Re: [hlds] CSS: changelevel2 causes server crash

2011-10-21 Thread bl4nk
A simple plugin can fix that.

2011/10/21 Dusan Tomic d...@mojsajt.co.uk

  Thx for trying to help. I didn't write this emails just because, i know i
 can change level with changelevel, but what if some kid finds exploit how to
 crash server. I mean, even if this command is for single player, it can be
 used in multiplayer as well. I have no problem using it on Linux box, only
 on windows one it produces server crash.


  --
 Kind regards,
 Dusan Tomic
   --
 *Od:* hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] u ime korisnika Eli Witt [
 eliw...@gmail.com]
 *Poslato:* 20. oktobar 2011 23:35
 *Za:* d...@forlix.org; Half-Life dedicated Win32 server mailing list

 *Tema:* Re: [hlds] CSS: changelevel2 causes server crash

  Stop using changelevel2, it's not meant for multiplayer, why would you
 use a command you know crashes a server when there's a perfectly good
 command to not crash the server?

  Simply typing help changelevel2 into the console would have gotten you
 this:


  help changelevel2
 changelevel2
  - Transition to the specified map in single player


  No offence, but the most basic help yourself skills would have solved
 your problem.



 On Thu, Oct 20, 2011 at 4:11 PM, Dominik Friedrichs d...@forlix.org wrote:

 If you are triggering it via RCON or through the server console and you
 say changelevel2 crashes and changelevel works, why are you using
 changelevel2?


 On 2011/10/20 21:42, Dusan Tomic wrote:

 I am triggering the changelevel, please reread my first email.

 --
 Kind regards,
 Dusan Tomic
 __**__
 Od: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 u ime korisnika eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com
 ]
 Poslato: 20. oktobar 2011 21:36
 Za: Half-Life dedicated Win32 server mailing list
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 Then the question is: what is triggering a change level?

 Some maps can cause a server to crash, due to several reasons. Such as
 reaching the limits of entities, brushes or having an I/O that is corrupted.

 Now, is the map wanting to trigger the changelevel? like players walk on
 an area, a door closes and it changes to the map2 to keep on the story. This
 is a dodgy event. It can be done but with experimentation and many tries.

 If it is the server because the timee reached 0, I can not help you, that
 is a server side issue if it happens every time with other maps.

 My reconemndation is to talk to the mapper if this issue occurs only with
 his maps.

 You could try launching some official maps to test if it is only his map
 that crashes.
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: Dusan Tomicd...@mojsajt.co.uk
 Sender: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com
 Date: Thu, 20 Oct 2011 19:27:40
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.**com hlds@list.valvesoftware.com
 Reply-To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: [hlds]  CSS: changelevel2 causes server crash

 I'm not that experienced, so i can't  use fades and teleport. I'm just
 sysadmin, not  css dev :(, so my knowledge goes as far as to read from logs
 and troubleshoot OS problems.

 This is output if I wait long enough :D

 rcon from *.*.*.*:: command changelevel2 de_dust2
  Host_Changelevel 
 pipes.cpp (733) : Assertion Failed: Stalled cross-thread pipe
 pipes.cpp (733) : Fatal assert failed: ...\common\pipes.cpp, line 733.
 Application exiting.

 Assert( Fatal assert ):..\common\pipes.cpp:733


 --
 Kind regards,
 Dusan Tomic
 __**__
 Od: eugenio.motanu...@gmail.com [eugenio.motanu...@gmail.com]
 Poslato: 20. oktobar 2011 20:49
 Za: Dusan Tomic
 Tema: Re: [hlds] CSS: changelevel2 causes server crash

 Yeah, but l4d can change maps on servers, so it can be helpful to look at
 to know how they did it. You might want to read my whole email and try to
 undeerstand what I said and why. Those are options you can try. In the end,
 you have to expeeriment with entities and I/O.

 If all fails, try to make it only one map and to use fades and teleport
 to simulate map transitions
 Enviado desde mi oficina móvil BlackBerry® de Telcel

 -Original Message-
 From: Dusan Tomicd...@mojsajt.co.uk
 Date: Thu, 20 Oct 2011 18:45:05
 To: 
 eugenio.motanu...@gmail.comeu**genio.motanu...@gmail.comeugenio.motanu...@gmail.com;
 Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.**
 com hlds@list.valvesoftware.com
 Subject: [hlds] CSS: changelevel2 causes server crash

 Hint eugenio : CSS = Counter-Strike: Source, not l4d :D


 --
 Kind regards,
 Dusan Tomic
 __**__
 Od: 
 

[hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread Andreas Grimm
Hi,

I have a few million .dmx files in my /orangebox/tf/replay/server/blocks and 
/sessions folder. All collected since June 2011. Deleting that folder in the 
windows explorer costs more than 24 hours.

