Re: [hlds] CSS: changelevel2 causes server crash
A simple plugin can fix that. 2011/10/21 Dusan Tomic d...@mojsajt.co.uk Thx for trying to help. I didn't write this emails just because, i know i can change level with changelevel, but what if some kid finds exploit how to crash server. I mean, even if this command is for single player, it can be used in multiplayer as well. I have no problem using it on Linux box, only on windows one it produces server crash. -- Kind regards, Dusan Tomic -- *Od:* hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] u ime korisnika Eli Witt [ eliw...@gmail.com] *Poslato:* 20. oktobar 2011 23:35 *Za:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Tema:* Re: [hlds] CSS: changelevel2 causes server crash Stop using changelevel2, it's not meant for multiplayer, why would you use a command you know crashes a server when there's a perfectly good command to not crash the server? Simply typing help changelevel2 into the console would have gotten you this: help changelevel2 changelevel2 - Transition to the specified map in single player No offence, but the most basic help yourself skills would have solved your problem. On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs d...@forlix.org wrote: If you are triggering it via RCON or through the server console and you say changelevel2 crashes and changelevel works, why are you using changelevel2? On 2011/10/20 21:42, Dusan Tomic wrote: I am triggering the changelevel, please reread my first email. -- Kind regards, Dusan Tomic __**__ Od: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[ hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com] u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com ] Poslato: 20. oktobar 2011 21:36 Za: Half-Life dedicated Win32 server mailing list Tema: Re: [hlds] CSS: changelevel2 causes server crash Then the question is: what is triggering a change level? Some maps can cause a server to crash, due to several reasons. Such as reaching the limits of entities, brushes or having an I/O that is corrupted. Now, is the map wanting to trigger the changelevel? like players walk on an area, a door closes and it changes to the map2 to keep on the story. This is a dodgy event. It can be done but with experimentation and many tries. If it is the server because the timee reached 0, I can not help you, that is a server side issue if it happens every time with other maps. My reconemndation is to talk to the mapper if this issue occurs only with his maps. You could try launching some official maps to test if it is only his map that crashes. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomicd...@mojsajt.co.uk Sender: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com Date: Thu, 20 Oct 2011 19:27:40 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.**com hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash I'm not that experienced, so i can't use fades and teleport. I'm just sysadmin, not css dev :(, so my knowledge goes as far as to read from logs and troubleshoot OS problems. This is output if I wait long enough :D rcon from *.*.*.*:: command changelevel2 de_dust2 Host_Changelevel pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733. Application exiting. Assert( Fatal assert ):..\common\pipes.cpp:733 -- Kind regards, Dusan Tomic __**__ Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com] Poslato: 20. oktobar 2011 20:49 Za: Dusan Tomic Tema: Re: [hlds] CSS: changelevel2 causes server crash Yeah, but l4d can change maps on servers, so it can be helpful to look at to know how they did it. You might want to read my whole email and try to undeerstand what I said and why. Those are options you can try. In the end, you have to expeeriment with entities and I/O. If all fails, try to make it only one map and to use fades and teleport to simulate map transitions Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Dusan Tomicd...@mojsajt.co.uk Date: Thu, 20 Oct 2011 18:45:05 To: eugenio.motanu...@gmail.comeu**genio.motanu...@gmail.comeugenio.motanu...@gmail.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.** com hlds@list.valvesoftware.com Subject: [hlds] CSS: changelevel2 causes server crash Hint eugenio : CSS = Counter-Strike: Source, not l4d :D -- Kind regards, Dusan Tomic __**__ Od:
[hlds] TF2 and it's replay folders - mrd of files
Hi, I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and /sessions folder. All collected since June 2011. Deleting that folder in the windows explorer costs more than 24 hours. Does anyone know a good and fast way to delete a folder where it doesn't take ages? Reinstallation of Windows2008 + all the gameservers seems to be faster then just deleting the replay data :( thanks andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 and it's replay folders - mrd of files
Try a del *.dmx /Q from the command line inside that folder :) 2011/10/21 Andreas Grimm l...@gmx.net Hi, I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and /sessions folder. All collected since June 2011. Deleting that folder in the windows explorer costs more than 24 hours. Does anyone know a good and fast way to delete a folder where it doesn't take ages? Reinstallation of Windows2008 + all the gameservers seems to be faster then just deleting the replay data :( thanks andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2
I'm getting that when people try to access my personal dedicated server. I've tried -verify_all, deleting install.blob and it didn't help. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 and it's replay folders - mrd of files
Oh god, it's the saigns guy, creating plugins to fake status command output, not knowing how to delete a bunch of files - you made my day, thank you. 2011/10/21 Lambda lambdace...@gmail.com: Try a del *.dmx /Q from the command line inside that folder :) 2011/10/21 Andreas Grimm l...@gmx.net Hi, I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and /sessions folder. All collected since June 2011. Deleting that folder in the windows explorer costs more than 24 hours. Does anyone know a good and fast way to delete a folder where it doesn't take ages? Reinstallation of Windows2008 + all the gameservers seems to be faster then just deleting the replay data :( thanks andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2
This is an issue that is widespread when using the steam tool version of the dedicated server. Valve is looking into the issue. There's more information on the user forums in the dedicated server area. On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote: I'm getting that when people try to access my personal dedicated server. I've tried -verify_all, deleting install.blob and it didn't help. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 and it's replay folders - mrd of files
He also likes his mathacks. http://steamcommunity.com/id/Tauphi/screenshot/596938569376982385/ (http://i.imgur.com/QvxCh.png if he deletes it). Pretty funny... an admin using pay-2-win plugins still needs to use wallhacks to win. Hahaha. I agree, thanks for making my day. Sorry for the offtopic. On Fri, Oct 21, 2011 at 11:46 AM, Drogen Viech drogenvi...@googlemail.com wrote: Oh god, it's the saigns guy, creating plugins to fake status command output, not knowing how to delete a bunch of files - you made my day, thank you. 2011/10/21 Lambda lambdace...@gmail.com: Try a del *.dmx /Q from the command line inside that folder :) 2011/10/21 Andreas Grimm l...@gmx.net Hi, I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and /sessions folder. All collected since June 2011. Deleting that folder in the windows explorer costs more than 24 hours. Does anyone know a good and fast way to delete a folder where it doesn't take ages? Reinstallation of Windows2008 + all the gameservers seems to be faster then just deleting the replay data :( thanks andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11
I updated our servers to the latest snapshot build day of the 1st patch in this bunch, as the slay issue I picked up on immediately. I posted that somewhere else in the list as well. Ours has been stable, crashless (save the clients crashing out) since the first day. On Fri, Oct 21, 2011 at 1:17 AM, DontWannaName! ad...@topnotchclan.comwrote: I can never quite keep up with you guys. :D On Thu, Oct 20, 2011 at 9:12 PM, Nicholas Hastings nshasti...@gmail.comwrote: That's only half true as of five minutes ago. We've updated the updater to work with snapshots from the stable branch (1.3.x atm) now as well as releases. On 10/20/2011 11:52 PM, DontWannaName! wrote: The gamedata changed and when you updated SM you updated to the new gamedata. Gamedata updates are only automatic on release builds of SM, not the snapshot branches including 1.4. On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote: Fellow Admins and Sys-ops, The client crashes related to player class selection that appeared with today's update appears to have resolved itself for our players. Hopefully that's behind us. I did however discover another problem you may not be aware of. We were running a 1-2 week old Snapshot of SourceMod (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying someone using my SourceMod Admin menu, my server would crash immediately. Perhaps this issue is also causing other SourceMod related functions to fail as well? I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be resolved. You may wish to check you versions as well to see if it helps stabilize your servers. Best of luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Thursday, October 20, 2011 5:16 PM To: hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 and it's replay folders - mrd of files
never tested sv_pure 1 on own servers, hm? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hasser css Sent: Friday, October 21, 2011 6:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 and it's replay folders - mrd of files He also likes his mathacks. http://steamcommunity.com/id/Tauphi/screenshot/596938569376982385/ (http://i.imgur.com/QvxCh.png if he deletes it). Pretty funny... an admin using pay-2-win plugins still needs to use wallhacks to win. Hahaha. I agree, thanks for making my day. Sorry for the offtopic. On Fri, Oct 21, 2011 at 11:46 AM, Drogen Viech drogenvi...@googlemail.com wrote: Oh god, it's the saigns guy, creating plugins to fake status command output, not knowing how to delete a bunch of files - you made my day, thank you. 2011/10/21 Lambda lambdace...@gmail.com: Try a del *.dmx /Q from the command line inside that folder :) 2011/10/21 Andreas Grimm l...@gmx.net Hi, I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and /sessions folder. All collected since June 2011. Deleting that folder in the windows explorer costs more than 24 hours. Does anyone know a good and fast way to delete a folder where it doesn't take ages? Reinstallation of Windows2008 + all the gameservers seems to be faster then just deleting the replay data :( thanks andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 and it's replay folders - mrd of files
You don't need to test sv_pure. Should use sv_pure 2 anyways, but you won't as that would conflict with your pay-2-win garbage. You're just lucky Valve doesn't ban for mathacks. On Fri, Oct 21, 2011 at 12:50 PM, Andreas Grimm l...@gmx.net wrote: never tested sv_pure 1 on own servers, hm? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hasser css Sent: Friday, October 21, 2011 6:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 and it's replay folders - mrd of files He also likes his mathacks. http://steamcommunity.com/id/Tauphi/screenshot/596938569376982385/ (http://i.imgur.com/QvxCh.png if he deletes it). Pretty funny... an admin using pay-2-win plugins still needs to use wallhacks to win. Hahaha. I agree, thanks for making my day. Sorry for the offtopic. On Fri, Oct 21, 2011 at 11:46 AM, Drogen Viech drogenvi...@googlemail.com wrote: Oh god, it's the saigns guy, creating plugins to fake status command output, not knowing how to delete a bunch of files - you made my day, thank you. 2011/10/21 Lambda lambdace...@gmail.com: Try a del *.dmx /Q from the command line inside that folder :) 2011/10/21 Andreas Grimm l...@gmx.net Hi, I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and /sessions folder. All collected since June 2011. Deleting that folder in the windows explorer costs more than 24 hours. Does anyone know a good and fast way to delete a folder where it doesn't take ages? Reinstallation of Windows2008 + all the gameservers seems to be faster then just deleting the replay data :( thanks andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2
I was actually using the hlsdupdatetool. The very same used on public and professional dedicated servers. I've tried the forum and everything said there and it was of no use. You think that downloading the whole deal again with hlsdupdatetool might do the trick!? On 21 October 2011 14:09, Adam Gustafson rsirrelev...@gmail.com wrote: This is an issue that is widespread when using the steam tool version of the dedicated server. Valve is looking into the issue. There's more information on the user forums in the dedicated server area. On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote: I'm getting that when people try to access my personal dedicated server. I've tried -verify_all, deleting install.blob and it didn't help. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
It works now! Thanks! On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.net wrote: ** Additional info: ** ** I re-ran the update tool on one of our servers that was experiencing the client crashes for some clients. I just saw the following update came down evn thought I already updated the server to the latest version” Updating 'Team Fortress 2 Content' from version 285 to version 286 *Updating 'Team Fortress 2 Content' from version 285 to version 286 100.00% downloading /orangebox\tf\scripts\items\items_game.txt*** ** ** It seems newer clients without few items were less likely to experience the join-class crashes than ones with certain items. Since running the update again and receiving this one file, the broken clients are now able to join a class without crashing on our server. ** ** I recommend re-running the update tool if your clients are still crashing when joining a class on your server. ** ** ** ** -- *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *pilger *Sent:* Thursday, October 20, 2011 9:46 PM *To:* **Half-Life dedicated Win32 server mailing list** *Subject:* Re: [hlds] Team Fortress 2 Update Released ** ** Crashing the same as before. Twice or once a map. That's probably once every 15 minutes. On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com wrote: I also keep on crashing. Managed to get past the character selection, but still, crash a few minutes after. ** ** On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote: I'm having the same problem too. I crashed the moment I pick a class. ** ** On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote: Since this update I crash as soon as I pick a class, and I'm not the only one. Any chance a fix for this will be released within 1-2 hours? Otherwise I'm just gonna go sleep. On Fri, Oct 21, 2011 at 02:41, Eugenio Roman eugenio.motanu...@gmail.com wrote: Thanks! Will test it very soon! On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- Eugenio Motanum Roman ** ** https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ** ** ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Has anyone noticed when starting their servers a lot of messages about specular texture files (or something like that) and something dealing with UGC medals among a couple other errors (one of which I have a screen shot at home but don't have it available here at work)? The servers come up seemingly with no problems, but I watch my servers for errors when they start, and they never had this before yesterday's update.anyone else see this? On Fri, Oct 21, 2011 at 2:43 PM, Eugenio Roman eugenio.motanu...