ships with the Steam client) still
have the old IPs hardcoded and being given from SteamFindServersIterateServer.
--
Nicholas Hastings
AlliedMods.net<http://www.alliedmods.net>
Alfred Reynolds<mailto:alf...@valvesoftware.com>
Wednesday, November 16, 2016 1:20 PM
All game clients should auto
Win32 server mailing list <hlds@list.valvesoftware.com>
Cc: Alfred Reynolds <alf...@valvesoftware.com>; Eric Smith
<er...@valvesoftware.com>
Subject: Re: [hlds] Source 2006 Master Server List is down
The issue isn't that anyone on the list is stuck, the issue is regular p
The Master servers have been moved to new IP addresses, you can use the
hl2master.steampowered.com DNS record to find where they are, if you have ever
hard coded master server addresses you will need to update them.
- Alfred
From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
This is right, and the old steam2 format is still accepted by the engine (so
any existing bans you have keep applying).
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Thursday, August 21, 2014 3:42 PM
To: Half-Life dedicated
Enabling the remote control API was not intended for the steamcmd tool, we will
have an update soon that disables it. The web service requires strong
authentication via Steam for any interaction so it shouldn't be an issue beyond
the port it binds while steamcmd is running. You can use the
We have an issue tracker for our Orange Box and earlier games over at
https://github.com/ValveSoftware/Source-1-Games/ , you could create bugs for
each of the items below so we can effectively track and fix them.
From: hlds-boun...@list.valvesoftware.com
We have released beta updates for Counter-Strike, Condition Zero, Half-Life and
TeamFortress Classic. You can get these updates using steamcmd and the -beta
beta command line option to app_update. Update details can be found on the
game hubs for each game, or click the links below.
Hey Lin, we are running a bug tracker for DoD:S (amongst others), head over to
https://github.com/ValveSoftware/Source-1-Games and open up a bug so we can
track this.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
The dedicated server for Counter-Strike 1.6, Half-Life and other related
Half-Life titles has been updated. This update rolls up the beta testing from
the last month or so, notes from the release can be found here:
http://steamcommunity.com/games/70/announcements/detail/1894040475927172810
, 2013 12:10 PM
To: Half-Life dedicated Win32 server mailing list; Alfred Reynolds
Subject: Re: [hlds] Half-Life 1 Dedicated Server updated
I've asked about this a few times now... what's the secret to just downloading
tfc and not get stuck downloading cstrike too? Users who use the 'validate'
flag
behavior among
different weapons. This was about 4-6 weeks ago in one of the beta releases.
Was that part of this update? I could not find anything relevant about it in
release notes.
Thanks,
Jay
On Thu, May 16, 2013 at 4:15 PM, Alfred Reynolds
alf...@valvesoftware.commailto:alf
, Alfred Reynolds wrote:
We have released an update for these 3 games, the changes include:
- Report bomb position more frequently to T team members when dropped, fixes it
appearing at the wrong location on the radar
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and
Half
Thanks for the report guys, we will get this fixed.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of List User
Sent: Thursday, April 25, 2013 4:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
On Behalf Of Alfred Reynolds
Sent: Tuesday, April 02, 2013 2:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter
We have released an update for these 3 games, the changes include:
- Report bomb position more frequently to T team members when dropped, fixes it
appearing at the wrong location on the radar
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and
Half-Life Deathmatch, it
/mydir/mygame +app_set_config 90 mod czero
+app_update 90 -beta beta +exit
Alfred Reynolds wrote:
You can get a dedicated install for it by using the following command
line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90
-beta beta +quit
Note you will need to use
...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, March 28, 2013 12:42 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat Beta
We have released an update to Day of Defeat. DoD is now using SteamPipe and is
enjoying the engine updates from the other HL1 titles we have ported. To get
this update run:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod
+app_update 90 +quit
more details on how
We have now converted Team Fortress Classic to the new SteamPipe beta, you can
get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod tfc
+app_update 90 +quit
Note the +app_set_config 90 mod tfc command,
,ricochet,gearbox +app_update 90 +quit
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, March 29, 2013 3:34 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server
Of Alfred Reynolds
Sent: Wednesday, March 13, 2013 5:29 PM
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Day of Defeat Beta released
We have now converted Day of Defeat to the new
-Strike: Condition Zero and
Half-Life beta server update
Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike,
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer
dependant on client or server frame rate.
On Wed, Mar 27, 2013 at 4:09 PM, Alfred
Also, see the github report for the bug for lots more details:
https://github.com/ValveSoftware/halflife/issues/802
From: Alfred Reynolds
Sent: Thursday, March 28, 2013 1:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: RE: [hlds] Counter-Strike, Counter-Strike: Condition Zero
We have released a beta update for these 3 games, the changes include:
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and
Half-Life Deathmatch, it is no longer dependant on client or server frame rate.