Does anyone know a good and fast way to delete a folder where it doesn't take 
ages?

Reinstallation of Windows2008 + all the gameservers seems to be faster then 
just deleting the replay data :(

thanks
andreas


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Re: [hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread Lambda
Try a del *.dmx /Q from the command line inside that folder :)

2011/10/21 Andreas Grimm l...@gmx.net

 Hi,

 I have a few million .dmx files in my /orangebox/tf/replay/server/blocks
 and /sessions folder. All collected since June 2011. Deleting that folder in
 the windows explorer costs more than 24 hours.

 Does anyone know a good and fast way to delete a folder where it doesn't
 take ages?

 Reinstallation of Windows2008 + all the gameservers seems to be faster then
 just deleting the replay data :(

 thanks
 andreas


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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-21 Thread pilger
I'm getting that when people try to access my personal dedicated server.
I've tried -verify_all, deleting install.blob and it didn't help.

Any ideas?
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Re: [hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread Drogen Viech
Oh god, it's the saigns guy, creating plugins to fake status command
output, not knowing how to delete a bunch of files - you made my day,
thank you.

2011/10/21 Lambda lambdace...@gmail.com:
 Try a del *.dmx /Q from the command line inside that folder :)

 2011/10/21 Andreas Grimm l...@gmx.net

 Hi,

 I have a few million .dmx files in my /orangebox/tf/replay/server/blocks
 and /sessions folder. All collected since June 2011. Deleting that folder in
 the windows explorer costs more than 24 hours.

 Does anyone know a good and fast way to delete a folder where it doesn't
 take ages?

 Reinstallation of Windows2008 + all the gameservers seems to be faster
 then just deleting the replay data :(

 thanks
 andreas


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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-21 Thread Adam Gustafson
This is an issue that is widespread when using the steam tool version of the
dedicated server. Valve is looking into the issue. There's more information
on the user forums in the dedicated server area.

On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote:

 I'm getting that when people try to access my personal dedicated server.
 I've tried -verify_all, deleting install.blob and it didn't help.

 Any ideas?


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Re: [hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread hasser css
He also likes his mathacks.
http://steamcommunity.com/id/Tauphi/screenshot/596938569376982385/
(http://i.imgur.com/QvxCh.png if he deletes it). Pretty funny... an
admin using pay-2-win plugins still needs to use wallhacks to win.
Hahaha. I agree, thanks for making my day. Sorry for the offtopic.

On Fri, Oct 21, 2011 at 11:46 AM, Drogen Viech
drogenvi...@googlemail.com wrote:
 Oh god, it's the saigns guy, creating plugins to fake status command
 output, not knowing how to delete a bunch of files - you made my day,
 thank you.

 2011/10/21 Lambda lambdace...@gmail.com:
 Try a del *.dmx /Q from the command line inside that folder :)

 2011/10/21 Andreas Grimm l...@gmx.net

 Hi,

 I have a few million .dmx files in my /orangebox/tf/replay/server/blocks
 and /sessions folder. All collected since June 2011. Deleting that folder in
 the windows explorer costs more than 24 hours.

 Does anyone know a good and fast way to delete a folder where it doesn't
 take ages?

 Reinstallation of Windows2008 + all the gameservers seems to be faster
 then just deleting the replay data :(

 thanks
 andreas


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Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11

2011-10-21 Thread Eli Witt
I updated our servers to the latest snapshot build day of the 1st patch in
this bunch, as the slay issue I picked up on immediately. I posted that
somewhere else in the list as well. Ours has been stable, crashless (save
the clients crashing out) since the first day.

On Fri, Oct 21, 2011 at 1:17 AM, DontWannaName! ad...@topnotchclan.comwrote:

 I can never quite keep up with you guys. :D


 On Thu, Oct 20, 2011 at 9:12 PM, Nicholas Hastings 
 nshasti...@gmail.comwrote:

  That's only half true as of five minutes ago.

 We've updated the updater to work with snapshots from the stable branch
 (1.3.x atm) now as well as releases.


 On 10/20/2011 11:52 PM, DontWannaName! wrote:

 The gamedata changed and when you updated SM you updated to the new
 gamedata. Gamedata updates are only automatic on release builds of SM, not
 the snapshot branches including 1.4.

 On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote:

 Fellow Admins and Sys-ops,

 The client crashes related to player class selection that appeared with
 today's update appears to have resolved itself for our players. Hopefully
 that's behind us. I did however discover another problem you may not be
 aware of.

 We were running a 1-2 week old Snapshot of SourceMod
 (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
 someone using my SourceMod Admin menu, my server would crash immediately.
 Perhaps this issue is also causing other SourceMod related functions to
 fail
 as well?

 I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM
 snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be
 resolved. You may wish to check you versions as well to see if it helps
 stabilize your servers.

 Best of luck.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Thursday, October 20, 2011 5:16 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Improvements to client stability related to loading mesh content during
 gameplay
 - Fixed an engine error that mentioned CL_CallPostDataUpdates
 - Fixed Not Usable in Crafting text not appearing under certain
 conditions
 on item tooltips in the trading UI

 Thanks,
 Tony

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Re: [hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread Andreas Grimm
never tested sv_pure 1 on own servers, hm?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hasser css
Sent: Friday, October 21, 2011 6:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 and it's replay folders - mrd of files

He also likes his mathacks.
http://steamcommunity.com/id/Tauphi/screenshot/596938569376982385/
(http://i.imgur.com/QvxCh.png if he deletes it). Pretty funny... an
admin using pay-2-win plugins still needs to use wallhacks to win.
Hahaha. I agree, thanks for making my day. Sorry for the offtopic.

On Fri, Oct 21, 2011 at 11:46 AM, Drogen Viech
drogenvi...@googlemail.com wrote:
 Oh god, it's the saigns guy, creating plugins to fake status command
 output, not knowing how to delete a bunch of files - you made my day,
 thank you.

 2011/10/21 Lambda lambdace...@gmail.com:
 Try a del *.dmx /Q from the command line inside that folder :)

 2011/10/21 Andreas Grimm l...@gmx.net

 Hi,

 I have a few million .dmx files in my /orangebox/tf/replay/server/blocks
 and /sessions folder. All collected since June 2011. Deleting that folder in
 the windows explorer costs more than 24 hours.

 Does anyone know a good and fast way to delete a folder where it doesn't
 take ages?

 Reinstallation of Windows2008 + all the gameservers seems to be faster
 then just deleting the replay data :(

 thanks
 andreas


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 please visit:
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Re: [hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread hasser css
You don't need to test sv_pure. Should use sv_pure 2 anyways, but
you won't as that would conflict with your pay-2-win garbage. You're
just lucky Valve doesn't ban for mathacks.

On Fri, Oct 21, 2011 at 12:50 PM, Andreas Grimm l...@gmx.net wrote:
 never tested sv_pure 1 on own servers, hm?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hasser css
 Sent: Friday, October 21, 2011 6:21 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 and it's replay folders - mrd of files

 He also likes his mathacks.
 http://steamcommunity.com/id/Tauphi/screenshot/596938569376982385/
 (http://i.imgur.com/QvxCh.png if he deletes it). Pretty funny... an
 admin using pay-2-win plugins still needs to use wallhacks to win.
 Hahaha. I agree, thanks for making my day. Sorry for the offtopic.

 On Fri, Oct 21, 2011 at 11:46 AM, Drogen Viech
 drogenvi...@googlemail.com wrote:
 Oh god, it's the saigns guy, creating plugins to fake status command
 output, not knowing how to delete a bunch of files - you made my day,
 thank you.

 2011/10/21 Lambda lambdace...@gmail.com:
 Try a del *.dmx /Q from the command line inside that folder :)

 2011/10/21 Andreas Grimm l...@gmx.net

 Hi,

 I have a few million .dmx files in my /orangebox/tf/replay/server/blocks
 and /sessions folder. All collected since June 2011. Deleting that folder 
 in
 the windows explorer costs more than 24 hours.

 Does anyone know a good and fast way to delete a folder where it doesn't
 take ages?

 Reinstallation of Windows2008 + all the gameservers seems to be faster
 then just deleting the replay data :(

 thanks
 andreas


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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-21 Thread pilger
I was actually using the hlsdupdatetool. The very same used on public and
professional dedicated servers.

I've tried the forum and everything said there and it was of no use.

You think that downloading the whole deal again with hlsdupdatetool might do
the trick!?

On 21 October 2011 14:09, Adam Gustafson rsirrelev...@gmail.com wrote:

 This is an issue that is widespread when using the steam tool version of
 the dedicated server. Valve is looking into the issue. There's more
 information on the user forums in the dedicated server area.

  On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote:

  I'm getting that when people try to access my personal dedicated server.
 I've tried -verify_all, deleting install.blob and it didn't help.

 Any ideas?


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Re: [hlds] Team Fortress 2 Update Released

2011-10-21 Thread Eugenio Roman
It works now! Thanks!

On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.net wrote:

 **

 Additional info:

 ** **

 I re-ran the update tool on one of our servers that was experiencing the
 client crashes for some clients. I just saw the following update came down
 evn thought I already updated the server to the latest version”

 Updating 'Team Fortress 2 Content' from version 285 to version 286
 *Updating 'Team Fortress 2 Content' from version 285 to version 286
 100.00% downloading /orangebox\tf\scripts\items\items_game.txt***

 ** **

 It seems newer clients without few items were less likely to experience the
 join-class crashes than ones with certain items. Since running the update
 again and receiving this one file, the broken clients are now able to join a
 class without crashing on our server.

 ** **

 I recommend re-running the update tool if your clients are still crashing
 when joining a class on your server.

 ** **

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *pilger
 *Sent:* Thursday, October 20, 2011 9:46 PM
 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Team Fortress 2 Update Released

 ** **

 Crashing the same as before. Twice or once a map. That's probably once
 every 15 minutes.

 On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com
 wrote:

 I also keep on crashing. Managed to get past the character selection, but
 still, crash a few minutes after.

 ** **

 On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote:

 I'm having the same problem too.  I crashed the moment I pick a class.

 ** **

 On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote:

 Since this update I crash as soon as I pick a class, and I'm not the only
 one.

 Any chance a fix for this will be released within 1-2 hours? Otherwise
 I'm just gonna go sleep.



 On Fri, Oct 21, 2011 at 02:41, Eugenio Roman
 eugenio.motanu...@gmail.com wrote:
  Thanks! Will test it very soon!
 
  On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com
  wrote:
 
  Required updates for Team Fortress 2 are now available.  The specific
  changes include:
 
  - Improvements to client stability related to loading mesh content
 during
  gameplay
  - Fixed an engine error that mentioned CL_CallPostDataUpdates
  - Fixed Not Usable in Crafting text not appearing under certain
  conditions on item tooltips in the trading UI
 
  Thanks,
  Tony
 
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  please visit:
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  --
  Eugenio Motanum Roman
  https://sites.google.com/site/motanumproyect/
  eugenio.motanu...@gmail.com
  http://twitter.com/#!/MotanumR
  http://steamcommunity.com/id/Motanum
  http://www.youtube.com/user/motanium
 
 
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 ** **


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 ** **

 --
 Eugenio Motanum Roman

 ** **

 https://sites.google.com/site/motanumproyect/

 eugenio.motanu...@gmail.com

 http://twitter.com/#!/MotanumR

 http://steamcommunity.com/id/Motanum

 http://www.youtube.com/user/motanium

 ** **

 ** **


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-- 
Eugenio Motanum Roman

https://sites.google.com/site/motanumproyect/
eugenio.motanu...@gmail.com
http://twitter.com/#!/MotanumR
http://steamcommunity.com/id/Motanum
http://www.youtube.com/user/motanium
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Re: [hlds] Team Fortress 2 Update Released

2011-10-21 Thread Jason
Has anyone noticed when starting their servers a lot of messages about
specular texture files (or something like that) and something dealing with
UGC medals among a couple other errors (one of which I have a screen shot at
home but don't have it available here at work)?  The servers come up
seemingly with no problems, but I watch my servers for errors when they
start, and they never had this before yesterday's update.anyone else see
this?

On Fri, Oct 21, 2011 at 2:43 PM, Eugenio Roman
eugenio.motanu...@gmail.comwrote:

 It works now! Thanks!


 On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.net wrote:

 **

 Additional info:

 ** **

 I re-ran the update tool on one of our servers that was experiencing the
 client crashes for some clients. I just saw the following update came down
 evn thought I already updated the server to the latest version”

 Updating 'Team Fortress 2 Content' from version 285 to version 286
 *Updating 'Team Fortress 2 Content' from version 285 to version 286
 100.00% downloading /orangebox\tf\scripts\items\items_game.txt***

 ** **

 It seems newer clients without few items were less likely to experience
 the join-class crashes than ones with certain items. Since running the
 update again and receiving this one file, the broken clients are now able to
 join a class without crashing on our server.

 ** **

 I recommend re-running the update tool if your clients are still crashing
 when joining a class on your server.

 ** **

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *pilger
 *Sent:* Thursday, October 20, 2011 9:46 PM
 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Team Fortress 2 Update Released

 ** **

 Crashing the same as before. Twice or once a map. That's probably once
 every 15 minutes.

 On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com
 wrote:

 I also keep on crashing. Managed to get past the character selection, but
 still, crash a few minutes after.

