 October 2005 22:57
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK With bots question
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There is no limit on the amount of teams, your code will define that limit.
The RandomInt is a function that takes a range. So, if you'd put
RandomInt(0, 4) it would return a number between 0 and 4.
On 10/10/05, Paul Kirby [EMAIL PROTECTED]
This is a multi-part message in MIME format.
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I do not know of a publicly available sample. My suggestion is just a
large panel that isn't drawn ( SetPaintBackGround(false) on it) and then
inside of that setup the children so that they appear to
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Ok, to proface this, I am not in front of the SDK so I'm sure someone will
give you the update on this...
There are a few files you need to edit, one file actually gives you more
than 2 arguments. this file is sharddefs.h - look at that and
Ah ok.
I had a funny feeling it might be something like that.
It was the TEAM_COMBINE, TEAM_REBELS that confused me a tad :P
Thanks
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Steve Rabouin
Sent: Mon 10 October 2005 23:29
To:
Thanks
I will look into this after work tomorrow also.
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Greg Lindquist
Sent: Mon 10 October 2005 23:40
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Max amount of Teams on a MP
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I'm very interested in learning Source programming so decided to start
following the programming guides and tutorials in The Valve Developer
Community wiki (http://developer.valvesoftware.com/wiki/Category:Programming).
I started the Installing
The access vilo normaly means you got a bug in the
code, and normaly means you have a memory leek!
Try and run the MyMod through the desktop shortcut/my
games and see if it still crashes
And of course hl2.exe wont have any debug symbols, its
the dll you want to have them.
Adam
--- Dan Stevens
Guys,
I'm getting a crash whenever someone remotely connects
over the internet the AHL:DC server, but no crash if
they connect over a LAN.
Attempting to debug this in MSVC using the steam.exe
path and -applaunch 70, but MSVC seems to think nothing
is happening at all, because the crash is not
http://articles.thewavelength.net/382/
I hope it helps
Adam
--- Michael A. Hobson [EMAIL PROTECTED]
wrote:
Guys,
I'm getting a crash whenever someone remotely
connects
over the internet the AHL:DC server, but no crash if
they connect over a LAN.
Attempting to debug this in MSVC using
McKern:
I can do web searchs as well as you. Probably better.
That TWL article hasn't been correct or valid for
over a year.
I reckon you have not tried that method recently,
have you ?
As it happens, I have discovered a method that works,
which is similar to the current Wiki instructions for
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