Re: [hlds] Valve L4D Group ID

2008-12-09 Thread 1nsane
This has been done since the demo. It's rather easy to obtain an ID for any group. There's no protection for it currently :(. On Tue, Dec 9, 2008 at 2:36 AM, DontWannaName! [EMAIL PROTECTED]wrote: Is it just me or does anyone else see about 20 servers that say their steam group is the L4D

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread [EMAIL PROTECTED]
do you have a link to the official group? DontWannaName! wrote: Is it just me or does anyone else see about 20 servers that say their steam group is the L4D official group in the group servers list? Because I am pretty sure they are far from official. Somehow they got the official groups

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Jonah Hirsch
http://steamcommunity.com/games/L4D [EMAIL PROTECTED] wrote: do you have a link to the official group? DontWannaName! wrote: Is it just me or does anyone else see about 20 servers that say their steam group is the L4D official group in the group servers list? Because I am pretty sure

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Didrole
103582791429521408 - something you have to found by yourself = the group id. Difficult isn't it ? 2008/12/9 Jonah Hirsch [EMAIL PROTECTED] http://steamcommunity.com/games/L4D [EMAIL PROTECTED] wrote: do you have a link to the official group? DontWannaName! wrote: Is it just me or

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Tom Richardson
Wow, that's a huge ID. The one for my own steam group is only about 5 minutes. Where did you find it, out of interest? I thought only the group owner could see it. Or is there some way of extracting it through the console for a group linked server? 2008/12/9 Didrole [EMAIL PROTECTED]

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Tom Richardson
/s/minutes/digits 2008/12/9 Tom Richardson [EMAIL PROTECTED] Wow, that's a huge ID. The one for my own steam group is only about 5 minutes. Where did you find it, out of interest? I thought only the group owner could see it. Or is there some way of extracting it through the console for a

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Patrick Shelley
The clever bods on the list have figured out a formulae for finding the group ID plus i think they can also steam id's to. On 12/9/08, Tom Richardson [EMAIL PROTECTED] wrote: Wow, that's a huge ID. The one for my own steam group is only about 5 minutes. Where did you find it, out of

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Neal Daringer
103582791430075517 isn't this it? as in http://steamcommunity.com/gid/103582791430075517 Tom Richardson wrote: /s/minutes/digits 2008/12/9 Tom Richardson [EMAIL PROTECTED] Wow, that's a huge ID. The one for my own steam group is only about 5 minutes. Where did you find it, out of

Re: [hlds] [l4d] sv_steamgroup_exclusive

2008-12-09 Thread Alec Sanger
I know this has been discussed countless times, but I can't find the specific emails in the thousands i've gotten over the past month. I have the following in my server.cfg sv_steamgroup 627393 sv_steamgroup_exclusive 1 I created a new steam group so and invited individuals who I wanted to

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Jonah Hirsch
The Group ID is different from the ID used in l4d Didrole wrote: 103582791429521408 - something you have to found by yourself = the group id. Difficult isn't it ? 2008/12/9 Jonah Hirsch [EMAIL PROTECTED] http://steamcommunity.com/games/L4D [EMAIL PROTECTED] wrote: do you have a

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Didrole
I messed up. It's : something you have to found by yourself - 103582791429521408 = the group id. Valve's group id is 4 ( http://steamcommunity.com/groups/Valve ). 2008/12/9 Neal Daringer [EMAIL PROTECTED] 103582791430075517 isn't this it? as in

Re: [hlds] [l4d] sv_steamgroup_exclusive

2008-12-09 Thread gulfy
I think it is working as intended. If I remember correctly 1 was supposed to make it where the first person that joined had to be in the steamgroup, but once that person joined, the public could join. Either Valve said or someone suggested have another option as 2 and setting it where everyone

Re: [hlds] [l4d] sv_steamgroup_exclusive

2008-12-09 Thread Tom Richardson
Unfortunately this is how it works at the moment - the server only remains exclusive until 1 person from the group has joined - then it's public. 2008/12/9 Alec Sanger [EMAIL PROTECTED] I know this has been discussed countless times, but I can't find the specific emails in the thousands i've

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Damien Tombs
Did anyone ever find a solution to this? (TF2) As it's still doing it to us as of today. And also happened on a 8v8 vs for LFD today as well. _ Get Windows Live Messenger on your Mobile

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread SakeFox
it is something really really simple to find out. there is a key to the servers that is publicly viewable to any 3rd party admin tool. What really should be done is a check between a list in the steam community group and the servers. if a server has a steam group set it should check it against

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Tony Paloma
It's simple. Just take the lower 32 bits of the large number. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Tuesday, December 09, 2008 7:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Valve L4D Group ID

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Ronny Schedel
We experience the same with our DOD:S server, I suppose the server is uploading the stats to the master server after map change and this causes timeouts. I'm still having some issues, but it might be related to attacks against the server and/or disk space running low. I noticed a large

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Saint K.
We're experiancing timeouts aswell on our TF2 servers (linux) at map change sometimes. Its completely random, but *always* at a map change if it happends. Haven't found a cause, nor a solution. VALVe, any tips or hints from your side? It starts to look like a steam issue as its cross game.

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Ben B
i dont use hlstatsx, or anything that uploads or precaches on map changes. On Tue, Dec 9, 2008 at 11:00 AM, Karl Weckstrom [EMAIL PROTECTED] wrote: Is it possibly an hlstatsx related issue? -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Ronny

Re: [hlds] TF2 Server Lag Caused By Possible Exploit

2008-12-09 Thread Tony Paloma
It's definitely an exploit: http://www.dailymotion.com/comments/nitro-n2o http://www.dailymotion.com/nitro-n2o/video/x7ajaj_source-hack-v1_videogames http://www.google.com/search?hl=enq=nitro-n2o%40hotmail.fr I notice the description and comments talk about Team Fortress 2. I'd assume whatever

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Ronny Schedel
No, stats in this case means the Steam statistics like achievments. Is it possibly an hlstatsx related issue? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Tuesday, December 09, 2008 12:58 PM To: Half-Life dedicated Win32

Re: [hlds] [l4d] sv_steamgroup_exclusive

2008-12-09 Thread Anthal
Right in the command description! :) 14:19:56 sv_steamgroup_exclusive = 1 ( def. 0 ) - If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. Alec Sanger wrote: I know this has been

Re: [hlds] [l4d] sv_steamgroup_exclusive

2008-12-09 Thread msleeper
Maybe I'm crazy or my servers are blessed by the messiah Gabe, but my Exclusive servers never have public people join. People can join through Friends, like my Friends who are not in the Steam Group can follow me in. But random pubbers never join. On Tue, 2008-12-09 at 14:20 -0500, Anthal wrote:

Re: [hlds] [l4d] sv_steamgroup_exclusive

2008-12-09 Thread Alec Sanger
This happens to me as well. Sorry to burst your bubble :) Maybe I'm crazy or my servers are blessed by the messiah Gabe, but my Exclusive servers never have public people join. People can join through Friends, like my Friends who are not in the Steam Group can follow me

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Kim Olesen Baarsch
If you read up, you will see that this happens on windows/linux and vanilla/modded servers. It's already been fixed for Left 4 Dead it seems, but we really need a fix for TF2 (and DoD:S?) aswell! Everytime my server is peaking in population the long mapchange timeout disconnects playesr 9 out

Re: [hlds] TF2 Server Lag Caused By Possible Exploit

2008-12-09 Thread Flubber
It's a lame asshole hacker wanna be, who can't even write two line in his own language. He's just saying that is launching a cfg, no more info on those vidéo anyway. 2008/12/9 Tony Paloma [EMAIL PROTECTED] It's definitely an exploit: http://www.dailymotion.com/comments/nitro-n2o

Re: [hlds] Valve L4D Group ID

2008-12-09 Thread Philip Bembridge
Sorry, how do you figure it out for a newbie :-/ You don't have to post, as this will probably increase the numbers of servers attaching themselves to groups that they're not members of ^.^ Phil 2008/12/9 Tony Paloma [EMAIL PROTECTED] It's simple. Just take the lower 32 bits of the large

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Steve
I wouldn't say it has been fixed in L4D, it just happened to my server last night. If you read up, you will see that this happens on windows/linux and vanilla/modded servers. It's already been fixed for Left 4 Dead it seems, but we really need a fix for TF2 (and DoD:S?) aswell! Everytime my

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Damien Tombs
I've had it happen twice on l4d today, and on our personal tf2 server, killing 90% of the population with it. But yes I think this is one of the most annoying problems for tf2/l4d at the moment. Especially as users/community members assume it's a poorly run server and go elsewhere afterwards.

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Robert Whelan
I wouldn't say it either, i'm seeing timeout issues during map changes during a l4d mission to the point I get dropped. I also see map changes in gerneral seem longer since the last l4d update. Server: win2k3x64 dual 5405's, 15k raptors, 4gbddr2 - server sits on phatpipe Client: vista ultimate

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Damien Tombs
Actually, it would be nice (and I'd appreciate it) if Valve could just reply to say that they are looking into this, or (hopefully) that they know what the problem is - and it will be fixed soon :) _ Imagine a life without walls. 

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Robert Whelan
Our css server seems to run fine, map changes are a breeze (and its loaded with extras). From: [ЯтR] The-/iller [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, December 9, 2008 6:22:57 PM Subject:

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Dog
It happened to two of our servers last night, one was hit twice within a couple of maps! -Dog TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Ryan Mannion
For what it's worth, TF2 update 68 seems to have resolved this issue (or at least I haven't seen it happen during the past two months). I'm not sure why the problem cropped up only within the last couple of hours. Ryan 2008/12/9 Ryan Mannion [EMAIL PROTECTED]: My TF2 servers are crashing almost

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Karl Weckstrom
Try the last couple of *weeks* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion Sent: Tuesday, December 09, 2008 9:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Time out at map change For what it's worth,

Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread d...@circlex-gaming.com
whats update 68? Ive never had this problem until a couple of hours ago and it happened during multiple map changes. Ryan Mannion wrote: For what it's worth, TF2 update 68 seems to have resolved this issue (or at least I haven't seen it happen during the past two months). I'm not sure why