Re: [hlds] (no subject)

2011-03-30 Thread Craig H
Please stop replying to these. I hate that I'm doing so just to complain, adding to the problem, but when these pop up I tend to promtly delete them. The last thing I want is to have them brought back into my inbox because somebody had something to say about it. It happens just about every time.

Re: [hlds] TF2 Update Released but srcds.exe will not start..

2010-12-17 Thread Craig H
From what I understand, Metamod and Sourcemod are broken with this update. If when you say clean install you mean also not running either of those two, you may want to just try downloading it again, There are running servers out there with the update. On Fri, Dec 17, 2010 at 7:26 PM, msleeper

Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Craig H
Agreed. My server goes absolutely crazy on the start of a round, the end of a round, and when the control point changes ownership when bots are present. On Fri, Jul 9, 2010 at 11:02 AM, Robert Whelan mrrjwhe...@yahoo.com wrote: Hey Jason/Valve, Since this update our bot server see's lots of

Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Craig H
Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to

Re: [hlds] TF2 Update Anytime?

2010-07-08 Thread Craig H
Looks like the update is live. On Thu, Jul 8, 2010 at 5:05 PM, HL-SDK Synths syntron...@gmail.com wrote: Please tell me how advance notice helps you On Jul 8, 2010 8:03 PM, Justin Shumate halflife...@gmail.com wrote: Any chance on knowing if the TF2 update is coming anytime soon? Any

Re: [hlds] TF2 Hitboxes

2010-05-06 Thread Craig H
Dontwannaname, I've tested that myself and from what I've seen it has since been fixed. On Thu, May 6, 2010 at 2:47 PM, Mike Kurfis mkur...@gmail.com wrote: I feel like I'm dying even farther around corners than I used to, yeah. On Thu, May 6, 2010 at 11:52 AM, Mark P tf2ma...@gmail.com

Re: [hlds] tf2 hit boxes

2010-04-30 Thread Craig H
I tested this myself after the most recent update. The hitboxes are back to normal again. On Fri, Apr 30, 2010 at 6:27 AM, HL-SDK Synths syntron...@gmail.com wrote: Exactly, no more no less. You should see the normal walking on an internet server. The animations were 180 degrees out of

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread Craig H
Thanks, Jason. On Wed, Apr 28, 2010 at 4:47 PM, DontWannaName! ad...@topnotchclan.comwrote: Thanks for the notice, steam could is having huge issues at the moment. Players are lagging when they get disconnected from steam cloud or perhaps trying to reconnect. I was waiting for an update

Re: [hlds] A Proposal

2010-03-30 Thread Craig H
If I recall correctly Valve actually does run a few TF2 servers, alongside the official L4D servers as Matt mentioned. On Tue, Mar 30, 2010 at 1:46 PM, Alexander King pcmaster...@hotmail.comwrote: Does it bludy matter if he has changed his email no back on topic pls Sent Using My IPhone :)

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread Craig H
Sadly this would remove the ability for people to run a server with plugins through their client. I've done this in the past to host a LAN game using a few plugins to play some of the gametypes people have created. While I agree something must be done, I don't really want to see that functionality

Re: [hlds] West Coast TF2 Servers Being Maliciously Delisted

2010-02-04 Thread Craig H
It would take an extremely large and organized group of individuals to actually do what you are claiming. Are you certain that you are being blacklisted? You may just be having problems with your connection to the master servers. On Thu, Feb 4, 2010 at 2:13 PM, DontWannaName!

Re: [hlds] West Coast TF2 Servers Being Maliciously Delisted

2010-02-04 Thread Craig H
coast. The heartbeat is a work around but whoever is doing it, is sending the packets so fast that its almost impossible to combat it. On Thu, Feb 4, 2010 at 2:22 PM, Craig H robolea...@gmail.com wrote: It would take an extremely large and organized group of individuals to actually do what

Re: [hlds] Help with Multiple IPs SRCDS

2009-12-26 Thread Craig H
Setup extra servers with no plugins that are locked and just say to go to the new IP address at x.x.x.x. I think that would probably be the best solution. It'd be the quickest, most straightforward way to move the server without relying on using 2 IPs where one is going to eventually disappear.

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Craig H
Nice, I'm eager to get this set up and running. On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Gamers are whiney little girls. One of the many reasons why it's hard to take them seriously. If we gamers did HALF the crap we said we would do, we would

Re: [hlds] SDK update and server downloads

2009-06-16 Thread Craig H
It would just be best to add a tag to the end of the map name. say, CTF_2Fort_MyMap. On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.comwrote: Clients will be kicked/not able to join at all unless they download the version of the map being used on the server On Tue, Jun 16,

Re: [hlds] TF2 required update released [Offtopic]

2009-06-11 Thread Craig H
Someone said it changed and so people are noticing it changing. Yeah, based on my killcount last night, I don't think the Soldier has been nerfed at all :D On Tue, Jun 9, 2009 at 5:04 PM, Cc2iscooL cc2isc...@gmail.com wrote: Most likely paranoia. I haven't noticed any difference. Someone

Re: [hlds] TF2 required update released

2009-06-08 Thread Craig H
Very happy with the gameplay fixes! thanks! On Mon, Jun 8, 2009 at 4:59 PM, Eric Smith er...@valvesoftware.com wrote: We've release a required update for TF2. Sorry for the lack of notice ahead of time on this one. The details are below. -Eric Engine -- Fixed Day of Defeat: Source

Re: [hlds] Hello,friend,

2009-06-06 Thread Craig H
What the hell? On Sat, Jun 6, 2009 at 11:11 AM, Michael Krasnow mnk...@gmail.com wrote: No way!!! On 6/6/09, Yatin Vadhia ya...@yatin.co.uk wrote: We will try our best to make you satisfied Oh really? Will Rogers http://www.brainyquote.com/quotes/authors/w/will_rogers.html - I

Re: [hlds] Server crashes and mdmp files

2009-06-05 Thread Craig H
I've got the same issue. Though I've found that changing the map to the same map that it started doesn't cause a crash. On Fri, Jun 5, 2009 at 9:00 AM, Michael Krasnow mnk...@gmail.com wrote: sooo what should us admins do... On Fri, Jun 5, 2009 at 10:19 AM, Justin

Re: [hlds] L4D/L4D2 run as the same server?

2009-06-04 Thread Craig H
It's certainly an interesting thought, but I'd have to say it won't. With another year comes new tech, new components, a new way of doing things more efficiently. L4D2 will probably do things serverside in a different way than L4D did. Think of it this way, you can open documents in Microsoft