Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Joeri van der Velden
My MvM server starts lagging badly the moment the first wave starts. I had no issue running my MvM before on our dedicated server. Does anyone else have this issue? 2012/10/27 Rob Nelson nexisentertainm...@gmail.com Same here. After restarting the server on Debian Linux (i686 on Linode), the

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread cockroach
I have a rented linux server for the occasion and had to fix/reinstall metamod it was broken. also I had to disable many sourcemod plugings before I stoped a crash at team join. anyway maybe meta mod broke on more linux boxes. From: Joeri van der Velden Sent: Saturday, October 27, 2012 2:06

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Joeri van der Velden
Seems my server starts lagging when specific types of MvM bots appear, pyros or scouts or something. Because the lag stopped when there was a whole train of big robots coming for us. 2012/10/27 cockroach i...@cockroachnet.com I have a rented linux server for the occasion and had to

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Todd Pettit
Has anyone gotten the new MVM map to work successfully on linux since the update? - Original Message - From: Joeri van der Velden joerivdvel...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, October 27, 2012 8:20:38 AM Subject:

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-27 Thread Cameron Munroe
I can't get anything mvm working. On 10/27/2012 8:24 AM, Todd Pettit wrote: Has anyone gotten the new MVM map to work successfully on linux since the update? ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread quigonjoe
Couple questions: 1. Still no way to check the status of quickplay on a server? I've been asking everyone who shows up, but they are all coming from server browser. Quick checklist: Copied halloween mapcycle, set eventmix tag (sv_tags are now _registered, cp, alltalk, eventmix), have

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread ics
Start your server with koth_lakeside_event and i would recommend event247 instead of mix. A lot of people go for the new map, not the cycle of the old. Server is much harder (if you have new server) to setup with eventmix. If you have login setup and server seems to log in according to console

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread quigonjoe
Thanks for the quick response! The _registered tag is set since I did login to my server account, and I do see SUCCESS. Had two people confirm they were from quickplay minutes after sending the email. Thanks again! On Sat, Oct 27, 2012 at 11:31 AM, ics i...@ics-base.net wrote: Start your

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread Fletcher Dunn
I would expect that many more people are searching for event247 right now. Over the next week, that might shift more towards eventmix. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of quigonjoe Sent: Saturday, October 27, 2012 11:48 AM To:

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-27 Thread E. Olsen
Can someone point me to how to properly setup the MVM servers for JUST the event map? I've got it set as the only map in the maplist/mapcycle, but I'm sure I've got the tf_mvm_missioncycle.res setup wrong, as it keeps chaning to the wrong mission, etc. On Sat, Oct 27, 2012 at 3:25 PM, Fletcher

[hlds] Optional Team Fortress 2 update coming

2012-10-27 Thread Eric Smith
We're working on an optional update for TF2 that addresses some issues introduced during yesterday's update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Optional Team Fortress 2 update coming

2012-10-27 Thread Daniel Barreiro
Any chance you could make it so we could force the zombie skins with plugins? On Sat, Oct 27, 2012 at 6:05 PM, Eric Smith er...@valvesoftware.com wrote: We're working on an optional update for TF2 that addresses some issues introduced during yesterday's update. We should have it ready soon.

[hlds] Optional Team Fortress 2 update released

2012-10-27 Thread Eric Smith
We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for

[hlds] Players cannot connect to linux servers

2012-10-27 Thread Vij
Getting weird problem on our linux servers after the first Halloween update. Players can connect by IP (connect 74.91.124.34) But not via steam or server browser Connecting with port also fails for most players Connect 74.91.124.34:27015 results in Server Not Responding Any ideas? I have

Re: [hlds] Players cannot connect to linux servers

2012-10-27 Thread Cameron Munroe
I think it is your config. On 10/27/2012 5:50 PM, Vij wrote: Getting weird problem on our linux servers after the first Halloween update. Players can connect by IP (connect 74.91.124.34) But not via steam or server browser Connecting with port also fails for most players Connect

Re: [hlds] Players cannot connect to linux servers

2012-10-27 Thread Vij
Well I have gone through the config 20 times , can't find anything that could be causing the problem. According to NFO Steam is somehow handling that wrong, and there really isn't anything we can do on our end about that except wait for Valve to fix it. -Original Message- From:

Re: [hlds] Players cannot connect to linux servers

2012-10-27 Thread Todd Pettit
Has anyone not using NFO had issues with servers not showing up in the steam browser? I am missing servers but I also use NFO and am interested in narrowing in on the problem. - Original Message - From: Vij ad...@ifagaming.com To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Players cannot connect to linux servers

2012-10-27 Thread Russell Smith
I'm using NFO with no issues. But my server is unmanaged. Todd Pettit pettit.t...@gmail.com wrote:Has anyone not using NFO had issues with servers not showing up in the steam browser? I am missing servers but I also use NFO and am interested in narrowing in on the problem. - Original

Re: [hlds] Players cannot connect to linux servers

2012-10-27 Thread John
Is this in reference to the bug with TCP Steam connections? If so, restarting the server may help. Fletcher said they were looking into that ages ago and it's come up repeatedly on the mailing list since then (from a variety of users on multiple hosts). I haven't heard an official update on