Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-24 Thread Shardstride
Yes E. Olson; I believe your probably right! It does sound like there 
attempting to connect files from two separate (Dedicated) Server’s.  wouldn’t 
that be considered a Hack If they Did?...

From: E. Olsen 
Sent: Tuesday, August 23, 2011 6:39 AM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I'm not. Each server has it's own directory, and is run on a dedicated 
dual-quad core box that I have root access to.


On Tue, Aug 23, 2011 at 3:09 AM, Team BOOM! teamb...@comcast.net wrote:

  One thing I'm curious about with regard to this issue. I was wondering if
  the people having problems with these lockups are using shared game server
  files for multiple servers? In other words, are they using one directory of
  core game files to run multiple game server instances. Just a thought...

  Any opinions?

  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Kistner
  Sent: Monday, August 22, 2011 10:34 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

  Since at least some of the issues reported in this thread are lock
  ups, one of my GMod servers is deadlocking in engine.dll frequently
  (gmod shares the same engine bins). The stack trace looks something
  like this:

  CGameServer::SendClientMessages
  CParallelProcessorCGameClient *, CFuncJobItemProcessorCGameClient *::Run
  CThreadFastMutex::Lock

  In a second crash dump I believe the game was trying to iterate
  CFrameSnapshotManager::NextSnapshot but it never broke out of a loop.

  It suggests to me that something strange is happening in
  sv_parallel_sendsnapshot or perhaps with snapshots in general. I'm
  going to run that server with it set to 0 in case anyone is curious
  and I'll post my results.

  I have a couple full memory dumps if anyone would like to contact me
  off-list.

  On Mon, Aug 22, 2011 at 4:11 PM, Admin administrat...@necrokillia.org
  wrote:
   Allot of the errors/issues/concerns I am reading today sound as if they
  are
   possibly related to 3rd party addons else I would assume that there would
  be
   ample more complaints.
  
   Sin.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
  Friedrichs
   Sent: Tuesday, 23 August 2011 8:00 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
  
   I also have occasional crashes on mapchange in CS:S. The log usually
   ends after a few entered the game-lines.
  
   On 2011/08/22 23:44, E. Olsen wrote:
   I can confirm that it happens with our without replay, and with or
   without Sourcemod. All I know for certain is that this is an issue with
   TF2/steam itself, not the maps, mods, or hardware.
  
   On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
   mailto:j...@valvesoftware.com wrote:
  
   Can anyone verify that this is occurring with replay disabled?
  
   __ __
  
   -Jon
  
   __ __
  
   *From:*hlds-boun...@list.valvesoftware.com
   mailto:hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com
   mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
   Haldeman
   *Sent:* Monday, August 22, 2011 2:01 PM
   *To:* Half-Life dedicated Win32 server mailing list
   *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
  
   __ __
  
   One solution is to not go to sleep!
  
   __ __
  
   Have you tried disabling addons or anything to see if it is related
   to something else?  Also it doesn't happen at the same map rotation
   does it?
  
   __ __
  
   *From:*hlds-boun...@list.valvesoftware.com
   mailto:hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com
   mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
   *Sent:* Monday, August 22, 2011 2:57 PM
   *To:* Half-Life dedicated Win32 server mailing list
   *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
  
   __ __
  
   I agree. It does always seem to happen (mostly) right after a map
   change while people are joining the serverso it seems like some
   kind of network error that locks up the server. I just wish we had
   some way to debug it so we could give Valve better specifics about
   exactly what's happening when the server hangs occur. Regardless, it
   needs to be addressedthere's nothing worse than having a popular
   server sit empty all night because it froze after I've gone to
   bed.
  
   On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
   mailto:bigboomer...@gmail.com wrote:
  
   I have to be honest, after reading all

Re: [hlds] Server crashes (E. Olsen)

2011-08-24 Thread E. Olsen
These server hangs/freezes really need to be addressed. I had 3 TF2 servers
hang overnight, and one other today. No crash, no crash dump, the servers
just stopped responding (yet continued to run).

Can we get an official response as to whether this issue is being looked
into or not? Not only is this a huge traffic killer, but it is requiring
servers to be manually checked often just to insure they haven't frozen yet
again.

On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.com wrote:

 **
 Breaking your mail to the list out Olsen because this in particular caught
 my interest.

 *E. Olsen ceo.eol...@gmail.com ceo.eol...@gmail.com Wrote:
 I'm seeing intermittent server hangs on our Windows Server 2008 R2
 servers.
 No crash, no crash dump, the server just hangs and needs a manual
 restart...
 *
 Ditto, same OS have been seeing this for about 2 months now. Server
 instance just freezes and required manual restart. I started eliminating
 plugins and double checking SM, using latest stable, about to try latest
 snapshot though I tend to prefer to not use snapshots. Did fresh server
 installs as well just to cut any junk files that may have been left behind
 that are no longer valid for the servers that could cause conflict. Nothing
 has been revealed. Most times, again the instance just freezes. Occasionally
 it will outright close and rarely do I get an error. Rarely I am blessed
 with a dump. Seems to happen every 6 to 12 hrs on servers that have decent
 traffic.
 Looking at the dumps doesn't speak to me much.  I have seen server.dll
 error if I am not mistaking. Hardware has been thoroughly tested and
 retested and all appears well on that end.

 Dunno, but then I am not proficient with the dump files. My wife gripes at
 me cause I can't find the mustard right there in the fridge. Apparently you
 have to move stuff out of the way when looking for it.
 Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-23 Thread Team BOOM!
One thing I'm curious about with regard to this issue. I was wondering if
the people having problems with these lockups are using shared game server
files for multiple servers? In other words, are they using one directory of
core game files to run multiple game server instances. Just a thought...

Any opinions?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Kistner
Sent: Monday, August 22, 2011 10:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

Since at least some of the issues reported in this thread are lock
ups, one of my GMod servers is deadlocking in engine.dll frequently
(gmod shares the same engine bins). The stack trace looks something
like this:

CGameServer::SendClientMessages
CParallelProcessorCGameClient *, CFuncJobItemProcessorCGameClient *::Run
CThreadFastMutex::Lock

In a second crash dump I believe the game was trying to iterate
CFrameSnapshotManager::NextSnapshot but it never broke out of a loop.

It suggests to me that something strange is happening in
sv_parallel_sendsnapshot or perhaps with snapshots in general. I'm
going to run that server with it set to 0 in case anyone is curious
and I'll post my results.

I have a couple full memory dumps if anyone would like to contact me
off-list.

On Mon, Aug 22, 2011 at 4:11 PM, Admin administrat...@necrokillia.org
wrote:
 Allot of the errors/issues/concerns I am reading today sound as if they
are
 possibly related to 3rd party addons else I would assume that there would
be
 ample more complaints.

 Sin.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
Friedrichs
 Sent: Tuesday, 23 August 2011 8:00 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 I also have occasional crashes on mapchange in CS:S. The log usually
 ends after a few entered the game-lines.

