I'm not sure which exploit is it but i just managed to get unlimited
revenge crits with engi with a help of minisentry. That's back too.
-ics
16.12.2011 8:15, E3pO kirjoitti:
just came to say my game crashed and i'm having lots of clients time out.
On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemros
TF quickplay does not use the reputation system that is exposed by that API at
all. And neither scoring system is designed to differentiate between "good"
and "great" servers. A small difference in ping or number of players on the
server will outweigh any difference in reputation score, once t
Definitely not. I have 2 newer servers more populated these days than
the 2 older ones, which have rep of millions while the others have only
200-300k or so. Basically quickplay + maps that eglible for it are the
key to success. Too bad really as custom map running servers are fading
away at th
just came to say my game crashed and i'm having lots of clients time out.
On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemrose wrote:
> By any chance, does it cause a bunch of players game clients to crash,
> because i just had that happen on my server (my own game client included).
>
>
> On 12/16/2011
By any chance, does it cause a bunch of players game clients to crash,
because i just had that happen on my server (my own game client included).
On 12/16/2011 12:46 AM, Emil Larsson wrote:
Unfortunately I already found a exploit involving one of the old weapons.
Sending a bug report as i'm wri
On Fri, Dec 16, 2011 at 06:46:46AM +0100, Emil Larsson wrote:
> Unfortunately I already found a exploit involving one of the old weapons.
> Sending a bug report as i'm writing this, though server operators might see
> it abused in a couple of hours widely. D:
Is it a crash exploit or some other so
Unfortunately I already found a exploit involving one of the old weapons.
Sending a bug report as i'm writing this, though server operators might see
it abused in a couple of hours widely. D:
On Fri, Dec 16, 2011 at 4:26 AM, Jason Ruymen wrote:
> Required updates are now available for Team Fortre
that isn't nemrun's fault. Remember, it's only doing a "steam -command
update" command.
I think they released more files. Or, it is possible to be informed of an
update available before whichever master you're talking to has all of them
to feed you.
All 4 of my servers are bakc up now after thi
That's not Nemrun's fault in the least bit. Always try and get the update
first, then check again later as hldsupdatetool is notorious for not
shipping everything the first, second, or the third time around depending
on how quick you are.
Kyle.
On Thu, Dec 15, 2011 at 9:07 PM, Ross Bemrose wrote
My -verify_all just finished (it took an *hour* before it started
downloading anything) and judging from what it's downloading, nemrun
1.8.5 isn't properly detecting whether the update succeeded or failed...
because it looks like my server didn't grab the majority of any of the
packages.
That
Yeah, I just forced another update by editing the steam.inf back to
1.1.8.8 and starting up my -verify_all version of my nemrun updater
script. It's pulling a bunch more files in now...
> After running the command again all my boxes are running fine with the
> latest snapshots of sour
Of course the bigger problem is segfaulting on startup, which is
apparently happening for people who didn't have other problems. That's
probably where Valve needs to focus on right now, but it would be really
great if somebody could look into this steam.inf issue and fix it once
and for all.
After running the command again all my boxes are running fine with the
latest snapshots of sourcemod and metamod source.
On Thu, Dec 15, 2011 at 11:59 PM, John Schoenick wrote:
> nemrun just calls hldsupdatetool with normal options.
>
> Your princess is in another castle.
>
>
> On 12/15/2011 08:3
nemrun just calls hldsupdatetool with normal options.
Your princess is in another castle.
On 12/15/2011 08:32 PM, Fletcher Dunn wrote:
PatchVersion=1.1.8.9
ProductName=tf
appID=440
The file was definitely updated in the depots. I don't know why some people
are not able to get it. You know t
> PatchVersion=1.1.8.9
> ProductName=tf
> appID=440
>
> The file was definitely updated in the depots. I don't know why some
> people are not able to get it. You know there *is* something else that
> has changed other than our update: many of you are using a new up-to-date
> check script. Nothin
This seems to be the small update.
Updating 'Team Fortress 2 Content' from version 301 to version 302
42.09% downloading ./orangebox/tf/resource/tf_english.txt
99.78% downloading ./orangebox/tf/scripts/items/items_game.txt
99.90% downloading ./orangebox/tf/scripts/tf_weapon_scattergun.
I'm on Ubuntu 10.4 64-bit as well. I'm currently waiting to see if the
server updater's --verify_all will actually do anything (it's been
sitting there for 32 minutes)
On 12/15/2011 11:38 PM, gamead...@127001.org wrote:
For what it's worth, it's working fine for me (ubuntu 10.04 64 bit, plus
I'm not using nemrun, just the -autoupdate flag, and I'm getting seg
faults before any updates are downloaded.
On 12/15/2011 8:32 PM, Fletcher Dunn wrote:
You know there *is* something else that has changed other than our update: many
of you are using a new up-to-date check script. Nothing on
For what it's worth, it's working fine for me (ubuntu 10.04 64 bit, plus a
couple of windows boxes)
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw
> Sent: 16 December 2011 04:31
> To: Hal
What was the purpose of the new 1.8MB update pushed right after the larger
one?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Thursday, December 15, 2011 11:32 PM
To: Half-Life dedicate
PatchVersion=1.1.8.9
ProductName=tf
appID=440
The file was definitely updated in the depots. I don't know why some people
are not able to get it. You know there *is* something else that has changed
other than our update: many of you are using a new up-to-date check script.
Nothing on our end
OK here is the contents of the new steam.inf file (after first update
tonight):
PatchVersion=1.1.8.9
ProductName=tf
appID=440
My "off to the side" instance got far enough along in its -verify_all to
have pulled in the new steam.inf file, so I copied it into place on the
live servers tree
Correct me if I'm wrong but they don't have issues because they aren't
running with -autoupdate. Get rid of that and you'll be fine until Valve
publishes a fixed steam.inf file.
On Thu, Dec 15, 2011 at 11:23 PM, PharaohsPaw wrote:
> > I didn't have any issues with steam.inf going away.
> >
> Wou
While I no longer have a steam.inf on my client, it's there on my Linux
CS:S servers.
Kyle.
On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith wrote:
> Similar situation here:
>
> Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds
> Updating server using Steam.
> Checking bootstrapper versio
> I didn't have any issues with steam.inf going away.
>
Would you be so kind as to post the contents of yours, then?
thanks :) I know of at least 4 of us now who would love to see it so we
can try to get ours back up. :)
> On 12/15/2011 11:12 PM, PharaohsPaw wrote:
>> So let's see, that makes me
I dont know why, but I keep getting plagued with command aborted :(
On Thu, Dec 15, 2011 at 8:18 PM, Tyler Davies wrote:
> Checking bootstrapper version ...
> removing stale semaphore last operated on by process 28342 with name
> 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673
> Updating Ins
Similar situation here:
Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
removing stale semaphore last operated on by process 24128 with name
0eBlobRegistryMutex_3D2F1DA4500B9E01D073D329D38559A4
Updating Installation
Faile
> This can happen if you interrupt the update process. Are you sure that's
> not what happened?
The short version is, no, I didn't interrupt the update. I've been around
this block a few times. :)
all of the actual game servers went down before nemrun started pulling
update files in. I can att
Checking bootstrapper version ...
removing stale semaphore last operated on by process 28342 with name
0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673
Updating Installation
Failed to connect to 72.165.61.190:27037, errno 115 "Operation now in
progress"
CAsyncIOManager: 0 threads terminating.
I didn't have any issues with steam.inf going away.
On 12/15/2011 11:12 PM, PharaohsPaw wrote:
So let's see, that makes me and 2 other server operators now. Either all
3 of us are smoking crack or maybe, just maybe, the update didn't come
with a steam.inf file
But,
Would "command aborted" count?
On Thu, Dec 15, 2011 at 11:09 PM, Tony Paloma wrote:
> This can happen if you interrupt the update process. Are you sure that's
> not what happened?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.v
So let's see, that makes me and 2 other server operators now. Either all
3 of us are smoking crack or maybe, just maybe, the update didn't come
with a steam.inf file
But, it doesn't sound like it was a very good update anyway, can't blame
plugins/addons if none are loa
My favorite time of the day:
http://www.wmclan.net/i/images/70213795242739373460.png
As soon as these servers update i will be able to confirm the steam.inf
isn't being sent out on multiple boxes
On Thu, Dec 15, 2011 at 11:09 PM, Tony Paloma wrote:
> This can happen if you interrupt the upda
This can happen if you interrupt the update process. Are you sure that's not
what happened?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, December 15, 2011 7:57 PM
To: Half-L
Renamed addons, server still crashes, so apparently srcds itself is
crashing. Trying to force a -verify_all now, but of course, now I get
to deal with the server updater's legendary responsiveness...
On 12/15/2011 10:54 PM, PharaohsPaw wrote:
Something did, as my server is segfaulting on star
Bummer, i can't even play TF2 through steam. Says the game is
currently unavailable :(. And now the servers are to busy to handle my
request.
steam.inf before update:
PatchVersion=1.1.8.8
ProductName=tf
appID=440
steam.inf after update:
no file can be found!
On Thu, Dec 15, 2011 at 10:56 PM, Ro
gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf
/home/gameserver/event/orangebox/tf/steam.inf
/home/gameserver/orangebox/tf/steam.inf
gameserver@ocrtf2:~/orangebox/tf$ more
/home/gameserver/orangebox/tf/steam.inf
/home/gameserver/orangebox/tf/steam.inf: No such file or directory
So, the file
> Something did, as my server is segfaulting on start.
>
> On 12/15/2011 10:46 PM, Violent Crimes wrote:
>> Anyone know if sourcemod offsets changed?
>>
If one of you guys that got an update successfully woudln't mind posting
the contents of your updated tf2/orangebox/tf/steam.inf file, I am willi
Something did, as my server is segfaulting on start.
On 12/15/2011 10:46 PM, Violent Crimes wrote:
Anyone know if sourcemod offsets changed?
On 12/15/2011 10:33 PM, PharaohsPaw wrote:
Required updates are now available for Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half
You're going to have to be more specific Violent Crimes.
Thanks for the CS:S sync!
Kyle.
On Thu, Dec 15, 2011 at 7:46 PM, Violent Crimes <
violentcri...@convictgaming.com> wrote:
> Anyone know if sourcemod offsets changed?
>
>
> On 12/15/2011 10:33 PM, PharaohsPaw wrote:
>
>> Required updates ar
> What problem are you experiencing exactly? The update for each game
> contains an updated steam.inf file. I'm not sure why you think it doesn't
steam.inf file is no longer present in tree after update. Everything else
is there, and the first few loop-throughs of nemrun (auto-updater util
script
Anyone know if sourcemod offsets changed?
On 12/15/2011 10:33 PM, PharaohsPaw wrote:
Required updates are now available for Team Fortress 2, Counter-Strike:
Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific
changes include:
They just pushed it out, but guess what...
Probably he is complaining about master server(s), because the servers that
are not updated are still listed...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, December 16, 2011 5:38
Players are asking whether "AFTER TWO WEEKS IT ALL GOES BACK TO NORMAL"
means that xmas items are dropped only during the two weeks and then event
items drop as any other item. Others are saying it's two weeks to get your
things from crates and then no more event items at all.
Can you please clari
What problem are you experiencing exactly? The update for each game contains an
updated steam.inf file. I'm not sure why you think it doesn't
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pharaoh
> Required updates are now available for Team Fortress 2, Counter-Strike:
> Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific
> changes include:
They just pushed it out, but guess what...
YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN
Thus forcin
At least they finally released it.
On Thu, Dec 15, 2011 at 10:21 PM, Jesse Porter wrote:
> We'll know when we know, if you get my drift. Be cool.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://li
They just pushed it out, but guess what...
YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN
Thus forcing a -verify_all and who knows how long before our servers will
be playable because every server on the planet with awake admins or
auto-updaters is trying to update righ
Required updates are now available for Team Fortress 2, Counter-Strike: Source,
Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes
include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug which caused Windows Aero Extensions video option to always be
enabled, rega
We'll know when we know, if you get my drift. Be cool.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Not to sound impatient or anything, but it has been almost two and a
half hours since you posted this... any word on the update?
On 12/15/2011 7:46 PM, Fletcher Dunn wrote:
A mandatory TF2 update will be released in an hour or two.
We're releasing a new map: cp_foundry. This map will be eligi
The 24/7 server is older. Don't you get more quickplay players the
higher your reputation is?
On Thu, Dec 15, 2011 at 4:19 PM, 1nsane <1nsane...@gmail.com> wrote:
> Is the age of these servers the same? Steam backend updates the score, so
> your map changes shouldn't matter.
>
> These numbers don'
A mandatory server update has gone live via hldsupdatetool for Nuclear
Dawn. The list of changes is below
Cheers,
Olly
---
Additions
* Added new attachment for the Silencer gizmo when applied to the
SPETZ-9 Shotgun and Paladin Sniper Rifle.
* Added low-visibility particle effect on silenced
Neat, thanks for the heads up!
On Thu, Dec 15, 2011 at 4:54 PM, Fletcher Dunn
wrote:
> It's the whole Christmas update. I'm just bringing attention to the new
> map because I know operators will want to configure their servers
> appropriately.
>
> - Fletch
>
> From: hlds-boun...@list.valvesoftwa
It's the whole Christmas update. I'm just bringing attention to the new map
because I know operators will want to configure their servers appropriately.
- Fletch
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Ives
Sent: Thursday, Decem
A mandatory TF2 update will be released in an hour or two.
We're releasing a new map: cp_foundry. This map will be eligible to receive
quickplay traffic.
Happy holidays,
Fletch
___
To unsubscribe, edit your list preferences, or view the list archives
Is the age of these servers the same? Steam backend updates the score, so
your map changes shouldn't matter.
These numbers don't really mean anything. As long as they keep going up and
not into negatives you are fine.
24/7 2Fort:
- Reputation: 9553364
- Banned: false
-
I noticed our 24/7 server has a score of 800 while our rotation server
has a score of 20,000. The 24/7 server is much more populated than
rotation server.
Is it recommended to reload the map every hour on a 24/7 server to gain score?
On Sat, Dec 10, 2011 at 2:54 PM, Fletcher Dunn
wrote:
> There
We are working on something like this. The ability to "level" your game server
account. Certain benefits would only be given to servers with level >= N, etc.
Show the level in the server browser and give preferential treatment, etc.
Get caught breaking the rules, and you lose your level, etc
I'm waiting on steam to implement the feature like the deal with the "halo"
given to clients.
This 1 would give a badge to the server operators that are staying
consistent with in steams parameters . (of course they would have to have
been registered with the quick play i guess)
Placement of the se
At least he's serious and consistent about his role as one of the most
obnoxious and destructive people in the community. That takes
dedication.
On Thu, Dec 15, 2011 at 00:53, doc wrote:
> Holy crap not related to the topic but some people need to learn how to
> reply to emails or something that
I ran a server of about 80+ custom maps. Though this is hlds, i run
srcds. Anyway, this might be worth a read.
Crashing is common depending on which maps are on the cycle at the same
time. I've found 3 maps that cause troubles while they are on cycle. If
they are off, server runs stable. So mo
tried like 20 aimmaps, some of them our own and it always crashes, but random..
aim_arena
awp_india
aim_aztecplace
aim_map_hlo
aim_desertfor
taim_map_usp
aim_dgl
aim_headshot
> Date: Thu, 15 Dec 2011 21:36:29 +0100
> From: daniel.joki...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subj
If you run with everytning default.
- no mods
- no custom maps
- no special server config´s
1. Add your sourcemod if still no chrash
2. Add your server config if still no chrash
3. Add some of your maps
What maps do you use can you list them. Perhaps some here can help you
with info about map
OK...
Reinstalled HLDS (Beta and stable)With and without AMX/metamodChecked
everything configs, start-up script, logs
There isnt anything else I can do without knowing what the problem is.. I dont
have any information besides the crashdumps that I cant open.Im running 10
other servers on th
I really do believe you have tried everything that would be considered
"basic stuff" but it's really hard to start taking stabs in the dark if we
have NO idea what you've done.
On Thu, Dec 15, 2011 at 10:36 AM, C Szabo wrote:
>
> I done all the basic stuff to find the problem. I need help to op
What *is* the basic stuff in your opinion? People need to know what
you have done exactly.
They might just tell you what you already have done or don't tell you
things you may have missed.
On Thu, Dec 15, 2011 at 7:36 PM, C Szabo wrote:
>
> I done all the basic stuff to find the problem. I need h
While we're at it, could you please stop including LAST WEEK'S ENTIRE
DIGEST in your emails if you can help it. I know certain mobile email
client don't let you, but it's really maddening.
--bp is not looking at anyone in particular
___
To unsubscribe,
I cannot provide the Console-Log now, but I should be able to provide it the
next time the Server crashes.
I am quite sure it is not a specific map.
And it is also not a specific time after the start of the Server.
The last time it crashed after a player joined engineer.
The time before it crashe
Oh that's how you get people to play at night? For like the last year or so
I've had my server up we just turn it off at 7pm, the game stops working
when the sun goes down - I never thought of adding bots that's genius!
VALVE FIX THIS BUG
OCCUPY GABEN
On Thu, Dec 15, 2011 at 10:42 AM, Laurenz Rup
What Drogen says pretty much sums up what i had in mind. These servers
that run fakeclients benefit no one. The frustration of players only
drives them _away_ from the game itself because they cannot find a good
server to play on so they settle for the next thing, which is one of the
fakeclient
I done all the basic stuff to find the problem. I need help to open the
crashdumps, there should be something in there that can help? :S
> Date: Thu, 15 Dec 2011 10:24:57 -0800
> From: drga...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] HLDS crash - dumps?
>
>
That is how a LOT of crashes look, it's impossible to tell just from that
what caused the crash. Can you provide a pastebin of the console when it
does crash? I know sometimes this isn't easy to do but if you've disabled
plugins and still get the crash then you need to start narrowing it down
furth
I agree.
If you run fake-clients, premium servers, and redirects then that IS a lot
of bullshit.
I hope you don't do this.
On Thu, Dec 15, 2011 at 1:45 AM, Laurenz Ruprecht
wrote:
> Please do not flame here @hasser css.
>
> There are playing many thousands players a day on c2Play. c2Play and Sa
That is what I was trying to illustrate. By saying "I've tried everything"
you leave nothing on the table left to explore. Instead of saying you've
tried everything just list the things that were done.
- Started without plugins
- Checked through your configs
- Make sure that map doesn't crash othe
You mean you guys aren't funny anymore IN VALVE TIME ROFL ROFL
On Thu, Dec 15, 2011 at 8:55 AM, alon.gub...@gmail.com <
alon.gub...@gmail.com> wrote:
> you guys aren't funny anymore.
>
> On Thu, Dec 15, 2011 at 6:05 PM, Mart-Jan Reeuwijk >wrote:
>
> > dont forget, those days are in valve tim
Hi,
I have a lot of trouble with my TF2-Server.
After some time it stops working with the message "PreMinidumpCallback:
updating dump comment"
I tried reinstalling completely in another directory with another User.
I also tried to disable the Plugins (SM+MM), but nothing worked.
Thanks for Your
you guys aren't funny anymore.
On Thu, Dec 15, 2011 at 6:05 PM, Mart-Jan Reeuwijk wrote:
> dont forget, those days are in valve time too
>
>
> >
> > From: James Ives
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
>
Well, the news post on tf2.com says:
"Click here for Part One of our Australian Christmas Update Announcement,
and don’t forget to check back tomorrow for Announcement Part Two and, more
importantly, the update itself."
If it's anything like their other larger updates, expect it between 7 and
9PM
dont forget, those days are in valve time too
>
> From: James Ives
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Thursday, 15 December 2011, 17:02
>Subject: Re: [hlds_linux] Australian Christmas Update
>
>All depends on how many days of the up
All depends on how many days of the update there is.
On Thu, Dec 15, 2011 at 01:31, Chris Boot wrote:
> Hey, this is Valve we're talking about. The Christmas update will happen
> in the new year.
>
> :-)
>
> Chris
>
>
> On 15/12/2011 10:17, Emil Larsson wrote:
>
>> Sometimes they give a rough es
15/12/2011 Laurenz Ruprecht sagt:
> Please do not flame here @hasser css.
>
> There are playing many thousands players a day on c2Play. c2Play and Saigns
> are the two biggest providers for Counter-Strike: Source and the people are
> happy. The only thing we want is that our players are happy and w
Hey, this is Valve we're talking about. The Christmas update will happen
in the new year.
:-)
Chris
On 15/12/2011 10:17, Emil Larsson wrote:
Sometimes they give a rough estimate on when on the day when we can expect
the update. Usually just the hour before or so though. :)
On Thu, Dec 15, 20
Sometimes they give a rough estimate on when on the day when we can expect
the update. Usually just the hour before or so though. :)
On Thu, Dec 15, 2011 at 4:39 AM, John Marbury wrote:
> You must be new here.
>
> On Wed, Dec 14, 2011 at 10:33 PM, E3pO wrote:
>
> > http://www.teamfortress.com/a
"People are playing on our servers because we appear at the top if you
sort by player count, so our servers MUST be awesome! SHUT UP!"
2011/12/15, Laurenz Ruprecht :
> Please do not flame here @hasser css.
>
> There are playing many thousands players a day on c2Play. c2Play and Saigns
> are the tw
85 matches
Mail list logo