Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-05 Thread Nathan Taylor

--
[ Picked text/plain from multipart/alternative ]
Hey clever one :P

- Original Message -
From: Leon Hartwig
Sent: Monday, March 04, 2002 1924 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

This is a multi-part message in MIME format.
--
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Sent: Monday, March 04, 2002 4:15 PM
>
> Heh heh, Ghost busters.

Hence the nickname 'egon' ...

--
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RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-05 Thread Adrian Finol

 It only seems to happen on software, I'll take a look at it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, March 04, 2002 5:19 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


--
[ Picked text/plain from multipart/alternative ]
Wow, I can hardly see it.  Those screens look pixelated...  hmm.

~Ghoul

Lets leave it at that...
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-05 Thread botman

> I'm interested to know what code is causing problems in Borland & MinGW,
> i.e. is it the function pointers or something else? I'd also be interested
> in knowing if the fix I did for gcc 2.95.3 would allow compilation on these
> compilers ... of course not interested enough to install them and see ;)

As best I can figure from the debugging I've done in util.cpp (in the
CSave::WriteFields function) when the compiler tries to access the value stored
in the m_pfn variables, it's getting 0x or 0x instead of the
correct function address.  I've changed the SetThink() from a MACRO to a
function and added debug code there to print out the value being stored in the
m_pfnThink member variable and it seems to print out the correct values if I
use a pointer to an int to access the m_pfnThink data.  If I just print the
value directly, I get the 0x or 0x data shown above.  At first
I thought that it was a problem with the static_cast converting from the class
type of the original entity to a CBaseEntity class, but since I can access the
data correct (using a pointer to an int to read m_pfnThink), I don't think that
the compiler isn't storing the function pointer address correctly, it seems
like the compiler can't retrieve the data from the m_pfnThink member variable
correctly.

Once I release the patches I've made, you can try this yourself and maybe you
can find something that I'm missing.

Jeffrey "botman" Broome

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-05 Thread botman



> It's a software mode problem.  Adrian's going to fix it!

Yes, software mode.  I could have SWORN up and down that the same problem
occurred in OpenGL mode, but I've just tried Software, OpenGL, and D3D running
each of them full screen and windowed and the yellow beam only occurs in
software mode.

Jeffrey "botman" Broome

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-05 Thread _Phantom_

which drivers are you running?
the one that came with WinXP or Nvidia's Det. drivers for XP?

- Original Message -
From: "Nathan Taylor" <[EMAIL PROTECTED]>
To: "HLCoders" <[EMAIL PROTECTED]>
Sent: Monday, March 04, 2002 9:01 PM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


> --
> [ Picked text/plain from multipart/alternative ]
> Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes
24/7 in opengl.  it only crashes 10/7 in d3d...
>
> - Original Message -
> From: [EMAIL PROTECTED]
> Sent: Monday, March 04, 2002 1529 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
>
> --
> [ Picked text/plain from multipart/alternative ]
> Why are you using D3D?
>
> ~Ghoul
>
> Lets leave it at that...
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-05 Thread Jeff Fearn

> > I've been working on patches to modify the Full and Standard SDK 2.2 to
compile
> > cleanly with Borland, MinGW and Microsoft Visual C++.
>
> While you're at it, why not include gcc 2.95.3 in your list? :)

This is easy, it's just fully defining the function pointers, moving some
variable definitions out of loop scope, and adding a few headers for some of
the functions not included by default in 2.95.3.

I'm interested to know what code is causing problems in Borland & MinGW,
i.e. is it the function pointers or something else? I'd also be interested
in knowing if the fix I did for gcc 2.95.3 would allow compilation on these
compilers ... of course not interested enough to install them and see ;)

Jeff "DarthBobo" Fearn
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Cortex

Weird... I never saw this before :( The beam of my egon has always
been blue !

  - Cortex : mapper & coder www.hlalbator.fr.st

- Original Message -
From: botman
To: [EMAIL PROTECTED]
Sent: Tuesday, March 05, 2002 2:11 AM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


> "It shoots Blue beams."
>

Here's some pics...

http://planethalflife.com/botman/egon1.jpg

http://planethalflife.com/botman/egon2.jpg

http://planethalflife.com/botman/egon3.jpg

Jeffrey "botman" Broome
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RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Leon Hartwig

It's a software mode problem.  Adrian's going to fix it!