 On 2011/08/22 23:44, E. Olsen wrote:
 I can confirm that it happens with our without replay, and with or
 without Sourcemod. All I know for certain is that this is an issue with
 TF2/steam itself, not the maps, mods, or hardware.

 On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
 mailto:j...@valvesoftware.com wrote:

     Can anyone verify that this is occurring with replay disabled?

     __ __

     -Jon

     __ __

     *From:*hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com
     [mailto:hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
     Haldeman
     *Sent:* Monday, August 22, 2011 2:01 PM
     *To:* Half-Life dedicated Win32 server mailing list
     *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

     __ __

     One solution is to not go to sleep!

     __ __

     Have you tried disabling addons or anything to see if it is related
     to something else?  Also it doesn't happen at the same map rotation
     does it?

     __ __

     *From:*hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com
     [mailto:hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
     *Sent:* Monday, August 22, 2011 2:57 PM
     *To:* Half-Life dedicated Win32 server mailing list
     *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

     __ __

     I agree. It does always seem to happen (mostly) right after a map
     change while people are joining the serverso it seems like some
     kind of network error that locks up the server. I just wish we had
     some way to debug it so we could give Valve better specifics about
     exactly what's happening when the server hangs occur. Regardless, it
     needs to be addressedthere's nothing worse than having a popular
     server sit empty all night because it froze after I've gone to
 bed.

     On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
     mailto:bigboomer...@gmail.com wrote:

     I have to be honest, after reading all these it seems like it may be
     an issue with the upload of stats or the connection to Valve not
     being available on map change.. It just seems to random for it to be
     a server side issue.. But hey who knows.

     On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
     hu...@halsplayground.com mailto:hu...@halsplayground.com
 wrote:

     Mine seem to be crashing a bit more now. I used to run stable as all
     get out and now I have to do restarts every few hours on one server
     or another. Last night, oddly I had a hiccup and 4 servers froze at
     once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
     to not freeze, though my CS:S doesn't get near the traffic. My
     crashes happen on 24/7 servers with no map changes

Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-23 Thread E. Olsen
I'm not. Each server has it's own directory, and is run on a dedicated
dual-quad core box that I have root access to.

On Tue, Aug 23, 2011 at 3:09 AM, Team BOOM! teamb...@comcast.net wrote:

 One thing I'm curious about with regard to this issue. I was wondering if
 the people having problems with these lockups are using shared game server
 files for multiple servers? In other words, are they using one directory of
 core game files to run multiple game server instances. Just a thought...

 Any opinions?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Kistner
 Sent: Monday, August 22, 2011 10:34 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 Since at least some of the issues reported in this thread are lock
 ups, one of my GMod servers is deadlocking in engine.dll frequently
 (gmod shares the same engine bins). The stack trace looks something
 like this:

 CGameServer::SendClientMessages
 CParallelProcessorCGameClient *, CFuncJobItemProcessorCGameClient
 *::Run
 CThreadFastMutex::Lock

 In a second crash dump I believe the game was trying to iterate
 CFrameSnapshotManager::NextSnapshot but it never broke out of a loop.

 It suggests to me that something strange is happening in
 sv_parallel_sendsnapshot or perhaps with snapshots in general. I'm
 going to run that server with it set to 0 in case anyone is curious
 and I'll post my results.

 I have a couple full memory dumps if anyone would like to contact me
 off-list.

 On Mon, Aug 22, 2011 at 4:11 PM, Admin administrat...@necrokillia.org
 wrote:
  Allot of the errors/issues/concerns I am reading today sound as if they
 are
  possibly related to 3rd party addons else I would assume that there would
 be
  ample more complaints.
 
  Sin.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
 Friedrichs
  Sent: Tuesday, 23 August 2011 8:00 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
 
  I also have occasional crashes on mapchange in CS:S. The log usually
  ends after a few entered the game-lines.
 
  On 2011/08/22 23:44, E. Olsen wrote:
  I can confirm that it happens with our without replay, and with or
  without Sourcemod. All I know for certain is that this is an issue with
  TF2/steam itself, not the maps, mods, or hardware.
 
  On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
  mailto:j...@valvesoftware.com wrote:
 
  Can anyone verify that this is occurring with replay disabled?
 
  __ __
 
  -Jon
 
  __ __
 
  *From:*hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
  Haldeman
  *Sent:* Monday, August 22, 2011 2:01 PM
  *To:* Half-Life dedicated Win32 server mailing list
  *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
 
  __ __
 
  One solution is to not go to sleep!
 
  __ __
 
  Have you tried disabling addons or anything to see if it is related
  to something else?  Also it doesn't happen at the same map rotation
  does it?
 
  __ __
 
  *From:*hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E.
 Olsen
  *Sent:* Monday, August 22, 2011 2:57 PM
  *To:* Half-Life dedicated Win32 server mailing list
  *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
 
  __ __
 
  I agree. It does always seem to happen (mostly) right after a map
  change while people are joining the serverso it seems like some
  kind of network error that locks up the server. I just wish we had
  some way to debug it so we could give Valve better specifics about
  exactly what's happening when the server hangs occur. Regardless, it
  needs to be addressedthere's nothing worse than having a popular
  server sit empty all night because it froze after I've gone to
  bed.
 
  On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
  mailto:bigboomer...@gmail.com wrote:
 
  I have to be honest, after reading all these it seems like it may be
  an issue with the upload of stats or the connection to Valve not
  being available on map change.. It just seems to random for it to be
  a server side issue.. But hey who knows.
 
  On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
  hu...@halsplayground.com mailto:hu...@halsplayground.com
  wrote:
 
  Mine seem to be crashing a bit more now. I used to run stable as all
  get out and now I have to do

Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-23 Thread 1nsane
I have seen multiple backtraces from my TF2 servers with crashes in
CFrameSnapshotManager before.

On Tue, Aug 23, 2011 at 1:33 AM, Ryan Kistner azuisl...@gmail.com wrote:

 Since at least some of the issues reported in this thread are lock
 ups, one of my GMod servers is deadlocking in engine.dll frequently
 (gmod shares the same engine bins). The stack trace looks something
 like this:

 CGameServer::SendClientMessages
 CParallelProcessorCGameClient *, CFuncJobItemProcessorCGameClient
 *::Run
 CThreadFastMutex::Lock

 In a second crash dump I believe the game was trying to iterate
 CFrameSnapshotManager::NextSnapshot but it never broke out of a loop.

 It suggests to me that something strange is happening in
 sv_parallel_sendsnapshot or perhaps with snapshots in general. I'm
 going to run that server with it set to 0 in case anyone is curious
 and I'll post my results.

 I have a couple full memory dumps if anyone would like to contact me
 off-list.

 On Mon, Aug 22, 2011 at 4:11 PM, Admin administrat...@necrokillia.org
 wrote:
  Allot of the errors/issues/concerns I am reading today sound as if they
 are
  possibly related to 3rd party addons else I would assume that there would
 be
  ample more complaints.
 
  Sin.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
 Friedrichs
  Sent: Tuesday, 23 August 2011 8:00 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
 
  I also have occasional crashes on mapchange in CS:S. The log usually
  ends after a few entered the game-lines.
 
  On 2011/08/22 23:44, E. Olsen wrote:
  I can confirm that it happens with our without replay, and with or
  without Sourcemod. All I know for certain is that this is an issue with
  TF2/steam itself, not the maps, mods, or hardware.
 
  On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
  mailto:j...@valvesoftware.com wrote:
 
  Can anyone verify that this is occurring with replay disabled?
 
  __ __
 
  -Jon
 
  __ __
 
  *From:*hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
  Haldeman
  *Sent:* Monday, August 22, 2011 2:01 PM
  *To:* Half-Life dedicated Win32 server mailing list
  *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
 
  __ __
 
  One solution is to not go to sleep!
 
  __ __
 
  Have you tried disabling addons or anything to see if it is related
  to something else?  Also it doesn't happen at the same map rotation
  does it?
 
  __ __
 
  *From:*hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com
  mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E.
 Olsen
  *Sent:* Monday, August 22, 2011 2:57 PM
  *To:* Half-Life dedicated Win32 server mailing list
  *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
 
  __ __
 
  I agree. It does always seem to happen (mostly) right after a map
  change while people are joining the serverso it seems like some
  kind of network error that locks up the server. I just wish we had
  some way to debug it so we could give Valve better specifics about
  exactly what's happening when the server hangs occur. Regardless, it
  needs to be addressedthere's nothing worse than having a popular
  server sit empty all night because it froze after I've gone to
  bed.
 
  On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
  mailto:bigboomer...@gmail.com wrote:
 
  I have to be honest, after reading all these it seems like it may be
  an issue with the upload of stats or the connection to Valve not
  being available on map change.. It just seems to random for it to be
  a server side issue.. But hey who knows.
 
  On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
  hu...@halsplayground.com mailto:hu...@halsplayground.com
  wrote:
 
  Mine seem to be crashing a bit more now. I used to run stable as all
  get out and now I have to do restarts every few hours on one server
  or another. Last night, oddly I had a hiccup and 4 servers froze at
  once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
  to not freeze, though my CS:S doesn't get near the traffic. My
  crashes happen on 24/7 servers with no map changes as well as on
  various stock rotations.
 
  Hutch
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Server crashes (E. Olsen)

2011-08-22 Thread E. Olsen
Any response from Valve regarding the server-hang issue? I've got it
happening at least 1-2 times a dayusually during prime time. It's a real
traffic killer.

On Mon, Aug 15, 2011 at 3:18 PM, Andreas Grimm l...@gmx.net wrote:

 Same here, too  more server hangs than crashes at the moment

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lambda
 *Sent:* Monday, August 15, 2011 9:16 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen)

 ** **

 Same here, i have randomly server hangs on some of my servers.

 2011/8/15 E. Olsen ceo.eol...@gmail.com

 Yep...that sounds like the exact same behavior I'm seeing on Windows 2008
 R2 servers.

 ** **

 On Mon, Aug 15, 2011 at 2:50 PM, Saint K. sai...@specialattack.net
 wrote:

 I've pulled my servers off auto restart and noticed most of them when they
 crash, they simple freeze up right after mapchange while clients are joining
 the game and selecting their teams.

 This is on Linux servers however, but we both seem to suffer the same bug.

 Saint K.
 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen [
 ceo.eol...@gmail.com]
 Sent: 15 August 2011 20:25
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server crashes (E. Olsen)

 Yeah...this is going to be a tough one to track down. I've been on a server
 a couple of times that it's happened, and there was no discernible cause,
 other than it seemed to happen most often right after a map change while
 players were choosing their teams. But again, there was no crash dump, and
 no error messages in the logs, so it's all but impossible to put my finger
 on the cause. It's happened on both 24  32 player servers, stock and custom
 maps, with Sourcemod and without, etc. Server specs are:

 2 x e5620 (dual quad core)
 24 GB ram
 2 x 500GB drives (both defragged daily)
 5 TF2 instances per box (and nothing else at the moment - servers stay at
 35% CPU usage or less)

 It's more an annoyance than anything elsethe servers are all very
 stable (actually, they've been more stable in the last couple of months than
 ever before), and almost never crash, with exception of this hang once or
 twice per day. Some server will go for days without it occurring, then
 they'll have 1-2 hangs on the same day.

 Perhaps if there was some kind of verbose logging/debug file we could put
 on the server(s) for a couple of weeks that would detail exactly what was
 happening during each hang, we could be a bit more helpful to Valve in
 finding the problem?



 On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.commailto:
 hu...@halsplayground.com wrote:
 Breaking your mail to the list out Olsen because this in particular caught
 my interest.

 E. Olsen ceo.eol...@gmail.commailto:ceo.eol...@gmail.com Wrote:
 I'm seeing intermittent server hangs on our Windows Server 2008 R2
 servers.
 No crash, no crash dump, the server just hangs and needs a manual
 restart...

 Ditto, same OS have been seeing this for about 2 months now. Server
 instance just freezes and required manual restart. I started eliminating
 plugins and double checking SM, using latest stable, about to try latest
 snapshot though I tend to prefer to not use snapshots. Did fresh server
 installs as well just to cut any junk files that may have been left behind
 that are no longer valid for the servers that could cause conflict. Nothing
 has been revealed. Most times, again the instance just freezes. Occasionally
 it will outright close and rarely do I get an error. Rarely I am blessed
 with a dump. Seems to happen every 6 to 12 hrs on servers that have decent
 traffic.
 Looking at the dumps doesn't speak to me much.  I have seen server.dll
 error if I am not mistaking. Hardware has been thoroughly tested and
 retested and all appears well on that end.

 Dunno, but then I am not proficient with the dump files. My wife gripes at
 me cause I can't find the mustard right there in the fridge. Apparently you
 have to move stuff out of the way when looking for it.
 Hutch


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Re: [hlds] Server crashes (E. Olsen)

2011-08-22 Thread Spencer 'Voogru' MacDonald
This freeze has been happening as far as I can remember. It's always 
right after the map changes.


- Spencer.

On 8/22/2011 10:21 AM, E. Olsen wrote:
Any response from Valve regarding the server-hang issue? I've got it 
happening at least 1-2 times a dayusually during prime time. It's 
a real traffic killer.


On Mon, Aug 15, 2011 at 3:18 PM, Andreas Grimm l...@gmx.net 
mailto:l...@gmx.net wrote:


Same here, too  more server hangs than crashes at the moment

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lambda
*Sent:* Monday, August 15, 2011 9:16 PM

*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Server crashes (E. Olsen)

Same here, i have randomly server hangs on some of my servers.

