This has been done since the demo. It's rather easy to obtain an ID for any
group. There's no protection for it currently :(.
On Tue, Dec 9, 2008 at 2:36 AM, DontWannaName!
[EMAIL PROTECTED]wrote:
Is it just me or does anyone else see about 20 servers that say their steam
group is the L4D
do you have a link to the official group?
DontWannaName! wrote:
Is it just me or does anyone else see about 20 servers that say their steam
group is the L4D official group in the group servers list? Because I am
pretty sure they are far from official. Somehow they got the official groups
http://steamcommunity.com/games/L4D
[EMAIL PROTECTED] wrote:
do you have a link to the official group?
DontWannaName! wrote:
Is it just me or does anyone else see about 20 servers that say their steam
group is the L4D official group in the group servers list? Because I am
pretty sure
103582791429521408 - something you have to found by yourself = the group id.
Difficult isn't it ?
2008/12/9 Jonah Hirsch [EMAIL PROTECTED]
http://steamcommunity.com/games/L4D
[EMAIL PROTECTED] wrote:
do you have a link to the official group?
DontWannaName! wrote:
Is it just me or
Wow, that's a huge ID. The one for my own steam group is only about 5
minutes. Where did you find it, out of interest? I thought only the group
owner could see it. Or is there some way of extracting it through the
console for a group linked server?
2008/12/9 Didrole [EMAIL PROTECTED]
/s/minutes/digits
2008/12/9 Tom Richardson [EMAIL PROTECTED]
Wow, that's a huge ID. The one for my own steam group is only about 5
minutes. Where did you find it, out of interest? I thought only the group
owner could see it. Or is there some way of extracting it through the
console for a
The clever bods on the list have figured out a formulae for finding the
group ID plus i think they can also steam id's to.
On 12/9/08, Tom Richardson [EMAIL PROTECTED] wrote:
Wow, that's a huge ID. The one for my own steam group is only about 5
minutes. Where did you find it, out of
103582791430075517 isn't this it?
as in http://steamcommunity.com/gid/103582791430075517
Tom Richardson wrote:
/s/minutes/digits
2008/12/9 Tom Richardson [EMAIL PROTECTED]
Wow, that's a huge ID. The one for my own steam group is only about 5
minutes. Where did you find it, out of
I know this has been discussed countless times, but I can't find the specific
emails in the thousands i've gotten over the past month.
I have the following in my server.cfg
sv_steamgroup 627393
sv_steamgroup_exclusive 1
I created a new steam group so and invited individuals who I wanted to
The Group ID is different from the ID used in l4d
Didrole wrote:
103582791429521408 - something you have to found by yourself = the group id.
Difficult isn't it ?
2008/12/9 Jonah Hirsch [EMAIL PROTECTED]
http://steamcommunity.com/games/L4D
[EMAIL PROTECTED] wrote:
do you have a
I messed up.
It's :
something you have to found by yourself - 103582791429521408 = the group
id.
Valve's group id is 4 ( http://steamcommunity.com/groups/Valve ).
2008/12/9 Neal Daringer [EMAIL PROTECTED]
103582791430075517 isn't this it?
as in
I think it is working as intended. If I remember correctly 1 was supposed
to make it where the first person that joined had to be in the steamgroup,
but once that person joined, the public could join. Either Valve said or
someone suggested have another option as 2 and setting it where everyone
Unfortunately this is how it works at the moment - the server only remains
exclusive until 1 person from the group has joined - then it's public.
2008/12/9 Alec Sanger [EMAIL PROTECTED]
I know this has been discussed countless times, but I can't find the
specific emails in the thousands i've
Did anyone ever find a solution to this? (TF2) As it's still doing it to us as
of today. And also happened on a 8v8 vs for LFD today as well.
_
Get Windows Live Messenger on your Mobile
it is something really really simple to find out. there is a key to the
servers that is publicly viewable to any 3rd party admin tool.
What really should be done is a check between a list in the steam
community group and the servers. if a server has a steam group set it
should check it against
It's simple. Just take the lower 32 bits of the large number.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Tuesday, December 09, 2008 7:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve L4D Group ID
We experience the same with our DOD:S server, I suppose the server is
uploading the stats to the master server after map change and this causes
timeouts.
I'm still having some issues, but it might be related to attacks against
the
server and/or disk space running low. I noticed a large
We're experiancing timeouts aswell on our TF2 servers (linux) at map change
sometimes. Its completely random, but *always* at a map change if it
happends.
Haven't found a cause, nor a solution.
VALVe, any tips or hints from your side? It starts to look like a steam
issue as its cross game.
i dont use hlstatsx, or anything that uploads or precaches on map changes.
On Tue, Dec 9, 2008 at 11:00 AM, Karl Weckstrom [EMAIL PROTECTED] wrote:
Is it possibly an hlstatsx related issue?
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Ronny
It's definitely an exploit:
http://www.dailymotion.com/comments/nitro-n2o
http://www.dailymotion.com/nitro-n2o/video/x7ajaj_source-hack-v1_videogames
http://www.google.com/search?hl=enq=nitro-n2o%40hotmail.fr
I notice the description and comments talk about Team Fortress 2. I'd assume
whatever
No, stats in this case means the Steam statistics like achievments.
Is it possibly an hlstatsx related issue?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Tuesday, December 09, 2008 12:58 PM
To: Half-Life dedicated Win32
Right in the command description! :)
14:19:56 sv_steamgroup_exclusive = 1 ( def. 0 )
- If set, only members of Steam group will be able to join the
server when it's empty, public people will be able to join the server
only if it has players.
Alec Sanger wrote:
I know this has been
Maybe I'm crazy or my servers are blessed by the messiah Gabe, but my
Exclusive servers never have public people join. People can join through
Friends, like my Friends who are not in the Steam Group can follow me
in. But random pubbers never join.
On Tue, 2008-12-09 at 14:20 -0500, Anthal wrote:
This happens to me as well. Sorry to burst your bubble :)
Maybe I'm crazy or my servers are blessed by the messiah Gabe, but my
Exclusive servers never have public people join. People can join through
Friends, like my Friends who are not in the Steam Group can follow me
If you read up, you will see that this happens on windows/linux and
vanilla/modded servers.
It's already been fixed for Left 4 Dead it seems, but we really need a fix
for TF2 (and DoD:S?) aswell!
Everytime my server is peaking in population the long mapchange timeout
disconnects playesr 9 out
It's a lame asshole hacker wanna be, who can't even write two line in his
own language. He's just saying that is launching a cfg, no more info on
those vidéo anyway.
2008/12/9 Tony Paloma [EMAIL PROTECTED]
It's definitely an exploit:
http://www.dailymotion.com/comments/nitro-n2o
Sorry, how do you figure it out for a newbie :-/
You don't have to post, as this will probably increase the numbers of
servers attaching themselves to groups that they're not members of ^.^
Phil
2008/12/9 Tony Paloma [EMAIL PROTECTED]
It's simple. Just take the lower 32 bits of the large
I wouldn't say it has been fixed in L4D, it just happened to my server
last night.
If you read up, you will see that this happens on windows/linux and
vanilla/modded servers.
It's already been fixed for Left 4 Dead it seems, but we really need a fix
for TF2 (and DoD:S?) aswell!
Everytime my
I've had it happen twice on l4d today, and on our personal tf2 server, killing
90% of the population with it. But yes I think this is one of the most annoying
problems for tf2/l4d at the moment. Especially as users/community members
assume it's a poorly run server and go elsewhere afterwards.
I wouldn't say it either, i'm seeing timeout issues during map changes during a
l4d mission to the point I get dropped. I also see map changes in gerneral seem
longer since the last l4d update.
Server: win2k3x64 dual 5405's, 15k raptors, 4gbddr2 - server sits on phatpipe
Client: vista ultimate
Actually, it would be nice (and I'd appreciate it) if Valve could just reply to
say that they are looking into this, or (hopefully) that they know what the
problem is - and it will be fixed soon :)
_
Imagine a life without walls.
Our css server seems to run fine, map changes are a breeze (and its loaded with
extras).
From: [ЯтR] The-/iller [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, December 9, 2008 6:22:57 PM
Subject:
It happened to two of our servers last night, one was hit twice within a
couple of maps!
-Dog
TheVille.Org
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For what it's worth, TF2 update 68 seems to have resolved this issue
(or at least I haven't seen it happen during the past two months). I'm
not sure why the problem cropped up only within the last couple of
hours.
Ryan
2008/12/9 Ryan Mannion [EMAIL PROTECTED]:
My TF2 servers are crashing almost
Try the last couple of *weeks*
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion
Sent: Tuesday, December 09, 2008 9:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Time out at map change
For what it's worth,
whats update 68?
Ive never had this problem until a couple of hours ago and it happened
during multiple map changes.
Ryan Mannion wrote:
For what it's worth, TF2 update 68 seems to have resolved this issue
(or at least I haven't seen it happen during the past two months). I'm
not sure why
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