 ** **

 On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote:

 I'm having the same problem too.  I crashed the moment I pick a class.***
 *

 ** **

 On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote:

 Since this update I crash as soon as I pick a class, and I'm not the only
 one.

 Any chance a fix for this will be released within 1-2 hours? Otherwise
 I'm just gonna go sleep.



 On Fri, Oct 21, 2011 at 02:41, Eugenio Roman
 eugenio.motanu...@gmail.com wrote:
  Thanks! Will test it very soon!
 
  On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com
  wrote:
 
  Required updates for Team Fortress 2 are now available.  The specific
  changes include:
 
  - Improvements to client stability related to loading mesh content
 during
  gameplay
  - Fixed an engine error that mentioned CL_CallPostDataUpdates
  - Fixed Not Usable in Crafting text not appearing under certain
  conditions on item tooltips in the trading UI
 
  Thanks,
  Tony
 
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  please visit:
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  --
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  https://sites.google.com/site/motanumproyect/
  eugenio.motanu...@gmail.com
  http://twitter.com/#!/MotanumR
  http://steamcommunity.com/id/Motanum
  http://www.youtube.com/user/motanium
 
 
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 ** **

 --
 Eugenio Motanum Roman

 ** **

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 eugenio.motanu...@gmail.com

 http://twitter.com/#!/MotanumR

 http://steamcommunity.com/id/Motanum

 http://www.youtube.com/user/motanium

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 http://twitter.com/#!/MotanumR
 

Re: [hlds] Team Fortress 2 Update Released

2011-10-21 Thread admin
Yeah getting the same errors on 2 of my linux servers. Both are running SM
1.3.9-hg3188 with updated gamedata files from 1.4 and MM 1.8.8-hg777. I'll
check the windows servers in an hour when I get home. 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, October 21, 2011 2:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

 

Has anyone noticed when starting their servers a lot of messages about
specular texture files (or something like that) and something dealing with
UGC medals among a couple other errors (one of which I have a screen shot at
home but don't have it available here at work)?  The servers come up
seemingly with no problems, but I watch my servers for errors when they
start, and they never had this before yesterday's update.anyone else see
this?

On Fri, Oct 21, 2011 at 2:43 PM, Eugenio Roman eugenio.motanu...@gmail.com
wrote:

It works now! Thanks!

 

On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.net wrote:

Additional info:

 

I re-ran the update tool on one of our servers that was experiencing the
client crashes for some clients. I just saw the following update came down
evn thought I already updated the server to the latest version

Updating 'Team Fortress 2 Content' from version 285 to version 286
Updating 'Team Fortress 2 Content' from version 285 to version 286
100.00% downloading /orangebox\tf\scripts\items\items_game.txt

 

It seems newer clients without few items were less likely to experience the
join-class crashes than ones with certain items. Since running the update
again and receiving this one file, the broken clients are now able to join a
class without crashing on our server.

 

I recommend re-running the update tool if your clients are still crashing
when joining a class on your server.

 

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pilger
Sent: Thursday, October 20, 2011 9:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

 

Crashing the same as before. Twice or once a map. That's probably once every
15 minutes.

On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com wrote:

I also keep on crashing. Managed to get past the character selection, but
still, crash a few minutes after.

 

On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote:

I'm having the same problem too.  I crashed the moment I pick a class.

 

On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote:

Since this update I crash as soon as I pick a class, and I'm not the only
one.

Any chance a fix for this will be released within 1-2 hours? Otherwise
I'm just gonna go sleep.



On Fri, Oct 21, 2011 at 02:41, Eugenio Roman
eugenio.motanu...@gmail.com wrote:
 Thanks! Will test it very soon!

 On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com
 wrote:

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Improvements to client stability related to loading mesh content during
 gameplay
 - Fixed an engine error that mentioned CL_CallPostDataUpdates
 - Fixed Not Usable in Crafting text not appearing under certain
 conditions on item tooltips in the trading UI

 Thanks,
 Tony

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 --
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 https://sites.google.com/site/motanumproyect/
 eugenio.motanu...@gmail.com
 http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR 
 http://steamcommunity.com/id/Motanum
 http://www.youtube.com/user/motanium


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-- 
Eugenio Motanum Roman

 

https://sites.google.com/site/motanumproyect/

eugenio.motanu...@gmail.com

http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR 

http://steamcommunity.com/id/Motanum

http://www.youtube.com/user/motanium

 

 


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please 

Re: [hlds] Team Fortress 2 Update Released

2011-10-21 Thread pilger
I have noticed the same thing.