2011/8/15 E. Olsen ceo.eol...@gmail.com
mailto:ceo.eol...@gmail.com

Yep...that sounds like the exact same behavior I'm seeing on
Windows 2008 R2 servers.

On Mon, Aug 15, 2011 at 2:50 PM, Saint K.
sai...@specialattack.net mailto:sai...@specialattack.net wrote:

I've pulled my servers off auto restart and noticed most of them
when they crash, they simple freeze up right after mapchange while
clients are joining the game and selecting their teams.

This is on Linux servers however, but we both seem to suffer the
same bug.

Saint K.

From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E.
Olsen [ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com]
Sent: 15 August 2011 20:25
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen)

Yeah...this is going to be a tough one to track down. I've been on
a server a couple of times that it's happened, and there was no
discernible cause, other than it seemed to happen most often right
after a map change while players were choosing their teams. But
again, there was no crash dump, and no error messages in the logs,
so it's all but impossible to put my finger on the cause. It's
happened on both 24  32 player servers, stock and custom maps,
with Sourcemod and without, etc. Server specs are:

2 x e5620 (dual quad core)
24 GB ram
2 x 500GB drives (both defragged daily)
5 TF2 instances per box (and nothing else at the moment - servers
stay at 35% CPU usage or less)

It's more an annoyance than anything elsethe servers are all
very stable (actually, they've been more stable in the last couple
of months than ever before), and almost never crash, with
exception of this hang once or twice per day. Some server will
go for days without it occurring, then they'll have 1-2 hangs on
the same day.

Perhaps if there was some kind of verbose logging/debug file we
could put on the server(s) for a couple of weeks that would detail
exactly what was happening during each hang, we could be a bit
more helpful to Valve in finding the problem?



On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.com
mailto:hu...@halsplayground.commailto:hu...@halsplayground.com
mailto:hu...@halsplayground.com wrote:
Breaking your mail to the list out Olsen because this in
particular caught my interest.

E. Olsen ceo.eol...@gmail.com
mailto:ceo.eol...@gmail.commailto:ceo.eol...@gmail.com
mailto:ceo.eol...@gmail.com Wrote:
I'm seeing intermittent server hangs on our Windows Server 2008
R2 servers.
No crash, no crash dump, the server just hangs and needs a manual
restart...

Ditto, same OS have been seeing this for about 2 months now.
Server instance just freezes and required manual restart. I
started eliminating plugins and double checking SM, using latest
stable, about to try latest snapshot though I tend to prefer to
not use snapshots. Did fresh server installs as well just to cut
any junk files that may have been left behind that are no longer
valid for the servers that could cause conflict. Nothing has been
revealed. Most times, again the instance just freezes.
Occasionally it will outright close and rarely do I get an error.
Rarely I am blessed with a dump. Seems to happen every 6 to 12 hrs
on servers that have decent traffic.
Looking at the dumps doesn't speak to me much.  I have seen
server.dll error if I am not mistaking. Hardware has been
thoroughly tested and retested and all appears well on that end.

Dunno, but then I am not proficient with the dump files. My wife
gripes at me cause I can't find the mustard right there in the
fridge. Apparently you have to move stuff out of the way when
looking

Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread G. Hutchinson
Mine seem to be crashing a bit more now. I used to run stable as all 
get out and now I have to do restarts every few hours on one server 
or another. Last night, oddly I had a hiccup and 4 servers froze at 
once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems 
to not freeze, though my CS:S doesn't get near the traffic. My 
crashes happen on 24/7 servers with no map changes as well as on 
various stock rotations.


Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread o k
I have to be honest, after reading all these it seems like it may be an
issue with the upload of stats or the connection to Valve not being
available on map change.. It just seems to random for it to be a server side
issue.. But hey who knows.

On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.comwrote:

 Mine seem to be crashing a bit more now. I used to run stable as all get
 out and now I have to do restarts every few hours on one server or another.
 Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed
 up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my
 CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no
 map changes as well as on various stock rotations.

 Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Jake Haldeman
One solution is to not go to sleep!

Have you tried disabling addons or anything to see if it is related to 
something else?  Also it doesn't happen at the same map rotation does it?

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Monday, August 22, 2011 2:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I agree. It does always seem to happen (mostly) right after a map change while 
people are joining the serverso it seems like some kind of network error 
that locks up the server. I just wish we had some way to debug it so we could 
give Valve better specifics about exactly what's happening when the server 
hangs occur. Regardless, it needs to be addressedthere's nothing worse than 
having a popular server sit empty all night because it froze after I've gone to 
bed.
On Mon, Aug 22, 2011 at 4:49 PM, o k 
bigboomer...@gmail.commailto:bigboomer...@gmail.com wrote:
I have to be honest, after reading all these it seems like it may be an issue 
with the upload of stats or the connection to Valve not being available on map 
change.. It just seems to random for it to be a server side issue.. But hey who 
knows.
On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson 
hu...@halsplayground.commailto:hu...@halsplayground.com wrote:
Mine seem to be crashing a bit more now. I used to run stable as all get out 
and now I have to do restarts every few hours on one server or another. Last 
night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. 
Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S 
doesn't get near the traffic. My crashes happen on 24/7 servers with no map 
changes as well as on various stock rotations.

Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Jon Lippincott
Can anyone verify that this is occurring with replay disabled?

-Jon

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Haldeman
Sent: Monday, August 22, 2011 2:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

One solution is to not go to sleep!

Have you tried disabling addons or anything to see if it is related to 
something else?  Also it doesn't happen at the same map rotation does it?

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Monday, August 22, 2011 2:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I agree. It does always seem to happen (mostly) right after a map change while 
people are joining the serverso it seems like some kind of network error 
that locks up the server. I just wish we had some way to debug it so we could 
give Valve better specifics about exactly what's happening when the server 
hangs occur. Regardless, it needs to be addressedthere's nothing worse than 
having a popular server sit empty all night because it froze after I've gone to 
bed.
On Mon, Aug 22, 2011 at 4:49 PM, o k 
bigboomer...@gmail.commailto:bigboomer...@gmail.com wrote:
I have to be honest, after reading all these it seems like it may be an issue 
with the upload of stats or the connection to Valve not being available on map 
change.. It just seems to random for it to be a server side issue.. But hey who 
knows.
On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson 
hu...@halsplayground.commailto:hu...@halsplayground.com wrote:
Mine seem to be crashing a bit more now. I used to run stable as all get out 
and now I have to do restarts every few hours on one server or another. Last 
night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. 
Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S 
doesn't get near the traffic. My crashes happen on 24/7 servers with no map 
changes as well as on various stock rotations.

Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread E. Olsen
I can confirm that it happens with our without replay, and with or without
Sourcemod. All I know for certain is that this is an issue with TF2/steam
itself, not the maps, mods, or hardware.

On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.comwrote:

 Can anyone verify that this is occurring with replay disabled?

 ** **

 -Jon

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake Haldeman
 *Sent:* Monday, August 22, 2011 2:01 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 ** **

 One solution is to not go to sleep!

 ** **

 Have you tried disabling addons or anything to see if it is related to
 something else?  Also it doesn’t happen at the same map rotation does it?*
 ***

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
 *Sent:* Monday, August 22, 2011 2:57 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 ** **

 I agree. It does always seem to happen (mostly) right after a map change
 while people are joining the serverso it seems like some kind of network
 error that locks up the server. I just wish we had some way to debug it so
 we could give Valve better specifics about exactly what's happening when the
 server hangs occur. Regardless, it needs to be addressedthere's nothing
 worse than having a popular server sit empty all night because it froze
 after I've gone to bed.

 On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com wrote:

 I have to be honest, after reading all these it seems like it may be an
 issue with the upload of stats or the connection to Valve not being
 available on map change.. It just seems to random for it to be a server side
 issue.. But hey who knows.

 On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.com
 wrote:

 Mine seem to be crashing a bit more now. I used to run stable as all get
 out and now I have to do restarts every few hours on one server or another.
 Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed
 up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my
 CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no
 map changes as well as on various stock rotations.

 Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Dominik Friedrichs
I also have occasional crashes on mapchange in CS:S. The log usually 
ends after a few entered the game-lines.


On 2011/08/22 23:44, E. Olsen wrote:

I can confirm that it happens with our without replay, and with or
without Sourcemod. All I know for certain is that this is an issue with
TF2/steam itself, not the maps, mods, or hardware.

On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
mailto:j...@valvesoftware.com wrote:

Can anyone verify that this is occurring with replay disabled?

__ __

-Jon

__ __

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
Haldeman
*Sent:* Monday, August 22, 2011 2:01 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

__ __

One solution is to not go to sleep!

__ __

Have you tried disabling addons or anything to see if it is related
to something else?  Also it doesn’t happen at the same map rotation
does it?

__ __

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
*Sent:* Monday, August 22, 2011 2:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

__ __

I agree. It does always seem to happen (mostly) right after a map
change while people are joining the serverso it seems like some
kind of network error that locks up the server. I just wish we had
some way to debug it so we could give Valve better specifics about
exactly what's happening when the server hangs occur. Regardless, it
needs to be addressedthere's nothing worse than having a popular
server sit empty all night because it froze after I've gone to bed.

On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
mailto:bigboomer...@gmail.com wrote:

I have to be honest, after reading all these it seems like it may be
an issue with the upload of stats or the connection to Valve not
being available on map change.. It just seems to random for it to be
a server side issue.. But hey who knows.

On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
hu...@halsplayground.com mailto:hu...@halsplayground.com wrote:

Mine seem to be crashing a bit more now. I used to run stable as all
get out and now I have to do restarts every few hours on one server
or another. Last night, oddly I had a hiccup and 4 servers froze at
once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
to not freeze, though my CS:S doesn't get near the traffic. My
crashes happen on 24/7 servers with no map changes as well as on
various stock rotations.

Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Admin
Allot of the errors/issues/concerns I am reading today sound as if they are
possibly related to 3rd party addons else I would assume that there would be
ample more complaints.

Sin.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Tuesday, 23 August 2011 8:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I also have occasional crashes on mapchange in CS:S. The log usually 
ends after a few entered the game-lines.

On 2011/08/22 23:44, E. Olsen wrote:
 I can confirm that it happens with our without replay, and with or
 without Sourcemod. All I know for certain is that this is an issue with
 TF2/steam itself, not the maps, mods, or hardware.

 On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
 mailto:j...@valvesoftware.com wrote:

 Can anyone verify that this is occurring with replay disabled?

 __ __

 -Jon

 __ __

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
 Haldeman
 *Sent:* Monday, August 22, 2011 2:01 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 __ __

 One solution is to not go to sleep!

 __ __

 Have you tried disabling addons or anything to see if it is related
 to something else?  Also it doesn't happen at the same map rotation
 does it?

 __ __

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
 *Sent:* Monday, August 22, 2011 2:57 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 __ __

 I agree. It does always seem to happen (mostly) right after a map
 change while people are joining the serverso it seems like some
 kind of network error that locks up the server. I just wish we had
 some way to debug it so we could give Valve better specifics about
 exactly what's happening when the server hangs occur. Regardless, it
 needs to be addressedthere's nothing worse than having a popular
 server sit empty all night because it froze after I've gone to
bed.

 On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
 mailto:bigboomer...@gmail.com wrote:

 I have to be honest, after reading all these it seems like it may be
 an issue with the upload of stats or the connection to Valve not
 being available on map change.. It just seems to random for it to be
 a server side issue.. But hey who knows.

 On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
 hu...@halsplayground.com mailto:hu...@halsplayground.com
wrote:

 Mine seem to be crashing a bit more now. I used to run stable as all
 get out and now I have to do restarts every few hours on one server
 or another. Last night, oddly I had a hiccup and 4 servers froze at
 once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
 to not freeze, though my CS:S doesn't get near the traffic. My
 crashes happen on 24/7 servers with no map changes as well as on
 various stock rotations.

 Hutch


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 archives, please visit:
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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Ryan Kistner
Since at least some of the issues reported in this thread are lock
ups, one of my GMod servers is deadlocking in engine.dll frequently
(gmod shares the same engine bins). The stack trace looks something
like this:

CGameServer::SendClientMessages
CParallelProcessorCGameClient *, CFuncJobItemProcessorCGameClient *::Run
CThreadFastMutex::Lock

In a second crash dump I believe the game was trying to iterate
CFrameSnapshotManager::NextSnapshot but it never broke out of a loop.

It suggests to me that something strange is happening in
sv_parallel_sendsnapshot or perhaps with snapshots in general. I'm
going to run that server with it set to 0 in case anyone is curious
and I'll post my results.

I have a couple full memory dumps if anyone would like to contact me off-list.

On Mon, Aug 22, 2011 at 4:11 PM, Admin administrat...@necrokillia.org wrote:
 Allot of the errors/issues/concerns I am reading today sound as if they are
 possibly related to 3rd party addons else I would assume that there would be
 ample more complaints.

 Sin.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
 Sent: Tuesday, 23 August 2011 8:00 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 I also have occasional crashes on mapchange in CS:S. The log usually
 ends after a few entered the game-lines.

 On 2011/08/22 23:44, E. Olsen wrote:
 I can confirm that it happens with our without replay, and with or
 without Sourcemod. All I know for certain is that this is an issue with
 TF2/steam itself, not the maps, mods, or hardware.

 On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
 mailto:j...@valvesoftware.com wrote:

     Can anyone verify that this is occurring with replay disabled?

     __ __

     -Jon

     __ __

     *From:*hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com
     [mailto:hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
     Haldeman
     *Sent:* Monday, August 22, 2011 2:01 PM
     *To:* Half-Life dedicated Win32 server mailing list
     *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

     __ __

     One solution is to not go to sleep!

     __ __

     Have you tried disabling addons or anything to see if it is related
     to something else?  Also it doesn't happen at the same map rotation
     does it?

     __ __

     *From:*hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com
     [mailto:hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
     *Sent:* Monday, August 22, 2011 2:57 PM
     *To:* Half-Life dedicated Win32 server mailing list
     *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

     __ __

     I agree. It does always seem to happen (mostly) right after a map
     change while people are joining the serverso it seems like some
     kind of network error that locks up the server. I just wish we had
     some way to debug it so we could give Valve better specifics about
     exactly what's happening when the server hangs occur. Regardless, it
     needs to be addressedthere's nothing worse than having a popular
     server sit empty all night because it froze after I've gone to
 bed.

     On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
     mailto:bigboomer...@gmail.com wrote:

     I have to be honest, after reading all these it seems like it may be
     an issue with the upload of stats or the connection to Valve not
     being available on map change.. It just seems to random for it to be
     a server side issue.. But hey who knows.

     On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
     hu...@halsplayground.com mailto:hu...@halsplayground.com
 wrote:

     Mine seem to be crashing a bit more now. I used to run stable as all
     get out and now I have to do restarts every few hours on one server
     or another. Last night, oddly I had a hiccup and 4 servers froze at
     once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
     to not freeze, though my CS:S doesn't get near the traffic. My
     crashes happen on 24/7 servers with no map changes as well as on
     various stock rotations.

     Hutch


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Re: [hlds] Server crashes (E. Olsen)

2011-08-15 Thread Hutch
Breaking your mail to the list out Olsen because this in particular 
caught my interest.


/E. Olsen ceo.eol...@gmail.com Wrote:
I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers.
No crash, no crash dump, the server just hangs and needs a manual 
restart...

/
Ditto, same OS have been seeing this for about 2 months now. Server 
instance just freezes and required manual restart. I started eliminating 
plugins and double checking SM, using latest stable, about to try latest 
snapshot though I tend to prefer to not use snapshots. Did fresh server 
installs as well just to cut any junk files that may have been left 
behind that are no longer valid for the servers that could cause 
conflict. Nothing has been revealed. Most times, again the instance just 
freezes. Occasionally it will outright close and rarely do I get an 
error. Rarely I am blessed with a dump. Seems to happen every 6 to 12 
hrs on servers that have decent traffic.
Looking at the dumps doesn't speak to me much.  I have seen server.dll 
error if I am not mistaking. Hardware has been thoroughly tested and 
retested and all appears well on that end.


Dunno, but then I am not proficient with the dump files. My wife gripes 
at me cause I can't find the mustard right there in the fridge. 
Apparently you have to move stuff out of the way when looking for it.

Hutch

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Re: [hlds] Server crashes (E. Olsen)

2011-08-15 Thread E. Olsen
Yeah...this is going to be a tough one to track down. I've been on a server
a couple of times that it's happened, and there was no discernible cause,
other than it seemed to happen most often right after a map change while
players were choosing their teams. But again, there was no crash dump, and
no error messages in the logs, so it's all but impossible to put my finger
on the cause. It's happened on both 24  32 player servers, stock and custom
maps, with Sourcemod and without, etc. Server specs are:

2 x e5620 (dual quad core)
24 GB ram
2 x 500GB drives (both defragged daily)
5 TF2 instances per box (and nothing else at the moment - servers stay at
35% CPU usage or less)

It's more an annoyance than anything elsethe servers are all very stable
(actually, they've been more stable in the last couple of months than ever
before), and almost never crash, with exception of this hang once or twice
per day. Some server will go for days without it occurring, then they'll
have 1-2 hangs on the same day.

Perhaps if there was some kind of verbose logging/debug file we could put on
the server(s) for a couple of weeks that would detail exactly what was
happening during each hang, we could be a bit more helpful to Valve in
finding the problem?



On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.com wrote:

 **
 Breaking your mail to the list out Olsen because this in particular caught
 my interest.

 *E. Olsen ceo.eol...@gmail.com ceo.eol...@gmail.com Wrote:
 I'm seeing intermittent server hangs on our Windows Server 2008 R2
 servers.
 No crash, no crash dump, the server just hangs and needs a manual
 restart...
 *
 Ditto, same OS have been seeing this for about 2 months now. Server
 instance just freezes and required manual restart. I started eliminating
 plugins and double checking SM, using latest stable, about to try latest
 snapshot though I tend to prefer to not use snapshots. Did fresh server
 installs as well just to cut any junk files that may have been left behind
 that are no longer valid for the servers that could cause conflict. Nothing
 has been revealed. Most times, again the instance just freezes. Occasionally
 it will outright close and rarely do I get an error. Rarely I am blessed
 with a dump. Seems to happen every 6 to 12 hrs on servers that have decent
 traffic.
 Looking at the dumps doesn't speak to me much.  I have seen server.dll
 error if I am not mistaking. Hardware has been thoroughly tested and
 retested and all appears well on that end.

 Dunno, but then I am not proficient with the dump files. My wife gripes at
 me cause I can't find the mustard right there in the fridge. Apparently you
 have to move stuff out of the way when looking for it.
 Hutch


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 please visit:
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Re: [hlds] Server crashes (E. Olsen)

2011-08-15 Thread Chris Brunelle
I had the same issue but with a few CSS servers.  I fixed it by adding
-threads 1 to command line startup.

On Mon, Aug 15, 2011 at 12:25 PM, E. Olsen ceo.eol...@gmail.com wrote:

 Yeah...this is going to be a tough one to track down. I've been on a server
 a couple of times that it's happened, and there was no discernible cause,
 other than it seemed to happen most often right after a map change while
 players were choosing their teams. But again, there was no crash dump, and
 no error messages in the logs, so it's all but impossible to put my finger
 on the cause. It's happened on both 24  32 player servers, stock and custom
 maps, with Sourcemod and without, etc. Server specs are:

 2 x e5620 (dual quad core)
 24 GB ram
 2 x 500GB drives (both defragged daily)
 5 TF2 instances per box (and nothing else at the moment - servers stay at
 35% CPU usage or less)

 It's more an annoyance than anything elsethe servers are all very
 stable (actually, they've been more stable in the last couple of months than
 ever before), and almost never crash, with exception of this hang once or
 twice per day. Some server will go for days without it occurring, then
 they'll have 1-2 hangs on the same day.

 Perhaps if there was some kind of verbose logging/debug file we could put
 on the server(s) for a couple of weeks that would detail exactly what was
 happening during each hang, we could be a bit more helpful to Valve in
 finding the problem?