This change needs both your client and server updates to see the
Use the following WebAPI call to dig into issues for your server:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=204.140.22.89format=json
(change the addr= parameter to match your server).
From: hlds-boun...@list.valvesoftware.com
The region variable is no longer used and should be ignored, the list order is
now based upon a dynamic ip database lookup (and the same system that all those
other games you listed use). Your server appears to be listing properly.
From: hlds-boun...@list.valvesoftware.com
We have now converted Day of Defeat to the new SteamPipe beta, you can get a
dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod
+app_update 90 +quit
Note the +app_set_config 90 mod dod command, this is
The beta that has been running for a couple weeks is now the official build, if
you are running a czero server please update. Condition Zero is now using the
new SteamPipe content system, so you will need to use the steamcmd update to
download/update it. A suggested command line to run is:
We have now converted Condition Zero to the new SteamPipe beta, you can get a
dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod
czero +app_update 90 -beta beta +quit
Note the +app_set_config 90 mod czero
Launch it like this:
DYLD_LIBRARY_PATH=. ./vpk_osx32
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde
Sent: Thursday, February 21, 2013 2:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject:
We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory.
The update will need to be downloaded using the steamcmd tool, documented here:
https://developer.valvesoftware.com/wiki/SteamCMD
Use appid 90.
Changes in this update are:
- converted both games to using new Steampipe
server mailing list; Half-Life dedicated Win32
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Thanks Alfred, is there going to be a client side update as well?
From: Alfred
] [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Clients can connect to 1.1.2.6 and 1.1.2.7 or did I do something wrong?
On Thu, Feb 14, 2013 at 7:28 PM, Alfred Reynolds
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
Yes, it is already live (and I just posted notes
I have setup a new location for us to collect and triage CS 1.6 and other HL1
based bugs. If you find a problem that isn't fixed by other peoples answers on
this list and is related to the binaries we release (i.e NOT 3rd party addons)
then please head over to our github page and file a bug (or
another repository for Web API and similar
community features.
I know that's not your area, but maybe there's now a common approach at
Valve to open up bug reporting.
I'm sure the community would really appreciate that.
Best regards,
Sebastian
2013/2/14 Alfred Reynolds alf...@valvesoftware.com
] On Behalf Of Alfred Reynolds
Sent: Monday, February 11, 2013 1:20 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update
We have another
We're working on a mandatory update for Counter-Strike 1.6 and Half-Life 1
deathmatch. The ETA is 10am PST tomorrow ( February 14th, -8 GMT ). The update
will need to be downloaded using the steamcmd tool, documented here:
https://developer.valvesoftware.com/wiki/SteamCMD
Use appid 90.
You can
frame rates
As a reminder the plan is to make this the public release later this week, and
that update will be required.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, February 08, 2013
, if I type version, the date is : Exe build:
12:35:53 Feb 1 2013 (5944).
Another question, is it fine to report problem under windows on github?
2013/2/8 Alfred Reynolds
alf...@valvesoftware.commailto:alf...@valvesoftware.com
Not a problem, we have never provided a director binary, you should just
Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, February 07, 2013 10:41 AM
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com
We have another update, changes are:
- fixed hltv failing to launch
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, February 01, 2013 2:07 PM
To: hlds@list.valvesoftware.com
The current Counter-Strike 1.6 beta will become the public version early next
week and the update will be required. This update will need you to change to
using steamcmd for updates (see
https://developer.valvesoftware.com/wiki/SteamCMD, CS 1.6 is appid 90 ). You
can prepare for this update
...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, February 07, 2013 10:41 AM
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike 1.6 beta server update
We
: No such file or directory
- Original Message -
From: Alfred Reynolds alf...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Sent: 07 February, 2013 20:36
Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server
-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, January 31, 2013 1:39 PM
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com;
hlds_annou
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, January 28, 2013 3:29 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com;
Half-Life dedicated Linux server mailing
We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In
support of this we have updated the dedicated server and converted it to using
the new Steampipe system. You can access the new version via Steampipe right
now, it remains network compatible with older clients.
To
The radar bug is fixed in the CS 1.6 beta, details on how to get to the
dedicated server bits of it will be available next week (short answer is
steamcmd, appid 90).
- Alfred
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent:
G.
Sent: Friday, January 25, 2013 2:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released
So it will be merged into the non-beta version soon? Great!
On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds
alf
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential DoS exploit that can be run against a server by a connected client.
Thanks to Daniil for alerting us to this issue.
- Alfred
___
To unsubscribe, edit your
We have released an update to Half-Life 1 dedicated servers. This update fixes
performance problems when under very high packet load from connectionless
packets (things like pings, rules and players queries).
- Alfred
___
To unsubscribe, edit your
Doing the reg delete command below is the current workaround, and we are
working on a steamcmd update that won't cause this problem.
- Alfred
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joe Powell
Sent: Wednesday, August 15, 2012 9:17 AM
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential vulnerability in the challenge/response protocol uses for out of
band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update
also fixes sprays not functioning correctly when new users
I've looked at this binary, it doesn't work on current Half-Life 1 dedicated
servers for multiple reasons (bad version number in the connect string, using
bad auth method, and more), so make sure your server is up to date and this
tool won't affect you.
- Alfred
From:
We have released an update to Half-Life 1 dedicated servers. This update is
moving the heartbeating protocol for servers to go over a more reliable channel
and also contains some code fixes in the steam support portion of the server.
After this update the setmaster command will return none,
There is some mis-understanding of the new steamcmd update tool happening here,
let me just clear things up:
- steamcmd is used for updating of dedicated servers using the new Steam Pipe
content system, newly released games on Steam use this system and older games
are being switched over.
-
the -beta hlbeta command right?
From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com;
'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com
with a key)? I suppose there's a slim chance for that happening but
just breaking the connect command is inconvenient for larger communities.
Thanks for your time!
On Fri, Jun 29, 2012 at 8:29 PM, Alfred Reynolds
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
No, there is no beta
We have released an update to Half-Life 1 dedicated servers. This update fixes
a potential file download exploit, run the hldsupdatetool to grab it.
Thanks to Daniil for alerting us to this issue.
- Alfred
___
To unsubscribe, edit your list
We have just released another update for Half-Life 1 dedicated servers on
Linux, this fixes the hltv binary not working.
- Alfred
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday
We have released an update to Half-Life 1 dedicated servers. This update fixes
the crash exploit reported earlier today due to a malformed customization
packet, run the hldsupdatetool to grab it.
Thanks to Tuga for providing me with the details to reproduce and fix the issue.
- Alfred
Heapsize is a parameter developers and map makers worry about when making mods,
as a server op you don't need to worry about its details just do what the
author of the game you are running asks, for Valve games you don't need to
touch the default.
From: hlds-boun...@list.valvesoftware.com
An update to the Half-Life 1 dedicated server has been released. This update
applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match
classic.
The update is optional but contains exploit fixes so it is
You can unsubscribe via:
http://list.valvesoftware.com/mailman/listinfo/hlds_announce
From: ripm2shreds [mailto:ripm2shr...@cox.net]
Sent: Wednesday, August 17, 2011 1:50 PM
To: Alfred Reynolds; Half-Life dedicated Linux server mailing list;
hlds@list.valvesoftware.com; hlds_annou
Anyone having a problem with this beta version? Voice is fixed right? Any other
outstanding regressions that need looking at?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent
We have released an update to the beta, run the hldsupdatetool with -beta
hlbeta to get this update. Changes for this update are:
- fixed sometimes voice stopping during gameplay
- Added -nobreakpad command line option to let plugin authors still get old
style minidumps if they need it (win32
: Monday, August 01, 2011 2:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 engine beta update released
This was 2 weeks ago now... any new news? Beta going live any time soon?
From: Alfred Reynolds alf...@valvesoftware.com
To: 'hlds@list.valvesoftware.com
, reports:-
Failed to load Steam ServiceServiceStart: started as Windows service
From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, July 21, 2011 12:13 AM
Subject: Re: [hlds] Half-Life 1 engine beta update
this will be the release we set live once you guys have looked
it over.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 3:43 PM
To: Half-Life dedicated Linux server mailing list
Alfred Reynolds
alf...@valvesoftware.commailto:alf...@valvesoftware.com:
We have released an update to the beta, run the hldsupdatetool with -beta
hlbeta to get this update. Changes for this update are:
- actually updated the Linux binary properly this time ( was missing previous
changes)
- updated
libsteam.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, July 20, 2011 2:08 PM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com
it
(linux)
Let us see if this one sticks.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, July 20, 2011 5:42 PM
To: Half-Life dedicated Linux server mailing list
otherwise, players connect, etc.
Good enough for me, thanks for the quick fix :)
Go to bed, Alfred, it's late, get some sleep
On 07/20/2011 09:26 PM, Alfred Reynolds wrote:
We have released an update to the beta, run the hldsupdatetool with -beta
hlbeta to get this update. Changes
Of Alfred Reynolds
Sent: Friday, July 15, 2011 1:29 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
We have released an update to the beta, run
-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 18, 2011 10:37 AM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
I
Not at this time, running 1000fps is a good way to cause your server to hurt
when it shouldn't but if you want to run that way then fine.
-Original Message-
From: William Balkcom [mailto:w.balk...@griffinrun.net]
Sent: Monday, July 18, 2011 3:50 PM
To: Alfred Reynolds
Cc: Half-Life
on Monday, so make sure you try these new
binaries over the weekend.
- Alfred
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half
...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released
We have released
to host custom content (or increase the sv_filetransfermaxsize cvar
but risk your server FPS stuttering).
- Alfred
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, July 07, 2011 6:20
We have released a beta update for Half-Life 1 engine based games (Half-Life,
Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the
hldsupdatetool with -beta hlbeta on the command line. This update continues
on some exploit fixes we have already shipped within this beta.
Try increasing the sv_max_queries_sec_global variable, its currently 3000/sec,
try 10k or more. This will effectively disable apart of the DoS protection
(making only the per-ip part work) but it should prevent squelching of the
connect packet.
- Alfred
-Original Message-
From:
with that cvar's value.
- Alfred
-Original Message-
From: steve grout [mailto:steve.gr...@gmail.com]
Sent: Monday, January 31, 2011 5:04 PM
To: Alfred Reynolds; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Improved engine handling of server queries ?
many thanks
engine handling of server queries ?
Curious... if this is a per-second thing, how come once this happens
the
server never recovers?
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: 31
A required update to the Team Fortress 2 has been. Please run hldsupdatetool
to receive the update. The specific changes include:
- Fixed bug with holiday date computation that turned on Birthday Mode a few
days too soon.
___
To unsubscribe, edit
...@gmail.com
wrote:
Has been? How did it die? ;)
On Sat, Aug 21, 2010 at 7:00 AM, Alfred Reynolds
alf...@valvesoftware.comwrote:
A required update to the Team Fortress 2 has been. Please run
hldsupdatetool to receive the update. The specific changes
include:
- Fixed bug
The sv_region problem with the beta should also now be fixed, please email me
offlist if you can still reproduce the issue after installing this update.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
We have released a beta update for Half-Life 1 Dedicated servers. To get this
beta run the hldsupdatetool with -beta hlbeta on the command line.
This beta fixes a crash exploit in the dedicated server caused by a malicious
client packet after a proper user connect. It also contains rebuilt
We have a beta update available for Counter-Strike 1.6, to get this beta run
the hldsupdatetool with -beta cs0616 on the command line.
This beta include just a few tweaks since the last release, including:
- Added -sys_ticrate command line option to allowed forced override of ticrate
impact the Win32 Server Engine again?
Thx
From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server
mailing list hlds@list.valvesoftware.com
Sent
And the people that reported the bugs have been confirming those fixes :)
-Original Message-
From: Alfred Reynolds
Sent: Friday, April 17, 2009 10:17 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: RE: [hlds] Half-Life 1 Engine Update released
They were server hangs
at TFC forum which bugs there still are.
2009/4/17 Saul Rennison saul.renni...@gmail.com
No because then you'd be able to use the exploits before the beta
goes
mainstream.
2009/4/17 pizzahut pizzah...@gmail.com
2009/4/16 Alfred Reynolds alf...@valvesoftware.com
There is also
: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, March 20, 2009 2:58 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: Re
We will have a fix out shortly for win32 dedicated servers. Linux servers are
not affected by this crash.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Monday, March 23, 2009 5:29 PM
To:
needed to work with the new server.dll but doesn't change server
functionality.
There is no update for Linux servers (as one isn't needed).
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent
I'll fix the timeleft and yes you can ignore that assert.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of pizzahut
Sent: Friday, March 20, 2009 1:07 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Half-Life 1
)
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, March 19, 2009 10:16 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou
A beta update for Half-Life 1 Engine games has been released. Please run
hldsupdatetool to receive it with -beta 0319 on the command line. The
specific changes include:
Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
- Added a message to the
Of Alfred
Reynolds
Sent: Friday, 20 March 2009 4:16 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Half-Life 1 Engine Update released
A beta update for Half-Life 1 Engine games has been released
The beta command is actually -beta hlds0319, sorry for the typo.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, March 19, 2009 10:16 PM
To: Half-Life dedicated Win32 server
Make sure the steam_api.dll file was updated properly, that export is in that
file.
- Alfred
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Robert C
Sent: Monday, February 16, 2009 6:30 PM
To: Half-Life
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