Now, as to why Botman is using software mode when he has a perfectly
OpenGL-capable GeForce2 (OR SO HE WOULD LIKE US TO BELIEVE!) is another
question...


> -Original Message-
> From: Dynerman David M [mailto:[EMAIL PROTECTED]]
> Sent: Monday, March 04, 2002 8:26 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
>
>
> Botman:
>
> Something's definitely wrong. The yellow effect your
> experiencing looks
> really subdued. Last I remember the EGON fired a nice thick beam of
> destruction. The "real" egon doesn't do the same thing your screens
> show, but blue, it does a much more complicated effect (IIRC anyways)
>
> Maybe your code for some reason is only drawing part of the
> EGON effect
> (the inner stream, and not drawing the bigger outer blue beam
> that would
> normally mask the obvious yellow?)
>
> Just some theories.
>
> david
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Sent: Monday, March 04, 2002 6:23 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
>
> --
> [ Picked text/plain from multipart/alternative ]
> But its real name is the gluon, is it not?
>
> ~Ghoul
>
> Lets leave it at that...
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RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Dynerman David M

Botman:

Something's definitely wrong. The yellow effect your experiencing looks
really subdued. Last I remember the EGON fired a nice thick beam of
destruction. The "real" egon doesn't do the same thing your screens
show, but blue, it does a much more complicated effect (IIRC anyways)

Maybe your code for some reason is only drawing part of the EGON effect
(the inner stream, and not drawing the bigger outer blue beam that would
normally mask the obvious yellow?)

Just some theories.

david

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, March 04, 2002 6:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

--
[ Picked text/plain from multipart/alternative ]
But its real name is the gluon, is it not?

~Ghoul

Lets leave it at that...
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
But its real name is the gluon, is it not?

~Ghoul

Lets leave it at that...
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread botman

>
> While you're at it, why not include gcc 2.95.3 in your list? :)
>

The same code currently compiles cleanly with Microsoft Visual C++ 6.0, Borland
5.5, and MinGW 1.0.1-20010726 (gcc version 2.95.3-5).  When I built it several
days ago (before several modifications) it also built on my older RedHat 6.2
system using egcs-1.1.2.  RedHat 7.2 is giving me ALL KINDS of fits with my
older video card, SCSI controller, network card, etc.  It seems that if you
aren't using hardware made in the last 5 years, forget about trying to get
RedHat 7.x to automatically recognize the devices.

You can build the Full and Standard SDK using Borland and they both work fine
in Half-Life single player (Full) or multiplayer (Standard).  You can build
both the Full and Standard using MinGW, but the function pointers (for
SetThink, SetUse, SetTouch, etc.) don't get saved properly in the Save/Restore
stuff and that borks up the single player support (but multiplayer still works
fine since it don't use the Save/Restore stuff).

You can build the client DLL code using all three compilers, but only the
Microsoft compiler will handle the VGUI library properly.  I've tried just
about everything I can think of to get Borland and MinGW using the vgui.lib
exported symbols (used "impdef" and "implib" in Borland and used "dlltool" in
MinGW to generate converted name mangled library, but the C++ linkage is still
borked up for those).  I even tried manually loading the vgui DLL (using
LoadLibrary) and mapping the functions directly (using GetProcAddress), but of
course that only causes much pain and anguish.  :(

I think the simplest solution to the VGUI library stuff is to strip out VGUI
from the client DLL code (if you are building it that way) and provide a small
DLL file that does the necessary VGUI root Panel initialization to at least get
the display initialized properly.  This DLL will need to be created using
Microsoft Visual C++, but I can just export one function (InitDisplay) that
will do everything necessary to allow someone to build the client DLL using a
compiler other than Microsoft Visual C++ (as long as they also include my
InitDisplay.dll file somewhere in their MOD).

I guess the Egon stuff isn't a bug in my patches, so I'll begin packaging up
the diff changes and release something in a few days.

Jeffrey "botman" Broome

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Tim Holt

We're all really sucking for legit stuff to talk about today, aren't we? :D


[EMAIL PROTECTED] wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Wow, I can hardly see it.  Those screens look pixelated...  hmm.
>
> ~Ghoul
>
> Lets leave it at that...
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I think...I think it's in my basement. Let me go upstairs and check.
-M.C. Escher

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
Wow, I can hardly see it.  Those screens look pixelated...  hmm.

~Ghoul

Lets leave it at that...
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Tim Reynolds

Isn't that software mode?



- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 05, 2002 1:11 AM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


> > "It shoots Blue beams."
> >
>
> Here's some pics...
>
> http://planethalflife.com/botman/egon1.jpg
>
> http://planethalflife.com/botman/egon2.jpg
>
> http://planethalflife.com/botman/egon3.jpg
>
> Jeffrey "botman" Broome
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread botman

> "It shoots Blue beams."
>

Here's some pics...

http://planethalflife.com/botman/egon1.jpg

http://planethalflife.com/botman/egon2.jpg

http://planethalflife.com/botman/egon3.jpg

Jeffrey "botman" Broome
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread botman

> Egon is the Ghostbusters-Like gun, It shoots Blue beams. The Gauss is the
> one that can penetrate walls ( the one that charges up ), it shoots a
> Yellow beam when not charged and a White beam when it has been charged.

"It shoots Blue beams."

Well, it's supposed to shoot a blue beam, but on my GeForce2 card at home and
on my FireGL card at work, it shoots a yellow beam.  Like I said in my original
post, the Egon was shooting a blue beam in 1.1.0.6 and 1.1.0.7, but with the
client side effects in 1.1.0.8, the beam is now a nice pale greenish-yellow.

Doh - Rayy - Egon!  :)

Jeffrey "botman" Broome

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RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Leon Hartwig

This is a multi-part message in MIME format.
--
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Sent: Monday, March 04, 2002 4:15 PM
>
> Heh heh, Ghost busters.

Hence the nickname 'egon' ...

--
[ winmail.dat of type application/ms-tnef deleted ]
--

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
Heh heh, Ghost busters.

~Ghoul

Lets leave it at that...
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RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Adrian Finol

 Egon is the Ghostbusters-Like gun, It shoots Blue beams. The Gauss is the
one that can penetrate walls ( the one that charges up ), it shoots a Yellow
beam when not charged and a White beam when it has been charged.

-Original Message-
From: Philip Plante [mailto:[EMAIL PROTECTED]]
Sent: Monday, March 04, 2002 5:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


The egon has always been yellow for me, aleast aslong as I can remember.

Sarge_Spank
www.illicitstudios.com
- Original Message -
From: "Nathan Taylor" <[EMAIL PROTECTED]>
To: "HLCoders" <[EMAIL PROTECTED]>
Sent: Monday, March 04, 2002 1:01 PM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


> --
> [ Picked text/plain from multipart/alternative ]
> Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes
24/7 in opengl.  it only crashes 10/7 in d3d...
>
> - Original Message -
> From: [EMAIL PROTECTED]
> Sent: Monday, March 04, 2002 1529 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
>
> --
> [ Picked text/plain from multipart/alternative ]
> Why are you using D3D?
>
> ~Ghoul
>
> Lets leave it at that...
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Philip Plante

The egon has always been yellow for me, aleast aslong as I can remember.

Sarge_Spank
www.illicitstudios.com
- Original Message -
From: "Nathan Taylor" <[EMAIL PROTECTED]>
To: "HLCoders" <[EMAIL PROTECTED]>
Sent: Monday, March 04, 2002 1:01 PM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


> --
> [ Picked text/plain from multipart/alternative ]
> Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes
24/7 in opengl.  it only crashes 10/7 in d3d...
>
> - Original Message -
> From: [EMAIL PROTECTED]
> Sent: Monday, March 04, 2002 1529 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
>
> --
> [ Picked text/plain from multipart/alternative ]
> Why are you using D3D?
>
> ~Ghoul
>
> Lets leave it at that...
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
Oh, well, I'm happy with my GF2 and OpenGL.

~Ghoul

Lets leave it at that...
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Florian Zschocke

botman wrote:
>
> I've been working on patches to modify the Full and Standard SDK 2.2 to compile
> cleanly with Borland, MinGW and Microsoft Visual C++.

While you're at it, why not include gcc 2.95.3 in your list? :)

Florian.
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Nathan Taylor

--
[ Picked text/plain from multipart/alternative ]
Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes 24/7 in 
opengl.  it only crashes 10/7 in d3d...

