[hlds] Mandatory TF2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Did you fix the hammer compilers? On May 17, 2013 2:09 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes while getting the reduction in bandwidth that the compression was intended to achieve. The sv_compressfragments convar has been removed. You can get the same functionality simply by setting net_compresspackets_minsize to a large value. You might experiment with net_compresspackets_minsize to see if a larger or smaller value drastically effects performance and bandwidth. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, May 17, 2013 11:09 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I notice that the sv_compressfragments and sv_compressstringtablebaselines convars that were present in the prerelease branch have been removed. Does the functionality of net_compresspackets_minsize replace both of them? i.e: can the minsize convar be cranked up to a large value to prevent compression for both types of packets entirely? Alternatively, has a different*—*less expensive*—*compression scheme been introduced to fix the CPU spikes? Thanks! On Fri, May 17, 2013 at 1:13 PM, big john brewskii...@gmail.com wrote: Did you fix the hammer compilers? On May 17, 2013 2:09 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes while getting the reduction in bandwidth that the compression was intended to achieve. The sv_compressfragments convar has been removed. You can get the same functionality simply by setting net_compresspackets_minsize to a large value. You might experiment with net_compresspackets_minsize to see if a larger or smaller value drastically effects performance and bandwidth. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, May 17, 2013 11:09 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
sv_compressstringtablebaselines should still be present in this build, and it is defaulted to false. The baselines are not compressed at that stage, instead we just compress them if desired like any other network data at either the fragment or packet stage. You might try adjusting this convar and see if it makes any difference. In my tests it did not, but I would be interested in any real world data on that question. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Friday, May 17, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes while getting the reduction in bandwidth that the compression was intended to achieve. The sv_compressfragments convar has been removed. You can get the same functionality simply by setting net_compresspackets_minsize to a large value. You might experiment with net_compresspackets_minsize to see if a larger or smaller value drastically effects performance and bandwidth. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, May 17, 2013 11:09 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mandatory TF2 update released
Ah, I had only checked for the existence of sv_compressfragments. For what it's worth in my test of the prerelease build, the default convars didn't help to alleviate any issues. Only after I set sv_compressfragments to 0 did I see a visible improvement in performance. In fact the long frames had virtually disappeared other than the occasional one, but it performed much better than before. Hopefully the new compression scheme will be performant enough to not require disabling entirely. On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: sv_compressstringtablebaselines should still be present in this build, and it is defaulted to false. The baselines are not compressed at that stage, instead we just compress them if desired like any other network data at either the fragment or packet stage. You might try adjusting this convar and see if it makes any difference. In my tests it did not, but I would be interested in any real world data on that question. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Friday, May 17, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes while getting the reduction in bandwidth that the compression was intended to achieve. The sv_compressfragments convar has been removed. You can get the same functionality simply by setting net_compresspackets_minsize to a large value. You might experiment with net_compresspackets_minsize to see if a larger or smaller value drastically effects performance and bandwidth. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, May 17, 2013 11:09 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.commailto: hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Server crash bug in latest build
There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
my servers are fine, some of them have over 20 players On Fri, May 17, 2013 at 2:48 PM, Kyle Sanderson kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
Buffer overflow if packet size is in a certain range, leading to server crash. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, May 17, 2013 11:46 AM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
Was actually relieved to see this, heh. Servers went down and up in IRC and I first thought it was just our servers restarting themselves after losing Quickplay. Glad it wasn't just us. On Fri, May 17, 2013 at 2:52 PM, DontWannaName! ad...@topnotchclan.comwrote: Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
I wouldn’t risk it. Set net_compresspackets 0 now, and get the update when it becomes available in an hour or so. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, May 17, 2013 11:53 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.netmailto:xxwoodyman123...@sbcglobal.net wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.commailto:kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.commailto:ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
Most definitely Windows as well. :\ - Peter On May 17, 2013, at 13:56 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I wouldn’t risk it. Set net_compresspackets 0 now, and get the update when it becomes available in an hour or so. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, May 17, 2013 11:53 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
Windows for me Sent from my iPhone On May 17, 2013, at 11:52 AM, DontWannaName! ad...@topnotchclan.com wrote: Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Server crash bug in latest build
Linux (Centos 5.8) for me. I set net_compresspackets 0 and no more crash. From: xxwoodyman123...@sbcglobal.net Date: Fri, 17 May 2013 12:32:04 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Windows for me Sent from my iPhone On May 17, 2013, at 11:52 AM, DontWannaName! ad...@topnotchclan.com wrote: Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 26, Issue 92
, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130517/b0c1613a/attachment-0001.html -- Message: 3 Date: Fri, 17 May 2013 19:38:39 + From: Seyhan AKDENIZ s_akde...@hotmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Message-ID: dub118-w275ea4094322f66589cd7f95...@phx.gbl Content-Type: text/plain; charset=cp1254 Linux (Centos 5.8) for me. I set net_compresspackets 0 and no more crash. From: xxwoodyman123...@sbcglobal.net Date: Fri, 17 May 2013 12:32:04 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Windows for me Sent from my iPhone On May 17, 2013, at 11:52 AM, DontWannaName! ad...@topnotchclan.com wrote: Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130517/e0a28c49/attachment-0001.html -- Message: 4 Date: Fri, 17 May 2013 21:39:42 +0200 From: Cu Valve Steam crunde...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Message-ID: 5196877e.1070...@gmail.com Content-Type: text/plain; charset=iso-8859-1; Format=flowed Linux (Centos 6.2) For my El 17/05/2013 21:38, Seyhan AKDENIZ escribi?: Linux (Centos 5.8) for me. I set net_compresspackets 0 and no more crash
Re: [hlds] hlds Digest, Vol 26, Issue 92
-0700 From: Cody Woodson xxwoodyman123...@sbcglobal.net mailto:xxwoodyman123...@sbcglobal.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Message-ID: ce9e9be4-1198-478a-b6d5-b8c3dc693...@sbcglobal.net mailto:ce9e9be4-1198-478a-b6d5-b8c3dc693...@sbcglobal.net Content-Type: text/plain; charset=us-ascii Windows for me Sent from my iPhone On May 17, 2013, at 11:52 AM, DontWannaName! ad...@topnotchclan.com mailto:ad...@topnotchclan.com wrote: Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net mailto:xxwoodyman123...@sbcglobal.net wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com mailto:kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com mailto:ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130517/b0c1613a/attachment-0001.html -- Message: 3 Date: Fri, 17 May 2013 19:38:39 + From: Seyhan AKDENIZ s_akde...@hotmail.com mailto:s_akde...@hotmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Message-ID: dub118-w275ea4094322f66589cd7f95...@phx.gbl Content-Type: text/plain; charset=cp1254 Linux (Centos 5.8) for me. I set net_compresspackets 0 and no more crash. From: xxwoodyman123...@sbcglobal.net mailto:xxwoodyman123...@sbcglobal.net Date: Fri, 17 May 2013 12:32:04 -0700 To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Server crash bug in latest build Windows for me Sent from my iPhone On May 17, 2013, at 11:52 AM, DontWannaName! ad...@topnotchclan.com mailto:ad...@topnotchclan.com wrote: Ah Linux only? Sent from my iPhone 5 On May 17, 2013, at 11:51 AM, Cody Woodson xxwoodyman123...@sbcglobal.net mailto:xxwoodyman123...@sbcglobal.net wrote: Eh its not right away. Mine was full 24/24 and crashed about 5 minutes after start up Sent from my iPhone On May 17, 2013, at 11:48 AM, Kyle Sanderson kyle.l...@gmail.com mailto:kyle.l...@gmail.com wrote: You will most likely crash the moment you have a player join... Thanks, Kyle. On 17 May 2013 11:46, DontWannaName! ad...@topnotchclan.com mailto:ad...@topnotchclan.com wrote: How bad is the bug? Sent from my iPhone 5 On May 17, 2013, at 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies
[hlds] net_splitpacket_maxrate solved my choke problems
So for a long time I've had occasional bits of server choke on my servers, even though I have my rate cranked up to 10. I never actually saw the receive rate in net_graph go above 30k... anything that generated more than that would lead to choke. This got MUCH worse with the latest update and having net_compresspackets 0. So I poked around other net_ cvars, and found: net_splitpacket_maxrate : Max bytes per second when queueing splitpacket chunks ...which was set to its default of 15000. Changing that to 10 (matching our max_rate) COMPLETELY eliminated all choke for me. YMMV, but it made a huge difference for me. (Windows 2008 server, Mac client) - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate solved my choke problems
We're been running with 75000 this whole time. Maybe we should bump it up again. Thanks, Kyle. On Fri, May 17, 2013 at 1:14 PM, Peter Jerde peter-h...@jerde.net wrote: So for a long time I've had occasional bits of server choke on my servers, even though I have my rate cranked up to 10. I never actually saw the receive rate in net_graph go above 30k... anything that generated more than that would lead to choke. This got MUCH worse with the latest update and having net_compresspackets 0. So I poked around other net_ cvars, and found: net_splitpacket_maxrate : Max bytes per second when queueing splitpacket chunks ...which was set to its default of 15000. Changing that to 10 (matching our max_rate) COMPLETELY eliminated all choke for me. YMMV, but it made a huge difference for me. (Windows 2008 server, Mac client) - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate solved my choke problems
