[hlds] Mandatory TF2 update released

2013-05-17 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

==

Source Engine Changes
- Fixed server CPU spikes caused by compression of string tables and packets.
- Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars 
for investigating server performance
- net_compresspackets_minsize default value increased to 1024.  This convar now 
also determines the threshold to determine when a fragment (logical game 
network message, before being broken up into network packets) is compressed.
- Added vprof_vtrace and vprof_report_oninterval convars, and tweaked 
vprof_dump_spikes and vprof_dump_oninterval to reduce output

Team Fortress 2
- Added the Robotic Boogaloo community update: 
http://www.teamfortress.com/roboticboogaloo/
- Fixed a chat exploit that would cause other clients to timeout from dedicated 
servers
- Updated the Mann Co. Store
   - Added RoboCrate Keys
   - Added A Random RoboKey Gift
   - Added Pile of RoboKey Gifts
   - Backpack Expanders on sale at 80% off
- Updated the localization files


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread big john
Did you fix the hammer compilers?
On May 17, 2013 2:09 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below.

 -Eric

 ==

 Source Engine Changes
 - Fixed server CPU spikes caused by compression of string tables and
 packets.
 - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
 convars for investigating server performance
 - net_compresspackets_minsize default value increased to 1024.  This
 convar now also determines the threshold to determine when a fragment
 (logical game network message, before being broken up into network packets)
 is compressed.
 - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
 vprof_dump_spikes and vprof_dump_oninterval to reduce output

 Team Fortress 2
 - Added the Robotic Boogaloo community update:
 http://www.teamfortress.com/roboticboogaloo/
 - Fixed a chat exploit that would cause other clients to timeout from
 dedicated servers
 - Updated the Mann Co. Store
- Added RoboCrate Keys
- Added A Random RoboKey Gift
- Added Pile of RoboKey Gifts
- Backpack Expanders on sale at 80% off
 - Updated the localization files


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
A note regarding the CPU spikes:

I would encourage server operators to revert any changes made to disable 
compression, set all such convars to their default values, and re-evaluate 
performance and bandwidth.  I believe that the switch to a realtime compression 
library will fix the CPU spikes while getting the reduction in bandwidth that 
the compression was intended to  achieve.

The sv_compressfragments convar has been removed.  You can get the same 
functionality simply by setting net_compresspackets_minsize to a large value.

You might experiment with net_compresspackets_minsize to see if a larger or 
smaller value drastically effects performance and bandwidth.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, May 17, 2013 11:09 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

==

Source Engine Changes
- Fixed server CPU spikes caused by compression of string tables and packets.
- Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars 
for investigating server performance
- net_compresspackets_minsize default value increased to 1024.  This convar now 
also determines the threshold to determine when a fragment (logical game 
network message, before being broken up into network packets) is compressed.
- Added vprof_vtrace and vprof_report_oninterval convars, and tweaked 
vprof_dump_spikes and vprof_dump_oninterval to reduce output

Team Fortress 2
- Added the Robotic Boogaloo community update: 
http://www.teamfortress.com/roboticboogaloo/
- Fixed a chat exploit that would cause other clients to timeout from dedicated 
servers
- Updated the Mann Co. Store
   - Added RoboCrate Keys
   - Added A Random RoboKey Gift
   - Added Pile of RoboKey Gifts
   - Backpack Expanders on sale at 80% off
- Updated the localization files


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
I notice that the sv_compressfragments and sv_compressstringtablebaselines
convars that were present in the prerelease branch have been removed. Does
the functionality of net_compresspackets_minsize replace both of them? i.e:
can the minsize convar be cranked up to a large value to prevent
compression for both types of packets entirely? Alternatively, has a
different*—*less expensive*—*compression scheme been introduced to fix
the CPU spikes?

Thanks!


On Fri, May 17, 2013 at 1:13 PM, big john brewskii...@gmail.com wrote:

 Did you fix the hammer compilers?
 On May 17, 2013 2:09 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below.

 -Eric

 ==

 Source Engine Changes
 - Fixed server CPU spikes caused by compression of string tables and
 packets.
 - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
 convars for investigating server performance
 - net_compresspackets_minsize default value increased to 1024.  This
 convar now also determines the threshold to determine when a fragment
 (logical game network message, before being broken up into network packets)
 is compressed.
 - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
 vprof_dump_spikes and vprof_dump_oninterval to reduce output

 Team Fortress 2
 - Added the Robotic Boogaloo community update:
 http://www.teamfortress.com/roboticboogaloo/
 - Fixed a chat exploit that would cause other clients to timeout from
 dedicated servers
 - Updated the Mann Co. Store
- Added RoboCrate Keys
- Added A Random RoboKey Gift
- Added Pile of RoboKey Gifts
- Backpack Expanders on sale at 80% off
 - Updated the localization files


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
Great, thanks Fletch!

Will definitely be on the lookout for any perf issues with these changes.


