WHAT ABOUT THE TENS OF THOUSANDS TERRORIZED BY AMERICAN OCCUPYING FORCES
AROUND THE WORLD FOR THE LAST 40 YEARS YOU BLINDED FUCK?! p.s. it is spelled
center.
I am a patriot and that server name would not ruffle my feathers in the way
that you are asking -- no. It has legitimate use and in context
Just to be a pedantic dick, you get 2048-2047 more for non-networked
entities on the client ;D
On Thu, Oct 28, 2010 at 5:41 AM, ics i...@ics-base.net wrote:
No free edicts error is caused by the map. Your servrs are fine but i
assume they are 30 or more slots. There is a 2048 dynamic entities
That seems awfully high
On Oct 24, 2010 2:28 PM, goatscaper Goatso goatsca...@gmail.com wrote:
Thanks I'll give it a try, but it may be the sheer level of queries being
sent at once killing the server (1000p/s), my box uses an Intel Core 2 Quad
Q9650 3.0GHz 12MB L2 Cache LGA 775 95W Quad-Core
FUCK YEA SEAKING
On Oct 26, 2010 2:02 PM, DarthNinja darthni...@darthninja.com wrote:
I pity people with shitty email clients that can't/don't thread email
conversations.
Use Gmail: *Like a Boss*
On Tue, Oct 26, 2010 at 1:24 PM, Radical Subjectivist
lambda1_...@hotmail.com wrote:
QFT.
Shut the fuck [up, ] you bunch of [G]od dam[n] retards[!] [???] and your
fuck'n baby talk. Go back to Mexico you inbr*e*ds!
Why did you use an apostrophy in the word fucking? Very few people on this
list are inbred, and even fewer are from Mexico. Do you know how many
computers people of
:-/ Just use iptables/firewall and block the attacking IP
On Mon, Oct 25, 2010 at 6:29 PM, goatscaper Goatso goatsca...@gmail.comwrote:
There is no single attacking IP, as stated earlier the IP is constantly
spoofed (or is a botnet). I've got a filter rule in place which prevents
it,
Not only caching, but perhaps the plugin should be built to rate-limit to
certain IPs. If it is open source, someone may be able to implement this for
you.
On Sat, Oct 23, 2010 at 10:04 PM, goatscaper Goatso goatsca...@gmail.comwrote:
Nah no luck, server is still dying under the attack.
On
To actually help valve, attach mdmp files. They went through the trouble of
building minidump functionality in for a reason.
On Sep 19, 2010 2:23 PM, Shizzle Nizzle infl...@gmail.com wrote:
sorry for the doublepost.. another connectionlog for valve to look at. Those
disconnects are within 5
Valve anticheat is not the problem. It is an independent system. All your
server needs to do is check if a connecting user is banned when you run
secure.
VAC is a clientaide anticheat. If my email did not make it to list,
attaching MDMP files is much more useful than troubleshooting in this
Thanks, friend. This will be of great use to me in my collection of steam
community utilities.
On Sep 17, 2010 12:51 PM, C-F Strid wor...@gmail.com wrote:
@ sten rulz
I've upped the code (C#) that I used for a similar purpose here:
http://pastebin.com/ndrpdhqr
It's crappy, but it should get
Hear hear, sent from my HTC Incredible.
On Sep 16, 2010 11:59 AM, Allan Button abut...@netaccess.ca wrote:
It is what it is. I do not come here to preach ethics today.
Sent from my iPad
On Sep 16, 2010, at 11:55 AM, DontWannaName! ad...@topnotchclan.com
wrote:
This crap is only...
WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER.
On Sep 14, 2010 8:34 PM, formologi...@cynicalgamers.com wrote:
Thx smartass. I do use sourcemod on all of my other servers. I haven't ever
used mani but I figured I'd give it a try. I have 2 identical servers for
TF2, one is not running because
Jabalpur, massive email delay
On Sep 15, 2010 11:48 AM, HL-SDK Synths syntron...@gmail.com wrote:
WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER.
On Sep 14, 2010 8:34 PM, formologi...@cynicalgamers.com wrote:
Thx smartass. I do use sou...
