Re: [hlds] Poll: Server Name

2010-11-05 Thread HL-SDK Synths
WHAT ABOUT THE TENS OF THOUSANDS TERRORIZED BY AMERICAN OCCUPYING FORCES AROUND THE WORLD FOR THE LAST 40 YEARS YOU BLINDED FUCK?! p.s. it is spelled center. I am a patriot and that server name would not ruffle my feathers in the way that you are asking -- no. It has legitimate use and in context

Re: [hlds] Team Fortress 2 Update Released (Jason Ruymen)

2010-10-28 Thread HL-SDK Synths
Just to be a pedantic dick, you get 2048-2047 more for non-networked entities on the client ;D On Thu, Oct 28, 2010 at 5:41 AM, ics i...@ics-base.net wrote: No free edicts error is caused by the map. Your servrs are fine but i assume they are 30 or more slots. There is a 2048 dynamic entities

Re: [hlds] Source packet flood exploit

2010-10-26 Thread HL-SDK Synths
That seems awfully high On Oct 24, 2010 2:28 PM, goatscaper Goatso goatsca...@gmail.com wrote: Thanks I'll give it a try, but it may be the sheer level of queries being sent at once killing the server (1000p/s), my box uses an Intel Core 2 Quad Q9650 3.0GHz 12MB L2 Cache LGA 775 95W Quad-Core

Re: [hlds] (no subject)

2010-10-26 Thread HL-SDK Synths
FUCK YEA SEAKING On Oct 26, 2010 2:02 PM, DarthNinja darthni...@darthninja.com wrote: I pity people with shitty email clients that can't/don't thread email conversations. Use Gmail: *Like a Boss* On Tue, Oct 26, 2010 at 1:24 PM, Radical Subjectivist lambda1_...@hotmail.com wrote: QFT.

Re: [hlds] thread

2010-10-26 Thread HL-SDK Synths
Shut the fuck [up, ] you bunch of [G]od dam[n] retards[!] [???] and your fuck'n baby talk. Go back to Mexico you inbr*e*ds! Why did you use an apostrophy in the word fucking? Very few people on this list are inbred, and even fewer are from Mexico. Do you know how many computers people of

Re: [hlds] Source packet flood exploit

2010-10-25 Thread HL-SDK Synths
:-/ Just use iptables/firewall and block the attacking IP On Mon, Oct 25, 2010 at 6:29 PM, goatscaper Goatso goatsca...@gmail.comwrote: There is no single attacking IP, as stated earlier the IP is constantly spoofed (or is a botnet). I've got a filter rule in place which prevents it,

Re: [hlds] Source packet flood exploit

2010-10-23 Thread HL-SDK Synths
Not only caching, but perhaps the plugin should be built to rate-limit to certain IPs. If it is open source, someone may be able to implement this for you. On Sat, Oct 23, 2010 at 10:04 PM, goatscaper Goatso goatsca...@gmail.comwrote: Nah no luck, server is still dying under the attack. On

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread HL-SDK Synths
To actually help valve, attach mdmp files. They went through the trouble of building minidump functionality in for a reason. On Sep 19, 2010 2:23 PM, Shizzle Nizzle infl...@gmail.com wrote: sorry for the doublepost.. another connectionlog for valve to look at. Those disconnects are within 5

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread HL-SDK Synths
Valve anticheat is not the problem. It is an independent system. All your server needs to do is check if a connecting user is banned when you run secure. VAC is a clientaide anticheat. If my email did not make it to list, attaching MDMP files is much more useful than troubleshooting in this

Re: [hlds] script for transferring group members?

2010-09-17 Thread HL-SDK Synths
Thanks, friend. This will be of great use to me in my collection of steam community utilities. On Sep 17, 2010 12:51 PM, C-F Strid wor...@gmail.com wrote: @ sten rulz I've upped the code (C#) that I used for a similar purpose here: http://pastebin.com/ndrpdhqr It's crappy, but it should get

Re: [hlds] script for transferring group members?

2010-09-16 Thread HL-SDK Synths
Hear hear, sent from my HTC Incredible. On Sep 16, 2010 11:59 AM, Allan Button abut...@netaccess.ca wrote: It is what it is. I do not come here to preach ethics today. Sent from my iPad On Sep 16, 2010, at 11:55 AM, DontWannaName! ad...@topnotchclan.com wrote: This crap is only...

Re: [hlds] Massive TF2 Server Crashing

2010-09-15 Thread HL-SDK Synths
WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER. On Sep 14, 2010 8:34 PM, formologi...@cynicalgamers.com wrote: Thx smartass. I do use sourcemod on all of my other servers. I haven't ever used mani but I figured I'd give it a try. I have 2 identical servers for TF2, one is not running because

Re: [hlds] Massive TF2 Server Crashing

2010-09-15 Thread HL-SDK Synths
Jabalpur, massive email delay On Sep 15, 2010 11:48 AM, HL-SDK Synths syntron...@gmail.com wrote: WELCOME TO HLDS LIST, ENJOY YOUR TIME, NEWCOMER. On Sep 14, 2010 8:34 PM, formologi...@cynicalgamers.com wrote: Thx smartass. I do use sou... Date: Tue, 14 Sep 2010 20:23:15 To: Half-Life

Re: [hlds] script for transferring group members?

2010-09-12 Thread HL-SDK Synths
I know a guy who did this with php, yes. He reads this list too On Sep 11, 2010 2:34 AM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Tip: You can do it with PHP or C++. You will need HTTPRequest + a list of steam ids :P 2010/9/11 Harry Strongburg harry.h...@harry.lu On

Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-09 Thread HL-SDK Synths
OrangeBox engine calculates p2p damage client-side Yes, but this value is not taken as the real damage value. If this were the case, it would be possible to write a CSS cheat in which every bullet you fire results in 500 damage, through any penetrable material. I don't know what you were

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread HL-SDK Synths
This protection has been defeated for weeks since it was introduced in CSS. On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch crazydog...@gmail.com wrote: On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com wrote: Disabled clients loading server plug-ins unless the plug-ins

Re: [hlds] 'Loading unsigned module server.dll'?

2010-09-08 Thread HL-SDK Synths
This information would be pertinent if you were a client. Has the update impacted the performance of your server? If not -- no harm done. On Wed, Sep 8, 2010 at 8:12 PM, ∞ mango.smoot...@gmail.com wrote: I just updated my server to the new version of srcds (CS:S), and I noticed these entries

Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread HL-SDK Synths
mrsleeper, I'd like to hear his explanation. I have similar feelings. If people want to modify operating systems and do whatever, they are welcome to and I think it is pretty cool. It is even more unnessecary than network rate restrictions. Forcing clients to a 100hz update rate when their ping

Re: [hlds] Delisting

2010-08-26 Thread HL-SDK Synths
It doesn't exist, but if you know of servers intentionally bypassing the checks, post it on the steam forums. On Aug 26, 2010 7:20 AM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: Thats not the discussion, the discussion is about Valve intention of manual delist. 2010/8/26

Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread HL-SDK Synths
No one will abuse that, trust ne ;-/ On Aug 24, 2010 9:20 PM, gmail janp...@gmail.com wrote: Make alt+tab Map change cs_office to de_nuke Return in game and have a free whall hack http://img245.imageshack.us/g/denuke0002a.jpg/ nice update (ati 5870 + catalyst 10.7 + seven 64) -Message

Re: [hlds] Counter-Strike: Source Update Released

2010-08-25 Thread HL-SDK Synths
Admit, I sold this top dollar! On Aug 25, 2010 6:16 PM, Allan Button abut...@netaccess.ca wrote: Ne, This means valve will have to put some effort in to fixing the alt+tab bug that's in every source game. My guess is this bug will be around for years. Enjoy the free hacks! Allan

Re: [hlds] Party Mode is ON when tf_birthday=0

2010-08-21 Thread HL-SDK Synths
Sarcasm is pretty pathetic. On Sat, Aug 21, 2010 at 12:08 PM, Shane Arnold clontar...@iinet.net.auwrote: Another useful HLDS Windows thread. You people should be banned. On 21/08/2010 11:42 PM, MjrNuT wrote: Nobody needs your fuckin' ball. So take it home and gtfo! But, remember that

Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-05 Thread HL-SDK Synths
Well said, can't wait for the dlc (hopeful) On Aug 4, 2010 10:07 PM, Mike Vail mike_v...@boomgaming.net wrote: I can confirm that Windows 2008 appears ok. We have CSS both Vanilla and running Sourcemod 1.4 with Metamod 1.8.3 with the latest versions of SM Gungame and SM Deathmatch loaded, along

Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread HL-SDK Synths
What is this general cheat you're talking about? It looks like dblocker modifies settransmit, which is a very good step. On Aug 2, 2010 5:59 AM, AnAkIn . anakin...@gmail.com wrote: DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable files, and LSS.

Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread HL-SDK Synths
Agreed, forced rates are foul sorcery. They deserve to be banished On Aug 2, 2010 6:31 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Why does it do that? On Mon, Aug 2, 2010 at 11:27 PM, AnAkIn . anakin...@gmail.com wrote: Problem solved, he had sv_...

Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread HL-SDK Synths
Open source anticheat are ineffective On Aug 2, 2010 6:51 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Good, since that thing is closed source with minimal documentation it should really not be doing anything but what it says it does. Too bad it doesn't really say. Of course I understand

Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread HL-SDK Synths
and which competent admin with self-respect is going to run plugins without having access to the source? That's when problems like these happen. On Tue, Aug 3, 2010 at 12:53 AM, HL-SDK Synths syntron...@gmail.com wrote: Open source antichea

Re: [hlds] [TF2] Kills not counting

2010-08-02 Thread HL-SDK Synths
This is a hlds list, we like to stay on topic. You will get better help at the sourcemod forums. On Aug 2, 2010 9:01 PM, Alec Sanger eclyp...@hotmail.com wrote: Relevant to server administration Thank you, Alec Sanger From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com

Re: [hlds] [TF2] Kills not counting

2010-08-02 Thread HL-SDK Synths
Probably not as long as it is still regostering the kills. Having them not show up on client's hues is a different story. Perhaps check the server console for kill notifications. If they do show up there, either your connection or your clients should be checked next. On Aug 2, 2010 9:12 PM, Alec

Re: [hlds] Left 4 Dead 2 Update Released

2010-07-29 Thread HL-SDK Synths
Oooom On Jul 29, 2010 5:55 AM, dnb11x dnb...@azet.sk wrote: Fuck Offf OMGG ___ To unsubscribe, edit your list preferences, or view... ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Left 4 Dead 2 Update Released

2010-07-28 Thread HL-SDK Synths
Loving the stasis On Jul 28, 2010 6:47 PM, Jonah Hirsch crazydog...@gmail.com wrote: Now what about giving the spitter points for blowing up gas cans in scavenge? :P Jonah Hirsch --- On Wed, Jul 28, 2010 at 3:31 PM, AJ Collins gamerzwo...@gmail.com wrote: Updates to Left

Re: [hlds] NS2 Alpha Release Tonight

2010-07-27 Thread HL-SDK Synths
Please do not use this list to insult people or spam my inbox. On Jul 27, 2010 11:19 AM, f7 f0rkz h...@f0rkznet.net wrote: So I did a little searching for threads you actually contributed in. There are none. You are just simply as bad as the spam bullshit around here. I would tell you to

Re: [hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread HL-SDK Synths
He says that you can kill people through walls I'm these maps now - not a big deal. No one had an unfair advantage. Tell the players to get over it. On Jul 23, 2010 10:17 AM, Josh Bost dislexs...@dislexsick.com wrote: I'm not fully understanding. You are saying the bullet penetration has

Re: [hlds] Server lag, one server on one box

2010-07-22 Thread HL-SDK Synths
No one needs more than 66. 100 is for jurists. Think 'organic food'. Work on more locations to improve latency first. On Jul 22, 2010 8:02 AM, Saint K. sai...@specialattack.net wrote: That calculator seems bogus to me. This is what it produces for a 32slot SCRDS server with a 100Mbit pipe,

Re: [hlds] Server lag, one server on one box

2010-07-22 Thread HL-SDK Synths
Minimum rates should always be 10 On Jul 22, 2010 10:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote: That's absolutely positively moronic. sv_minrate 0 sv_maxrate 92773 sv_minupdaterate 4 sv_maxupdaterate 309 . Kyle. On Wed, Jul 21, 2010 at 11:21 PM, Allan Button abut...@netaccess.ca

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread HL-SDK Synths
Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I didn't program it On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote: I started a server with this command line: -console -game tf +maxplayers

Re: [hlds] sv_benchmark_force_start TF2 speedhack

2010-07-21 Thread HL-SDK Synths
Speed master has procreated. On Jul 21, 2010 10:59 AM, Shizzle Nizzle infl...@gmail.com wrote: yea its starting to spread around the steam forums very quickly. we banned a couple people last night who wouldnt stop.. On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

