I'm using Windows 2008, and previously had absolutally no issues with this
server. I am running the SourceMod 1.1.0 and am unsure what is causing this
error. We have an identical server that has been solid as a rock. The server
with the issue will stay up for 30 minutes .. 1hr and then just die.
Check your plugins we were using a medic quick uber charging plugin that
is only on at certain times, and boom when that time hit server crashed,
other than that sm has been running great.
CLAN RCR wrote:
I'm using Windows 2008, and previously had absolutally no issues with this
server. I am
ok, that makes sense on the 2fort server.
I disabled the plugin in the server.cfg but apparently that is still the
issue with the 2fort server. That particular addon is not available on the
server I posted the error on however..
Thanks for the reply, and confirmation of the uber plugin issue.
hahaha, Valve catches so much shit.. I feel sorry for them, but at the risk
of appearing like an internet white knight I'm going to have to side with
the population lest they belittle me in front of my peers.
-Matt
On Thu, May 21, 2009 at 10:10 PM, Clyde cide thedrunkenbraw...@gmail.comwrote:
Super cool story bro!
/coolface
-Matt
On Thu, May 21, 2009 at 7:34 PM, Zack Slota eef...@gmail.com wrote:
SUP BRO
On Thu, May 21, 2009 at 8:29 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
You sign up for good deal c1.a.l1s and v.1agra... yes?
-Original Message-
I would like information on how I can expedite my SteamID ban from all
servers supporting the achievement farmer honeypot so I don't have to go
through the trouble of connecting to all the servers individually, and
actually accomplishing something.
Thanks, and I look forward to our long-term
That's just ridiculous with the achievement system there were cheaters, or
people who wants their weapons fast but at least a good player who had
1000+hours was getting something for his work now it's just frustrating
for old TF2 players, And i don't even want to talk about the ridiculous hat
who
update your gamedata files if using sourcemod. it solved these kind of
crashes for me.
2009/5/22 admin ad...@firestormpcs.net
every time my server starts it crashes every server i connect to
crashes sv_pure 1 is null? my custom skins were working on sv_pure 1
servers (for 5 seconds)
I've been advised that SourceMod 1.2.1 is where you want to be at a
minimum. It took care of a few problems I was having when I updated, though
I was on a 1.3 build. 1.2.1 is the stable version in development, so that
may be the safer way for you to go.
Thanks. I had no idea there was a newer version out. I'll give that a whirl.
-Matt
On Fri, May 22, 2009 at 3:13 AM, Richard Eid richard@gmail.com wrote:
I've been advised that SourceMod 1.2.1 is where you want to be at a
minimum. It took care of a few problems I was having when I
Any more updates on this? Anyone else crashing? I just put beetlesmod on
so I'm not sure If I'm going to or not.
On Thu, May 21, 2009 at 8:11 PM, Steve Kovack Sr. ofcba...@hotmail.comwrote:
We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only
plugin.
Server is crashing
New sourcemod version out. works fine now..
Beetlesmod still does not work...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Timothy Sadleir
Sent: Friday, May 22, 2009 3:23 AM
To: Half-Life dedicated Win32 server
Um, I think I said something confusing. I was on 1.2.0 and was having some
problems, so I skipped 1.2.1 alltogether and just went to a 1.3 build and
it's quite good so far. So either way.
-Richard Eid
On Fri, May 22, 2009 at 4:22 AM, CLAN
We were having that issue too on our Windows Server 2003 Enterprise
dedis. Disabling our donation features solved it. Probably has to do
with the quick über charge stuff.
Yours,
Ywa
[??R] The-/iller wrote:
Check your plugins we were using a medic quick uber charging plugin that
is only on
You can use official 1.2.0 with the gamedata files from 1.2.1 that will fix
core.
3rd party extensions such as dukehacks are broken and need updates.
RunTeamLogic has a new gamedata file on the sourcemod forums which should
fix it.
On Fri, May 22, 2009 at 6:30 PM, Richard Eid
What does the wait command do?
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com, hlds_li...@list.valvesoftware.com
hlds_li...@list.valvesoftware.com
Sent: Thursday, May 21, 2009 9:00:39
Thread with screenshots ahead! This is pretty much what I was talking about.
http://forums.steampowered.com/forums/showthread.php?t=869163
On Fri, May 22, 2009 at 3:26 AM, Mike O'Laughlen molaugh...@gmail.com wrote:
Yah, know, I just realized what you were saying. Hrm, still the demoman
would
I went ahead and upgraded to Sourcemod 1.3.0-hg2733 dev build on the 2fort
server..
We'll see how it goes...
-Matt
On Fri, May 22, 2009 at 3:52 AM, Arg! chillic...@gmail.com wrote:
You can use official 1.2.0 with the gamedata files from 1.2.1 that will fix
core.
3rd party extensions such
It waits. It's used in pretty much all almost-cheating-scripts, like
auto pistol and... well, I guess that is pretty much all there is.
On Fri, May 22, 2009 at 10:59 AM, shorec...@comcast.net wrote:
What does the wait command do?
- Original Message -
From: Jason Ruymen
I hate to count my chickens before they hatch.. But so far so good..
-Matt
On Fri, May 22, 2009 at 4:03 AM, CLAN RCR clan...@gmail.com wrote:
I went ahead and upgraded to Sourcemod 1.3.0-hg2733 dev build on the 2fort
server..
We'll see how it goes...
-Matt
On Fri, May 22, 2009 at 3:52
I've checked it and it crashes when using the SetEntData,
SetEntDataFloat and/or SetEntPropFloat functions in SourceMod. Here's a
link to a thread I created about this on the SourceMod forums:
http://forums.alliedmods.net/showthread.php?p=832275
I hope Valve can fix this soon :) .
Regards,
Or better, SM will use the official provided interfaces to the engine,
otherwise it will crash on each update like it does since the beginning.
- Original Message -
From: Jarno Veuger h...@mr-green.nl
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent:
Well then, I guess it would be good to enable it, huh? :)
- Original Message -
From: Donnie Newlove donnie.newl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, May 22, 2009 5:03:38 AM GMT -05:00 US/Canada Eastern
Subject:
I use SM and BM. Since disabling BM it's ok. I'm sure he's working on a fix.
On Fri, May 22, 2009 at 4:26 AM, Mike Stiehm mikesti...@gmail.com wrote:
New sourcemod version out. works fine now..
Beetlesmod still does not work...
-Original Message-
From:
Call me ignorant but that reads as a bug in the SourceMod code? The
functions are sending incorrect instructions to the engine?
___
Shane Arnold- clontar...@iinet.net.au
For want of a nail, the horseshoe was lost. For want
I suppose the SourceMod gamedata is outdated. So BAILOPAN (or whoever is
in charge) needs to update it.
Shane Arnold wrote:
Call me ignorant but that reads as a bug in the SourceMod code? The
functions are sending incorrect instructions to the engine?
__ Information from ESET NOD32 Antivirus, version of virus signature
database 4095 (20090521) __
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__ Information from ESET NOD32 Antivirus, version of virus signature
database 4096 (20090522
So, here's something a bit different.
Faulting application srcds.exe, version 0.0.0.0, time stamp 0x480f7857,
faulting module server.dll, version 0.0.0.0, time stamp 0x4a15c3c0,
exception code 0xc005, fault offset 0x001021b8, process id 0x11ec,
application start time 0x01c9dabdf2ff1fd0.
When did that error/crash/exception occur?
Regards,
Ywa
CLAN RCR wrote:
So, here's something a bit different.
Faulting application srcds.exe, version 0.0.0.0, time stamp 0x480f7857,
faulting module server.dll, version 0.0.0.0, time stamp 0x4a15c3c0,
exception code 0xc005, fault offset
Apparently, 5:36:13 AM CST.
-Matt
On Fri, May 22, 2009 at 8:08 AM, Jarno Veuger h...@mr-green.nl wrote:
When did that error/crash/exception occur?
Regards,
Ywa
CLAN RCR wrote:
So, here's something a bit different.
Faulting application srcds.exe, version 0.0.0.0, time stamp
The server was up for about an hour before it errored.
This server was the one mentioned in my initial post regarding the error. I
then went ahead and upgraded Sourcemod to the newest snapshot version.
I upgraded Sourcemod on the other 2fort server, and it's been solid so far.
-Matt
On Fri,
I think he means;
What was happening on the server at the time. What mods/addons do you
have installed on that server. Can you reproduce it?
___
Shane Arnold- clontar...@iinet.net.au
For want of a nail, the horseshoe was
Have demomen running round with sniper rifles on my servers. (and various
other classes equiping with other class weapons)
Awesome.
Good Game
On Fri, May 22, 2009 at 11:08 AM, shorec...@comcast.net wrote:
Well then, I guess it would be good to enable it, huh? :)
- Original Message
lol
-Matt
On Fri, May 22, 2009 at 9:13 AM, Chris headad...@gmail.com wrote:
Have demomen running round with sniper rifles on my servers. (and various
other classes equiping with other class weapons)
Awesome.
Good Game
On Fri, May 22, 2009 at 11:08 AM, shorec...@comcast.net wrote:
That's clearly a ridiculous system.
2009/5/22 CLAN RCR clan...@gmail.com
lol
-Matt
On Fri, May 22, 2009 at 9:13 AM, Chris headad...@gmail.com wrote:
Have demomen running round with sniper rifles on my servers. (and various
other classes equiping with other class weapons)
Awesome.
Valve forgot to mention the new spy taunt secret ability.
http://www.youtube.com/watch?v=QX2AzHoouYI
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Friday, May 22, 2009 10:31 AM
To: Half-Life
Seems the problem, much like SM, is due to function call offsets that Valve
changed and
yes he is going to work on a fix (just not till this evening).
Date: Fri, 22 May 2009 06:15:18 -0400
From: mfnt...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server crashing after
Haha you got 3 things with that one taunt.
On Fri, May 22, 2009 at 11:19 AM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Valve forgot to mention the new spy taunt secret ability.
http://www.youtube.com/watch?v=QX2AzHoouYI
-Original Message-
From:
Hey,
Got a crash last night while on pipeline.
#0 0xf598d9ff in CTeamControlPoint::InputSetOwner ()
from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1 0xf54dc931 in CBaseEntity::AcceptInput ()
from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2 0xf5554974 in
Got a crash too, then the server restarted and has now been running for
around 10 hours.
2009/5/22 Tony Paloma drunkenf...@hotmail.com
Hey,
Got a crash last night while on pipeline.
#0 0xf598d9ff in CTeamControlPoint::InputSetOwner ()
from
Hi Ronny,
If only things were that easy!
Most of SourceMod does interact through the stable interfaces provided
by the engine. In fact, I can't recall any instance where this broke
from an update.
However we also expose some hacky innards which can break. It's not
anyone's fault, it's just
Hey Valve,
So when are you going to fix this piece of trash new system that is
bugged to hell and back? Some explanation to us server operators would be
nice. There have been people in my server that have played over 14 hours
now (yes, they have no life) and they have either gotten NO
Such a constructive post. I'm pretty sure Valve is aware of the public's
opinion on the new system and insulting them isn't going to help any. If you
are experiencing a true bug (not bad luck which you are describing), then
feel free to contribute otherwise please keep to the Steam forums as they
I'm pretty darn sure about two things right now:
1. Complaining isn't going to fix any of this.
2. Valve didn't do it on purpose.
2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com
Hey Valve,
So when are you going to fix this piece of trash new system that is
bugged to hell and back?
http://www.rockpapershotgun.com/2009/05/22/the-tf2-unlock-teacup-storm/
2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com
Hey Valve,
So when are you going to fix this piece of trash new system that is
bugged to hell and back? Some explanation to us server operators would be
nice.
Someone said that it's possible to trade duplicates for items you don't
have.
That is entirely unconfirmed by me, but it came from a very reliable source.
-Matt
On Fri, May 22, 2009 at 1:52 PM, David J. Ulbrich david_ulbr...@hotmail.com
wrote:
Hey Valve,
So when are you going to fix
i can confirm anakin crash becasue i was there :D
2009/5/22 AnAkIn . anakin...@gmail.com
Got a crash too, then the server restarted and has now been running for
around 10 hours.
