Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-25 Thread Jay Singh
Really? From: fletch...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Wed, 26 Oct 2011 01:51:46 + Subject: [hlds] Is your TF2 standing trending downward fast? There has been a bug in the TF2 server reputation trend calculation. Previously, it

[hlds] Is your TF2 standing trending downward fast?

2011-10-25 Thread Fletcher Dunn
There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either "slightly upward" or "downward fast." It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-10-25 Thread Kyle Sanderson
Cool update! Any idea when we can see it for Counter-Strike Source? Kyle. On Tue, Oct 25, 2011 at 4:17 PM, Aaron Thompson wrote: > Just reporting no said crashes thus far. Only have problems with Zombie > Fortress and 2 maps which are most-likely unrelated. I will report any > issues that are m

[hlds] Inconsistency detected

2011-10-25 Thread Joakim
Hi there! I'm running a CSS server on Debian 5.0.9, and I'm getting this error: "Inconsistency detected by ld.so: dl-open.c: 260: dl_open_worker: Assertion `_dl_debug_initialize (0, args->nsid)->r_state == RT_CONSISTENT' failed!" screen -A -m -d -S css27025 ./srcds_run -game cstrike -ip XX

Re: [hlds] Halloween, quickplay, and registering your server

2011-10-25 Thread 1nsane
It was not fixed. You still can't run a 32 player TF2 server with replay and sourcetv without the clients crashing. On Tue, Oct 25, 2011 at 5:49 PM, msleeper wrote: > I'm pretty sure all odd mixed cases of replay and/or srctv got fixed > back then, I remember all of the 33 and 34 player server a

Re: [hlds] Halloween, quickplay, and registering your server

2011-10-25 Thread msleeper
I'm pretty sure all odd mixed cases of replay and/or srctv got fixed back then, I remember all of the 33 and 34 player server admins crying about not being able to do that anymore since they fixed the loop hole. On Tue, Oct 25, 2011 at 5:38 PM, Jeff Sugar wrote: > I can confirm this to be the cas

[hlds] Team Fortress 2 Update Released

2011-10-25 Thread Tony Paloma
Required updates for Team Fortress 2 are now available. The specific changes include: - Fixed a client crash caused by corrupt particle data - The Professor's Peculiarity can now be used as a crafting ingredient - Football Manager 2012 promo items are now tradable and available for purchase - Ad

Re: [hlds] Halloween, quickplay, and registering your server

2011-10-25 Thread Jeff Sugar
I can confirm this to be the case, at leasg with just replay. Not sure about replay+srctv On Oct 25, 2011 12:53 PM, "msleeper" wrote: > The extra player from the replay bot should not be reporting to > quickplay, so you shouldn't be penalized for it. This was fixed a > month or two ago. > > On Tu

Re: [hlds] Halloween, quickplay, and registering your server

2011-10-25 Thread msleeper
The extra player from the replay bot should not be reporting to quickplay, so you shouldn't be penalized for it. This was fixed a month or two ago. On Tue, Oct 25, 2011 at 2:40 PM, wrote: > Yes, it is only for TF2. CSS does not have a halloween update, quickplay or > matchmaking features. > Env

Re: [hlds] Required TF2 update coming later today

2011-10-25 Thread Nathanael Havez
Thank's Tony! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Required TF2 update coming later today

2011-10-25 Thread Ryan Stecker
As always, thanks for the early notice! On Tue, Oct 25, 2011 at 1:19 PM, Tony Paloma wrote: > We're going to have a required TF2 update coming later today. This isn't > the update for the Halloween event nor is it the update that will require > your server to be registered in order to receive gif

Re: [hlds] Required TF2 update coming later today

2011-10-25 Thread pilger
Thanks for the head up, Tony! Is this updated intented to address the client crashes that still occour? On 25 October 2011 16:19, Tony Paloma wrote: > We're going to have a required TF2 update coming later today. This isn't > the update for the Halloween event nor is it the update that will req

Re: [hlds] Halloween, quickplay, and registering your server

2011-10-25 Thread eugenio . motanum91
Yes, it is only for TF2. CSS does not have a halloween update, quickplay or matchmaking features. Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: Herover Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 20:39:17 To: Half-Life dedicated Win

Re: [hlds] Halloween, quickplay, and registering your server

2011-10-25 Thread Herover
Just to be sure: this is only for tf2, right? As a css server owner, I do not need to think about this? Sorry if it's obvious, just getting confused since I have never heard of anything like "quickplay" and valve "server reputation"... 2011/10/25 Jethro Seabridge : > I know it's barely on topic bu

[hlds] Required TF2 update coming later today

2011-10-25 Thread Tony Paloma
We're going to have a required TF2 update coming later today. This isn't the update for the Halloween event nor is it the update that will require your server to be registered in order to receive gift drops on Halloween maps, but, as with all required updates, you will need to apply the update t

Re: [hlds] Halloween 2011

2011-10-25 Thread eugenio . motanum91
No date has been anounced, other than this week Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: RSS List User Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 00:23:51 To: Half-Life dedicated Win32 server mailing list Reply-To: Half-Life de

Re: [hlds] Halloween, quickplay, and registering your server

2011-10-25 Thread Jethro Seabridge
I know it's barely on topic but - last year during the Halloween event, what I used to do on my server was noclip to the gifts using Sourcemod, and then give the mask to whoever needed it on the chat. I realize this takes quite a bit of the fun out of it, but I only started doing it the last couple

Re: [hlds] [hlds_linux][TF2]theMedic

2011-10-25 Thread Rick Payton
How so? Unless the server is keeping the wrong score Now if the guy asked "Hey is there anyway to make (force?) the medics heal more than 1 player" then I'm sure someone would tell him to check for a Sourcemod plugin ... or something. Which is relevant to running a server. Asking to revise

Re: [hlds] Forum vs. email list

2011-10-25 Thread Steven Hartland
- Original Message - From: "Fletcher Dunn" To: "Half-Life dedicated Linux server mailing list" ; Sent: Tuesday, October 25, 2011 1:34 AM Subject: [hlds] Forum vs. email list >I am honestly astounded by the amount of people who complain when people ask for help on help forums or m

Re: [hlds] [hlds_linux][TF2]theMedic

2011-10-25 Thread Miikka Virtanen
Actually... yes, it is. Player scoring is most definitely related to server administration. msleeper wrote: >Relevant to server administration. > >On Mon, Oct 24, 2011 at 6:53 PM, anna rack wrote: >> Hey all >> >> Just a thought on the medic really. I'm a bit of a stat whore and one thing >>

Re: [hlds] [hlds_linux][TF2]theMedic

2011-10-25 Thread msleeper
Relevant to server administration. On Mon, Oct 24, 2011 at 6:53 PM, anna rack wrote: > Hey all > > Just a thought on the medic really. I'm a bit of a stat whore and one thing > that really bothers me are medics that literally only heal the player with > the most points. Now of course they are g