RE: [hlds] Re: Source Engine Beta Crashes

2007-01-15 Thread Alfred Reynolds
The console crash is now fixed, restarting Steam will pick it up. - Alfred Alfred Reynolds wrote: Thanks for the details, we will check it out. Pat wrote: In CS:S my game will crash to desktop whenever the auto complete activates in the console for cvars beginning with C. Also I noticed

RE: [hlds] Re: Source Engine Beta Crashes

2007-01-15 Thread Alfred Reynolds
The console crash is now fixed, restarting Steam will pick it up. - Alfred Alfred Reynolds wrote: Thanks for the details, we will check it out. Pat wrote: In CS:S my game will crash to desktop whenever the auto complete activates in the console for cvars beginning with C. Also I noticed

RE: [hlds] Re: Source Engine Beta Crashes

2007-01-13 Thread Alfred Reynolds
Thanks for the details, we will check it out. Pat wrote: In CS:S my game will crash to desktop whenever the auto complete activates in the console for cvars beginning with C. Also I noticed the fog bug found in the 8800 series has been partially fixed but still appears on objects just seems

[hlds] RE: [hlds_linux] Source Engine Beta Available

2007-01-12 Thread Alfred Reynolds
cl_interp has been removed and replaced with cl_interp_ratio. cl_interp_ratio sets the interpolation time to cl_interp_ratio/updateRate. Added sv_min_cl_interp_ratio (default: 1.0) and sv_max_client_interp_ratio (default: 2.0) to let the server bound interp settings. - Alfred Scott Pettit

[hlds] RE: [hlds_linux] Source Engine Beta Available

2007-01-12 Thread Alfred Reynolds
This beta is also available on the client side by running Steam with the same beta command, please feel free to test it also. Jason Ruymen wrote: A beta for the Source Engine has been released. To start a beta server, run hldsupdatetool with the command -beta scrmp0104. Current clients are

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Alfred Reynolds
Sssh Andrew, don't give it away. It isn't anything to do with the complexity of the answer required, the fact that it is a question that hasn't been answered before or that it happened to arrive just as I was checking the list (which happens a couple times day). Nah, couldn't be that. - Alfred

RE: [hlds] rcon address logging

2006-12-28 Thread Alfred Reynolds
We are adding a cvar so you can turn off rcon specific logging. - Alfred Ray wrote: Alfred, CAN WE PLEASE get a means to turn off the new RCON logging! At 07:04 AM 12/10/2006, you wrote: Valve, We really need a way to turn off either selectively by ip address, or totally the new

RE: [hlds] Re: VAC problems?

2006-12-16 Thread Alfred Reynolds
Make the list server turn off more often? Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Yeah I noticed Now we know what Alfred's next big project is :D On 12/17/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

RE: [hlds] Guest Passes - VAC and Purchase Bug

2006-12-16 Thread Alfred Reynolds
This is a side effect of the recent outage, things should clear up in the next couple of hours (everything is back online now, some clients have cached state that needs a restart to clear). - Alfred Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ]

RE: [hlds] RE valve guest passes

2006-12-14 Thread Alfred Reynolds
Please stop spamming the list. - Alfred kyle wrote: -- [ Picked text/plain from multipart/alternative ] Only someone who is really pathetic makes fun of spelling mistakes on the Internet. Can you run 6 or 7 racks of 9ball or shoot a under par round of golf. Have you been able to just

[hlds] Guest Passes Beta Invitation

2006-12-13 Thread Alfred Reynolds
Greetings, As many of you are likely aware Valve has just launched a closed beta of a new Steam feature called Guest Passes. The goal of Guest Passes is to enable users who currently own a multi-player game to easily share a temporary trial license with their friends who do not. This will enable

RE: [hlds] Guest pass and VAC

2006-12-12 Thread Alfred Reynolds
The guest account will be banned, the person that issued the invite will be unaffected. - Alfred Roman Hatsiev wrote: I just read about Guess Pass beta started on Steam (More details here: http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std _adp.php?p_faqid=549 ) and I

RE: [hlds] Guest pass and VAC

2006-12-12 Thread Alfred Reynolds
it wrong? Saint K. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 12, 2006 11:01 PM Subject: RE: [hlds] Guest pass and VAC The guest account will be banned, the person that issued the invite will be unaffected

RE: [hlds] Can we get some sort of DWP Announcement

2006-11-30 Thread Alfred Reynolds
We will have a fix in place before the next price update. - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] http://img136.imageshack.us/my.php?image=omfgloldeagleroflforumxc5.jpg Obviously something is horribly broken with the way DWP calculates the pricing. It

RE: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP

2006-11-24 Thread Alfred Reynolds
We will be addressing the range of network configuration variables so servers can define the valid range they wish. - Alfred artiecs wrote: That article is definately a good start. Alfred, one other tremendously important cvar that needs to be addressed is cl_interp. The default value of 0.1

RE: [hlds] Server counterpart for cl_restrict_server_commands

2006-11-22 Thread Alfred Reynolds
Swearing and vulgar language is not allowed on this list, please keep things civil. - Alfred kyle wrote: -- [ Picked text/plain from multipart/alternative ] You don't even know the definition of forum Troll do you retard. #1: I post on this forum maybe twice a month so im no forum troll you

RE: [hlds] Hlds-cstrike: Reliabletimer.h Error Message

2006-11-08 Thread Alfred Reynolds
You can safely ignore that message, but it does mean that the QueryPerformanceCounter() API on your machine is going backwards. Microsoft reports this as a motherboard/CPU problem and recommend applying updates for both systems. - Alfred TheEagle wrote: Hello, I installed a new hlds (cstrike)

RE: [hlds] Problem with Dark Messiah

2006-11-03 Thread Alfred Reynolds
We will fix that up, you shouldn't need to log into an account that owns the game to run the server. - Alfred Kingsley Foreman wrote: My servers are telling me to update however Im getting this error. HldsUpdateTool.exe -command update -game darkmessiah -dir . Checking bootstrapper version

RE: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Alfred Reynolds
it multi threaded and split up the processing for each hlds among the processors? Does it dynamically move them if 2 servers fill up and 2 are empty so the 2 full ones aren't on the same processor? Alfred Reynolds wrote: We have released an update to the Half-Life 1 dedicated server (for all mods

RE: [hlds] Dark Messiah Dedicated Server released

2006-10-25 Thread Alfred Reynolds
You would need to ask the developers of the game, we only have a win32 version at this time. - Alfred Alex Bergin wrote: Hi Jason, Are there any plans to release a linux server version? - Alex Jason Ruymen wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from

RE: [hlds] Dark Messiah Dedicated Server released

2006-10-25 Thread Alfred Reynolds
Do NOT mix this with an existing dedicated server install for any game, install it to a CLEAN directory. - Alfred Alex Bergin wrote: Yeah looks like you gotta start with a new steam install, or at least, copy the hl2 folder over... d:\srcsds_dmHldsUpdateTool.exe -command update -game

[hlds] Half-Life 1 Dedicated server update

2006-10-25 Thread Alfred Reynolds
We have released an update to the Half-Life 1 dedicated server (for all mods). Run the hldsupdatetool to get this update. This update fixes win32 server staying on the first CPU of a multi-core machine and fixes some timing problems with Steam3 login on Linux. - Alfred

RE: [hlds] IE7 and HTTP fast download issue

2006-10-22 Thread Alfred Reynolds
We are working on a fix for the problem, should have something next week. The bug is that the IE7 COM control now returns corrupt data ocassionally for the document complete event, we are writing code to counter that. - Alfred Father dougal wrote: -- [ Picked text/plain from

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
we change the server back to the old pricing system? On 10/12/06, Ben Laban [EMAIL PROTECTED] wrote: Has the -steamport bug for srcds/win been seen to in this update? On 12/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released a special beta of Counter-Strike: Source for the new

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
Nope. - Alfred Ben Laban wrote: Has the -steamport bug for srcds/win been seen to in this update? On 12/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released a special beta of Counter-Strike: Source for the new dynamic weapon pricing feature. If you want to try out this new

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
/06, Alfred Reynolds [EMAIL PROTECTED] wrote: We have released a special beta of Counter-Strike: Source for the new dynamic weapon pricing feature. If you want to try out this new functionality on your server then run the hldsupdatetool with cstrike_beta as the game parameter, for example

[hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
We have released a special beta of Counter-Strike: Source for the new dynamic weapon pricing feature. If you want to try out this new functionality on your server then run the hldsupdatetool with cstrike_beta as the game parameter, for example: Win32: ./hldsupdatetool -command update -game

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
, Alfred Reynolds [EMAIL PROTECTED] wrote: Yes, the beta is in a different game directory (cstrike_beta) so you can run one or the other. Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Alfred If we do update our SRCDS installations, can we run some servers with the beta

RE: [hlds] Counter-Strike: Source Beta released

2006-10-11 Thread Alfred Reynolds
] wrote: Are there any files the client needs? As I have restarted STEAM several times and have not noticed the client update at all. On 10/12/06, Alfred Reynolds [EMAIL PROTECTED] wrote: Yes, the beta is in a different game directory (cstrike_beta) so you can run one or the other. Whisper

RE: [hlds] Dark Messiah server?

2006-10-07 Thread Alfred Reynolds
Details will be sent to this list as we work them out. - Alfred Bart King wrote: Hi there, Does anyone know anything about multiplayer servers for the forthcoming game Dark Messiah on Steam? It seems details about the server side of things are a little sketchy. And yes, I tried

RE: [hlds] The Ship updates released

2006-09-13 Thread Alfred Reynolds
You should pop over to The Ship forums to ask this, they would know the answer. - Alfred Roman Hatsiev wrote: Lovely update! Thanks! I have a question I don't really expected to be answered but you never know unless you ask - I wonder if Russian localization means that this game will be

RE: [hlds] Counter-Strike: Source update released

2006-08-25 Thread Alfred Reynolds
The problem is that these plugins are hacking into hard coded offsets in the game server, one tiny code change from us and the plugin blows up. The solution is for them to use the plugin API we provide which doesn't have this problem. If you don't like fragile plugins that crash your game server

RE: [hlds] Sdk update

2006-08-07 Thread Alfred Reynolds
The correct place for SDK feedback is http://developer.valvesoftware.com or the hlcoders mailing list (subscribe via http://list.valvesoftware.com). Ee removed the Linux specific physics lump a while ago because it is no longer needed, both win32 and Linux now share the same terrian information.

RE: [hlds] steam2 errors

2006-08-04 Thread Alfred Reynolds
Can you send the exact text of the message please. - Alfred wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] i keep getting this error when players join one of my new servers got steam2 error authenticationg unknown user anyone

RE: [hlds] steam2 errors

2006-08-04 Thread Alfred Reynolds
it says player disconnected, then spits out the message got steam2 error authenticating unknown user this is happening in the cmd - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, August 04, 2006 2:04 PM Subject: RE: [hlds] steam2

RE: [hlds] VAC down again?

2006-07-30 Thread Alfred Reynolds
We are working on it. - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Yup :( CS 1.6 CSS On 7/31/06, Scott Tuttle [EMAIL PROTECTED] wrote: I am getting secure mode enabled, disconnected from Steam3 on all my servers. Anyone else getting this?

RE: [hlds] The Ship now available

2006-07-11 Thread Alfred Reynolds
They are working on it :) - Alfred Joshua Handelsman-Woolf (DogGunn) wrote: -- [ Picked text/plain from multipart/alternative ] I love this game! Hope we get a linux build soon. On 7/12/06, Jason Ruymen [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked

RE: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Alfred Reynolds
There are only so many hours in the day. Darrel wrote: Out of honest curiosity, why did HL2DM not ever get a spectator mode? - Added film grain and color correction cinematic effects while in spectator ___ To unsubscribe, edit your list

RE: [hlds] http map download referrer

2006-06-26 Thread Alfred Reynolds
We are not adding new features to the Half-Life 1 engine at this time. - Alfred Janzert wrote: Could the hl1 client please start setting the referrer for http map download requests, to the server they are coming from, like the source client does? Janzert

RE: [hlds] [OT]Whisper's Tick rate Wiki

2006-06-16 Thread Alfred Reynolds
This kind of language is inappropriate for this list. Please keep your language civil. - Alfred Bush wrote: Have you ever made a multiplayer game? Wait.. have you coded anything? Have you ever done anything but complain? Please remove this FAG from the list, as he doesn't understand the

RE: [hlds] HL2DM Update

2006-06-14 Thread Alfred Reynolds
We try to however and I am sorry we missed this one. We are also working on a fix for the healthpack problem some servers are seeing. The 3rd party program problems will need to be fixed by the 3rd parties themselves. - Alfred Oompa wrote: -- [ Picked text/plain from multipart/alternative ]

RE: [hlds] HL2DM Update

2006-06-14 Thread Alfred Reynolds
This is a problem with the update, there will be a fix shortly. - Alfred Andrew Armstrong wrote: Anyone having issues with a linux update? My server reckons its up to date (updated hl2mp, and Counter-Strike Source, used verify_all for both) and its version is: Exe version 1.0.0.8

[hlds] Half-Life 2: Deathmatch update released

2006-06-14 Thread Alfred Reynolds
An update to Half-Life 2: Deathmatch has been released. Run the hldsupdatetool to get this update. This update fixes the healthpack and debris clipping bugs from the release earlier today. This update also includes a proper Linux version. The update details from the update earlier today can be

RE: [hlds] Re: bug in srcds and hlds

2006-06-11 Thread Alfred Reynolds
This behavior is by design, commands are tokenized on the ';' character as well as newlines. I believe this code actually came from the Quake 1 engine (it hasn't changed between HL1 and Source). This isn't a bug and I wouldn't want to change it at this point as we have millions of scripts written

RE: [hlds] HL2 Episode one unlocked ???

2006-06-01 Thread Alfred Reynolds
The game will be released at 10am PST. - Alfred K. Mike Bradley wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Isn't today the day the pre-purchasers of E1 should get their game unlocked? Mine has not. Anyone else with the

[hlds] Win32 Source Dedicated Server update released

2006-05-26 Thread Alfred Reynolds
A update for the Source Dedicated server on win32 platforms has been released. Run the hldsupdatetool to get this update. This update is optional. The update fixes the wrong skill file being loaded by default (skill2.cfg rather than skill1.cfg). A side effect of that problem caused acceleration

RE: [hlds] Win32 Source Dedicated Server update released

2006-05-26 Thread Alfred Reynolds
(Similar to how Revert doesn't.. On 5/27/06, Alfred Reynolds [EMAIL PROTECTED] wrote: A update for the Source Dedicated server on win32 platforms has been released. Run the hldsupdatetool to get this update. This update is optional. The update fixes the wrong skill file being loaded

RE: [hlds] Source Dedicated server update released

2006-05-25 Thread Alfred Reynolds
movement acceleration) On 5/25/06, Alfred Reynolds [EMAIL PROTECTED] wrote: The game server loads skillX.cfg, where X is the value of the skill cvar. The default value of skill is now 2, so you need to change that file to skill2.cfg. - Alfred Wim Barelds wrote: -- [ Picked text/plain

RE: [hlds] Source Dedicated server update released

2006-05-25 Thread Alfred Reynolds
, to avoid such another mistake and to expand the customizability of srcds and hlds to just allow us to custom set the file to use, just like we can with say the mapcycle.txt file. Just a thought. On Thursday 25 May 2006 10:10 pm, Alfred Reynolds wrote: We will be releasing an update to fix

RE: [hlds] Source Dedicated server update released

2006-05-24 Thread Alfred Reynolds
be executed every round, this file contained sv_accelerate 5 and sv_stopspeed 75. After updating my server I noticed that sv_accelerate is no longer being (re?) set to 5, instead it's set to 10. Is this an intended change, or a minor muck-up? On 5/25/06, Alfred Reynolds [EMAIL PROTECTED] wrote: We

[hlds] Source Engine Beta

2006-05-22 Thread Alfred Reynolds
We have a Beta in progress for the Source Dedicated Server. This Beta applies to all Source Engine based mods and games and is available for both Win32 and Linux. You can get the beta by adding -beta engine to the command line of hldsupdatetool, for example: --- hldsupdatetool -command update

RE: [hlds] Source Engine Beta

2006-05-22 Thread Alfred Reynolds
For this revision of the Beta they are mostly bug fixes (and we only had bugs reported from the client :) - Alfred David Williams wrote: On Tuesday 23 May 2006 03:35, Steven Hartland wrote: What are the changes in here Alfred? Steve I have kindly copied and pasted the changes for you

RE: [hlds] Re: VAC Problems

2006-05-20 Thread Alfred Reynolds
We are having an extended network outage at our various VAC2 locations. Bamboo splinters are being applied to the appropriate people. It will be back online as soon as possible. - Alfred leo bounds wrote: I'm having problems in the US on some of my servers as well. This is what it shows in

RE: [hlds] ATTN: Alfred Was: sv_downloadurl DOESNT revert to trickle download if map not found on webserver

2006-05-13 Thread Alfred Reynolds
He has been removed. The internet ain't what is used to be eh? - Alfred ironchef wrote: L.o.D. wrote: curtis smith ([EMAIL PROTECTED]) wrote: spoke with my isp today about your company spamming our network and they had advised me that a full investigation into this will launched monday

RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ?

2006-05-03 Thread Alfred Reynolds
HL1MP isn't available via the hldsupdatetool at the moment, you need to run it from Steam directly. - Alfred Andreas Grimm wrote: hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game ? thx for help -

RE: [hlds] OT: Maps for HL1DM:SOURCE

2006-05-03 Thread Alfred Reynolds
Half-Life 1: Source Deathmatch (HL1DM:S) is only available to people who have preordered Half-Life 2: Episode 1 currently. We will be releasing it via hldsupdatetool at a later date. - Alfred Ook wrote: Help me out here, guys. Is this something new? Is this running now? Why is it not in the

RE: [hlds] Counter-Strike: Source update released

2006-04-20 Thread Alfred Reynolds
logs in HL2DM...Thanks Alfred I'm a happy bunny again :) - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 20, 2006 12:29 AM Subject: RE: [hlds] Counter-Strike: Source update released Update announcements

RE: [hlds] Working with 3rd party developers

2006-04-19 Thread Alfred Reynolds
They should email me directly. I am on lots of the alias's at Valve and I haven't seen an email from any of the HLSW guys so I am not sure where they are sending these emails... - Alfred Darrel wrote: Very well said. Alfred, the March 8th update somehow changed the log pulling parameters,

RE: [hlds] Working with 3rd party developers

2006-04-19 Thread Alfred Reynolds
updates for HL2DM with the upcoming Episode One release? Thanks... - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 19, 2006 9:45 AM Subject: RE: [hlds] Working with 3rd party developers They should email me directly

[hlds] Counter-Strike: Source update pending

2006-04-19 Thread Alfred Reynolds
There will be an optional update to Counter-Strike: Source in the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Counter-Strike: Source update pending

2006-04-19 Thread Alfred Reynolds
[EMAIL PROTECTED] wrote: any idea on whats being fixed in this update/added? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, April 19, 2006 3:04 PM Subject: [hlds

RE: [hlds] Counter-Strike: Source update released

2006-04-19 Thread Alfred Reynolds
Of Alfred Reynolds Sent: Wednesday, April 19, 2006 7:19 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source and the Source Engine. Run

[hlds] SiN 1 update released

2006-04-18 Thread Alfred Reynolds
We have released an update SiN 1. Run the hldsupdatetool to get this update. The changes for this update are: - Added new deathmatch map Spool - Fixed incorrect game name being reported to Steam - Fixed French version of the game dropping the player to the console in the Chemical Plant and

RE: [hlds] SiN 1 update released

2006-04-18 Thread Alfred Reynolds
I haven't heard about this problem. The logaddress_* functions are what they should use. - Alfred Darrel wrote: Alfred, Is there any work being done regarding the update that broke log pulling from 3rd party mods? I can't seem to get a straight answer from the HLSW team, and as I've

[hlds] Counter-Strike Source update immanent

2006-04-12 Thread Alfred Reynolds
There will be a required update released for Counter-Strike: Source in the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
An update to Counter-Strike: Source has been released. To get the update run the hldsupdatetool. This update brings HDR to de_dust and adds two new player models, the GSG9 and Arctic. - Alfred ___ To unsubscribe, edit your list preferences, or view

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
I don't see that on the handful of servers I sampled. Make sure you are joining an updated server. - Alfred Stuart Stegall wrote: All terrorists appear as Guerrilla and all counter-terrorists appear as GIGN no matter what is selected. Alfred Reynolds wrote: An update to Counter-Strike

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds Gesendet: Mittwoch, 12. April 2006 23:00 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] Counter-Strike: Source update released I don't see that on the handful of servers I sampled. Make sure you are joining an updated

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
After playing a couple of rounds on a server I saw the same effect also. We will look into it. It doesn't appear to be related to plugins, what seem to be vanilla servers had the same bug. - Alfred Alfred Reynolds wrote: Remove any plugins you have and see if that fixes the problem

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
So it looks like some servers are forcing cl_minmodels to one, and when you join servers after that you only see the two models. The work around for now is to manually reset that cvar. - Alfred milchworld wrote: seems to be cl_minmodels 1 default now !? Alfred Reynolds schrieb: Remove any

RE: [hlds] Counter-Strike: Source update released

2006-04-12 Thread Alfred Reynolds
update, and once it's changed back to 0 it's fine from there. Artie - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 12, 2006 5:33 PM Subject: RE: [hlds] Counter-Strike: Source update released So it looks like some

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Alfred Reynolds
issue for us and any admin who has multi core machines, be that dual core or multi CPU, which I suspect is a very high proportion of us. Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] No it doesn't. Those programs let you bind hlds to another CPU, but it stays

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-09 Thread Alfred Reynolds
? Out of interest how does this affect linux? Does it affect it at all? Might be a good way out for us and others. Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] It was a major cause of being unable to connect to VAC

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Alfred Reynolds
. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] This is due to a fix stopping timing related errors (one thread is now bound to CPU0 and windows appears to interpret that as the whole program should be...). We are going to remove the programatic binding to CPU0 and work

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Alfred Reynolds
Nope. Ilya Oboznyy wrote: Alfred, is that means that we will be able to get 1000fps instead of 512fps on Windows systems on multiprosessor servers? :) - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, April 08, 2006 10:28

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-08 Thread Alfred Reynolds
processor which would be a quick fix? Steve - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] Use one of the many programs mentioned on this list to work around the problem for now. The full fix requires significant changes to our timing architecture (to stop trusting

RE: [hlds] CS1.6 Servers all bound to 1 CPU?

2006-04-07 Thread Alfred Reynolds
This is due to a fix stopping timing related errors (one thread is now bound to CPU0 and windows appears to interpret that as the whole program should be...). We are going to remove the programatic binding to CPU0 and work around the windows timing problem in another (hackier) way. I don't have an

[hlds] SiN 1 Dedicated server available for Windows

2006-04-05 Thread Alfred Reynolds
The SiN 1 dedicated server is now available for download via the hldsupdatetool as part of the upcoming SiN Episodes: Emergence release. The server is only available for Windows. Questions about the SiN 1 dedicated server should be directed to: http://www.ritual.com/sinsteam/ - Alfred

RE: [hlds] sv_download only half working

2006-04-05 Thread Alfred Reynolds
Tuttle wrote: This functionality has been broken for some time... ehe banner.gif does not work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, March 29, 2006 5:04 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds

RE: [hlds] vac down?

2006-03-31 Thread Alfred Reynolds
This problem is now fixed. - Alfred Alfred Reynolds wrote: We are working on a backend problem effecting a percentage of users. - Alfred Affordablegameservers.com wrote: Anyone else seeing vac being down (unable to connect errors?) dex

RE: [hlds] sv_download only half working

2006-03-29 Thread Alfred Reynolds
HL1 has an in game banner ad (as always), the Source engine has never had one. - Alfred wrote: Yes I remember that article and I wonder if it is the same reasoning behind this. If it was, then, you could say that maps only allowed by Valve are allowed? Bye bye custom maps? I think we just

[hlds] RE: [hlds_linux] server is insecure

2006-03-27 Thread Alfred Reynolds
We are having connectivity issues to our VAC servers, we are working on it. Server servers should report secure mode enabled, disconnected from Steam3 when the status command is run if they will become secure once the VAC servers come back online. - Alfred Deacon - Digital Gaming eXtreme wrote:

RE: [hlds] Server logs

2006-03-25 Thread Alfred Reynolds
didnt update our servers so I can have a peacefull night instead of running around searching for fixes. Hell Phoenix Frenchys Pit Server Admin Alfred Reynolds wrote: You should always update. Older server versions contain potential exploits and bugs that allow bad user behavior. We

RE: [hlds] client timed out while answering challenged

2006-03-25 Thread Alfred Reynolds
Kevin helped me track down the actual text for this error and I have traced back its cause. You get that error when you fail to respond to VAC requests in a timely manner. We kick you if that happens. Just reconnect to the server if you see this. - Alfred Abrachius Doo wrote: Hidiho, Hm,

RE: [hlds] client timed out while answering challenged

2006-03-25 Thread Alfred Reynolds
. Alfred Reynolds wrote: Kevin helped me track down the actual text for this error and I have traced back its cause. You get that error when you fail to respond to VAC requests in a timely manner. We kick you if that happens. Just reconnect to the server if you see this. - Alfred

RE: [hlds] Server logs

2006-03-24 Thread Alfred Reynolds
You should always update. Older server versions contain potential exploits and bugs that allow bad user behavior. We will be forcing an update to all servers in the near future (and not listing you on the master server if you do not update) to crack down on very old and cracked servers (who are

RE: [hlds] Server logs

2006-03-24 Thread Alfred Reynolds
and hours trying to figure out why my server wasn't listed, only to find out you had done such an upgrade. It would be *very* helpfull if our servers would tell us to upgrade in cases like this. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com

RE: [hlds] client timed out while answering challenged

2006-03-24 Thread Alfred Reynolds
I can't find the string Client timed out while answering challenged in the Source or HL1 codebase. Are you sure this isn't some kind of anti-cheat plugin (hlguard?) causing this error? If you can get me the exact text of the error (if it isn't what you posted) then I can search again for it. -

RE: [hlds] Help with Dedicated CS:Source Server

2006-03-20 Thread Alfred Reynolds
Use the hldsupdatetool (available via http://steampowered.com/index.php?area=getsteamnow) to run your server or use an account that owns the game. - Alfred Ritchie Wilson wrote: [ Converted text/html to text/plain ] I get same error and have asked on here with no resolution. I've tried a

