Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread ics
I'm not sure which exploit is it but i just managed to get unlimited revenge crits with engi with a help of minisentry. That's back too. -ics 16.12.2011 8:15, E3pO kirjoitti: just came to say my game crashed and i'm having lots of clients time out. On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemros

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread Fletcher Dunn
TF quickplay does not use the reputation system that is exposed by that API at all. And neither scoring system is designed to differentiate between "good" and "great" servers. A small difference in ping or number of players on the server will outweigh any difference in reputation score, once t

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread ics
Definitely not. I have 2 newer servers more populated these days than the 2 older ones, which have rep of millions while the others have only 200-300k or so. Basically quickplay + maps that eglible for it are the key to success. Too bad really as custom map running servers are fading away at th

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread E3pO
just came to say my game crashed and i'm having lots of clients time out. On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemrose wrote: > By any chance, does it cause a bunch of players game clients to crash, > because i just had that happen on my server (my own game client included). > > > On 12/16/2011

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
By any chance, does it cause a bunch of players game clients to crash, because i just had that happen on my server (my own game client included). On 12/16/2011 12:46 AM, Emil Larsson wrote: Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm wri

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Harry Strongburg
On Fri, Dec 16, 2011 at 06:46:46AM +0100, Emil Larsson wrote: > Unfortunately I already found a exploit involving one of the old weapons. > Sending a bug report as i'm writing this, though server operators might see > it abused in a couple of hours widely. D: Is it a crash exploit or some other so

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Emil Larsson
Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm writing this, though server operators might see it abused in a couple of hours widely. D: On Fri, Dec 16, 2011 at 4:26 AM, Jason Ruymen wrote: > Required updates are now available for Team Fortre

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
that isn't nemrun's fault. Remember, it's only doing a "steam -command update" command. I think they released more files. Or, it is possible to be informed of an update available before whichever master you're talking to has all of them to feed you. All 4 of my servers are bakc up now after thi

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Kyle Sanderson
That's not Nemrun's fault in the least bit. Always try and get the update first, then check again later as hldsupdatetool is notorious for not shipping everything the first, second, or the third time around depending on how quick you are. Kyle. On Thu, Dec 15, 2011 at 9:07 PM, Ross Bemrose wrote

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
My -verify_all just finished (it took an *hour* before it started downloading anything) and judging from what it's downloading, nemrun 1.8.5 isn't properly detecting whether the update succeeded or failed... because it looks like my server didn't grab the majority of any of the packages. That

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
Yeah, I just forced another update by editing the steam.inf back to 1.1.8.8 and starting up my -verify_all version of my nemrun updater script. It's pulling a bunch more files in now... > After running the command again all my boxes are running fine with the > latest snapshots of sour

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
Of course the bigger problem is segfaulting on startup, which is apparently happening for people who didn't have other problems. That's probably where Valve needs to focus on right now, but it would be really great if somebody could look into this steam.inf issue and fix it once and for all.

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread E3pO
After running the command again all my boxes are running fine with the latest snapshots of sourcemod and metamod source. On Thu, Dec 15, 2011 at 11:59 PM, John Schoenick wrote: > nemrun just calls hldsupdatetool with normal options. > > Your princess is in another castle. > > > On 12/15/2011 08:3

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread John Schoenick
nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know t

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> PatchVersion=1.1.8.9 > ProductName=tf > appID=440 > > The file was definitely updated in the depots. I don't know why some > people are not able to get it. You know there *is* something else that > has changed other than our update: many of you are using a new up-to-date > check script. Nothin

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread hlds
This seems to be the small update. Updating 'Team Fortress 2 Content' from version 301 to version 302 42.09% downloading ./orangebox/tf/resource/tf_english.txt 99.78% downloading ./orangebox/tf/scripts/items/items_game.txt 99.90% downloading ./orangebox/tf/scripts/tf_weapon_scattergun.

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
I'm on Ubuntu 10.4 64-bit as well. I'm currently waiting to see if the server updater's --verify_all will actually do anything (it's been sitting there for 32 minutes) On 12/15/2011 11:38 PM, gamead...@127001.org wrote: For what it's worth, it's working fine for me (ubuntu 10.04 64 bit, plus

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Russell Smith
I'm not using nemrun, just the -autoupdate flag, and I'm getting seg faults before any updates are downloaded. On 12/15/2011 8:32 PM, Fletcher Dunn wrote: You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread gameadmin
For what it's worth, it's working fine for me (ubuntu 10.04 64 bit, plus a couple of windows boxes) > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw > Sent: 16 December 2011 04:31 > To: Hal

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Frank
What was the purpose of the new 1.8MB update pushed right after the larger one? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, December 15, 2011 11:32 PM To: Half-Life dedicate

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Fletcher Dunn
PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
OK here is the contents of the new steam.inf file (after first update tonight): PatchVersion=1.1.8.9 ProductName=tf appID=440 My "off to the side" instance got far enough along in its -verify_all to have pulled in the new steam.inf file, so I copied it into place on the live servers tree

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Alex Kowald
Correct me if I'm wrong but they don't have issues because they aren't running with -autoupdate. Get rid of that and you'll be fine until Valve publishes a fixed steam.inf file. On Thu, Dec 15, 2011 at 11:23 PM, PharaohsPaw wrote: > > I didn't have any issues with steam.inf going away. > > > Wou

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Kyle Sanderson
While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith wrote: > Similar situation here: > > Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds > Updating server using Steam. > Checking bootstrapper versio

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> I didn't have any issues with steam.inf going away. > Would you be so kind as to post the contents of yours, then? thanks :) I know of at least 4 of us now who would love to see it so we can try to get ours back up. :) > On 12/15/2011 11:12 PM, PharaohsPaw wrote: >> So let's see, that makes me

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread DontWannaName!
I dont know why, but I keep getting plagued with command aborted :( On Thu, Dec 15, 2011 at 8:18 PM, Tyler Davies wrote: > Checking bootstrapper version ... > removing stale semaphore last operated on by process 28342 with name > 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673 > Updating Ins

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Russell Smith
Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_3D2F1DA4500B9E01D073D329D38559A4 Updating Installation Faile

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> This can happen if you interrupt the update process. Are you sure that's > not what happened? The short version is, no, I didn't interrupt the update. I've been around this block a few times. :) all of the actual game servers went down before nemrun started pulling update files in. I can att

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Tyler Davies
Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 "Operation now in progress" CAsyncIOManager: 0 threads terminating.

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Nicholas Hastings
I didn't have any issues with steam.inf going away. On 12/15/2011 11:12 PM, PharaohsPaw wrote: So let's see, that makes me and 2 other server operators now. Either all 3 of us are smoking crack or maybe, just maybe, the update didn't come with a steam.inf file But,

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread 1nsane
Would "command aborted" count? On Thu, Dec 15, 2011 at 11:09 PM, Tony Paloma wrote: > This can happen if you interrupt the update process. Are you sure that's > not what happened? > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.v

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
So let's see, that makes me and 2 other server operators now. Either all 3 of us are smoking crack or maybe, just maybe, the update didn't come with a steam.inf file But, it doesn't sound like it was a very good update anyway, can't blame plugins/addons if none are loa

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread E3pO
My favorite time of the day: http://www.wmclan.net/i/images/70213795242739373460.png As soon as these servers update i will be able to confirm the steam.inf isn't being sent out on multiple boxes On Thu, Dec 15, 2011 at 11:09 PM, Tony Paloma wrote: > This can happen if you interrupt the upda

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Tony Paloma
This can happen if you interrupt the update process. Are you sure that's not what happened? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, December 15, 2011 7:57 PM To: Half-L

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
Renamed addons, server still crashes, so apparently srcds itself is crashing. Trying to force a -verify_all now, but of course, now I get to deal with the server updater's legendary responsiveness... On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on star

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread E3pO
Bummer, i can't even play TF2 through steam. Says the game is currently unavailable :(. And now the servers are to busy to handle my request. steam.inf before update: PatchVersion=1.1.8.8 ProductName=tf appID=440 steam.inf after update: no file can be found! On Thu, Dec 15, 2011 at 10:56 PM, Ro

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf /home/gameserver/event/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf gameserver@ocrtf2:~/orangebox/tf$ more /home/gameserver/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf: No such file or directory So, the file

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> Something did, as my server is segfaulting on start. > > On 12/15/2011 10:46 PM, Violent Crimes wrote: >> Anyone know if sourcemod offsets changed? >> If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willi

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Ross Bemrose
Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? On 12/15/2011 10:33 PM, PharaohsPaw wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Kyle Sanderson
You're going to have to be more specific Violent Crimes. Thanks for the CS:S sync! Kyle. On Thu, Dec 15, 2011 at 7:46 PM, Violent Crimes < violentcri...@convictgaming.com> wrote: > Anyone know if sourcemod offsets changed? > > > On 12/15/2011 10:33 PM, PharaohsPaw wrote: > >> Required updates ar

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> What problem are you experiencing exactly? The update for each game > contains an updated steam.inf file. I'm not sure why you think it doesn't steam.inf file is no longer present in tree after update. Everything else is there, and the first few loop-throughs of nemrun (auto-updater util script

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Violent Crimes
Anyone know if sourcemod offsets changed? On 12/15/2011 10:33 PM, PharaohsPaw wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: They just pushed it out, but guess what...

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread hlds
Probably he is complaining about master server(s), because the servers that are not updated are still listed... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, December 16, 2011 5:38

Re: [hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread Jesse Porter
Players are asking whether "AFTER TWO WEEKS IT ALL GOES BACK TO NORMAL" means that xmas items are dropped only during the two weeks and then event items drop as any other item. Others are saying it's two weeks to get your things from crates and then no more event items at all. Can you please clari

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Eric Smith
What problem are you experiencing exactly? The update for each game contains an updated steam.inf file. I'm not sure why you think it doesn't -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pharaoh

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread PharaohsPaw
> Required updates are now available for Team Fortress 2, Counter-Strike: > Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific > changes include: They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcin

Re: [hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread Steven Linn
At least they finally released it. On Thu, Dec 15, 2011 at 10:21 PM, Jesse Porter wrote: > We'll know when we know, if you get my drift. Be cool. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://li

Re: [hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread PharaohsPaw
They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcing a -verify_all and who knows how long before our servers will be playable because every server on the planet with awake admins or auto-updaters is trying to update righ

[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Jason Ruymen
Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, rega

Re: [hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread Jesse Porter
We'll know when we know, if you get my drift. Be cool. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread Ross Bemrose
Not to sound impatient or anything, but it has been almost two and a half hours since you posted this... any word on the update? On 12/15/2011 7:46 PM, Fletcher Dunn wrote: A mandatory TF2 update will be released in an hour or two. We're releasing a new map: cp_foundry. This map will be eligi

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread Robert Paulson
The 24/7 server is older. Don't you get more quickplay players the higher your reputation is? On Thu, Dec 15, 2011 at 4:19 PM, 1nsane <1nsane...@gmail.com> wrote: > Is the age of these servers the same? Steam backend updates the score, so > your map changes shouldn't matter. > > These numbers don'

[hlds_linux] Nuclear Dawn server update

2011-12-15 Thread Olly Ginger
A mandatory server update has gone live via hldsupdatetool for Nuclear Dawn. The list of changes is below Cheers, Olly --- Additions * Added new attachment for the Silencer gizmo when applied to the SPETZ-9 Shotgun and Paladin Sniper Rifle. * Added low-visibility particle effect on silenced

Re: [hlds_linux] [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread James Puckett
Neat, thanks for the heads up! On Thu, Dec 15, 2011 at 4:54 PM, Fletcher Dunn wrote: > It's the whole Christmas update. I'm just bringing attention to the new > map because I know operators will want to configure their servers > appropriately. > > - Fletch > > From: hlds-boun...@list.valvesoftwa

Re: [hlds_linux] [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Fletcher Dunn
It's the whole Christmas update. I'm just bringing attention to the new map because I know operators will want to configure their servers appropriately. - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of James Ives Sent: Thursday, Decem

[hlds_linux] It's beginning to look a lot like Smissmas

2011-12-15 Thread Fletcher Dunn
A mandatory TF2 update will be released in an hour or two. We're releasing a new map: cp_foundry. This map will be eligible to receive quickplay traffic. Happy holidays, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread 1nsane
Is the age of these servers the same? Steam backend updates the score, so your map changes shouldn't matter. These numbers don't really mean anything. As long as they keep going up and not into negatives you are fine. 24/7 2Fort: - Reputation: 9553364 - Banned: false -

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread Robert Paulson
I noticed our 24/7 server has a score of 800 while our rotation server has a score of 20,000. The 24/7 server is much more populated than rotation server. Is it recommended to reload the map every hour on a 24/7 server to gain score? On Sat, Dec 10, 2011 at 2:54 PM, Fletcher Dunn wrote: > There

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread Fletcher Dunn
We are working on something like this. The ability to "level" your game server account. Certain benefits would only be given to servers with level >= N, etc. Show the level in the server browser and give preferential treatment, etc. Get caught breaking the rules, and you lose your level, etc

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread cladiron
I'm waiting on steam to implement the feature like the deal with the "halo" given to clients. This 1 would give a badge to the server operators that are staying consistent with in steams parameters . (of course they would have to have been registered with the quick play i guess) Placement of the se

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread lwf
At least he's serious and consistent about his role as one of the most obnoxious and destructive people in the community. That takes dedication. On Thu, Dec 15, 2011 at 00:53, doc wrote: > Holy crap not related to the topic but some people need to learn how to > reply to emails or something that

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread ics
I ran a server of about 80+ custom maps. Though this is hlds, i run srcds. Anyway, this might be worth a read. Crashing is common depending on which maps are on the cycle at the same time. I've found 3 maps that cause troubles while they are on cycle. If they are off, server runs stable. So mo

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread C Szabo
tried like 20 aimmaps, some of them our own and it always crashes, but random.. aim_arena awp_india aim_aztecplace aim_map_hlo aim_desertfor taim_map_usp aim_dgl aim_headshot > Date: Thu, 15 Dec 2011 21:36:29 +0100 > From: daniel.joki...@gmail.com > To: hlds_linux@list.valvesoftware.com > Subj

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread Daniel Nilsson
If you run with everytning default. - no mods - no custom maps - no special server config´s 1. Add your sourcemod if still no chrash 2. Add your server config if still no chrash 3. Add some of your maps What maps do you use can you list them. Perhaps some here can help you with info about map

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread C Szabo
OK... Reinstalled HLDS (Beta and stable)With and without AMX/metamodChecked everything configs, start-up script, logs There isnt anything else I can do without knowing what the problem is.. I dont have any information besides the crashdumps that I cant open.Im running 10 other servers on th

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread doc
I really do believe you have tried everything that would be considered "basic stuff" but it's really hard to start taking stabs in the dark if we have NO idea what you've done. On Thu, Dec 15, 2011 at 10:36 AM, C Szabo wrote: > > I done all the basic stuff to find the problem. I need help to op

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread Valentin G.
What *is* the basic stuff in your opinion? People need to know what you have done exactly. They might just tell you what you already have done or don't tell you things you may have missed. On Thu, Dec 15, 2011 at 7:36 PM, C Szabo wrote: > > I done all the basic stuff to find the problem. I need h

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread bp
While we're at it, could you please stop including LAST WEEK'S ENTIRE DIGEST in your emails if you can help it. I know certain mobile email client don't let you, but it's really maddening. --bp is not looking at anyone in particular ___ To unsubscribe,

Re: [hlds_linux] PreMinidumpCallback: updating dump comment

2011-12-15 Thread Werner Maisl
I cannot provide the Console-Log now, but I should be able to provide it the next time the Server crashes. I am quite sure it is not a specific map. And it is also not a specific time after the start of the Server. The last time it crashed after a player joined engineer. The time before it crashe

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread doc
Oh that's how you get people to play at night? For like the last year or so I've had my server up we just turn it off at 7pm, the game stops working when the sun goes down - I never thought of adding bots that's genius! VALVE FIX THIS BUG OCCUPY GABEN On Thu, Dec 15, 2011 at 10:42 AM, Laurenz Rup

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread ics
What Drogen says pretty much sums up what i had in mind. These servers that run fakeclients benefit no one. The frustration of players only drives them _away_ from the game itself because they cannot find a good server to play on so they settle for the next thing, which is one of the fakeclient

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread C Szabo
I done all the basic stuff to find the problem. I need help to open the crashdumps, there should be something in there that can help? :S > Date: Thu, 15 Dec 2011 10:24:57 -0800 > From: drga...@gmail.com > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] HLDS crash - dumps? > >

Re: [hlds_linux] PreMinidumpCallback: updating dump comment (TF2)

2011-12-15 Thread doc
That is how a LOT of crashes look, it's impossible to tell just from that what caused the crash. Can you provide a pastebin of the console when it does crash? I know sometimes this isn't easy to do but if you've disabled plugins and still get the crash then you need to start narrowing it down furth

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread doc
I agree. If you run fake-clients, premium servers, and redirects then that IS a lot of bullshit. I hope you don't do this. On Thu, Dec 15, 2011 at 1:45 AM, Laurenz Ruprecht wrote: > Please do not flame here @hasser css. > > There are playing many thousands players a day on c2Play. c2Play and Sa

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread doc
That is what I was trying to illustrate. By saying "I've tried everything" you leave nothing on the table left to explore. Instead of saying you've tried everything just list the things that were done. - Started without plugins - Checked through your configs - Make sure that map doesn't crash othe

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread doc
You mean you guys aren't funny anymore IN VALVE TIME ROFL ROFL On Thu, Dec 15, 2011 at 8:55 AM, alon.gub...@gmail.com < alon.gub...@gmail.com> wrote: > you guys aren't funny anymore. > > On Thu, Dec 15, 2011 at 6:05 PM, Mart-Jan Reeuwijk >wrote: > > > dont forget, those days are in valve tim

[hlds_linux] PreMinidumpCallback: updating dump comment (TF2)

2011-12-15 Thread Werner Maisl
Hi, I have a lot of trouble with my TF2-Server. After some time it stops working with the message "PreMinidumpCallback: updating dump comment" I tried reinstalling completely in another directory with another User. I also tried to disable the Plugins (SM+MM), but nothing worked. Thanks for Your

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread alon.gub...@gmail.com
you guys aren't funny anymore. On Thu, Dec 15, 2011 at 6:05 PM, Mart-Jan Reeuwijk wrote: > dont forget, those days are in valve time too > > > > > > From: James Ives > >To: Half-Life dedicated Linux server mailing list < > hlds_linux@list.valvesoftware.com> >

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread Andrew DeMerse
Well, the news post on tf2.com says: "Click here for Part One of our Australian Christmas Update Announcement, and don’t forget to check back tomorrow for Announcement Part Two and, more importantly, the update itself." If it's anything like their other larger updates, expect it between 7 and 9PM

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread Mart-Jan Reeuwijk
dont forget, those days are in valve time too > > From: James Ives >To: Half-Life dedicated Linux server mailing list > >Sent: Thursday, 15 December 2011, 17:02 >Subject: Re: [hlds_linux] Australian Christmas Update > >All depends on how many days of the up

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread James Ives
All depends on how many days of the update there is. On Thu, Dec 15, 2011 at 01:31, Chris Boot wrote: > Hey, this is Valve we're talking about. The Christmas update will happen > in the new year. > > :-) > > Chris > > > On 15/12/2011 10:17, Emil Larsson wrote: > >> Sometimes they give a rough es

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread hasser css
15/12/2011 Laurenz Ruprecht sagt: > Please do not flame here @hasser css. > > There are playing many thousands players a day on c2Play. c2Play and Saigns > are the two biggest providers for Counter-Strike: Source and the people are > happy. The only thing we want is that our players are happy and w

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread Chris Boot
Hey, this is Valve we're talking about. The Christmas update will happen in the new year. :-) Chris On 15/12/2011 10:17, Emil Larsson wrote: Sometimes they give a rough estimate on when on the day when we can expect the update. Usually just the hour before or so though. :) On Thu, Dec 15, 20

Re: [hlds_linux] Australian Christmas Update

2011-12-15 Thread Emil Larsson
Sometimes they give a rough estimate on when on the day when we can expect the update. Usually just the hour before or so though. :) On Thu, Dec 15, 2011 at 4:39 AM, John Marbury wrote: > You must be new here. > > On Wed, Dec 14, 2011 at 10:33 PM, E3pO wrote: > > > http://www.teamfortress.com/a

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-15 Thread Drogen Viech
"People are playing on our servers because we appear at the top if you sort by player count, so our servers MUST be awesome! SHUT UP!" 2011/12/15, Laurenz Ruprecht : > Please do not flame here @hasser css. > > There are playing many thousands players a day on c2Play. c2Play and Saigns > are the tw