On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 A note regarding the CPU spikes:

 I would encourage server operators to revert any changes made to disable
 compression, set all such convars to their default values, and re-evaluate
 performance and bandwidth.  I believe that the switch to a realtime
 compression library will fix the CPU spikes while getting the reduction in
 bandwidth that the compression was intended to  achieve.

 The sv_compressfragments convar has been removed.  You can get the same
 functionality simply by setting net_compresspackets_minsize to a large
 value.

 You might experiment with net_compresspackets_minsize to see if a larger
 or smaller value drastically effects performance and bandwidth.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, May 17, 2013 11:09 AM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2 update released

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below.

 -Eric

 ==

 Source Engine Changes
 - Fixed server CPU spikes caused by compression of string tables and
 packets.
 - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
 convars for investigating server performance
 - net_compresspackets_minsize default value increased to 1024.  This
 convar now also determines the threshold to determine when a fragment
 (logical game network message, before being broken up into network packets)
 is compressed.
 - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
 vprof_dump_spikes and vprof_dump_oninterval to reduce output

 Team Fortress 2
 - Added the Robotic Boogaloo community update:
 http://www.teamfortress.com/roboticboogaloo/
 - Fixed a chat exploit that would cause other clients to timeout from
 dedicated servers
 - Updated the Mann Co. Store
- Added RoboCrate Keys
- Added A Random RoboKey Gift
- Added Pile of RoboKey Gifts
- Backpack Expanders on sale at 80% off
 - Updated the localization files


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
sv_compressstringtablebaselines should still be present in this build, and it 
is defaulted to false.  The baselines are not compressed at that stage, instead 
we just compress them if desired like any other network data at either the 
fragment or packet stage.

You might try adjusting this convar and see if it makes any difference.  In my 
tests it did not, but I would be interested in any real world data on that 
question.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
Sent: Friday, May 17, 2013 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Great, thanks Fletch!
Will definitely be on the lookout for any perf issues with these changes.

On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A note regarding the CPU spikes:

I would encourage server operators to revert any changes made to disable 
compression, set all such convars to their default values, and re-evaluate 
performance and bandwidth.  I believe that the switch to a realtime compression 
library will fix the CPU spikes while getting the reduction in bandwidth that 
the compression was intended to  achieve.

The sv_compressfragments convar has been removed.  You can get the same 
functionality simply by setting net_compresspackets_minsize to a large value.

You might experiment with net_compresspackets_minsize to see if a larger or 
smaller value drastically effects performance and bandwidth.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Eric Smith
Sent: Friday, May 17, 2013 11:09 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list; 
'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

==

Source Engine Changes
- Fixed server CPU spikes caused by compression of string tables and packets.
- Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars 
for investigating server performance
- net_compresspackets_minsize default value increased to 1024.  This convar now 
also determines the threshold to determine when a fragment (logical game 
network message, before being broken up into network packets) is compressed.
- Added vprof_vtrace and vprof_report_oninterval convars, and tweaked 
vprof_dump_spikes and vprof_dump_oninterval to reduce output

Team Fortress 2
- Added the Robotic Boogaloo community update: 
http://www.teamfortress.com/roboticboogaloo/
- Fixed a chat exploit that would cause other clients to timeout from dedicated 
servers
- Updated the Mann Co. Store
   - Added RoboCrate Keys
   - Added A Random RoboKey Gift
   - Added Pile of RoboKey Gifts
   - Backpack Expanders on sale at 80% off
- Updated the localization files


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
Ah, I had only checked for the existence of sv_compressfragments.

For what it's worth in my test of the prerelease build, the default convars
didn't help to alleviate any issues. Only after I set sv_compressfragments
to 0 did I see a visible improvement in performance. In fact the long
frames had virtually disappeared other than the occasional one, but it
performed much better than before.

Hopefully the new compression scheme will be performant enough to not
require disabling entirely.


On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 sv_compressstringtablebaselines should still be present in this build, and
 it is defaulted to false.  The baselines are not compressed at that stage,
 instead we just compress them if desired like any other network data at
 either the fragment or packet stage.

 You might try adjusting this convar and see if it makes any difference.
  In my tests it did not, but I would be interested in any real world data
 on that question.

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
 Sent: Friday, May 17, 2013 11:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update released

 Great, thanks Fletch!
 Will definitely be on the lookout for any perf issues with these changes.

 On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn 
 fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
 A note regarding the CPU spikes:

 I would encourage server operators to revert any changes made to disable
 compression, set all such convars to their default values, and re-evaluate
 performance and bandwidth.  I believe that the switch to a realtime
 compression library will fix the CPU spikes while getting the reduction in
 bandwidth that the compression was intended to  achieve.

 The sv_compressfragments convar has been removed.  You can get the same
 functionality simply by setting net_compresspackets_minsize to a large
 value.

 You might experiment with net_compresspackets_minsize to see if a larger
 or smaller value drastically effects performance and bandwidth.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, May 17, 2013 11:09 AM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.commailto:
 hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2 update released

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below.

 -Eric

 ==

 Source Engine Changes
 - Fixed server CPU spikes caused by compression of string tables and
 packets.
 - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
 convars for investigating server performance
 - net_compresspackets_minsize default value increased to 1024.  This
 convar now also determines the threshold to determine when a fragment
 (logical game network message, before being broken up into network packets)
 is compressed.
 - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
 vprof_dump_spikes and vprof_dump_oninterval to reduce output

 Team Fortress 2
 - Added the Robotic Boogaloo community update:
 http://www.teamfortress.com/roboticboogaloo/
 - Fixed a chat exploit that would cause other clients to timeout from
 dedicated servers
 - Updated the Mann Co. Store
- Added RoboCrate Keys
- Added A Random RoboKey Gift
- Added Pile of RoboKey Gifts
- Backpack Expanders on sale at 80% off
 - Updated the localization files


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
There is a bug in the update we just released.



Setting net_compresspackets to 0 is a workaround.



We'll have a new update released shortly.  Apologies.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread DontWannaName!
How bad is the bug?

Sent from my iPhone 5

On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:

 There is a bug in the update we just released.
 
 
 
 Setting net_compresspackets to 0 is a workaround.
 
 
 
 We'll have a new update released shortly.  Apologies.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Cody Woodson
Eh its not right away.  Mine was full 24/24 and crashed about 5 minutes after 
start up

Sent from my iPhone

On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

 You will most likely crash the moment you have a player join...
 
 Thanks,
 Kyle.
 
 On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote:
 How bad is the bug?
 
 Sent from my iPhone 5
 
 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com 
 wrote:
 
  There is a bug in the update we just released.
 
 
 
  Setting net_compresspackets to 0 is a workaround.
 
 
 
  We'll have a new update released shortly.  Apologies.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread big john
my servers are fine, some of them have over 20 players



On Fri, May 17, 2013 at 2:48 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 You will most likely crash the moment you have a player join...

 Thanks,
 Kyle.
 On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote:

 How bad is the bug?

 Sent from my iPhone 5

 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

  There is a bug in the update we just released.
 
 
 
  Setting net_compresspackets to 0 is a workaround.
 
 
 
  We'll have a new update released shortly.  Apologies.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
Buffer overflow if packet size is in a certain range, leading to server crash.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Friday, May 17, 2013 11:46 AM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build

How bad is the bug?

Sent from my iPhone 5

On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:

 There is a bug in the update we just released.
 
 
 
 Setting net_compresspackets to 0 is a workaround.
 
 
 
 We'll have a new update released shortly.  Apologies.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread DontWannaName!
Ah Linux only? 

Sent from my iPhone 5

On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net 
wrote:

 Eh its not right away.  Mine was full 24/24 and crashed about 5 minutes after 
 start up
 
 Sent from my iPhone
 
 On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
 
 You will most likely crash the moment you have a player join...
 
 Thanks,
 Kyle.
 
 On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote:
 How bad is the bug?
 
 Sent from my iPhone 5
 
 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com 
 wrote:
 
  There is a bug in the update we just released.
 
 
 
  Setting net_compresspackets to 0 is a workaround.
 
 
 
  We'll have a new update released shortly.  Apologies.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread D Bauhmz
Was actually relieved to see this, heh. Servers went down and up in IRC and
I first thought it was just our servers restarting themselves after losing
Quickplay. Glad it wasn't just us.


On Fri, May 17, 2013 at 2:52 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Ah Linux only?


 Sent from my iPhone 5

 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net
 wrote:

 Eh its not right away.  Mine was full 24/24 and crashed about 5 minutes
 after start up

 Sent from my iPhone

 On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

 You will most likely crash the moment you have a player join...

 Thanks,
 Kyle.
 On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote:

 How bad is the bug?

 Sent from my iPhone 5

 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

  There is a bug in the update we just released.
 
 
 
  Setting net_compresspackets to 0 is a workaround.
 
 
 
  We'll have a new update released shortly.  Apologies.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
I wouldn’t risk it.  Set net_compresspackets 0 now, and get the update when it 
becomes available in an hour or so.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Friday, May 17, 2013 11:53 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build

Ah Linux only?

Sent from my iPhone 5

On May 17, 2013, at 11:51 AM, Cody Woodson 
xxwoodyman123...@sbcglobal.netmailto:xxwoodyman123...@sbcglobal.net wrote:
Eh its not right away.  Mine was full 24/24 and crashed about 5 minutes after 
start up

Sent from my iPhone

On May 17, 2013, at 11:48 AM, Kyle Sanderson 
kyle.l...@gmail.commailto:kyle.l...@gmail.com wrote:

You will most likely crash the moment you have a player join...

Thanks,
Kyle.
On 17 May 2013 11:46, DontWannaName! 
ad...@topnotchclan.commailto:ad...@topnotchclan.com wrote:
How bad is the bug?

Sent from my iPhone 5

On May 17, 2013, at 11:42 AM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:

 There is a bug in the update we just released.



 Setting net_compresspackets to 0 is a workaround.



 We'll have a new update released shortly.  Apologies.

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Peter Jerde
Most definitely Windows as well. :\

 - Peter

On May 17, 2013, at 13:56 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:

 I wouldn’t risk it.  Set net_compresspackets 0 now, and get the update when 
 it becomes available in an hour or so.
  
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Friday, May 17, 2013 11:53 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build
  
 Ah Linux only? 
 
 Sent from my iPhone 5
 
 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net 
 wrote:
 
 Eh its not right away.  Mine was full 24/24 and crashed about 5 minutes after 
 start up
 
 Sent from my iPhone
 
 On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
 
 You will most likely crash the moment you have a player join...
 
 Thanks,
 Kyle.
 
 On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote:
 How bad is the bug?
 
 Sent from my iPhone 5
 
 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com 
 wrote:
 
  There is a bug in the update we just released.
 
 
 
  Setting net_compresspackets to 0 is a workaround.
 
 
 
  We'll have a new update released shortly.  Apologies.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Cody Woodson
Windows for me

Sent from my iPhone

On May 17, 2013, at 11:52 AM, DontWannaName! ad...@topnotchclan.com wrote:

 Ah Linux only? 
 
 Sent from my iPhone 5
 
 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net 
 wrote:
 
 Eh its not right away.  Mine was full 24/24 and crashed about 5 minutes 
 after start up
 
 Sent from my iPhone
 
 On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
 
 You will most likely crash the moment you have a player join...
 
 Thanks,
 Kyle.
 
 On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote:
 How bad is the bug?
 
 Sent from my iPhone 5
 
 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com 
 wrote:
 
  There is a bug in the update we just released.
 
 
 
  Setting net_compresspackets to 0 is a workaround.
 
 
 
  We'll have a new update released shortly.  Apologies.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Seyhan AKDENIZ
Linux (Centos 5.8) for me. I set net_compresspackets 0 and no more crash.

From: xxwoodyman123...@sbcglobal.net
Date: Fri, 17 May 2013 12:32:04 -0700
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build

Windows for me

Sent from my iPhone
On May 17, 2013, at 11:52 AM, DontWannaName! ad...@topnotchclan.com wrote:

Ah Linux only? 

Sent from my iPhone 5
On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net 
wrote:

Eh its not right away.  Mine was full 24/24 and crashed about 5 minutes after 
start up

Sent from my iPhone
On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

You will most likely crash the moment you have a player join...
Thanks,

Kyle.
On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote:

How bad is the bug?



Sent from my iPhone 5



On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:



 There is a bug in the update we just released.







 Setting net_compresspackets to 0 is a workaround.







 We'll have a new update released shortly.  Apologies.



 ___

 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___

To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] hlds Digest, Vol 26, Issue 92

2013-05-17 Thread ElitePowered .
, 2013, at 11:42 AM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:
 
   There is a bug in the update we just released.
  
  
  
   Setting net_compresspackets to 0 is a workaround.
  
  
  
   We'll have a new update released shortly.  Apologies.
  
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 -- next part --
 An HTML attachment was scrubbed...
 URL: 
 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130517/b0c1613a/attachment-0001.html
 

 --

 Message: 3
 Date: Fri, 17 May 2013 19:38:39 +
 From: Seyhan AKDENIZ s_akde...@hotmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build
 Message-ID: dub118-w275ea4094322f66589cd7f95...@phx.gbl
 Content-Type: text/plain; charset=cp1254

 Linux (Centos 5.8) for me. I set net_compresspackets 0 and no more crash.

 From: xxwoodyman123...@sbcglobal.net
 Date: Fri, 17 May 2013 12:32:04 -0700
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build

 Windows for me

 Sent from my iPhone
 On May 17, 2013, at 11:52 AM, DontWannaName! ad...@topnotchclan.com
 wrote:

 Ah Linux only?

 Sent from my iPhone 5
 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net
 wrote:

 Eh its not right away.  Mine was full 24/24 and crashed about 5 minutes
 after start up

 Sent from my iPhone
 On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

 You will most likely crash the moment you have a player join...
 Thanks,

 Kyle.
 On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote:

 How bad is the bug?



 Sent from my iPhone 5



 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:



  There is a bug in the update we just released.

 

 

 

  Setting net_compresspackets to 0 is a workaround.

 

 

 

  We'll have a new update released shortly.  Apologies.

 

  ___

  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:

  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



 ___

 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 -- next part --
 An HTML attachment was scrubbed...
 URL: 
 https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130517/e0a28c49/attachment-0001.html
 

 --

 Message: 4
 Date: Fri, 17 May 2013 21:39:42 +0200
 From: Cu Valve Steam crunde...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build
 Message-ID: 5196877e.1070...@gmail.com
 Content-Type: text/plain; charset=iso-8859-1; Format=flowed

 Linux (Centos 6.2) For my

 El 17/05/2013 21:38, Seyhan AKDENIZ escribi?:
  Linux (Centos 5.8) for me. I set net_compresspackets 0 and no more
  crash

Re: [hlds] hlds Digest, Vol 26, Issue 92

2013-05-17 Thread ics
 -0700
From: Cody Woodson xxwoodyman123...@sbcglobal.net
mailto:xxwoodyman123...@sbcglobal.net
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build
Message-ID: ce9e9be4-1198-478a-b6d5-b8c3dc693...@sbcglobal.net
mailto:ce9e9be4-1198-478a-b6d5-b8c3dc693...@sbcglobal.net
Content-Type: text/plain; charset=us-ascii

Windows for me

Sent from my iPhone

On May 17, 2013, at 11:52 AM, DontWannaName!
ad...@topnotchclan.com mailto:ad...@topnotchclan.com wrote:

 Ah Linux only?

 Sent from my iPhone 5

 On May 17, 2013, at 11:51 AM, Cody Woodson
xxwoodyman123...@sbcglobal.net
mailto:xxwoodyman123...@sbcglobal.net wrote:

 Eh its not right away.  Mine was full 24/24 and crashed about 5
minutes after start up

 Sent from my iPhone

 On May 17, 2013, at 11:48 AM, Kyle Sanderson
kyle.l...@gmail.com mailto:kyle.l...@gmail.com wrote:

 You will most likely crash the moment you have a player join...

 Thanks,
 Kyle.

 On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com
mailto:ad...@topnotchclan.com wrote:
 How bad is the bug?

 Sent from my iPhone 5

 On May 17, 2013, at 11:42 AM, Fletcher Dunn
fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com
wrote:

  There is a bug in the update we just released.
 
 
 
  Setting net_compresspackets to 0 is a workaround.
 
 
 
  We'll have a new update released shortly.  Apologies.
 
  ___
  To unsubscribe, edit your list preferences, or view the
list archives, please visit:
 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
-- next part --
An HTML attachment was scrubbed...
URL:

https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130517/b0c1613a/attachment-0001.html

--

Message: 3
Date: Fri, 17 May 2013 19:38:39 +
From: Seyhan AKDENIZ s_akde...@hotmail.com
mailto:s_akde...@hotmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build
Message-ID: dub118-w275ea4094322f66589cd7f95...@phx.gbl
Content-Type: text/plain; charset=cp1254

Linux (Centos 5.8) for me. I set net_compresspackets 0 and no
more crash.

From: xxwoodyman123...@sbcglobal.net
mailto:xxwoodyman123...@sbcglobal.net
Date: Fri, 17 May 2013 12:32:04 -0700
To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build

Windows for me

Sent from my iPhone
On May 17, 2013, at 11:52 AM, DontWannaName!
ad...@topnotchclan.com mailto:ad...@topnotchclan.com wrote:

Ah Linux only?

Sent from my iPhone 5
On May 17, 2013, at 11:51 AM, Cody Woodson
xxwoodyman123...@sbcglobal.net
mailto:xxwoodyman123...@sbcglobal.net wrote:

Eh its not right away.  Mine was full 24/24 and crashed about 5
minutes after start up

Sent from my iPhone
On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com
mailto:kyle.l...@gmail.com wrote:

You will most likely crash the moment you have a player join...
Thanks,

Kyle.
On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com
mailto:ad...@topnotchclan.com wrote:

How bad is the bug?



Sent from my iPhone 5



On May 17, 2013, at 11:42 AM, Fletcher Dunn
fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com
wrote:



 There is a bug in the update we just released.







 Setting net_compresspackets to 0 is a workaround.







 We'll have a new update released shortly.  Apologies

[hlds] net_splitpacket_maxrate solved my choke problems

2013-05-17 Thread Peter Jerde
So for a long time I've had occasional bits of server choke on my servers, even 
though I have my rate cranked up to 10. I never actually saw the receive 
rate in net_graph go above 30k... anything that generated more than that would 
lead to choke. This got MUCH worse with the latest update and having 
net_compresspackets 0.

So I poked around other net_ cvars, and found:

net_splitpacket_maxrate : Max bytes per second when queueing splitpacket chunks

...which was set to its default of 15000. Changing that to 10 (matching our 
max_rate) COMPLETELY eliminated all choke for me.


YMMV, but it made a huge difference for me. (Windows 2008 server, Mac client)

 - Peter
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] net_splitpacket_maxrate solved my choke problems

2013-05-17 Thread Kyle Sanderson
We're been running with 75000 this whole time. Maybe we should bump it up
again.

Thanks,
Kyle.


On Fri, May 17, 2013 at 1:14 PM, Peter Jerde peter-h...@jerde.net wrote:

 So for a long time I've had occasional bits of server choke on my servers,
 even though I have my rate cranked up to 10. I never actually saw the
 receive rate in net_graph go above 30k... anything that generated more than
 that would lead to choke. This got MUCH worse with the latest update and
 having net_compresspackets 0.

