Re: [hlcoders] whats happening with this engine

2009-10-09 Thread Harry Jeffery
Cloverfield had great viral marketing. Very good film too. 2009/10/8 Joshua Scarsbrook jscarsbr...@gmail.com: Releasing a Game in secret is also known as viral marketing, but with steam the second it gets out the whole would will know and it will make the g mod sale look tiny On 9/10/2009

Re: [hlcoders] whats happening with this engine

2009-10-09 Thread Cory de La Torre
Gmod already has tiny sales. If not for the demographic it's targeting 13-15 year olds. On Thu, Oct 8, 2009 at 11:25 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Cloverfield had great viral marketing. Very good film too. 2009/10/8 Joshua Scarsbrook jscarsbr...@gmail.com:

Re: [hlcoders] whats happening with this engine

2009-10-09 Thread Joshua Scarsbrook
Worth noting that most of the larger projects where developed by engineers(in garrysmod) aside from source has kinda gone dormant unlike other engines, valve still gets a lot of sales but the engine has gone to sleep On 10/10/2009 10:21 a.m., BananaSandbags wrote: To better iterate on that

Re: [hlcoders] whats happening with this engine

2009-10-09 Thread Christopher Harris
Postal 3 seems fine and it is going to be using source engine Sent from my iPhone On Oct 9, 2009, at 6:45 PM, Rodrigo 'r2d2rigo' Diaz r2d2r...@gmail.com wrote: To sleep? Yeah, because there are no differences between vanilla Source, and the Ep1 and OB revisions. And who knows what are

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread botman
Subject: Re: [hlcoders] whats happening with this engine They use their tools to make their games to make lots of money and game of the year... again. 2009/8/6 botmanbotman.hlcod...@gmail.com: How else is VAVLe going to be successful unless they listen to our helpful comments? It's obvious

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Jonathan Murphy
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery Sent: Thursday, August 06, 2009 2:53 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine They use their tools to make their games to make lots of money and game of the year

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Richard Slaughter
Programming Subject: Re: [hlcoders] whats happening with this engine They use their tools to make their games to make lots of money and game of the year... again. 2009/8/6 botmanbotman.hlcod...@gmail.com: How else is VAVLe going to be successful unless they listen to our helpful comments

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Harry Jeffery
: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery Sent: Thursday, August 06, 2009 2:53 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine They use their tools to make their games

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Jorge Rodriguez
Guys guys guys. If they are working on Half-Life 3, do you think they're going to announce it on this list? Guys guys guys. Do you really think that Valve is sitting idly by letting their engine get old? Use your head. They developed Half-Life 2 for years in secret, and chances are they're doing

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread botman
On 10/8/2009 11:12 AM, Jorge Rodriguez wrote: This list is for programming in Source, not complaining about Source. Aren't they the same thing? ZING! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Joshua Scarsbrook
Well what we want to know is what are the next features that are going to be added to source. Also an company as big as valve is going to tell the world of hl3 at E3. On 9/10/2009 5:31 a.m., botman wrote: On 10/8/2009 11:12 AM, Jorge Rodriguez wrote: This list is for programming in

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Harry Jeffery
They told us that L4D2 was coming. Next year had better have a better announcement then we're working on it and a leaked vid of deaf people. =[ 2009/10/8 Joshua Scarsbrook jscarsbr...@gmail.com: Well what we want to know is what are the next features that are going to be added to source.

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Garry Newman
I heard they're aiming to raise the bar by not only developing HL3 in secret - but also releasing it in secret. garry On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook jscarsbr...@gmail.comwrote: Well what we want to know is what are the next features that are going to be added to source.

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Adam Buckland
Only the chosen few who believe will be able to play it... On 8 Oct 2009, at 22:48, Garry Newman wrote: I heard they're aiming to raise the bar by not only developing HL3 in secret - but also releasing it in secret. garry On Thu, Oct 8, 2009 at 9:36 PM, Joshua Scarsbrook

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Harry Jeffery
What I would give for a sneak peek at Ep3. Hell, I'd even sign an NDA. 2009/10/8 Adam Buckland adamjbuckl...@gmail.com: Only the chosen few who believe will be able to play it... On 8 Oct 2009, at 22:48, Garry Newman wrote: I heard they're aiming to raise the bar by not only developing HL3

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Matt Hoffman
I'm sure most of us would Harry. :P On Thu, Oct 8, 2009 at 2:59 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: What I would give for a sneak peek at Ep3. Hell, I'd even sign an NDA. 2009/10/8 Adam Buckland adamjbuckl...@gmail.com: Only the chosen few who believe will be able to

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Stephen Swires
Start a boycott group, see it for free. On Thu, Oct 8, 2009 at 10:59 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: What I would give for a sneak peek at Ep3. Hell, I'd even sign an NDA. 2009/10/8 Adam Buckland adamjbuckl...@gmail.com: Only the chosen few who believe will be

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Joshua Scarsbrook
Releasing a Game in secret is also known as viral marketing, but with steam the second it gets out the whole would will know and it will make the g mod sale look tiny On 9/10/2009 11:52 a.m., Adam Buckland wrote: Only the chosen few who believe will be able to play it... On 8 Oct 2009, at

Re: [hlcoders] whats happening with this engine

2009-10-08 Thread Doeke Wartena
I would even cut of my thumb for it. Or just cut my nails. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] whats happening with this engine

2009-10-07 Thread Nick
Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery Sent: Thursday, August 06, 2009 2:53 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine They use their tools

Re: [hlcoders] whats happening with this engine

2009-08-06 Thread Harry Jeffery
). -- From: Harry Jefferyharry101jeff...@googlemail.com Sent: Sunday, July 26, 2009 4:40 AM To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] whats happening with this engine I thought it looked so clean

Re: [hlcoders] whats happening with this engine

2009-08-06 Thread Tony Paloma
Programming Subject: Re: [hlcoders] whats happening with this engine Whitespace should be easy to embed in the engine if you create a wrapper that works with the feature I presented before. Whitespace is a very visual language that is great for particle effects and shaders(it is then translated

Re: [hlcoders] whats happening with this engine

2009-08-06 Thread botman
To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine They use their tools to make their games to make lots of money and game of the year... again. 2009/8/6 botmanbotman.hlcod...@gmail.com: How else is VAVLe going to be successful unless they listen to our

Re: [hlcoders] whats happening with this engine

2009-08-06 Thread Harry Jeffery
Jeffery Sent: Thursday, August 06, 2009 2:53 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine They use their tools to make their games to make lots of money and game of the year... again. 2009/8/6 botman botman.hlcod...@gmail.com: How else

Re: [hlcoders] whats happening with this engine

2009-08-05 Thread Garry Newman
). -- From: Harry Jeffery harry101jeff...@googlemail.com Sent: Sunday, July 26, 2009 4:40 AM To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] whats happening with this engine I thought it looked so clean

Re: [hlcoders] whats happening with this engine

2009-08-05 Thread botman
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Pidcock Sent: Saturday, July 25, 2009 9:32 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine Whitespace should be easy to embed in the engine if you create a wrapper that works

Re: [hlcoders] whats happening with this engine

2009-07-28 Thread cathal mc nally
Hehe this all seems like an over grown Kettle of Fish Well heres my take on itYup the tools are old looking and all but the engine works fine I only played Halflife for the first time there last Easter i have only been a member of steam Since christmasBasically Hl2 and both episodes blew me

Re: [hlcoders] whats happening with this engine

2009-07-28 Thread Jonas 'Sortie' Termansen
To: hlcoders@list.valvesoftware.com Sent: Wednesday, July 29, 2009 12:58 AM Subject: Re: [hlcoders] whats happening with this engine Hehe this all seems like an over grown Kettle of Fish Well heres my take on itYup the tools are old looking and all but the engine works fine I only played Halflife

Re: [hlcoders] whats happening with this engine

2009-07-28 Thread cathal mc nally
Thats definetly not the way i wrote it so i apologise for Yahoos mail Chrachterisation Screw up on the part of the Return key:( Send instant messages to your online friends http://uk.messenger.yahoo.com ___ To unsubscribe, edit your list preferences,

Re: [hlcoders] whats happening with this engine

2009-07-26 Thread Matt Hoffman
Pidcock Sent: Saturday, July 25, 2009 9:32 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine Whitespace should be easy to embed in the engine if you create a wrapper that works with the feature I presented before. Whitespace is a very visual

Re: [hlcoders] whats happening with this engine

2009-07-26 Thread Harry Jeffery
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Pidcock Sent: Saturday, July 25, 2009 9:32 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine Whitespace should be easy to embed in the engine if you create

Re: [hlcoders] whats happening with this engine

2009-07-26 Thread Saul Rennison
-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Pidcock Sent: Saturday, July 25, 2009 9:32 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine Whitespace should be easy to embed

Re: [hlcoders] whats happening with this engine

2009-07-25 Thread Harry Pidcock
:21 AM To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] whats happening with this engine Surely this topic could be split into several different points. Personally I see 4 different ones here. 1) Engine features 2) Tools Capabilities 3) Tools

Re: [hlcoders] whats happening with this engine

2009-07-25 Thread Spencer 'voogru' MacDonald
: [hlcoders] whats happening with this engine Its a good job you used tinyurl, otherwise it wouldn't have fit on my screen!... 2009/7/25 Harry Pidcock haz...@tpg.com.au Valve contacted me yesterday to tell me they have successfully implemented a new feature. http://tinyurl.com/4f6mt I hope

Re: [hlcoders] whats happening with this engine

2009-07-25 Thread Harry Jeffery
...@list.valvesoftware.com] On Behalf Of Olly Sent: Saturday, July 25, 2009 10:54 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] whats happening with this engine Its a good job you used tinyurl, otherwise it wouldn't have fit on my screen!... 2009/7/25 Harry Pidcock haz

Re: [hlcoders] whats happening with this engine

2009-07-25 Thread Harry Pidcock
). -- From: Harry Jeffery harry101jeff...@googlemail.com Sent: Sunday, July 26, 2009 4:40 AM To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] whats happening with this engine I thought it looked so clean and easy, then I selected the whitespace

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Lech
Breaking stuff comes with the territory... but really it's not the tools, it's how you use them. And given how old the tech is, I'm amazed how long Valve has managed to push the limits of the engine without really changing the tool chain dramatically. I'm still waiting for the day they personally

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Minh
- Why the hell are we still using SMD? Take a continuous mesh model, break it into triangles and re-compile it into tri-strips at compile. Hint Valve - either adapt your SMD/OBJ MRM hybrid format or just use DAE/FBX for God's sake. You'll find you don't need us to make SMD support for every 3D

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Minh
PM Subject: Re: [hlcoders] whats happening with this engine I remember some guy was developing an alternative to Hammer. I don't know what happened with that but it looked promising. On Thu, Jul 23, 2009 at 7:55 PM, Bob Somers magicbob...@gmail.com wrote: G typos... send = sending

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Harry Jeffery
No offense lech but subtractive brushes - sounds a lot like the hollow tool to me, you'd be far better off doing things manually terrain layers - displacements are more precise at the expense of a slightly harder implementation (Due to them only being where you want them they might actually be

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Jonathan Murphy
As much as I hate to admit it, in my eyes, Valve has definitely fallen out of my favour for purposes of modding. I think the problem is that the engine and processes have gotten much more complex than the HL1 days. The purpose of modding is (well at least I think it is) to give amateur gamers an

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Nick
I basically summed up the entire thread for everyone. Give modders better tools: Open source hammer. Open source all tools. Release specs on proprietary formats Enable a lua added version of sdk allow some sort of documentation of the non-released parts of sdk (release entire sdk, but have only

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Ryan Sheffer
In a nutshell, asking far too much. On Fri, Jul 24, 2009 at 10:58 AM, Nick xnicho...@gmail.com wrote: I basically summed up the entire thread for everyone. Give modders better tools: Open source hammer. Open source all tools. Release specs on proprietary formats Enable a lua added

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Bob Somers
No kidding. Nothing like asking a company who's in business to make money to throw their profit making tools into the public domain... --Bob On Fri, Jul 24, 2009 at 11:21 AM, Ryan Shefferdarksk...@gmail.com wrote: In a nutshell, asking far too much. On Fri, Jul 24, 2009 at 10:58 AM, Nick

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Joel R.
Profit making? The only games that made profit on the source engine are the ones by valve and the one by garry. I believe the NS2 engine will be everything you guys here wanted. They took all the best aspects of the source engine, gutted them out and rewrote them. They will have better tools,

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Harry Jeffery
I've personally not had a problem with the toolset myself. If developers want a nice easy way to make a fps game they should grab a copy of fpscreator or darkbasic. But if you're serious about modding then source engine is fine. Good code access, a wiki with lots of useful information and a

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Harry Jeffery
NS2 engine? Please enlighten us with more than that acronym. 2009/7/24 Joel R. joelru...@gmail.com: Profit making? The only games that made profit on the source engine are the ones by valve and the one by garry. I believe the NS2 engine will be everything you guys here wanted.  They took all

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread botman
...and then pigs will fly. :) On 7/24/2009 2:19 PM, Joel R. wrote: Profit making? The only games that made profit on the source engine are the ones by valve and the one by garry. I believe the NS2 engine will be everything you guys here wanted. They took all the best aspects of the source

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Jorge Rodriguez
On Fri, Jul 24, 2009 at 2:41 AM, Minh minh...@telus.net wrote: The .smd format is extremely robust the way accomodates reference meshes, AND skeletal animation. So you want a method to go straight from 3d model / animation - .mdl ? How is that going to work with parametric animation? where

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Harry Jeffery
Well at least Garry has sanity. I always wondered why he used lua. Python is much easier. Look what some guy did to bf2 using the python modding capabilities: http://sandboxmod.com/ 2009/7/24 Saul Rennison saul.renni...@gmail.com: Enable a lua added version of sdk As soon as Garry uses Lua,

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Garry Newman
I'd still choose Lua's syntax over Python's though. I just want PHP scripting in my game :0 As for the engine. Yeah sometimes it feels stupid and old, but it seems like every time you start to count Valve out they come back and knock your head off with some awesome shit. garry On Fri, Jul 24,

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Jed
No I wasn't advocating an 3D app - MDL path. Simply adding support for a more common/cross platform 3D format to those that StudioMDL supports. The problem with the SMD format is that it's an old format from and old engine and requires plug-ins to be written for 3D apps to support it. This leaves

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Saul Rennison
Have you tried Python properly? :) Thanks, - Saul. 2009/7/24 Garry Newman garrynew...@gmail.com I'd still choose Lua's syntax over Python's though. I just want PHP scripting in my game :0 As for the engine. Yeah sometimes it feels stupid and old, but it seems like every time you start to

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Minh
making easy to use engine + tools. You guys might be waiting for awhile... - Original Message - From: Bob Somers magicbob...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Friday, July 24, 2009 12:11 PM Subject: Re: [hlcoders] whats happening

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Joel R.
: Friday, July 24, 2009 12:11 PM Subject: Re: [hlcoders] whats happening with this engine No kidding. Nothing like asking a company who's in business to make money to throw their profit making tools into the public domain... --Bob On Fri, Jul 24, 2009 at 11:21 AM, Ryan Shefferdarksk

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Ben Mears
As a 3D modeller, animator, and mapper, (and not a coder) I agree with what Jed said 100%. Jed, can you please just go work for Valve? great, thanks! On Fri, Jul 24, 2009 at 12:23 PM, Jed j...@wunderboy.org wrote: No I wasn't advocating an 3D app - MDL path. Simply adding support for a more

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Harry Jeffery
Minh, I think you just produced the best argument in the conversation so far. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Bob Somers
Minh, I was talking about open sourcing their tools. I just don't think that makes any business sense for them. It makes sense from our perspective, sure, but from theirs... little to none. Also, excellent point about adapting your workflow to the engine and the other way around. This is the best

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Logan Baldock
Bob Somers wrote: Minh, I was talking about open sourcing their tools. I just don't think that makes any business sense for them. It makes sense from our perspective, sure, but from theirs... little to none. Also, excellent point about adapting your workflow to the engine and the other way

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Saul Rennison
Like Episode 3 engine? DUN DUN DUN Thanks, -Saul. On 25 Jul 2009, at 00:21, Logan Baldock p3wner...@gmail.com wrote: Bob Somers wrote: Minh, I was talking about open sourcing their tools. I just don't think that makes any business sense for them. It makes sense from our perspective, sure,

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Harry Jeffery
According to valve time that'll be when hell freezes over. :( 2009/7/25 Saul Rennison saul.renni...@gmail.com: Like Episode 3 engine? DUN DUN DUN Thanks, -Saul. On 25 Jul 2009, at 00:21, Logan Baldock p3wner...@gmail.com wrote: Bob Somers wrote: Minh, I was talking about open sourcing

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Saul Rennison
Or when Duke Nukem Forever goes gold. Thanks, -Saul. On 25 Jul 2009, at 00:58, Harry Jeffery harry101jeff...@googlemail.com wrote: According to valve time that'll be when hell freezes over. :( 2009/7/25 Saul Rennison saul.renni...@gmail.com: Like Episode 3 engine? DUN DUN DUN Thanks,

Re: [hlcoders] whats happening with this engine

2009-07-24 Thread Andrew Ritchie
Surely this topic could be split into several different points. Personally I see 4 different ones here. 1) Engine features 2) Tools Capabilities 3) Tools Availability 4) Tools Presentation The first is ignorable, Valve is clearly only going to add new features or change things, like BSP and

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Kohan Venets
I'm not claiming to agree or disagree, but I'd like to mention that using proper spelling and grammar would help people take you seriously. Iam disapointed beleive displacment isnt alogothim differnt fundemenal woulod jsut Id dont. It's just difficult to believe that you have a job as a game

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Saul Rennison
Displacements don't need an LOD algorithm, displacements aren't used for huge, very precise landscapes. It's just a low-resolution triangle strip :| Thanks, - Saul. 2009/7/23 Kohan Venets idr...@hotmail.com I'm not claiming to agree or disagree, but I'd like to mention that using proper

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Joel R.
Hes an old schooler it does not matter back on topic Yes, there is much room for improvement in many areas. Source Engine is the only modern engine to still be using BSP. However, i think the tools like hammer should be open source so people like us can improve them since valve lacks the

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Harry Jeffery
CoD4's prefab based maps work for people to create levels fairly easily but I dont see the same creative community that exists in css, tf2 and l4d. BSP works, I'm happy with it, I get a lot of control with it. You choose the engine for the game, you want to make a crysis scale game then use the

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Jed
Kohan, if you'd seen the grammar in e-mail I've received from people with an @valvesoftware.com email address you wouldn't disbelieve that Adam may actually have a game industry job. That said, I agree with the sentiment that Valve is probably the last game company pushing a BSP based engine?

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Adam Donovan
I agree that gameplay options are great in hammer..its more some of the oldschool stuff in hammer that could use an update..as for the spelling comments I dont care Im employed as an artist not a public relations officer ot spelling bee judge. nava ___

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Ben Mears
I like the Source engine and am pretty happy with it in it's current state. However, what Jed said, - Why the hell are we still using SMD? Take a continuous mesh model, break it into triangles and re-compile it into tri-strips at compile. Hint Valve - either adapt your SMD/OBJ MRM hybrid format

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Matt Hoffman
If I can write a bloody GUI to StudioMDL, why can't Valve? Because you already wrote it. Why would they need to duplicate your work? Why pay paid developers to do something the modding community does for free? ;) I do wish Hammer was open-source, or atleast had a plugin-system (Maybe written in

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Adam Donovan
and that i dont have to use source engine..that being said..i kinda care about seeing progress. greetz nava -- Message: 3 Date: Thu, 23 Jul 2009 14:09:40 -0700 From: Kohan Venets idr...@hotmail.com Subject: Re: [hlcoders] whats happening with this engine To: hlcoders

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Jed
I think Source works well for the room and corridor kind of engine but if you want anything more outdoors you need to look at another engine really. Of course, I often find myself sitting on the fence - I *am* a Valve fanboy at heart but some stuff just makes me groan. The one thing I don't like

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Jed
And I apologise for my spelling mistakes. I'm stuck in a hotel on the other side of the world on a netbook with a keyboard too small for my fingers :) 2009/7/24 Jed j...@wunderboy.org: I think Source works well for the room and corridor kind of engine but if you want anything more outdoors you

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Jorge Rodriguez
Valve's engine and toolset are perfect for what Valve does with it, and Valve has a lot of tools that they don't distribute to the community that make what they do easier. The limitations that exist are only because the engine is focused for doing one thing and doing it well, that being the kind

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Tobias Kammersgaard
I *think* the reason why Valve still uses command line tools is the fact that you can easily integrate it into the Windows context menus.I was working on a decompiler, but simply stopped my work on it, due to the SMD format, which is quite lame to work with. Oh, and reloading materials ingame IS

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Ben Mears
Agreed - I think that despite the limitations, the engine is fantastic and can be made to do a lot of stuff, just look at GMod. As well as other great mods that are outside of Valve's normal game type. For example, Eternal Silence is a Source engine mod that contains outer space flying and

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Adam Donovan
ok so I will say this again..I know there are other engines..but I care about this one..so there is no point of telling me which other large outdoor engines there are..i know that..i use them too and they just make me more aware of the state of the tool set we have. I have used source for

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Harry Jeffery
If it's all made nice and modular and supports either dll or python plugins I think it would work great. Nothing there that should be too hard to re-implement. 2009/7/24 Matt Hoffman lord.matt.hoff...@gmail.com: Because... Hell that's a good point. The VMF document format isn't exactly hard

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Harry Jeffery
1. Update SDK and make it uber leet as per suggestions. 2. Distribute SDK (not on valvetime please) 3. Studios pay for license 4. More mods become commercially viable (e.g. GMod) 5. ? 6. Profit! But seriously, it can be done. And if hammer is so bad why has the community not started work

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Ben Mears
In Eternal Silence there are vast outdoor, outer space environments that take a while to travel across. And its all in the Source engine. man I love that mod. On Thu, Jul 23, 2009 at 2:57 PM, Jorge Rodriguez bs.v...@gmail.com wrote: Source engine works just fine for outdoors areas. Did you

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Jorge Rodriguez
Source engine works just fine for outdoors areas. Did you people forget that half of HL2 and the episodes take place outdoors? Obviously it doesn't scale up to GTA-size large areas, but it can handle some pretty large areas. -- Jorge Vino Rodriguez ___

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Alexander Hirsch
I think you can use Sources/Valves filesystem for loading stuff in GCF/VPKs, it's in a stand-alone dll. On Thu, Jul 23, 2009 at 6:12 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Because... Hell that's a good point. The VMF document format isn't exactly hard to understand. The compile

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Saul Rennison
Hell I'm on Summer Holidays, I'll give this a go, although it does mean I'd have to do texture support which I'm not so great at. But GCF support is possible via Nemesis' HLlib. All replies in this topic bring up good points in the Source Engine, heres my 2 pence: I don't agree with the

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Saul Rennison
Maybe Valve should then remember they wouldn't have Team Fortress and Counter-Strike without mods. Thanks, -Saul. On 24 Jul 2009, at 01:28, Bob Somers magicbob...@gmail.com wrote: With all due respect to you guys, I think you're forgetting that ultimately Valve is not in the mod-support

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Bob Somers
With all due respect to you guys, I think you're forgetting that ultimately Valve is not in the mod-support business. They're in the business of making their own games, and the success of their titles shows how well they do it. Their tools are designed for the way the workflow happens at Valve,

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Zach Kanzler
If a soup kitchen was giving you spoiled soup, would you take it? Being that I'm a paying customer of Valve, in that I bought access to the SDK, I'm not a beggar, so I will be a chooser. On Thu, Jul 23, 2009 at 20:49, Paul Peloski paulpelo...@gmail.com wrote: Maybe they do remember that, and

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Kohan Venets
To: hlcoders@list.valvesoftware.com Date: Fri, 24 Jul 2009 01:39:47 +0100 Subject: Re: [hlcoders] whats happening with this engine Maybe Valve should then remember they wouldn't have Team Fortress and Counter-Strike without mods. Thanks, -Saul. On 24 Jul 2009, at 01:28, Bob Somers

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Joel R.
This type of argument always leads to this, one side says it should be better, one side says be happy for what you've got. We are definitely happy, but what is wrong with improvement? Improvement = awesome = more money. The source engine just turned 5 years old, it is not getting any younger,

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Giancarlo Rivas
The solution is that valve hires Jed as Tools programmer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Bob Somers
G typos... send = sending without = within --Bob On Thu, Jul 23, 2009 at 7:53 PM, Bob Somersmagicbob...@gmail.com wrote: There's nothing wrong with improvement, offering suggestions, or send your own improvements. Just be civil about it. I just get really tired of one guy making a

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Ryan Sheffer
I remember some guy was developing an alternative to Hammer. I don't know what happened with that but it looked promising. On Thu, Jul 23, 2009 at 7:55 PM, Bob Somers magicbob...@gmail.com wrote: G typos... send = sending without = within --Bob On Thu, Jul 23, 2009 at 7:53 PM, Bob

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Jonathan Murphy
I certainly couldn't complain, where I work we make our level environments entirely in 3DSMAX... :( I imagine that if Valve is like most developers then they are quite adept enough at using their own tools that they don't see a huge need to revamp things into the more agile form that today's

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Matt Hoffman
They seem to break stuff fixing other things. On Thu, Jul 23, 2009 at 10:11 PM, Jonathan Murphy nuclearfri...@gmail.comwrote: I certainly couldn't complain, where I work we make our level environments entirely in 3DSMAX... :( I imagine that if Valve is like most developers then they are