Re: [hlds] [OT] Website builder for your server websites

2010-02-15 Thread Peter Jerde
Gosh I wish this list were moderated. Seriously, guys. Cut it out please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] (no subject)

2010-05-01 Thread Peter Jerde
Please, oh please, could this list be moderated? On May 1, 2010, at 23:16 , Bryce Quilley wrote: Dude, we don't care about your erectile problems! (more than likely you are 12 with a 4inch bic) Go back to wog land :P I always miss the 'actual' updates because trolling mofos like you...

[hlds] TF2 Beta Fast download file paths

2013-02-20 Thread Peter Jerde
I loaded a custom map into: /tf/custom/my_custom_files/maps/custom_map.bsp With sv_downloadurl blank, the beta client just reports that the map maps/custom_map.bsp is missing, and fails. With sv_downloadurl set to http://mydownloadserver/orangebox/tf/; the client requests: GET

Re: [hlds] Mandatory TF beta update released

2013-02-20 Thread Peter Jerde
On Feb 20, 2013, at 19:40 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Team Fortress 2 Beta: * Add VPK tool executable On my Windows server, I can't find any vpk.exe. I did a steamcmd validate to be sure. My Mac client got one, in Team Fortress Beta/bin/vpk_osx32, though it crashes:

Re: [hlds] TF2 Beta Fast download file paths

2013-02-20 Thread Peter Jerde
On Feb 21, 2013, at 1:31 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: hmm, I don't think that is correct... http://mydownloadserver/orangebox/tf/custom_map.bsp.bz2 and all is well. wouldn't that be: http://mydownloadserver/orangebox/tf/maps/custom_map.bsp.bz2 ? (addition of the maps

Re: [hlds] OB SteamPipe: Here's the VPK tool

2013-02-21 Thread Peter Jerde
On Feb 21, 2013, at 12:20 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: media.steampowered.com/apps/520/vpk_osx32 This one still will not run on OS X 10.8.2, with this error: dyld: Library not loaded: @rpath/libtier0.dylib Referenced from: /Users/peter/Library/Application

Re: [hlds] OB SteamPipe: Here's the VPK tool

2013-02-21 Thread Peter Jerde
Cool! Thanks! On Feb 21, 2013, at 17:04 PM, Alfred Reynolds alf...@valvesoftware.com wrote: Launch it like this: DYLD_LIBRARY_PATH=. ./vpk_osx32 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Peter Jerde
I see that, too. Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files. Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files. It looks like the beta ships with both .vmt AND .vtf files, while the normal tf2 has only .vmt. Those .vtf files add up to the difference in

[hlds] Um… TF2 was updated to version 1.2.5.8? No announcement?

2013-03-05 Thread Peter Jerde
I found I couldn't connect to my TF2 servers just now because they were out of date. I see no messages from the list today... nothing on the twitter feed... Stealth update with version number change? (1.2.5.7 to 1.2.5.8) Grrr. - Peter ___ To

[hlds] source mod and tf2 steampipe

2013-04-23 Thread Peter Jerde
I can't seem to get metamod/sourcemod going on the steampipe tf2 server (appid 232250). Is there a specific developer build required, or should the normal release versions work? Where should it go? /tf/addons? /tf/custom/mynamehere/addons? What should the metamod.vdf contain?

Re: [hlds] [hlds_announce] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Peter Jerde
On Apr 23, 2013, at 13:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg

[hlds] HOLY COW the steam pipe TF2 client is fast

2013-04-24 Thread Peter Jerde
From main menu to IN GAME was under 5 seconds for me, just now using the opt-in beta to TF2, compared to my usual 35-40 second wait. :) I just now successfully joined both my regular HLDSUpdate servers and also my test steamcmd server, so the sync up has worked so far. I will definitely post

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Peter Jerde
On Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote: Anyone else getting The server you are trying to connect to is running an older version of the Game after updating? I had a test steam pipe server running on windows that I could connect to before. But now I get that

[hlds] sv_pure custom hitsound scrambled?