2009/5/22 Tony Paloma drunkenf...@hotmail.com
Hey,
Got a crash last night while on pipeline.
#0
I have to agree, I don't like this system at all.
It seems rushed and not very thought out. I want the weapons now, not
later. This backpack system does not fit into the TF2 world at all.
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I haven't experienced any pipeline related issues.
-Matt
On Fri, May 22, 2009 at 1:28 PM, AnAkIn . anakin...@gmail.com wrote:
Got a crash too, then the server restarted and has now been running for
around 10 hours.
2009/5/22 Tony Paloma drunkenf...@hotmail.com
Hey,
Got a crash last
It may not be related to pipeline.
2009/5/22 CLAN RCR clan...@gmail.com
I haven't experienced any pipeline related issues.
-Matt
On Fri, May 22, 2009 at 1:28 PM, AnAkIn . anakin...@gmail.com wrote:
Got a crash too, then the server restarted and has now been running for
around 10 hours.
Seem like nobody read the link I gave.
Robin said:
“As in everything else we do, we want to iterate, so this is really the
first step towards our desired implementation. We also think we have bugs in
the system as well, since we’re seeing some players not finding any items
after a few hours of
The TF2 crashing may be Beetlemod, he says he needs to upgrade to the
newest version. Any admin commands crash the server, and running with a
non-default beetlemod config can also do it. Just a FYI for those of
you who run beetlemod.
___
To
Here is my constructive post. :D
http://forums.steampowered.com/forums/showthread.php?t=870776
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
--
Message: 5
Date: Fri, 22 May 2009 13:54:42 -0500
From: Mike Zimmermann
I know this is the server list - but i was hoping for some help from you? :)
I and as it seems others have a problem with the update as its not
installing properly.
I have dl the update now 7 times and i am not able to play:
When the update launched last night, It updated my TF2. I went ingame,
I got the medic hat, the jarate and the Dead Ringer in 10 minutes.I guess
I'm just lucky, but the people I was playing with (in 3 dif servers) also
got their fair share, so I guess everyone is lucky.
On Fri, May 22, 2009 at 8:59 PM, Joel R. joelru...@gmail.com wrote:
I have to agree, I don't
we know look at the other email
On Fri, May 22, 2009 at 3:08 PM, Chris | FatPipeServer.com
ch...@fatpipeserver.com wrote:
The TF2 crashing may be Beetlemod, he says he needs to upgrade to the
newest version. Any admin commands crash the server, and running with a
non-default beetlemod config
Yes, I have to agree with the rush. I hear plenty of comments on how
disappointed that the actual release, although contained what the marketing
promised, it lacked the quality that the marketing provided us over the past 2
weeks.
It wouldn't be nearly as bad, if the issues were not so simple
verify local data
On Fri, May 22, 2009 at 3:09 PM, Fabian Baur fwb...@googlemail.com wrote:
I know this is the server list - but i was hoping for some help from you?
:)
I and as it seems others have a problem with the update as its not
installing properly.
I have dl the update now 7 times
i got the ambassador and dead ringer right as i logged in no kills nothing
then i play for hours and nothing new
On Fri, May 22, 2009 at 3:11 PM, HoundDawg houndd...@dawgpaw.com wrote:
Yes, I have to agree with the rush. I hear plenty of comments on how
disappointed that the actual
2009/5/22 Michael Krasnow mnk...@gmail.com
verify local data
Thanks - but this i have already done 7 time by now as i stated in my mail,
thanks anyway...
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visit:
I don't think it's related to Pipeline. It was crashing on Dustbowl and
other maps as well.
I have had regular crashes since the previous update on Windows servers and
after the recent update on Windows and Linux servers.
Not running anything special.
I should at least submit the mdmps to either
then just delete local content and re download
On Fri, May 22, 2009 at 3:25 PM, Fabian Baur fwb...@googlemail.com wrote:
2009/5/22 Michael Krasnow mnk...@gmail.com
verify local data
Thanks - but this i have already done 7 time by now as i stated in my mail,
thanks anyway...
Maybe I missed this from the list, but just in case, there is one.
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
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The new system is ridiculous. Several people on my servers and friends have
played for almost 20 hours after the update and have received nothing.
The old system was better. Why? Because people knew when they were going to
get items, and therefore had a definite goal to get to, rather than just
archives,
please visit:
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We're getting the same complaints.
A little feedback from our side. The new system is a good idea, but it
makes getting achievements feel rather pointless.
Cheers,
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Apologies for not elaborating.
We updated fine for the spy/sniper update last night. 1 Vanilla and 1
Custom w/ SM v.1.2.0/MM 1.7.1
2 crashes for the Vanilla, unknown reason.
No crashes at all for the Custom.
A bit ago, I saw our Custom server down, no error files or dump files. Went
to
,
please visit:
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First of all,
http://www.rockpapershotgun.com/2009/05/22/the-tf2-unlock-teacup-storm/
Pretty sure someone posted that already. Read toward the end. There's a
problem and they know it. I'd expect a fix soon.
Also, I don't understand why people are Spyraging/Sniperraging because
they haven't
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http
A little feedback from our side. The new system is a good idea, but it
makes getting achievements feel rather pointless.
Could not have summed it up better.
2009/5/22 Saint K. sai...@specialattack.net
We're getting the same complaints.
A little feedback from our side. The new system is a good
Achievements should be pointless though. They are just little extra things
you can work towards once you have everything else, they shouldn't be the
center point of the game. I think the new system is fine once they even out
the randomness. With the previous system you could get the new items in
2009/5/22 Michael Krasnow mnk...@gmail.com
then just delete local content and re download
Just done that - deleted all Tf2 gcf files and re-downloaded them.
Now its a loop - finished dl followed by verify game - updating - verify
game - updating - and so on...
What a bloody great update this
lol try repairing steam sometimes that works
On Fri, May 22, 2009 at 5:08 PM, Fabian Baur fwb...@googlemail.com wrote:
2009/5/22 Michael Krasnow mnk...@gmail.com
then just delete local content and re download
Just done that - deleted all Tf2 gcf files and re-downloaded them.
Now its a
Anyone know the status of OP4 anti-cheat via VAC? I'm getting complaints
from a lot of players about an individual that seems to always know where
other players all, around corners, etc. I've not seen it myself, but the
complaint level is high enough that I feel compelled to investigate. So my
You might to do the following or check:
1. Defrag the files using Steam
2. Defrag your HD
3. Beat your modem to a pulp
Disclaimer: none of them may work and your SOL
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
Message: 7
Date: Fri, 22 May 2009
I concur, complete shambles.
However, this could be a subtle ploy by Valve, so that all the free weekend
noobies get to play with possibly all unlocks. Then after free weekend, it's
back to the old way. They'll have had a taste, and want to play to get all
their achievements.
On Fri, May 22, 2009
It's broken and they know it. Just chill out and it will be fixed,
nothing we can do anyway.
On Fri, May 22, 2009 at 8:52 PM, David J. Ulbrich
david_ulbr...@hotmail.com wrote:
Hey Valve,
So when are you going to fix this piece of trash new system that is
bugged to hell and back? Some
Thanks for your efforts!
On Fri, May 22, 2009 at 1:39 PM, David Anderson dvan...@alliedmods.netwrote:
Hi Ronny,
If only things were that easy!
Most of SourceMod does interact through the stable interfaces provided
by the engine. In fact, I can't recall any instance where this broke
from
What i did so far:
1. Step:
Went into game/properties/local files/ then clicking verify cache files it
started updating again.
When i launched the game and i tried to join a server then i either get
disconnected because i dont have the new plr Map or a
particles/water_dx80.pcf error what leads
The initial 5/21 update was version 93, I noticed later that night after
running the update to be sure I was up-to-date it bumped to version 94. The
only 2 files I saw update were server.dll and server_i486.so.
As for what changed other then that? dunno... it was and unpublished change as
far
Tried deleting/renaming your TF2 directory?
On Sat, May 23, 2009 at 12:02 AM, Fabian Baur fwb...@googlemail.com wrote:
What i did so far:
1. Step:
Went into game/properties/local files/ then clicking verify cache files it
started updating again.
When i launched the game and i tried to
2009/5/23 Donnie Newlove donnie.newl...@gmail.com
Tried deleting/renaming your TF2 directory?
Yes thank you - see Step 2 in my mail.
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Deleting it from Steam does not touch the TF2 directory, it only
delete the GCFs. It's in the folder named after your user name on
Steam.
On Sat, May 23, 2009 at 12:33 AM, Fabian Baur fwb...@googlemail.com wrote:
2009/5/23 Donnie Newlove donnie.newl...@gmail.com
Tried deleting/renaming your
The script for auto sticky that I mentioned:
http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
*Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
constantly detonate stickies, letting you put out stickies in combat without
having to continuously press detonate.
I didn't think spectating was possible, I've never been able to work how
it's done.
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I had a crash on pipeline too. It has been about 10h now without a crash,
tho.
2009/5/22 Dog gecla...@gmail.com
I don't think it's related to Pipeline. It was crashing on Dustbowl and
other maps as well.
I have had regular crashes since the previous update on Windows servers and
after the
I added the sv_allow_wait_command 0 already and a few people have been
why my scripts no work, so yeah looks like Valve fixed it. Good news
if you ask me, I am surprised and somewhat upset by the amount of people
who use scripts like this.
On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
The
Hi All
I'am installing hlds on a windows 2003 server,
My network is not on a class c
I'll need the step by step instruction and any modiciation that a i'need to
do in the files..
I intend to put my server on the web to invite people to play ..
Thank you in advance for you're help
Its mp_blockscripts all over again...
Don't you know... that's what killed natural-selection... when I fixed
mp_blockscripts.
ohnoes
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, May 22,
Anyone who relied on scripts to be good at NS, clearly was not skilled
at NS to begin with.
On Fri, 2009-05-22 at 19:18 -0400, Spencer 'voogru' MacDonald wrote:
Its mp_blockscripts all over again...
Don't you know... that's what killed natural-selection... when I fixed
mp_blockscripts.
How did script blocking kill NS? I never used a single script in NS
and I followed it from the start to the slow death and IMO that death
came from the dumbed down team deathmach mode. Block script is great!
Most legal scripts (scripts that for example change settings you
could do with the console
Yeah, Combat is what killed NS, not script kitties.
On Sat, 2009-05-23 at 01:27 +0200, Donnie Newlove wrote:
How did script blocking kill NS? I never used a single script in NS
and I followed it from the start to the slow death and IMO that death
came from the dumbed down team deathmach mode.
I use the KAC anti cheat
On Fri, May 22, 2009 at 6:52 PM, Tom Schumann schumann@gmail.comwrote:
I didn't think spectating was possible, I've never been able to work how
it's done.
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Yes, and I like to have cheese in my tummy. I don't see how that is
relevant though.
On Sat, May 23, 2009 at 1:39 AM, k e mfnt...@gmail.com wrote:
I use the KAC anti cheat
On Fri, May 22, 2009 at 6:52 PM, Tom Schumann schumann@gmail.comwrote:
I didn't think spectating was possible, I've
A required update for Team Fortress 2 is on the way. Should be live in about
an hour.
Jason
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Will we revert back to the old achievement system?
Or am I asking for too much?
Sorry if I'm frustrated, but in my opinion, the system didn't need
updating.
Nevertheless, thanks for the heads up about the update.
On 23 May 2009, at 01:13, Jason Ruymen jas...@valvesoftware.com wrote:
A
werd
On Fri, May 22, 2009 at 8:13 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is on the way. Should be live in
about an hour.
Jason
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go check out the blog update, it explains a lot.
On Fri, May 22, 2009 at 8:20 PM, Yatin Vadhia yatinvad...@gmail.com wrote:
Will we revert back to the old achievement system?
Or am I asking for too much?
Sorry if I'm frustrated, but in my opinion, the system didn't need
updating.
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