Re: [hlds] Error app 2323300 state is 0x402

2013-12-10 Thread Andrew DeMerse
Steam is having all sorts of issues at the moment. I'd try again in a few hours. On Tue, Dec 10, 2013 at 12:13 PM, Ronald Pompa ron...@rocketblast.comwrote: I've tried a fresh installation of steam and updating goes well. But when i try logging in as anonymous, it says. Login Failure: No

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-14 Thread Andrew DeMerse
The Brutal Legend page now says that they aren't yet available. On Thu, Feb 14, 2013 at 5:42 PM, Brian Cagle brian...@msn.com wrote: Think the brutal legend promos are missing, those were suppose to be released today From: er...@valvesoftware.com To: hlds@list.valvesoftware.com;

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-04-27 Thread Andrew DeMerse
So, uhh, what's this flag, and why is it on every demo/soldier item? :) can_be_equipped_by_soldier_or_demo 1 On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric

Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-11 Thread Andrew DeMerse
Anakin has been around on the list for a very long time, and has provided nothing but good advice, fixes, and insight. If his plugin is anything malicious, which I doubt, I have full backups, and it's easy enough to fix. Sure, it's use at your own risk, but so is Sourcemod, Mani, etc. On Wed,

Re: [hlds] TF2 Linux server will not update

2012-03-29 Thread Andrew DeMerse
Just out of curiosity, how are you starting the server? What folder are you in, what binary are you running, etc. On Thu, Mar 29, 2012 at 7:01 PM, Brian br...@doublejump.eu wrote: Nope, that did nothing either :/ On Thu, Mar 29, 2012 at 11:49 PM, 1nsane 1nsane...@gmail.com wrote: Delete

Re: [hlds] Question on Dedicated Server

2012-03-22 Thread Andrew DeMerse
That is incredibly dependent on what you're looking for. Things to consider: -Are facilities access 24 hours a day? -What is their uptime guarantee? Research to verify they don't have issues. -Do their facilities meet your cooling/power/network redundancy expectations? -Are there on site techs

Re: [hlds] CS GO BETA KEY

2012-03-19 Thread Andrew DeMerse
If it's any consolation, the Valve CS:GO servers seem to crash fairly frequently right now. At least when Lake/Arsenal was being played, I haven't had much time to play since the latest patch. Though I can tell you that the Terrorist bots don't actually do anything on Italy. They just sit at spawn

Re: [hlds] Why does my TF2 server start twice?

2012-02-10 Thread Andrew DeMerse
Starting a server that way isn't the best of ideas. Instead of starting it as a service, why not just start it as a normal screen from a non-privileged user? That way it doesn't require root to start/stop the process. Also, if you read the comments on that site, it mentions that it starts 2

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Andrew DeMerse
You can already enable sounds when you've damaged players, and 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something along those lines, except for people with hearing problems. On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . anakin...@gmail.com wrote: - Added DamagedPlayer animation

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Andrew DeMerse
new to the HUD? 2012/2/2 Andrew DeMerse ademe...@gmail.com You can already enable sounds when you've damaged players, and 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something along those lines, except for people with hearing problems. On Thu, Feb 2, 2012 at 5:17 PM

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Andrew DeMerse
...@gmail.com wrote: I don't think you understood the events I am talking of. https://developer.valvesoftware.com/wiki/IGameEventManager https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages 2012/2/2 Andrew DeMerse ademe...@gmail.com You even quoted it! Haha - Added

Re: [hlds] Replay Download Error

2012-01-11 Thread Andrew DeMerse
All you linux junkies can use crontab to clean this out every day. find /path/to/replays -mindepth 1 -mtime +7 -delete On Wed, Jan 11, 2012 at 11:36 AM, E. Olsen ceo.eol...@gmail.com wrote: I think you'd be surprised. We have a HUGE amount of bandwidth sucked up by replay every month. On

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Andrew DeMerse
was commuting to work during the hour I was gone, and now there is no point in e-mailing). But now that the genie is out of the bottle, yes that is the exploit i was talking about. On Fri, Dec 16, 2011 at 8:04 AM, Andrew DeMerse ademe...@gmail.comwrote: Since it's so ridiculously easy

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Andrew DeMerse
Since it's so ridiculously easy to reproduce, even on accident, I'll outline it. Equip the frontier justice Drop a sentry (mini is easiest, obviously) Once it gets 1 assist or kill, destroy it Use up your revenge crits You now have unlimited crits for every equipped item until you die. Pistol,

Re: [hlds] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Andrew DeMerse
I don't think normal shenanigans are what they are after. It's more the servers that are constantly doing things that affect how people play the game. For example, rooting/freezing players when gifts spawn, noclipping admins/friends when gifts spawn, etc. On Fri, Oct 28, 2011 at 4:35 PM, Victor

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Andrew DeMerse
Yep, my servers are crashing. i just disabled all plugins to see if that'll fix it. On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com wrote: My server crashed once already. I'm still investigating and have a backup server with no plugins to try to rule out that. Anyone else

Re: [hlds] Team Fortress 2 Update Released

2011-10-27 Thread Andrew DeMerse
. On Thu, Oct 27, 2011 at 10:20 PM, Andrew DeMerse ademe...@gmail.com wrote: Yep, my servers are crashing. i just disabled all plugins to see if that'll fix it. On Thu, Oct 27, 2011 at 10:17 PM, formologi...@cynicalgamers.com wrote: My server crashed once already. I'm still investigating

Re: [hlds] Where are server logs stored?