@gmail.comwrote: It works now! Thanks! On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.net wrote: ** Additional info: ** ** I re-ran the update tool on one of our servers that was experiencing the client crashes for some clients. I just saw the following update came down evn thought I already updated the server to the latest version” Updating 'Team Fortress 2 Content' from version 285 to version 286 *Updating 'Team Fortress 2 Content' from version 285 to version 286 100.00% downloading /orangebox\tf\scripts\items\items_game.txt*** ** ** It seems newer clients without few items were less likely to experience the join-class crashes than ones with certain items. Since running the update again and receiving this one file, the broken clients are now able to join a class without crashing on our server. ** ** I recommend re-running the update tool if your clients are still crashing when joining a class on your server. ** ** ** ** -- *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *pilger *Sent:* Thursday, October 20, 2011 9:46 PM *To:* **Half-Life dedicated Win32 server mailing list** *Subject:* Re: [hlds] Team Fortress 2 Update Released ** ** Crashing the same as before. Twice or once a map. That's probably once every 15 minutes. On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com wrote: I also keep on crashing. Managed to get past the character selection, but still, crash a few minutes after. ** ** On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote: I'm having the same problem too. I crashed the moment I pick a class.*** * ** ** On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote: Since this update I crash as soon as I pick a class, and I'm not the only one. Any chance a fix for this will be released within 1-2 hours? Otherwise I'm just gonna go sleep. On Fri, Oct 21, 2011 at 02:41, Eugenio Roman eugenio.motanu...@gmail.com wrote: Thanks! Will test it very soon! On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- Eugenio Motanum Roman ** ** https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ** ** ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR
Re: [hlds] Team Fortress 2 Update Released
Yeah getting the same errors on 2 of my linux servers. Both are running SM 1.3.9-hg3188 with updated gamedata files from 1.4 and MM 1.8.8-hg777. I'll check the windows servers in an hour when I get home. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Friday, October 21, 2011 2:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Has anyone noticed when starting their servers a lot of messages about specular texture files (or something like that) and something dealing with UGC medals among a couple other errors (one of which I have a screen shot at home but don't have it available here at work)? The servers come up seemingly with no problems, but I watch my servers for errors when they start, and they never had this before yesterday's update.anyone else see this? On Fri, Oct 21, 2011 at 2:43 PM, Eugenio Roman eugenio.motanu...@gmail.com wrote: It works now! Thanks! On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.net wrote: Additional info: I re-ran the update tool on one of our servers that was experiencing the client crashes for some clients. I just saw the following update came down evn thought I already updated the server to the latest version Updating 'Team Fortress 2 Content' from version 285 to version 286 Updating 'Team Fortress 2 Content' from version 285 to version 286 100.00% downloading /orangebox\tf\scripts\items\items_game.txt It seems newer clients without few items were less likely to experience the join-class crashes than ones with certain items. Since running the update again and receiving this one file, the broken clients are now able to join a class without crashing on our server. I recommend re-running the update tool if your clients are still crashing when joining a class on your server. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Thursday, October 20, 2011 9:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Crashing the same as before. Twice or once a map. That's probably once every 15 minutes. On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com wrote: I also keep on crashing. Managed to get past the character selection, but still, crash a few minutes after. On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote: I'm having the same problem too. I crashed the moment I pick a class. On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote: Since this update I crash as soon as I pick a class, and I'm not the only one. Any chance a fix for this will be released within 1-2 hours? Otherwise I'm just gonna go sleep. On Fri, Oct 21, 2011 at 02:41, Eugenio Roman eugenio.motanu...@gmail.com wrote: Thanks! Will test it very soon! On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Team Fortress 2 Update Released