- Original Message -
From: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 1529 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

--
[ Picked text/plain from multipart/alternative ]
Why are you using D3D?

~Ghoul

Lets leave it at that...
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RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Kuja

Its always been the same yellowish color of the halflife hud for me

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Cortex
Sent: Monday, March 04, 2002 3:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


I use a GeForce 3 based card too but the egon beam is
blue under HL... I've built my dlls with SDK 2.2 final.

This egon beam problem is very weird...

  - Cortex : mapper & coder www.hlalbator.fr.st

- Original Message -
From: Yacketta, Ronald
To: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 3:31 PM
Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam?


I noticed it to botman, it is yellow for me as well. I am usign a
Gefore3 card

-Ron

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Monday, March 04, 2002 8:53 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?


I've been working on patches to modify the Full and Standard SDK 2.2 to
compile cleanly with Borland, MinGW and Microsoft Visual C++.

I ran across what I thought was a bug with the color of the Egon beam in
Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
effects were moved clientside), the Egon gun beam was blue.  In version
1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
different machines with different graphics cards and checked it with
both software and OpenGL video driver modes.  I've tried rebuilding the
client.dll and server DLL using the latest SDK 2.2 downloaded from the
valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've
even tried uninstalling Half-Life, deleting the Half-Life directory,
re-installing Half-Life, updating to 1.1.0.8 and in every case I get a
yellow Egon gun beam.  The only time the Egon gun beam is blue is when
I'm running 1.1.0.6 or 1.1.0.7.

I've been e-mailed by a few other people that tell me the Egon gun is
yellow for them as well, so it's not just me.  Is this a bug in the
current HLDM release?

Jeffrey "botman" Broome

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Cortex

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Very very very weird this problem :)
Perhaps it depends from what screen we're using LOL :)
(I'm joking of course :=) ) Personnaly, I use a IIayama :)

  - Cortex : mapper & coder www.hlalbator.fr.st
  - Original Message -
  From: Tom
  To: [EMAIL PROTECTED]
  Sent: Monday, March 04, 2002 5:02 PM
  Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


  purple for me - GF2 GTS

  before it was blue though

  - Original Message -
  From: "Tim Reynolds" <[EMAIL PROTECTED]>
  To: <[EMAIL PROTECTED]>
  Sent: Monday, March 04, 2002 3:56 PM
  Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


  > It's blue for me, slightly lighter than it used to be but not
  > really noticeable unless you're looking for a colour change.
  >
  >
  > - Original Message -
  > From: "botman" <[EMAIL PROTECTED]>
  > To: <[EMAIL PROTECTED]>
  > Sent: Monday, March 04, 2002 1:53 PM
  > Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?
  >
  >
  > > I've been working on patches to modify the Full and Standard SDK 2.2 to
  > compile
  > > cleanly with Borland, MinGW and Microsoft Visual C++.
  > >
  > > I ran across what I thought was a bug with the color of the Egon beam in
  > > Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
  > > effects were moved clientside), the Egon gun beam was blue.  In version
  > > 1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
  > > different machines with different graphics cards and checked it with
  both
  > > software and OpenGL video driver modes.  I've tried rebuilding the
  > client.dll
  > > and server DLL using the latest SDK 2.2 downloaded from the
  valve-erc.com
  > > website (built with Microsoft Visual C++ 6.0) and I've even tried
  > uninstalling
  > > Half-Life, deleting the Half-Life directory, re-installing Half-Life,
  > updating
  > > to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only
  time
  > the
  > > Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.
  > >
  > > I've been e-mailed by a few other people that tell me the Egon gun is
  > yellow
  > > for them as well, so it's not just me.  Is this a bug in the current
  HLDM
  > > release?
  > >
  > > Jeffrey "botman" Broome
  > >
  > > ___
  > > To unsubscribe, edit your list preferences, or view the list archives,
  > please visit:
  > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
  > >
  > >
  >
  > ___
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  please visit:
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  >

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
Why are you using D3D?

~Ghoul

Lets leave it at that...
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Nathan Taylor

--
[ Picked text/plain from multipart/alternative ]
GeForce 3, d3d mode, I get yellow.

- Original Message -
From: Cortex
Sent: Monday, March 04, 2002 1523 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

I use a GeForce 3 based card too but the egon beam is
blue under HL... I've built my dlls with SDK 2.2 final.