2011-10-23 Thread Andrew DeMerse
By default, they are in: ~/orangebox/tf/logs/ On Sun, Oct 23, 2011 at 11:28 AM, kelly joe whitenoi...@ntlworld.comwrote: Can someone tell me where to find server logs please? I am using the log command, and have specified a location of where logs need to be stored, but I can't find them.

Re: [hlds] Max FPS

2011-10-17 Thread Andrew DeMerse
I've seen the taunt thing happen a few times on my servers. Instantly half of the players drop from No Steam Logon without warning. The reason in the logs is Failure Code 6 On Mon, Oct 17, 2011 at 5:43 PM, Rob Liu robl...@gmail.com wrote: Bit off topic here but, are we going to see a patch

Re: [hlds] Update today?

2011-10-13 Thread Andrew DeMerse
The master servers are showing an update is available, but the files haven't been pushed yet. Soon! On Thu, Oct 13, 2011 at 4:31 PM, Nathanael Havez na...@me.com wrote: Tony said that the update will be released today. Sent from my iPad. Le 13 oct. 2011 à 22:26, RSS List User

Re: [hlds] Server rates for low bandwidth consumption

2011-08-05 Thread Andrew DeMerse
33/33 with a max rate of like 9000 would work. You could probably go lower. On Fri, Aug 5, 2011 at 10:34 AM, mu...@anbservers.net wrote: Any one get any hints on what kind of server rates I should be using for a trade server for the lowest bandwidth consumption?

Re: [hlds] the up coming patch

2008-06-19 Thread Andrew DeMerse
The update is out, if you guys didn't know. Date: Thu, 19 Jun 2008 15:36:51 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] the up coming patch Well i am at work in a stupid uniform on my break wishing i was at home waiting instead of here... It is a nice day

Re: [hlds] HldsSlowdateTool

2008-04-30 Thread Andrew DeMerse
A DS3 isn't that fast (45mbit). You'd think they went to a DS3 from an OC12 or something :P From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 30 Apr 2008 22:47:19 -0500 Subject: [hlds] HldsSlowdateTool Is it just me or is the HldsUpdateTool running slow for anyone else?

Re: [hlds] New server exploit (not nuking)

2008-04-29 Thread Andrew DeMerse
IIRC, autoexec.cfg only runs on server startup, and server.cfg runs on every map change. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 29 Apr 2008 19:41:30 -0500 Subject: Re: [hlds] New server exploit (not nuking) Maybe put it in your autoexec.cfg

Re: [hlds] Under attack again

2008-04-21 Thread Andrew DeMerse
As someone who does work for an ISP, I can assure you that one complaint does not shut off service. Especially if it's low level, such as this one. However, I would still advise sending an email with the logs to [EMAIL PROTECTED] Date: Mon, 21 Apr 2008 16:46:14 -0700 From: [EMAIL PROTECTED]

Re: [hlds] SourceTV Questions

2008-04-14 Thread Andrew DeMerse
From: http://developer.valvesoftware.com/wiki/Source_tv tv_transmitall 0|1 By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to

RE: [hlds] TF2 update coming later today

2008-03-06 Thread Andrew DeMerse
-- [ Picked text/plain from multipart/alternative ] Yes, having SourceTV on your xserver adds an extra slot. That DOES add it to the custom server. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 update coming later today Date: Thu, 6 Mar 2008 19:01:06 -0500

RE: [hlds] Custom tab is / will kill of popular servers :(

2008-03-01 Thread Andrew DeMerse
-- [ Picked text/plain from multipart/alternative ] The one I don't get is alltalk, that apparently makes your server a custom server. As someone who runs 3 servers, this means that all of them are now harder to fill. Alltalk is actually preferred by the community I help run, so turning it off

RE: [hlds] TF2 maxplayers after last update

2008-02-18 Thread Andrew DeMerse
-- [ Picked text/plain from multipart/alternative ] You may want to check the sv_visiblemaxplayers setting. If it's set to 24, your server will seem like it has 24 slots. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] TF2 maxplayers after last update Date: Mon, 18

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andrew DeMerse
-- [ Picked text/plain from multipart/alternative ] Linux, BM .51b, and hlstatsx with no crashes. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008 19:49:36 -0500 -- [ Picked text/plain from

RE: [hlds] VAC Secure

2008-01-11 Thread Andrew DeMerse
-- [ Picked text/plain from multipart/alternative ] Don't rebuild quite yet! Make sure the server is set to have a static class C IP (eg 192.168.X.X). In ubuntu this is located at : /etc/network/interfacesOr, just to test if you're not comfortable, type: ifconfig It should return results that