But making a unfinished product isn't the right way to go.
/Chris
Sent from my iPhone 4
Den 24/06/2011 kl. 02.03 skrev tom n screwtop...@gmail.com:
I would be willing to bet that most everyone knows steam from the modern
warfare game,cstrike source or left for dead. We (or maybe mostly me)
You keeding, we got VAC, the most powerful tools against cheating. :D
2011/6/24 Octo octodhd_h...@monkeyrings.com
I always felt like we saw a surge in cheaters and griefers directly after a
super cheap sale of TF2. Now that TF2 has went Free to Play is there going
to be anything to try to
On 24/06/2011 11:05 AM, Octo wrote:
I always felt like we saw a surge in cheaters and griefers directly after a
super cheap sale of TF2. Now that TF2 has went Free to Play is there going to
be anything to try to limit how many steam accounts a cheater can create?
Or just kick or ban those with a backpack capacity of 50. Premium users get
300-1000 depending on how many Backpack Expanders they use.
On Fri, Jun 24, 2011 at 3:53 PM, Amer stalker...@gmail.com wrote:
I highly doubt valve is going to add this cvar since it defeats the purpose
of making tf2
Doesn't VAC use delayed banning? So they'd be able to hack freely for
2~ weeks until having to create a new account? VAC3 is snake oil in
this case.
Kyle.
On Thu, Jun 23, 2011 at 11:15 PM, Flubber flub...@gmail.com wrote:
You keeding, we got VAC, the most powerful tools against cheating. :D
In the FAQ, Valve mentioned that they're working on something to battle
this. My guess is that they'll probably try to track the patterns of people
who start to do this, so the system can quickly recognize those same
patterns in the future and be a little more proactive instead of reactive.
I
Europe was sleeping.
The list all went quiet over the last few hours.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Nothing at all. Thats the downside of all free games, the tons of cheaters.
So what's to stop/prevent hackers from creating a new steam account and
rejoining our servers now that TF2 is free :\
Chris
___
To unsubscribe, edit your list
I am on work now and can't check: is the old server browser still
available? Is server join via console still available?
I remember the pain in the ass with the Left 4 Dead matchmaking system...
We're preparing to release a mandatory Team Fortress 2 update this
afternoon. This update includes
On 24/06/2011 11:05 AM, Octo wrote:
I always felt like we saw a surge in cheaters and griefers directly after a
super cheap sale of TF2. Now that TF2 has went Free to Play is there going to
be anything to try to limit how many steam accounts a cheater can create?
Hello,
we are running a server with maxplayers set to 25, we have 1 reserved slot
which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
The FAQ says:
Increasing the max player count above 24 will incur a matchmaking scorking
penalty, but will not disqualify you from the list.
both still available
http://imgkk.com/c/551-.png
Let's see how it will affect the population of servers not eligible for
quickplay...
On Fri, Jun 24, 2011 at 8:41 AM, Ronny Schedel i...@ronny-schedel.dewrote:
I am on work now and can't check: is the old server browser still
available? Is
It has to do with the increased_maxplayers server tag.
On Fri, Jun 24, 2011 at 2:53 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Hello,
we are running a server with maxplayers set to 25, we have 1 reserved slot
which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
The
Besides the fact that VAC is crap and doesn't work for an inordinately
large amount of cheating/hacking we see on our servers, what about all
the bans in our sourcebans database against griefers, who aren't
eligible for a VAC ban, or the racist douchebags we permban on a daily
basis? What
There's also the possibility of basing the kick on the veteran medals.
2011/6/24 Ronny Schedel i...@ronny-schedel.de
Nothing at all. Thats the downside of all free games, the tons of cheaters.
So what's to stop/prevent hackers from creating a new steam account and
rejoining our servers now
Hi,
I am wondering about the same question. We have our servers setup with reserved
slots, but they are hidden. So essentionally most of the times the server is on
the correct 24 player limit, although the maxplayers is configured as 26 to
allow reserved slot owners to join without having to
Just to start the thread.
We experienced our first server crash, metamod/sourcemod fully updated, played
map was pl_barnblitz, some 18-ish people ingame.
Anyone else already seeing crashes?
Saint K.
___
To unsubscribe, edit your list preferences, or
Got 3 linux servers running for 5 to 7 hours now (forgot to disable the
auto-morning-restart on two of them) without problems - an 18 player arena
server, a 24 player barnblitz server, and a 32 player idle server (the
32-man).
However, we went to bed before we could be bothered to set up
Maybe VAC should start banning cheaters based on their hardware, and maybe
really detect cheats.
2011/6/24 Flubber flub...@gmail.com
There's also the possibility of basing the kick on the veteran medals.
2011/6/24 Ronny Schedel i...@ronny-schedel.de
Nothing at all. Thats the downside of
http://www.teamfortress.com/freetoplay/faq.php
Q. Won’t going Free to Play mean more griefers and cheaters?
We’re increasing our focus on making sure that hostile players can’t
ruin your fun. Specifically, we’ll be keeping a close eye on players
exploiting the ability to make infinite free
TF2 never has had such high issue with cheats as for example CS Source
has but right now making TF2 free to play will attract cheaters. Lots of
them.
VAC bans are delayed. This means that once player starts to cheat, he
can do so for weeks without getting even caught in the first place.
To start with, we need a ban system that triggers on IP but bans on account
(so all their alts are discovered as they reconnect)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of lwf
Sent: 24 June 2011
Its been a long time, where have you been valve?
On Thu, Jun 23, 2011 at 11:07 PM, Christoffer Pedersen v...@vrod.dk wrote:
But making a unfinished product isn't the right way to go.
/Chris
Sent from my iPhone 4
Den 24/06/2011 kl. 02.03 skrev tom n screwtop...@gmail.com:
I would be
Agreed, and that's a shame.
2011/6/24 lwf l...@lokalen.nu
http://www.teamfortress.com/freetoplay/faq.php
Q. Won’t going Free to Play mean more griefers and cheaters?
We’re increasing our focus on making sure that hostile players can’t
ruin your fun. Specifically, we’ll be keeping a close
I have something similar and use sv_visiblemaxplayers as well.
But recently I've been seeing things like 27/24 so it makes me think as
though I'm being penalized because matchmaking puts more players on the
server than it should.
On Fri, Jun 24, 2011 at 4:43 AM, Saint K. sai...@specialattack.net
For css we usually go to hlstats, check the kpd ratio and headshot ratio..
if its like 20 to 1 then that is in our eyes a cheater. On tf2 that is
harder unless he's playing sniper. Extra addons like kigens for example
help too, but those things should really be build in.
I think in the end we
I can't quite put my finger on it but I remember that there was a game
that was free to play but only if you already purchased at least one
game in steam. So in order to play the free game you require a steam
account that had at least one transaction on it.
I know that's not quite Free To Play
I'm getting impressively high cpu usage (50% cpu usage when server is
empty) after the recents tf2 updates...
these were just standard servers used for etf2l competitions (no mods,
nothing... just STV enabled...)
Anybody having the same problem? what's the cause?
I'm not seeing any indication of the match system sending any players to our
servers.
Our tags read; sv_tags =
HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack
While we only permit 24 players due to visible slots cvar, and alltalk (not
sure if that decreases
On 06/23/2011 23:25, Netshroud wrote:
Or just kick or ban those with a backpack capacity of 50. Premium users get
300-1000 depending on how many Backpack Expanders they use.
On Fri, Jun 24, 2011 at 3:53 PM, Amerstalker...@gmail.com wrote:
I highly doubt valve is going to add this cvar since
My servers (replay enabled) are maxing out the available CPU and
experiencing some lag sometimes.
These particular servers have a 2.83 ghz core each (Q9550) and prior to
update worked fine.
Absolutely no plugins are loaded yet.
On Fri, Jun 24, 2011 at 10:50 AM, Marco Padovan e...@evcz.tk wrote:
The server has access to a player's backpack private or not, but I agree
it's still not a good method for detecting free players.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ian R.
Justman
Sent: Friday,
There's a SourceMod plugin named Free2BeKicked that checks whether a player
has the TF2 Premium DLC, which is apparently appid 459 if that plugin is to
be believed.
https://forums.alliedmods.net/showthread.php?t=160049
it requires the SourceMod SteamTools extension:
Your tags have increased_maxplayers in them.
On Fri, Jun 24, 2011 at 1:58 PM, Saint K. sai...@specialattack.net wrote:
I'm not seeing any indication of the match system sending any players to
our servers.
Our tags read; sv_tags =
Yes I'm aware of that. That's the issue, cause I tend to think my servers are
actual as required. Maybe it should check maxvisible slots, instead of max
slots.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
The faq says that even with that quickplay will send players.
On Fri, Jun 24, 2011 at 2:31 PM, DarthNinja hlds-...@darthninja.com wrote:
Your tags have increased_maxplayers in them.
On Fri, Jun 24, 2011 at 1:58 PM, Saint K. sai...@specialattack.net
wrote:
I'm not seeing any indication of
The quickplay thing doesn't work like it is ment to work. I've tried it
now 5 times in a row, always ending up on 160ms+ ping server. So
basically it's overcrowded, doesn't work like it should or there aren't
free servers around here in Europe.
May i remind that up to this day, L4D2 lobby
ok, so first off we're on windows so appologies :)
we have the same issue with high cpu usage, it also seems like the
server has timed-out (the time out thing appears) when the server is
doing the replay checks to see if it can delete. :(
although we are running on the last MM and SM
Funny. I have the same CPU on our machines (replay enabled) and
pre-update, there were spikes of lag but after this update, they are
almost gone. No plugins currently on either.
-ics
24.6.2011 21:16, 1nsane kirjoitti:
My servers (replay enabled) are maxing out the available CPU and
Experienced the same issue.
Running 4 servers on a quad core box, server 1 is fine, takes 10% CPU
idling, which is normal. The 3 others take between 30% and 50%.
Doesn't matter if I shut them all down and just run them separately, the
behaviour of the servers is the same. The first at 27015 will
I think there are just not that many empty servers open right now.
On Fri, Jun 24, 2011 at 11:54 AM, ics i...@ics-base.net wrote:
The quickplay thing doesn't work like it is ment to work. I've tried it now
5 times in a row, always ending up on 160ms+ ping server. So basically it's
+1. Nearly 70k players. That's about 4x normal.
http://store.steampowered.com/stats/
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
DontWannaName!
Sent: Friday, June 24, 2011 12:19 PM
To: Half-Life
Thing is, it's not really a good idea to base a player on the amount of items
that they have in their backpacks. Many players delete/craft/trade their items,
therefore leaving their backpack quite minimilistic making it unreasonable and
unfair to kick/ban/whatever becuase of that reason.
That's not what the plugin does. Check out the source and/or forum thread.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of anna rack
Sent: Friday, June 24, 2011 12:21 PM
To: Half-Life dedicated Linux server
Doing so would put all my concerns to rest. The problem is not that
the game is free, it's that there's no cost involved when getting a
new ID. As long as the person already own games worth a total amount
of $10 (not counting other F2P games such as HL2:DM) or whatever TF2
used to cost on the same
This isn't strictly a server bug, but I don't have access to the TF2 client
to report this in game.
Some of my friends informed me of a bug related to Ali Baba's Wee Booties.
Demoman Loadout:
Splendid Screen or Charge 'n Targe
Ali Baba's Wee Booties
Any melee
Hit Jump + Charge + Attack at the
I would pay top dollar* for a SM plugin that disables shit like voice
chat and sprays for free accounts. Or a cvar that disallows free
accounts from joining the server. I think there is already 1 plugin
that kicks them.
* I will not pay any money for plugins, ever.
On Fri, Jun 24, 2011 at 3:39
Mee-too on what this guy said. There is this thing called DNS and it's
cool -- use it.
I realize there are some design issues with Valve's desire to control
servers in the server directory listing, but this really is a problem.
I recently helped someone move their server from a hosting
The problem with DNS is that you don't really want to do hundreds of DNS
queries to a DNS server in a matter of seconds, they probably don't like that.
What could work is assigning your servers to your steam group with ID's. If an
ID is detected a server can be placed in the clients favourites
Or query the main server list by IP as it is now but when a server is added
to favorite a lookup is done to get the DNS (say a public cvar) and the DNS
is stored on the favorites instead.
Then only the favorited servers will be queried by DNS which will then get
cached for subsequent refreshes
DNS servers like it, it's their job. The clients doesn't query the DNS all
the time, they cache the results.
The problem with DNS is that you don't really want to do hundreds of DNS
queries to a DNS server in a matter of seconds, they probably don't like
that.
What could work is assigning
Right, but usually when a domain is pointed to a new address it can take
time for the changes to propagate through the cache. A 1 day delay
between a cached entry is not unusual.
On 6/24/2011 4:35 PM, Ronny Schedel wrote:
DNS servers like it, it's their job. The clients doesn't query the DNS
I threw up a random server for testing SM/MM:S and it's now full, and
has been since 5AM PST. This most definitely saved the game where as
before nearly everything would be dead in NA.
Mind you from what I can tell they're German and French players.
On Fri, Jun 24, 2011 at 12:21 PM, Tony Paloma
It willl be a true experiment whether this will continue. I like putting up
servers that stay full a week after an update. Therefore I am hesitant to
add more. However I can. :D
On Fri, Jun 24, 2011 at 1:50 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
I threw up a random server for testing
The annoying thing is you can add a server via domain name in favourites,
but it saves it as an IP :/
On a related note, if I were to go into the console and try to connect to my
server at 127001.org:27015, I would get an error. games.127001.org:27015
(same IP) works, however. I suspect
This one is confirmed.. at least I've seen that too an endless charging
demo.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: vrijdag 24 juni 2011 21:42
To: Half-Life dedicated Linux
- Original Message -
From: gamead...@127001.org
The annoying thing is you can add a server via domain name in favourites,
but it saves it as an IP :/
On a related note, if I were to go into the console and try to connect to my
server at 127001.org:27015, I would get an error.
depends on what you set the TTL to. If you lower it to say, one minute, you can
have a very quick and painless changeover.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl
On a related note, someone in my last company decided to register a domain
name without consulting IT, and managed to register a domain name with a
space in it ;)
Needless to say, you couldn't actually use it for anything
-Original Message-
From:
DNS would only be needed when querying favorite servers, there's no
gain in using hostnames on the Internet tab of the browser. Few people
probably have more than 10.
On Fri, Jun 24, 2011 at 22:07, Saint K. sai...@specialattack.net wrote:
The problem with DNS is that you don't really want to do
The hostname should be in a CVAR and returned when the server is queried.
It could be displayed in the browser without ever looking it up, but no need
to display it in the browser, since you know the IP address at this time and
can connect to it by IP. However, when you save it in favorites, it
61 matches
Mail list logo