If you run 32 player servers try tinkering with net_splitrate as well. We were having a lot of issues until modifying that. On Fri, May 17, 2013 at 4:15 PM, Kyle Sanderson kyle.l...@gmail.com wrote: We're been running with 75000 this whole time. Maybe we should bump it up again. Thanks, Kyle. On Fri, May 17, 2013 at 1:14 PM, Peter Jerde peter-h...@jerde.net wrote: So for a long time I've had occasional bits of server choke on my servers, even though I have my rate cranked up to 10. I never actually saw the receive rate in net_graph go above 30k... anything that generated more than that would lead to choke. This got MUCH worse with the latest update and having net_compresspackets 0. So I poked around other net_ cvars, and found: net_splitpacket_maxrate : Max bytes per second when queueing splitpacket chunks ...which was set to its default of 15000. Changing that to 10 (matching our max_rate) COMPLETELY eliminated all choke for me. YMMV, but it made a huge difference for me. (Windows 2008 server, Mac client) - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Mandatory TF2 update released
Question on creating a bat file to update my dedicated server : steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 validate +quit Do i need to use the force install part? I am thinking this should work? steamcmd +login anonymous +app_update 232250 validate +quit On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker voidedwea...@gmail.comwrote: Ah, I had only checked for the existence of sv_compressfragments. For what it's worth in my test of the prerelease build, the default convars didn't help to alleviate any issues. Only after I set sv_compressfragments to 0 did I see a visible improvement in performance. In fact the long frames had virtually disappeared other than the occasional one, but it performed much better than before. Hopefully the new compression scheme will be performant enough to not require disabling entirely. On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: sv_compressstringtablebaselines should still be present in this build, and it is defaulted to false. The baselines are not compressed at that stage, instead we just compress them if desired like any other network data at either the fragment or packet stage. You might try adjusting this convar and see if it makes any difference. In my tests it did not, but I would be interested in any real world data on that question. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Friday, May 17, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes while getting the reduction in bandwidth that the compression was intended to achieve. The sv_compressfragments convar has been removed. You can get the same functionality simply by setting net_compresspackets_minsize to a large value. You might experiment with net_compresspackets_minsize to see if a larger or smaller value drastically effects performance and bandwidth. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, May 17, 2013 11:09 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.commailto: hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [hlds_linux] Mandatory TF2 update released
looks to be working... On Fri, May 17, 2013 at 4:48 PM, Albert Davis davis.alb...@gmail.comwrote: Question on creating a bat file to update my dedicated server : steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 validate +quit Do i need to use the force install part? I am thinking this should work? steamcmd +login anonymous +app_update 232250 validate +quit On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker voidedwea...@gmail.comwrote: Ah, I had only checked for the existence of sv_compressfragments. For what it's worth in my test of the prerelease build, the default convars didn't help to alleviate any issues. Only after I set sv_compressfragments to 0 did I see a visible improvement in performance. In fact the long frames had virtually disappeared other than the occasional one, but it performed much better than before. Hopefully the new compression scheme will be performant enough to not require disabling entirely. On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: sv_compressstringtablebaselines should still be present in this build, and it is defaulted to false. The baselines are not compressed at that stage, instead we just compress them if desired like any other network data at either the fragment or packet stage. You might try adjusting this convar and see if it makes any difference. In my tests it did not, but I would be interested in any real world data on that question. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Friday, May 17, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes while getting the reduction in bandwidth that the compression was intended to achieve. The sv_compressfragments convar has been removed. You can get the same functionality simply by setting net_compresspackets_minsize to a large value. You might experiment with net_compresspackets_minsize to see if a larger or smaller value drastically effects performance and bandwidth. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, May 17, 2013 11:09 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.commailto: hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit
Re: [hlds] [hlds_linux] Mandatory TF2 update released
no, it didn't...grrr On Fri, May 17, 2013 at 4:53 PM, Albert Davis davis.alb...@gmail.comwrote: looks to be working... On Fri, May 17, 2013 at 4:48 PM, Albert Davis davis.alb...@gmail.comwrote: Question on creating a bat file to update my dedicated server : steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 validate +quit Do i need to use the force install part? I am thinking this should work? steamcmd +login anonymous +app_update 232250 validate +quit On Fri, May 17, 2013 at 2:34 PM, Ryan Stecker voidedwea...