Date: Tue, 14 Sep 2010 20:23:15
To: Half-Life
I know a guy who did this with php, yes. He reads this list too
On Sep 11, 2010 2:34 AM, Bajdechi Nightbox Alexandru
alexandrualexa...@gmail.com wrote:
Tip: You can do it with PHP or C++. You will need HTTPRequest + a list of
steam ids :P
2010/9/11 Harry Strongburg harry.h...@harry.lu
On
OrangeBox engine calculates p2p damage client-side Yes, but this value is
not taken as the real damage value. If this were the case, it would be
possible to write a CSS cheat in which every bullet you fire results in 500
damage, through any penetrable material.
I don't know what you were
This protection has been defeated for weeks since it was introduced in CSS.
On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch crazydog...@gmail.com wrote:
On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
Disabled clients loading server plug-ins unless the plug-ins
This information would be pertinent if you were a client.
Has the update impacted the performance of your server? If not -- no harm
done.
On Wed, Sep 8, 2010 at 8:12 PM, ∞ mango.smoot...@gmail.com wrote:
I just updated my server to the new version of srcds (CS:S), and I noticed
these entries
mrsleeper, I'd like to hear his explanation. I have similar feelings. If
people want to modify operating systems and do whatever, they are welcome to
and I think it is pretty cool.
It is even more unnessecary than network rate restrictions. Forcing clients
to a 100hz update rate when their ping
It doesn't exist, but if you know of servers intentionally bypassing the
checks, post it on the steam forums.
On Aug 26, 2010 7:20 AM, Bajdechi Nightbox Alexandru
alexandrualexa...@gmail.com wrote:
Thats not the discussion, the discussion is about Valve intention of manual
delist.
2010/8/26
No one will abuse that, trust ne ;-/
On Aug 24, 2010 9:20 PM, gmail janp...@gmail.com wrote:
Make alt+tab
Map change cs_office to de_nuke
Return in game and have a free whall hack
http://img245.imageshack.us/g/denuke0002a.jpg/
nice update
(ati 5870 + catalyst 10.7 + seven 64)
-Message
Admit, I sold this top dollar!
On Aug 25, 2010 6:16 PM, Allan Button abut...@netaccess.ca wrote:
Ne,
This means valve will have to put some effort in to fixing the alt+tab bug
that's in every source game. My guess is this bug will be around for years.
Enjoy the free hacks!
Allan
Sarcasm is pretty pathetic.
On Sat, Aug 21, 2010 at 12:08 PM, Shane Arnold clontar...@iinet.net.auwrote:
Another useful HLDS Windows thread.
You people should be banned.
On 21/08/2010 11:42 PM, MjrNuT wrote:
Nobody needs your fuckin' ball. So take it home and gtfo! But, remember
that
Well said, can't wait for the dlc (hopeful)
On Aug 4, 2010 10:07 PM, Mike Vail mike_v...@boomgaming.net wrote:
I can confirm that Windows 2008 appears ok. We have CSS both Vanilla and
running Sourcemod 1.4 with Metamod 1.8.3 with the latest versions of SM
Gungame and SM Deathmatch loaded, along
What is this general cheat you're talking about? It looks like dblocker
modifies settransmit, which is a very good step.
On Aug 2, 2010 5:59 AM, AnAkIn . anakin...@gmail.com wrote:
DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable
files, and LSS.
Agreed, forced rates are foul sorcery. They deserve to be banished
On Aug 2, 2010 6:31 PM, Donnie Newlove donnie.newl...@gmail.com wrote:
Why does it do that?
On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote:
Problem solved, he had sv_...
Open source anticheat are ineffective
On Aug 2, 2010 6:51 PM, Donnie Newlove donnie.newl...@gmail.com wrote:
Good, since that thing is closed source with minimal documentation it
should really not be doing anything but what it says it does. Too bad
it doesn't really say. Of course I understand
and which competent admin with self-respect
is going to run plugins without having access to the source? That's
when problems like these happen.
On Tue, Aug 3, 2010 at 12:53 AM, HL-SDK Synths syntron...@gmail.com wrote:
Open source antichea
This is a hlds list, we like to stay on topic. You will get better help at
the sourcemod forums.
On Aug 2, 2010 9:01 PM, Alec Sanger eclyp...@hotmail.com wrote:
Relevant to server administration
Thank you,
Alec Sanger
From: mslee...@ismsleeperwrong.com
To: hlds@list.valvesoftware.com
Probably not as long as it is still regostering the kills. Having them not
show up on client's hues is a different story. Perhaps check the server
console for kill notifications. If they do show up there, either your
connection or your clients should be checked next.
On Aug 2, 2010 9:12 PM, Alec
Oooom
On Jul 29, 2010 5:55 AM, dnb11x dnb...@azet.sk wrote:
Fuck Offf OMGG
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Loving the stasis
On Jul 28, 2010 6:47 PM, Jonah Hirsch crazydog...@gmail.com wrote:
Now what about giving the spitter points for blowing up gas cans in
scavenge? :P
Jonah Hirsch
---
On Wed, Jul 28, 2010 at 3:31 PM, AJ Collins gamerzwo...@gmail.com wrote:
Updates to Left
Please do not use this list to insult people or spam my inbox.
On Jul 27, 2010 11:19 AM, f7 f0rkz h...@f0rkznet.net wrote:
So I did a little searching for threads you actually contributed in. There
are none.
You are just simply as bad as the spam bullshit around here.
I would tell you to
He says that you can kill people through walls I'm these maps now - not a
big deal. No one had an unfair advantage. Tell the players to get over it.
On Jul 23, 2010 10:17 AM, Josh Bost dislexs...@dislexsick.com wrote:
I'm not fully understanding.
You are saying the bullet penetration has
No one needs more than 66. 100 is for jurists. Think 'organic food'. Work on
more locations to improve latency first.
On Jul 22, 2010 8:02 AM, Saint K. sai...@specialattack.net wrote:
That calculator seems bogus to me.
This is what it produces for a 32slot SCRDS server with a 100Mbit pipe,
Minimum rates should always be 10
On Jul 22, 2010 10:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
That's absolutely positively moronic.
sv_minrate 0
sv_maxrate 92773
sv_minupdaterate 4
sv_maxupdaterate 309
.
Kyle.
On Wed, Jul 21, 2010 at 11:21 PM, Allan Button abut...@netaccess.ca
Check % CPU / thread. To run an entire application in one thread is
ludicrous. Most likely those extraneous threads are necessary, but bell... I
didn't program it
On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote:
I started a server with this command line:
-console -game tf +maxplayers
Speed master has procreated.
On Jul 21, 2010 10:59 AM, Shizzle Nizzle infl...@gmail.com wrote:
yea its starting to spread around the steam forums very quickly. we banned a
couple people last night who wouldnt stop..
On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
Ok team, let's start porting sonlme sourcemod!
On Jul 19, 2010 5:29 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Very late.
Never the less, wish these came in for Mutation updates, as well.
Kyle.
On Mon, Jul 19, 2010 at 2:15 PM, Dominic Marciano
lambda1_...@hotmail.com wrote:
Your late
I'm having similar trouble on linux. ~30 minutes and the console hasn't spit
a single file out at me
On Mon, Jul 19, 2010 at 5:32 PM, msleeper mslee...@ismsleeperwrong.comwrote:
Nobody cares how fast you are downloading this, hope this helps.
In other news actually related to server
http://www.toolshape.com/temp/S3XIGRlZ.7zhttp://www.toolshape.com/temp/27315ASW.7z
please don't share the link, but upload to your ftp or anywhere you want
On Mon, Jul 19, 2010 at 7:37 PM, HL-SDK Synths syntron...@gmail.com wrote:
I'm having similar trouble on linux. ~30 minutes and the console
Link is now invalid
On Mon, Jul 19, 2010 at 7:39 PM, HL-SDK Synths syntron...@gmail.com wrote:
http://www.toolshape.com/temp/S3XIGRlZ.7zhttp://www.toolshape.com/temp/27315ASW.7z
please don't share the link, but upload to your ftp or anywhere you want
On Mon, Jul 19, 2010 at 7:37 PM, HL-SDK
Thank you sir
On Jul 19, 2010 7:43 PM, msleeper mslee...@ismsleeperwrong.com wrote:
Linux is not currently supported. The linux files being made available
was a mistake.
On Mon, 2010-07-19 at 19:39 -0400, HL-SDK Synths wrote:
Link is now invalid
On Mon, Jul 19,...
http
Sourcemod voice chat details, nothing to worry about
On Jul 18, 2010 4:05 PM, Thomas m...@fearswe.net wrote:
After going through one of my servers Sourcemod command logs I came across
that a number of players executes those commands.
The log messages would look like:
07/18/10 13:39:10:
Too lazy to correct myself, they have to do with voice communication
On Jul 18, 2010 8:23 PM, Spencer apos;voogruapos; MacDonald
voo...@voogru.com wrote:
These are stock commands in the game, nothing to do with sourcemod.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
This is actually superior in terms of reliability. They both fail to detect
aimbots, which is pretty darn disappointing.
On Jul 16, 2010 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote:
If it ain't broke, don't fix it. KAC works just fine.
On Fri, 2010-07-16 at 17:26 -0700, Jeff Sugar
Thanks for the release, are you `didrole, or someone using his webspace.
Hopefully there will be linux binaries!
On Thu, Jul 15, 2010 at 7:11 PM, 1nsane 1nsane...@gmail.com wrote:
No, minidumps now live at:
orangebox\bin\dumps\
On Thu, Jul 15, 2010 at 6:45 PM, AnAkIn . anakin...@gmail.com
Remove adds, buy games from another company, etc
On Monday, July 12, 2010, Shizzle Nizzle infl...@gmail.com wrote:
alright cool. another complaint are players on my server randomly crashing
out.. quite excessively since the engie update, sometimes just connecting to
the server and coming onto
Thx lane, does anyone also privately host Linux server updates too?
On Jul 13, 2010 8:17 PM, Lane Eckley l...@hypernia.com wrote:
Update Download:
http://gs.gamerslifeline.com/team-fortress-2-windows-server-3/ - In case
anyone needs it.
-Lane
-Original Message-
From:
Yes, but he needs hlds help!
... get it :o
On Jul 12, 2010 11:35 AM, Dominic Marciano lambda1_...@hotmail.com
wrote:
Or this mailing list.
Date: Mon, 12 Jul 2010 07:45:16 -0700
From: michael.fan...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HDLS Dedicated server
Remove adds, buy games from another company, etc
On Monday, July 12, 2010, Shizzle Nizzle infl...@gmail.com wrote:
alright cool. another complaint are players on my server randomly crashing
out.. quite excessively since the engie update, sometimes just connecting to
the server and coming onto
Dominic for president! Down with hates! Up with haskell 3.0 trial, will be
out July 17!!!
On Jul 10, 2010 5:20 AM, Dominic Marciano lambda1_...@hotmail.com wrote:
got up at 4pm, 55 emails in my HLDS Folder
3 you guys
Date: Sat, 10 Jul 2010 11:13:06 +0200
From: skods...@gmail.com
To:
Bypassing consistency is easy, bypassing pure is harder. No combination or
configuration will make harder since kigen's tool will attempt to Jerusalem
alongside settings. It is rendered impotent once cvars are renamed.
I would write a serverside anticheat if I got paid for it. Otherwise, you
are
Dwn, can't see your cool screenshot, access denied
On Jul 9, 2010 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote:
Then it would just say server is full if the connect button was replaced.
But of course an option in advanced multiplayer options would be nice for
this feature. I am running
I love nosteam. In fact, I still use ppatcher to unlock games. Remember when
that was cool, 6 years ago? Nosteam servers are only good for cheating in. I
justify it because the other users haven't paid for the game.
On Jul 9, 2010 11:04 PM, Justin mysteriousjus...@gmail.com wrote:
Oh, please
Please tell me how advance notice helps you
On Jul 8, 2010 8:03 PM, Justin Shumate halflife...@gmail.com wrote:
Any chance on knowing if the TF2 update is coming anytime soon? Any
indication help so that the servers can be updated as quickly as possible.
Do the flashlights not show up, or do they do something worth checking out?
On Jul 7, 2010 3:49 PM, Rick Payton r...@mai-hawaii.com wrote:
it also affected CS:Source as well, as me and my son found out last
night. He runs an Nvidia 8800GTS and I run an ATI 4870. Just waiting for
the fix.