 So I poked around other net_ cvars, and found:

 net_splitpacket_maxrate : Max bytes per second when queueing splitpacket
 chunks

 ...which was set to its default of 15000. Changing that to 10
 (matching our max_rate) COMPLETELY eliminated all choke for me.


 YMMV, but it made a huge difference for me. (Windows 2008 server, Mac
 client)

  - Peter
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] net_splitpacket_maxrate solved my choke problems

2013-05-17 Thread D Bauhmz
If you run 32 player servers try tinkering with net_splitrate as well. We
were having a lot of issues until modifying that.


On Fri, May 17, 2013 at 4:15 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 We're been running with 75000 this whole time. Maybe we should bump it up
 again.

 Thanks,
 Kyle.


 On Fri, May 17, 2013 at 1:14 PM, Peter Jerde peter-h...@jerde.net wrote:

 So for a long time I've had occasional bits of server choke on my
 servers, even though I have my rate cranked up to 10. I never actually
 saw the receive rate in net_graph go above 30k... anything that generated
 more than that would lead to choke. This got MUCH worse with the latest
 update and having net_compresspackets 0.

 So I poked around other net_ cvars, and found:

 net_splitpacket_maxrate : Max bytes per second when queueing splitpacket
 chunks

 ...which was set to its default of 15000. Changing that to 10
 (matching our max_rate) COMPLETELY eliminated all choke for me.


 YMMV, but it made a huge difference for me. (Windows 2008 server, Mac
 client)

  - Peter
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
Question on creating a bat file to update my dedicated server :

steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update
740 validate +quit

Do i need to use the force install part?

I am thinking this should work?

steamcmd +login anonymous +app_update 232250 validate +quit





On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Ah, I had only checked for the existence of sv_compressfragments.

 For what it's worth in my test of the prerelease build, the default
 convars didn't help to alleviate any issues. Only after I set
 sv_compressfragments to 0 did I see a visible improvement in performance.
 In fact the long frames had virtually disappeared other than the occasional
 one, but it performed much better than before.

 Hopefully the new compression scheme will be performant enough to not
 require disabling entirely.


 On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 sv_compressstringtablebaselines should still be present in this build,
 and it is defaulted to false.  The baselines are not compressed at that
 stage, instead we just compress them if desired like any other network data
 at either the fragment or packet stage.

 You might try adjusting this convar and see if it makes any difference.
  In my tests it did not, but I would be interested in any real world data
 on that question.

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
 Sent: Friday, May 17, 2013 11:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update released

 Great, thanks Fletch!
 Will definitely be on the lookout for any perf issues with these changes.

 On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn 
 fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
 A note regarding the CPU spikes:

 I would encourage server operators to revert any changes made to disable
 compression, set all such convars to their default values, and re-evaluate
 performance and bandwidth.  I believe that the switch to a realtime
 compression library will fix the CPU spikes while getting the reduction in
 bandwidth that the compression was intended to  achieve.

 The sv_compressfragments convar has been removed.  You can get the same
 functionality simply by setting net_compresspackets_minsize to a large
 value.

 You might experiment with net_compresspackets_minsize to see if a larger
 or smaller value drastically effects performance and bandwidth.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, May 17, 2013 11:09 AM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.commailto:
 hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2 update released

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below.

 -Eric

 ==

 Source Engine Changes
 - Fixed server CPU spikes caused by compression of string tables and
 packets.
 - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
 convars for investigating server performance
 - net_compresspackets_minsize default value increased to 1024.  This
 convar now also determines the threshold to determine when a fragment
 (logical game network message, before being broken up into network packets)
 is compressed.
 - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
 vprof_dump_spikes and vprof_dump_oninterval to reduce output

 Team Fortress 2
 - Added the Robotic Boogaloo community update:
 http://www.teamfortress.com/roboticboogaloo/
 - Fixed a chat exploit that would cause other clients to timeout from
 dedicated servers
 - Updated the Mann Co. Store
- Added RoboCrate Keys
- Added A Random RoboKey Gift
- Added Pile of RoboKey Gifts
- Backpack Expanders on sale at 80% off
 - Updated the localization files


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
looks to be working...


On Fri, May 17, 2013 at 4:48 PM, Albert Davis davis.alb...@gmail.comwrote:

 Question on creating a bat file to update my dedicated server :

 steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 
 validate +quit

 Do i need to use the force install part?

 I am thinking this should work?

 steamcmd +login anonymous +app_update 232250 validate +quit





 On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Ah, I had only checked for the existence of sv_compressfragments.

 For what it's worth in my test of the prerelease build, the default
 convars didn't help to alleviate any issues. Only after I set
 sv_compressfragments to 0 did I see a visible improvement in performance.
 In fact the long frames had virtually disappeared other than the occasional
 one, but it performed much better than before.