I have noticed the same thing. On 21 October 2011 16:52, Jason pctool...@gmail.com wrote: Has anyone noticed when starting their servers a lot of messages about specular texture files (or something like that) and something dealing with UGC medals among a couple other errors (one of which I have a screen shot at home but don't have it available here at work)? The servers come up seemingly with no problems, but I watch my servers for errors when they start, and they never had this before yesterday's update.anyone else see this? On Fri, Oct 21, 2011 at 2:43 PM, Eugenio Roman eugenio.motanu...@gmail.com wrote: It works now! Thanks! On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.netwrote: ** Additional info: ** ** I re-ran the update tool on one of our servers that was experiencing the client crashes for some clients. I just saw the following update came down evn thought I already updated the server to the latest version” Updating 'Team Fortress 2 Content' from version 285 to version 286 *Updating 'Team Fortress 2 Content' from version 285 to version 286 100.00% downloading /orangebox\tf\scripts\items\items_game.txt*** ** ** It seems newer clients without few items were less likely to experience the join-class crashes than ones with certain items. Since running the update again and receiving this one file, the broken clients are now able to join a class without crashing on our server. ** ** I recommend re-running the update tool if your clients are still crashing when joining a class on your server. ** ** ** ** -- *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *pilger *Sent:* Thursday, October 20, 2011 9:46 PM *To:* **Half-Life dedicated Win32 server mailing list** *Subject:* Re: [hlds] Team Fortress 2 Update Released ** ** Crashing the same as before. Twice or once a map. That's probably once every 15 minutes. On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com wrote: I also keep on crashing. Managed to get past the character selection, but still, crash a few minutes after. ** ** On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote: I'm having the same problem too. I crashed the moment I pick a class.** ** ** ** On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote: Since this update I crash as soon as I pick a class, and I'm not the only one. Any chance a fix for this will be released within 1-2 hours? Otherwise I'm just gonna go sleep. On Fri, Oct 21, 2011 at 02:41, Eugenio Roman eugenio.motanu...@gmail.com wrote: Thanks! Will test it very soon! On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** -- Eugenio Motanum Roman ** ** https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ** ** ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman
Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2
This problem is normally caused with an incorrect appid number in steam_appid.txt For tf2 that file should contain 440 On 21 Oct 2011, at 19:10, pilger pilger...@gmail.com wrote: I was actually using the hlsdupdatetool. The very same used on public and professional dedicated servers. I've tried the forum and everything said there and it was of no use. You think that downloading the whole deal again with hlsdupdatetool might do the trick!? On 21 October 2011 14:09, Adam Gustafson rsirrelev...@gmail.com wrote: This is an issue that is widespread when using the steam tool version of the dedicated server. Valve is looking into the issue. There's more information on the user forums in the dedicated server area. On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote: I'm getting that when people try to access my personal dedicated server. I've tried -verify_all, deleting install.blob and it didn't help. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2
It does, already. :\ On 21 October 2011 17:12, James Botting bottswan...@googlemail.com wrote: This problem is normally caused with an incorrect appid number in steam_appid.txt For tf2 that file should contain 440 On 21 Oct 2011, at 19:10, pilger pilger...@gmail.com wrote: I was actually using the hlsdupdatetool. The very same used on public and professional dedicated servers. I've tried the forum and everything said there and it was of no use. You think that downloading the whole deal again with hlsdupdatetool might do the trick!? On 21 October 2011 14:09, Adam Gustafson rsirrelev...@gmail.com wrote: This is an issue that is widespread when using the steam tool version of the dedicated server. Valve is looking into the issue. There's more information on the user forums in the dedicated server area. On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote: I'm getting that when people try to access my personal dedicated server. I've tried -verify_all, deleting install.blob and it didn't help. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2
The appid fix is not working for a lot of people since the 10/13 update. It's a widespread issue as I said. It's not user related or config related. We just need to await a fix. On Fri, Oct 21, 2011 at 2:28 PM, pilger pilger...@gmail.com wrote: It does, already. :\ On 21 October 2011 17:12, James Botting bottswan...@googlemail.comwrote: This problem is normally caused with an incorrect appid number in steam_appid.txt For tf2 that file should contain 440 On 21 Oct 2011, at 19:10, pilger pilger...@gmail.com wrote: I was actually using the hlsdupdatetool. The very same used on public and professional dedicated servers. I've tried the forum and everything said there and it was of no use. You think that downloading the whole deal again with hlsdupdatetool might do the trick!? On 21 October 2011 14:09, Adam Gustafson rsirrelev...@gmail.com wrote: This is an issue that is widespread when using the steam tool version of the dedicated server. Valve is looking into the issue. There's more information on the user forums in the dedicated server area. On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote: I'm getting that when people try to access my personal dedicated server. I've tried -verify_all, deleting install.blob and it didn't help. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Halloween 2011