 On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.com wrote:

 **
 Breaking your mail to the list out Olsen because this in particular caught
 my interest.

 *E. Olsen ceo.eol...@gmail.com ceo.eol...@gmail.com Wrote:
 I'm seeing intermittent server hangs on our Windows Server 2008 R2
 servers.
 No crash, no crash dump, the server just hangs and needs a manual
 restart...
 *
 Ditto, same OS have been seeing this for about 2 months now. Server
 instance just freezes and required manual restart. I started eliminating
 plugins and double checking SM, using latest stable, about to try latest
 snapshot though I tend to prefer to not use snapshots. Did fresh server
 installs as well just to cut any junk files that may have been left behind
 that are no longer valid for the servers that could cause conflict. Nothing
 has been revealed. Most times, again the instance just freezes. Occasionally
 it will outright close and rarely do I get an error. Rarely I am blessed
 with a dump. Seems to happen every 6 to 12 hrs on servers that have decent
 traffic.
 Looking at the dumps doesn't speak to me much.  I have seen server.dll
 error if I am not mistaking. Hardware has been thoroughly tested and
 retested and all appears well on that end.

 Dunno, but then I am not proficient with the dump files. My wife gripes at
 me cause I can't find the mustard right there in the fridge. Apparently you
 have to move stuff out of the way when looking for it.
 Hutch


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 please visit:
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 ___
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-- 
Sent from my Commodore64
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Re: [hlds] Server crashes (E. Olsen)

2011-08-15 Thread Saint K .
I've pulled my servers off auto restart and noticed most of them when they 
crash, they simple freeze up right after mapchange while clients are joining 
the game and selecting their teams.

This is on Linux servers however, but we both seem to suffer the same bug.

Saint K.

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of E. Olsen [ceo.eol...@gmail.com]
Sent: 15 August 2011 20:25
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen)

Yeah...this is going to be a tough one to track down. I've been on a server a 
couple of times that it's happened, and there was no discernible cause, other 
than it seemed to happen most often right after a map change while players were 
choosing their teams. But again, there was no crash dump, and no error messages 
in the logs, so it's all but impossible to put my finger on the cause. It's 
happened on both 24  32 player servers, stock and custom maps, with Sourcemod 
and without, etc. Server specs are:

2 x e5620 (dual quad core)
24 GB ram
2 x 500GB drives (both defragged daily)
5 TF2 instances per box (and nothing else at the moment - servers stay at 35% 
CPU usage or less)

It's more an annoyance than anything elsethe servers are all very stable 
(actually, they've been more stable in the last couple of months than ever 
before), and almost never crash, with exception of this hang once or twice 
per day. Some server will go for days without it occurring, then they'll have 
1-2 hangs on the same day.

Perhaps if there was some kind of verbose logging/debug file we could put on 
the server(s) for a couple of weeks that would detail exactly what was 
happening during each hang, we could be a bit more helpful to Valve in finding 
the problem?



On Mon, Aug 15, 2011 at 1:54 PM, Hutch 
hu...@halsplayground.commailto:hu...@halsplayground.com wrote:
Breaking your mail to the list out Olsen because this in particular caught my 
interest.

E. Olsen ceo.eol...@gmail.commailto:ceo.eol...@gmail.com Wrote:
I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers.
No crash, no crash dump, the server just hangs and needs a manual restart...

Ditto, same OS have been seeing this for about 2 months now. Server instance 
just freezes and required manual restart. I started eliminating plugins and 
double checking SM, using latest stable, about to try latest snapshot though I 
tend to prefer to not use snapshots. Did fresh server installs as well just to 
cut any junk files that may have been left behind that are no longer valid for 
the servers that could cause conflict. Nothing has been revealed. Most times, 
again the instance just freezes. Occasionally it will outright close and rarely 
do I get an error. Rarely I am blessed with a dump. Seems to happen every 6 to 
12 hrs on servers that have decent traffic.
Looking at the dumps doesn't speak to me much.  I have seen server.dll error if 
I am not mistaking. Hardware has been thoroughly tested and retested and all 
appears well on that end.

Dunno, but then I am not proficient with the dump files. My wife gripes at me 
cause I can't find the mustard right there in the fridge. Apparently you have 
to move stuff out of the way when looking for it.
Hutch


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Re: [hlds] Server crashes (E. Olsen)

2011-08-15 Thread E. Olsen
Yep...that sounds like the exact same behavior I'm seeing on Windows 2008 R2
servers.

On Mon, Aug 15, 2011 at 2:50 PM, Saint K. sai...@specialattack.net wrote:

 I've pulled my servers off auto restart and noticed most of them when they
 crash, they simple freeze up right after mapchange while clients are joining
 the game and selecting their teams.

 This is on Linux servers however, but we both seem to suffer the same bug.

 Saint K.
 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen [
 ceo.eol...@gmail.com]
 Sent: 15 August 2011 20:25
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server crashes (E. Olsen)

 Yeah...this is going to be a tough one to track down. I've been on a server
 a couple of times that it's happened, and there was no discernible cause,
 other than it seemed to happen most often right after a map change while
 players were choosing their teams. But again, there was no crash dump, and
 no error messages in the logs, so it's all but impossible to put my finger
 on the cause. It's happened on both 24  32 player servers, stock and custom
 maps, with Sourcemod and without, etc. Server specs are:

 2 x e5620 (dual quad core)
 24 GB ram
 2 x 500GB drives (both defragged daily)
 5 TF2 instances per box (and nothing else at the moment - servers stay at
 35% CPU usage or less)

 It's more an annoyance than anything elsethe servers are all very
 stable (actually, they've been more stable in the last couple of months than
 ever before), and almost never crash, with exception of this hang once or
 twice per day. Some server will go for days without it occurring, then
 they'll have 1-2 hangs on the same day.

 Perhaps if there was some kind of verbose logging/debug file we could put
 on the server(s) for a couple of weeks that would detail exactly what was
 happening during each hang, we could be a bit more helpful to Valve in
 finding the problem?



 On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.commailto:
 hu...@halsplayground.com wrote:
 Breaking your mail to the list out Olsen because this in particular caught
 my interest.

 E. Olsen ceo.eol...@gmail.commailto:ceo.eol...@gmail.com Wrote:
 I'm seeing intermittent server hangs on our Windows Server 2008 R2
 servers.
 No crash, no crash dump, the server just hangs and needs a manual
 restart...

 Ditto, same OS have been seeing this for about 2 months now. Server
 instance just freezes and required manual restart. I started eliminating
 plugins and double checking SM, using latest stable, about to try latest
 snapshot though I tend to prefer to not use snapshots. Did fresh server
 installs as well just to cut any junk files that may have been left behind
 that are no longer valid for the servers that could cause conflict. Nothing
 has been revealed. Most times, again the instance just freezes. Occasionally
 it will outright close and rarely do I get an error. Rarely I am blessed
 with a dump. Seems to happen every 6 to 12 hrs on servers that have decent
 traffic.
 Looking at the dumps doesn't speak to me much.  I have seen server.dll
 error if I am not mistaking. Hardware has been thoroughly tested and
 retested and all appears well on that end.

