Re: [hlds] [hlds_linux] Another command to crash servers. Fuckyay.

2008-06-08 Thread Coldorak
And how to track the asshole who doesn't stop changing profile name: http://steamcommunity.com/profiles/76561197992698358 The number after /profiles/ is a conversion from his steam_id Cold On Sun, Jun 8, 2008 at 9:30 AM, [EMAIL PROTECTED] wrote: Sourcemod blocker

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-08 Thread Coldorak
That's what I said one minute before you :p Sourcemod plugin by pRED* and sirmoe: tested and approved, works fine. Neph: I was wondering: is there a way to find all you have done for srcds servers? There's quite nothing on your website Thanks Cold On Sun, Jun 8, 2008 at 9:36 AM, Spencer

Re: [hlds] Team Fortress 2 Update Released

2008-06-10 Thread Coldorak
No problem with my 3 servers, started without a problem On Tue, Jun 10, 2008 at 4:07 PM, Philip Bembridge [EMAIL PROTECTED] wrote: Has this most recant update crashed anyone else's servers? Since the update we can't start any of our servers :-( 2008/6/10 [EMAIL PROTECTED]: There was a

Re: [hlds] Letting players vote for cvar changes

2008-06-12 Thread Coldorak
I think Custom Votes (plugin for sourcemod) is what you want http://forums.alliedmods.net/showthread.php?t=72216 Cold' On Thu, Jun 12, 2008 at 11:40 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: maybe you could fix this afk manager since it doesn't seem to be working with the dod:s beta.

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-18 Thread Coldorak
I'm kind of disappointed by the chosen maps. Fastlane is cool but not awesome, and turbine is quite old, it's been one of the first custom maps I put on my servers. Well, not that I'm force to use Valve's mapcycle. Cold' On Wed, Jun 18, 2008 at 4:21 PM, Don Williams [EMAIL PROTECTED] wrote: I

Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Coldorak
Usually there's nobody at 3 in the morning, so in my crontab, I've set: * 3 * * * killall srcds_run ; ./launch.sh Cold On Fri, Jun 27, 2008 at 7:16 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This happens occasionally with my dedicated box when it runs my TF2 servers too long. I just reboot them

Re: [hlds] MOTD chalkboard how-to (TF2) (Live server view added)

2008-07-05 Thread Coldorak
Here's mine: (with a special message currently enabled, above description rules) http://www.coldfire.info/tf2/motd/cold/motd2.php I've lot of projects for motd evolution, like a web interface to fill it, mysql storage, randomization of quotes or other text... Fully useless but fun anyway (at

Re: [hlds] Flare exploit on 2Fort

2008-07-06 Thread Coldorak
I got that with soldiers's rocket playing with around 20 bots on a local server On Sat, Jul 5, 2008 at 9:18 PM, Philip Bembridge [EMAIL PROTECTED] wrote: I hvave got the flare thing to happen to me when I add too many bots {read too much memory} if I create a server on my computer (in game) it

Re: [hlds] Team Fortress 2 Update Released

2008-07-30 Thread Coldorak
I'm not sure to understand: record is the command to record a demo, right? Cold' On Wed, Jul 30, 2008 at 11:36 AM, Wiktor Deresz [EMAIL PROTECTED] wrote: Try this in console bind home record fix; stop Now when you see something bugged (Red needlegun in Blu Medic hands, misplaced items,

Re: [hlds] Server download bar re-vamp, please!

2008-08-07 Thread Coldorak
I agree too. Some custom maps wight around 40MB when bz2'ized, if they're big with custom models and textures, and we don't know the difference with a 8MB map by the download bar, except for its loading speed. The problem is, I think, that all http servers, which we use as sv_downloadurl, may not

Re: [hlds] Is this legal?

2008-08-07 Thread Coldorak
About cheats, I'm remembering your griefing the cheaters. How did you make your plugin? You don't seem to run sourcemod. What do you use as admin plugin? Thanks Cold On Thu, Aug 7, 2008 at 10:53 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Seems like they run servers where they

Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Coldorak
Note sure why you get so much CPU usage. Linux srcds, TF2, SourceTV enabled, no player connected Server running Debian 4.0 64bit, with CPU Core2Duo @2.33GHz and 4GB Ram stats CPU InOut Uptime Users FPSPlayers 4.00 0.00 0.00 0 1 243.37 0 stats CPU InOut

Re: [hlds] shutting down all of my game servers

2008-09-27 Thread Coldorak
http://www.talkingtext.com/wordpress_en/wp-content/uploads/2008/04/googleproduct.jpg Cold On Sat, Sep 27, 2008 at 7:59 AM, Kevin Ottalini [EMAIL PROTECTED]wrote: Real Life has intruded on virtual reality, today is the last day for me to run my game servers. I've been running Valve servers

Re: [hlds] Custom maps and server popularity

2008-10-02 Thread Coldorak
My server isn't full 24/7 because most of the users are french, but it's always full from 5pm to 11pm, with a random mapcycle filled with official AND custom maps The mapcycle is randomly generated every night because players didn't want to, every day, play the same map at the same hour. Cold On

Re: [hlds] mp_tournament

2008-10-26 Thread Coldorak
Am I the only one for whom criticals work strange when mp_tournament=1? Sometimes there is no crit, even if tf_weapon_criticals = 1, sometimes we don't see them but hear them, and sometimes we see them but don't hear the critical sound Cold On Sat, Oct 25, 2008 at 10:24 PM, Patrick Shelley

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Coldorak
On a debian etch: ./srcds_run -console -game left4dead +ip x -fork 2 -netport 90## Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. *Failed to open bin/dedicated_i486.so (/lib32/libc.so.6: version `GLIBC_2.4' not found (required by

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-06 Thread Coldorak
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Coldorak Sent: Thursday, November 06, 2008 12:43 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] Left 4 Dead Demo Dedicated Server files available On a debian etch

Re: [hlds] [L4D]Achievement enable only when coming from lobby

2008-11-29 Thread Coldorak
Nope, I'm quite sure they work with steam group servers too I'm sure I've unlocked some achievements on my steam group servers Cold On Sat, Nov 29, 2008 at 3:20 AM, Flubber [EMAIL PROTECTED] wrote: After testing a few things, it seems that achievements are buggy like hell, i wonder if

Re: [hlds] L4D Exclusive...change from campaign to vs

2008-12-01 Thread Coldorak
I've seen that if from a coop server (4 players) I load a VS map, I stay with maxplayers=4. If I load the map with hlsw with no player connected to the server, maxplayers is set to 8 So I think you have to make sure nobody's on the server while you change from coop to vs to update maxplayers.

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-04 Thread Coldorak
And with steam group servers, I'd like to be able to choose if friends from group members can join OR NOT I hate when I'm organizing a 8 players versus and some of my friends can't join as friends of other players were able to join and I don't know them Cold On Thu, Dec 4, 2008 at 10:24 PM,

Re: [hlds] Left 4 Dead Update Available

2008-12-05 Thread Coldorak
- Versus mode is now locked to Normal difficulty -- are you stupid?! What the hell is that? We can't set the difficulty we want? Cold On Fri, Dec 5, 2008 at 6:40 AM, Dr.Stinglock [EMAIL PROTECTED] wrote: I thought only vanilla/pure servers were allowed in the matchmaking process? (unless the

Re: [hlds] Left 4 Dead Update Available

2008-12-05 Thread Coldorak
was made for Normal difficulty. You should not have been able to change it. It was a bug. There was not even an option in the lobby to change the difficulty. 2008/12/5 Coldorak [EMAIL PROTECTED] - Versus mode is now locked to Normal difficulty -- are you stupid?! What the hell is that? We

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Coldorak
Well I have those files on my linux server, and I often have to do a changelevel with hlsw to reset the maxplayers to 8 Cold On Wed, Dec 10, 2008 at 11:41 PM, Anthal [EMAIL PROTECTED] wrote: I can't find the thread, but that's because I'm too lazy. Yeah, I said it, I'll be honest. Anyways,

Re: [hlds] Got a timeout on map change just now

2009-01-29 Thread Coldorak
Got it too, 30mn ago, on my main TF2 server, with around 14 players connected (it's lunch time) Cold On Thu, Jan 29, 2009 at 8:57 AM, Philip Bembridge philipbembri...@gmail.com wrote: Yep! Got it twice while playing last night on a server which only had a problem infrequently :-s Philip

Re: [hlds] After update error

2009-01-29 Thread Coldorak
I don't think it's due to sourcemod/metamod I use metamod and sourcemod on my TF2 servers, and got no crash after the update. Cold On Thu, Jan 29, 2009 at 1:26 PM, Nicholas Gray f0...@f0rkznet.net wrote: Rename or move your addons directory On Jan 29, 2009 7:25 AM, Alex

Re: [hlds] New inexplicable rate restriction making 26x+ servers laggy.

2009-01-30 Thread Coldorak
I run a 27 players server (two hidden slots and sourcetv) and yesterday I thought it was me who was laggy, even with my great internet connection. So it would have been my TF2 server itself? Cold On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey nephy...@doublezen.netwrote: Well i've been looking

Re: [hlds] Possible Host_Error crash fix

2009-02-26 Thread Coldorak
Are the several things removed only for pl maps or for every map? What do you recommend to allow and block? Thanks Cold On Fri, Feb 27, 2009 at 6:47 AM, Fudgstu fudg...@gmail.com wrote: ahh, thx guysmissed that. On Thu, Feb 26, 2009 at 9:06 PM, 1nsane 1nsane...@gmail.com wrote: Part

Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Coldorak
think it works just as good. Windows though, no telling what linux will do. On Thu, Feb 26, 2009 at 11:10 PM, Coldorak coldorak@gmail.com wrote: Are the several things removed only for pl maps or for every map? What do you recommend to allow and block? Thanks Cold On Fri

Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Coldorak
crash when I remove the plugin. If I can be of any help (but I cannot test ingame, I'm at work) Cold On Fri, Feb 27, 2009 at 9:09 AM, Coldorak coldorak@gmail.com wrote: Thanks guys, I'm gonna try that Cold On Fri, Feb 27, 2009 at 8:52 AM, Nephyrin Zey nephy...@doublezen.netwrote: I leave

Re: [hlds] Possible Host_Error crash fix

2009-02-27 Thread Coldorak
If it helps: http://www.coldfire.info/tf2/debug/core.18650 http://www.coldfire.info/tf2/debug/debug.log debian etch uname -a: Linux xxx.ovh.net 2.6.24.5-grsec--grs-ipv4-64 #3 SMP Tue May 27 19:09:58 CEST 2008 x86_64 GNU/Linux Cold On Fri, Feb 27, 2009 at 9:23 AM, Coldorak coldorak

Re: [hlds] Team Fortress 2 Update Released

2009-03-07 Thread Coldorak
Hi What's with the lag since the update 2 days ago? Here's what I encountered a few minutes ago on my server. Note the ping, as I usually have less than 20ms with my server. Many players were disconnected several time with a message like connection net packet overflow (don't remember exactly)

Re: [hlds] L4D - servers updated but no one can join

2009-04-21 Thread Coldorak
I have the same problem :/ On Wed, Apr 22, 2009 at 1:23 AM, ro...@sunlitgames.net wrote: Windows 2003 servers Have run flawlessly since L4D original release Updated with DLC fully tonight Can see them in HLSW but can not add them to favourites in Openserverbrowser menu Server.cfg

Re: [hlds] L4D - servers updated but no one can join

2009-04-22 Thread Coldorak
:33 PM, Coldorak coldorak@gmail.com wrote: I have the same problem :/ On Wed, Apr 22, 2009 at 1:23 AM, ro...@sunlitgames.net https://mail.google.com/mail?view=cmtf=0to=ro...@sunlitgames.net wrote: Windows 2003 servers Have run flawlessly since L4D original release Updated

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Coldorak
Do you have problems with the mapcycle? At the end of the map, instead of going to the next map, it reloads the same that was running. Did it twice already. Cold PS: I had to disable metamod too and not just sourcemod On Fri, Aug 14, 2009 at 4:49 AM, k e mfnt...@gmail.com wrote: Beetlesmod is

Re: [hlds] Hat Drops

2009-10-29 Thread Coldorak
Got nothing on mine, strange On Thu, Oct 29, 2009 at 8:24 PM, msleeper mslee...@ismsleeperwrong.comwrote: Item drops occur on all TF2 servers. I don't think you can disable them at all, unless if you do whatever trick to disconnect your server from the Steam cloud. This happens naturally

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread Coldorak
Added mp_forceautoteam, at last! Thanks Valve! On Thu, Jun 10, 2010 at 10:45 PM, DontWannaName! ad...@topnotchclan.comwrote: Retrying in 30 seconds... The fun begins! On Thu, Jun 10, 2010 at 1:32 PM, Jason Ruymen jas...@valvesoftware.com wrote: Updates to Team Fortress 2, Day of Defeat:

Re: [hlds] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-06 Thread Coldorak
Well it seems there is one for TF2: $ ./update.sh Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 157 Checking/Installing 'Team Fortress 2 Materials' version 63 Checking/Installing 'Base Source Shared Materials' version 8

Re: [hlds] Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine ... people are intelligent enough to check this server has no tags, it

2008-03-07 Thread GZ Coldorak
-- [ Picked text/plain from multipart/alternative ] For those who have a custom server and don't want it to appear in the custom tab but in the internet tab, you want this: http://forums.alliedmods.net/showthread.php?t=67899 Christophe On Fri, Mar 7, 2008 at 8:57 AM, Spencer 'voogru' MacDonald

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread GZ Coldorak
I have the same problem as Andrius, my server crashes at every map change (or at players vote). Never happened so often before last update. Linux TF2 HLDS. Cold On Wed, Apr 2, 2008 at 8:05 PM, Andrius Pirus [EMAIL PROTECTED] wrote: Server crashes at mapchange :( Please fix it Valve. It crashes

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread GZ Coldorak
I have Metamod Source 1.6.1 with Sourcemod 1.0 On Thu, Apr 3, 2008 at 1:21 AM, Darren [EMAIL PROTECTED] wrote: So for those of you who have been getting disconnects.Are you running Mani's Admin Plugin and/or Metamod? -Darren On Apr 2, 2008, at 2:14 PM, GZ Coldorak wrote: I have

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-03 Thread GZ Coldorak
/listinfo/hlds_linux GZ Coldorak wrote: Oh, there's a new update [-] April 2, 2008 - *Team Fortress 2 Update Released* Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include

Re: [hlds] Name Changing

2008-04-13 Thread GZ Coldorak
Why don't you use an admin plugin like sourcemod? It's easier and quicker to ban someone On Mon, Apr 14, 2008 at 7:03 AM, Timothy L Havener [EMAIL PROTECTED] wrote: Yes I know that. But it makes it more difficult to get the job done quickly and remove the person when they are running a script

Re: [hlds] SourceTV still broken

2008-04-18 Thread GZ Coldorak
Oh and how do you connect to a password protected sourcetv? I've tried connect IP.ad.dre.ss:port password (with or without quotes), it always says incorrect password. And I know the password since I chose it and typed it in server.cfg... Thanks Cold' On Fri, Apr 18, 2008 at 7:10 PM, Dustin Wyatt

Re: [hlds] SourceTV still broken

2008-04-19 Thread GZ Coldorak
SourceTV fix plugin tonight. My server (Nemu's Stomping Ground) has been running it fine for some time now - Neph On Fri, Apr 18, 2008 at 12:20 PM, GZ Coldorak [EMAIL PROTECTED] wrote: Oh and how do you connect to a password protected sourcetv? I've tried connect IP.ad.dre.ss:port password

Re: [hlds] The big TF2 update

2008-04-21 Thread GZ Coldorak
The update is for today, right? On Mon, Apr 21, 2008 at 8:35 AM, Andreas Grimm [EMAIL PROTECTED] wrote: Hopefully the changelog will include something like this: - Removal of the custom tab otherwise it wouldn't be a big update for me ... come on valve, do something great for your

Re: [hlds] Win32 Team Fortress 2 Server Update Released

2008-04-29 Thread GZ Coldorak
Someone said update 35 for Linux hlds? I'm at 34 and any new update command doesn't do anything THanks Cold' On Wed, Apr 30, 2008 at 5:53 AM, Ben B [EMAIL PROTECTED] wrote: With sourcemod, I got rid of my spraytrace plugin that tells you who sprayed what spray, and it's working fine now On

Re: [hlds] Valve left the developer unlock commands in-game.

2008-04-30 Thread GZ Coldorak
They unlocked the new weapons or unlocked all the new achievements too? On Wed, Apr 30, 2008 at 9:41 AM, James McKenna [EMAIL PROTECTED] wrote: I can't call it a hack but everyone in my server unlocked everything instantly once word got out. Some simply console commands unlock everything

Re: [hlds] new exploit tf2 in dustbowl stage 3?

2008-05-20 Thread GZ Coldorak
Got the same thing on my server. A blue demoman lauching stickies and grenades through the same iron door on goldrush. He got warned. When he did it on tier2, again, he got banned. Cold On Tue, May 20, 2008 at 4:31 AM, Nephyrin Zey [EMAIL PROTECTED] wrote: I did watch the video - shooting

Re: [hlds] SourceTV

2008-05-25 Thread GZ Coldorak
Yep, my TF2 servers are 25 slots since I've enabled SourceTV. It's like this since a month or two weeks at least. On Fri, May 23, 2008 at 4:15 PM, Kris Byer [EMAIL PROTECTED] wrote: After last update, SourceTV adds an extra slot again. Anybody else having this problem? -- Kris

Re: [hlds] All Crit's exploit/hack

2008-06-03 Thread GZ Coldorak
Don't know how they (the full-crit cheaters) do that. Is this an external hack (like aimbots) or an ingame exploit? In the .dem linked in the first mail, I saw that one of the players switched weapons quite often during setup time. Any relation with full-crit or nothing to do with it? Cold On

Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-07 Thread GZ Coldorak
Well, new server so I install TF2 dedicated server [EMAIL PROTECTED]:~$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Getting version 30 of Steam HLDS Update Tool Downloading. . . . . . . . . . . . Steam Linux Client updated, please retry the command [EMAIL