We're going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. You still have plenty of time, as this change won't be going live until next week. Registration is quick and simple, and is outlined herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
Are you going to whitelist cp_manor_event for just Halloween? Its currently not enabled for match making in the FAQ. On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote: We’re going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. ** ** You still have plenty of time, as this change won’t be going live until next week. Registration is quick and simple, and is outlined herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how . ** ** -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
So are you saying that operators such as myself who host custom maps are completely SOL. I will register my server if needed for the event, however, I don't register my servers because I would not get quickplay traffic anyway. On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote: We’re going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. ** ** You still have plenty of time, as this change won’t be going live until next week. Registration is quick and simple, and is outlined herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how . ** ** -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
Same here. I purposely didn't register my server for matchmaking, because we're a relatively small group of players and aren't really interested in matchmaking traffic since it's already common for people to have to wait for a spot. I've asked my players if they're interested in the gift drops, but I'm sure the majority will be. Is there a way to only be included in the matchmaking during Halloween maps and remove the server from the pool during every other map? On Fri, Oct 21, 2011 at 10:36 PM, m33crob ad...@m33crob.com wrote: So are you saying that operators such as myself who host custom maps are completely SOL. I will register my server if needed for the event, however, I don't register my servers because I would not get quickplay traffic anyway. On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote: We’re going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. ** ** You still have plenty of time, as this change won’t be going live until next week. Registration is quick and simple, and is outlined herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how . ** ** -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
There seems to be some confusion as to the differences between registering your server and enabling quickplay. - Your server must be registered to enable quickplay. - You don't have to enable quickplay if you register (use tf_server_identity_disable_quickplay 1) So, in order to participate in the event, you must be *registered*, but yo do *not* have to have quickplay enabled. Hope this clears things up, Jeff On Fri, Oct 21, 2011 at 7:49 PM, Yeef va...@yeef.net wrote: Didn't realize there was a cvar. tf_server_identity_disable_quickplay for those who aren't aware. The other thing, though, is that we play with both weapon and damage spread disabled. Would we also have to enable the damage spread for the Halloween or could we simply add our server to the quickplay list and disqualify ourselves for having damage spread off, but still receive gift drops since the server is registered? Hopefully John or someone else from Valve can clear this up. On Fri, Oct 21, 2011 at 10:44 PM, gamead...@127001.org wrote: ** Set the cvar to disabled in server.cfg and enable in in the map-specific config file Yeef va...@yeef.net wrote: Same here. I purposely didn't register my server for matchmaking, because we're a relatively small group of players and aren't really interested in matchmaking traffic since it's already common for people to have to wait for a spot. I've asked my players if they're interested in the gift drops, but I'm sure the majority will be. Is there a way to only be included in the matchmaking during Halloween maps and remove the server from the pool during every other map? On Fri, Oct 21, 2011 at 10:36 PM, m33crob ad...@m33crob.com wrote: So are you saying that operators such as myself who host custom maps are completely SOL. I will register my server if needed for the event, however, I don't register my servers because I would not get quickplay traffic anyway. On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.com wrote: We’re going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. ** ** You still have plenty of time, as this change won’t be going live until next week. Registration is quick and simple, and is outlined herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how . ** ** -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
Would setting up a 10 person private server for you and your friends to get the gifts and not have to deal with other people be abusing the system? From: Jon Lippincott j...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: TF Team tft...@valvesoftware.com Sent: Friday, October 21, 2011 10:32 PM Subject: [hlds] Halloween 2011 We’re going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. You still have plenty of time, as this change won’t be going live until next week. Registration is quick and simple, and is outlined here. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds