Re: [hlds_linux] Fixes

2011-05-09 Thread Jon Lippincott
I have only had one report so far, but of course it's up to you. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Monday, May 09, 2011 9:45 PM To: Half-Life dedicated Linux server ma

Re: [hlds_linux] Fixes

2011-05-09 Thread Jonah Hirsch
How often does this bug occur? Would I be better off disabling replays until then? --- Jonah Hirsch On Mon, May 9, 2011 at 8:00 PM, Jon Lippincott wrote: > We've got a bug after today's update where the Replay cleanup operation > that takes place in between rounds can lock u

Re: [hlds_linux] Fixes

2011-05-09 Thread Jon Lippincott
We've got a bug after today's update where the Replay cleanup operation that takes place in between rounds can lock up the server. We have a fix and will be shipping a patch tomorrow. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@li

Re: [hlds_linux] replay feature

2011-05-09 Thread bottige...@gmail.com
ilto: >> >>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt >> >>> Sent: 09 May 2011 16:17 >> >>> To: Half-Life dedicated Linux server mailing list >> >>> Subject: Re: [hlds_linux] replay feature >> >>>

Re: [hlds_linux] replay feature

2011-05-09 Thread clad iron
u don't "offer" any of the files to your players. > >>> > >>> The server is logging everything on the server into the .block files, > and > >>> when a player requests the replay of a life, the server sends a list of > >>> those .block

Re: [hlds_linux] Fixes

2011-05-09 Thread Kyle Sanderson
Thanks Jon! On Mon, May 9, 2011 at 5:13 PM, Jon Lippincott wrote: > This is live now! > > -Jon > > -Original Message- > From: Jon Lippincott > Sent: Monday, May 09, 2011 12:31 PM > To: Half-Life dedicated Linux server mailing list > Subject: Fixes > > Hey all, > > So we have a Linux fix i

Re: [hlds_linux] Fixes

2011-05-09 Thread Jon Lippincott
This is live now! -Jon -Original Message- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life dedicated Linux server mailing list Subject: Fixes Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the mas

[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-09 Thread Jason Ruymen
Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash in the mater

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread bottige...@gmail.com
So I can have an extra slot by kicking SourceTV. On Mon, May 9, 2011 at 4:23 PM, Jon Lippincott wrote: > Why would you have both SourceTV and Replay enabled on the same server? > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valv

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Ross Bemrose
I have SourceTV on and set to record demos of all players that I can check later if someone reports suspected cheating to me. On 5/9/2011 7:23 PM, Jon Lippincott wrote: Why would you have both SourceTV and Replay enabled on the same server? -Original Message- From: hlds_linux-boun...@l

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Jon Lippincott
Why would you have both SourceTV and Replay enabled on the same server? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Monday, May 09, 2011 4:16 PM To: Half-Life dedicated Linux

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread bottige...@gmail.com
While these fixes are being done, can you also increase the maximum TF2 player count to 33? Kicking the SourceTV bot with replays activated will crash TF2. On Mon, May 9, 2011 at 3:53 PM, Ross Bemrose wrote: > As long as you're looking at player count issues, can you fix the issue > where having

Re: [hlds_linux] replay feature

2011-05-09 Thread Eli Witt
ould never need to see the HTTP directory with all the >>> files, it runs transparently to them like using a fast DL server. >>> >>> >>> >>> On Mon, May 9, 2011 at 6:15 AM, Saint K. >>> wrote: >>> >>> Hi, >>>> &g

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Ross Bemrose
As long as you're looking at player count issues, can you fix the issue where having SourceTV on increases the maxplayers number in the Steam Servers tabs, but doesn't add the SourceTV bot to the player count (i.e. you end up with 0/25 on a 24-player server)? Strangely, TF2's server list doesn

Re: [hlds_linux] replay feature

2011-05-09 Thread Jon Lippincott
Saint K. wrote: > >> Hi, >> >> Is it me, or is the info regarding the replay feature a bit limited? >> >> I've enabled it just now for the first time, and I see it creating a >> bunch of files. >> >> 20110509-113551-pl_goldrush.dmx

Re: [hlds_linux] replay feature

2011-05-09 Thread Jon Lippincott
gt;> automatically downloads them. >> >> Your players should never need to see the HTTP directory with all the >> files, it runs transparently to them like using a fast DL server. >> >> >> >> On Mon, May 9, 2011 at 6:15 AM, Saint K. >> wrote

Re: [hlds_linux] Fixes

2011-05-09 Thread Sergiusz Bazanski
What about the vehicle bug? :D Sergiusz Bazański xmpp: sergi...@q3k.org  www: http://q3k.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] replay feature

2011-05-09 Thread Ronny Schedel
y to them like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. wrote: Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110

Re: [hlds_linux] Port assing after last 2 updates

2011-05-09 Thread servON Report
Check out the "Replay feature" email that "Lasse" started... There are some commands to change the ports for replay. (some new feature) Basicly srcds uses 3+ ports now, default for replay is 27040+ unless another port is defined.. Adding: +replay_port 9000 to the startupcommand will make 900

[hlds_linux] Port assing after last 2 updates

2011-05-09 Thread molnár lászló
Hello We are getting some port allocation problems since the MAY.05-07 updates on CSS. The porblem is that som servers can't start on their assigned port because other server occupies their ports,this mostly happens if a customer suts down his server and another server close to the first customer

Re: [hlds_linux] replay feature

2011-05-09 Thread Saint K .
files that the client was alive for, and the tf2 > client automatically downloads them. > > > > Your players should never need to see the HTTP directory with all > > the > files, it runs transparently to them like using a fast DL server. > > > >

Re: [hlds_linux] replay feature

2011-05-09 Thread Evan
for, and the tf2 client > automatically downloads them. > > > > Your players should never need to see the HTTP directory with all the > files, it runs transparently to them like using a fast DL server. > > > > > > > > On Mon, May 9, 2011 at 6:15 AM, Sai

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Jon Lippincott
The ThreadSleep() call was expected to be running off of the main thread, which will be fixed in the next update. The rationale behind the call is as follows: We found that deleting a file immediately followed by a call asking the OS if the file still exists would occasionally fail, which would

Re: [hlds_linux] replay feature

2011-05-09 Thread Saint K .
directory with all the files, > it runs transparently to them like using a fast DL server. > > > > On Mon, May 9, 2011 at 6:15 AM, Saint K. wrote: > >> Hi, >> >> Is it me, or is the info regarding the replay feature a bit limited? >> >> I'

Re: [hlds_linux] Fixes

2011-05-09 Thread Evan
Best news I've heard all day! Now I just have to put "end of the day" in my valve time calculator j/k On Mon, May 9, 2011 at 3:44 PM, Saul Rennison wrote: > Awesome news Jon I'm sure this'll make a lot of admins happy! > > Keep up the good work. > > On Monday, 9 May 2011, Jon Lippincott wro

Re: [hlds_linux] Fixes

2011-05-09 Thread Saul Rennison
Awesome news Jon I'm sure this'll make a lot of admins happy! Keep up the good work. On Monday, 9 May 2011, Jon Lippincott wrote: > Hey all, > > So we have a Linux fix in the pipe and should be rolling it out by the end of > the day.  This should fix the massive lag spikes for FTP offloading, a

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Saint K .
Thanks for the info. I've patched up the file and awaiting feedback. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: 09 May 2011 21:10 To: Half-Life dedicated Linux server maili

[hlds_linux] Fixes

2011-05-09 Thread Jon Lippincott
Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming

Re: [hlds_linux] New Replay feature listening on 27040

2011-05-09 Thread ics
Also, find replay into server console gives you lots of more options that were not mentioned in update notes. -ics 9.5.2011 22:22, AnAkIn . kirjoitti: Change the replay_port cvar. 2011/5/9 Hi, after the new Counter-Strike Source update, our servers now listens on port 27040 and so forth, w

Re: [hlds_linux] New Replay feature listening on 27040

2011-05-09 Thread AnAkIn .
Change the replay_port cvar. 2011/5/9 > Hi, > > after the new Counter-Strike Source update, our servers now listens on > port 27040 and so forth, which is a big issue, because we have servers > running from port 27015-27060. > > Isn't there a command to disable this replay feature, so it doesn't

Re: [hlds_linux] New Replay feature listening on 27040

2011-05-09 Thread Casper Zingenberg
Not when you are asking :(. Write to me on IRC. Think I Got a solution Best Regards Casper "webzi" SpeedGaming Den 09/05/2011 kl. 21.18 skrev rep...@servon.dk: > Hi, > > after the new Counter-Strike Source update, our servers now listens on > port 27040 and so forth, which is a big issue

[hlds_linux] New Replay feature listening on 27040

2011-05-09 Thread report
Hi, after the new Counter-Strike Source update, our servers now listens on port 27040 and so forth, which is a big issue, because we have servers running from port 27015-27060. Isn't there a command to disable this replay feature, so it doesn't listen on that port? Regards, Lasse Poulsen servON.

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread hlds
The local publish job is executed into server's main thread instead of being executed in a different one. This is not such a huge problem because the files are small, but the CLocalPublishJob::DoExecute function contains a ThreadSleep(500) call, which simply blocks the server for 0.5 seconds.

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Saint K .
Could it perhaps be the bzip action applied before transfer, or on completing the movie? (Not sure when it takes place). Resource wise nothing really seems to peak, CPU load stays steady. I can however in netgraph see a peak, and in HLSW I can see a peak in the response time. Saint K. -Or

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Evan
The download is happening from your webserver application (such as apache). It would not interfere with the game's thread to cause it to have to wait or lag. This is unless your webserver itself has a higher priority and is causing scrds to wait for processing time, or while the webserver reads fr

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Saint K .
I've done some testing at the lag spikes seem to occur at the moment the client starts downloading the movie. Can anyone confirm this? Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Se

Re: [hlds_linux] replay feature

2011-05-09 Thread Saint K .
ike using a fast DL server. > > > > On Mon, May 9, 2011 at 6:15 AM, Saint K. wrote: > >> Hi, >> >> Is it me, or is the info regarding the replay feature a bit limited? >> >> I've enabled it just now for the first time, and I see it creatin

Re: [hlds_linux] replay feature

2011-05-09 Thread Jon Lippincott
ever need to see the HTTP directory with all the files, > it runs transparently to them like using a fast DL server. > > > > On Mon, May 9, 2011 at 6:15 AM, Saint K. wrote: > >> Hi, >> >> Is it me, or is the info regarding the replay feature a bit limited?

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Eli Witt
Thanks for the reply Jon, and while you're on the issue, could you clarify for us as to whether the spectator replay will still use a slot or not? On Mon, May 9, 2011 at 11:39 AM, Jon Lippincott wrote: > We are aware of the player count issue and are working on it. > > -Jon > > On May 9, 2011, at

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Saint K .
After setting replay up today I can report we're experiencing the same issues. Debian x64, intermitted lag spikes, you can detect them through HLSW as well, and working on the SSH terminal I can even notice freezes in my typing at that moment. We have a very powerful machine with low usage, I ha

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Jon Lippincott
We are aware of the player count issue and are working on it. -Jon On May 9, 2011, at 1:55 AM, "Flubber" wrote: > We are using an external server for the replay, and experiencing no lag for > now. > Anyway to have a full 24 server without modifying the maxplayers to 25? > > 2011/5/9 Joshua Sm

Re: [hlds_linux] replay feature

2011-05-09 Thread Saint K .
em like using a fast DL server. On Mon, May 9, 2011 at 6:15 AM, Saint K. wrote: > Hi, > > Is it me, or is the info regarding the replay feature a bit limited? > > I've enabled it just now for the first time, and I see it creating a > bunch of files. > > 20110

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Flubber
That's explain the differences between the reports i received from our players. It seems to be very unstable concerning players count and showing different information when it wishes. 2011/5/9 Eli Witt > I'm on this same boat. I rent a VDS from NFO as well as a normal TF2 > server, > I've got th

Re: [hlds_linux] replay feature

2011-05-09 Thread Eli Witt
> I've enabled it just now for the first time, and I see it creating a bunch > of files. > > 20110509-113551-pl_goldrush.dmx > 20110509-113551-pl_goldrush_part_0.block > 20110509-113551-pl_goldrush_part_10.block > 20110509-113551-pl_goldrush_part_11.block > 201

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Eli Witt
I'm on this same boat. I rent a VDS from NFO as well as a normal TF2 server, I've got the TF2 server FTP'ing the demos to the VDS, and the only issue I've had thus far is a very occasional hiccup, but nothing like these "one minute rollbacks" and things others have stated. No players besides the o

[hlds_linux] replay feature

2011-05-09 Thread Saint K .
Hi, Is it me, or is the info regarding the replay feature a bit limited? I've enabled it just now for the first time, and I see it creating a bunch of files. 20110509-113551-pl_goldrush.dmx 20110509-113551-pl_goldrush_part_0.block 20110509-113551-pl_goldrush_part_10.block 20110509-1

Re: [hlds_linux] Setting up dedicated server on Arch GNU/Linux AMD64

2011-05-09 Thread Peter Szabo
# Svensk Ljud & Ljus Produktion This appears in the everything.log when I run it with normal user: May 9 10:58:43 dafaces kernel: [1508430.108108] hldsupdatetool.[27504]: segfault at 14 ip f764b79d sp ffe14808 error 4 in libc-2.13.so[f75df000+15f000] And this when I run it with

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Flubber
We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25? 2011/5/9 Joshua Smith > Just wanted to say i'm experiencing the same issues as well, debian lenny > x64. > > On Sun, May 8, 2011 at 1:27 PM, ic