2013-04-24 Thread Peter Jerde
I'm using the opt-in TF2 client on OS X, connected to an HLDSUpdate server. The server runs sv_pure 1, and has sound/ui/hitsound.wav any in its whitelist. My custom dingaling is installed in: SteamApps/common/Team Fortress 2/tf/custom/peter/sound/ui/hitsound.wav and works fine in a listen

Re: [hlds] [hlds_announce] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Peter Jerde
This update definitely fixed custom hitsounds not working on non-steampipe servers with sv_pure. (I did have to verify local content to get the update, but that feature now clips along at 245MB/s off my SSD... easily 3x faster than the pre-steampipe system. Woot.) Thanks for working late. :)

[hlds] More sv_pure oddness

2013-04-27 Thread Peter Jerde
Steampipe client (os x), steampipe server (windows)... If sv_pure is 0, no problems. With sv_pure 1 or 2, the first time I connect to my server, no problem. But the _second_ time I connect either via map-change or by leaving and rejoining, I get a bunch of missing textures, and this is spewed

Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Peter Jerde
It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532

Re: [hlds] Mandatory TF2 update coming

2013-05-13 Thread Peter Jerde
Did today's different procedure somehow affect how the update was pushed out to clients? It took me several tries and restarting steam before my own client got updated, and I'm getting reports of other people unable to connect to our servers because their clients are out of date. I don't

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Peter Jerde
On May 13, 2013, at 12:20 PM, Kyle Sanderson kyle.l...@gmail.com wrote: There's no clean way to capture the output from vprof at the time of this writing. Huh? I put in: vprof_on vprof_dump_spikes 20 // dump a vprof report if frame rate drops below 20 ... on one of my servers, and

Re: [hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Peter Jerde
On our servers we set the minimums pretty low (1, 20, 20) to allow clients to set the rates that work best for them. I know as a player when I'm behind a slower internet connection, it REALLY helps to turn down all three (choke is better than latency spikes due to network congestion),

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Peter Jerde
Are you sure you actually updated it? cvarlist comp should show you the two variables if you have the prerelease version. Use the version command to make sure you're actually running the prerelease version. My Windows test server shows this on the pre-release version: Protocol

Re: [hlds] Who do we send netspike.txt log too?

2013-05-16 Thread Peter Jerde
\test\SRCDS\**orangebox +app_update 232250 -beta prerelease +quit suggestions? scott biszmaier -Original Message- From: Peter Jerde peter-h...@jerde.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, May 15, 2013 11

Re: [hlds] [hlds_linux] Server crash bug in latest build

2013-05-17 Thread Peter Jerde
Most definitely Windows as well. :\ - Peter On May 17, 2013, at 13:56 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I wouldn’t risk it. Set net_compresspackets 0 now, and get the update when it becomes available in an hour or so. From: hlds-boun...@list.valvesoftware.com

[hlds] net_splitpacket_maxrate solved my choke problems

2013-05-17 Thread Peter Jerde
So for a long time I've had occasional bits of server choke on my servers, even though I have my rate cranked up to 10. I never actually saw the receive rate in net_graph go above 30k... anything that generated more than that would lead to choke. This got MUCH worse with the latest update

Re: [hlds] Anyone have a fix for server crashes?

2013-05-18 Thread Peter Jerde
Well, take out net_compresspackets 0 now that they've fixed that code. This is the Windows list, though... you might want to ask over on hlds_linux. Our TF2 server on Windows have been rock solid since the second update yesterday. - Peter On May 18, 2013, at 15:56 PM, ElitePowered .

Re: [hlds] MvM Servers, are they still an issue?

2013-05-22 Thread Peter Jerde
Make sure you've set it to have 32 slots, on the command line, with +maxplayers 32. - Peter On May 22, 2013, at 22:26 PM, CTScrivener ctscrive...@gmail.com wrote: G’evening once again. Is anyone else still have issues with getting a MvM server setup and running with the new steampipe

Re: [hlds] steampipe + verify_all

2013-05-23 Thread Peter Jerde
https://developer.valvesoftware.com/wiki/SteamCMD is good to read. verify_all is not a command used with steamcmd. Instead, use the validate keyword, e.g. steamcmd +login anonymous +force_install_dir ../csgo_ds +app_update 740 validate +quit (example taken from the above url) - Peter On

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Peter Jerde
I recreated it just now on a freshly installed server, no addons, on ctf_2fort. mp_stalemate_enable 1 mp_stalemate_at_timelimit 0 mp_stalemate_meleeonly 1 mp_match_end_at_timelimit 0 mp_timelimit 1 sv_cheats 1 bot (23 times, for a full server with me and 23 bots on board) The exact second the

Re: [hlds] Mandatory TF2 update released

2013-08-20 Thread Peter Jerde
Besides version in console? :) I sometimes refer to http://steamping.com/ since they list the current version numbers for the games they track. - Peter On Aug 20, 2013, at 19:23 PM, Accid[e]nt accid...@sipa.co.uk wrote: Just out of interest, is there any other way to determine the current

[hlds] TF2 server crash when hostname is 63 chars

2013-08-29 Thread Peter Jerde
I finally tracked down why one particular sourcemod plugin would crash one of our tf2 servers, but not another. The only config difference was the hostname cvar -- on the server that crashed, the hostname was longer than 63 characters. Not sure if the bug lies in Valve's or sourcemod's code,

Re: [hlds] TF2 server crash when hostname is 63 chars

2013-08-29 Thread Peter Jerde
On Aug 29, 2013, at 16:55 PM, Asher Baker asher...@gmail.com wrote: What plugin? BuildingSpawner 1.0.3 http://forums.alliedmods.net/showthread.php?t=190908 though I swear I've had other random crashes on the server with the too-long name over the years. I had just never had something that

Re: [hlds] Recurring player clip issue on Windows TF2 servers?

2013-09-23 Thread Peter Jerde
This happened to us when the number of VPK files constituting TF2 changed back on August 29th (or thereabouts). We share one set of VPK files among multiple server instances using symlinks (windows mklink), but when that update added tf2_misc_009.vpk, our cloned servers each lacked a symlink

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-28 Thread Peter Jerde
It doesn't matter whether some datacenters are helpful about IP addresses or not... it's still the case that changing providers *always* results in loss of former IP addresses. The whole point of this thread is that it would be nice if Steam Server Favorites weren't tied to IPs, but instead to

Re: [hlds] New TF2 exploit in the wild... attacking while dead

2013-10-07 Thread Peter Jerde
There's a sourcemod plugin that successfully blocks this exploit: https://www.sourcemod.net/showthread.php?t=180647 I'm deploying it now on my servers, though I'm using the config to disable all the other fixes in the plugin except for the melee-while-dead bug, until I learn more about the

[hlds] Is the list down, or were there just no release notes from the Halloween update?

2013-10-29 Thread Peter Jerde
I didn't get anything to hlds-announce or to hlds about today's update... another list hiccup? - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Mandatory TF2 update released

2013-10-29 Thread Peter Jerde
On Oct 29, 2013, at 19:47, Albert Davis davis.alb...@gmail.com wrote: Anyone else not getting the client side update Took me about 30 tries. Changing my download server to Toronto finally did it for me. Content servers seem behind. :\ - Peter

[hlds] high five taunt crashes server

2013-10-29 Thread Peter Jerde
If two soldiers or two demomen highfive, the server crashes. Just verified it on a server with the addons folder completely removed, though I haven't tested it on a fully vanilla server (no config files) yet. - Peter ___ To unsubscribe, edit your list

[hlds] Is there a cvar controlling Eternaween?

2013-11-11 Thread Peter Jerde
On Nov 11, 2013, at 19:44, Eric Smith er...@valvesoftware.com wrote: - The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period Are there restrictions for where/when this can be used? On a server of mine, which is

Re: [hlds] Is there a cvar controlling Eternaween?

