Re: [hlds] Need help crashing my own server on purpose

2014-06-10 Thread Spencer 'Voogru' MacDonald
Int *p = 0;
*p = 1;

Boom.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Monday, June 09, 2014 6:12 AM
To: csgo_serv...@list.valvesoftware.com; Half-Life dedicated Linux server
mailing list; Half-Life dedicated Win32 server mailing list
Subject: [hlds] Need help crashing my own server on purpose


Hi everyone

I am testing a crash recovery system on my srcds control system, and I need
a way to purposefully and reliably seize up my server.  I don't want it to
exit; that's easy to do.  I want it to seize up, like a spinlock.

FYI, doing cast_ray on the console causes a nice segfault, 7068
Segmentation fault, exit code 139.

The killserver command is close. It is like a quit, but the server
doesn't exit. Seems like part of the engine is shutting down, but I suspect
it might be possible to start it back up again since it's still taking
commands on the console.

I can do some external stuff, like hitting memory, attaching gdb, etc, but
I'd like to know of an internal command that causes some spectacular CPU
usage.  Something that only a kill -9 is going to fix.

This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

Any advice would be appreciated.



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[hlds] Need help crashing my own server on purpose

2014-06-09 Thread Jesse Molina


Hi everyone

I am testing a crash recovery system on my srcds control system, and I 
need a way to purposefully and reliably seize up my server.  I don't 
want it to exit; that's easy to do.  I want it to seize up, like a spinlock.


FYI, doing cast_ray on the console causes a nice segfault, 7068 
Segmentation fault, exit code 139.


The killserver command is close. It is like a quit, but the server 
doesn't exit. Seems like part of the engine is shutting down, but I 
suspect it might be possible to start it back up again since it's still 
taking commands on the console.


I can do some external stuff, like hitting memory, attaching gdb, etc, 
but I'd like to know of an internal command that causes some spectacular 
CPU usage.  Something that only a kill -9 is going to fix.


This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

Any advice would be appreciated.



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Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread mike bradford
throw something like this into a cfg file i know it crashes my client

alias test say test; test2
alias test2 say test2; test


On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina je...@opendreams.net wrote:


 Hi everyone

 I am testing a crash recovery system on my srcds control system, and I
 need a way to purposefully and reliably seize up my server.  I don't want
 it to exit; that's easy to do.  I want it to seize up, like a spinlock.

 FYI, doing cast_ray on the console causes a nice segfault, 7068
 Segmentation fault, exit code 139.

 The killserver command is close. It is like a quit, but the server
 doesn't exit. Seems like part of the engine is shutting down, but I suspect
 it might be possible to start it back up again since it's still taking
 commands on the console.

 I can do some external stuff, like hitting memory, attaching gdb, etc, but
 I'd like to know of an internal command that causes some spectacular CPU
 usage.  Something that only a kill -9 is going to fix.

 This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

 Any advice would be appreciated.



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 please visit:
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Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread Jesse Oak
Try createhairball that always leads to a crash I believe
On Jun 9, 2014 5:30 AM, mike bradford 007g...@gmail.com wrote:

 throw something like this into a cfg file i know it crashes my client

 alias test say test; test2
 alias test2 say test2; test


 On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina je...@opendreams.net wrote:


 Hi everyone

 I am testing a crash recovery system on my srcds control system, and I
 need a way to purposefully and reliably seize up my server.  I don't want
 it to exit; that's easy to do.  I want it to seize up, like a spinlock.

 FYI, doing cast_ray on the console causes a nice segfault, 7068
 Segmentation fault, exit code 139.

 The killserver command is close. It is like a quit, but the server
 doesn't exit. Seems like part of the engine is shutting down, but I suspect
 it might be possible to start it back up again since it's still taking
 commands on the console.

 I can do some external stuff, like hitting memory, attaching gdb, etc,
 but I'd like to know of an internal command that causes some spectacular
 CPU usage.  Something that only a kill -9 is going to fix.

 This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

 Any advice would be appreciated.