This egon beam problem is very weird...

  - Cortex : mapper & coder www.hlalbator.fr.st

- Original Message -
From: Yacketta, Ronald
To: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 3:31 PM
Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam?


I noticed it to botman, it is yellow for me as well. I am usign a
Gefore3 card

-Ron

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Monday, March 04, 2002 8:53 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?


I've been working on patches to modify the Full and Standard SDK 2.2 to
compile cleanly with Borland, MinGW and Microsoft Visual C++.

I ran across what I thought was a bug with the color of the Egon beam in
Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
effects were moved clientside), the Egon gun beam was blue.  In version
1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
different machines with different graphics cards and checked it with
both software and OpenGL video driver modes.  I've tried rebuilding the
client.dll and server DLL using the latest SDK 2.2 downloaded from the
valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've
even tried uninstalling Half-Life, deleting the Half-Life directory,
re-installing Half-Life, updating to 1.1.0.8 and in every case I get a
yellow Egon gun beam.  The only time the Egon gun beam is blue is when
I'm running 1.1.0.6 or 1.1.0.7.

I've been e-mailed by a few other people that tell me the Egon gun is
yellow for them as well, so it's not just me.  Is this a bug in the
current HLDM release?

Jeffrey "botman" Broome

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Cortex

I use a GeForce 3 based card too but the egon beam is
blue under HL... I've built my dlls with SDK 2.2 final.

This egon beam problem is very weird...

  - Cortex : mapper & coder www.hlalbator.fr.st

- Original Message -
From: Yacketta, Ronald
To: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 3:31 PM
Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam?


I noticed it to botman, it is yellow for me as well. I am usign a
Gefore3 card

-Ron

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Monday, March 04, 2002 8:53 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?


I've been working on patches to modify the Full and Standard SDK 2.2 to
compile cleanly with Borland, MinGW and Microsoft Visual C++.

I ran across what I thought was a bug with the color of the Egon beam in
Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
effects were moved clientside), the Egon gun beam was blue.  In version
1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
different machines with different graphics cards and checked it with
both software and OpenGL video driver modes.  I've tried rebuilding the
client.dll and server DLL using the latest SDK 2.2 downloaded from the
valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've
even tried uninstalling Half-Life, deleting the Half-Life directory,
re-installing Half-Life, updating to 1.1.0.8 and in every case I get a
yellow Egon gun beam.  The only time the Egon gun beam is blue is when
I'm running 1.1.0.6 or 1.1.0.7.

I've been e-mailed by a few other people that tell me the Egon gun is
yellow for them as well, so it's not just me.  Is this a bug in the
current HLDM release?

Jeffrey "botman" Broome

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Tom

purple for me - GF2 GTS

before it was blue though

- Original Message -
From: "Tim Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 04, 2002 3:56 PM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?


> It's blue for me, slightly lighter than it used to be but not
> really noticeable unless you're looking for a colour change.
>
>
> - Original Message -
> From: "botman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, March 04, 2002 1:53 PM
> Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?
>
>
> > I've been working on patches to modify the Full and Standard SDK 2.2 to
> compile
> > cleanly with Borland, MinGW and Microsoft Visual C++.
> >
> > I ran across what I thought was a bug with the color of the Egon beam in
> > Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
> > effects were moved clientside), the Egon gun beam was blue.  In version
> > 1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
> > different machines with different graphics cards and checked it with
both
> > software and OpenGL video driver modes.  I've tried rebuilding the
> client.dll
> > and server DLL using the latest SDK 2.2 downloaded from the
valve-erc.com
> > website (built with Microsoft Visual C++ 6.0) and I've even tried
> uninstalling
> > Half-Life, deleting the Half-Life directory, re-installing Half-Life,
> updating
> > to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only
time
> the
> > Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.
> >
> > I've been e-mailed by a few other people that tell me the Egon gun is
> yellow
> > for them as well, so it's not just me.  Is this a bug in the current
HLDM
> > release?
> >
> > Jeffrey "botman" Broome
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Tim Reynolds

It's blue for me, slightly lighter than it used to be but not
really noticeable unless you're looking for a colour change.


- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 04, 2002 1:53 PM
Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?