Re: [hlds] Alien Swarm is now available

2010-07-19 Thread HL-SDK Synths
Ok team, let's start porting sonlme sourcemod! On Jul 19, 2010 5:29 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Very late. Never the less, wish these came in for Mutation updates, as well. Kyle. On Mon, Jul 19, 2010 at 2:15 PM, Dominic Marciano lambda1_...@hotmail.com wrote: Your late

Re: [hlds] alien swarm released

2010-07-19 Thread HL-SDK Synths
I'm having similar trouble on linux. ~30 minutes and the console hasn't spit a single file out at me On Mon, Jul 19, 2010 at 5:32 PM, msleeper mslee...@ismsleeperwrong.comwrote: Nobody cares how fast you are downloading this, hope this helps. In other news actually related to server

Re: [hlds] alien swarm released

2010-07-19 Thread HL-SDK Synths
http://www.toolshape.com/temp/S3XIGRlZ.7zhttp://www.toolshape.com/temp/27315ASW.7z please don't share the link, but upload to your ftp or anywhere you want On Mon, Jul 19, 2010 at 7:37 PM, HL-SDK Synths syntron...@gmail.com wrote: I'm having similar trouble on linux. ~30 minutes and the console

Re: [hlds] alien swarm released

2010-07-19 Thread HL-SDK Synths
Link is now invalid On Mon, Jul 19, 2010 at 7:39 PM, HL-SDK Synths syntron...@gmail.com wrote: http://www.toolshape.com/temp/S3XIGRlZ.7zhttp://www.toolshape.com/temp/27315ASW.7z please don't share the link, but upload to your ftp or anywhere you want On Mon, Jul 19, 2010 at 7:37 PM, HL-SDK

Re: [hlds] alien swarm released

2010-07-19 Thread HL-SDK Synths
Thank you sir On Jul 19, 2010 7:43 PM, msleeper mslee...@ismsleeperwrong.com wrote: Linux is not currently supported. The linux files being made available was a mistake. On Mon, 2010-07-19 at 19:39 -0400, HL-SDK Synths wrote: Link is now invalid On Mon, Jul 19,... http

Re: [hlds] The commands vmodenable 1 and vban 0 0 0

2010-07-18 Thread HL-SDK Synths
Sourcemod voice chat details, nothing to worry about On Jul 18, 2010 4:05 PM, Thomas m...@fearswe.net wrote: After going through one of my servers Sourcemod command logs I came across that a number of players executes those commands. The log messages would look like: 07/18/10 13:39:10:

Re: [hlds] The commands vmodenable 1 and vban 0 0 0

2010-07-18 Thread HL-SDK Synths
Too lazy to correct myself, they have to do with voice communication On Jul 18, 2010 8:23 PM, Spencer apos;voogruapos; MacDonald voo...@voogru.com wrote: These are stock commands in the game, nothing to do with sourcemod. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] DBlocker - Server Anti Cheat

2010-07-16 Thread HL-SDK Synths
This is actually superior in terms of reliability. They both fail to detect aimbots, which is pretty darn disappointing. On Jul 16, 2010 8:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: If it ain't broke, don't fix it. KAC works just fine. On Fri, 2010-07-16 at 17:26 -0700, Jeff Sugar

Re: [hlds] DBlocker - Server Anti Cheat

2010-07-15 Thread HL-SDK Synths
Thanks for the release, are you `didrole, or someone using his webspace. Hopefully there will be linux binaries! On Thu, Jul 15, 2010 at 7:11 PM, 1nsane 1nsane...@gmail.com wrote: No, minidumps now live at: orangebox\bin\dumps\ On Thu, Jul 15, 2010 at 6:45 PM, AnAkIn . anakin...@gmail.com

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-13 Thread HL-SDK Synths
Remove adds, buy games from another company, etc On Monday, July 12, 2010, Shizzle Nizzle infl...@gmail.com wrote: alright cool. another complaint are players on my server randomly crashing out.. quite excessively since the engie update, sometimes just connecting to the server and coming onto

Re: [hlds] Team Fortress 2 Update Available

2010-07-13 Thread HL-SDK Synths
Thx lane, does anyone also privately host Linux server updates too? On Jul 13, 2010 8:17 PM, Lane Eckley l...@hypernia.com wrote: Update Download: http://gs.gamerslifeline.com/team-fortress-2-windows-server-3/ - In case anyone needs it. -Lane -Original Message- From:

Re: [hlds] HDLS Dedicated server

2010-07-12 Thread HL-SDK Synths
Yes, but he needs hlds help! ... get it :o On Jul 12, 2010 11:35 AM, Dominic Marciano lambda1_...@hotmail.com wrote: Or this mailing list. Date: Mon, 12 Jul 2010 07:45:16 -0700 From: michael.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] HDLS Dedicated server

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-12 Thread HL-SDK Synths
Remove adds, buy games from another company, etc On Monday, July 12, 2010, Shizzle Nizzle infl...@gmail.com wrote: alright cool. another complaint are players on my server randomly crashing out.. quite excessively since the engie update, sometimes just connecting to the server and coming onto

Re: [hlds] Test

2010-07-10 Thread HL-SDK Synths
Dominic for president! Down with hates! Up with haskell 3.0 trial, will be out July 17!!! On Jul 10, 2010 5:20 AM, Dominic Marciano lambda1_...@hotmail.com wrote: got up at 4pm, 55 emails in my HLDS Folder 3 you guys Date: Sat, 10 Jul 2010 11:13:06 +0200 From: skods...@gmail.com To:

Re: [hlds] Help With sv_pure Settings to Block Cheating

2010-07-10 Thread HL-SDK Synths
Bypassing consistency is easy, bypassing pure is harder. No combination or configuration will make harder since kigen's tool will attempt to Jerusalem alongside settings. It is rendered impotent once cvars are renamed. I would write a serverside anticheat if I got paid for it. Otherwise, you are

Re: [hlds] [TF2] No Auto-Join Prompt on Server Full

2010-07-09 Thread HL-SDK Synths
Dwn, can't see your cool screenshot, access denied On Jul 9, 2010 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: Then it would just say server is full if the connect button was replaced. But of course an option in advanced multiplayer options would be nice for this feature. I am running

Re: [hlds] Test

2010-07-09 Thread HL-SDK Synths
I love nosteam. In fact, I still use ppatcher to unlock games. Remember when that was cool, 6 years ago? Nosteam servers are only good for cheating in. I justify it because the other users haven't paid for the game. On Jul 9, 2010 11:04 PM, Justin mysteriousjus...@gmail.com wrote: Oh, please

Re: [hlds] TF2 Update Anytime?

2010-07-08 Thread HL-SDK Synths
Please tell me how advance notice helps you On Jul 8, 2010 8:03 PM, Justin Shumate halflife...@gmail.com wrote: Any chance on knowing if the TF2 update is coming anytime soon? Any indication help so that the servers can be updated as quickly as possible.

Re: [hlds] Counter-Strike: Source and Team Fortress 2 UpdateAvailable

2010-07-07 Thread HL-SDK Synths
Do the flashlights not show up, or do they do something worth checking out? On Jul 7, 2010 3:49 PM, Rick Payton r...@mai-hawaii.com wrote: it also affected CS:Source as well, as me and my son found out last night. He runs an Nvidia 8800GTS and I run an ATI 4870. Just waiting for the fix. In the

Re: [hlds] Counter-Strike: Source and Team Fortress 2 UpdateAvailable

2010-07-07 Thread HL-SDK Synths
Never mind my lazy self, read forums just now. On Jul 7, 2010 4:32 PM, HL-SDK Synths syntron...@gmail.com wrote: Do the flashlights not show up, or do they do something worth checking out? On Jul 7, 2010 3:49 PM, Rick Payton r...@mai-hawaii.com wrote: it also affected CS:Sour

Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread HL-SDK Synths
Very good, and thank you for the effort. I have a feeling you will see some protest w.r.t. developer being marked as a cheat. I like my console output on-screen, for instance . On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Counter-Strike: Source is

Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-03 Thread HL-SDK Synths
Voogru has a most epic bandits, I am sure.:o On Jul 2, 2010 11:43 PM, msleeper mslee...@ismsleeperwrong.com wrote: WTB SourceBans export file. On Fri, 2010-07-02 at 23:38 -0400, Spencer 'voogru' MacDonald wrote: Keep your friends close, an... ___

Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-03 Thread HL-SDK Synths
Uh... ban list.. On Jul 2, 2010 11:43 PM, msleeper mslee...@ismsleeperwrong.com wrote: WTB SourceBans export file. On Fri, 2010-07-02 at 23:38 -0400, Spencer 'voogru' MacDonald wrote: Keep your friends close, an... ___ To unsubscribe, edit your

Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread HL-SDK Synths
3 absolution :-p On Jul 2, 2010 2:40 AM, voo...@voogru.com wrote: One of my admins is the owner of game deception, another one of my admins used to run united admins and all that anti-cheat good stuff. The deck is quite stacked against aimbotters on my server. They aren't exactly noobie

Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread HL-SDK Synths
It is only for 2 kinds of people -- those who would like to join a community of intellegent, innovative reverse engineers, and those who would like to how can i use this code? Will I must compiling it? (quote from today) Writing cheats is not very different from writing things serverside, the

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread HL-SDK Synths
How dare they remove my ability to be the man with no name! Thx 4 fixin' the GUI On Jul 1, 2010 8:33 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet

Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread HL-SDK Synths
There is a default plungin called vac that does a great jpb, I hear On Jul 1, 2010 5:14 PM, Joshua apos;Dislexsickapos; Bost dislexs...@dislexsick.com wrote: The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani

Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread HL-SDK Synths
Sent from my mobile too!!! On Jul 1, 2010 8:43 PM, Allan Button abut...@netaccess.ca wrote: Har har har. Sent from my mobile. On Jul 1, 2010, at 8:39 PM, HL-SDK Synths syntron...@gmail.com wrote: There is a default plungin called vac that does a great jpb, I hear On Jul 1, 2010 5:14 PM

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread HL-SDK Synths
Doesn't this have merit for the 64 player case servers that are unplayable? Never had too many problems like that in tf2. Anyway, a worthwhile feature. On Jul 1, 2010 10:19 PM, M33CROB ad...@phoenixrisingtf2.com wrote: So this warning is displayed with any server that has more than 24 slots?

Re: [hlds] Required Killing Floor Update Released

2010-06-30 Thread HL-SDK Synths
*facepalm* On Wed, Jun 30, 2010 at 12:10 AM, Michael Krasnow mnk...@gmail.com wrote: *facepalm* On Tue, Jun 29, 2010 at 11:42 PM, Jake Eisenman h...@oneskylitnight.org wrote: Valve didn't send that, the KF developers did. On 6/29/2010 11:36 PM, Allan Button wrote: Wow, A

Re: [hlds] CSS OB first impressions?

2010-06-24 Thread HL-SDK Synths
Like as well On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison saul.renni...@gmail.comwrote: Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to

Re: [hlds] HD Counte Strike Source: RCON HACKER

2010-06-21 Thread HL-SDK Synths
Can you clarify what an RCON server is? The video has been removed On Mon, Jun 21, 2010 at 1:41 PM, Juliano mirando...@gmail.com wrote: Thank you all for the answers, he discovered the rcon server with this tool. This is a brute force attack? Att. Juliano On Mon, Jun 21, 2010 at 4:41

Re: [hlds] TF2 Server Benchmarking

2010-06-18 Thread HL-SDK Synths
I shouldn't speak for the list, but I have played on some underpowered 8v8 L4D2 servers -- When there is a large horde of zombies that gets pipebombed... It may affect some of your other servers. I don't know much about that processor, but try and load up those configured servers beforehand just

Re: [hlds] Team Fortress 2 Update Released

2010-06-15 Thread HL-SDK Synths
I lol'd at the signature wtb meme On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca wrote: Thanks for clearing that up. Allan Button -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Willy

Re: [hlds] (Birthday)

2010-06-11 Thread HL-SDK Synths
Goodbye, don't check again - rest assured you are not wanted here. You may have success whining on youtube, perhaps you can make friends there. On Fri, Jun 11, 2010 at 3:50 PM, mondo...@gmail.com wrote: When this list returns to being informative, I may return. Sent from my iPhone On Jun

Re: [hlds] Left 4 Dead 2 Update Released

2010-06-10 Thread HL-SDK Synths
Honestly do you even think before replying? (I do). On Thu, Jun 10, 2010 at 2:06 PM, Kireas kir...@poketch.net wrote: By asking them to stop spamming, you are in turn causing spam. Just give up and set your e-mail client to bunch the mailing list together so it's just like a forum thread.

Re: [hlds] Left 4 Dead 2 Update Released

2010-06-10 Thread HL-SDK Synths
[joke] I don't it ever pays to own any phone [/joke] Think about it. On Thu, Jun 10, 2010 at 2:19 PM, DarthNinja darthni...@darthninja.comwrote: This is one of the times it does not pay to own an Android phone. On Thu, Jun 10, 2010 at 2:09 PM, Dominic Marciano lambda1_...@hotmail.comwrote:

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread HL-SDK Synths
Thank you for the changed files. Client.dll changed significantly... Significantly to break ...well :) Yes, hiding tr_ servers would be a good option On Thu, Jun 10, 2010 at 5:48 PM, DontWannaName! ad...@topnotchclan.comwrote: Dont mention it. Surprised it only took 3 retrys :D On Thu, Jun

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread HL-SDK Synths
If you have time, please. On Fri, Jun 4, 2010 at 12:09 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Do i have to Explain? From: de...@xfactorservers.com To: hlds@list.valvesoftware.com Date: Fri, 4 Jun 2010 11:03:43 -0500 Subject: Re: [hlds] HL2 Master Server Addition Lol,

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread HL-SDK Synths
I have supposedly downloaded the update. I am unable to run the game though. The steam servers are too busy to let me run the game. Really? That sounds kind of bonkers to me. On Thu, May 27, 2010 at 8:03 PM, Ben B brutalgoerge...@gmail.com wrote: Lol, and now the update actually downloads some

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread HL-SDK Synths
at 7:08 PM, HL-SDK Synths syntron...@gmail.com wrote: I have supposedly downloaded the update. I am unable to run the game though. The steam servers are too busy to let me run the game. Really? That sounds kind of bonkers to me. On Thu, May 27

Re: [hlds] team fortress 2 updates heads-up

2010-05-21 Thread HL-SDK Synths
Hey Allan, let's have a private conversation on-list: I started writing some simple applications for Android, their SDK/IDE is pretty neat. You write your stuff in java and can even run it through a free emulator. I've heard nightmares (of sorts) with the iPhone's objective C On Fri, May 21,

Re: [hlds] Clients Loading Plugins

2010-05-20 Thread HL-SDK Synths
We'll just see how they do it. If they take one option I am thinking of (used in L4D2 for certain things) it will block the plugins when you are on someone else's server. Starting a listen server will let them be activated. But that was a WAG. We'll wait and see. On Thu, May 20, 2010 at 5:05 PM,

Re: [hlds] Team Fortress 2 Update Available

2010-05-20 Thread HL-SDK Synths
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info) Thanks for a good developer wiki and all of the work you do for the community. Hopefully this will quiet some

Re: [hlds] (no subject)

2010-05-18 Thread HL-SDK Synths
You have a funny name. COMP WIZ II @ GMAILS .COMM! On Mon, May 17, 2010 at 6:04 PM, John Du Hart compwhi...@gmail.com wrote: You idiot can't just not fucking reply, can you. On May 17, 2010 4:51 PM, Rikard Bremark rikard.brem...@warzone.nu wrote: plz, and you think hes the one spaming?

Re: [hlds] (no subject)

2010-05-18 Thread HL-SDK Synths
Mine is this weekend. Happy birthday to the both! On Tue, May 18, 2010 at 6:02 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Its my birthday today, don't be hatin' From: abut...@netaccess.ca To: hlds@list.valvesoftware.com Date: Tue, 18 May 2010 16:37:31 -0400 Subject: Re: [hlds]

Re: [hlds] (no subject)

2010-05-15 Thread HL-SDK Synths
He may be proposing a partnership between the HLDS team and some pharmaceutical companies. On Sat, May 15, 2010 at 3:49 AM, Allan Button abut...@netaccess.ca wrote: Atleast it breaks up the arguments about downloading CSS_Beta -Original Message- From:

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread HL-SDK Synths
VAC acts on cheats, this is not cheating. On Fri, May 14, 2010 at 6:52 AM, Christian Baier chrisco.ba...@gmail.comwrote: Could your steam account be banned for getting the beta without getting it legit? On 5/14/10, Max S si3ila...@gmail.com wrote: That is, if you're not a legitimate

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread HL-SDK Synths
Hello, thanks for posting this. Hopefully people realize it may be considered a cheat since it can give them an unfair (albeit tiny) advantage. Something to note: L4D2's sv_cheats cvar is a bit more tamper proof. Also: The list might not want to continue discussion on this topic. Speedhacks have

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread HL-SDK Synths
Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special consideration. It will not be deleted either. On Wed, May 12, 2010 at 8:42 AM, AnAkIn . anakin...@gmail.com wrote: Now there is a client

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread HL-SDK Synths
Hear Hear! On Tue, May 11, 2010 at 5:09 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Yeah, we get to enjoy CSS for a little bit of time without hackers and morons. :D ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Please

2010-05-05 Thread HL-SDK Synths
Buy Half life 5 and get iron man 6 tickets for preordering On Tue, May 4, 2010 at 10:50 AM, Allan Button abut...@netaccess.ca wrote: Iron man 4 is so good the decided to skip 3. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:

Re: [hlds] Please

2010-05-05 Thread HL-SDK Synths
the best phone ever On May 5, 2010, at 6:35 AM, HL-SDK Synths syntron...@gmail.com wrote: Buy Half life 5 and get iron man 6 tickets for preordering On Tue, May 4, 2010 at 10:50 AM, Allan Button abut...@netaccess.ca wrote: Iron man 4 is so good the decided to skip 3

Re: [hlds] Team Fortress 2 Update Available

2010-05-03 Thread HL-SDK Synths
No, Flubber is just butthurt because he is too stupid to understand that his servers are populated by idiots. Now for some potential suggestions: Perhaps the reason for the update is to make way for more community or update-based content. Maybe the current systems needed to be upgraded in order

Re: [hlds] tf2 hit boxes

2010-04-30 Thread HL-SDK Synths
Exactly, no more no less. You should see the normal walking on an internet server. The animations were 180 degrees out of phase. Don't expect legs to be accurate. Switching forward and side moves though... That's a little bit of a bigger deal. On Thu, Apr 29, 2010 at 9:09 PM, Matt Lyons

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread HL-SDK Synths
These linux binaries are delicious: http://pastebin.com/4q9sHUsw etc. On Fri, Apr 30, 2010 at 9:07 PM, Cc2iscooL cc2isc...@gmail.com wrote: They must be patching it for the Mac release, seeing as it will have to conform to Apple standards! On Fri, Apr 30, 2010 at 8:03 PM, D4rKr0W

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-13 Thread HL-SDK Synths
the resulting PDBs and build verification inputs. -dvander On 4/12/10 7:25 PM, HL-SDK Synths wrote: Hi, memory editing under certain circumstances is safe. Since you asked: http://en.wikipedia.org/wiki/Virtual_method_table These are used as lookup tables of functions related to an entity

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread HL-SDK Synths
...@gmail.com: Yes, the point is: modifying game memory (hooking functions, etc.) will still trigger VAC. Thanks, - Saul. On 12 April 2010 21:10, HL-SDK Synths syntron...@gmail.com wrote: I have the hotdogs, let's now find some sticks on which to roast them. Hi, I

Re: [hlds] Client plugin loading debate

2010-04-07 Thread HL-SDK Synths
Grow up and stay out of it. Both I and all who replied to my post had something legitimate to add to the conversation. Don't be upset, just grow up and don't reply. On Tue, Apr 6, 2010 at 11:26 PM, DrGamez drga...@gmail.com wrote: Please don't turn this mailing list into forums or wherever you

Re: [hlds] Did S2A_INFO2 packet format change?

2010-04-04 Thread HL-SDK Synths
http://svn.limetech.org/web/opensteamworks/Open%20Steamworks/CSteamID.h Probably this: ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) 56 ) + ((uint64) m_steamid. m_comp.m_EAccountType 52 ) + m_steamid.m_comp.m_unAccountID ); Sorry for rich text. Universe is most likely constant, as is account

[hlds] Client plugin loading debate

2010-04-03 Thread HL-SDK Synths
I will do my best to be concise. I go by HL-SDK, I enjoy playing valve's games. They are worth every penny. I also enjoy coding. I make cheats for source engine games, mainly team fortress 2. plugin_load, plugin_unload, and the plugin interface to the game really simplify development for me.

[hlds] Client plugin loading debate

2010-04-03 Thread HL-SDK Synths
Hi, I was never good with email lists. This is intended to be a reply to myself. Hi azuisleet, (cool idea about the netSetConVar, that sure it silly it is to insecure, but I'm no good @ proxies) Hi Allan! (I like your idea, but maybe it should be a different binary altogether that you have to