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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread mike bradford
When I was using createhairball it was only the client crashing.


On Mon, Jun 9, 2014 at 6:30 AM, Jesse Oak wazanato...@gmail.com wrote:

 Try createhairball that always leads to a crash I believe
 On Jun 9, 2014 5:30 AM, mike bradford 007g...@gmail.com wrote:

 throw something like this into a cfg file i know it crashes my client

 alias test say test; test2
 alias test2 say test2; test


 On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina je...@opendreams.net
 wrote:


 Hi everyone

 I am testing a crash recovery system on my srcds control system, and I
 need a way to purposefully and reliably seize up my server.  I don't want
 it to exit; that's easy to do.  I want it to seize up, like a spinlock.

 FYI, doing cast_ray on the console causes a nice segfault, 7068
 Segmentation fault, exit code 139.

 The killserver command is close. It is like a quit, but the server
 doesn't exit. Seems like part of the engine is shutting down, but I suspect
 it might be possible to start it back up again since it's still taking
 commands on the console.

 I can do some external stuff, like hitting memory, attaching gdb, etc,
 but I'd like to know of an internal command that causes some spectacular
 CPU usage.  Something that only a kill -9 is going to fix.

 This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

 Any advice would be appreciated.



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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread Valentin G.
Create a small server/metamod/sourcemod plugin that runs into an
infinite loop. Should be the easiest way to get a lock-up.

On Mon, Jun 9, 2014 at 1:32 PM, mike bradford 007g...@gmail.com wrote:
 When I was using createhairball it was only the client crashing.


 On Mon, Jun 9, 2014 at 6:30 AM, Jesse Oak wazanato...@gmail.com wrote:

 Try createhairball that always leads to a crash I believe

 On Jun 9, 2014 5:30 AM, mike bradford 007g...@gmail.com wrote:

 throw something like this into a cfg file i know it crashes my client

 alias test say test; test2
 alias test2 say test2; test


 On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina je...@opendreams.net
 wrote:


 Hi everyone

 I am testing a crash recovery system on my srcds control system, and I
 need a way to purposefully and reliably seize up my server.  I don't want 
 it
 to exit; that's easy to do.  I want it to seize up, like a spinlock.

 FYI, doing cast_ray on the console causes a nice segfault, 7068
 Segmentation fault, exit code 139.

 The killserver command is close. It is like a quit, but the server
 doesn't exit. Seems like part of the engine is shutting down, but I suspect
 it might be possible to start it back up again since it's still taking
 commands on the console.

 I can do some external stuff, like hitting memory, attaching gdb, etc,
 but I'd like to know of an internal command that causes some spectacular 
 CPU
 usage.  Something that only a kill -9 is going to fix.

 This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

 Any advice would be appreciated.



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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread big john
I was actually just going to post this as I am doing the same thing. If u
find a good solution please share.
On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net wrote:


 Hi everyone

 I am testing a crash recovery system on my srcds control system, and I
 need a way to purposefully and reliably seize up my server.  I don't want
 it to exit; that's easy to do.  I want it to seize up, like a spinlock.

 FYI, doing cast_ray on the console causes a nice segfault, 7068
 Segmentation fault, exit code 139.

 The killserver command is close. It is like a quit, but the server
 doesn't exit. Seems like part of the engine is shutting down, but I suspect
 it might be possible to start it back up again since it's still taking
 commands on the console.

 I can do some external stuff, like hitting memory, attaching gdb, etc, but
 I'd like to know of an internal command that causes some spectacular CPU
 usage.  Something that only a kill -9 is going to fix.

 This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

 Any advice would be appreciated.



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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread ics
Well, running CSGO over a week used to do the trick (server crashed to 
memory error) but i'm not sure if it works like that anymore, since i 
haven't had any crashes for ages. You could try to reproduce this with 
changing maps to different ones time after time and let the 20 bots 
spawn in before you change the map again.


-ics

big john kirjoitti:


I was actually just going to post this as I am doing the same thing. 
If u find a good solution please share.


