Re: [hlds] CSS Status in console Broke.

2010-09-17 Thread [#OMEGA] - K2
It has been a while like that. To avoid issues with that somewhat broken status list I wrote my own plugin for a status list (although there are some downsides): http://forums.eventscripts.com/viewtopic.php?t=34644 And yeah, status seems to work only per TCP. -Ursprüngliche Nachricht-

RE: [hlds] New CSS Models

2005-12-22 Thread K2
New models being laggy? Hrm... I don't know of any way to disable the extra models server-side, but you can tell your players to use cl_minmodels 1, that way they see just the one model type per team. Maybe that will help out your 'lag' issue some. - K2 -Original Message- From: [EMAIL

RE: [hlds] Did I miss the server update memo?

2005-12-20 Thread K2
There wasn't any notice - a new update is out that is mandatory, both server-side and client-side. However, we're having some problems on the linux side of things after the update... Any issues seen on windows? - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

RE: [hlds] FPS?

2005-12-17 Thread K2
Worth a look - http://www.sourcemod.net/forums/viewtopic.php?t=2787 - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers Sent: Saturday, December 17, 2005 5:13 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] FPS? Checkout

RE: [hlds] cl_cmdrate....

2005-11-22 Thread K2
I hate having to go back on what I stated earlier, but damn guy, you really ARE stuck on yourself yeah? The reason why I said I wasn't going to publicly post on this thread anymore is because of having to deal with those like yourself who already have it made up in their minds that they are

RE: [hlds] cl_cmdrate....

2005-11-21 Thread K2
I'll just get right to the point: 1) Even tho it seems like it sometimes, not all of the admins who contribute to this list are morons. In fact, some of them just might have been doing this longer than you. 2) Some of the server side cvars for source are broken - sv_minrate for example. 3) Last

RE: [hlds] cl_cmdrate....

2005-11-21 Thread K2
Associates (808) 572-1745 http://www.mai-hawaii.com/ -Original Message- From: [EMAIL PROTECTED] on behalf of K2 Sent: Sun 11/20/2005 9:06 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] cl_cmdrate I have also recently emailed Alfred about a few things, and did mention certain

RE: [hlds] cl_cmdrate....

2005-11-21 Thread K2
cl_interpolate, that's something in my opinion that should be locked in at 1. Sorry for any confusion there. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, November 21, 2005 7:08 AM To: hlds@list.valvesoftware.com Subject

RE: [hlds] cl_cmdrate....

2005-11-21 Thread K2
and calculations at me all ya want, that doesn't change what I see happening when a player logs into my server with the express purpose of rate hacking. And it's obviously not an isolated incident - otherwise there wouldn't be such a debate about it, now would there? - K2 -Original Message

RE: [hlds] cl_cmdrate....

2005-11-20 Thread K2
(cl_cmdrate was one of 'em) that at this point need to be locked down or at the very least under the realm of sv_cheats. If enough admins voice their concerns, maybe something will be done about it. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bush

RE: [hlds] cl_cmdrate....

2005-11-20 Thread K2
] on behalf of K2 Sent: Sun 11/20/2005 9:06 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] cl_cmdrate /snip I have also recently emailed Alfred about a few things, and did mention certain cvars (cl_cmdrate was one of 'em) that at this point need to be locked down or at the very least under

RE: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-04 Thread K2
Roger that, turning it off is just a quick solution, but creates other problems. I'm about to send off an email of some other issues myself and some of my admins have noticed with DoD:S... - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[hlds] Various issues with DoD:S

2005-10-04 Thread K2
. That's all I have for now, hope to see some feedback on this list (hi Alfred ;-) ). Thx for your time. - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

RE: [hlds] Various issues with DoD:S

2005-10-04 Thread K2
OK, after a few tests... I am not seeing any difference in CPU usage between sv_turbophysics on or off. I forgot to mention one thing... mp_autoteambalance. This cvar is also missing in DoD:S. Thx for the feedback so far Alfred. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto

RE: [hlds] CS:S Admins, a call to arms!

2005-09-29 Thread K2
-hard regs that I actually get to know first and know that they're in it for the good of the community they play with. Making it sound like doomsday has befallen us, heh... I just don't see it. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[hlds] Complete dod:s cvarlist

2005-09-27 Thread K2
Here ya go folks... Easy enough to get, but this will help those out that aren't in the know. Enjoy. http://www.hardfought.org/files/dod_cvars.txt - K2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

[hlds] Upgrading steam account to silver/gold?

2005-09-06 Thread K2
on purchasing a brand new account. Otherwise you're going to see a significant amount of people who wanted to purchase DoD: Source, but wont because they can't upgrade their account. Will this issue be addressed before DoD: Source is released? - K2 http://www.hardfought.org

RE: [hlds] Anybody running SRCDS and 2GB of RAM?

2005-09-03 Thread K2
? - K2 http://www.hardfought.org [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, September 02, 2005 7:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Anybody running SRCDS and 2GB of RAM? -- [ Picked text

RE: [hlds] Serious Config Hack - Lag Comp bug

2005-08-12 Thread K2
addressing first. Cl_interpolate 1 and cl_interp 0.01 is where those values should be locked to. Even the CPL enforced those last month during their summer tourney. Whatcha think Alfred, can these cvars finally be locked down? - K2 http://www.hardfought.org -Original Message- From: [EMAIL

RE: [hlds] rate toggle

2005-07-21 Thread K2
or set a min/max range on some of these settings we're discussing here? - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris K Sent: Thursday, July 21, 2005 8:22 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] rate

RE: [hlds] rate toggle

2005-07-21 Thread K2
Hrm, they shouldn't be able to go below the default values (30 for cmdrate and 20 for updaterate). Even a player using a cmdrate of 20 is too choppy/too hard to hit. Whisper - good explanation, saved me the trouble ;) - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlds] Closing Restarting Crashed Game servers

2005-05-26 Thread K2
Serverdoc is another tool you may wanna take a look at - http://www.serverdoc.com - I use firedaemon to run serverdoc as a service process, which in turn spawns srcds.exe - serverdoc will restart instances that freeze/hang as well as just crash. Worth a look at. - K2 -Original Message

RE: [hlds] server crashes w/ new update

2005-05-20 Thread K2
Thx for the quick reply. I'll let the plugin authors I mentioned know. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, May 19, 2005 9:49 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] server crashes w/ new

RE: [hlds] server crashes w/ new update

2005-05-20 Thread K2
and look really nice to boot. What's preventing Valve from letting authors use this method? It's obviously preferred, can something be done about it so all parties concerned are happy? - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED

[hlds] server crashes w/ new update

2005-05-19 Thread K2
protocol. Is anybody else experiencing frequent crashes since the today's update? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

RE: [hlds] server crashes w/ new update

2005-05-19 Thread K2
three of my servers crashed on de_inferno. What exactly was updated with that map? - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent: Thursday, May 19, 2005 5:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] server crashes w/ new update

RE: [hlds] Serverlist ok?

2005-05-14 Thread K2
I think something is wrong... was restarting one of my servers today to implement a change to a plugin, and at the bottom of the console window, it says 'couldn't establish connection to Steam servers' - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

RE: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread K2
Learn how to use MRTG fellas... That's about as accurate as it gets. nuff said ;-) http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Thursday, May 12, 2005 8:22 AM To: hlds

RE: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-12 Thread K2
for win32 and also how-to's on how to get everything setup - http://www.wtcs.org/snmp4tpc/default.htm - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Thursday, May 12, 2005 9:02 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: What

RE: [hlds] vaudio_speex.dll for Source ?

2005-05-03 Thread K2
Roger that... having the Speex codec available would be a nice option to have. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, May 03, 2005 1:10 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] vaudio_speex.dll

RE: [hlds] SourceTV Observations and abends

2005-04-21 Thread K2
One other thing I notice... running srctv on a tickrate 100 server causes the cpu usage for that process (srcds.exe) to jump up to about 15% or so, even when the server and srctv both are empty. At default tickrate this doesn't happen. This is on w2k3 - anyone else noticing this? - K2

RE: [hlds] [hlds_announce] Source Dedicated Server update

2005-04-20 Thread K2
Heh look at the date of the update in the news link - dec. 16th, 2004. Looks like some old info was pushed out that shouldn't have been. I thought some of those updates looked familiar other than the obvious (de_prodigy) ;) - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [SPAM] Re: [hlds] How About A New Global Ban System

2005-04-13 Thread K2
the script, as I didn't write it. It's not mine to hand out. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Allen 'Uncanny' Schott Sent: Wednesday, April 13, 2005 11:33 AM To: hlds@list.valvesoftware.com Subject: RE: [SPAM] Re

RE: [hlds] what to do, or not to do... was Stupid Sounds

2005-04-09 Thread K2
for thought. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Saturday, April 09, 2005 1:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] what to do, or not to do... was Stupid Sounds First of all

RE: [hlds] SRCTV feature request

2005-04-08 Thread K2
The cmd is 'srctvport port number' - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, April 08, 2005 1:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] SRCTV feature request How long will ScrTV be using both

[hlds] odd behavior w/ higher tickrate setting

2005-03-03 Thread K2
players report that certain weapons like the mp5 and UMP fire at a greater rate of speed, and that player movement overall is faster... not as bad as using a speedhack but still noticeable. Anyone else noticing this? - K2 http://www.hardfought.org

RE: [hlds] FPS Dropping -- Update Inquiry

2005-03-02 Thread K2
that. If someone from Valve could explain why this happens and if they plan on addressing it or not, that'd put a lot of minds at ease I think. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Wednesday, March 02, 2005 7:32 AM To: hlds

RE: [hlds] Switching from Linux to Windows

2005-03-01 Thread K2
Curious as to what your minrate and maxrate settings are to be able to host that many players on the same machine at once. And I think I speak for a lot of people reading ;) - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Tuesday, March

RE: [hlds] CVAR changlist for 2004-12-17 update (cstrike)

2004-12-19 Thread K2
Thx m0gely, this will come in handy ;) - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Saturday, December 18, 2004 11:56 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] CVAR changlist for 2004-12

RE: [hlds] Can we get a fix for the mp_autokick 1 ?

2004-12-18 Thread K2
I am seeing the same prob as well. Hope you're making a list Valve ;) IP knocked out, startmoney and autokick to go... - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lord Devil Sent: Saturday, December 18, 2004 1:25 PM To: [EMAIL PROTECTED

RE: [hlds] Counter-Strike Source update

2004-12-16 Thread K2
I can verify this bug - getting same thing here for my servers. win32 version. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of thrillhaus Sent: Friday, December 17, 2004 3:37 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Counter-Strike Source update

[hlds] mp_startmoney bug, CS: Source

2004-12-16 Thread K2
back as mp_startmoney 800. Another bug with this latest patch or is it just an isolated incident? Server is win32 version. - K2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

[hlds] HL2DM spawn protection?

2004-12-10 Thread K2
(in seconds or tenths of seconds). Players having even just one second of spawn invulnerability would go a *long* way in preventing spawn campers from ruining a decent game. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

RE: [hlds] Hyper Threading HLDS/SRCDS

2004-11-09 Thread K2
, physical CPU's would be ideal (or a dual-core CPU, looking forward to those) but a P4 with HT enabled is not something that should be dismissed. - K2 http://www.hardfought.org -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joachim Sedell Sent: Tuesday

RE: [hlds] AMD64 CS Source..

2004-11-08 Thread K2
that is also 64-bit. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Brandes Sent: Monday, November 08, 2004 3:57 PM To: [EMAIL PROTECTED] Subject: AW: [hlds] AMD64 CS Source.. Thx Alfred i hope there is a 64-Bit version soon

RE: [hlds] lag introduced with new CS: Source patch?

2004-11-05 Thread K2
Hey Bruce... I understand what you're saying. However, other than sv_min and maxrate (0 and 16000) I have left everything at default. Nothings changed from before and after this patch server.cfg-wise. - K2 mm, I've had this link around for a while from HL1, if you don't understand exactly what

RE: [hlds] lag introduced with new CS: Source patch?

2004-11-05 Thread K2
to know for sure. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Friday, November 05, 2004 8:35 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] lag introduced with new CS: Source patch? K2 wrote: Hey Bruce... I understand

RE: [hlds] auto-disconnect? What is this?

2004-11-04 Thread K2
For Source, the cvars are: mp_autokick 1 - will kick idlers and also TK'ers (other TK cvars must be set accordingly). sv_timeout 60 - means if you idle for 60 seconds or longer ya get the boot. Default is 65 I believe. - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlds] Counter-Strike: Source update

2004-11-04 Thread K2
Hmm... trying, but it's hanging on 'checking/installing shared content' Are the Steam servers ready to push this out or am I jumping the gun here? - K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, November 04, 2004 4

RE: [hlds] Counter-Strike: Source update

2004-11-04 Thread K2
Never mind got it... had to kill all my .blob files. Also, quick question... the part about this update that quote 'Fixed memory leak after multiple level changes' - is that in relation to seeing the servers FPS value drop lower and lower over time, making the server lag? - K2 -Original

[hlds] lag introduced with new CS: Source patch?

2004-11-04 Thread K2
is around 20-25, choke at about 10-15 for virtually everyone including myself (and I have a 15 ping to my server). Doesn't matter if the server is full, half-full or justa couple ppl, it's the same thing across the board. Is anyone else experiencing this since the last patch? - K2 http

RE: [hlds] Comment please on metamod

2004-11-02 Thread K2
I am gonna go out on a limb here and state the obvious - everyone just needs to be patient. It'll get made, it'll get released, etc etc. In the meantime play the game and have some fun. Maybe tie one on, get a hooker, whatever. Heh ;) - K2 -Original Message- From: [EMAIL PROTECTED

RE: [hlds] Beta Half-Life Engine

2001-10-24 Thread K2
Thx for the link HoundDawg :-P K2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of HoundDawg Sent: Wednesday, October 24, 2001 9:19 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Beta Half-Life Engine I am mirroring the beta here: http://hl.wwgaming.com

RE: [hlds] Re: Timeout During Map Changes

2001-10-15 Thread K2
important to me. Besides - it's an easy matter to tell Norton AV 2001 (that's what I use) to exclude hlds.exe and it's sub-directories from auto scans, that way NAV wont be continuously scanning the hlds.exe process as it's running, thereby reducing CPU overhead. Worth looking into. K2 [EMAIL

RE: Nondeliverable mail

2001-10-08 Thread K2
for Hardfought since I'm in the Dallas/Forth Worth area as are some of the BfB servers (had to take HF down last month, co lo place shut down :-/ ). Mind pointing me in the right direction? Thx in advance if you can help... K2 [EMAIL PROTECTED] http://nexus.hardfought.org -Original Message- From

RE:

2001-10-05 Thread K2
you should probably tell hlds to reserve for itself. Maybe add about 8 meg for overhead. K2 [EMAIL PROTECTED] http://nexus.hardfought.org -Original Message-From: Mark W. [mailto:[EMAIL PROTECTED]]Sent: Friday, October 05, 2001 8:36 PMTo: [EMAIL PROTECTED]Subject: What

RE: Tell me how

2001-10-05 Thread K2
or so before my line started to saturate. I miss the OC3 I used to be hosted on :-/ K2 [EMAIL PROTECTED] http://nexus.hardfought.org -Original Message- From: Stan Hoeppner [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 8:16 PM To: [EMAIL PROTECTED] Subject: RE: Tell me how

RE: heapsize

2001-10-05 Thread K2
Cool deal... thx for the info. Now just need someone from Valve to confirm that :-P K2 -Original Message- From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 9:25 PM To: [EMAIL PROTECTED] Subject: Re: heapsize pretty much, from what valve has said over

HLTV request

2001-09-29 Thread K2
there I'm sure like myself that would like to run a HLTV proxy to a match port or public port 24/7 but cannot because of the current limitations with HLTV - unless they constantly monitor their server manually all the time. Bleh. Anyone have a viable workaround or solution? K2 [EMAIL PROTECTED

RE: HLTV request

2001-09-29 Thread K2
If you're speaking of 1.1.0.8a, I have that... I just don't remember any mention of an autoretry feature. I'll give it a try... thank you very much! K2 -Original Message- From: Ken Kirchner [mailto:[EMAIL PROTECTED]] Sent: Saturday, September 29, 2001 2:33 PM To: [EMAIL PROTECTED