In the
Never mind my lazy self, read forums just now.
On Jul 7, 2010 4:32 PM, HL-SDK Synths syntron...@gmail.com wrote:
Do the flashlights not show up, or do they do something worth checking out?
On Jul 7, 2010 3:49 PM, Rick Payton r...@mai-hawaii.com wrote:
it also affected CS:Sour
Very good, and thank you for the effort. I have a feeling you will see some
protest w.r.t. developer being marked as a cheat. I like my console output
on-screen, for instance .
On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:
An optional update for Counter-Strike: Source is
Voogru has a most epic bandits, I am sure.:o
On Jul 2, 2010 11:43 PM, msleeper mslee...@ismsleeperwrong.com wrote:
WTB SourceBans export file.
On Fri, 2010-07-02 at 23:38 -0400, Spencer 'voogru' MacDonald wrote:
Keep your friends close, an...
___
Uh... ban list..
On Jul 2, 2010 11:43 PM, msleeper mslee...@ismsleeperwrong.com wrote:
WTB SourceBans export file.
On Fri, 2010-07-02 at 23:38 -0400, Spencer 'voogru' MacDonald wrote:
Keep your friends close, an...
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3 absolution :-p
On Jul 2, 2010 2:40 AM, voo...@voogru.com wrote:
One of my admins is the owner of game deception, another one of my admins
used to run united admins and all that anti-cheat good stuff.
The deck is quite stacked against aimbotters on my server. They aren't
exactly noobie
It is only for 2 kinds of people -- those who would like to join a community
of intellegent, innovative reverse engineers, and those who would like to
how can i use this code? Will I must compiling it? (quote from today)
Writing cheats is not very different from writing things serverside, the
How dare they remove my ability to be the man with no name! Thx 4 fixin' the
GUI
On Jul 1, 2010 8:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is now available. This is also an
optional update for Counter-Strike: Source, since it fixes a bullet
There is a default plungin called vac that does a great jpb, I hear
On Jul 1, 2010 5:14 PM, Joshua apos;Dislexsickapos; Bost
dislexs...@dislexsick.com wrote:
The thing is, he's quite right here. Even the chat triggers can be changed
readily, which seems to be the biggest hurdle for ex-Mani
Sent from my mobile too!!!
On Jul 1, 2010 8:43 PM, Allan Button abut...@netaccess.ca wrote:
Har har har.
Sent from my mobile.
On Jul 1, 2010, at 8:39 PM, HL-SDK Synths syntron...@gmail.com
wrote:
There is a default plungin called vac that does a great jpb, I hear
On Jul 1, 2010 5:14 PM
Doesn't this have merit for the 64 player case servers that are unplayable?
Never had too many problems like that in tf2. Anyway, a worthwhile feature.
On Jul 1, 2010 10:19 PM, M33CROB ad...@phoenixrisingtf2.com wrote:
So this warning is displayed with any server that has more than 24 slots?
*facepalm*
On Wed, Jun 30, 2010 at 12:10 AM, Michael Krasnow mnk...@gmail.com wrote:
*facepalm*
On Tue, Jun 29, 2010 at 11:42 PM, Jake Eisenman h...@oneskylitnight.org
wrote:
Valve didn't send that, the KF developers did.
On 6/29/2010 11:36 PM, Allan Button wrote:
Wow,
A
Like as well
On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison saul.renni...@gmail.comwrote:
Like.
Thanks,
- Saul.
On 24 June 2010 18:38, D3vilfish - Simiancage.org
priv...@caterhamhill.netwrote:
As a community we derive from back in the days of cs1.2/3/4/5.
When Source first came to
Can you clarify what an RCON server is? The video has been removed
On Mon, Jun 21, 2010 at 1:41 PM, Juliano mirando...@gmail.com wrote:
Thank you all for the answers, he discovered the rcon server with this
tool.
This is a brute force attack?
Att.
Juliano
On Mon, Jun 21, 2010 at 4:41
I shouldn't speak for the list, but I have played on some underpowered 8v8
L4D2 servers -- When there is a large horde of zombies that gets
pipebombed... It may affect some of your other servers. I don't know much
about that processor, but try and load up those configured servers
beforehand just
I lol'd at the signature
wtb meme
On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca wrote:
Thanks for clearing that up.