On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net 
mailto:je...@opendreams.net wrote:



Hi everyone

I am testing a crash recovery system on my srcds control system,
and I need a way to purposefully and reliably seize up my server.
 I don't want it to exit; that's easy to do.  I want it to seize
up, like a spinlock.

FYI, doing cast_ray on the console causes a nice segfault, 7068
Segmentation fault, exit code 139.

The killserver command is close. It is like a quit, but the
server doesn't exit. Seems like part of the engine is shutting
down, but I suspect it might be possible to start it back up again
since it's still taking commands on the console.

I can do some external stuff, like hitting memory, attaching gdb,
etc, but I'd like to know of an internal command that causes some
spectacular CPU usage.  Something that only a kill -9 is going to fix.

This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

Any advice would be appreciated.



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Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread Ross Bemrose
Install the DHooks extension on a server that uses SourceMod 1.5.x and a
plugin that uses DHooks, type sm exts list then sm exts unload number
where number is the number next to DHooks in the extension list.

Boom, instant crash.


On Mon, Jun 9, 2014 at 9:01 AM, ics i...@ics-base.net wrote:

 Well, running CSGO over a week used to do the trick (server crashed to
 memory error) but i'm not sure if it works like that anymore, since i
 haven't had any crashes for ages. You could try to reproduce this with
 changing maps to different ones time after time and let the 20 bots spawn
 in before you change the map again.

 -ics

 big john kirjoitti:


 I was actually just going to post this as I am doing the same thing. If u
 find a good solution please share.

 On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net mailto:
 je...@opendreams.net wrote:


 Hi everyone

 I am testing a crash recovery system on my srcds control system,
 and I need a way to purposefully and reliably seize up my server.
  I don't want it to exit; that's easy to do.  I want it to seize
 up, like a spinlock.

 FYI, doing cast_ray on the console causes a nice segfault, 7068
 Segmentation fault, exit code 139.

 The killserver command is close. It is like a quit, but the
 server doesn't exit. Seems like part of the engine is shutting
 down, but I suspect it might be possible to start it back up again
 since it's still taking commands on the console.

 I can do some external stuff, like hitting memory, attaching gdb,
 etc, but I'd like to know of an internal command that causes some
 spectacular CPU usage.  Something that only a kill -9 is going to fix.

 This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

 Any advice would be appreciated.



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 archives, please visit:
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-- 
Ross Bemrose
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Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread Jethro Seabridge
Get another player on the server, turn sv_cheats on, look at the player and
type ent_remove into console. The server will try to remove the player,
causing it to crash. Usually works without fail.


On Mon, Jun 9, 2014 at 2:01 PM, ics i...@ics-base.net wrote:

 Well, running CSGO over a week used to do the trick (server crashed to
 memory error) but i'm not sure if it works like that anymore, since i
 haven't had any crashes for ages. You could try to reproduce this with
 changing maps to different ones time after time and let the 20 bots spawn
 in before you change the map again.

 -ics

 big john kirjoitti:


 I was actually just going to post this as I am doing the same thing. If u
 find a good solution please share.

 On Jun 9, 2014 6:12 AM, Jesse Molina je...@opendreams.net mailto:
 je...@opendreams.net wrote:


 Hi everyone

 I am testing a crash recovery system on my srcds control system,
 and I need a way to purposefully and reliably seize up my server.
  I don't want it to exit; that's easy to do.  I want it to seize
 up, like a spinlock.

 FYI, doing cast_ray on the console causes a nice segfault, 7068
 Segmentation fault, exit code 139.

 The killserver command is close. It is like a quit, but the
 server doesn't exit. Seems like part of the engine is shutting
 down, but I suspect it might be possible to start it back up again
 since it's still taking commands on the console.

 I can do some external stuff, like hitting memory, attaching gdb,
 etc, but I'd like to know of an internal command that causes some
 spectacular CPU usage.  Something that only a kill -9 is going to fix.

 This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.

 Any advice would be appreciated.



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 archives, please visit:
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