Re: [hlds] Mandatory TF2 update released

2013-06-14 Thread Drogen Viech
How is allowing people to fck with their network settings a fix? I don't get it, why won't valve finally review some of their network-stuff so the end user doesn't need to care about opening the *developer* console to fix network settings? 2013/6/13 Brian br...@doublejump.eu: Hi Eric, Great to

Re: [hlds] Digest format seems to be broken?

2012-09-01 Thread Drogen Viech
The mailing list kind of serves as an entry barrier against 13 year old omg my server dont work plz halp!-kids imo 2012/9/1 Chris Cable chrisca...@gmail.com: Why is there a mailing list anyways? Wouldn't it be more efferent to use the Forums? Then people could search easily for previous issues.

Re: [hlds] Day of Defeat: Source low textures + cl_ragdoll_physics_enable bug

2012-04-30 Thread Drogen Viech
No offense but alot of people seem to forget that regular players aren't supposed to set set cl_ragdoll_physics_enable to 0 - else valve would've added a 'Disable dead bodies' option to their menus, right? I know i sound kind of angry - sorry for that, i'm just trying to get a point across really

Re: [hlds] Game hosting (Secv74)

2012-04-30 Thread Drogen Viech
Cracked clients can't even connect to insecure servers as far as i know, they get kicked off with the usual This account does not own this game, please login to the right account message. 2012/4/30 G. Hutchinson hu...@halsplayground.com: UFO's aside, If I am not mistaking, and I may be... Do not

Re: [hlds] Why cheating isn't helping...

2012-04-08 Thread Drogen Viech
That's because 12 year old don't care _how_ they win 2012/4/8 Andrew de Jong k.r.o.n@hotmail.com: In vol 12 of this mailing forum was it mostly about hacking and cheating but what I don't get is why you want to cheat? I mean I know you want to win but cheating and hacking isn't good for

Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread Drogen Viech
Speedhacks should be made impossible by default, in the engine or something I wonder how long until hack deverlopers catch up and notice that they just need to clamp their view angles to get around SMACs eye angle detection 2012/3/26 Emil Larsson ail...@gmail.com: Thing is that Valve does not

Re: [hlds] Hackers on the rise

2012-03-04 Thread Drogen Viech
The problem is that all the 'is player visible' checks are really expensive - what if an arm is sticking out somewhere behind cover? You'd need to test alot of corner-cases taking this into account - i agree that valve should put in more sever side protection though - speedhacks can't be that hard

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Drogen Viech
Can both be used together without problems? I would disable automatic banning in one of them of course. 2012/1/30 AnAkIn . anakin...@gmail.com: DBlocker can detect more cheats than SMAC. One of the most used public cheats is detected by DBlocker. 2012/1/30 Cc2iscooL cc2isc...@gmail.com I

Re: [hlds] Hitbox Problem.

2011-12-04 Thread Drogen Viech
Do you guys always have to mess with those fucking settings Just try the defaults for once for fucks sake - whats the matter between simulating everything 1000 times per second if there's nothing happening inbetween anyways 2011/12/4, Олег Ивашкевич spin...@mail.ru: I use mm_timer 1.6 on my

Re: [hlds] Server In rate affected by recent updates

2011-11-19 Thread Drogen Viech
Just _remove_ all those bullshit rate settings and set sv_minrate and sv_maxrate to 6 - which will set the restriction to 60kbyte/s - the limit you'll most likely reach on a 32 player server in action packed situations. 2011/11/19 Team BOOM! teamb...@comcast.net: Fellow Admins, I've

Re: [hlds] Server In rate affected by recent updates

2011-11-19 Thread Drogen Viech
Oh and don't run those fps increasers or anything - they are still worthless, valve has improved things (not that hit registration was ever shitty, people just don't know what interpolation and prediction is) 2011/11/19 Drogen Viech drogenvi...@googlemail.com: Just _remove_ all those bullshit

Re: [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread Drogen Viech
- Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global Bruno, yes, this should fix the reliable buffer thing - not sure when cs:s will get this update though. 2011/11/11 Team BOOM!

[hlds] Report abusive servers from the main menu

2011-11-05 Thread Drogen Viech
The saigns.de guys banned me for whatever reason, probably for calling their servers pay-to-win-infested bullshit - so i'd wanted to join and report them for giving out items to players they don't have (obviously valve didn't want this days back when purposely denying player-attachments?) (Also,

Re: [hlds] Server Rates Guide Needed

2011-10-23 Thread Drogen Viech
Leave everything at the default settings, seriously. The only thing that MAYBE improves anything would be increasing updaterate and cmdrate to match the server tickrate (66) And for the love of god, don't just set rate to something low as 2, use atleast 4 for the sake of not giving

Re: [hlds] Server Rates Guide Needed

2011-10-23 Thread Drogen Viech
it. What command am I altering to suit 4? On 23 October 2011 11:30, Drogen Viech drogenvi...@googlemail.com wrote: Leave everything at the default settings, seriously. The only thing that MAYBE improves anything would be increasing updaterate and cmdrate to match the server tickrate (66

Re: [hlds] [TF2 Dedicated Server] S3: Client connected with ticket for the wrong game: UserID: 2

2011-10-22 Thread Drogen Viech
You move files around randomly and expect valve to fix something? 2011/10/23 pilger pilger...@gmail.com: Okey, now i really got it to work. Seriously! I've tested and a friend joined with no difficulty. I just had to download it all over again AND leave it where it was. That is, leave it on

Re: [hlds] TF2 and it's replay folders - mrd of files

2011-10-21 Thread Drogen Viech
Oh god, it's the saigns guy, creating plugins to fake status command output, not knowing how to delete a bunch of files - you made my day, thank you. 2011/10/21 Lambda lambdace...@gmail.com: Try a del *.dmx /Q from the command line inside that folder :) 2011/10/21 Andreas Grimm l...@gmx.net

Re: [hlds] Max FPS

2011-10-17 Thread Drogen Viech
Just one thing - keep going valve, i really appreciate the changes you guys are doing regarding fps and tickrate! I might even start playing css again because of this :) (Please don't start flaming me for spamming your inboxes, i'm just trying to give valve a heads up instead of raging about

Re: [hlds] Additional Info for the 10/13/11 Game Update

2011-10-15 Thread Drogen Viech
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source

Re: [hlds] Latest Update Issues

2011-10-13 Thread Drogen Viech
Did valve just update ../orangebox/bin/libsteam.so? One guy in my friendslist couldn't get his server running because of Unable to start steam support library -- This server will operate in LAN mode, out of curiosity i restarted my server and 100.00% downloading ../orangebox/bin/libsteam.so ??

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Drogen Viech
Will fps be removed in css, too? Because i really hope so - that would be one step closer to every server behaving the same. 2011/10/12 Richie Jones richiejonesisawes...@gmail.com: Thanks for telling us. On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.com wrote: We’re

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Drogen Viech
Does it still do that? 2011/10/12 h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life

Re: [hlds] What is Valve doing about the fake-client servers?

2011-08-18 Thread Drogen Viech
Would be awesome to see valve doing something about servers giving hats/weapons to their premium users aswell 2011/8/18 AnAkIn . anakin...@gmail.com: Nothing is being done it seems. The server scoring doesn't seem to solve the problem at all. 2011/8/18 Harry Strongburg harry.h...@harry.lu

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Drogen Viech
This sounds like good news for garrysmod, too! Thanks Valve guys! :D 2011/7/28 Fletcher Dunn fletch...@valvesoftware.com: It was not a gcc bug, it was just gcc behaving differently (properly?) from VC on some very iffy code.  This caused bad damage calculations.  We believe that this then

Re: [hlds] upcoming orange box framerate changes

2011-07-20 Thread Drogen Viech
Oh god, thanks valve, i thought i never would see the day. 2011/7/21 STIPE Administrator ad...@stipe.com.au: Hi Henry, Thanks for the heads up! As a GSP, at least we can educate our customers of this news in advance so they don't panic when the time comes. Thankfully we don't charge for

Re: [hlds] Help.

2010-12-07 Thread Drogen Viech
A german provider?! Please tell us which one it is :O (Or me, in a personal e-mail, if you don't want to advertise hosting companies in here). 2010/12/7 Dominik Friedrichs d...@forlix.org: Just as a note, I'm running a CS:S and TF2 on a VPS from a professional/reputable German provider, I admit

Re: [hlds] Team Fortress 2 Update Available

2010-11-19 Thread Drogen Viech
Awesome, raw mouse input, the lower input delay may be just a placebo but meh, it's cool :D 2010/11/20 Mohammed Abdela maroll...@gmail.com: Nice update. Not the correct place to ask I know, but could you consider adding support for raw mouse input in L4D/L4D2 please?

[hlds] Team Fortress 2 Update Released (Jason Ruymen)

2010-10-28 Thread Drogen Viech
-num_edicts does only exist in hl1, see http://developer.valvesoftware.com/wiki/Command_Line_Options 2010/10/28 DarthNinja darthni...@darthninja.com: I have two 32-slot servers running the map without problems. On Thu, Oct 28, 2010 at 1:32 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Does

Re: [hlds] Team Fortress 2 Update Available

2010-10-18 Thread Drogen Viech
Aww, no more sentry rage :( Well, it was fun as long as it lasted, valve should make events like this on purpose :D 2010/10/19 1nsane 1nsane...@gmail.com: Server list is still showing old servers as of this email. Getting complaints of The server you are trying to connect to is running an

Re: [hlds] 'Loading unsigned module server.dll'?

2010-09-09 Thread Drogen Viech
Why do you still use the gameinfo.txt-way instead of just making a vdf file anyways? Do you still get the Unsigned-notice when starting up the server with no plugins? 2010/9/9 HL-SDK Synths syntron...@gmail.com: This information would be pertinent if you were a client. Has the update impacted

[hlds] Team Fortress 2 Update Available

2010-05-03 Thread Drogen Viech
Is the internet even 30 years old? 2010/5/3 Scott scottish2c...@gmail.com: What games on the pc were you playing 30 years ago? Sent from my iPhone On May 2, 2010, at 6:30 PM, Flubber flub...@gmail.com wrote: Ohhh an asshole, usual iguess. You're so far away from the truth that's so funny

[hlds] Fake servers

2010-04-11 Thread Drogen Viech
Is there nothing we can do about them? How do they even still redirect people without popping up any questions? If i'm not mistaken i saw the server info window popping up once i connected to one of them. Removing the 'connect' command by doing 'alias connect' prevented the server from redirecting

[hlds] Console Log From Server Lag

2010-01-27 Thread Drogen Viech
A2C_PRINT looks like this on windows, dunno about linux: A2C_PRINT from 127.0.0.1 : Message goes here. 2010/1/27 Nephyrin Zey nephy...@doublezen.net: It could be an exploit in one of your plugins, or he could be abusing A2C_PRINT, which still works. Are you on windows? On 01/27/2010 10:47 AM,

[hlds] Client interp on servers

2010-01-09 Thread Drogen Viech
cl_interp is kinda obsolete now that valve added that cl_interp_ratio stuff. Yes, 0.1 was the default days back when they didn't had the ratio thing - cl_interp now automatically changes based on the interp ratios... messing with them won't get you anywhere, too many people still think it gives

Re: [hlds] [TF2] Server always crashes when update comes out

2010-01-06 Thread Drogen Viech
The only thing i see is the server getting shut down by someone using the 'quit' command - it will kick all connected clients automatically - are you sure it isn't one of your plugins doing that? Maybe it's even intended by valve, to keep servers up to date? 2010/1/6 In Hyuk Seo

Re: [hlds] Unattended server installation - possible?

2009-12-25 Thread Drogen Viech
Ever heard of Symlinks? There's something similar using NTFS on Windows - that way you save alot of free disk-capacity, and updating the server must be only done once. The installer just contains the command-line tool to update/download srcds, just take a look at srcds.com if you still didn't