Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Kyle Sanderson
2048 is still pretty low (especially with some of these new maps people are rolling out). Each hat/prop/weapon/(pin?) is an entity. I'm frequently suffering from ed_alloc crashes. On Fri, May 6, 2011 at 9:20 PM, Sazpaimon wrote: > They doubled it when cp_steel broke. I think it's in 2048 now. I t

Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Sazpaimon
They doubled it when cp_steel broke. I think it's in 2048 now. I think that'll keep us safe for a little while. On 5/6/2011 10:24 PM, Brian Simon wrote: Actually, adding more hats to the game means more models the clients have to precache, and thus the less models mods and maps can use. Hats ar

Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Brian Simon
Actually, adding more hats to the game means more models the clients have to precache, and thus the less models mods and maps can use. Hats are solely responsible for breaking maps such as tr_walkway, achievement_turbo, and others. It has even broken cp_steel. If Valve were to, say, increase the mo

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread fab han
Metamod:Source version 1.8.6 SourceMod Version: 1.3.7 Server is up to date !settings crash the server and you ? 2011/5/7 Jason Ruymen > Optional updates for Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch are now available. Please run > hldsupdateto

Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Simon Sheehan
On 5/5/2011 10:01 PM, hlds_linux-requ...@list.valvesoftware.com wrote: Re: Mandatory updates coming later today I firmly believe valve is not killing the game. The entire "Hats are ruining the game" issue is truly blown out of proportion. It's easy to ignore the trade stuff, and simply play t

[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Jason Ruymen
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed more crashes related to Al

Re: [hlds_linux] Failed to move replay file

2011-05-06 Thread rereflex
I prefer to use mod_alias. Thanks for advice. Tony Paloma wrote: Well I suppose that explains it. Bug valve to fix it I guess or write some script to watch for new files and copy them. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list

Re: [hlds_linux] Failed to move replay file

2011-05-06 Thread Tony Paloma
Well I suppose that explains it. Bug valve to fix it I guess or write some script to watch for new files and copy them. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06

Re: [hlds_linux] Failed to move replay file

2011-05-06 Thread rereflex
Nope. Those paths on different devices. Tony Paloma wrote: Valve is attempting to rename the file which fails across partitions. Are those two paths on the same partition? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.

Re: [hlds_linux] Failed to move replay file

2011-05-06 Thread Tony Paloma
Valve is attempting to rename the file which fails across partitions. Are those two paths on the same partition? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of reref...@gmail.com Sent: Friday, May 06, 2011

[hlds_linux] Failed to move replay file

2011-05-06 Thread rereflex
I enabled this new replay system, but it not work. Testing command replay_dosanitycheck and replay_local_fileserver_path says: ** ERROR: Failed to rename '/game_servers/srcds/orangebox/tf/replay/server/tmp/testpublish_4516.tmp' -> '/var/www/tf2replays/jump/testpublish_4516.tmp' I logged i

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Andres Pozos
It's a critical bug and i have seen minor bugs fixed faster.. Here's a testing idea: Update a testing client and server Play a round ??? Profit!? 2011/5/6 Andre Müller This fix blocks only the clientcommand kill, explode, jointeam and spectate Here is another fix with the sourcecode: http:/

Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Ross Bemrose
I've also noticed lag when replays were enabled, so I disabled them again. On Fri, May 6, 2011 at 11:21 AM, Ronny Schedel wrote: > Same lag spikes with local replay storage. It lags with or without FTP. I > suppose it's the bzip compression they use. > > > i can vouch for this. running on a test

Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Ronny Schedel
It even crashes the server when you turn off the replay: L 05/06/2011 - 17:43:59: server_cvar: "tf_gamemode_cp" "0" L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" "increased_maxplayers" L 05/06/2011 - 17:43:59: server_cvar: "sv_tags" "increased_maxplayers" L 05/06/2011 - 17:43:59: server_cvar: "

Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread Eric Riemers
Dont forget the 10 new ways to crash a server :-) On Fri, 6 May 2011 11:16:48 -0400, John Marbury wrote: > Oh nice, 10 new hats! > > > > On Thu, May 5, 2011 at 11:48 PM, ics wrote: > >> You just forgot the people on the other timezones. What is convinient for >> you, isn't for them so updat

Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Ronny Schedel
Same lag spikes with local replay storage. It lags with or without FTP. I suppose it's the bzip compression they use. i can vouch for this. running on a test server locked with only me. hard spike were in the game. also noticed the spikes in the clip. On Fri, May 6, 2011 at 5:59 AM, Nephyrin Z

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread John Marbury
Here's a testing idea: Update a testing client and server Play a round ??? Profit!? 2011/5/6 Andre Müller > This fix blocks only the clientcommand kill, explode, jointeam and spectate > > Here is another fix with the sourcecode: > http://forums.alliedmods.net/showthread.php?t=156406 > > 2011/5/

Re: [hlds_linux] Mandatory updates coming later today

2011-05-06 Thread John Marbury
Oh nice, 10 new hats! On Thu, May 5, 2011 at 11:48 PM, ics wrote: > You just forgot the people on the other timezones. What is convinient for > you, isn't for them so updates will never get released as you hope. > Personally, these 2-5am updates are fine for me. This arrived 5:37 at > morning.

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Fab
Valve what are you waiting for make a update fix !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Ronny Schedel
complicated, speaking from what the source "source" looked like in quake1.5, of which 1-2% might be left, but one would presume it is much CLEANER now than that steaming pile of... cookies... was when ID delivered it. This divided the professionals from the beginners... _

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Björn Rohlén
"So, guys, did any of you actually fire up the game and fool around a bit before we released the latest update? Seems like every server crashes when the player entity die in any other way than by weapons!" "HELLS NO! Where's the fun in that!" I love it. Now, I would not actually bother you lot i

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Andre Müller
This fix blocks only the clientcommand kill, explode, jointeam and spectate Here is another fix with the sourcecode: http://forums.alliedmods.net/showthread.php?t=156406 2011/5/6 Ronny Schedel : > Please give us more details how the fix is working. Not everyone is > running Sourcemod. > >> KAC 1.

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread clad iron
Just to point out i found 1 thing causing mine to crash. i loaded up cp_skyscraper and went soldier. now when doing a jump with 4 rockets, your dead. or i was, were normally i do not. Anyway, once a 3rd or fth rocket is used , and you receive a death from landing with low health or die making the

Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread clad iron
i can vouch for this. running on a test server locked with only me. hard spike were in the game. also noticed the spikes in the clip. On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey wrote: > This conversation ACTUALLY HAPPENED hours prior to tony discovering this: > > (10:06:15 PM) DrunkenF00lTFC:

Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread Nephyrin Zey
This conversation ACTUALLY HAPPENED hours prior to tony discovering this: (10:06:15 PM) DrunkenF00lTFC: // Upload replay file on main thread. I see no problem with this. (10:06:29 PM) Nephyrin: .. does it really (10:06:33 PM) DrunkenF00lTFC: lol no. (10:06:42 PM) DrunkenF00lTFC: well actually i

[hlds_linux] Replay upload done on main thread

2011-05-06 Thread Tony Paloma
Just a PSA. Replay upload is done on the main thread (at least for Linux servers) at least in part and can cause noticeable frequent lag spikes. Thus, I would not recommend the FTP offloading feature until they fix it. Sample stack trace: http://pastebin.com/JS0wCBRR Thanks, Tony ___

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Fyren
On Fri, May 6, 2011 at 03:45, oGre wrote: > Apparently Kigen did release the sourcecode on google code, but got > banned anyway, so now he's removed the sourcecode altogether. > The actual order of events is: 1) Kigen posts a link to the binary without source. 2) Moderator removes the link, rep

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread vader667
Well... Maybe Alliedmodders is a little strict in their timing but i think it's pushing things too far to just leave the SM developpement like that. Anyway... I don't have all the cards to correctly judge that. Le , oGre a écrit : Apparently Kigen did release the sourcecode on google code, bu

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread oGre
Apparently Kigen did release the sourcecode on google code, but got banned anyway, so now he's removed the sourcecode altogether. http://www.kigenac.com/viewtopic.php?f=4&t=1125#p4583 /o 2011/5/6 Anthony Stoyanov : > "There is a license involved here that stipulates certain guidlines when > maki

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Anthony Stoyanov
"There is a license involved here that stipulates certain guidlines when making a mod/plug public.There's a moral and ethical code that a human being should follow also but that's another story." "That's irrelevant, the SourceMod license is clear. " This is the reason you got banned for ;) You

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Kigen
Yes. *sigh* I just got banned from AlliedModders for being helpful. Seems they don't like it when someone else is more useful. On Fri, May 6, 2011 at 2:20 AM, daniel jokiaho wrote: > kill through console? >  Den 6 maj 2011 08.18 skrev "Kigen" : >> No, its the CommitSuicide function. >> >> On Fr

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread fab han
LOL Jason Envoyé de mon iPhone Le 6 mai 2011 à 09:26, daniel jokiaho a écrit : > kill through console? > Den 6 maj 2011 08.18 skrev "Kigen" : >> No, its the CommitSuicide function. >> >> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson > wrote: >>> Doesn't Fall Damage trigger this as well? >>> >

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Kigen
Yes On Fri, May 6, 2011 at 2:19 AM, Fug1t1v3 wrote: > Kigen is this fix works even if everything else in KAC is disabled? > - > Best regards, > > Fug1t1v3 > Onlyskill.eu - Game Servers Hosting > CSS Servers Administrator > Game Hosting Tehnical Administrator > mail: f...@onlyskill.eu > > > >

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread daniel jokiaho
kill through console? Den 6 maj 2011 08.18 skrev "Kigen" : > No, its the CommitSuicide function. > > On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson wrote: >> Doesn't Fall Damage trigger this as well? >> >> On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: >>> Use the KAC 1.2.1.8 emergency patch. >>>

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Fug1t1v3
Kigen is this fix works even if everything else in KAC is disabled? - Best regards, Fug1t1v3 Onlyskill.eu - Game Servers Hosting CSS Servers Administrator Game Hosting Tehnical Administrator mail: f...@onlyskill.eu On 6 May 2011 10:17, Kigen wrote: > No, its the CommitSuicide function. >

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Kigen
No, its the CommitSuicide function. On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson wrote: > Doesn't Fall Damage trigger this as well? > > On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: >> Use the KAC 1.2.1.8 emergency patch. >> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, tea

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Kyle Sanderson
Doesn't Fall Damage trigger this as well? On Thu, May 5, 2011 at 11:42 PM, Kigen wrote: > Use the KAC 1.2.1.8 emergency patch. > > This update to KAC fixes 5/5/2011 crashes with kill, spectate, team switching. > > Manual download URL: > http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx > > My fix