 Dunno, but then I am not proficient with the dump files. My wife gripes at
 me cause I can't find the mustard right there in the fridge. Apparently you
 have to move stuff out of the way when looking for it.
 Hutch


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 please visit:
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Re: [hlds] Server crashes (E. Olsen)

2011-08-15 Thread Lambda
Same here, i have randomly server hangs on some of my servers.

2011/8/15 E. Olsen ceo.eol...@gmail.com

 Yep...that sounds like the exact same behavior I'm seeing on Windows 2008
 R2 servers.


 On Mon, Aug 15, 2011 at 2:50 PM, Saint K. sai...@specialattack.netwrote:

 I've pulled my servers off auto restart and noticed most of them when they
 crash, they simple freeze up right after mapchange while clients are joining
 the game and selecting their teams.

 This is on Linux servers however, but we both seem to suffer the same bug.

 Saint K.
 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen [
 ceo.eol...@gmail.com]
 Sent: 15 August 2011 20:25
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server crashes (E. Olsen)

 Yeah...this is going to be a tough one to track down. I've been on a
 server a couple of times that it's happened, and there was no discernible
 cause, other than it seemed to happen most often right after a map change
 while players were choosing their teams. But again, there was no crash dump,
 and no error messages in the logs, so it's all but impossible to put my
 finger on the cause. It's happened on both 24  32 player servers, stock and
 custom maps, with Sourcemod and without, etc. Server specs are:

 2 x e5620 (dual quad core)
 24 GB ram
 2 x 500GB drives (both defragged daily)
 5 TF2 instances per box (and nothing else at the moment - servers stay at
 35% CPU usage or less)

 It's more an annoyance than anything elsethe servers are all very
 stable (actually, they've been more stable in the last couple of months than
 ever before), and almost never crash, with exception of this hang once or
 twice per day. Some server will go for days without it occurring, then
 they'll have 1-2 hangs on the same day.

 Perhaps if there was some kind of verbose logging/debug file we could put
 on the server(s) for a couple of weeks that would detail exactly what was
 happening during each hang, we could be a bit more helpful to Valve in
 finding the problem?



 On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.commailto:
 hu...@halsplayground.com wrote:
 Breaking your mail to the list out Olsen because this in particular caught
 my interest.

 E. Olsen ceo.eol...@gmail.commailto:ceo.eol...@gmail.com Wrote:
 I'm seeing intermittent server hangs on our Windows Server 2008 R2
 servers.
 No crash, no crash dump, the server just hangs and needs a manual
 restart...

 Ditto, same OS have been seeing this for about 2 months now. Server
 instance just freezes and required manual restart. I started eliminating
 plugins and double checking SM, using latest stable, about to try latest
 snapshot though I tend to prefer to not use snapshots. Did fresh server
 installs as well just to cut any junk files that may have been left behind
 that are no longer valid for the servers that could cause conflict. Nothing
 has been revealed. Most times, again the instance just freezes. Occasionally
 it will outright close and rarely do I get an error. Rarely I am blessed
 with a dump. Seems to happen every 6 to 12 hrs on servers that have decent
 traffic.
 Looking at the dumps doesn't speak to me much.  I have seen server.dll
 error if I am not mistaking. Hardware has been thoroughly tested and
 retested and all appears well on that end.

 Dunno, but then I am not proficient with the dump files. My wife gripes at
 me cause I can't find the mustard right there in the fridge. Apparently you
 have to move stuff out of the way when looking for it.
 Hutch


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 please visit:
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 ___
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Re: [hlds] Server crashes (E. Olsen)

2011-08-15 Thread Andreas Grimm
Same here, too  more server hangs than crashes at the moment

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lambda
Sent: Monday, August 15, 2011 9:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen)

 

Same here, i have randomly server hangs on some of my servers.

2011/8/15 E. Olsen ceo.eol...@gmail.com

Yep...that sounds like the exact same behavior I'm seeing on Windows 2008 R2 
servers.

 

On Mon, Aug 15, 2011 at 2:50 PM, Saint K. sai...@specialattack.net wrote:

I've pulled my servers off auto restart and noticed most of them when they 
crash, they simple freeze up right after mapchange while clients are joining 
the game and selecting their teams.

This is on Linux servers however, but we both seem to suffer the same bug.

Saint K.

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of E. Olsen [ceo.eol...@gmail.com]
Sent: 15 August 2011 20:25
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen)

Yeah...this is going to be a tough one to track down. I've been on a server a 
couple of times that it's happened, and there was no discernible cause, other 
than it seemed to happen most often right after a map change while players were 
choosing their teams. But again, there was no crash dump, and no error messages 
in the logs, so it's all but impossible to put my finger on the cause. It's 
happened on both 24  32 player servers, stock and custom maps, with Sourcemod 
and without, etc. Server specs are:

2 x e5620 (dual quad core)
24 GB ram
2 x 500GB drives (both defragged daily)
5 TF2 instances per box (and nothing else at the moment - servers stay at 35% 
CPU usage or less)

It's more an annoyance than anything elsethe servers are all very stable 
(actually, they've been more stable in the last couple of months than ever 
before), and almost never crash, with exception of this hang once or twice 
per day. Some server will go for days without it occurring, then they'll have 
1-2 hangs on the same day.

Perhaps if there was some kind of verbose logging/debug file we could put on 
the server(s) for a couple of weeks that would detail exactly what was 
happening during each hang, we could be a bit more helpful to Valve in finding 
the problem?



On Mon, Aug 15, 2011 at 1:54 PM, Hutch 
hu...@halsplayground.commailto:hu...@halsplayground.com wrote:
Breaking your mail to the list out Olsen because this in particular caught my 
interest.

E. Olsen ceo.eol...@gmail.commailto:ceo.eol...@gmail.com Wrote:
I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers.
No crash, no crash dump, the server just hangs and needs a manual restart...

Ditto, same OS have been seeing this for about 2 months now. Server instance 
just freezes and required manual restart. I started eliminating plugins and 
double checking SM, using latest stable, about to try latest snapshot though I 
tend to prefer to not use snapshots. Did fresh server installs as well just to 
cut any junk files that may have been left behind that are no longer valid for 
the servers that could cause conflict. Nothing has been revealed. Most times, 
again the instance just freezes. Occasionally it will outright close and rarely 
do I get an error. Rarely I am blessed with a dump. Seems to happen every 6 to 
12 hrs on servers that have decent traffic.
Looking at the dumps doesn't speak to me much.  I have seen server.dll error if 
I am not mistaking. Hardware has been thoroughly tested and retested and all 
appears well on that end.

Dunno, but then I am not proficient with the dump files. My wife gripes at me 
cause I can't find the mustard right there in the fridge. Apparently you have 
to move stuff out of the way when looking for it.
Hutch


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