[hlds] Source and Half-Life 1 dedicated server updated

2006-03-20 Thread Alfred Reynolds
We have released an update for the WINDOWS versions of the Source and Half-Life 1 dedicated server. Run the hldsupdatetool to get this update. This update fixes the Steam Validation Rejected errors. Users of the Source Dedicated server beta from last week already have this update. You can pass

RE: [hlds] Error verifying STEAM UserID Ticket

2006-03-20 Thread Alfred Reynolds
Get this user to go to http://support.steampowered.com/ . There are several reasons for this error. One potential solution is to log out of their account (via File-Change User) and log back in again. - Alfred Chorizo Omelet wrote: I may have missed something, there has been a lot of activity in

RE: [hlds] Seere Choke/Lag issues

2006-03-19 Thread Alfred Reynolds
Flash and Media player make Windows use a special high resolution scheduler, trading off more CPU usage for smaller timeslices for processes (so you can swap in more often). - Alfred David Williams wrote: i'm interested in how the hell running a swf file in IE can boost the fps of a srcds

RE: [hlds] can hlstatsx ban ppl???? coz i think it told vac to do so

2006-03-19 Thread Alfred Reynolds
VAC bans apply globally. VAC only bans on positive detection of a cheat. If you wish to dispute a ban please go to http://support.steampowered.com/ and follow the process it describes there. - Alfred David Williams wrote: ok i can understand that ook. I just think it's wrong that again valve

RE: [hlds] Steam validation rejected

2006-03-17 Thread Alfred Reynolds
You should include -beta swapbeta on the command line if you see Steam Validation Rejected errors. When you do that you will get v59 of the Source Engine cache. - Alfred wrote: - Original Message - From: [EMAIL PROTECTED] I guess I'm doing something wrong and overlooking it. My

RE: [hlds] steam validation rejected for hl1 server

2006-03-17 Thread Alfred Reynolds
Please see the archives of this list for things to try. - Alfred Roman Hatsiev wrote: -- [ Picked text/plain from multipart/alternative ] I've got five HL1 servers suffering from steam validation rejected problem. Any plans to release fix for this? Or may be there is a way to roll back to

RE: [hlds] Steam validation rejected

2006-03-15 Thread Alfred Reynolds
from multipart/alternative ] All my hl1/cs1.6 servers are experiencing the STEAM validation rejected problem. And I have tried to use an up-to-date steamclient.dll file on all servers. If I restart a server it sometimes works, but not for very long :/ On 11/03/06, Alfred Reynolds [EMAIL

RE: [hlds] Steam validation rejected

2006-03-15 Thread Alfred Reynolds
Oh, and on the CPU usage thing, make sure you test with all 3rd party applications removed to see if that fixes it. - Alfred Alfred Reynolds wrote: I have not been able to reproduce it. If you could send me log/console output from the server as the error starts happening that would help track

RE: [hlds] Steam validation rejected

2006-03-15 Thread Alfred Reynolds
, and then the error occurs. And there are no errors in the systemlogs of the servers. /jakob On 15/03/06, Alfred Reynolds [EMAIL PROTECTED] wrote: Oh, and on the CPU usage thing, make sure you test with all 3rd party applications removed to see if that fixes it. - Alfred Alfred Reynolds wrote: I have

RE: [hlds] Steam validation rejected

2006-03-15 Thread Alfred Reynolds
copy this updated binary to those servers to test the fix. - Alfred Alfred Reynolds wrote: This fix is available via the hldsupdatetool, run it with -beta swapbeta to get it. The fix is only for Source win32 servers at this time. Please tell me if this solves the validation rejected errors

RE: [hlds] fix for favorites in client

2006-03-15 Thread Alfred Reynolds
The update on Monday fixed the favorites bugs we could find (and were reported to us). If you still have a problem them please email me the details of what you see and also send your config\ directory to me please. - Alfred Whisper wrote: -- [ Picked text/plain from multipart/alternative ]

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