Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
-- [ Picked text/plain from multipart/alternative ] Hey clever one :P - Original Message - From: Leon Hartwig Sent: Monday, March 04, 2002 1924 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam? This is a multi-part message in MIME format. -- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Monday, March 04, 2002 4:15 PM > > Heh heh, Ghost busters. Hence the nickname 'egon' ... -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
It only seems to happen on software, I'll take a look at it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Monday, March 04, 2002 5:19 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? -- [ Picked text/plain from multipart/alternative ] Wow, I can hardly see it. Those screens look pixelated... hmm. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
> I'm interested to know what code is causing problems in Borland & MinGW, > i.e. is it the function pointers or something else? I'd also be interested > in knowing if the fix I did for gcc 2.95.3 would allow compilation on these > compilers ... of course not interested enough to install them and see ;) As best I can figure from the debugging I've done in util.cpp (in the CSave::WriteFields function) when the compiler tries to access the value stored in the m_pfn variables, it's getting 0x or 0x instead of the correct function address. I've changed the SetThink() from a MACRO to a function and added debug code there to print out the value being stored in the m_pfnThink member variable and it seems to print out the correct values if I use a pointer to an int to access the m_pfnThink data. If I just print the value directly, I get the 0x or 0x data shown above. At first I thought that it was a problem with the static_cast converting from the class type of the original entity to a CBaseEntity class, but since I can access the data correct (using a pointer to an int to read m_pfnThink), I don't think that the compiler isn't storing the function pointer address correctly, it seems like the compiler can't retrieve the data from the m_pfnThink member variable correctly. Once I release the patches I've made, you can try this yourself and maybe you can find something that I'm missing. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
> It's a software mode problem. Adrian's going to fix it! Yes, software mode. I could have SWORN up and down that the same problem occurred in OpenGL mode, but I've just tried Software, OpenGL, and D3D running each of them full screen and windowed and the yellow beam only occurs in software mode. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
which drivers are you running? the one that came with WinXP or Nvidia's Det. drivers for XP? - Original Message - From: "Nathan Taylor" <[EMAIL PROTECTED]> To: "HLCoders" <[EMAIL PROTECTED]> Sent: Monday, March 04, 2002 9:01 PM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > -- > [ Picked text/plain from multipart/alternative ] > Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes 24/7 in opengl. it only crashes 10/7 in d3d... > > - Original Message - > From: [EMAIL PROTECTED] > Sent: Monday, March 04, 2002 1529 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > > -- > [ Picked text/plain from multipart/alternative ] > Why are you using D3D? > > ~Ghoul > > Lets leave it at that... > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
> > I've been working on patches to modify the Full and Standard SDK 2.2 to compile > > cleanly with Borland, MinGW and Microsoft Visual C++. > > While you're at it, why not include gcc 2.95.3 in your list? :) This is easy, it's just fully defining the function pointers, moving some variable definitions out of loop scope, and adding a few headers for some of the functions not included by default in 2.95.3. I'm interested to know what code is causing problems in Borland & MinGW, i.e. is it the function pointers or something else? I'd also be interested in knowing if the fix I did for gcc 2.95.3 would allow compilation on these compilers ... of course not interested enough to install them and see ;) Jeff "DarthBobo" Fearn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
Weird... I never saw this before :( The beam of my egon has always been blue ! - Cortex : mapper & coder www.hlalbator.fr.st - Original Message - From: botman To: [EMAIL PROTECTED] Sent: Tuesday, March 05, 2002 2:11 AM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > "It shoots Blue beams." > Here's some pics... http://planethalflife.com/botman/egon1.jpg http://planethalflife.com/botman/egon2.jpg http://planethalflife.com/botman/egon3.jpg Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
It's a software mode problem. Adrian's going to fix it! Now, as to why Botman is using software mode when he has a perfectly OpenGL-capable GeForce2 (OR SO HE WOULD LIKE US TO BELIEVE!) is another question... > -Original Message- > From: Dynerman David M [mailto:[EMAIL PROTECTED]] > Sent: Monday, March 04, 2002 8:26 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam? > > > Botman: > > Something's definitely wrong. The yellow effect your > experiencing looks > really subdued. Last I remember the EGON fired a nice thick beam of > destruction. The "real" egon doesn't do the same thing your screens > show, but blue, it does a much more complicated effect (IIRC anyways) > > Maybe your code for some reason is only drawing part of the > EGON effect > (the inner stream, and not drawing the bigger outer blue beam > that would > normally mask the obvious yellow?) > > Just some theories. > > david > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Monday, March 04, 2002 6:23 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > > -- > [ Picked text/plain from multipart/alternative ] > But its real name is the gluon, is it not? > > ~Ghoul > > Lets leave it at that... > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
Botman: Something's definitely wrong. The yellow effect your experiencing looks really subdued. Last I remember the EGON fired a nice thick beam of destruction. The "real" egon doesn't do the same thing your screens show, but blue, it does a much more complicated effect (IIRC anyways) Maybe your code for some reason is only drawing part of the EGON effect (the inner stream, and not drawing the bigger outer blue beam that would normally mask the obvious yellow?) Just some theories. david -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Monday, March 04, 2002 6:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? -- [ Picked text/plain from multipart/alternative ] But its real name is the gluon, is it not? ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
-- [ Picked text/plain from multipart/alternative ] But its real name is the gluon, is it not? ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
> > While you're at it, why not include gcc 2.95.3 in your list? :) > The same code currently compiles cleanly with Microsoft Visual C++ 6.0, Borland 5.5, and MinGW 1.0.1-20010726 (gcc version 2.95.3-5). When I built it several days ago (before several modifications) it also built on my older RedHat 6.2 system using egcs-1.1.2. RedHat 7.2 is giving me ALL KINDS of fits with my older video card, SCSI controller, network card, etc. It seems that if you aren't using hardware made in the last 5 years, forget about trying to get RedHat 7.x to automatically recognize the devices. You can build the Full and Standard SDK using Borland and they both work fine in Half-Life single player (Full) or multiplayer (Standard). You can build both the Full and Standard using MinGW, but the function pointers (for SetThink, SetUse, SetTouch, etc.) don't get saved properly in the Save/Restore stuff and that borks up the single player support (but multiplayer still works fine since it don't use the Save/Restore stuff). You can build the client DLL code using all three compilers, but only the Microsoft compiler will handle the VGUI library properly. I've tried just about everything I can think of to get Borland and MinGW using the vgui.lib exported symbols (used "impdef" and "implib" in Borland and used "dlltool" in MinGW to generate converted name mangled library, but the C++ linkage is still borked up for those). I even tried manually loading the vgui DLL (using LoadLibrary) and mapping the functions directly (using GetProcAddress), but of course that only causes much pain and anguish. :( I think the simplest solution to the VGUI library stuff is to strip out VGUI from the client DLL code (if you are building it that way) and provide a small DLL file that does the necessary VGUI root Panel initialization to at least get the display initialized properly. This DLL will need to be created using Microsoft Visual C++, but I can just export one function (InitDisplay) that will do everything necessary to allow someone to build the client DLL using a compiler other than Microsoft Visual C++ (as long as they also include my InitDisplay.dll file somewhere in their MOD). I guess the Egon stuff isn't a bug in my patches, so I'll begin packaging up the diff changes and release something in a few days. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
We're all really sucking for legit stuff to talk about today, aren't we? :D [EMAIL PROTECTED] wrote: > -- > [ Picked text/plain from multipart/alternative ] > Wow, I can hardly see it. Those screens look pixelated... hmm. > > ~Ghoul > > Lets leave it at that... > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- I think...I think it's in my basement. Let me go upstairs and check. -M.C. Escher ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
-- [ Picked text/plain from multipart/alternative ] Wow, I can hardly see it. Those screens look pixelated... hmm. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
Isn't that software mode? - Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 05, 2002 1:11 AM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > > "It shoots Blue beams." > > > > Here's some pics... > > http://planethalflife.com/botman/egon1.jpg > > http://planethalflife.com/botman/egon2.jpg > > http://planethalflife.com/botman/egon3.jpg > > Jeffrey "botman" Broome > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
> "It shoots Blue beams." > Here's some pics... http://planethalflife.com/botman/egon1.jpg http://planethalflife.com/botman/egon2.jpg http://planethalflife.com/botman/egon3.jpg Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
> Egon is the Ghostbusters-Like gun, It shoots Blue beams. The Gauss is the > one that can penetrate walls ( the one that charges up ), it shoots a > Yellow beam when not charged and a White beam when it has been charged. "It shoots Blue beams." Well, it's supposed to shoot a blue beam, but on my GeForce2 card at home and on my FireGL card at work, it shoots a yellow beam. Like I said in my original post, the Egon was shooting a blue beam in 1.1.0.6 and 1.1.0.7, but with the client side effects in 1.1.0.8, the beam is now a nice pale greenish-yellow. Doh - Rayy - Egon! :) Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
This is a multi-part message in MIME format. -- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Monday, March 04, 2002 4:15 PM > > Heh heh, Ghost busters. Hence the nickname 'egon' ... -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
-- [ Picked text/plain from multipart/alternative ] Heh heh, Ghost busters. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
Egon is the Ghostbusters-Like gun, It shoots Blue beams. The Gauss is the one that can penetrate walls ( the one that charges up ), it shoots a Yellow beam when not charged and a White beam when it has been charged. -Original Message- From: Philip Plante [mailto:[EMAIL PROTECTED]] Sent: Monday, March 04, 2002 5:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? The egon has always been yellow for me, aleast aslong as I can remember. Sarge_Spank www.illicitstudios.com - Original Message - From: "Nathan Taylor" <[EMAIL PROTECTED]> To: "HLCoders" <[EMAIL PROTECTED]> Sent: Monday, March 04, 2002 1:01 PM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > -- > [ Picked text/plain from multipart/alternative ] > Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes 24/7 in opengl. it only crashes 10/7 in d3d... > > - Original Message - > From: [EMAIL PROTECTED] > Sent: Monday, March 04, 2002 1529 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > > -- > [ Picked text/plain from multipart/alternative ] > Why are you using D3D? > > ~Ghoul > > Lets leave it at that... > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
The egon has always been yellow for me, aleast aslong as I can remember. Sarge_Spank www.illicitstudios.com - Original Message - From: "Nathan Taylor" <[EMAIL PROTECTED]> To: "HLCoders" <[EMAIL PROTECTED]> Sent: Monday, March 04, 2002 1:01 PM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > -- > [ Picked text/plain from multipart/alternative ] > Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes 24/7 in opengl. it only crashes 10/7 in d3d... > > - Original Message - > From: [EMAIL PROTECTED] > Sent: Monday, March 04, 2002 1529 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > > -- > [ Picked text/plain from multipart/alternative ] > Why are you using D3D? > > ~Ghoul > > Lets leave it at that... > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
-- [ Picked text/plain from multipart/alternative ] Oh, well, I'm happy with my GF2 and OpenGL. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
botman wrote: > > I've been working on patches to modify the Full and Standard SDK 2.2 to compile > cleanly with Borland, MinGW and Microsoft Visual C++. While you're at it, why not include gcc 2.95.3 in your list? :) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
-- [ Picked text/plain from multipart/alternative ] Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes 24/7 in opengl. it only crashes 10/7 in d3d... - Original Message - From: [EMAIL PROTECTED] Sent: Monday, March 04, 2002 1529 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? -- [ Picked text/plain from multipart/alternative ] Why are you using D3D? ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
Its always been the same yellowish color of the halflife hud for me -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Cortex Sent: Monday, March 04, 2002 3:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? I use a GeForce 3 based card too but the egon beam is blue under HL... I've built my dlls with SDK 2.2 final. This egon beam problem is very weird... - Cortex : mapper & coder www.hlalbator.fr.st - Original Message - From: Yacketta, Ronald To: [EMAIL PROTECTED] Sent: Monday, March 04, 2002 3:31 PM Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam? I noticed it to botman, it is yellow for me as well. I am usign a Gefore3 card -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Monday, March 04, 2002 8:53 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? I've been working on patches to modify the Full and Standard SDK 2.2 to compile cleanly with Borland, MinGW and Microsoft Visual C++. I ran across what I thought was a bug with the color of the Egon beam in Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon effects were moved clientside), the Egon gun beam was blue. In version 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 different machines with different graphics cards and checked it with both software and OpenGL video driver modes. I've tried rebuilding the client.dll and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time the Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. I've been e-mailed by a few other people that tell me the Egon gun is yellow for them as well, so it's not just me. Is this a bug in the current HLDM release? Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Very very very weird this problem :) Perhaps it depends from what screen we're using LOL :) (I'm joking of course :=) ) Personnaly, I use a IIayama :) - Cortex : mapper & coder www.hlalbator.fr.st - Original Message - From: Tom To: [EMAIL PROTECTED] Sent: Monday, March 04, 2002 5:02 PM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? purple for me - GF2 GTS before it was blue though - Original Message - From: "Tim Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 04, 2002 3:56 PM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > It's blue for me, slightly lighter than it used to be but not > really noticeable unless you're looking for a colour change. > > > - Original Message - > From: "botman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, March 04, 2002 1:53 PM > Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? > > > > I've been working on patches to modify the Full and Standard SDK 2.2 to > compile > > cleanly with Borland, MinGW and Microsoft Visual C++. > > > > I ran across what I thought was a bug with the color of the Egon beam in > > Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon > > effects were moved clientside), the Egon gun beam was blue. In version > > 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 > > different machines with different graphics cards and checked it with both > > software and OpenGL video driver modes. I've tried rebuilding the > client.dll > > and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com > > website (built with Microsoft Visual C++ 6.0) and I've even tried > uninstalling > > Half-Life, deleting the Half-Life directory, re-installing Half-Life, > updating > > to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time > the > > Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. > > > > I've been e-mailed by a few other people that tell me the Egon gun is > yellow > > for them as well, so it's not just me. Is this a bug in the current HLDM > > release? > > > > Jeffrey "botman" Broome > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
-- [ Picked text/plain from multipart/alternative ] Why are you using D3D? ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
-- [ Picked text/plain from multipart/alternative ] GeForce 3, d3d mode, I get yellow. - Original Message - From: Cortex Sent: Monday, March 04, 2002 1523 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? I use a GeForce 3 based card too but the egon beam is blue under HL... I've built my dlls with SDK 2.2 final. This egon beam problem is very weird... - Cortex : mapper & coder www.hlalbator.fr.st - Original Message - From: Yacketta, Ronald To: [EMAIL PROTECTED] Sent: Monday, March 04, 2002 3:31 PM Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam? I noticed it to botman, it is yellow for me as well. I am usign a Gefore3 card -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Monday, March 04, 2002 8:53 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? I've been working on patches to modify the Full and Standard SDK 2.2 to compile cleanly with Borland, MinGW and Microsoft Visual C++. I ran across what I thought was a bug with the color of the Egon beam in Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon effects were moved clientside), the Egon gun beam was blue. In version 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 different machines with different graphics cards and checked it with both software and OpenGL video driver modes. I've tried rebuilding the client.dll and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time the Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. I've been e-mailed by a few other people that tell me the Egon gun is yellow for them as well, so it's not just me. Is this a bug in the current HLDM release? Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
I use a GeForce 3 based card too but the egon beam is blue under HL... I've built my dlls with SDK 2.2 final. This egon beam problem is very weird... - Cortex : mapper & coder www.hlalbator.fr.st - Original Message - From: Yacketta, Ronald To: [EMAIL PROTECTED] Sent: Monday, March 04, 2002 3:31 PM Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam? I noticed it to botman, it is yellow for me as well. I am usign a Gefore3 card -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Monday, March 04, 2002 8:53 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? I've been working on patches to modify the Full and Standard SDK 2.2 to compile cleanly with Borland, MinGW and Microsoft Visual C++. I ran across what I thought was a bug with the color of the Egon beam in Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon effects were moved clientside), the Egon gun beam was blue. In version 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 different machines with different graphics cards and checked it with both software and OpenGL video driver modes. I've tried rebuilding the client.dll and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time the Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. I've been e-mailed by a few other people that tell me the Egon gun is yellow for them as well, so it's not just me. Is this a bug in the current HLDM release? Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
purple for me - GF2 GTS before it was blue though - Original Message - From: "Tim Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 04, 2002 3:56 PM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? > It's blue for me, slightly lighter than it used to be but not > really noticeable unless you're looking for a colour change. > > > - Original Message - > From: "botman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, March 04, 2002 1:53 PM > Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? > > > > I've been working on patches to modify the Full and Standard SDK 2.2 to > compile > > cleanly with Borland, MinGW and Microsoft Visual C++. > > > > I ran across what I thought was a bug with the color of the Egon beam in > > Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon > > effects were moved clientside), the Egon gun beam was blue. In version > > 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 > > different machines with different graphics cards and checked it with both > > software and OpenGL video driver modes. I've tried rebuilding the > client.dll > > and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com > > website (built with Microsoft Visual C++ 6.0) and I've even tried > uninstalling > > Half-Life, deleting the Half-Life directory, re-installing Half-Life, > updating > > to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time > the > > Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. > > > > I've been e-mailed by a few other people that tell me the Egon gun is > yellow > > for them as well, so it's not just me. Is this a bug in the current HLDM > > release? > > > > Jeffrey "botman" Broome > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
It's blue for me, slightly lighter than it used to be but not really noticeable unless you're looking for a colour change. - Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 04, 2002 1:53 PM Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? > I've been working on patches to modify the Full and Standard SDK 2.2 to compile > cleanly with Borland, MinGW and Microsoft Visual C++. > > I ran across what I thought was a bug with the color of the Egon beam in > Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon > effects were moved clientside), the Egon gun beam was blue. In version > 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 > different machines with different graphics cards and checked it with both > software and OpenGL video driver modes. I've tried rebuilding the client.dll > and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com > website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling > Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating > to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time the > Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. > > I've been e-mailed by a few other people that tell me the Egon gun is yellow > for them as well, so it's not just me. Is this a bug in the current HLDM > release? > > Jeffrey "botman" Broome > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
-- [ Picked text/plain from multipart/alternative ] Mine was light blue, although I seem to rembemer it being a lot darker before it went client side. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
I noticed it to botman, it is yellow for me as well. I am usign a Gefore3 card -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Monday, March 04, 2002 8:53 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? I've been working on patches to modify the Full and Standard SDK 2.2 to compile cleanly with Borland, MinGW and Microsoft Visual C++. I ran across what I thought was a bug with the color of the Egon beam in Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon effects were moved clientside), the Egon gun beam was blue. In version 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 different machines with different graphics cards and checked it with both software and OpenGL video driver modes. I've tried rebuilding the client.dll and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time the Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. I've been e-mailed by a few other people that tell me the Egon gun is yellow for them as well, so it's not just me. Is this a bug in the current HLDM release? Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
i just checked mine, i compiled the dll last week off the latest SDK, ran it in HL 1.1.0.8 on a Voodoo3 OpenGl minidriver, and the egon beam was blue on mine... i've never seen a yellow egon beam. I do recall noticing an improvement on the egon beam, that is to say that the beam look better. i really haven't the slightest clue what's wring. - [shArd] nonereally http://www.shardsoftware.cjb.net >From: "botman" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: [hlcoders] Egon gun - Yellow beam or Blue beam? >Date: Mon, 4 Mar 2002 07:53:24 -0600 > >I've been working on patches to modify the Full and Standard SDK 2.2 to >compile >cleanly with Borland, MinGW and Microsoft Visual C++. > >I ran across what I thought was a bug with the color of the Egon beam in >Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon >effects were moved clientside), the Egon gun beam was blue. In version >1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 >different machines with different graphics cards and checked it with both >software and OpenGL video driver modes. I've tried rebuilding the >client.dll >and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com >website (built with Microsoft Visual C++ 6.0) and I've even tried >uninstalling >Half-Life, deleting the Half-Life directory, re-installing Half-Life, >updating >to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time >the >Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. > >I've been e-mailed by a few other people that tell me the Egon gun is >yellow >for them as well, so it's not just me. Is this a bug in the current HLDM >release? > >Jeffrey "botman" Broome > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _ Chat with friends online, try MSN Messenger: http://messenger.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Egon gun - Yellow beam or Blue beam?
I've been working on patches to modify the Full and Standard SDK 2.2 to compile cleanly with Borland, MinGW and Microsoft Visual C++. I ran across what I thought was a bug with the color of the Egon beam in Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon effects were moved clientside), the Egon gun beam was blue. In version 1.1.0.8, the Egon gun now shoots a yellow beam. I've checked this on 2 different machines with different graphics cards and checked it with both software and OpenGL video driver modes. I've tried rebuilding the client.dll and server DLL using the latest SDK 2.2 downloaded from the valve-erc.com website (built with Microsoft Visual C++ 6.0) and I've even tried uninstalling Half-Life, deleting the Half-Life directory, re-installing Half-Life, updating to 1.1.0.8 and in every case I get a yellow Egon gun beam. The only time the Egon gun beam is blue is when I'm running 1.1.0.6 or 1.1.0.7. I've been e-mailed by a few other people that tell me the Egon gun is yellow for them as well, so it's not just me. Is this a bug in the current HLDM release? Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders