Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-14 Thread Rowedahelicon
@Paul , it feels like a lot of stuff isn't being answered. It's just more of a hey guys you all need to do this now we assure you it's a good thing to do.I don't mean to be so salty but we're still missing some information and there still isn't any two way communication going on On Sat, May 14,

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-14 Thread Daniel Shields
No, it wouldn't have just said TF2 otherwise. On Sat, May 14, 2016 at 5:46 PM Chick8ed wrote: > Will this affect other Source engine games like Garry's Mod or HL2:DM? > > On Fri, May 13, 2016 at 3:51 PM, John Schoenick > wrote: > >> Hey everyone, >>

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-14 Thread Chick8ed
Will this affect other Source engine games like Garry's Mod or HL2:DM? On Fri, May 13, 2016 at 3:51 PM, John Schoenick wrote: > Hey everyone, > > I wanted to give a heads-up about some upcoming changes to the way server > accounts work in TF. > > In an future update, we

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-14 Thread Paul
hile spoofing ownership of econ items remains against community >>>>> rules, TF has a client-side system to mitigate this and it is not >>>>> currently >>>>> a widespread issue. We are not currently planning on adding any new >>>>> restricti

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Taylore Merrifield
Hey Neph, Just out of curiosity, I have to ask. Are you the Neph that created Coldstorm? On Friday, May 13, 2016 3:51 PM, John Schoenick wrote: Hey everyone, I wanted to give a heads-up about some upcoming changes to the way server accounts work in TF.

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Alexander Corn
gt;>> TF has a client-side system to mitigate this and it is not currently a >>>> widespread issue. We are not currently planning on adding any new >>>> restrictions on custom gamemodes etc.. >>>> >>>> >>>> *From:* A Fearts >>>

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Tohru Adachi
. *From:* A Fearts *Sent:* Friday, May 13, 2016 1:12PM *To:* Half-life Dedicated Win32 Server Mailing List *Subject:* Re: [hlds] TF2 - Upcoming game server account requirements Maybe it isn't a worry for you if you are running completely vanilla quick play servers. However, for someone like mysel

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread ics
currently planning on adding any new restrictions on custom gamemodes etc.. *From:* A Fearts *Sent:* Friday, May 13, 2016 1:12PM *To:* Half-life Dedicated Win32 Server Mailing List *Subject:* Re: [hlds] TF2 - Upcoming game server account requirements Maybe it isn't a worry for you if you a

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Rowedahelicon
ently planning on adding any new >> restrictions on custom gamemodes etc.. >> >> >> *From:* A Fearts >> *Sent:* Friday, May 13, 2016 1:12PM >> *To:* Half-life Dedicated Win32 Server Mailing List >> *Subject:* Re: [hlds] TF2 - Upcoming game server account requirement

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Tohru Adachi
Mailing List *Subject:* Re: [hlds] TF2 - Upcoming game server account requirements Maybe it isn't a worry for you if you are running completely vanilla quick play servers. However, for someone like myself who runs custom game modes it's very troubling. For example if they start banning TF2Items

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Alexander Corn
to mitigate this and it is not currently a > widespread issue. We are not currently planning on adding any new > restrictions on custom gamemodes etc.. > > > *From:* A Fearts > *Sent:* Friday, May 13, 2016 1:12PM > *To:* Half-life Dedicated Win32 Server Mailing List > *Subject:* R

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread John Schoenick
:12PM *To:* Half-life Dedicated Win32 Server Mailing List *Subject:* Re: [hlds] TF2 - Upcoming game server account requirements Maybe it isn't a worry for you if you are running completely vanilla quick play servers. However, for someone like myself who runs custom game modes it's very troubling

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Alexander Corn
>This Steam account must not be currently community banned or locked. This part makes me nervous. If I suspect that my account may be compromised and I self-lock it, you'll punish me by taking down all my servers? Steam Support has also been known to lock accounts at their discretion due to

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread E. Olsen
Actually, Valve DID say long ago that eventually the two separate systems (Quickplay logins/GSLT) would be merged into a single system. On Fri, May 13, 2016 at 4:33 PM, A Fearts wrote: > First off this system has literally nothing to do with quickplay so I > don't

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread E. Olsen
Most likely they'll simply be handled the same way they are now - excluded from quickplay...which is a shame, really - they should simply allow have separate "opt out" checkboxes for custom maps and custom game modes, and let folks decided to opt out of seeing them, instead of essentially hiding

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread A Fearts
First off this system has literally nothing to do with quickplay so I don't understand people making comments about it. This system is a tracking system to ban anyone who Valve feels is being abusive, using quick play or not. I don't know anyone who runs custom game play servers and also runs

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Tohru Adachi
While I'd like to confidently say that there's nothing to be worried about, I think we all need an official response on how custom modes should be handled so that we can put this to rest quickly, and stop any doubts from spreading. I just hope that Valve doesn't pull something really stupid

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread E. Olsen
While they're at it, the quickplay rules need some TLC/updating as well. One thing that comes to mind is that one of the things still listed as a "Modification not allowed in Quickplay" is "Enforcing class limits", however (unless something changed that I'm unaware of) class limit voting was

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Kevin C
There is an excellent chance that anything that can or might, at vales discretion, impact micro transactions will be banned. If you are flagged, even on passworded, private test servers, your account will be permanently banned from hosting any games that require GSLT in the future. Lets not

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Ross Bemrose
Do I need to point out that in CS:GO, your server doesn't show up in the server browser if you don't have a GSLT? So yes, there are reasons to be concerned. On 5/13/2016 4:16 PM, N-Gon wrote: Unless you guys are abusing quickplay on your custom gamemode servers I don't see a problem On Fri,

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Chase McIntyre
CSGO is a very different game. You fallaciously assume that the possibility of banning custom gamemodes in TF2 guarantees that valve will, in fact, ban them. On Fri, May 13, 2016 at 4:13 PM, Alex Kowald wrote: > Some other concerns I had about how Valve handled GSLT tokens

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Emil Larsson
Custom gamemodes or anything that changes the gameplay experience, don't belong in quickplay to be honest anyway. IMO, people should be able to sign up their server for this system with their custom gamemodes, as long they turn off quickplay too, favorites being tied to a server steamid as opposed

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread N-Gon
Unless you guys are abusing quickplay on your custom gamemode servers I don't see a problem On Fri, May 13, 2016 at 4:12 PM, A Fearts wrote: > Maybe it isn't a worry for you if you are running completely vanilla quick > play servers. However, for someone like myself who

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Alex Kowald
Some other concerns I had about how Valve handled GSLT tokens in CS:GO: 1. Clients can only connect to servers with valid GSLT. 2. Item drops being limited to GSLT servers. 3. Arbitrary reporting system that bans servers for modifying economy items. (Valve has taken steps to clear this up,

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread A Fearts
Maybe it isn't a worry for you if you are running completely vanilla quick play servers. However, for someone like myself who runs custom game modes it's very troubling. For example if they start banning TF2Items based plugins or custom player skins. If you saw what happened in CS:GO with the mass

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Tohru Adachi
I think this would be more of a Quickplay thing, to be honest. Valve's made exceptions in the past for custom modes, back when they purposefully broke a plugin which allowed users to wear hats they didn't own. On 13/05/2016 21:06, Ross Bemrose wrote: CS:GO bans servers that change weapons

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Riley Boogmans-Smutt (Russian Catbug)
Just really a question, I myself am not vac banned, But it was in case I have my server up and for some reason I was banned. > On May 13, 2016, at 2:03 PM, Chase McIntyre wrote: > > How does this worry you? What exactly is your argument? > >> On Fri, May 13, 2016 at

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Ross Bemrose
CS:GO bans servers that change weapons around. This would kill a LOT of custom game modes, such as Vs. Saxton Hale, Randomizer, and PropHunt. To name 3. On 5/13/2016 4:03 PM, Chase McIntyre wrote: How does this worry you? What exactly is your argument? On Fri, May 13, 2016 at 4:00 PM, A

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Riley Boogmans-Smutt (Russian Catbug)
Question, so let's say my tf server was fine but I got VAC in tf, would that affect my server acct? > On May 13, 2016, at 1:51 PM, John Schoenick wrote: > > Hey everyone, > > I wanted to give a heads-up about some upcoming changes to the way server > accounts work

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread N-Gon
As long as they keep banning abusive servers like ElitePowered (which was hilarious) then I am fine with this new system. On Fri, May 13, 2016 at 4:00 PM, A Fearts wrote: > Makes me very worried. If you saw how they were handling bans on "bad" > accounts in CS:GO you

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Chase McIntyre
How does this worry you? What exactly is your argument? On Fri, May 13, 2016 at 4:00 PM, A Fearts wrote: > Makes me very worried. If you saw how they were handling bans on "bad" > accounts in CS:GO you would be worried too. > > On Fri, May 13, 2016 at 3:53 PM, 1nsane

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread A Fearts
Makes me very worried. If you saw how they were handling bans on "bad" accounts in CS:GO you would be worried too. On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com> wrote: > This sounds promising :) > On May 13, 2016 3:51 PM, "John Schoenick" wrote: > >> Hey

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Emil Larsson
I'm surprised Steam Mobile Authenticator isn't a requirement, but i suppose confirmed phone numbers are good enough from "is this guy trustworthy?" perspective. Sounds like our servers are all set up and ready for this then. :) On Fri, May 13, 2016 at 9:51 PM, John Schoenick

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Paul
It sure does! This is great news. I wonder if this means Quickplay may not just be targeting official servers by default at some point in the future? Would be great if it did! On 13 May 2016 at 20:53, 1nsane <1nsane...@gmail.com> wrote: > This sounds promising :) > On May 13, 2016 3:51 PM, "John

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Ross Bemrose
Since someone is going to eventually going to ask this, I might as well. Are community servers finally going to be allowed back into the primary QuickPlay pool? For that matter, will GSLTs finally do away with the need for separate TF2 server identity tokens like we were told would

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread 1nsane
This sounds promising :) On May 13, 2016 3:51 PM, "John Schoenick" wrote: > Hey everyone, > > I wanted to give a heads-up about some upcoming changes to the way server > accounts work in TF. > > In an future update, we are going to be introducing features that will >

[hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread John Schoenick
Hey everyone, I wanted to give a heads-up about some upcoming changes to the way server accounts work in TF. In an future update, we are going to be introducing features that will only be available to game servers that have a registered game server SteamID, via the Game Server Login Token (GSLT)