[hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Jason Ruymen
Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes include: New Content - Added King Of The Hill game mode. - Added custom animations played by the losing team during the post-win state. They

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
Got an : Checking bootstrapper version ... Segmentation fault when trying to update Oo 2009/8/14 Jason Ruymen jas...@valvesoftware.com Required updates for Team Fortress 2 and Day of Defeat: Source* have been released. Please use hldsupdatetool to receive them. The specific changes

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Anthal
That's ok, it looks like the patch is corrupt, anyways... -- CRASH: Thu Jun 25 17:32:40 EDT 2009 Start Line: ./srcds_i486 -command update -console -game tf +map cp_dustbowl -debug #0 0xb805ab9f in ?? () No symbol table info available. End of Source

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread hlds
I am seg faulting as well.. stock config That's ok, it looks like the patch is corrupt, anyways... -- CRASH: Thu Jun 25 17:32:40 EDT 2009 Start Line: ./srcds_i486 -command update -console -game tf +map cp_dustbowl -debug #0 0xb805ab9f in ??

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Chris
DODS servers not starting up either... win2k3 On Thu, Aug 13, 2009 at 11:53 PM, h...@kikazz.com wrote: I am seg faulting as well.. stock config That's ok, it looks like the patch is corrupt, anyways... -- CRASH: Thu Jun 25 17:32:40 EDT

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Nightbox
Great.. i have to wait for my host to update my server. 2009/8/14 h...@kikazz.com I am seg faulting as well.. stock config That's ok, it looks like the patch is corrupt, anyways... -- CRASH: Thu Jun 25 17:32:40 EDT 2009 Start Line:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread 1nsane
Server took 2 tries but updated fine. Sourcemod is borked *I think* so I disabled it for now and everything started ok (Server 2008, CentOs 5.2). ...Now back into the lake. On Thu, Aug 13, 2009 at 7:00 PM, Chris headad...@gmail.com wrote: DODS servers not starting up either... win2k3 On Thu,

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread msleeper
Looks like SourceMod is the issue. Disable it and servers will start. Any crashes should be directed to them, not Valve. On Fri, 2009-08-14 at 02:03 +0300, Nightbox wrote: Great.. i have to wait for my host to update my server. 2009/8/14 h...@kikazz.com I am seg faulting as well.. stock

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread msleeper
I should clarify, SM seems to be the issue for Linux. Windows is having other problems besides SM. On Thu, 2009-08-13 at 19:08 -0400, 1nsane wrote: Server took 2 tries but updated fine. Sourcemod is borked *I think* so I disabled it for now and everything started ok (Server 2008, CentOs 5.2).

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Chris
Checking bootstrapper version ... Updating Installation This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Interesting... On Fri, Aug 14, 2009 at 12:03 AM, Nightbox alexandrualexa...@gmail.comwrote:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Redh3ad
I wonder how you will be able to achieve The Big Hurt, if it isn't possible to stun charged enemies... On Fri, 14 Aug 2009 02:03:08 +0300, Nightbox alexandrualexa...@gmail.com wrote: Great.. i have to wait for my host to update my server. 2009/8/14 h...@kikazz.com I am seg faulting as

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread DontWannaName!
My server just started on Windows without SM, it wouldnt with SM. On Thu, Aug 13, 2009 at 4:12 PM, Chris headad...@gmail.com wrote: Checking bootstrapper version ... Updating Installation This application has requested the Runtime to terminate it in an unusual way. Please contact the

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
Finally got a server updated, to find my lovely ./srcds_run: line 352: 22364 Segmentation fault $HL_CMD is back. 2009/8/14 DontWannaName! ad...@topnotchclan.com My server just started on Windows without SM, it wouldnt with SM. On Thu, Aug 13, 2009 at 4:12 PM, Chris headad...@gmail.com

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Hutch
Win boxes on server 2008 give bad engine error Engine.dll is not designed to run on windows... hutch At 06:12 PM 8/13/2009, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Joeri van der Velden
SourceMod is borked yeah. Confirmed this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread k e
Only server I can get to come back up is our private server...6 public ones all dead. On Thu, Aug 13, 2009 at 7:21 PM, Joeri van der Velden joerivdvel...@gmail.com wrote: SourceMod is borked yeah. Confirmed this. ___ To unsubscribe, edit your list

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Fyren
On Thu, Aug 13, 2009 at 18:33, Jason Ruymenjas...@valvesoftware.com wrote: Required updates for Team Fortress 2 and Day of Defeat: Source* have been released.  Please use hldsupdatetool to receive them.  The specific changes include: I am having problems simply updating my servers. The

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
On 5 server got 2 with the seg fault. 2009/8/14 k e mfnt...@gmail.com Only server I can get to come back up is our private server...6 public ones all dead. On Thu, Aug 13, 2009 at 7:21 PM, Joeri van der Velden joerivdvel...@gmail.com wrote: SourceMod is borked yeah. Confirmed this.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread MjrNuT
TF2 win2K3x64 Confirmed no go with SM. Renamed the addons folder. Everything is Vanilla right now and good to go. Looking forward to the bad ass devs of SM b/c this is a hefty update. Thank you Valve, regardless. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread David Anderson
Hi All, We'll spin SourceMod builds/releases on all branches as soon as we have a fix. Metamod should be fine. Regards, -- David Anderson http://www.bailopan.net/ On 8/13/09 4:47 PM, MjrNuT wrote: TF2 win2K3x64 Confirmed no go with SM. Renamed the addons folder. Everything is Vanilla

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Timothy Sadleir
I think BM is causing crashes as well. My server just crashed. Can anyone confirm this? On Thu, Aug 13, 2009 at 4:07 PM, msleeper mslee...@cyberwurx.com wrote: Looks like SourceMod is the issue. Disable it and servers will start. Any crashes should be directed to them, not Valve. On Fri,

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Matt Lyons
On 14/08/2009, at 9:17 AM, MjrNuT wrote: Renamed the addons folder. 33 times :( -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between

Re: [hlds] hlds Digest, Vol 18, Issue 27

2009-08-13 Thread Marlon Wolterink
Sourcemod crashes the server indeed. Rename or move the sourcemod.vdf to disable sourcemod. They are working on a fix. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens hlds-requ...@list.valvesoftware.com Verzonden:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Wobak
Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Wobak
http://paste.debian.net/44113/ for a real crashlog :) On 8/14/09, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread FPSB | Goerge
hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB |

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Donnie Newlove
They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM,

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread msleeper
Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Midnight
Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Matt Lyons
On 14/08/2009, at 10:12 AM, msleeper wrote: Today is Thursday, hope this helps. Not everywhere its not ;) 10am Friday here. -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Flubber
It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Donnie Newlove
Yeah, but you live upside down, mate. :P Such pesky details should not stop anyone from getting drunk with friends, coming home ...alone... and write drunk emails. It's good for the economy so I live to work another day. Talking about work... yes... it does help. Thank you. Now stop looking at me

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Donnie Newlove
Wait a minute, it is Friday here after all. In your face msleeper! On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote: It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is.  Join the crowd. msleeper wrote:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Kyle Sanderson
Msleeper didn't realize that there people outside of the United States such as... Britain, Romania, Canada, etc that are subscribed to this list. I'm just happy they've gotten the bandwidth requirements down, Kyle On Thu, Aug 13, 2009 at 5:58 PM, Donnie Newlove donnie.newl...@gmail.comwrote:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Hutch
Kyle, What is this Canada you speak of? Are you referencing North North America? At 08:16 PM 8/13/2009, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread msleeper
I'd say America's Hat, but I haven't gotten that item drop yet. On Thu, 2009-08-13 at 20:29 -0500, Hutch wrote: Kyle, What is this Canada you speak of? Are you referencing North North America? At 08:16 PM 8/13/2009, you wrote: Send hlds mailing list submissions to

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Clyde cide
oh gawd Ive got to do this.. Msleeper is only aware of people caught in his honeypot.. Lame I know, but fun non the less. :| :/ :\ :| :D On Thu, Aug 13, 2009 at 9:15 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Msleeper didn't realize that there people outside of the United States

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Matt Stanton
Still the significance of the 'Friday Update' is misplaced, here, as for the part of the world that has advanced into Friday before the United States, Valve works and releases updates on Saturdays. If they release a broken update on Friday in the United States, then we are broken all weekend.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Shane Arnold
What he said. The SM team develops for TF2, not the other way around. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse,

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread Aj Collins
It sounds like Valve changed engine headers without a public beta, without describing the changes, and without an SDK change. We're working on a fix. In the meantime, you will have to disable SourceMod. Metamod will work fine. http://forums.alliedmods.net/showpost.php?p=899001postcount=8 *sigh*

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-13 Thread k e
Beetlesmod is working fine on my Window's servers. On Thu, Aug 13, 2009 at 10:46 PM, Aj Collins gamerzwo...@gmail.com wrote: It sounds like Valve changed engine headers without a public beta, without describing the changes, and without an SDK change. We're working on a fix. In the meantime,