On 21 October 2011 16:52, Jason pctool...@gmail.com wrote:

 Has anyone noticed when starting their servers a lot of messages about
 specular texture files (or something like that) and something dealing with
 UGC medals among a couple other errors (one of which I have a screen shot at
 home but don't have it available here at work)?  The servers come up
 seemingly with no problems, but I watch my servers for errors when they
 start, and they never had this before yesterday's update.anyone else see
 this?


 On Fri, Oct 21, 2011 at 2:43 PM, Eugenio Roman 
 eugenio.motanu...@gmail.com wrote:

 It works now! Thanks!


 On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.netwrote:

 **

 Additional info:

 ** **

 I re-ran the update tool on one of our servers that was experiencing the
 client crashes for some clients. I just saw the following update came down
 evn thought I already updated the server to the latest version”

 Updating 'Team Fortress 2 Content' from version 285 to version 286
 *Updating 'Team Fortress 2 Content' from version 285 to version 286
 100.00% downloading /orangebox\tf\scripts\items\items_game.txt***

 ** **

 It seems newer clients without few items were less likely to experience
 the join-class crashes than ones with certain items. Since running the
 update again and receiving this one file, the broken clients are now able to
 join a class without crashing on our server.

 ** **

 I recommend re-running the update tool if your clients are still crashing
 when joining a class on your server.

 ** **

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *pilger
 *Sent:* Thursday, October 20, 2011 9:46 PM
 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Team Fortress 2 Update Released

 ** **

 Crashing the same as before. Twice or once a map. That's probably once
 every 15 minutes.

 On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com
 wrote:

 I also keep on crashing. Managed to get past the character selection, but
 still, crash a few minutes after.

 ** **

 On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote:

 I'm having the same problem too.  I crashed the moment I pick a class.**
 **

 ** **

 On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote:

 Since this update I crash as soon as I pick a class, and I'm not the only
 one.

 Any chance a fix for this will be released within 1-2 hours? Otherwise
 I'm just gonna go sleep.



 On Fri, Oct 21, 2011 at 02:41, Eugenio Roman
 eugenio.motanu...@gmail.com wrote:
  Thanks! Will test it very soon!
 
  On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com
  wrote:
 
  Required updates for Team Fortress 2 are now available.  The specific
  changes include:
 
  - Improvements to client stability related to loading mesh content
 during
  gameplay
  - Fixed an engine error that mentioned CL_CallPostDataUpdates
  - Fixed Not Usable in Crafting text not appearing under certain
  conditions on item tooltips in the trading UI
 
  Thanks,
  Tony
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
  Eugenio Motanum Roman
  https://sites.google.com/site/motanumproyect/
  eugenio.motanu...@gmail.com
  http://twitter.com/#!/MotanumR
  http://steamcommunity.com/id/Motanum
  http://www.youtube.com/user/motanium
 
 
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  please visit:
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 ** **


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 ** **

 --
 Eugenio Motanum Roman

 ** **

 https://sites.google.com/site/motanumproyect/

 eugenio.motanu...@gmail.com

 http://twitter.com/#!/MotanumR

 http://steamcommunity.com/id/Motanum

 http://www.youtube.com/user/motanium

 ** **

 ** **


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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-21 Thread James Botting
This problem is normally caused with an incorrect appid number in
steam_appid.txt
For tf2 that file should contain 440


On 21 Oct 2011, at 19:10, pilger pilger...@gmail.com wrote:

I was actually using the hlsdupdatetool. The very same used on public and
professional dedicated servers.

I've tried the forum and everything said there and it was of no use.

You think that downloading the whole deal again with hlsdupdatetool might do
the trick!?

On 21 October 2011 14:09, Adam Gustafson rsirrelev...@gmail.com wrote:

 This is an issue that is widespread when using the steam tool version of
 the dedicated server. Valve is looking into the issue. There's more
 information on the user forums in the dedicated server area.

  On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote:

  I'm getting that when people try to access my personal dedicated server.
 I've tried -verify_all, deleting install.blob and it didn't help.

 Any ideas?


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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-21 Thread pilger
It does, already. :\

On 21 October 2011 17:12, James Botting bottswan...@googlemail.com wrote:

 This problem is normally caused with an incorrect appid number in
 steam_appid.txt
 For tf2 that file should contain 440


 On 21 Oct 2011, at 19:10, pilger pilger...@gmail.com wrote:

 I was actually using the hlsdupdatetool. The very same used on public and
 professional dedicated servers.

 I've tried the forum and everything said there and it was of no use.

 You think that downloading the whole deal again with hlsdupdatetool might
 do the trick!?

