Re: [hlds_linux] Vehicle issue

2011-06-24 Thread Christoffer Pedersen
But making a unfinished product isn't the right way to go. /Chris Sent from my iPhone 4 Den 24/06/2011 kl. 02.03 skrev tom n screwtop...@gmail.com: I would be willing to bet that most everyone knows steam from the modern warfare game,cstrike source or left for dead. We (or maybe mostly me)

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-24 Thread Flubber
You keeding, we got VAC, the most powerful tools against cheating. :D 2011/6/24 Octo octodhd_h...@monkeyrings.com I always felt like we saw a surge in cheaters and griefers directly after a super cheap sale of TF2. Now that TF2 has went Free to Play is there going to be anything to try to

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-24 Thread PryMaL
On 24/06/2011 11:05 AM, Octo wrote: I always felt like we saw a surge in cheaters and griefers directly after a super cheap sale of TF2. Now that TF2 has went Free to Play is there going to be anything to try to limit how many steam accounts a cheater can create?

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Netshroud
Or just kick or ban those with a backpack capacity of 50. Premium users get 300-1000 depending on how many Backpack Expanders they use. On Fri, Jun 24, 2011 at 3:53 PM, Amer stalker...@gmail.com wrote: I highly doubt valve is going to add this cvar since it defeats the purpose of making tf2

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-24 Thread Kyle Sanderson
Doesn't VAC use delayed banning? So they'd be able to hack freely for 2~ weeks until having to create a new account? VAC3 is snake oil in this case. Kyle. On Thu, Jun 23, 2011 at 11:15 PM, Flubber flub...@gmail.com wrote: You keeding, we got VAC, the most powerful tools against cheating. :D

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-24 Thread Richard Eid
In the FAQ, Valve mentioned that they're working on something to battle this. My guess is that they'll probably try to track the patterns of people who start to do this, so the system can quickly recognize those same patterns in the future and be a little more proactive instead of reactive. I

Re: [hlds_linux] Did something break?

2011-06-24 Thread Ronny Schedel
Europe was sleeping. The list all went quiet over the last few hours. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Ronny Schedel
Nothing at all. Thats the downside of all free games, the tons of cheaters. So what's to stop/prevent hackers from creating a new steam account and rejoining our servers now that TF2 is free :\ Chris ___ To unsubscribe, edit your list

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-24 Thread Ronny Schedel
I am on work now and can't check: is the old server browser still available? Is server join via console still available? I remember the pain in the ass with the Left 4 Dead matchmaking system... We're preparing to release a mandatory Team Fortress 2 update this afternoon. This update includes

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-24 Thread PryMaL
On 24/06/2011 11:05 AM, Octo wrote: I always felt like we saw a surge in cheaters and griefers directly after a super cheap sale of TF2. Now that TF2 has went Free to Play is there going to be anything to try to limit how many steam accounts a cheater can create?

[hlds_linux] Max players penalty

2011-06-24 Thread Ronny Schedel
Hello, we are running a server with maxplayers set to 25, we have 1 reserved slot which gets emptied all the time. We have set sv_visiblemaxplayers to 24. The FAQ says: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list.

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-24 Thread Claudio Beretta
both still available http://imgkk.com/c/551-.png Let's see how it will affect the population of servers not eligible for quickplay... On Fri, Jun 24, 2011 at 8:41 AM, Ronny Schedel i...@ronny-schedel.dewrote: I am on work now and can't check: is the old server browser still available? Is

Re: [hlds_linux] Max players penalty

2011-06-24 Thread DarthNinja
It has to do with the increased_maxplayers server tag. On Fri, Jun 24, 2011 at 2:53 AM, Ronny Schedel i...@ronny-schedel.dewrote: Hello, we are running a server with maxplayers set to 25, we have 1 reserved slot which gets emptied all the time. We have set sv_visiblemaxplayers to 24. The

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-24 Thread Matt
Besides the fact that VAC is crap and doesn't work for an inordinately large amount of cheating/hacking we see on our servers, what about all the bans in our sourcebans database against griefers, who aren't eligible for a VAC ban, or the racist douchebags we permban on a daily basis? What

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Flubber
There's also the possibility of basing the kick on the veteran medals. 2011/6/24 Ronny Schedel i...@ronny-schedel.de Nothing at all. Thats the downside of all free games, the tons of cheaters. So what's to stop/prevent hackers from creating a new steam account and rejoining our servers now

Re: [hlds_linux] Max players penalty

2011-06-24 Thread Saint K .
Hi, I am wondering about the same question. We have our servers setup with reserved slots, but they are hidden. So essentionally most of the times the server is on the correct 24 player limit, although the maxplayers is configured as 26 to allow reserved slot owners to join without having to

[hlds_linux] First server crashes

2011-06-24 Thread Saint K .
Just to start the thread. We experienced our first server crash, metamod/sourcemod fully updated, played map was pl_barnblitz, some 18-ish people ingame. Anyone else already seeing crashes? Saint K. ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] First server crashes

2011-06-24 Thread gameadmin
Got 3 linux servers running for 5 to 7 hours now (forgot to disable the auto-morning-restart on two of them) without problems - an 18 player arena server, a 24 player barnblitz server, and a 32 player idle server (the 32-man). However, we went to bed before we could be bothered to set up

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread AnAkIn .
Maybe VAC should start banning cheaters based on their hardware, and maybe really detect cheats. 2011/6/24 Flubber flub...@gmail.com There's also the possibility of basing the kick on the veteran medals. 2011/6/24 Ronny Schedel i...@ronny-schedel.de Nothing at all. Thats the downside of

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread lwf
http://www.teamfortress.com/freetoplay/faq.php Q. Won’t going Free to Play mean more griefers and cheaters? We’re increasing our focus on making sure that hostile players can’t ruin your fun. Specifically, we’ll be keeping a close eye on players exploiting the ability to make infinite free

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread ics
TF2 never has had such high issue with cheats as for example CS Source has but right now making TF2 free to play will attract cheaters. Lots of them. VAC bans are delayed. This means that once player starts to cheat, he can do so for weeks without getting even caught in the first place.

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread gameadmin
To start with, we need a ban system that triggers on IP but bans on account (so all their alts are discovered as they reconnect) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of lwf Sent: 24 June 2011

Re: [hlds_linux] Vehicle issue

2011-06-24 Thread James Puckett
Its been a long time, where have you been valve? On Thu, Jun 23, 2011 at 11:07 PM, Christoffer Pedersen v...@vrod.dk wrote: But making a unfinished product isn't the right way to go. /Chris Sent from my iPhone 4 Den 24/06/2011 kl. 02.03 skrev tom n screwtop...@gmail.com: I would be

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Flubber
Agreed, and that's a shame. 2011/6/24 lwf l...@lokalen.nu http://www.teamfortress.com/freetoplay/faq.php Q. Won’t going Free to Play mean more griefers and cheaters? We’re increasing our focus on making sure that hostile players can’t ruin your fun. Specifically, we’ll be keeping a close

Re: [hlds_linux] Max players penalty

2011-06-24 Thread 1nsane
I have something similar and use sv_visiblemaxplayers as well. But recently I've been seeing things like 27/24 so it makes me think as though I'm being penalized because matchmaking puts more players on the server than it should. On Fri, Jun 24, 2011 at 4:43 AM, Saint K. sai...@specialattack.net

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Eric Riemers
For css we usually go to hlstats, check the kpd ratio and headshot ratio.. if its like 20 to 1 then that is in our eyes a cheater. On tf2 that is harder unless he's playing sniper. Extra addons like kigens for example help too, but those things should really be build in. I think in the end we

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Daniel Vogel
I can't quite put my finger on it but I remember that there was a game that was free to play but only if you already purchased at least one game in steam. So in order to play the free game you require a steam account that had at least one transaction on it. I know that's not quite Free To Play

[hlds_linux] TF2 ultra high cpu usage after the recent updates

2011-06-24 Thread Marco Padovan
I'm getting impressively high cpu usage (50% cpu usage when server is empty) after the recents tf2 updates... these were just standard servers used for etf2l competitions (no mods, nothing... just STV enabled...) Anybody having the same problem? what's the cause?

Re: [hlds_linux] Max players penalty

2011-06-24 Thread Saint K .
I'm not seeing any indication of the match system sending any players to our servers. Our tags read; sv_tags = HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack While we only permit 24 players due to visible slots cvar, and alltalk (not sure if that decreases

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Ian R. Justman
On 06/23/2011 23:25, Netshroud wrote: Or just kick or ban those with a backpack capacity of 50. Premium users get 300-1000 depending on how many Backpack Expanders they use. On Fri, Jun 24, 2011 at 3:53 PM, Amerstalker...@gmail.com wrote: I highly doubt valve is going to add this cvar since

Re: [hlds_linux] TF2 ultra high cpu usage after the recent updates

2011-06-24 Thread 1nsane
My servers (replay enabled) are maxing out the available CPU and experiencing some lag sometimes. These particular servers have a 2.83 ghz core each (Q9550) and prior to update worked fine. Absolutely no plugins are loaded yet. On Fri, Jun 24, 2011 at 10:50 AM, Marco Padovan e...@evcz.tk wrote:

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Tony Paloma
The server has access to a player's backpack private or not, but I agree it's still not a good method for detecting free players. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ian R. Justman Sent: Friday,

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Ross Bemrose
There's a SourceMod plugin named Free2BeKicked that checks whether a player has the TF2 Premium DLC, which is apparently appid 459 if that plugin is to be believed. https://forums.alliedmods.net/showthread.php?t=160049 it requires the SourceMod SteamTools extension:

Re: [hlds_linux] Max players penalty

2011-06-24 Thread DarthNinja
Your tags have increased_maxplayers in them. On Fri, Jun 24, 2011 at 1:58 PM, Saint K. sai...@specialattack.net wrote: I'm not seeing any indication of the match system sending any players to our servers. Our tags read; sv_tags =

Re: [hlds_linux] Max players penalty

2011-06-24 Thread Saint K .
Yes I'm aware of that. That's the issue, cause I tend to think my servers are actual as required. Maybe it should check maxvisible slots, instead of max slots. Saint K. From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Max players penalty

2011-06-24 Thread 1nsane
The faq says that even with that quickplay will send players. On Fri, Jun 24, 2011 at 2:31 PM, DarthNinja hlds-...@darthninja.com wrote: Your tags have increased_maxplayers in them. On Fri, Jun 24, 2011 at 1:58 PM, Saint K. sai...@specialattack.net wrote: I'm not seeing any indication of

Re: [hlds_linux] Max players penalty

2011-06-24 Thread ics
The quickplay thing doesn't work like it is ment to work. I've tried it now 5 times in a row, always ending up on 160ms+ ping server. So basically it's overcrowded, doesn't work like it should or there aren't free servers around here in Europe. May i remind that up to this day, L4D2 lobby

Re: [hlds_linux] TF2 ultra high cpu usage after the recent updates

2011-06-24 Thread steve grout
ok, so first off we're on windows so appologies :) we have the same issue with high cpu usage, it also seems like the server has timed-out (the time out thing appears) when the server is doing the replay checks to see if it can delete. :( although we are running on the last MM and SM

Re: [hlds_linux] TF2 ultra high cpu usage after the recent updates

2011-06-24 Thread ics
Funny. I have the same CPU on our machines (replay enabled) and pre-update, there were spikes of lag but after this update, they are almost gone. No plugins currently on either. -ics 24.6.2011 21:16, 1nsane kirjoitti: My servers (replay enabled) are maxing out the available CPU and

Re: [hlds_linux] TF2 ultra high cpu usage after the recent updates

2011-06-24 Thread Arie
Experienced the same issue. Running 4 servers on a quad core box, server 1 is fine, takes 10% CPU idling, which is normal. The 3 others take between 30% and 50%. Doesn't matter if I shut them all down and just run them separately, the behaviour of the servers is the same. The first at 27015 will

Re: [hlds_linux] Max players penalty

2011-06-24 Thread DontWannaName!
I think there are just not that many empty servers open right now. On Fri, Jun 24, 2011 at 11:54 AM, ics i...@ics-base.net wrote: The quickplay thing doesn't work like it is ment to work. I've tried it now 5 times in a row, always ending up on 160ms+ ping server. So basically it's

Re: [hlds_linux] Max players penalty

2011-06-24 Thread Tony Paloma
+1. Nearly 70k players. That's about 4x normal. http://store.steampowered.com/stats/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, June 24, 2011 12:19 PM To: Half-Life

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread anna rack
Thing is, it's not really a good idea to base a player on the amount of items that they have in their backpacks. Many players delete/craft/trade their items, therefore leaving their backpack quite minimilistic making it unreasonable and unfair to kick/ban/whatever becuase of that reason.

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread Tony Paloma
That's not what the plugin does. Check out the source and/or forum thread. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of anna rack Sent: Friday, June 24, 2011 12:21 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-24 Thread lwf
Doing so would put all my concerns to rest. The problem is not that the game is free, it's that there's no cost involved when getting a new ID. As long as the person already own games worth a total amount of $10 (not counting other F2P games such as HL2:DM) or whatever TF2 used to cost on the same

[hlds_linux] New TF2 exploit?

2011-06-24 Thread Ross Bemrose
This isn't strictly a server bug, but I don't have access to the TF2 client to report this in game. Some of my friends informed me of a bug related to Ali Baba's Wee Booties. Demoman Loadout: Splendid Screen or Charge 'n Targe Ali Baba's Wee Booties Any melee Hit Jump + Charge + Attack at the

Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?

2011-06-24 Thread msleeper
I would pay top dollar* for a SM plugin that disables shit like voice chat and sprays for free accounts. Or a cvar that disallows free accounts from joining the server. I think there is already 1 plugin that kicks them. * I will not pay any money for plugins, ever. On Fri, Jun 24, 2011 at 3:39

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Jesse Molina
Mee-too on what this guy said. There is this thing called DNS and it's cool -- use it. I realize there are some design issues with Valve's desire to control servers in the server directory listing, but this really is a problem. I recently helped someone move their server from a hosting

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Saint K .
The problem with DNS is that you don't really want to do hundreds of DNS queries to a DNS server in a matter of seconds, they probably don't like that. What could work is assigning your servers to your steam group with ID's. If an ID is detected a server can be placed in the clients favourites

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread 1nsane
Or query the main server list by IP as it is now but when a server is added to favorite a lookup is done to get the DNS (say a public cvar) and the DNS is stored on the favorites instead. Then only the favorited servers will be queried by DNS which will then get cached for subsequent refreshes

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Ronny Schedel
DNS servers like it, it's their job. The clients doesn't query the DNS all the time, they cache the results. The problem with DNS is that you don't really want to do hundreds of DNS queries to a DNS server in a matter of seconds, they probably don't like that. What could work is assigning

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Carl
Right, but usually when a domain is pointed to a new address it can take time for the changes to propagate through the cache. A 1 day delay between a cached entry is not unusual. On 6/24/2011 4:35 PM, Ronny Schedel wrote: DNS servers like it, it's their job. The clients doesn't query the DNS

Re: [hlds_linux] Max players penalty

2011-06-24 Thread Kyle Sanderson
I threw up a random server for testing SM/MM:S and it's now full, and has been since 5AM PST. This most definitely saved the game where as before nearly everything would be dead in NA. Mind you from what I can tell they're German and French players. On Fri, Jun 24, 2011 at 12:21 PM, Tony Paloma

Re: [hlds_linux] Max players penalty

2011-06-24 Thread DontWannaName!
It willl be a true experiment whether this will continue. I like putting up servers that stay full a week after an update. Therefore I am hesitant to add more. However I can. :D On Fri, Jun 24, 2011 at 1:50 PM, Kyle Sanderson kyle.l...@gmail.com wrote: I threw up a random server for testing

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread gameadmin
The annoying thing is you can add a server via domain name in favourites, but it saves it as an IP :/ On a related note, if I were to go into the console and try to connect to my server at 127001.org:27015, I would get an error. games.127001.org:27015 (same IP) works, however. I suspect

Re: [hlds_linux] New TF2 exploit?

2011-06-24 Thread Eric Riemers
This one is confirmed.. at least I've seen that too an endless charging demo. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: vrijdag 24 juni 2011 21:42 To: Half-Life dedicated Linux

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Steven Hartland
- Original Message - From: gamead...@127001.org The annoying thing is you can add a server via domain name in favourites, but it saves it as an IP :/ On a related note, if I were to go into the console and try to connect to my server at 127001.org:27015, I would get an error.

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Saint K .
depends on what you set the TTL to. If you lower it to say, one minute, you can have a very quick and painless changeover. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread gameadmin
On a related note, someone in my last company decided to register a domain name without consulting IT, and managed to register a domain name with a space in it ;) Needless to say, you couldn't actually use it for anything -Original Message- From:

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread lwf
DNS would only be needed when querying favorite servers, there's no gain in using hostnames on the Internet tab of the browser. Few people probably have more than 10. On Fri, Jun 24, 2011 at 22:07, Saint K. sai...@specialattack.net wrote: The problem with DNS is that you don't really want to do

Re: [hlds_linux] Request: Adding servers by domain name

2011-06-24 Thread Guy Watkins
The hostname should be in a CVAR and returned when the server is queried. It could be displayed in the browser without ever looking it up, but no need to display it in the browser, since you know the IP address at this time and can connect to it by IP. However, when you save it in favorites, it