2013-11-22 Thread Peter Jerde
a firewall (meant for local testing) if that means anything. Dr. McKay www.doctormckay.com On Mon, Nov 11, 2013 at 10:59 PM, Peter Jerde peter-h...@jerde.net wrote: On Nov 11, 2013, at 19:44, Eric Smith er...@valvesoftware.com wrote: - The Eternaween server enchantment can now be used

[hlds] FYI tf2 added another vpk file

2013-11-23 Thread Peter Jerde
For those of you who run servers by symlinking files, it might be useful to know TF2 has once again split its vpk files, such that there are now ten tf2_misc vpk files: 107532746 tf2_misc_000.vpk

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-12-19 Thread Peter Jerde
On Dec 19, 2013, at 22:13, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. It seems to be taking an awfully long time to actually come out... Full log here. http://www.teamfortress.com/post.php?id=2262 That URL is to a blog post from 2009. Color me

Re: [hlds] [hlds_announce] Mandatory TF2 update coming

2013-12-20 Thread Peter Jerde
For giggles, do you suppose you could tweet this? The headers are pretty convincingly valve, this time, but all the same... :) ever gullible, - Peter On Dec 20, 2013, at 11:51, Eric Smith er...@valvesoftware.com wrote: We’re working on a mandatory update for TF2. We should have it ready

Re: [hlds] TF2 Service Memory Leaks on Windows 2008

2014-01-31 Thread Peter Jerde
On my servers we keep our round/time limits such that there's a map change at least every 90 minutes, and we run a plugin that will automatically quit the server if it's been empty for 30 minutes (they auto restart when quit). We've been doing it this way for years now, and thus it's never been

Re: [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Peter Jerde
So, just to make sure I'm reading this right: Using Reserved Slots in a way that will kick non-reserved players to make room means that we must specifically OMIT ourselves from quickplay, otherwise we are in violation of the rules? (This is different from, say, instant respawn, which

Re: [hlds] Important changes to TF2 coming soon

2014-02-06 Thread Peter Jerde
Quickplay will still respect sv_visiblemaxplayers, right? So if we run a 32-slot server with visiblemaxplayers at 24, quickplay would never give us a 25th player? Thus, if we use SourceMods sm_reserve_type 0 -- which only kicks non-slot-holding-players AS THEY TRY TO JOIN into a full server

Re: [hlds] Mandatory TF2 update released

2014-02-11 Thread Peter Jerde
Like any slow to update release that occasionally happens, I just tell my users to change Steam's Download settings to a different Download Region. A bunch of people who had theirs set to Chicago weren't getting the update just now, so I told them to try Toronto, and it worked for at least some

Re: [hlds] TF2 server not connecting to Steam

2014-02-21 Thread Peter Jerde
I'm sure it would be helpful to see what rcon status shows, as well as the relevant lines from your server logs and/or console output from server startup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Petitioning Valve TF2 Development

2014-02-25 Thread Peter Jerde
I don't know about you, but our quickplay traffic has more than TRIPLED since the changes. Seems to have been quite a positive change. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Steam down (in North America anyway)

2014-03-13 Thread Peter Jerde
Yelling at a mailing list about Steam being down doesn't help anything, folks. It's just adding noise. We don't care if you find it acceptable or not. Use something like http://steamstat.us/ to confirm it's not just you and be patient. Meanwhile, let those who manage a service with 5,000,000+

Re: [hlds] Garry's Mod server admins: be alert to a Lua rcon exploit currently making the rounds

2014-04-18 Thread Peter Jerde
On Apr 18, 2014, at 22:44, Ryan Kistner azuisl...@gmail.com wrote: Someone already did an analysis of the module and shared their findings with me. The exploit being used looks like a critical issue with the net_file blacklist, and so it potentially affects all games (nearly complete

Re: [hlds] VPK tool crashing

2014-05-01 Thread Peter Jerde
vpk crashes for me, too, on OS X, Windows Server 2008 and Windows 7, upon extracting. I had an old server that hadn't been touched or updated since December, and its VPK tool still worked. vpk.exe seems to depend on two dlls -- the old exe appears to work fine with the new dlls, but I packed

[hlds] TF2 Infinite sentry health exploit still works?

2014-05-04 Thread Peter Jerde
I hadn't seen this in a while. I thought this was patched LONG ago, but we just had two griefers cooperate -- one red engie and one blue spy, repeatedly sapping and knocking off the sapper, resulting in the sentry gaining ridiculous amounts of health. (It was red tape recorder, if that matters.

Re: [hlds] TF2 Infinite sentry health exploit still works?

2014-05-04 Thread Peter Jerde
I was able to reproduce it. Each time the procedure is done, the max health of the sentry is increased by 1.2x. After 10 repetitions the sentry has a health of over a thousand. After 47 repetitions the sentry's health is over a million. (that's where we stopped testing) I guess I shouldn't

Re: [hlds] Mandatory TF2 update released

2014-06-18 Thread Peter Jerde
On Jun 18, 2014, at 21:23, Darius Pirestani dar1...@yahoo.com wrote: If you guys could un-nerf the axtinguisher, that'd be great... NOT what this mailing list is for. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-06-21 Thread Peter Jerde
On Jun 21, 2014, at 10:34, Valentin G. nextra...@gmail.com wrote: The aimbot and eyetest modules of SMAC are currently broken. Don't use them. Code has been posted on allied modders to fix the eyetest module to check for that taunt:

[hlds] Frequent TF2 client crashes... any known triggers?

2014-06-25 Thread Peter Jerde
We've been having upwards of half of our players all crash at the same time, seemingly at random. He have some funky plugins that might be contributing to it, so I'm curious if others are seeing the same thing on vanilla servers as well. - Peter ___

Re: [hlds] SteamCMD HTTP Remote Control

2014-07-04 Thread Peter Jerde
Explain why SteamCMD has started a remote control daemon on my computer during a SteamCMD update. Dang that's creepy. It answers the TCP connection but just hangs up when I send it any HTTP command... but still, it's answering to ANYBODY. I made sure steamcmd is firewalled off from incoming

[hlds] TF2 added another vpk file, for those who symlink

2014-07-13 Thread Peter Jerde
Just a FYI, I missed the fact that tf2_misc was split into 12 vpk files recently (there's now a tf_misc_011.vpk when before they ended with 010) and our players reported to us some places where they could clip through solid objects in our maps as a result. Just in case others are in the same

[hlds] TF2 now has tf2_scripts vpks

2014-07-30 Thread Peter Jerde
FYI in case anybody took as long as I did to notice -- TF2 now has two new vpk files: /tf/tf2_scripts_000.vpk /tf/tf2_scripts_dir.vpk

Re: [hlds] Mandatory TF2 update released

2014-08-07 Thread Peter Jerde
Yep. My windows servers won't start. I'm re-running a verify update as the first step. - Peter On Aug 7, 2014, at 16:02, big john brewskii...@gmail.com wrote: Anyone else crashing after update? On Aug 7, 2014 4:54 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory

Re: [hlds] Mandatory TF2 update released

2014-08-07 Thread Peter Jerde
On Aug 7, 2014, at 17:16, Eric Smith er...@valvesoftware.com wrote: We've released a fix for the problem that Windows dedicated servers are having. Update your servers again and let me know if you're still having problems. Thanks, Eric! That did the trick! - Peter

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Peter Jerde
Many of us who use sourcebans can use this as a temporary fix: 1. disable your sourcebans plugin by renaming it to sourcebans.smx-disabled 2. verify that tf/addons/sourcemod/configs/admins.cfg contains all your current admins and reserved-slot holders etc. 3. place the script (below) into the

Re: [hlds] Mandatory TF2 update released

2014-09-10 Thread Peter Jerde
Let's keep the tone helpful rather than childish, shall we? Windows servers here -- same thing. Removing our addons folder fixes it, so it's got to be a metamod/sourcemod issue. - Peter On Sep 10, 2014, at 16:12, Dill Bates dillbat...@gmail.com wrote: Cool! Both of my servers are now stuck

Re: [hlds] Mandatory TF2 update released

2014-09-25 Thread Peter Jerde
We had to disable SourceTV on our servers, as it seems to cause a crash with sourcemod as of today's TF2 update. - Peter On Sep 25, 2014, at 18:26, E. Olsen ceo.eol...@gmail.com wrote: I've had several crashes on pl_badwater for some reason ever since this update on windows 2008R2 servers.

Re: [hlds] Mandatory TF2 update coming

2014-10-01 Thread Peter Jerde
On Oct 1, 2014, at 20:39, Gabriel Klinefelter gabe.klinefel...@gmail.com wrote: Is SV_Pure still broke for anyone else? It's not broken for my servers. We put it in the command line as +sv_pure 1 though -- I think server.cfg is far too late in the boot process for it to take effect. It

Re: [hlds] Mandatory TF2 update released

2014-10-16 Thread Peter Jerde
On Oct 15, 2014, at 22:22, Bruno Garcia garcia.bru...@gmail.com wrote: You should fix the taunting bugs, it's annoying to see players doing taunts while moving and killing players. If a player spy does the taunting bug and disguises, the enemy disguise will appear as tauting and can fool

Re: [hlds] Mandatory TF2 update released

2014-10-20 Thread Peter Jerde
On Oct 20, 2014, at 16:19 PM, big john brewskii...@gmail.com wrote: Windows rc 2008 crashing for anyone else? Working fine here. We're running MM:S 1.10.4-dev and SMod 1.6.3-dev+4580. - Peter ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Mandatory TF2 update released

2014-10-20 Thread Peter Jerde
Very strange. All 12 of my servers on Windows 2008 are running fine. We run sv_pure 1... I wonder if different sv_pure values are involved in your crashes, given that the update mentioned an sv_pure bug. - Peter ___ To unsubscribe, edit your list

Re: [hlds] Another mandatory TF2 update released

2014-10-20 Thread Peter Jerde
How are you setting it, exactly? tf_player_spell_drop_on_death_rate 0.05 works for me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update released

2014-10-23 Thread Peter Jerde
Wait no Halloween update? They haven't even hyped this year's update yet, nor have they ever released one this far before, um, you know, HALLOWEEN. :p - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Mandatory TF2 update released

2014-10-29 Thread Peter Jerde
On Oct 29, 2014, at 18:49 PM, big john brewskii...@gmail.com wrote: Whats the new maps name? looks like it's sd_doomsday_event ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Mandatory TF2 update released

2014-10-29 Thread Peter Jerde
FYI there's now a new tf2_misc_012.vpk file, for those of you who symlink those files to run multiple servers. (with it missing, you see weird problems here and there.) - Peter ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Mandatory TF2 update released

2014-12-01 Thread Peter Jerde
On Dec 1, 2014, at 17:55 PM, Albert Davis davis.alb...@gmail.com wrote: Kind of off topic, but since HLSW is dead, any recommendations for a good RCON tool? How is it that HLSW is dead? I still use v1.4.0.2 of it daily. - Peter ___ To

Re: [hlds] Someone took over server

2015-01-22 Thread Peter Jerde
What game? Check your logs. It might indicate if there were a bunch of bad rcon password attempts before the successful ones came through, or whether the attacker was using some authority granted by one of your plugins (sourcemod or whatnot). Also consider other non-game avenues of connecting

Re: [hlds] TF2 and the Policy of Truth

2015-02-11 Thread Peter Jerde
On Feb 11, 2015, at 18:26 PM, Robert Paulson thepauls...@gmail.com wrote: Now we can't even have reserved slots if the server is full and an admin needs to get in to handle a ban report. That's not true. You just have to configure it so that nobody is ever _kicked_ to open up a slot, a

[hlds] Ap Sap voice lines cause server lag - and workaround

2015-04-01 Thread Peter Jerde
On our Windows dedicated TF2 servers (including a freshly installed virgin copy with no addons) we noticed that since the last update, anybody wielding the Ap Sap causes server lag to the entire server every time Wheatley speaks. The easiest way to demonstrate it is with the Ap-Sap-wielding spy

Re: [hlds] Limited User Accounts cl_gameserver_create_identity

2015-05-14 Thread Peter Jerde
Check your credit card activity. It might still show the $5 transaction to be “pending” and hasn’t cleared yet. From the KB article you cited: What if my purchase is pending or processing? When will I become unlimited? A purchase amount only counts towards this limit if it was processed

Re: [hlds] Limited User Accounts cl_gameserver_create_identity

2015-05-15 Thread Peter Jerde
I just tested this on an alt account I had loaded $5 on a long time ago. The account wasn’t limited and could send friend requests, etc, but in TF2 I got Your Steam account doesn't have rights to create game server accounts” Then I spent that $5 from the steam wallet in the mannco store buying

Re: [hlds] Mandatory TF2 update released

2015-08-18 Thread Peter Jerde
So… the short-circuit “pops” or removes the Jack (ball) in pass_warehouse. Anybody know off-hand the easiest way to disable short circuit? Perhaps a sourcemod plugin? - Peter ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Optional TF2 update released

2015-08-04 Thread Peter Jerde
On Aug 4, 2015, at 5:58 AM, Rovanion Luckey rovanion.luc...@gmail.com wrote: Is there an email list on which I can get the update announcements and without the constant whining? Yes. It’s hlds-announce. - Peter ___ To unsubscribe, edit your

Re: [hlds] TF2 allow dead players and spectators to text chat with the living?

2015-10-24 Thread Peter Jerde
> How about tf_teamtalk 1 ? That allows living RED players to read text chat by dead RED players… but dead BLU players’ chat is still invisible, as is spectators’. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlds] TF2 allow dead players and spectators to text chat with the living?

2015-10-24 Thread Peter Jerde
I’m looking for a way to get the text chat of ALL our players (dead or spectating) to be visible to everyone. Until quite recently we were using a SourceMod plugin that accomplished this, but seemingly around the time of invasion it stopped working. I’m trying to figure out if this is a

Re: [hlds] Can We Get a TF2 Halloween 2015 Update Please So we are Ready!!!

2015-10-28 Thread Peter Jerde
> On Oct 28, 2015, at 14:26 PM, Mike Vail wrote: > We want to play TF2 Halloween! HURRY! Um. There is no halloween update this year, except for the release of new cosmetic items. http://www.teamfortress.com/post.php?id=18409 - Peter

Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread Peter Jerde
But the contracts grant items of value as a reward. “Community servers” are allowed to run mods and plugins that would immediately be abused to allow people to cheat to quickly complete the contracts. It’s not like you can’t play the new maps on your community servers… you just can’t earn

Re: [hlds] Optional TF2 update released

2015-10-14 Thread Peter Jerde
> On Oct 13, 2015, at 12:53 PM, HD wrote: > > As I figured though not a single response from valve once again on this topic. > Probably because this is a server list, and you’re bringing up a client issue. Also, you repeatedly said that it’s a “real” client you would

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Peter Jerde
> On Sep 10, 2015, at 16:25 PM, Eric Smith wrote: > > We've released a mandatory update for TF2. The update notes are below. The > new version is 2959078. Anyone else seeing that addons don’t seem to be loading? None of our TF2 servers on Windows are loading metamod

Re: [hlds] Mandatory Team Fortress 2 update released

2016-06-22 Thread Peter Jerde
> On Jun 22, 2016, at 19:04 PM, John Schoenick wrote: > > One of the internal changes in this patch removed the old quickplay > value from tf_mm_servermode (which was no longer used) -- if you still > have it set, you're likely enrolling in the bootcamp pool when empty.

Re: [hlds] Mandatory Team Fortress 2 update released

2016-06-22 Thread Peter Jerde
> - Internal system changes in preparation for a future update So I know I’m running an outdated version of SourceMod (1.7 branch), but I thought I’d just throw this out and see if anyone else is seeing it. Out of the blue, some of my servers are switching to MvM mode: L 06/22/2016 - 19:40:51:

Re: [hlds] Mandatory Team Fortress 2 update released

2016-06-23 Thread Peter Jerde
> On Jun 23, 2016, at 22:43 PM, Chris Oryschak wrote: > > Is there a way to put the server in quickplay but NOT the mvm pool ? I dont > want my server changing to mvm Read the official guide at https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 for all the

[hlds] TF2 with sourcemod crashes if source TV is enabled?

2016-09-20 Thread Peter Jerde
On my TF2 servers running on Windows, after tonights TF2 update to 3619588 I get a crash on startup if sourcemod is installed and tv_enable is set to 1. I get the same behavior on a fresh install of TF2, metamod, and sourcemod of the latest versions… server crashes on map change after setting