> I've been working on patches to modify the Full and Standard SDK 2.2 to
compile
> cleanly with Borland, MinGW and Microsoft Visual C++.
>
> I ran across what I thought was a bug with the color of the Egon beam in
> Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
> effects were moved clientside), the Egon gun beam was blue.  In version
> 1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
> different machines with different graphics cards and checked it with both
> software and OpenGL video driver modes.  I've tried rebuilding the
client.dll
> and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com
> website (built with Microsoft Visual C++ 6.0) and I've even tried
uninstalling
> Half-Life, deleting the Half-Life directory, re-installing Half-Life,
updating
> to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only time
the
> Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.
>
> I've been e-mailed by a few other people that tell me the Egon gun is
yellow
> for them as well, so it's not just me.  Is this a bug in the current HLDM
> release?
>
> Jeffrey "botman" Broome
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
Mine was light blue, although I seem to rembemer it being a lot darker before
it went client side.

~Ghoul

Lets leave it at that...
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RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Yacketta, Ronald

I noticed it to botman, it is yellow for me as well. I am usign a
Gefore3 card

-Ron

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Monday, March 04, 2002 8:53 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?


I've been working on patches to modify the Full and Standard SDK 2.2 to
compile cleanly with Borland, MinGW and Microsoft Visual C++.

I ran across what I thought was a bug with the color of the Egon beam in
Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
effects were moved clientside), the Egon gun beam was blue.  In version
1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
different machines with different graphics cards and checked it with
both software and OpenGL video driver modes.  I've tried rebuilding the
client.dll and server DLL using the latest SDK 2.2 downloaded from the
valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've
even tried uninstalling Half-Life, deleting the Half-Life directory,
re-installing Half-Life, updating to 1.1.0.8 and in every case I get a
yellow Egon gun beam.  The only time the Egon gun beam is blue is when
I'm running 1.1.0.6 or 1.1.0.7.

I've been e-mailed by a few other people that tell me the Egon gun is
yellow for them as well, so it's not just me.  Is this a bug in the
current HLDM release?

Jeffrey "botman" Broome

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Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread omar c

i just checked mine, i compiled the dll last week off the latest SDK, ran it
in HL 1.1.0.8 on a Voodoo3  OpenGl minidriver, and the egon beam was blue on
mine...  i've never seen a yellow egon beam. I do recall noticing an
improvement on the egon beam, that is to say that the beam look better. i
really haven't the slightest clue what's wring.

   - [shArd] nonereally
http://www.shardsoftware.cjb.net


>From: "botman" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: [hlcoders] Egon gun - Yellow beam or Blue beam?
>Date: Mon, 4 Mar 2002 07:53:24 -0600
>
>I've been working on patches to modify the Full and Standard SDK 2.2 to
>compile
>cleanly with Borland, MinGW and Microsoft Visual C++.
>
>I ran across what I thought was a bug with the color of the Egon beam in
>Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
>effects were moved clientside), the Egon gun beam was blue.  In version
>1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
>different machines with different graphics cards and checked it with both
>software and OpenGL video driver modes.  I've tried rebuilding the
>client.dll
>and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com
>website (built with Microsoft Visual C++ 6.0) and I've even tried
>uninstalling
>Half-Life, deleting the Half-Life directory, re-installing Half-Life,
>updating
>to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only time
>the
>Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.
>
>I've been e-mailed by a few other people that tell me the Egon gun is
>yellow
>for them as well, so it's not just me.  Is this a bug in the current HLDM
>release?
>
>Jeffrey "botman" Broome
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>




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[hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread botman

I've been working on patches to modify the Full and Standard SDK 2.2 to compile
cleanly with Borland, MinGW and Microsoft Visual C++.

I ran across what I thought was a bug with the color of the Egon beam in
Half-Life deathmatch.  In version 1.1.0.6 and 1.1.0.7 (before the weapon
effects were moved clientside), the Egon gun beam was blue.  In version
1.1.0.8, the Egon gun now shoots a yellow beam.  I've checked this on 2
different machines with different graphics cards and checked it with both
software and OpenGL video driver modes.  I've tried rebuilding the client.dll
and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com
website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling
Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating
to 1.1.0.8 and in every case I get a yellow Egon gun beam.  The only time the
Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7.

I've been e-mailed by a few other people that tell me the Egon gun is yellow
for them as well, so it's not just me.  Is this a bug in the current HLDM
release?

Jeffrey "botman" Broome

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