Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread James McKenna
Sourcemod was crashing my DoD:S server. Disabled it. Fixed the problem. No problems for TF2 On Mon, Aug 17, 2009 at 5:46 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Well I have crashed 3 times since the update so now I have renamed my Sourcemod folder to see if that fixes the

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread James McKenna
How long does it take to crash? My TF2 is running hoodoo right now 32/32 players... no crashing yet. On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Well still crashing on Hoodoo even WITHOUT Sourcemod. --

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed

2009-08-17 Thread James McKenna
up through the full startup. I wish I could see what it says when it closes.. -Matt On Mon, Aug 17, 2009 at 8:13 PM, James McKenna araxch...@gmail.com wrote: How long does it take to crash? My TF2 is running hoodoo right now 32/32 players... no crashing yet. On Mon, Aug 17

Re: [hlds] The overloaded Steam Forums were not an issue anymore?

2009-02-26 Thread James McKenna
I avoid the steam forums like the plague. I won't be moving there. On Wed, Feb 25, 2009 at 5:07 PM, Ook ooksser...@zootal.com wrote: Yah. When something big happens, the steampowered forums are worthless. How am I supposed to find out wtf is up with my server when a million people are

Re: [hlds] HLDS Update tool Slowness

2009-01-23 Thread James McKenna
This isn't anything new. It's always been slow for me. Takes about 5-10 minutes before it begins downloading an update. On Fri, Jan 23, 2009 at 2:22 PM, mu...@anbservers.net mu...@anbservers.netwrote: As any one else noticed in say the last 8-16 weeks the HLDSUPDATETOOL takes around 15

Re: [hlds] Who are you and what do you run?

2009-01-09 Thread James McKenna
WDF? Clan {pDs} The Tempest #1-6 TF2 The Abyss Eternal-Silence The Crypt and The Tomb HL2MP The Meat Grinder's #1-4 L4D WDFNews.com On Fri, Jan 9, 2009 at 1:08 AM, Mike Stiehm mikesti...@gmail.com wrote: Oops forgot the website ClanAO.net --- Just thought I would start this out of

Re: [hlds] Lame Bitching (a.k.a. Re: How about some server instructions and server.cfg)

2008-11-25 Thread James McKenna
How about everyone shuts up? Sounds good. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Left 4 Dead is now available

2008-11-17 Thread James McKenna
Crashing on Server 2k8 On Mon, Nov 17, 2008 at 9:36 PM, Matthew Gottlieb [EMAIL PROTECTED] wrote: Crashes on Windows XP SP2 (32-bit). ~ Matt On Mon, Nov 17, 2008 at 11:34 PM, L L [EMAIL PROTECTED] wrote: Same here, crashes for me as well w/ a minidump being left. This is on WinXP

Re: [hlds] L4D Server update

2008-11-17 Thread James McKenna
Yeah, copying them over isn't that simple for some of us. On Mon, Nov 17, 2008 at 9:42 PM, Christopher Bass [EMAIL PROTECTED]wrote: That's about 780 Megs to upload for those of us who aren't local with our servers. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL

Re: [hlds] L4D Server update

2008-11-17 Thread James McKenna
Thanks for the update, Alfred! On Mon, Nov 17, 2008 at 9:47 PM, Richard Eid [EMAIL PROTECTED] wrote: Copyin the maps didn't work, but I guess a fix is on the way. -Richard Eid On Tue, Nov 18, 2008 at 12:43 AM, Alfred Reynolds [EMAIL

Re: [hlds] L4D Server update

2008-11-17 Thread James McKenna
Stupid linux people with their penguins and their open source... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Left 4 Dead is now available

2008-11-17 Thread James McKenna
I have srcds.exe. On Mon, Nov 17, 2008 at 9:53 PM, Dan Offord [EMAIL PROTECTED] wrote: Anyone confirm there is NO srcds.exe but instead a left4dead.exe file and thats the server file? (win32) Matthew Gottlieb wrote: it's a server issue. On Mon, Nov 17, 2008 at 11:26 PM, [EMAIL

Re: [hlds] L4D Server update

2008-11-17 Thread James McKenna
Anyone else just slamming on the update tool until something changes? On Mon, Nov 17, 2008 at 10:03 PM, 1nsane [EMAIL PROTECTED] wrote: I meant the maps folder, anyway the soundcache folder is enough. Worked for me: http://www.gamingterritory.com/soundcache.zip Try it out

Re: [hlds] L4D Server update

2008-11-17 Thread James McKenna
: no... watching tv waiting for an announcement and laffing at all the emails From: James McKenna [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 12:06:27 AM

Re: [hlds] Left 4 Dead Win32 Update

2008-11-17 Thread James McKenna
I ran it. I got Updating 'Left 4 Dead base' from version 2 to version 3 But nothing downloaded. Is this normal? On Mon, Nov 17, 2008 at 10:38 PM, Jason Ruymen [EMAIL PROTECTED]wrote: The Win32 Left 4 Dead Dedicated Server has been updated. Please run hldsupdatetool to receive the update.

Re: [hlds] Left 4 Dead Win32 Update

2008-11-17 Thread James McKenna
Yeah, LAN only here as well. On Mon, Nov 17, 2008 at 10:46 PM, Richard Eid [EMAIL PROTECTED] wrote: I'm still getting LAN only, too. -Richard Eid On Tue, Nov 18, 2008 at 1:41 AM, John McBroom [EMAIL PROTECTED] wrote: Thanks Jason!

Re: [hlds] Left 4 Dead Win32 Update

2008-11-17 Thread James McKenna
I don't have steam installed on our colo server. On Mon, Nov 17, 2008 at 10:50 PM, Alex Smith [EMAIL PROTECTED] wrote: Either try those files that welderfx posted, or just run Steam in the backgrond. You don't need to login to steam, just minimize the login prompt and use your stand alone

Re: [hlds] POSSIBLE FIX Left 4 Dead Win32 Update

2008-11-17 Thread James McKenna
Didn't fix it for me. Server 2k8. On Mon, Nov 17, 2008 at 10:50 PM, Christopher Bass [EMAIL PROTECTED] wrote: What OS are you running? I did that but I'm running x64 -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday,

Re: [hlds] Left 4 Dead Win32 Update

2008-11-17 Thread James McKenna
Installed steam. Minimized login window. Servers are still forced lan. On Mon, Nov 17, 2008 at 10:56 PM, Alex Smith [EMAIL PROTECTED] wrote: I have people playing on my server, so I didn't get the change. I will try them when they get off. Its kinda rude kicking people off in the middle of

Re: [hlds] Left 4 Dead Win32 Update

2008-11-17 Thread James McKenna
Not trying to blame. Just keeping the list updated. Server 2k8 steam background didn't work for me. On Mon, Nov 17, 2008 at 10:56 PM, John McBroom [EMAIL PROTECTED] wrote: people did it, it isn't working for everyone. 2008/11/18 [EMAIL PROTECTED]: Well did you try the dll files I posted?

Re: [hlds] POSSIBLE FIX Left 4 Dead Win32 Update

2008-11-17 Thread James McKenna
Scratch that, it did fix it for me. Sorry. I thought these were the same files posted earlier. On Mon, Nov 17, 2008 at 10:58 PM, Robert C [EMAIL PROTECTED] wrote: Getting DNS error when trying to get to that URL. http://l4d.fghost.org/fix/steam.zip -Original Message- From: [EMAIL

Re: [hlds] Left 4 Dead Win32 Update

2008-11-17 Thread James McKenna
Can we expect an official fix for this tonight? On Mon, Nov 17, 2008 at 11:01 PM, Alex Smith [EMAIL PROTECTED] wrote: Strange I can't get mine off lan mode unless I run steam. This is on two seprate servers too. On Tue, Nov 18, 2008 at 1:58 AM, James McKenna [EMAIL PROTECTED] wrote

Re: [hlds] Left 4 Dead Win32 Updated (again)

2008-11-17 Thread James McKenna
Thanks a ton! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Steam community group features

2008-11-14 Thread James McKenna
Not working for me either. It's set in the config, but when I go to join it finds no servers. On Fri, Nov 14, 2008 at 8:10 PM, Jeff Sugar [EMAIL PROTECTED] wrote: Apparently once someone joins, the exclusive cvar doesn't work anymore. Here's the cvar description: If set, only members of the

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread James McKenna
I totally agree. But I'll also express my community's concern. We run 13 HL2 based servers and wanted to add a few l4d servers to our cluster, but I hardly see the point if the community has any issue whatsoever playing on them with ease. I really hope there's a way to bookmark servers you like.

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread James McKenna
We don't know all of the facts yet But this guy makes a valid point. On Thu, Nov 6, 2008 at 3:39 AM, Steven Hartland [EMAIL PROTECTED]wrote: Following the announcement last night that there will be no server browser for the highly anticipated Left 4 Dead, we have been thinking long and

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread James McKenna
I'm still confused about setting difficulty... how is it done? I read this, but I was confused. On Thu, Nov 6, 2008 at 11:50 AM, Chris Brunelle [EMAIL PROTECTED]wrote: Actually the difficulty level may be selected during the match making process? I haven't tested the client out yet, so I'm

Re: [hlds] Left 4 Dead dedicated servers

2008-10-30 Thread James McKenna
Very excited about this! On Thu, Oct 30, 2008 at 1:33 PM, [??R] The-/iller [EMAIL PROTECTED] wrote: 2 words THANK YOU! Eric Smith wrote: We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4 Dead demo being released. More details will be sent to the mailing lists

Re: [hlds] Multiple servers, same configs

2008-08-25 Thread James McKenna
links may span file systems and may refer to directories. Junctions, the closest thing windows prior to 2008 has to links, is more like a hardlink than a soft link but is only valid for directories. Regards Steve - Original Message - From: James McKenna [EMAIL PROTECTED

[hlds] Multiple servers, same configs

2008-08-21 Thread James McKenna
Was wondering how people manage multiple directory servers with the same configs. It's a pain to copy and paste everything over each time the admin list gets updated, etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] Multiple servers, same configs

2008-08-21 Thread James McKenna
mapchangecfgfile 2. if you are using linux: symlink server.cfg (ln /server1/server.cfg /server2/server.cfg -s) James McKenna wrote / napĂ­sal(a): Was wondering how people manage multiple directory servers with the same configs. It's a pain to copy and paste everything over each time

Re: [hlds] TF2 update

2008-08-20 Thread James McKenna
Or we could try going Thanks! Thanks! On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote: Great I got to re-install everything again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Wednesday, August 20, 2008

Re: [hlds] Supreme Soviet counts when you punch someone w/ KGB

2008-08-20 Thread James McKenna
Sounds good. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Sourcetv and DoD:S

2008-07-26 Thread James McKenna
Running a 32 player dod:s server with sourcetv seems to present my players with the bogus slot 33 error and kick them. Is there a workaround? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Sourcetv and DoD:S

2008-07-26 Thread James McKenna
the seemingly unneeded SourceTV option (tv_enable 0).. However, I may be mistaken, since I am primarily a Counterstrike: Source server administrator, not Day of Defeat: Source.. Hope this helps! ~Neonicacid On Sat, Jul 26, 2008 at 5:19 PM, James McKenna [EMAIL PROTECTED] wrote

Re: [hlds] valve, some feedback?