 On 21 October 2011 14:09, Adam Gustafson rsirrelev...@gmail.com wrote:

 This is an issue that is widespread when using the steam tool version of
 the dedicated server. Valve is looking into the issue. There's more
 information on the user forums in the dedicated server area.

  On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote:

  I'm getting that when people try to access my personal dedicated server.
 I've tried -verify_all, deleting install.blob and it didn't help.

 Any ideas?


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Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-21 Thread Roger Smith
The appid fix is not working for a lot of people since the 10/13 update.
It's a widespread issue as I said. It's not user related or config related.
We just need to await a fix.

On Fri, Oct 21, 2011 at 2:28 PM, pilger pilger...@gmail.com wrote:

 It does, already. :\


 On 21 October 2011 17:12, James Botting bottswan...@googlemail.comwrote:

 This problem is normally caused with an incorrect appid number in
 steam_appid.txt
 For tf2 that file should contain 440


 On 21 Oct 2011, at 19:10, pilger pilger...@gmail.com wrote:

 I was actually using the hlsdupdatetool. The very same used on public and
 professional dedicated servers.

 I've tried the forum and everything said there and it was of no use.

 You think that downloading the whole deal again with hlsdupdatetool might
 do the trick!?

 On 21 October 2011 14:09, Adam Gustafson rsirrelev...@gmail.com wrote:

 This is an issue that is widespread when using the steam tool version of
 the dedicated server. Valve is looking into the issue. There's more
 information on the user forums in the dedicated server area.

  On Fri, Oct 21, 2011 at 9:40 AM, pilger pilger...@gmail.com wrote:

  I'm getting that when people try to access my personal dedicated
 server. I've tried -verify_all, deleting install.blob and it didn't help.

 Any ideas?


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[hlds] Halloween 2011

2011-10-21 Thread Jon Lippincott
We're going to be launching some new Halloween content in the near future and 
wanted to give you all a quick heads-up.  There will be random gift drops, but 
this year we are requiring that participants register their servers.  If you 
choose not to register, you can still run the Halloween maps, but no gifts will 
drop on your server.  By registering, your server will also be included in 
matchmaking, which will potentially drive traffic to you.  Note that cheating 
or otherwise abusing the gift drop system will result in losing your 
registration, access to gift drops and other potential value-adds in the future.

You still have plenty of time, as this change won't be going live until next 
week.  Registration is quick and simple, and is outlined 
herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how.

-Jon
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Re: [hlds] Halloween 2011

2011-10-21 Thread DontWannaName!
Are you going to whitelist cp_manor_event for just Halloween? Its currently
not enabled for match making in the FAQ.

On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote:

 We’re going to be launching some new Halloween content in the near future
 and wanted to give you all a quick heads-up.  There will be random gift
 drops, but this year we are requiring that participants register their
 servers.  If you choose not to register, you can still run the Halloween
 maps, but no gifts will drop on your server.  By registering, your server
 will also be included in matchmaking, which will potentially drive
 traffic to you.  Note that cheating or otherwise abusing the gift drop
 system will result in losing your registration, access to gift drops and
 other potential value-adds in the future.

 ** **

 You still have plenty of time, as this change won’t be going live until
 next week.  Registration is quick and simple, and is outlined 
 herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
 .

 ** **

 -Jon

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Re: [hlds] Halloween 2011

2011-10-21 Thread m33crob
So are you saying that operators such as myself who host custom maps are
completely SOL. I will register my server if needed for the event, however,
I don't register my servers because I would not get quickplay traffic
anyway.

On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote:

 We’re going to be launching some new Halloween content in the near future
 and wanted to give you all a quick heads-up.  There will be random gift
 drops, but this year we are requiring that participants register their
 servers.  If you choose not to register, you can still run the Halloween
 maps, but no gifts will drop on your server.  By registering, your server
 will also be included in matchmaking, which will potentially drive
 traffic to you.  Note that cheating or otherwise abusing the gift drop
 system will result in losing your registration, access to gift drops and
 other potential value-adds in the future.

 ** **

 You still have plenty of time, as this change won’t be going live until
 next week.  Registration is quick and simple, and is outlined 
 herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
 .

 ** **

 -Jon

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Re: [hlds] Halloween 2011

2011-10-21 Thread Yeef
Same here. I purposely didn't register my server for matchmaking, because
we're a relatively small group of players and aren't really interested in
matchmaking traffic since it's already common for people to have to wait for
a spot. I've asked my players if they're interested in the gift drops, but
I'm sure the majority will be. Is there a way to only be included in the
matchmaking during Halloween maps and remove the server from the pool during
every other map?

On Fri, Oct 21, 2011 at 10:36 PM, m33crob ad...@m33crob.com wrote:

 So are you saying that operators such as myself who host custom maps are
 completely SOL. I will register my server if needed for the event, however,
 I don't register my servers because I would not get quickplay traffic
 anyway.

 On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote:

 We’re going to be launching some new Halloween content in the near future
 and wanted to give you all a quick heads-up.  There will be random gift
 drops, but this year we are requiring that participants register their
 servers.  If you choose not to register, you can still run the Halloween
 maps, but no gifts will drop on your server.  By registering, your server
 will also be included in matchmaking, which will potentially drive
 traffic to you.  Note that cheating or otherwise abusing the gift drop
 system will result in losing your registration, access to gift drops and
 other potential value-adds in the future.

 ** **

 You still have plenty of time, as this change won’t be going live until
 next week.  Registration is quick and simple, and is outlined 
 herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
 .

 ** **

 -Jon

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Re: [hlds] Halloween 2011

2011-10-21 Thread Jeff Sugar
There seems to be some confusion as to the differences between registering
your server and enabling quickplay.

   - Your server must be registered to enable quickplay.
   - You don't have to enable quickplay if you register (use
   tf_server_identity_disable_quickplay 1)

So, in order to participate in the event, you must be *registered*, but yo
do *not* have to have quickplay enabled.

Hope this clears things up,
Jeff


On Fri, Oct 21, 2011 at 7:49 PM, Yeef va...@yeef.net wrote:

 Didn't realize there was a cvar. tf_server_identity_disable_quickplay  for
 those who aren't aware.

 The other thing, though, is that we play with both weapon and damage spread
 disabled. Would we also have to enable the damage spread for the Halloween
 or could we simply add our server to the quickplay list and disqualify
 ourselves for having damage spread off, but still receive gift drops since
 the server is registered?

 Hopefully John or someone else from Valve can clear this up.


 On Fri, Oct 21, 2011 at 10:44 PM, gamead...@127001.org wrote:

 ** Set the cvar to disabled in server.cfg and enable in in the
 map-specific config file


 Yeef va...@yeef.net wrote:

 Same here. I purposely didn't register my server for matchmaking, because
 we're a relatively small group of players and aren't really interested in
 matchmaking traffic since it's already common for people to have to wait for
 a spot. I've asked my players if they're interested in the gift drops, but
 I'm sure the majority will be. Is there a way to only be included in the
 matchmaking during Halloween maps and remove the server from the pool during
 every other map?

 On Fri, Oct 21, 2011 at 10:36 PM, m33crob ad...@m33crob.com wrote:

 So are you saying that operators such as myself who host custom maps are
 completely SOL. I will register my server if needed for the event, however,
 I don't register my servers because I would not get quickplay traffic
 anyway.

 On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.com
  wrote:

 We’re going to be launching some new Halloween content in the near
 future and wanted to give you all a quick heads-up.  There will be random
 gift drops, but this year we are requiring that participants register 
 their
 servers.  If you choose not to register, you can still run the Halloween
 maps, but no gifts will drop on your server.  By registering, your server
 will also be included in matchmaking, which will potentially drive
 traffic to you.  Note that cheating or otherwise abusing the gift drop
 system will result in losing your registration, access to gift drops and
 other potential value-adds in the future.

 ** **

 You still have plenty of time, as this change won’t be going live until
 next week.  Registration is quick and simple, and is outlined 
 herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
 .

 ** **

 -Jon

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Re: [hlds] Halloween 2011

2011-10-21 Thread Violent Crimes
Would setting up a 10 person private server for you and your friends to get the 
gifts and not have to deal with other people be abusing the system?




From: Jon Lippincott j...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing 
list hlds@list.valvesoftware.com
Cc: TF Team tft...@valvesoftware.com
Sent: Friday, October 21, 2011 10:32 PM
Subject: [hlds] Halloween 2011


We’re going to be launching some new Halloween content in the near future and 
wanted to give you all a quick heads-up.  There will be random gift drops, but 
this year we are requiring that participants register their servers.  If you 
choose not to register, you can still run the Halloween maps, but no gifts will 
drop on your server.  By registering, your server will also be included in 
matchmaking, which will potentially drive traffic to you.  Note that cheating 
or otherwise abusing the gift drop system will result in losing your 
registration, access to gift drops and other potential value-adds in the future.
 
You still have plenty of time, as this change won’t be going live until next 
week.  Registration is quick and simple, and is outlined here.
 
-Jon
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