Allan Button
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Willy
Goodbye, don't check again - rest assured you are not wanted here. You may
have success whining on youtube, perhaps you can make friends there.
On Fri, Jun 11, 2010 at 3:50 PM, mondo...@gmail.com wrote:
When this list returns to being informative, I may return.
Sent from my iPhone
On Jun
Honestly do you even think before replying?
(I do).
On Thu, Jun 10, 2010 at 2:06 PM, Kireas kir...@poketch.net wrote:
By asking them to stop spamming, you are in turn causing spam. Just give up
and set your e-mail client to bunch the mailing list together so it's just
like a forum thread.
[joke] I don't it ever pays to own any phone [/joke]
Think about it.
On Thu, Jun 10, 2010 at 2:19 PM, DarthNinja darthni...@darthninja.comwrote:
This is one of the times it does not pay to own an Android phone.
On Thu, Jun 10, 2010 at 2:09 PM, Dominic Marciano
lambda1_...@hotmail.comwrote:
Thank you for the changed files. Client.dll changed significantly...
Significantly to break ...well :)
Yes, hiding tr_ servers would be a good option
On Thu, Jun 10, 2010 at 5:48 PM, DontWannaName! ad...@topnotchclan.comwrote:
Dont mention it. Surprised it only took 3 retrys :D
On Thu, Jun
If you have time, please.
On Fri, Jun 4, 2010 at 12:09 PM, Dominic Marciano
lambda1_...@hotmail.comwrote:
Do i have to Explain?
From: de...@xfactorservers.com
To: hlds@list.valvesoftware.com
Date: Fri, 4 Jun 2010 11:03:43 -0500
Subject: Re: [hlds] HL2 Master Server Addition
Lol,
I have supposedly downloaded the update. I am unable to run the game though.
The steam servers are too busy to let me run the game.
Really? That sounds kind of bonkers to me.
On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com wrote:
Lol, and now the update actually downloads some
at 7:08 PM, HL-SDK Synths
syntron...@gmail.com
wrote:
I have supposedly downloaded the update. I am unable to run the
game
though.
The steam servers are too busy to let me run the game.
Really? That sounds kind of bonkers to me.
On Thu, May 27
Hey Allan, let's have a private conversation on-list:
I started writing some simple applications for Android, their SDK/IDE is
pretty neat. You write your stuff in java and can even run it through a free
emulator. I've heard nightmares (of sorts) with the iPhone's objective C
On Fri, May 21,
We'll just see how they do it. If they take one option I am thinking of
(used in L4D2 for certain things) it will block the plugins when you are on
someone else's server. Starting a listen server will let them be activated.
But that was a WAG. We'll wait and see.
On Thu, May 20, 2010 at 5:05 PM,
Removed sv_showhitboxes to avoid players confusing it with the method by
which we do hit detection (see
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for
info)
Thanks for a good developer wiki and all of the work you do for the
community. Hopefully this will quiet some
You have a funny name.
COMP WIZ II @ GMAILS .COMM!
On Mon, May 17, 2010 at 6:04 PM, John Du Hart compwhi...@gmail.com wrote:
You idiot can't just not fucking reply, can you.
On May 17, 2010 4:51 PM, Rikard Bremark rikard.brem...@warzone.nu
wrote:
plz, and you think hes the one spaming?
Mine is this weekend. Happy birthday to the both!
On Tue, May 18, 2010 at 6:02 PM, Dominic Marciano
lambda1_...@hotmail.comwrote:
Its my birthday today, don't be hatin'
From: abut...@netaccess.ca
To: hlds@list.valvesoftware.com
Date: Tue, 18 May 2010 16:37:31 -0400
Subject: Re: [hlds]
He may be proposing a partnership between the HLDS team and some
pharmaceutical companies.
On Sat, May 15, 2010 at 3:49 AM, Allan Button abut...@netaccess.ca wrote:
Atleast it breaks up the arguments about downloading CSS_Beta
-Original Message-
From:
VAC acts on cheats, this is not cheating.
On Fri, May 14, 2010 at 6:52 AM, Christian Baier chrisco.ba...@gmail.comwrote:
Could your steam account be banned for getting the beta without getting it
legit?
On 5/14/10, Max S si3ila...@gmail.com wrote:
That is, if you're not a legitimate
Hello, thanks for posting this. Hopefully people realize it may be
considered a cheat since it can give them an unfair (albeit tiny) advantage.
Something to note: L4D2's sv_cheats cvar is a bit more tamper proof.
Also: The list might not want to continue discussion on this topic.
Speedhacks have
Apologies for the double post (I'm not sure how that works on a mailing
list.
This plugin doesn't change sv_cheats, it is not a cheat and deserves no
special consideration. It will not be deleted either.
On Wed, May 12, 2010 at 8:42 AM, AnAkIn . anakin...@gmail.com wrote:
Now there is a client
Hear Hear!
On Tue, May 11, 2010 at 5:09 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
Yeah, we get to enjoy CSS for a little bit of time without hackers and
morons.
:D
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Buy Half life 5 and get iron man 6 tickets for preordering
On Tue, May 4, 2010 at 10:50 AM, Allan Button abut...@netaccess.ca wrote:
Iron man 4 is so good the decided to skip 3.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
the best phone ever
On May 5, 2010, at 6:35 AM, HL-SDK Synths syntron...@gmail.com wrote:
Buy Half life 5 and get iron man 6 tickets for preordering
On Tue, May 4, 2010 at 10:50 AM, Allan Button abut...@netaccess.ca
wrote:
Iron man 4 is so good the decided to skip 3
No, Flubber is just butthurt because he is too stupid to understand that
his servers are populated by idiots.
Now for some potential suggestions: Perhaps the reason for the update is to
make way for more community or update-based content. Maybe the current
systems needed to be upgraded in order
Exactly, no more no less.
You should see the normal walking on an internet server. The animations were
180 degrees out of phase. Don't expect legs to be accurate.
Switching forward and side moves though... That's a little bit of a bigger
deal.
On Thu, Apr 29, 2010 at 9:09 PM, Matt Lyons
These linux binaries are delicious: http://pastebin.com/4q9sHUsw etc.
On Fri, Apr 30, 2010 at 9:07 PM, Cc2iscooL cc2isc...@gmail.com wrote:
They must be patching it for the Mac release, seeing as it will have to
conform to Apple standards!
On Fri, Apr 30, 2010 at 8:03 PM, D4rKr0W
the resulting PDBs and build verification inputs.
-dvander
On 4/12/10 7:25 PM, HL-SDK Synths wrote:
Hi, memory editing under certain circumstances is safe.
Since you asked: http://en.wikipedia.org/wiki/Virtual_method_table
These are used as lookup tables of functions related to an entity
...@gmail.com:
Yes, the point is: modifying game memory (hooking functions, etc.) will
still trigger VAC.
Thanks,
- Saul.
On 12 April 2010 21:10, HL-SDK Synths syntron...@gmail.com wrote:
I have the hotdogs, let's now find some sticks on which to roast them.
Hi, I
Grow up and stay out of it. Both I and all who replied to my post had
something legitimate to add to the conversation. Don't be upset, just grow
up and don't reply.
On Tue, Apr 6, 2010 at 11:26 PM, DrGamez drga...@gmail.com wrote:
Please don't turn this mailing list into forums or wherever you
http://svn.limetech.org/web/opensteamworks/Open%20Steamworks/CSteamID.h
Probably this:
( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) 56 ) + ((uint64) m_steamid.
m_comp.m_EAccountType 52 ) + m_steamid.m_comp.m_unAccountID );
Sorry for rich text. Universe is most likely constant, as is account
I will do my best to be concise.
I go by HL-SDK, I enjoy playing valve's games. They are worth every penny. I
also enjoy coding. I make cheats for source engine games, mainly team
fortress 2. plugin_load, plugin_unload, and the plugin interface to the game
really simplify development for me.
Hi, I was never good with email lists. This is intended to be a reply to
myself.
Hi azuisleet, (cool idea about the netSetConVar, that sure it silly it is to
insecure, but I'm no good @ proxies)
Hi Allan! (I like your idea, but maybe it should be a different binary
altogether that you have to
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