Sourcemod was crashing my DoD:S server. Disabled it. Fixed the problem.
No problems for TF2
On Mon, Aug 17, 2009 at 5:46 PM, David J. Ulbrich david_ulbr...@hotmail.com
wrote:
Well I have crashed 3 times since the update so now I have renamed my
Sourcemod folder to see if that fixes the
How long does it take to crash? My TF2 is running hoodoo right now 32/32
players... no crashing yet.
On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich david_ulbr...@hotmail.com
wrote:
Well still crashing on Hoodoo even WITHOUT Sourcemod.
--
up
through
the full startup. I wish I could see what it says when it closes..
-Matt
On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.com
wrote:
How long does it take to crash? My TF2 is running hoodoo right now 32/32
players... no crashing yet.
On Mon, Aug 17
I avoid the steam forums like the plague. I won't be moving there.
On Wed, Feb 25, 2009 at 5:07 PM, Ook ooksser...@zootal.com wrote:
Yah. When something big happens, the steampowered forums are worthless.
How am I supposed to find out wtf is up with my server when a million
people
are
This isn't anything new. It's always been slow for me. Takes about 5-10
minutes before it begins downloading an update.
On Fri, Jan 23, 2009 at 2:22 PM, mu...@anbservers.net
mu...@anbservers.netwrote:
As any one else noticed in say the last 8-16 weeks the HLDSUPDATETOOL takes
around 15
WDF?
Clan {pDs}
The Tempest #1-6 TF2
The Abyss Eternal-Silence
The Crypt and The Tomb HL2MP
The Meat Grinder's #1-4 L4D
WDFNews.com
On Fri, Jan 9, 2009 at 1:08 AM, Mike Stiehm mikesti...@gmail.com wrote:
Oops forgot the website
ClanAO.net
---
Just thought I would start this out of
How about everyone shuts up?
Sounds good.
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Crashing on Server 2k8
On Mon, Nov 17, 2008 at 9:36 PM, Matthew Gottlieb
[EMAIL PROTECTED] wrote:
Crashes on Windows XP SP2 (32-bit).
~ Matt
On Mon, Nov 17, 2008 at 11:34 PM, L L [EMAIL PROTECTED] wrote:
Same here, crashes for me as well w/ a minidump being left. This is on
WinXP
Yeah, copying them over isn't that simple for some of us.
On Mon, Nov 17, 2008 at 9:42 PM, Christopher Bass
[EMAIL PROTECTED]wrote:
That's about 780 Megs to upload for those of us who aren't local with our
servers.
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL
Thanks for the update, Alfred!
On Mon, Nov 17, 2008 at 9:47 PM, Richard Eid [EMAIL PROTECTED] wrote:
Copyin the maps didn't work, but I guess a fix is on the way.
-Richard Eid
On Tue, Nov 18, 2008 at 12:43 AM, Alfred Reynolds
[EMAIL
Stupid linux people with their penguins and their open source...
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I have srcds.exe.
On Mon, Nov 17, 2008 at 9:53 PM, Dan Offord [EMAIL PROTECTED] wrote:
Anyone confirm there is NO srcds.exe but instead a left4dead.exe file
and thats the server file? (win32)
Matthew Gottlieb wrote:
it's a server issue.
On Mon, Nov 17, 2008 at 11:26 PM, [EMAIL
Anyone else just slamming on the update tool until something changes?
On Mon, Nov 17, 2008 at 10:03 PM, 1nsane [EMAIL PROTECTED] wrote:
I meant the maps folder, anyway the soundcache folder is enough. Worked for
me:
http://www.gamingterritory.com/soundcache.zip
Try it out
:
no... watching tv waiting for an announcement and laffing at all the
emails
From: James McKenna [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, November 18, 2008 12:06:27 AM
I ran it. I got Updating 'Left 4 Dead base' from version 2 to version 3
But nothing downloaded. Is this normal?
On Mon, Nov 17, 2008 at 10:38 PM, Jason Ruymen [EMAIL PROTECTED]wrote:
The Win32 Left 4 Dead Dedicated Server has been updated. Please run
hldsupdatetool to receive the update.
Yeah, LAN only here as well.
On Mon, Nov 17, 2008 at 10:46 PM, Richard Eid [EMAIL PROTECTED] wrote:
I'm still getting LAN only, too.
-Richard Eid
On Tue, Nov 18, 2008 at 1:41 AM, John McBroom [EMAIL PROTECTED] wrote:
Thanks Jason!
I don't have steam installed on our colo server.
On Mon, Nov 17, 2008 at 10:50 PM, Alex Smith [EMAIL PROTECTED] wrote:
Either try those files that welderfx posted, or just run Steam in the
backgrond. You don't need to login to steam, just minimize the login
prompt
and use your stand alone
Didn't fix it for me. Server 2k8.
On Mon, Nov 17, 2008 at 10:50 PM, Christopher Bass [EMAIL PROTECTED]
wrote:
What OS are you running? I did that but I'm running x64
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Tuesday,
Installed steam. Minimized login window.
Servers are still forced lan.
On Mon, Nov 17, 2008 at 10:56 PM, Alex Smith [EMAIL PROTECTED] wrote:
I have people playing on my server, so I didn't get the change. I will try
them when they get off. Its kinda rude kicking people off in the middle of
Not trying to blame. Just keeping the list updated. Server 2k8 steam
background didn't work for me.
On Mon, Nov 17, 2008 at 10:56 PM, John McBroom [EMAIL PROTECTED] wrote:
people did it, it isn't working for everyone.
2008/11/18 [EMAIL PROTECTED]:
Well did you try the dll files I posted?
Scratch that, it did fix it for me. Sorry.
I thought these were the same files posted earlier.
On Mon, Nov 17, 2008 at 10:58 PM, Robert C [EMAIL PROTECTED] wrote:
Getting DNS error when trying to get to that URL.
http://l4d.fghost.org/fix/steam.zip
-Original Message-
From: [EMAIL
Can we expect an official fix for this tonight?
On Mon, Nov 17, 2008 at 11:01 PM, Alex Smith [EMAIL PROTECTED] wrote:
Strange
I can't get mine off lan mode unless I run steam. This is on two seprate
servers too.
On Tue, Nov 18, 2008 at 1:58 AM, James McKenna [EMAIL PROTECTED]
wrote
Thanks a ton!
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Not working for me either. It's set in the config, but when I go to join it
finds no servers.
On Fri, Nov 14, 2008 at 8:10 PM, Jeff Sugar [EMAIL PROTECTED] wrote:
Apparently once someone joins, the exclusive cvar doesn't work anymore.
Here's the cvar description:
If set, only members of the
I totally agree. But I'll also express my community's concern. We run 13 HL2
based servers and wanted to add a few l4d servers to our cluster, but I
hardly see the point if the community has any issue whatsoever playing on
them with ease. I really hope there's a way to bookmark servers you like.
We don't know all of the facts yet
But this guy makes a valid point.
On Thu, Nov 6, 2008 at 3:39 AM, Steven Hartland [EMAIL PROTECTED]wrote:
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and
I'm still confused about setting difficulty... how is it done? I read this,
but I was confused.
On Thu, Nov 6, 2008 at 11:50 AM, Chris Brunelle [EMAIL PROTECTED]wrote:
Actually the difficulty level may be selected during the match making
process? I haven't tested the client out yet, so I'm
Very excited about this!
On Thu, Oct 30, 2008 at 1:33 PM, [??R] The-/iller [EMAIL PROTECTED]
wrote:
2 words
THANK YOU!
Eric Smith wrote:
We'll be releasing the Left 4 Dead dedicated server files prior to the
Left 4 Dead demo being released. More details will be sent to the mailing
lists
links may span file systems and may refer to directories.
Junctions, the closest thing windows prior to 2008 has to links, is more
like a hardlink than a soft link but is only valid for directories.
Regards
Steve
- Original Message -
From: James McKenna [EMAIL PROTECTED
Was wondering how people manage multiple directory servers with the same
configs. It's a pain to copy and paste everything over each time the admin
list gets updated, etc.
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mapchangecfgfile
2. if you are using linux: symlink server.cfg (ln /server1/server.cfg
/server2/server.cfg -s)
James McKenna wrote / napĂsal(a):
Was wondering how people manage multiple directory servers with the
same
configs. It's a pain to copy and paste everything over each time
Or we could try going Thanks!
Thanks!
On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote:
Great I got to re-install everything again.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Wednesday, August 20, 2008
Sounds good.
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Running a 32 player dod:s server with sourcetv seems to present my players
with the bogus slot 33 error and kick them.
Is there a workaround?
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the
seemingly unneeded SourceTV option (tv_enable 0).. However, I may be
mistaken, since I am primarily a Counterstrike: Source server
administrator,
not Day of Defeat: Source..
Hope this helps!
~Neonicacid
On Sat, Jul 26, 2008 at 5:19 PM, James McKenna [EMAIL PROTECTED]
wrote
Can we run 64 player dod:s servers yet? ;)
On Fri, Jul 25, 2008 at 7:25 PM, Timothy L Havener
[EMAIL PROTECTED] wrote:
Amen, brother.
Spencer 'voogru' MacDonald wrote:
Not this bullshit again.
The custom tab has to be scratched, all servers should be displayed by
default. Players
Working fine for me.
On Wed, May 7, 2008 at 4:52 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
OMG is the content server even up? 35min and still nothing..
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It's fun to bitch and moan, but has anyone sent Eric the steps to reproduce
the issue? I don't actually know how it's done.
On Tue, May 6, 2008 at 9:04 AM, SakeFox [EMAIL PROTECTED] wrote:
i have no problems with they way they rolled out the achievements. I
expected some exploits and bugs to
Steam is enough to keep the company alive. Let's be realistic here. It's an
online shopping mall.
On Tue, May 6, 2008 at 1:14 PM, Keeper [EMAIL PROTECTED] wrote:
I do wish they had several volunteer reps from each community to improve
communication. They have some great games, but the company
Guys, it's obvious they won't back down on the custom tab. It's time to just
drop it, regardless of how irritated by it we are.
Also, just be happy they're fixing the issues in such a short amount of
time.
On Mon, May 5, 2008 at 3:55 PM, JDoc0512 [EMAIL PROTECTED] wrote:
custom tab = 2 updates
Yeah, I'm dumping too after the update.
On Sat, May 3, 2008 at 11:38 AM, Mike Stiehm [EMAIL PROTECTED] wrote:
I 3rd that
Date: Sat, 3 May 2008 13:28:20 -0500 From: [EMAIL PROTECTED] To:
[EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: Re: [hlds]
Team Fortress 2 Update Available
constantly ubered.
Had to ban someone today. Reports of use of this exploit on all servers I
run. Terrorizing the free weekenders. Too bad :(
On Sat, May 3, 2008 at 12:24 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
Oh? what do they do to crash the server?
Date: Sat, 3 May 2008 12:18:08 -0700
Maybe this update is to delist the custom servers. I wouldn't be surprised.
Just in time for the free weekend.
On Fri, May 2, 2008 at 3:16 PM, P. Bhandal [EMAIL PROTECTED] wrote:
Spot on L. Duke, it's unfortunate that Valve hasn't adopted the same
common
sense approach to the matter.
As it
I can't call it a hack but everyone in my server unlocked everything
instantly once word got out. Some simply console commands unlock everything
instantly.
Any word on why this is?
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Weak. It works. Achievements failed. I give up on this nonsense.
Achievements were fail to begin with.
On Wed, Apr 30, 2008 at 4:05 AM, Tom Leighton [EMAIL PROTECTED]
wrote:
Confirmed as working. Valve please fix.
Ronny Schedel wrote:
Wait until friday when the free weekend begins, then
I think they'll stop rather quickly considering they can now just unlock
everything via console.
On Wed, Apr 30, 2008 at 9:28 AM, Nephyrin Zey [EMAIL PROTECTED] wrote:
- and when i play goldrush, i ask myself, how the map maker created
that map
... cp_dustbowl - copy - hammer editor -
I'm really against the achievement unlocks. I know the novelty will die off
and people will go back to balancing the classes, but once the next one is
released, we'll have to endure servers of one type of class.
It was really annoying watching 9 medics on one team ubering eachother and
not
Normally I'd assume that my rcon was compromised, change it, and move on. I
can't tell if this is related to the latest influx of exploits for source
games, but basically my community members informed me today that:
Twice today The Tempest servers were flooded with Bot players. Everyone
would be
Thanks for the update!
On Tue, Apr 29, 2008 at 4:37 PM, James McKenna [EMAIL PROTECTED] wrote:
Thanks for the update!
On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about
It is? My client isn't updating (restarted numerous times)
On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED] wrote:
It's out!
On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName!
[EMAIL PROTECTED]
wrote:
You scared me there haha. Thought it said it was out :P Engi
achievements
Also, are there official patch notes?
On Tue, Apr 29, 2008 at 6:07 PM, James McKenna [EMAIL PROTECTED] wrote:
It is? My client isn't updating (restarted numerous times)
On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED] wrote:
It's out!
On Tue, Apr 29, 2008 at 8:57 PM
Now if only my servers would update quicker... steam servers be straight
trippin.
On Tue, Apr 29, 2008 at 6:13 PM, scummy [EMAIL PROTECTED] wrote:
Its out this is for sure :)
- Original Message -
From: James McKenna [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
That's two reports so far...
sv_fear 1
On Tue, Apr 29, 2008 at 6:19 PM, Ben B [EMAIL PROTECTED] wrote:
I am on Linux CentOS.
2 of my servers are updated, and I changed to goldrush, and both crashed
when people started joining!!!
--
From Ben. B (Goerge)
1.01% here. It hasn't moved for about 10 minutes.
On Tue, Apr 29, 2008 at 6:22 PM, Mike Stiehm [EMAIL PROTECTED] wrote:
OMG this is so slow... 10 min and it's still on 0.1%
Date: Tue, 29 Apr 2008 18:16:54 -0700 From: [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Team
currently running around Goldrush, it's out.
FYI Valve, it's missing a new taunt animation when you have the healing
gun out
2008/4/30 James McKenna [EMAIL PROTECTED]:
It is? My client isn't updating (restarted numerous times)
On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED
. [EMAIL PROTECTED] wrote:
Crashes on Windows Server 2003. Multiple servers no plugins at all...
On Tue, Apr 29, 2008 at 9:20 PM, James McKenna [EMAIL PROTECTED]
wrote:
That's two reports so far...
sv_fear 1
On Tue, Apr 29, 2008 at 6:19 PM, Ben B [EMAIL PROTECTED]
wrote
I don't get it. Valve threatened to delist those of us running servers that
bypassed their bogus custom tab.
As I was waiting for my server to update I checked and noticed that there
are a ton of 32 player servers still running on the internet tab. What is
that about?
Now I've been against this
Sent: Tuesday, April 29, 2008 8:40:38 PM
Subject: Re: [hlds] Goldrush makes Server Crash!!!
running vanilla and still no good
P. Bhandal wrote:
It's not the culprit.
On Tue, Apr 29, 2008 at 6:31 PM, James McKenna [EMAIL PROTECTED]
wrote:
Can anyone confirm that metamod
At the moment I'm sure they're aware of the issue and looking into it.
I didn't know there was a rule against multiple topics.
Also, in terms of the topic. It's clear there's nothing we can do without
Valve to fix the issue. The issue is in a holding pattern until an
announcement is made. The
Second update maxed out cpu and memory. Basically brought my entire machine
to it's knees. Not sure if that's related, but I had to call the datacenter
to have them hard reboot it.
On Tue, Apr 29, 2008 at 7:03 PM, scummy [EMAIL PROTECTED] wrote:
Installed the 2nd update made in a vanilla server
I didn't even notice the client update... it just happened.
On Tue, Apr 29, 2008 at 7:30 PM, Tony Paloma [EMAIL PROTECTED]
wrote:
Am I the only one not seeing any new new updates? Is the content server I
happen to be choosing just slow to refresh or something? Also, the list
has
died down a
My tf2 servers seem to crash and kill the box their on after the latest
hotfix.
I'm heading to the colo now to manually shut them down. *sigh*
On Tue, Apr 29, 2008 at 7:46 PM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
this is what im getting.
Checking bootstrapper version ...
Updating
Wish I didn't have to go to the datacenter to install it. Killed my server.
On Tue, Apr 29, 2008 at 7:53 PM, scummy [EMAIL PROTECTED] wrote:
Just installed the latest update.
Fingers crossed :)
- Original Message -
From: Robert Whelan [EMAIL PROTECTED]
To: Half-Life dedicated
Sourcemod crashed my server. I've read beetles does the same.
On Tue, Apr 29, 2008 at 8:23 PM, Andreas Grimm [EMAIL PROTECTED] wrote:
does anyone else have a very high CPU load under windows on goldrush?
i have 90% with 32 players ... dustbowl 32 players has only 40 on the same
hardware ...
Since Valve has allowed for an increase in maxplayers, say I have a 32
player tf2 server with SourceTV enabled. Will sourcetv take up it's own
33'rd slot or continue to take up one of the player slots?
Thanks.
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, but it will be impossible to play on this
server (maybe Valve could fix this?) Cause if we try to start 32
maxplayers tf2 server with tv_enable 1 (enabled sourcetv), then
nobody is able to connect to this server. bogus slot 33 player error
appears and game disconnects you.
Quoting James McKenna
I have to agree. Our once popular servers now sit empty after the custom tab
addition.
- Original Message -
From: Garry Newman [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 01, 2008 2:25 AM
Subject: Re: [hlds] Custom tab is / will kill of popular servers :(
Die in a fire from all your friends at WDFNews.com!
- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 24, 2006 10:28 PM
Subject: Re: [hlds] Merry Christmas
Don't forget Happy Winter Solstice...
PC My arse - A Very Merry Christmas
I don't think there has been an update to TFC since the last version of
Neo_TF was released. I could be mistaken though. If not it should work.
- Original Message -
From: leo bounds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, January 27, 2006 12:00 AM
Subject: [hlds]
As of today my clients are getting Error varifying STEAM userID ticket
when they connect to every one of my servers.
I run two dod:s servers, one cs:s, two hl2mp, one hl2ctf and an eternal
silence server and we're all getting the same errors on all of them.
Restarting the servers seems to fix
verifying...lol.
- Original Message -
From: James McKenna [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, October 21, 2006 3:25 PM
Subject: [hlds] Error varifying STEAM userID ticket
As of today my clients are getting Error varifying STEAM userID ticket
when
\ (this may vary if you specified
a
different installation folder, or if you have moved your Steam
installation)
---Original Message---
From: James McKenna
Date: 10/21/06 15:31:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Error varifying STEAM userID ticket
verifying...lol
I guess I'm not reading the stats page right, however there is over a 20
minute delay now (there wasn't at the time). I guess I don't know how to
read it right.
Thanks for the help, sorry for asking. I tried to go through all the steps
of figuring out the issue before bringing it here. I think
keeping fire daemon from
restarting hl2mp
--
[ Picked text/plain from multipart/alternative ]
Use command line -nocrashdialog
:)
On 10/5/06, James McKenna [EMAIL PROTECTED] wrote:
Hey guys, how's everyone feeling tonight?
Listen, we recently moved our servers to a new server machine and ran
Hey guys, how's everyone feeling tonight?
Listen, we recently moved our servers to a new server machine and ran into
an old friend (problem) that we had fixed on our old box long ago and have
since forgotten how to fix it. After picking eachothers brains here at the
office we decided we'd give
restarting hl2mp
--
[ Picked text/plain from multipart/alternative ]
Use command line -nocrashdialog
:)
On 10/5/06, James McKenna [EMAIL PROTECTED] wrote:
Hey guys, how's everyone feeling tonight?
Listen, we recently moved our servers to a new server machine and ran
into
an old friend (problem
Hey, I run a few servers, two of which are DoD servers.
After opening the second dod server and getting it hooked up to hlstatsx I
was playing in the original dod server. Now with 5 or more players the
server will randomly freeze for about 4-5 seconds. This freezes everyone.
The server cpu load,
Sounds great! Thanks guys!
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Sent: Wednesday, June 28, 2006 5:47 PM
Subject: [hlds] Day of Defeat: Source update coming soon
An update to Day of Defeat: Source
Why in the dod update thread?
- Original Message -
From: Darrel [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 28, 2006 6:30 PM
Subject: Re: [hlds] Day of Defeat: Source update coming soon
Out of honest curiosity, why did HL2DM not ever get a spectator mode?
We live dangerously.
- Original Message -
From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 28, 2006 6:48 PM
Subject: Re: [hlds] Day of Defeat: Source update coming soon
--
[ Picked text/plain from multipart/alternative ]
This is what I posted in the day of defeat source forum, though now I
suspect it's a srcds issue as another friend of mine is currently having the
same issue. We can connect to other servers just fine.
Awesome. I just restarted steam, watched it update. I ran the
hldsupdatetool on my server,
Well, no one can connect to my server :(
- Original Message -
From: Ryan Wilson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 28, 2006 9:07 PM
Subject: Re: [hlds] Day of Defeat: Source update released
--
[ Picked text/plain from multipart/alternative ]
People
Are the gigantic names when looking at someone going to remain? It's rather
distracting.
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Valve is not responsible for manimod or metamod source or any third party
mod. Take it up with them.
However, the lack of a heads up, only to have buggy servers now with
everything broke, well that's borderline inexcusable.
- Original Message -
From: Dominick Orefice [EMAIL PROTECTED]
Sent: Wednesday, June 14, 2006 7:57 PM
Subject: Re: [hlds] HL2DM Update
--
[ Picked text/plain from multipart/alternative ]
Valve is not required to tell you of any updates before hand.
On 6/14/06, James McKenna [EMAIL PROTECTED] wrote:
Valve is not responsible for manimod or metamod source
My game and server are running fine. Go adjust your foil helmet and sit the
next few out.
- Original Message -
From: Link Pankratz [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, May 28, 2006 4:14 PM
Subject: RE: [hlds] Thanks, Valve, for ANOTHER update that CRASHES HL2!!!
use stfu.
ROFL...
I've used it... and I'm 59... but I'd never use it here... it has no
place
in this mailing list.
Anger is the first indication that your loosing control of the
situation
-Original Message-
From: James McKenna [mailto:[EMAIL PROTECTED]
Sent: Monday, April 24, 2006 2:56
Kyle's the only 41 year old I've ever seen use stfu.
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Dude... who are you trying to convince? Us or yourself? No one cares what
you do. No one cares how good you are at online chess (which is hardly
something I'd be bragging about in the first place).
Just leave. Please. No one wants to know about your screen plays, and no one
cares about how you
He meant 14... he just had a typo. And there is a command with tick (not
tic) in it. -tickrate. I use it for all of my servers to regulate which
servers run what tickrate. It works, I've tested it.
Claim you want help, which is why you joined the mailing list... so you
could get help... then you
Any update on this issue?
- Original Message -
From: lantz69 [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, March 13, 2006 1:36 PM
Subject: Re: [hlds] Steam validation rejected
--
[ Picked text/plain from multipart/alternative ]
I also still have problem with the the
Yeah, the logs don't have anything out of the norm, and I can't reproduce
the issue on a whim. It just happens.
Basically the server will be running fine, and then people will be unable to
connect. The current players can continue playing, but no one else can join
the server. Eventually the
Server is a dual xeon system with two gigs corsair running on server 2k3.
http://horde.whutdufuk.com/crap/console.log
That is the console log all the way to the validation errors.
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As of 11am pacific today my DoD:S server is once again giving steam
validation rejected errors. I guess the beta didn't really fix anything
after all.
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:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, March 10, 2006 13:55
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Steam validation rejected
Do you run any HL1 based servers? Do they exhibit the same bug?
James McKenna wrote:
Hey. Starting yesterday on all my source servers
(2
--- James McKenna [EMAIL PROTECTED] wrote:
I'm afraid that didn't fix the issue, though I thank you for trying.
I ran it with -betaswapbeta and it didn't fix the issue.-
Original
Message -
From: Glenn Dysart [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 10, 2006 8
the validation rejected errors.
- Alfred
Alfred Reynolds wrote:
I don't believe this can be caused by a configuration issued, I think
it is a bug. I am working on an update for later today with a
speculative fix for the problem.
- Alfred
James McKenna wrote:
I run one 1.6 server on my machine
Nevermind, it's still happening to my server (I even went back and made sure
it updated with the -beta swapbeta)
chaoslady: what does Steam validation rejected means
WDF?: It's an error
WDF?: When did you get it?
chaoslady: in morning and now
Sorry for all the emails, I felt I should mention that the Beta fixed my
DoD:S server (at least I think it did, people have been playing in that all
day.) But the hl2mp servers are still troublesome.
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Is there any idea as to what is causing this issue? My server was empty
again today, and people are filling my inbox with complaints.
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