@gmail.comwrote: Ah, I had only checked for the existence of sv_compressfragments. For what it's worth in my test of the prerelease build, the default convars didn't help to alleviate any issues. Only after I set sv_compressfragments to 0 did I see a visible improvement in performance. In fact the long frames had virtually disappeared other than the occasional one, but it performed much better than before. Hopefully the new compression scheme will be performant enough to not require disabling entirely. On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: sv_compressstringtablebaselines should still be present in this build, and it is defaulted to false. The baselines are not compressed at that stage, instead we just compress them if desired like any other network data at either the fragment or packet stage. You might try adjusting this convar and see if it makes any difference. In my tests it did not, but I would be interested in any real world data on that question. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Friday, May 17, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes while getting the reduction in bandwidth that the compression was intended to achieve. The sv_compressfragments convar has been removed. You can get the same functionality simply by setting net_compresspackets_minsize to a large value. You might experiment with net_compresspackets_minsize to see if a larger or smaller value drastically effects performance and bandwidth. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, May 17, 2013 11:09 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com mailto:hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Mandatory update 1765266 for TF2 released
MVM mode is well bugged. Sentry busters keep spawning like mad, teleports destroy at round end, zappers get attached which can't be removed, etc. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 17 May 2013 22:58 To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Mandatory update 1765266 for TF2 released We've released a mandatory update for Team Fortress 2. The notes for the update are below. == Source Engine Changes - Fixed server crash in packet compression ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Prerelease updates available for HL2:DM, DoD:S, and CS:S
Updates are available in the prerelease betas of HL2:DM, DoD:S, and CS:S. These changes bring the Source engine up-to-date date with the latest TF2 release. In particular, it includes the optimization to the network compression. Because of the change to the compression algorithm, the PatchVersion was updated (this will be a mandatory update), and the prerelease server and client are not compatible with the main branch server and client. The client also includes all the SDK tools. (It will no longer be necessary to opt into the sdktools_beta branch.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Prerelease updates available for HL2:DM, DoD:S, and CS:S
By include sdk tools does that include tf2? I would really like to get my hands on working compilers On May 17, 2013 6:01 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Updates are available in the “prerelease” betas of HL2:DM, DoD:S, and CS:S. ** ** These changes bring the Source engine up-to-date date with the latest TF2 release. In particular, it includes the optimization to the network compression. ** ** Because of the change to the compression algorithm, the PatchVersion was updated (this will be a “mandatory update”), and the prerelease server and client are not compatible with the main branch server and client. ** ** The client also includes all the SDK tools. (It will no longer be necessary to opt into the sdktools_beta branch.) ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Required Rising Storm Beta Update Imminent
A Required update for the Rising Storm beta will be released shortly. Please update your servers to remain compatible with the game client. Also, we apologize for updating late on a Friday night. One of the maps (Iwo Jima) was essentially broken by the last beta update. We did not want to leave it broken all weekend. Here is a partial changelog: Code: - Iwo Jima fix for a condition that could cause the Satchel Objectives not to progress - BAR not able to shoot right away after ironsights - Fixed some spots where cover was difficult to lock onto - Fixed firefight teamkills giving wrong number of points - Fixed rising storm stats being disabled for some players in the beta - Fixed death sounds when a player leaves the server - Fixed the M12 shotgun firing slower when using manual bolting Maps: Guadal Canal - Built on Production Lighting - Minor Bug Fixes Hanto - Built on Production Lighting - Minor Bug Fixes Iwo Jima - Built on Production Lighting - Minor Bug Fixes Kwajalein - Built on Production Lighting - Minor Bug Fixes Peleliu - Built on Production Lighting - Minor Bug Fixes Saipan - Built on Production Lighting - Minor Bug Fixes Thanks, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Required Rising Storm Beta Update Imminent
And this server update is now live! On Fri, May 17, 2013 at 7:10 PM, John Gibson j...@tripwireinteractive.comwrote: A Required update for the Rising Storm beta will be released shortly. Please update your servers to remain compatible with the game client. Also, we apologize for updating late on a Friday night. One of the maps (Iwo Jima) was essentially broken by the last beta update. We did not want to leave it broken all weekend. Here is a partial changelog: Code: - Iwo Jima fix for a condition that could cause the Satchel Objectives not to progress - BAR not able to shoot right away after ironsights - Fixed some spots where cover was difficult to lock onto - Fixed firefight teamkills giving wrong number of points - Fixed rising storm stats being disabled for some players in the beta - Fixed death sounds when a player leaves the server - Fixed the M12 shotgun firing slower when using manual bolting Maps: Guadal Canal - Built on Production Lighting - Minor Bug Fixes Hanto - Built on Production Lighting - Minor Bug Fixes Iwo Jima - Built on Production Lighting - Minor Bug Fixes Kwajalein - Built on Production Lighting - Minor Bug Fixes Peleliu - Built on Production Lighting - Minor Bug Fixes Saipan - Built on Production Lighting - Minor Bug Fixes Thanks, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds