Re: [hlcoders] Post your code!

2008-06-26 Thread John
files ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Monday, June 16, 2008 8:09 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! FYI, there's about 54MB of intellisense cache in that rar

Re: [hlcoders] Post your code!

2008-06-26 Thread red box
maybe someone have any ideas of co-op in SP, with switching between characters? please, post your code. :) -- реклама --- Чекаєте відсотки в банку?.. Навчіться заробляти більше! www.forexclub.ua

Re: [hlcoders] Post your code!

2008-06-16 Thread Tom Edwards
Sent: Sunday, June 15, 2008 2:33 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! Watch out for copyright. It doesn't matter if you can get in touch with them any more: it's still not your work. Otherwise, bring it on! :-) Ben Everett wrote: Hmm, since

Re: [hlcoders] Post your code!

2008-06-16 Thread Ben Everett
Good call :) At least I deleted the OBJ files ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Monday, June 16, 2008 8:09 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! FYI, there's about 54MB

Re: [hlcoders] Post your code!

2008-06-15 Thread Garry Newman
Most of this is done in Lua. I have a searchable version of all the Lua code here: http://code.garrysmod.com/ Here's how the balloon is made (Even though it doesn't make much sense) http://code.garrysmod.com/?show=/garrysmod/gamemodes/sandbox/entities/weapons/gmod_tool/stools/balloon.lua All

Re: [hlcoders] Post your code!

2008-06-15 Thread John
You didn't answer my question though :( On Sun, Jun 15, 2008 at 11:40 AM, Garry Newman [EMAIL PROTECTED] wrote: Most of this is done in Lua. I have a searchable version of all the Lua code here: http://code.garrysmod.com/ Here's how the balloon is made (Even though it doesn't make much

Re: [hlcoders] Post your code!

2008-06-15 Thread Ben Everett
] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Saturday, June 14, 2008 4:30 AM To: hlcoders Subject: [hlcoders] Post your code! Do you have any code lying around that might be useful to others? Why not share it? http://developer.valvesoftware.com/wiki/Category:Free_source_code

Re: [hlcoders] Post your code!

2008-06-15 Thread Stephen Micheals
That sounds very good, openly releasing all of the content and code like that is a great way to give that content life again and help other community members and mods. On Sun, Jun 15, 2008 at 9:01 AM, Ben Everett [EMAIL PROTECTED] wrote: Hmm, since Forsaken is now officially dead (can't get in

Re: [hlcoders] Post your code!

2008-06-15 Thread Mark Chandler
Should be good. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Monday, June 16, 2008 12:01 AM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] Post your code! Hmm, since Forsaken is now officially dead (can't get

Re: [hlcoders] Post your code!

2008-06-15 Thread Garry Newman
I don't really understand the question. The entities are linked already, in the engine. In what way do you mean linked on the client? garry On Sun, Jun 15, 2008 at 12:01 PM, John [EMAIL PROTECTED] wrote: You didn't answer my question though :( On Sun, Jun 15, 2008 at 11:40 AM, Garry Newman

Re: [hlcoders] Post your code!

2008-06-15 Thread Tom Leighton
I can only assume he meant in your code how did you link two entities created with lua together (say server/client entities) However that would simply be a case of copying the LINK_ENTITY_TO_CLASS code you already have and just creating the same entity with the same name on the clientside --

Re: [hlcoders] Post your code!

2008-06-15 Thread Nuno Silva
Do you think it would be okay if i post code snippets on how to do common things in the SDK? On Sun, Jun 15, 2008 at 6:34 PM, Tom Leighton [EMAIL PROTECTED] wrote: I can only assume he meant in your code how did you link two entities created with lua together (say server/client entities)

Re: [hlcoders] Post your code!

2008-06-15 Thread John
I've got it to link the server Lua classes to entities, but I need the server Lua entity to link with a client Lua entity. In C++ this is done using the IMPLEMENT_NETWORKCLASS_ALIASED( BaseLuaWeapon, DT_BaseLuaWeapon ) macro, I've tried to unpick it but cant seem to generate the datatable

Re: [hlcoders] Post your code!

2008-06-15 Thread Garry Newman
I just networked the name of the entity and loaded those scripts for that clientside entity when it's created. garry On Sun, Jun 15, 2008 at 7:47 PM, John [EMAIL PROTECTED] wrote: I've got it to link the server Lua classes to entities, but I need the server Lua entity to link with a client Lua

Re: [hlcoders] Post your code!

2008-06-15 Thread Tom Edwards
That might do better here: http://developer.valvesoftware.com/wiki/Category:Snippets Nuno Silva wrote: Do you think it would be okay if i post code snippets on how to do common things in the SDK? On Sun, Jun 15, 2008 at 6:34 PM, Tom Leighton [EMAIL PROTECTED] wrote: I can only assume

Re: [hlcoders] Post your code!

2008-06-15 Thread Tom Edwards
assets, and map assets for free as well as the last playable build of the game. What would you guys think of that? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Saturday, June 14, 2008 4:30 AM To: hlcoders Subject: [hlcoders] Post

Re: [hlcoders] Post your code!

2008-06-15 Thread Ondřej Hošek
Forsaken? Nomen est omen. But seriously, this place needs a few more open-source, open-content mods. :) It's a sign of maturity; you have lots of such mods in the Quake 3 community, which is with us since 1999, back when I didn't even have a graphics card. Additionally, it might be a boon for

Re: [hlcoders] Post your code!

2008-06-15 Thread Ben Everett
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Sunday, June 15, 2008 2:33 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! Watch out for copyright. It doesn't matter if you can get in touch with them any more: it's still

Re: [hlcoders] Post your code!

2008-06-15 Thread Joel R.
: Sunday, June 15, 2008 2:33 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! Watch out for copyright. It doesn't matter if you can get in touch with them any more: it's still not your work. Otherwise, bring it on! :-) Ben Everett wrote: Hmm, since

Re: [hlcoders] Post your code!

2008-06-15 Thread Tom Edwards
: [hlcoders] Post your code! Do you have any code lying around that might be useful to others? Why not share it? http://developer.valvesoftware.com/wiki/Category:Free_source_code ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Post your code!

2008-06-15 Thread Ben Everett
for a map that depends on the team. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Sunday, June 15, 2008 5:27 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! You could put it on ModDB too. http

Re: [hlcoders] Post your code!

2008-06-15 Thread Tobias Kammersgaard
Programming Subject: Re: [hlcoders] Post your code! You could put it on ModDB too. http://www.moddb.com/mods/3591/forsaken/downloads Ben Everett wrote: Copyright isn't an issue at all, distribution is. I'll contact FilePlanet and FileShack to have them host it. You can already nab all art assets

Re: [hlcoders] Post your code!

2008-06-15 Thread Spencer 'voogru' MacDonald
I actually liked SI... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garrett Sent: Sunday, June 15, 2008 8:21 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! Yeah, that's what's killed Science and Industry 2. I

Re: [hlcoders] Post your code!

2008-06-15 Thread Mark Chandler
' Subject: Re: [hlcoders] Post your code! I don't have access to modify the Forsaken entry on ModDB anymore unfortunately. I would have no problem throwing it up on Google Code, IF the mod was still being actively developed. The problem was never updating the code, just art assets and maps. You know

Re: [hlcoders] Post your code!

2008-06-15 Thread Daniel Glenn
]) he could re grant you access. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett Sent: Monday, June 16, 2008 6:44 AM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] Post your code! I don't have access to modify the Forsaken

[hlcoders] Post your code!

2008-06-14 Thread Tom Edwards
Do you have any code lying around that might be useful to others? Why not share it? http://developer.valvesoftware.com/wiki/Category:Free_source_code ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Post your code!

2008-06-14 Thread Mark Chandler
Hey tom, thanks for cleaning my wiki thingy up but you did add one error. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Saturday, June 14, 2008 5:30 PM To: hlcoders Subject: [hlcoders] Post your code! Do you have any code lying

Re: [hlcoders] Post your code!

2008-06-14 Thread Tom Edwards
Subject: [hlcoders] Post your code! Do you have any code lying around that might be useful to others? Why not share it? http://developer.valvesoftware.com/wiki/Category:Free_source_code ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Post your code!

2008-06-14 Thread Mark Chandler
yeah -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Saturday, June 14, 2008 8:14 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Post your code! Ahh, so SubPanel was just an example? Mark Chandler wrote: Hey tom

Re: [hlcoders] Post your code!

2008-06-14 Thread Garry Newman
I'd glady share some of my code if anyone wants to know how I do something specific in GMod. (Bear in mind that pretty much all of GMod is scripted via Lua). garry On Sat, Jun 14, 2008 at 10:29 AM, Tom Edwards [EMAIL PROTECTED] wrote: Do you have any code lying around that might be useful to

Re: [hlcoders] Post your code!

2008-06-14 Thread John
How did you link Lua client entities to server entities :) On Sat, Jun 14, 2008 at 1:58 PM, Garry Newman [EMAIL PROTECTED] wrote: I'd glady share some of my code if anyone wants to know how I do something specific in GMod. (Bear in mind that pretty much all of GMod is scripted via Lua).

Re: [hlcoders] Post your code!

2008-06-14 Thread Adam Donovan
Yeah Garry I would like to see how you coded balloons..:) as well as basic functions like spawing an object(via a weapon trace im guessing) and freezing it..Thanks for youe help the other day with the phycannon to by the way, it worked..just now have to figure out getting the movment to be