2008-07-25 Thread James McKenna
Can we run 64 player dod:s servers yet? ;) On Fri, Jul 25, 2008 at 7:25 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Amen, brother. Spencer 'voogru' MacDonald wrote: Not this bullshit again. The custom tab has to be scratched, all servers should be displayed by default. Players

Re: [hlds] Team Fortress 2 Update Released

2008-05-07 Thread James McKenna
Working fine for me. On Wed, May 7, 2008 at 4:52 PM, Mike Stiehm [EMAIL PROTECTED] wrote: OMG is the content server even up? 35min and still nothing.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread James McKenna
It's fun to bitch and moan, but has anyone sent Eric the steps to reproduce the issue? I don't actually know how it's done. On Tue, May 6, 2008 at 9:04 AM, SakeFox [EMAIL PROTECTED] wrote: i have no problems with they way they rolled out the achievements. I expected some exploits and bugs to

Re: [hlds] Team Fortress 2 Update Released

2008-05-06 Thread James McKenna
Steam is enough to keep the company alive. Let's be realistic here. It's an online shopping mall. On Tue, May 6, 2008 at 1:14 PM, Keeper [EMAIL PROTECTED] wrote: I do wish they had several volunteer reps from each community to improve communication. They have some great games, but the company

Re: [hlds] Team Fortress 2 Update Released

2008-05-05 Thread James McKenna
Guys, it's obvious they won't back down on the custom tab. It's time to just drop it, regardless of how irritated by it we are. Also, just be happy they're fixing the issues in such a short amount of time. On Mon, May 5, 2008 at 3:55 PM, JDoc0512 [EMAIL PROTECTED] wrote: custom tab = 2 updates

Re: [hlds] Team Fortress 2 Update Available

2008-05-03 Thread James McKenna
Yeah, I'm dumping too after the update. On Sat, May 3, 2008 at 11:38 AM, Mike Stiehm [EMAIL PROTECTED] wrote: I 3rd that Date: Sat, 3 May 2008 13:28:20 -0500 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available

Re: [hlds] Team Fortress 2 Uber Exploit

2008-05-03 Thread James McKenna
constantly ubered. Had to ban someone today. Reports of use of this exploit on all servers I run. Terrorizing the free weekenders. Too bad :( On Sat, May 3, 2008 at 12:24 PM, Mike Stiehm [EMAIL PROTECTED] wrote: Oh? what do they do to crash the server? Date: Sat, 3 May 2008 12:18:08 -0700

Re: [hlds] Team Fortress 2 Update Coming

2008-05-02 Thread James McKenna
Maybe this update is to delist the custom servers. I wouldn't be surprised. Just in time for the free weekend. On Fri, May 2, 2008 at 3:16 PM, P. Bhandal [EMAIL PROTECTED] wrote: Spot on L. Duke, it's unfortunate that Valve hasn't adopted the same common sense approach to the matter. As it

[hlds] Valve left the developer unlock commands in-game.

2008-04-30 Thread James McKenna
I can't call it a hack but everyone in my server unlocked everything instantly once word got out. Some simply console commands unlock everything instantly. Any word on why this is? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Valve left the developer unlock commands in-game.

2008-04-30 Thread James McKenna
Weak. It works. Achievements failed. I give up on this nonsense. Achievements were fail to begin with. On Wed, Apr 30, 2008 at 4:05 AM, Tom Leighton [EMAIL PROTECTED] wrote: Confirmed as working. Valve please fix. Ronny Schedel wrote: Wait until friday when the free weekend begins, then

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread James McKenna
I think they'll stop rather quickly considering they can now just unlock everything via console. On Wed, Apr 30, 2008 at 9:28 AM, Nephyrin Zey [EMAIL PROTECTED] wrote: - and when i play goldrush, i ask myself, how the map maker created that map ... cp_dustbowl - copy - hammer editor -

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread James McKenna
I'm really against the achievement unlocks. I know the novelty will die off and people will go back to balancing the classes, but once the next one is released, we'll have to endure servers of one type of class. It was really annoying watching 9 medics on one team ubering eachother and not

[hlds] Looping racist sound loops

2008-04-29 Thread James McKenna
Normally I'd assume that my rcon was compromised, change it, and move on. I can't tell if this is related to the latest influx of exploits for source games, but basically my community members informed me today that: Twice today The Tempest servers were flooded with Bot players. Everyone would be

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread James McKenna
Thanks for the update! On Tue, Apr 29, 2008 at 4:37 PM, James McKenna [EMAIL PROTECTED] wrote: Thanks for the update! On Tue, Apr 29, 2008 at 4:30 PM, Jason Ruymen [EMAIL PROTECTED] wrote: The long-waited required Team Fortress 2 update will be arriving soon. Should be live in about

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread James McKenna
It is? My client isn't updating (restarted numerous times) On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED] wrote: It's out! On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName! [EMAIL PROTECTED] wrote: You scared me there haha. Thought it said it was out :P Engi achievements

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread James McKenna
Also, are there official patch notes? On Tue, Apr 29, 2008 at 6:07 PM, James McKenna [EMAIL PROTECTED] wrote: It is? My client isn't updating (restarted numerous times) On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED] wrote: It's out! On Tue, Apr 29, 2008 at 8:57 PM

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread James McKenna
Now if only my servers would update quicker... steam servers be straight trippin. On Tue, Apr 29, 2008 at 6:13 PM, scummy [EMAIL PROTECTED] wrote: Its out this is for sure :) - Original Message - From: James McKenna [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread James McKenna
That's two reports so far... sv_fear 1 On Tue, Apr 29, 2008 at 6:19 PM, Ben B [EMAIL PROTECTED] wrote: I am on Linux CentOS. 2 of my servers are updated, and I changed to goldrush, and both crashed when people started joining!!! -- From Ben. B (Goerge)

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread James McKenna
1.01% here. It hasn't moved for about 10 minutes. On Tue, Apr 29, 2008 at 6:22 PM, Mike Stiehm [EMAIL PROTECTED] wrote: OMG this is so slow... 10 min and it's still on 0.1% Date: Tue, 29 Apr 2008 18:16:54 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread James McKenna
currently running around Goldrush, it's out. FYI Valve, it's missing a new taunt animation when you have the healing gun out 2008/4/30 James McKenna [EMAIL PROTECTED]: It is? My client isn't updating (restarted numerous times) On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread James McKenna
. [EMAIL PROTECTED] wrote: Crashes on Windows Server 2003. Multiple servers no plugins at all... On Tue, Apr 29, 2008 at 9:20 PM, James McKenna [EMAIL PROTECTED] wrote: That's two reports so far... sv_fear 1 On Tue, Apr 29, 2008 at 6:19 PM, Ben B [EMAIL PROTECTED] wrote

[hlds] What's the story with server delisting?

2008-04-29 Thread James McKenna
I don't get it. Valve threatened to delist those of us running servers that bypassed their bogus custom tab. As I was waiting for my server to update I checked and noticed that there are a ton of 32 player servers still running on the internet tab. What is that about? Now I've been against this

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread James McKenna
Sent: Tuesday, April 29, 2008 8:40:38 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! running vanilla and still no good P. Bhandal wrote: It's not the culprit. On Tue, Apr 29, 2008 at 6:31 PM, James McKenna [EMAIL PROTECTED] wrote: Can anyone confirm that metamod

Re: [hlds] What's the story with server delisting?

2008-04-29 Thread James McKenna
At the moment I'm sure they're aware of the issue and looking into it. I didn't know there was a rule against multiple topics. Also, in terms of the topic. It's clear there's nothing we can do without Valve to fix the issue. The issue is in a holding pattern until an announcement is made. The

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread James McKenna
Second update maxed out cpu and memory. Basically brought my entire machine to it's knees. Not sure if that's related, but I had to call the datacenter to have them hard reboot it. On Tue, Apr 29, 2008 at 7:03 PM, scummy [EMAIL PROTECTED] wrote: Installed the 2nd update made in a vanilla server

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread James McKenna
I didn't even notice the client update... it just happened. On Tue, Apr 29, 2008 at 7:30 PM, Tony Paloma [EMAIL PROTECTED] wrote: Am I the only one not seeing any new new updates? Is the content server I happen to be choosing just slow to refresh or something? Also, the list has died down a

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread James McKenna
My tf2 servers seem to crash and kill the box their on after the latest hotfix. I'm heading to the colo now to manually shut them down. *sigh* On Tue, Apr 29, 2008 at 7:46 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: this is what im getting. Checking bootstrapper version ... Updating

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread James McKenna
Wish I didn't have to go to the datacenter to install it. Killed my server. On Tue, Apr 29, 2008 at 7:53 PM, scummy [EMAIL PROTECTED] wrote: Just installed the latest update. Fingers crossed :) - Original Message - From: Robert Whelan [EMAIL PROTECTED] To: Half-Life dedicated

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread James McKenna
Sourcemod crashed my server. I've read beetles does the same. On Tue, Apr 29, 2008 at 8:23 PM, Andreas Grimm [EMAIL PROTECTED] wrote: does anyone else have a very high CPU load under windows on goldrush? i have 90% with 32 players ... dustbowl 32 players has only 40 on the same hardware ...

[hlds] Source TV and increased maxplayers

2008-03-02 Thread James McKenna
Since Valve has allowed for an increase in maxplayers, say I have a 32 player tf2 server with SourceTV enabled. Will sourcetv take up it's own 33'rd slot or continue to take up one of the player slots? Thanks. ___ To unsubscribe, edit your list

Re: [hlds] Source TV and increased maxplayers

2008-03-02 Thread James McKenna
, but it will be impossible to play on this server (maybe Valve could fix this?) Cause if we try to start 32 maxplayers tf2 server with tv_enable 1 (enabled sourcetv), then nobody is able to connect to this server. bogus slot 33 player error appears and game disconnects you. Quoting James McKenna

Re: [hlds] Custom tab is / will kill of popular servers :(

2008-03-01 Thread James McKenna
I have to agree. Our once popular servers now sit empty after the custom tab addition. - Original Message - From: Garry Newman [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 01, 2008 2:25 AM Subject: Re: [hlds] Custom tab is / will kill of popular servers :(

Re: [hlds] Merry Christmas

2006-12-24 Thread James McKenna
Die in a fire from all your friends at WDFNews.com! - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 24, 2006 10:28 PM Subject: Re: [hlds] Merry Christmas Don't forget Happy Winter Solstice... PC My arse - A Very Merry Christmas

Re: [hlds] Neo TF Mod for TFC

2006-11-15 Thread James McKenna
I don't think there has been an update to TFC since the last version of Neo_TF was released. I could be mistaken though. If not it should work. - Original Message - From: leo bounds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, January 27, 2006 12:00 AM Subject: [hlds]

[hlds] Error varifying STEAM userID ticket

2006-10-21 Thread James McKenna
As of today my clients are getting Error varifying STEAM userID ticket when they connect to every one of my servers. I run two dod:s servers, one cs:s, two hl2mp, one hl2ctf and an eternal silence server and we're all getting the same errors on all of them. Restarting the servers seems to fix

Re: [hlds] Error varifying STEAM userID ticket

2006-10-21 Thread James McKenna
verifying...lol. - Original Message - From: James McKenna [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, October 21, 2006 3:25 PM Subject: [hlds] Error varifying STEAM userID ticket As of today my clients are getting Error varifying STEAM userID ticket when

Re: [hlds] Error verifying STEAM userID ticket

2006-10-21 Thread James McKenna
\ (this may vary if you specified a different installation folder, or if you have moved your Steam installation) ---Original Message--- From: James McKenna Date: 10/21/06 15:31:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Error varifying STEAM userID ticket verifying...lol

Re: [hlds] Error verifying STEAM userID ticket

2006-10-21 Thread James McKenna
I guess I'm not reading the stats page right, however there is over a 20 minute delay now (there wasn't at the time). I guess I don't know how to read it right. Thanks for the help, sorry for asking. I tried to go through all the steps of figuring out the issue before bringing it here. I think

Re: [hlds] srcds.exe - Application Error keeping fire daemon from restarting hl2mp

2006-10-06 Thread James McKenna
keeping fire daemon from restarting hl2mp -- [ Picked text/plain from multipart/alternative ] Use command line -nocrashdialog :) On 10/5/06, James McKenna [EMAIL PROTECTED] wrote: Hey guys, how's everyone feeling tonight? Listen, we recently moved our servers to a new server machine and ran

[hlds] srcds.exe - Application Error keeping fire daemon from restarting hl2mp

2006-10-05 Thread James McKenna
Hey guys, how's everyone feeling tonight? Listen, we recently moved our servers to a new server machine and ran into an old friend (problem) that we had fixed on our old box long ago and have since forgotten how to fix it. After picking eachothers brains here at the office we decided we'd give

Re: [hlds] srcds.exe - Application Error keeping fire daemon from restarting hl2mp

2006-10-05 Thread James McKenna
restarting hl2mp -- [ Picked text/plain from multipart/alternative ] Use command line -nocrashdialog :) On 10/5/06, James McKenna [EMAIL PROTECTED] wrote: Hey guys, how's everyone feeling tonight? Listen, we recently moved our servers to a new server machine and ran into an old friend (problem

[hlds] DoD Server trouble

2006-09-22 Thread James McKenna
Hey, I run a few servers, two of which are DoD servers. After opening the second dod server and getting it hooked up to hlstatsx I was playing in the original dod server. Now with 5 or more players the server will randomly freeze for about 4-5 seconds. This freezes everyone. The server cpu load,

Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread James McKenna
Sounds great! Thanks guys! - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Wednesday, June 28, 2006 5:47 PM Subject: [hlds] Day of Defeat: Source update coming soon An update to Day of Defeat: Source

Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread James McKenna
Why in the dod update thread? - Original Message - From: Darrel [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 28, 2006 6:30 PM Subject: Re: [hlds] Day of Defeat: Source update coming soon Out of honest curiosity, why did HL2DM not ever get a spectator mode?

Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread James McKenna
We live dangerously. - Original Message - From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 28, 2006 6:48 PM Subject: Re: [hlds] Day of Defeat: Source update coming soon -- [ Picked text/plain from multipart/alternative ]

Re: [hlds] Day of Defeat: Source update released

2006-06-28 Thread James McKenna
This is what I posted in the day of defeat source forum, though now I suspect it's a srcds issue as another friend of mine is currently having the same issue. We can connect to other servers just fine. Awesome. I just restarted steam, watched it update. I ran the hldsupdatetool on my server,

Re: [hlds] Day of Defeat: Source update released

2006-06-28 Thread James McKenna
Well, no one can connect to my server :( - Original Message - From: Ryan Wilson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 28, 2006 9:07 PM Subject: Re: [hlds] Day of Defeat: Source update released -- [ Picked text/plain from multipart/alternative ] People

Re: [hlds] Half-Life 2: Deathmatch update released

2006-06-15 Thread James McKenna
Are the gigantic names when looking at someone going to remain? It's rather distracting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] HL2DM Update

2006-06-14 Thread James McKenna
Valve is not responsible for manimod or metamod source or any third party mod. Take it up with them. However, the lack of a heads up, only to have buggy servers now with everything broke, well that's borderline inexcusable. - Original Message - From: Dominick Orefice [EMAIL PROTECTED]

Re: [hlds] HL2DM Update

2006-06-14 Thread James McKenna
Sent: Wednesday, June 14, 2006 7:57 PM Subject: Re: [hlds] HL2DM Update -- [ Picked text/plain from multipart/alternative ] Valve is not required to tell you of any updates before hand. On 6/14/06, James McKenna [EMAIL PROTECTED] wrote: Valve is not responsible for manimod or metamod source

Re: [hlds] Thanks, Valve, for ANOTHER update that CRASHES HL2!!!

2006-05-28 Thread James McKenna
My game and server are running fine. Go adjust your foil helmet and sit the next few out. - Original Message - From: Link Pankratz [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, May 28, 2006 4:14 PM Subject: RE: [hlds] Thanks, Valve, for ANOTHER update that CRASHES HL2!!!

Re: [hlds] SRCDS will not run

2006-04-25 Thread James McKenna
use stfu. ROFL... I've used it... and I'm 59... but I'd never use it here... it has no place in this mailing list. Anger is the first indication that your loosing control of the situation -Original Message- From: James McKenna [mailto:[EMAIL PROTECTED] Sent: Monday, April 24, 2006 2:56

Re: [hlds] SRCDS will not run

2006-04-24 Thread James McKenna
Kyle's the only 41 year old I've ever seen use stfu. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] SRCDS will not run

2006-04-24 Thread James McKenna
Dude... who are you trying to convince? Us or yourself? No one cares what you do. No one cares how good you are at online chess (which is hardly something I'd be bragging about in the first place). Just leave. Please. No one wants to know about your screen plays, and no one cares about how you

Re: [hlds] SRCDS will not run

2006-04-23 Thread James McKenna
He meant 14... he just had a typo. And there is a command with tick (not tic) in it. -tickrate. I use it for all of my servers to regulate which servers run what tickrate. It works, I've tested it. Claim you want help, which is why you joined the mailing list... so you could get help... then you

Re: [hlds] Steam validation rejected

2006-03-15 Thread James McKenna
Any update on this issue? - Original Message - From: lantz69 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, March 13, 2006 1:36 PM Subject: Re: [hlds] Steam validation rejected -- [ Picked text/plain from multipart/alternative ] I also still have problem with the the

Re: [hlds] Steam validation rejected

2006-03-15 Thread James McKenna
Yeah, the logs don't have anything out of the norm, and I can't reproduce the issue on a whim. It just happens. Basically the server will be running fine, and then people will be unable to connect. The current players can continue playing, but no one else can join the server. Eventually the

Re: [hlds] Steam validation rejected

2006-03-15 Thread James McKenna
Server is a dual xeon system with two gigs corsair running on server 2k3. http://horde.whutdufuk.com/crap/console.log That is the console log all the way to the validation errors. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Steam validation rejected

2006-03-12 Thread James McKenna
As of 11am pacific today my DoD:S server is once again giving steam validation rejected errors. I guess the beta didn't really fix anything after all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Steam validation rejected

2006-03-11 Thread James McKenna
:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 10, 2006 13:55 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Steam validation rejected Do you run any HL1 based servers? Do they exhibit the same bug? James McKenna wrote: Hey. Starting yesterday on all my source servers (2

Re: [hlds] Steam validation rejected

2006-03-11 Thread James McKenna
--- James McKenna [EMAIL PROTECTED] wrote: I'm afraid that didn't fix the issue, though I thank you for trying. I ran it with -betaswapbeta and it didn't fix the issue.- Original Message - From: Glenn Dysart [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 10, 2006 8

Re: [hlds] Steam validation rejected

2006-03-11 Thread James McKenna
the validation rejected errors. - Alfred Alfred Reynolds wrote: I don't believe this can be caused by a configuration issued, I think it is a bug. I am working on an update for later today with a speculative fix for the problem. - Alfred James McKenna wrote: I run one 1.6 server on my machine

Re: [hlds] Steam validation rejected

2006-03-11 Thread James McKenna
Nevermind, it's still happening to my server (I even went back and made sure it updated with the -beta swapbeta) chaoslady: what does Steam validation rejected means WDF?: It's an error WDF?: When did you get it? chaoslady: in morning and now

Re: [hlds] Steam validation rejected

2006-03-11 Thread James McKenna
Sorry for all the emails, I felt I should mention that the Beta fixed my DoD:S server (at least I think it did, people have been playing in that all day.) But the hl2mp servers are still troublesome. ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Steam validation rejected

2006-03-11 Thread James McKenna
Is there any idea as to what is causing this issue? My server was empty again today, and people are filling my inbox with complaints. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

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