Re: [hlds] Need help crashing my own server on purpose
Int *p = 0; *p = 1; Boom. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Monday, June 09, 2014 6:12 AM To: csgo_serv...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Need help crashing my own server on purpose Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Need help crashing my own server on purpose
Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need help crashing my own server on purpose
throw something like this into a cfg file i know it crashes my client alias test say test; test2 alias test2 say test2; test On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina je...@opendreams.net wrote: Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need help crashing my own server on purpose
Try createhairball that always leads to a crash I believe On Jun 9, 2014 5:30 AM, mike bradford 007g...@gmail.com wrote: throw something like this into a cfg file i know it crashes my client alias test say test; test2 alias test2 say test2; test On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina je...@opendreams.net wrote: Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need help crashing my own server on purpose
When I was using createhairball it was only the client crashing. On Mon, Jun 9, 2014 at 6:30 AM, Jesse Oak wazanato...@gmail.com wrote: Try createhairball that always leads to a crash I believe On Jun 9, 2014 5:30 AM, mike bradford 007g...@gmail.com wrote: throw something like this into a cfg file i know it crashes my client alias test say test; test2 alias test2 say test2; test On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina je...@opendreams.net wrote: Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need help crashing my own server on purpose
Create a small server/metamod/sourcemod plugin that runs into an infinite loop. Should be the easiest way to get a lock-up. On Mon, Jun 9, 2014 at 1:32 PM, mike bradford 007g...@gmail.com wrote: When I was using createhairball it was only the client crashing. On Mon, Jun 9, 2014 at 6:30 AM, Jesse Oak wazanato...@gmail.com wrote: Try createhairball that always leads to a crash I believe On Jun 9, 2014 5:30 AM, mike bradford 007g...@gmail.com wrote: throw something like this into a cfg file i know it crashes my client alias test say test; test2 alias test2 say test2; test On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina je...@opendreams.net wrote: Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need help crashing my own server on purpose
I was actually just going to post this as I am doing the same thing. If u find a good solution please share. On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net wrote: Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need help crashing my own server on purpose
Well, running CSGO over a week used to do the trick (server crashed to memory error) but i'm not sure if it works like that anymore, since i haven't had any crashes for ages. You could try to reproduce this with changing maps to different ones time after time and let the 20 bots spawn in before you change the map again. -ics big john kirjoitti: I was actually just going to post this as I am doing the same thing. If u find a good solution please share. On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net mailto:je...@opendreams.net wrote: Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need help crashing my own server on purpose
Install the DHooks extension on a server that uses SourceMod 1.5.x and a plugin that uses DHooks, type sm exts list then sm exts unload number where number is the number next to DHooks in the extension list. Boom, instant crash. On Mon, Jun 9, 2014 at 9:01 AM, ics i...@ics-base.net wrote: Well, running CSGO over a week used to do the trick (server crashed to memory error) but i'm not sure if it works like that anymore, since i haven't had any crashes for ages. You could try to reproduce this with changing maps to different ones time after time and let the 20 bots spawn in before you change the map again. -ics big john kirjoitti: I was actually just going to post this as I am doing the same thing. If u find a good solution please share. On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net mailto: je...@opendreams.net wrote: Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Need help crashing my own server on purpose
Get another player on the server, turn sv_cheats on, look at the player and type ent_remove into console. The server will try to remove the player, causing it to crash. Usually works without fail. On Mon, Jun 9, 2014 at 2:01 PM, ics i...@ics-base.net wrote: Well, running CSGO over a week used to do the trick (server crashed to memory error) but i'm not sure if it works like that anymore, since i haven't had any crashes for ages. You could try to reproduce this with changing maps to different ones time after time and let the 20 bots spawn in before you change the map again. -ics big john kirjoitti: I was actually just going to post this as I am doing the same thing. If u find a good solution please share. On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net mailto: je...@opendreams.net wrote: Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds