.
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complaining
about performance on your servers that may be why.
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it please.
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now as a result.
IIRC this started around the gun mettle update. At least
that's when I first started noting the messages for reaching milestones
popping
up even though I hadn't charged to get a kill.
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will stop them by banning the IP address. So if
you don't want the IP
address banned, you and the hosting company have to think of something else.
In that respect I think you're talking to the wrong people.
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violations
which is not really worth fretting about.
Assuming that message is true then you may as well just wait.
If you set fire to a Valve support guy he'd take longer than a week to
notice and respond,
so there's no quicker option here than waiting.
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see. So you know, there aren't bazillions more players all
trying to
get contracts that would be on your servers. But equally
large numbers of people haven't quit playing the game
either.
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On 03/07/2015 02:24, HD wrote:
Ok another update just hit clients - what was that for?
They've removed all the straws per your previous request.
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On 27/05/2015 18:59, David Parker wrote:
I don't understand the question. The RCON part of the app creates a direct
connection to your game server. Is that what you're asking?
I believe he's suggesting that your app will steal rcon passwords
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the server owner, they
can still cheat
in other ways.
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://steamidconverter.com/76561198056560973
Looks like it's just buggy sourcemod and maybe the converter too?
Account doesn't have a steam profile.
Looks like it was VAC banned 3 days ago.
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then you're going to have a bad time
with Steam.
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than it is now.
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is free.
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the problem any worse than now, and,
I think it would make it more difficult for some because a lot of people
get dynamic ip addresses, which
would be completely unnecessary.
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to the floor one of them says
You've been voted off
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players are too dumb to find and
connect to the server they want to fallacy.
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On 14/10/2014 08:30, Ilya Larin wrote:
Well, server owners are also a very important part of the community
Well, nothing's stopping them feeling important on their empty server is it?
Do they want a badge?
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owner thinks their server should have players
instead of Valve's
(and why wouldn't they? It's not going to be a surprise to learn that)
why would anyone
but those server owners care?
The game exists for the millions of players not for the server owners.
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to remind themselves of who put them where
they are today.
Maybe if you offered to pay for it? No wait, get the French to make one,
they'll put it somewhere everyone can see it. That's worked for statues
in the past :D
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they are technically
flawed. You'll need something that's not demonstrably false.
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one at a time working my way down until
I find a decent game. When the round ends, I just hit 'refresh' and
do the same. Rinse and repeat until I've had enough and hit quit.
Occasionally I might join a 3rd party server that appears in the list,
but not
because they have admins on them.
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because people are greedy.
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is doing.
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replies to you if you don't post them to me Erik.
It's as easy as that.
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On 29/08/2014 12:58, Erik-jan Riemers wrote:
Your right i'll stop.
Arguing with a fool only proves there are two.
Your moronic reply here shows that you are the fool Erik.
Grow up.
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On 29/08/2014 16:53, AnAkIn wrote:
Dan, please stop spamming the mailing list. Thanks.
I'm not spamming the mailing list.
I won't reply to you, if you don't reply to me.
You won't stop me posting here with ad hominem and petty insults.
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On 29/08/2014 17:22, Valentin G. wrote:
Please stop spamming the mailing list.
No one is spamming the list.
If you have nothing to add to the topic stop posting to it.
If you don't want to read the thread google email filtering
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On 27/08/2014 16:21, Ilya Larin wrote:
dan, you don`t get the point of this discussion. While old bad servers are
full of players, new good servers can`t get players not because they are
bad, but because players don`t want to open server browser and look for a
good server.
This wasn't Frank's
On 28/08/2014 19:22, Alexander Corn wrote:
Dan, have you ever listened to developer commentary in any video game that
was ever made? Time and time again, developers need to create hints to
point players in the right direction. Ever played Portal? Do you remember
how in the earlier levels
better don't ask Valve
to force or push players
onto your server.
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of.
They didn't keep the game alive and it was them who made it difficult to
find a server, by flooding the
browser with fake information.
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this ridiculous argument that people can't join your server
because they need to use the browser.
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need it :D
But, I'm not going to argue unless you say I cannot join a server - I
didn't learn, it's all
too difficult for me. Help me please Valve
There's no point arguing over hypothetical people you've invented.
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showing up not just
Valve servers.
If you can't untick a box Frank, I'm offering a week's course starting
in October.
I'm making the assumption you know what October is - did you do the
training? G
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On 13/07/2014 20:35, Erik-jan Riemers wrote:
Doesn't this also on a 24/7 server (with 1 map only) create just 1 big .dem
file?
Probably, I just skipped ahead in the file to the time I wanted to see using
the demoui interface.
Although I didn't have 24/7 rounds.
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to a client machine and watch.
That won't help if you need this for existing replay recordings, but
it's a lot easier than
faffing around with the replay stuff if you think you'll need to do this
again.
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reproduction) you
could
probably figure it out.
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On 07/06/2014 13:09, Rick Dunn wrote:
How about you guys take your troll-fest to 4chan where it belongs and keep
it off of the hlds mailing list. Dan, you troll every single thread in
this mailing list with worthless, irrelevant, trolly replies. Find a
better hobby.
Having a different
for Valve to read.
I generally talk about the subject at hand. It's mostly others than
switch the subject
to the poster as both you and Robert have done in this thread.
You both behave like dicks for no other reason than because someone
disagrees with you.
Get over yourselves.
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the
daises, it's run
down the curtain and joined the choir invisible. This is an ex-game
Does beg the question what the point in changing a default would be in a
game that no one plays :D
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, not
steam machines, not streaming adding lag and blur,
not featureless music players (can't hear the game if music is playing),
not collecting virtual cards nor increasing my steam level,
not plastic controllers.
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not my steam account
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needaxeo and nigelwantskfc on TF2 since 2012 also calls himself Dan,
also in the UK, talks the same way on SPUF, and has Twitch and Youtube
accounts named needaxeo.
Yes, that steam account is someone else.
Believe it or not you are not the only Robert nor the only Robert
Paulson in the
world either
to limit to 66fps improved things.
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FreeBSD and can
confirm or deny that this is the problem?
Most likely, yes.
Perhaps you're aware, but your title suggests the opposite.
sv should be consistently low. It's the 18s that are the problem
not the drops.
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ten years of my life playing
TF2 is that joining a server is hard. It’s harder than anything else
I’ve ever had to do - Donald Knuth.
Wow, Donald, you think? Well, fair enough. Mea culpa.
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/psa_still_keep_avoiding_kill_streak_gaming/
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http://comments.gmane.org/gmane.games.fps.halflife.server/43931
Is this from Tarantino's leaked script Drama queens of reddit?
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to it, and play somewhere else
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knowing what the next map is going to be is often
as important as the current one when selecting a server.
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there is no penalty for a 32 player server. Fair
enough, but there are still QP players selecting '24'
in that box, and they don't want the server to turn into a 32 player one
after they've joined.
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if ICS's figures are correct :D
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that higher, but it's
definitely not worth playing when it gets over 100.
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worth playing
TF2 and
don't assume that because someone plays on your server they must think
it's great -
90% of what makes a server good or bad is down to who else is on it, but
the 10%
most server admins get wrong imo - it's just they all suck at it
(because they copy each other)
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, but it sucks,
but if I'm not, perhaps you shouldn't take your player base
for granted and assume their mere presence means your servers
are good.
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.
And they still do it today, after quickplay.
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can't have it both ways, either your servers are so much better and
they are
more full than Valve's or they aren't and boo hoo hoo big bad Valve are
stealing
all your players. Both cannot be true.
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On 25/01/2014 02:45, Bottiger wrote:
Not sure what this is supposed to mean
You rather asinine tags
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that plugins make a community
because that's the only real difference between valve's servers
and most of the others.
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On 24/01/2014 15:08, Rudy Bleeker wrote:
On Fri, Jan 24, 2014 at 5:27 AM, dan needa...@ntlworld.com wrote:
Why add all the incentives to win MvM and none for the multiplayer and,
worse,
make those MvM prizes hurt the multiplayer objectives even more?
The answer to this is simple. Official MvM
all day doing that with
the quickplay button joining random servers.
Who knows, perhaps the official checkbox will mix up the player base and
change
that, but right now that doesn't appear to be the case.
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an ending that makes the Americans win and sell
the script.
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On 24/01/2014 21:30, Rick Dunn wrote:
Yeah, it was a 2-paragraph distillation of one person's view of the past
4-5 years of this game in his life.
I like the bit where you wrote TF2 and Valve stole it the best.
Who do you have in mind to play you? Tom Cruise?
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bigger boys that ran off that
way... I guess :)
But players mostly won't care about any of the things that are worrying you.
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On 25/01/2014 00:00, Bottiger wrote:
If Valve wants to provide the best experience to players they should let
community servers compete on equal footing with official servers.
They should get some real live nudes?
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On 24/01/2014 01:24, Chris Oryschak wrote:
I currently have 235 players on my servers right now, of all of those only
23 players are from quickplay.
What difference will this change make to you then?
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On 24/01/2014 02:34, Chris Oryschak wrote:
Dan,
That's only ~1/2 my player slots filled when it's normally near full
capacity thanks to quickplay filling in the gaps. I'm a community that has
been around for a long time and couldn't imagine anyone starting out to try
to build themselves now
, so it's unlikely their debug code,
maybe the way they are using the library is triggering the issue?
Either way, go back in there, chill those trigger fingers out and wait
for the fix that should be coming directly.
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On 12/01/2014 10:10, dan wrote:
I doubt valve develop libcef.dll, so it's unlikely their debug code,
maybe the way they are using the library is triggering the issue?
Actually, seems it is their code.
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On 27/12/2013 01:25, Jesse Molina wrote:
Every other day it seems that half the people playing TF2 on my
friend's list are actually asleep and not playing TF2.
Isn't looking like you must be asleep when playing TF2 just normal
behaviour for pub players?
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if it is used a lot.
The convar could do with adding to the console's autocomplete / find
features too if possible.
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you'd mentioned geolocation in the past with
regard to one of these things.
Thanks for the correction.
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not, there are more server slots than players.
The score used for quickplay has never been revealed.
The only thing that existed was, IIRC, the trend and the speed of that trend
You're going downhill fast kind of thing although not in those exact
words.
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are measuring heart rates
and blood
pressures it'll be safer to implement gamification of servers - and
it'll add a bit of fun for the rest of
us to watch if they put a real-time graph showing server admin panic
on the web :)
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On 08/11/2013 20:14, Robert Paulson wrote:
For someone who tries so hard to sound logical, it is sad you can't make a
simple deduction.
Are you cutting and pasting lines from Dr McCoy or something?
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writing your next essay.
The change only affects quickplay so I'm not sure what you're blathering
about.
Maybe you should read the large print edition of the mailing list?
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if your full server is just
because quickplay has sent you a bunch of people.
24 quickplay players is not a community.
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an hour of effort, don't expect it to work. If it worked for a time or
still works now - which for some it may then count yourself lucky.
Don't rely on it though.
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probably
expect anyone with prescriptive rules about, say, what
language you have to speak or where you can stand and so on
would probably be best sticking to non-quickplay traffic in any case)
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down gently if you like but can't
the server spam
a 'you've got to be joking mate - am I running on a mac? console message
when it detects it cannot maintain a specific level of performance?
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, because there's no 5p generated, Valve send the server
owners a picture of the winning user wearing the hat.
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aren't going to report crime
when they are doing it themselves.
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to adjust and fix things that get
broken by this update
It'll be at the end of October, just before Halloween, same as every year.
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of talking to one person on the server does it? Steam does I suppose but
game bans won't really help. Do Americans really join TF2 servers and
broadcast in chat
or over the mic Hey, anyone want to see some puppies?
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On 20/10/2013 00:23, Kyle Sanderson wrote:
Considering this is the first weekend where the beta was opened up, it's only
going to get worse.
Unlikely, if TF2 is a good measure. The predicted doom and gloom didn't
really happen.
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at least twice by now,
I bet he's even banned himself :) )
It's like spam, if someone has an easy fix they probably don't
understand the problem deeply enough.
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is supposed to be a game.
No doubt there's a plugin to help with this as well. Albeit it'll
probably hide the problem rather than tackling it.
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but, it's not the end of
the world)
So yeah, better filtering to improve the browser, including things like
pinion use? Absolutely
DNS for faves? A waste of time and effort.
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On 26/08/2013 04:36, Robert Paulson wrote:
Sure a server will recover, but it will take as long as
half a year and sometimes won't even return to its original size.
Oh please. That's just utter nonsense.
If that were true no one could ever start a new server.
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that you've added but rarely
if ever play on and so, as you say, you really have no
idea what servers you've added - but you haven't really been a
significant part of their player base either - because
one guy can't be a significant part of the player base of 100 servers.
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about it and figured admins would
find some way to fuck
over the player base if it were implemented.
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On 25/08/2013 14:31, AnAkIn wrote:
Funny how this has went offtopic.
Well, the topic's more or less answered
1. It seems unlikely hwid is any more permanent than any other
identifier you can currently ban by.
2. Either way, Valve have seen the feature request.
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no need for you to switch host or change IP then, is
there?
Don't join a debating society.
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that a server that is getting ddosed or
that is on a crap host with lag spikes
doesn't matter because your dumb users put up with it? Yet that's the
reason you want the feature?
Start talking sense.
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of a community attached or related to your server,
you should have plenty of ways of communicating information about
changes to the server
to them and they should have plenty of motivation to look for you.
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can't imagine why someone would keep creating accounts and going back
to the same server
only to be kicked and banned immediately, unless it's reached the point
where
he's just doing it to wind the server owner and admins up.
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in source.
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