 Hopefully the new compression scheme will be performant enough to not
 require disabling entirely.


 On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 sv_compressstringtablebaselines should still be present in this build,
 and it is defaulted to false.  The baselines are not compressed at that
 stage, instead we just compress them if desired like any other network data
 at either the fragment or packet stage.

 You might try adjusting this convar and see if it makes any difference.
  In my tests it did not, but I would be interested in any real world data
 on that question.

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
 Sent: Friday, May 17, 2013 11:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update released

 Great, thanks Fletch!
 Will definitely be on the lookout for any perf issues with these changes.

 On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn 
 fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
 A note regarding the CPU spikes:

 I would encourage server operators to revert any changes made to disable
 compression, set all such convars to their default values, and re-evaluate
 performance and bandwidth.  I believe that the switch to a realtime
 compression library will fix the CPU spikes while getting the reduction in
 bandwidth that the compression was intended to  achieve.

 The sv_compressfragments convar has been removed.  You can get the same
 functionality simply by setting net_compresspackets_minsize to a large
 value.

 You might experiment with net_compresspackets_minsize to see if a larger
 or smaller value drastically effects performance and bandwidth.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, May 17, 2013 11:09 AM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.commailto:
 hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2 update released

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below.

 -Eric

 ==

 Source Engine Changes
 - Fixed server CPU spikes caused by compression of string tables and
 packets.
 - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
 convars for investigating server performance
 - net_compresspackets_minsize default value increased to 1024.  This
 convar now also determines the threshold to determine when a fragment
 (logical game network message, before being broken up into network packets)
 is compressed.
 - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
 vprof_dump_spikes and vprof_dump_oninterval to reduce output

 Team Fortress 2
 - Added the Robotic Boogaloo community update:
 http://www.teamfortress.com/roboticboogaloo/
 - Fixed a chat exploit that would cause other clients to timeout from
 dedicated servers
 - Updated the Mann Co. Store
- Added RoboCrate Keys
- Added A Random RoboKey Gift
- Added Pile of RoboKey Gifts
- Backpack Expanders on sale at 80% off
 - Updated the localization files


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



 ___
 To unsubscribe, edit 

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Albert Davis
no, it didn't...grrr



On Fri, May 17, 2013 at 4:53 PM, Albert Davis davis.alb...@gmail.comwrote:

 looks to be working...


 On Fri, May 17, 2013 at 4:48 PM, Albert Davis davis.alb...@gmail.comwrote:

 Question on creating a bat file to update my dedicated server :

 steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 
 validate +quit


 Do i need to use the force install part?

 I am thinking this should work?

 steamcmd +login anonymous +app_update 232250 validate +quit





 On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker voidedwea...@gmail.comwrote:

 Ah, I had only checked for the existence of sv_compressfragments.

 For what it's worth in my test of the prerelease build, the default
 convars didn't help to alleviate any issues. Only after I set
 sv_compressfragments to 0 did I see a visible improvement in performance.
 In fact the long frames had virtually disappeared other than the occasional
 one, but it performed much better than before.

 Hopefully the new compression scheme will be performant enough to not
 require disabling entirely.


 On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 sv_compressstringtablebaselines should still be present in this build,
 and it is defaulted to false.  The baselines are not compressed at that
 stage, instead we just compress them if desired like any other network data
 at either the fragment or packet stage.

 You might try adjusting this convar and see if it makes any difference.
  In my tests it did not, but I would be interested in any real world data
 on that question.

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
 Sent: Friday, May 17, 2013 11:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update released

 Great, thanks Fletch!
 Will definitely be on the lookout for any perf issues with these
 changes.

 On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn 
 fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
 A note regarding the CPU spikes:

 I would encourage server operators to revert any changes made to
 disable compression, set all such convars to their default values, and
 re-evaluate performance and bandwidth.  I believe that the switch to a
 realtime compression library will fix the CPU spikes while getting the
 reduction in bandwidth that the compression was intended to  achieve.

 The sv_compressfragments convar has been removed.  You can get the same
 functionality simply by setting net_compresspackets_minsize to a large
 value.

 You might experiment with net_compresspackets_minsize to see if a
 larger or smaller value drastically effects performance and bandwidth.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, May 17, 2013 11:09 AM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.com
 mailto:hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2 update released

 We've released a mandatory update for Team Fortress 2. The notes for
 the update are below.

 -Eric

 ==

 Source Engine Changes
 - Fixed server CPU spikes caused by compression of string tables and
 packets.
 - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
 convars for investigating server performance
 - net_compresspackets_minsize default value increased to 1024.  This
 convar now also determines the threshold to determine when a fragment
 (logical game network message, before being broken up into network packets)
 is compressed.
 - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
 vprof_dump_spikes and vprof_dump_oninterval to reduce output

 Team Fortress 2
 - Added the Robotic Boogaloo community update:
 http://www.teamfortress.com/roboticboogaloo/
 - Fixed a chat exploit that would cause other clients to timeout from
 dedicated servers
 - Updated the Mann Co. Store
- Added RoboCrate Keys
- Added A Random RoboKey Gift
- Added Pile of RoboKey Gifts
- Backpack Expanders on sale at 80% off
 - Updated the localization files


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 

Re: [hlds] Mandatory update 1765266 for TF2 released

2013-05-17 Thread Saint K .
MVM mode is well bugged.

Sentry busters keep spawning like mad, teleports destroy at round end, zappers 
get attached which can't be removed, etc.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
[fletch...@valvesoftware.com]
Sent: 17 May 2013 22:58
To: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] Mandatory update 1765266 for TF2 released

We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

==

Source Engine Changes
- Fixed server crash in packet compression

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Prerelease updates available for HL2:DM, DoD:S, and CS:S

2013-05-17 Thread Fletcher Dunn
Updates are available in the prerelease betas of HL2:DM, DoD:S, and CS:S.

These changes bring the Source engine up-to-date date with the latest TF2 
release.  In particular, it includes the optimization to the network 
compression.

Because of the change to the compression algorithm, the PatchVersion was 
updated (this will be a mandatory update), and the prerelease server and 
client are not compatible with the main branch server and client.

The client also includes all the SDK tools.  (It will no longer be necessary to 
opt into the sdktools_beta branch.)

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Prerelease updates available for HL2:DM, DoD:S, and CS:S

2013-05-17 Thread big john
By include sdk tools does that include tf2?

I would really like to get my hands on  working compilers
On May 17, 2013 6:01 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

  Updates are available in the “prerelease” betas of HL2:DM, DoD:S, and
 CS:S.

 ** **

 These changes bring the Source engine up-to-date date with the latest TF2
 release.  In particular, it includes the optimization to the network
 compression.

 ** **

 Because of the change to the compression algorithm, the PatchVersion was
 updated (this will be a “mandatory update”), and the prerelease server and
 client are not compatible with the main branch server and client.

 ** **

 The client also includes all the SDK tools.  (It will no longer be
 necessary to opt into the sdktools_beta branch.)

 ** **

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Required Rising Storm Beta Update Imminent

2013-05-17 Thread John Gibson
A Required update for the Rising Storm beta will be released shortly.
Please update your servers to remain compatible with the game client. Also,
we apologize for updating late on a Friday night. One of the maps (Iwo
Jima) was essentially broken by the last beta update. We did not want to
leave it broken all weekend. Here is a partial changelog:

Code:

   - Iwo Jima fix for a condition that could cause the Satchel Objectives
   not to progress
   - BAR not able to shoot right away after ironsights
   - Fixed some spots where cover was difficult to lock onto
   - Fixed firefight teamkills giving wrong number of points
   - Fixed rising storm stats being disabled for some players in the beta
   - Fixed death sounds when a player leaves the server
   - Fixed the M12 shotgun firing slower when using manual bolting


Maps:
Guadal Canal

   - Built on Production Lighting
   - Minor Bug Fixes


Hanto

   - Built on Production Lighting
   - Minor Bug Fixes


Iwo Jima

   - Built on Production Lighting
   - Minor Bug Fixes


Kwajalein

   - Built on Production Lighting
   - Minor Bug Fixes


Peleliu

   - Built on Production Lighting
   - Minor Bug Fixes


Saipan

   - Built on Production Lighting
   - Minor Bug Fixes

Thanks,

John
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Required Rising Storm Beta Update Imminent

2013-05-17 Thread John Gibson
And this server update is now live!

On Fri, May 17, 2013 at 7:10 PM, John Gibson
j...@tripwireinteractive.comwrote:

 A Required update for the Rising Storm beta will be released shortly.
 Please update your servers to remain compatible with the game client. Also,
 we apologize for updating late on a Friday night. One of the maps (Iwo
 Jima) was essentially broken by the last beta update. We did not want to
 leave it broken all weekend. Here is a partial changelog:

 Code:

- Iwo Jima fix for a condition that could cause the Satchel Objectives
not to progress
- BAR not able to shoot right away after ironsights
- Fixed some spots where cover was difficult to lock onto
- Fixed firefight teamkills giving wrong number of points
- Fixed rising storm stats being disabled for some players in the beta
- Fixed death sounds when a player leaves the server
- Fixed the M12 shotgun firing slower when using manual bolting


 Maps:
 Guadal Canal

- Built on Production Lighting
- Minor Bug Fixes


 Hanto

- Built on Production Lighting
- Minor Bug Fixes


 Iwo Jima

- Built on Production Lighting
- Minor Bug Fixes


 Kwajalein

- Built on Production Lighting
- Minor Bug Fixes


 Peleliu

- Built on Production Lighting
- Minor Bug Fixes


 Saipan

- Built on Production Lighting
- Minor Bug Fixes

 Thanks,

 John

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds