to Steam API
Thoughts?
---
Jonah Hirsch
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1) Write in your native language instead of relying on Google to translate
for you. I'm sure someone on this mailing list speaks Spanish.
2) When your signature is 3x the size of your message, it's time to remove
the signature. =/
---
Jonah Hirsch
On Thu, Aug 16, 2012 at 1
the item server's fault?
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Jonah Hirsch
On Fri, Jul 20, 2012 at 4:09 PM, Eric Smith er...@valvesoftware.com wrote:
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for
the updates are below.
-Eric
--
Source Engine Changes
That's how map is designed...sorta. It will basically stop and restart the
server on the new map.
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Jonah Hirsch
On Thu, Jun 28, 2012 at 9:55 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
Map command crashes servers Wonderful
And make money off of advertisements in MOTDS...
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Jonah Hirsch
On Fri, May 18, 2012 at 2:50 PM, 1nsane 1nsane...@gmail.com wrote:
Well you can always sell admin.
On Fri, May 18, 2012 at 5:33 PM, doc drga...@gmail.com wrote:
It's pointless to quell them when
The point is to get better and not die so quickly. Being the last guy alive
is a rush.
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Jonah Hirsch
On Sun, Apr 15, 2012 at 11:51 PM, dan needa...@ntlworld.com wrote:
I just never got into the whole 'live for 20 seconds, sit and watch others
play for 5 minutes CS
Rumor is true!
http://www.cvent.com/events/2012-valve-software-employee-vacation/event-summary-f63e8cbb65af42f0aa2b4e7f7449cb74.aspx
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Jonah Hirsch
On Fri, Apr 6, 2012 at 1:32 PM, ics i...@ics-base.net wrote:
Rumour is that they are now at acompany paid vacation
I'm the last person to say this, but this is DEFINITELY not relevant to
server administration.
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Jonah Hirsch
On Fri, Feb 17, 2012 at 8:55 PM, Bruno Garcia garcia.bru...@gmail.comwrote:
http://images.videogamedesignschools.org.s3.amazonaws.com/full-steam-ahead.gif
Yes, because not supporting 5% of the consumer base is poor service. 95% is
preeety good.
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Jonah Hirsch
On Sat, Feb 18, 2012 at 12:01 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
No linux client = poor service. Valve is run by shitheads
After today's update, my 15 forked servers start up, then crash shortly
after starting, only to recover and restart and recrash.
I have absolutely no addons running (renamed the addons folder), and I've
done a verify_all update to no avail.
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Jonah Hirsch
When is the last time valve has released a windows only non-free dedicated
server?
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Jonah Hirsch
On Fri, Aug 12, 2011 at 10:33 AM, Ronny Schedel i...@ronny-schedel.dewrote:
I start with:
- Free Linux dedicated servers
Best regards ;-)
Ronny Schedel
They added an achievement for the Summer event
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Jonah Hirsch
On Thu, Jul 7, 2011 at 10:22 AM, Ulrich Block ulbl...@gmx.de wrote:
My servers just received a game update:
Updating 'Counter-Strike Source Shared Content' from version 111 to version
112
17.10
I've had users on our Windows TF2 saying there's lag in our sever since the
update as well. They've described it as delays when they shoot their
weapons, especially not hitscan ones.
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Jonah Hirsch
On Mon, Jul 4, 2011 at 1:18 AM, Kyle Sanderson kyle.l...@gmail.com wrote
My server with replays no longer acts as if replay is a bot, and the in-game
server browser is no longer out of 23, so something was fixed in this update
related to the replay bot and player count.
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Jonah Hirsch
On Fri, Jul 1, 2011 at 12:28 PM, Flubber flub...@gmail.com
The L4D2 mutation updates are usually not reported by Valve. Why? Who knows.
Would I like it better? Yeah. Is it 100% necessary for me? No, because I
follow the Steam News ticker in Google Reader so I see the updates there.
---
Jonah Hirsch
On Fri, Jul 1, 2011 at 12:32 PM
I'm still experiencing crashes on mapchange with replays enabled after this
update.
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Jonah Hirsch
On Fri, Jun 17, 2011 at 2:32 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include
How often does this bug occur? Would I be better off disabling replays until
then?
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Jonah Hirsch
On Mon, May 9, 2011 at 8:00 PM, Jon Lippincott j...@valvesoftware.comwrote:
We've got a bug after today's update where the Replay cleanup operation
that takes place
It's been 49 minutes. Everybody panic.
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Jonah Hirsch
On Thu, May 5, 2011 at 5:26 PM, Eric Smith er...@valvesoftware.com wrote:
We're about 45 minutes from having it be released.
-Eric
-Original Message-
From: Eric Smith
Sent: Thursday, May 05, 2011 11:02
,
while less than 1.5 million will see it.
---
Jonah Hirsch
On Thu, May 5, 2011 at 6:43 PM, DontWannaName! ad...@topnotchclan.comwrote:
I think 7pm is a little late for a game update, but a game update is better
than no update. That said, an update before gamer's come home
I'd just like to point out that in L4D2, local servers are no longer started
automatically if a match can't be found. First it asks if you want I try a
Steam Group server, and if none are available, then please will ASK if you
want to start a local server. Not sure exactly how when this change was
My server's not grabbing it.
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Jonah Hirsch
On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar jeffsu...@gmail.com wrote:
For those unaware, the update dropped about 10 minutes ago now (4:01PST).
Here's the changelog:
Updates to Team Fortress 2, Counter-Strike: Source
So, what's the point of linking a Steam ID to a server? I can't seem to
figure it out.
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Jonah Hirsch
On Thu, Apr 14, 2011 at 6:56 PM, Tom Grant aksu...@gmail.com wrote:
Wow, Big one! Thanks a lot for the initial heads up!
On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen
As of right now, only Steam. Portal 2 is supposed to use SILK so we might
see an OB engine update around then, or sooner, or later. :P
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Jonah Hirsch
On Tue, Mar 22, 2011 at 6:15 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Hi guys,
I saw that the today's Steam client
+1 For theme song
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Jonah Hirsch
On Fri, Mar 11, 2011 at 5:52 PM, Nephyrin Zey nephy...@doublezen.netwrote:
Adds -afternotifycmd for running a script after an update has completed.
Fixes -srvdir so people with servers installed in subdirs arn't screwed
(What, do you
My two cents:
I've heard community complaints about low FPS on frontier as well.
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Jonah Hirsch
On Wed, Mar 9, 2011 at 8:34 AM, Saint K. sai...@specialattack.net wrote:
Hi,
We host our own equipment in a datacenter connected to the AMS-IX. As said,
we have
Really? A *required *update for a hat?
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Jonah Hirsch
On Mon, Feb 28, 2011 at 5:18 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is now available. The specific
changes include:
Team Fortress 2
- Added the Hero's Hachimaki
Just a heads up to anyone who hasn't found out yet:
It's (mostly) all back online now.
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Jonah Hirsch
On Fri, Jan 21, 2011 at 8:21 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
Quite a few sites were on that box, sadly.
On Fri, Jan 21, 2011 at 6:47 AM, Ilya V. Igonkin
Let's just hope they had backups. :P
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Jonah Hirsch
On Thu, Jan 20, 2011 at 6:14 AM, Brian Simon bluebriansi...@gmail.comwrote:
Sometimes I wonder how much storage that server has. Gotta be at least a
couple terabytes.
On Thu, Jan 20, 2011 at 7:41 AM, Asher Baker
Pat: What game are you talking about? Eric never specified. I know this
happens in my TF2 server too, but I'm not aware if it's an issue in any
other game, which you could be talking about.
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Jonah Hirsch
On Mon, Oct 25, 2010 at 12:19 PM, pat w xdelar...@gmail.com wrote
It helps, but you really want to do some field testing with multiple real
devices with real people using them with real configurations. It makes a big
difference.
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Jonah Hirsch
On Fri, Oct 22, 2010 at 12:32 PM, Gene geneharde...@gmail.com wrote:
Have you tried
This got me thinking - how hard would it for them to cross post the updates
on the Steam news site, and this mailing list? Then no matter what they'd
show up here.
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Jonah Hirsch
On Fri, Oct 22, 2010 at 4:09 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Updates to Left 4
Server' version 69
HLDS installation up to date
Starting the game server...
Game server has been started.
The Steam update has completed. You may close this window.
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Jonah Hirsch
On Wed, Oct 20, 2010 at 2:58 PM, David A. Parker dpar...@utica.edu wrote:
I restarted
My linux server with MetaMod 1.8.3-dev (build ID: 730:7d3e74ac00e1-dev) and
SourceMod 1.3.5-dev Build ID: 3052:e7e4e419e91c-dev updated and is running
just fine...I'm assuming you've tried a -verify_all?
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Jonah Hirsch
On Fri, Oct 15, 2010 at 12:18 PM, Sebastian Pape
you can use sm_cvar in SourceMod to get access to mp_gamemode.
Typed on a virtual keyboard
On Oct 7, 2010 10:20 PM, Никита Булаев [Nikita Bulaev]
djfireb...@gmail.com wrote:
No, first of all, mp_gamemode does not work in L4D2 any more. And that
is very sad =(
And in second, I found the
FYI, The Sacrifice updates have been released for both L4D and L4D2. Content
servers are grinding to a halt, so good luck getting your servers updated
right now. :P
---
Jonah Hirsch
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Steam is a piece of software.
Valve is the company that created Steam.
Typed on a virtual keyboard
On Sep 30, 2010 12:01 PM, Daniel Nilsson daniel.joki...@gmail.com wrote:
Everyting in europe is failing atm
//Daniel
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://www.filefront.com/17013967/srcds_806292_assert_2010_7_9T18_43_42C0.mdmp
Jonah Hirsch
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On Fri, Jul 9, 2010 at 12:00 PM, Jonah Hirsch crazydog...@gmail.com wrote:
Same here, latest MM + SM, 24 slots, and it crashes. Difference from Adrian
is ours doesn't crash without
Do you have sourcemod running?
Typed on a virtual keyboard
On Jul 9, 2010 6:03 PM, Belabor belabor.jac...@gmail.com wrote:
Anyone else getting this? I've tried disabling various sourcemod
plugins and extensions, still getting same issue..
--
CRASH:
afaik, you'd have to remove the FCVAR_NOTIFY flag using something like
sourcemod.
Sent from my Incredible
On Jul 3, 2010 8:58 PM, Nathan D. nathan...@cox.net wrote:
Is there a simple command to disable the showing of cvar/command changes
to players?
Thanks in advance,
-Nate
So, does the namechange exploit mean the setinfo name newname command?
Jonah Hirsch
---
On Fri, Jul 2, 2010 at 1:44 AM, Jake Eisenman h...@oneskylitnight.orgwrote:
Sorry guys, but racism and freedom of speech policies alone won't
determine the success or failure
no hablo espanol
Jonah Hirsch
---
2010/7/1 Badoo nore...@badoo.com
Neue Mitteilung von Hüseyin Cerik
Um diese Mitteilung lesen zu können und zu beantworten, einfach in's Profil
einloggen und den Messenger öffnen:
http://eu1.badoo.com/0141110440/in/NL3U5jkzUSU/?lang_id=5
[image: rYcbpE5M.jpeg]
Jonah Hirsch
---
2010/7/1 1nsane 1nsane...@gmail.com
LOL.
That's not spanish.
2010/7/1 Jonah Hirsch crazydog...@gmail.com
no hablo espanol
Jonah Hirsch
---
2010/7/1 Badoo nore...@badoo.com
Neue Mitteilung von
Weekly mutation update... go get 'em.
Jonah Hirsch
---
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Danke. There's not even notes on the RSS feed yet. meh.
Jonah Hirsch
---
On Fri, Jun 18, 2010 at 11:43 AM, ics i...@ics-base.net wrote:
Just a reminder, like every friday, this game now updated and you might
want to update your servers too.
-ics
The minigun dropping sound has been there since day 1. I believe a patch at
some point made the sound restart eventually, but it still cuts out.
Sent from my Incredible
On Jun 14, 2010 2:10 AM, Lajos Németh lvnem...@gmail.com wrote:
Yup I had this happen to me a few times now in TF2. Heavy
-hg2947.tar.gz
Then you should be good to go.
Jonah Hirsch
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On Sun, Apr 25, 2010 at 1:18 PM, ics i...@ics-base.net wrote:
Are you people new around here on this list? This is for server
operators and everything that is in those servers. Since plugins are
supported
My server is still having trouble downloading..i left it updating for 2
hours, and it didn't finish. My client (different location) is also having
trouble downloading the update. I've been at a constant 5 kB/s for 3 hours.
Jonah Hirsch
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On Thu, Apr 22, 2010 at 4:03 PM
Those servers might have not been rebooted yet. :P
Sent from my iPhone
On Apr 14, 2010, at 12:46 PM, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fi
wrote:
Interestingly, I still see my own server in Steam Group servers, but
that is the only one, I no longer see the other 46 servers that
r d r r. Happy April 1st.
Jonah Hirsch
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On Thu, Apr 1, 2010 at 2:28 PM, Jason Ruymen jason...@live.com wrote:
A required update for the Orange Box Engine is now available. The specific
changes include:
Engine:
- Fixed servers crashing when an invalid rcon
So, these items are just completely random? No list of what possible items
there are? Are these as rare as hats? Or weapons? Or a different scale of
rarity? Is there any information about this besides that it was added?
Jonah Hirsch
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On Thu, Mar 18, 2010 at 3:38 PM, Ronny
to join, and
let you find the specific server.
That, or use mm_dedicated_force_servers without having sv_search_key set.
Jonah Hirsch
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On Thu, Feb 18, 2010 at 9:20 AM, Brent Veal naslund.fan...@gmail.comwrote:
sv_search_key will limit your server to only allow lobbies
Not until Valve changes the way group ids are calculated. There is a simple
formula for converting the public group id to the private one.
Jonah Hirsch
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On Mon, Jan 18, 2010 at 10:14 AM, f0rkz h...@f0rkznet.net wrote:
Are you talking about having some 600+ servers
+1 For rage meter + supply closet
+1 For improved bots
Yay!
Jonah Hirsch
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On Wed, Jan 6, 2010 at 2:58 PM, Daniel Vogel dan...@codefreak.net wrote:
This is the most awesome update EVER
Now I trust in valve again.
3
-Original Message-
From: hlds_linux-boun
Well, this is a list that VALVE hosts, so it really only makes sense that
updates to Valve games would be announced. Killing Floor is the only
exception, since Tripwire feels that they should announce their updates
here.
Jonah Hirsch
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On Wed, Dec 2, 2009 at 12:44 AM
A more correct answer would be that you can use cheats in a game that wasn't
created via a lobby. So like Brent said load the map locally, or connect to
an empty dedicated server through console.
Jonah Hirsch
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Sent from Flagstaff, AZ, United States
On Fri, Nov 20, 2009
In L4D, whenever you hit your +showscores button (default tab), you would
see that banner in the upper right portion of the screen. This is not so in
L4D2. We want that banner to come back to the scores screen.
Jonah Hirsch
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On Thu, Nov 19, 2009 at 1:18 PM, E3pO e
David, on that topic...
Are YOU personally actually able to open the console while in the lobby?
I've found that the ~ will only open the console on the main menu or in a
game.
Jonah Hirsch
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On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu wrote
Alright.
Can anyone else confirm that the console will not open while in a lobby? I'd
really like to know if this isn't just me. It's very frustrating to have to
leave the lobby to change the search key/force servers/etc.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United
.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Tue, Nov 17, 2009 at 11:17 AM, Ronny Schedel i...@ronny-schedel.dewrote:
bind F10 toggleconsole
Hit F10 whenever you want.
David, on that topic...
Are YOU personally actually able to open the console while
Based off of the left4dead release, i'd have to assume that it's going to be
a fresh installation. No upgrade.
Jonah Hirsch
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On Mon, Nov 2, 2009 at 1:26 PM, tom nikitopoulos screwtop...@gmail.comwrote:
will there be a fresh download of bins for l4d2 or will we be able
Correct. That's why it suggests using map mapname, since that gets you
into a local server without a lobby. Similarly, when a dedicated server is
unreserved, you can connect to it without a lobby.
Jonah Hirsch
---
On Sun, Nov 1, 2009 at 4:53 AM, w4rezz w4r...@gmail.com wrote
If you connect without a lobby (i.e. through console) you can still turn on
cheats.
Jonah Hirsch
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On Sat, Oct 31, 2009 at 10:27 AM, Shawn Zipay z...@csnation.net wrote:
I don't think he was crying about anything. However, the change to
sv_cheats was probably done
This has been happening forever to me in L4D. I always see the child
processes logged to the master console with #xx: prefixes.
Jonah Hirsch
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On Fri, Oct 30, 2009 at 1:47 PM, Chris Green cgr...@valvesoftware.comwrote:
hmmm.. I thought it always did that. Maybe it only
Anyone know what could be causing this error?
Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
restore segment prot after reloc: Permission denied)
The permissions are correct. ( set all the files in the /bin/
directories to 755 to test it, but it didn't help.
--
Jonah
The update that was just released has fixed this. I am not able to boot the
server just fine without making any changes on the system.
Jonah Hirsch
---
On Wed, Oct 28, 2009 at 12:05 PM, Christoffer Pedersen
christof...@scanservers.eu wrote:
Have you tried to start
Sorry, meant to say ...now able to boot
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Wed, Oct 28, 2009 at 12:53 PM, Jonah Hirsch crazydog...@gmail.comwrote:
The update that was just released has fixed this. I am not able to boot the
server just fine
Any help on this error?
Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
restore segment prot after reloc: Permission denied
Jonah Hirsch
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Sent from Flagstaff, AZ, United States
On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel i...@ronny
Have you tried -ip 123.123.123.###? If that works, I think that's the best
you can do.
Jonah Hirsch
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On Fri, Oct 23, 2009 at 9:29 AM, Russell Jones rjo...@eggycrew.com wrote:
Is it possible to fork sever instances and have each instance bind to a
different IP
Jonah Hirsch
---
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Is there a way to execute the same command on multiple L4D forks at once?
i.e. running update_addon_paths;mission_reload on all servers with one
command (instead of doing it one by one).
Would telneting in using the netconport/netconpassword allow this?
Jonah Hirsch
---
Sent
Like someone stated somewhere else, if you happen to be using HLStatsX:CE,
you need to set the Allow HLstatsX to send Rcon commands... option to
No. This will disable all the in-game commands, but without it, servers
crash.
Jonah Hirsch
---
On Tue, Oct 13, 2009 at 9:52 AM
get core dumps, but no debug.log is generated.
I even tried a clean install, no luck. It still crashes on startup and when
clients join (although it comes right back up, and is playable, just not on
the settings set by the lobby).
What's going on?
Jonah Hirsch
). That might have been the culprit. Not sure
why, though.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Mon, Oct 12, 2009 at 2:01 PM, ics i...@ics-base.net wrote:
What is your startline? Did you run the install with -verify_all option?
Is your server ok, has
Clarification: I'd have to ask the GSP about the software versions on the
server.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Mon, Oct 12, 2009 at 2:14 PM, Jonah Hirsch crazydog...@gmail.com wrote:
Startline:./srcds_run -game left4dead -ip serveriphere
This is the same issue I've been having that I've created some threads
about. (HLstatsX:CE)
Turning off logging fix it. Yeah, it sucks that logging breaks the game...
Jonah Hirsch
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On Mon, Oct 12, 2009 at 9:04 PM, Shane Arnold clontar...@iinet.net.auwrote:
Used to have
log. Will anyone else's?
Jonah Hirsch
---
On Mon, Oct 12, 2009 at 9:24 PM, Ook ooksser...@zootal.com wrote:
I went to try this on my server, but how do you, from a lobby, specify the
server?
- Original Message -
From: Goerge brutalgoerge...@gmail.com
To: Half
Hirsch
---
On Wed, Oct 7, 2009 at 11:30 PM, Jonah Hirsch crazydog...@gmail.com wrote:
Disregard that too! -_-If I remove the +map option from my command line,
the servers do not start correctly.
So, to sum it up:
I don't have any map/mp_gamemode/z_difficulty settings in any
a
search key, you get booted to the main menu with this error in the console:
Server error - failed to handle reservation request.
Jonah Hirsch
---
On Fri, Oct 9, 2009 at 7:39 PM, Jonah Hirsch crazydog...@gmail.com wrote:
Hey, I'm still having this problem.It's NOT an issue
No, that didn't do it. It seems if I use the search key or force a server,
it has issues. Random lobbies finding the game have no issues.
Jonah Hirsch
---
On Fri, Oct 9, 2009 at 9:46 PM, Jonah Hirsch crazydog...@gmail.com wrote:
I think I fixed it.
I renamed the cfg
Disregard that too! -_-If I remove the +map option from my command line, the
servers do not start correctly.
So, to sum it up:
I don't have any map/mp_gamemode/z_difficulty settings in any configs, and
removing +map from the command line causes servers to not respond once
started.
Jonah Hirsch
Can anyone confirm that you can again used sv_region, and be able to see
your server in the community list, connect to it with a search key, and get
public lobbies in it?
I've been told it's been fixed, but I can't test it myself ATM.
Jonah Hirsch
I was just able to test it myself. I have sv_region set to 1 and 12 of my
servers have public lobbies in them . I can't check search key and such yet.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Tue, Oct 6, 2009 at 10:07 AM, Nikolay Shopik sho
WOWOWOWOWOWW
I just commented out sv_region
6 of my servers filled up RIGHT after they came back up.
Jonah Hirsch
---
On Wed, Sep 30, 2009 at 11:31 PM, Ronny Schedel i...@ronny-schedel.dewrote:
engine.dll was updated, but not engine.so
A highly recommended update
Like it was mentioned, it also fixes the community list.
It ALSO fixes the search key!
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Thu, Oct 1, 2009 at 12:10 AM, Jonah Hirsch crazydog...@gmail.com wrote:
WOWOWOWOWOWW
I just commented out sv_region
6
archives,
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--
Jonah Hirsch
be MUCH more stable.
Jonah Hirsch
---
On Tue, Sep 29, 2009 at 9:22 PM, Brent Veal naslund.fan...@gmail.comwrote:
Server is crashing randomly. Could possibly be a plugin issue, but nothing
is really saying anything in the logs
On Tue, Sep 29, 2009 at 8:56 PM, Ook ooksser
I pretty sure it's still broken.
I received another update this morning, but it was only dll files (on a
linux server).
Jonah Hirsch
---
On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote:
mp_gamemode
Unknown command mp_gamemode
Are you sure it's made
That's how it was before. You could change it with sm_cvar mp_gamemode
WHATEVER right after CC was released. The update didn't seem to do anything
to mp_gamemode.
Jonah Hirsch
---
On Wed, Sep 30, 2009 at 9:45 AM, Alexander Bienzeisler ch...@amd.co.atwrote:
AFAIK the cvar
Hopefully the issue with matchmaking has been/will be identified, and a
patch will be released today.they were pretty quick on the last one,
even though only part of it worked.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Wed, Sep 30, 2009 at 9:48 AM
I was playing vs last night with sourcemod and a handful of plugins, and
personally got incapped by the witch myself. No crash there.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Wed, Sep 30, 2009 at 9:50 AM, Brent Veal naslund.fan...@gmail.comwrote
://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Jonah Hirsch
---
Sent from my BlackBerry
Checking/Installing 'left4dead linux dedicated server' version 20
Release notes?
I noticed mm_dedicated_force_servers is back for clients.
Jonah Hirsch
---
On Wed, Sep 30, 2009 at 10:16 PM, DKA-MUG brown dugan...@hotmail.comwrote:
Hi all,
As much as I'm enjoying having
Same thing here too..
*sigh*
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Tue, Sep 29, 2009 at 11:26 AM, Andrey Egorov ego...@cotec.ru wrote:
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1 srcds]$ ./steam -command update
Wait - mine just started updating.Looks like it's fixed
Jonah Hirsch
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Sent from Flagstaff, Arizona, United States
On Tue, Sep 29, 2009 at 11:31 AM, Jonah Hirsch crazydog...@gmail.comwrote:
Same thing here too..
*sigh*
Jonah Hirsch
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Sent from
Same with me. My servers updated, console shows they are running, but I
can't seem to find them
Jonah Hirsch
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Sent from Flagstaff, Arizona, United States
On Tue, Sep 29, 2009 at 11:48 AM, Brent Veal naslund.fan...@gmail.comwrote:
My server seems to have updated just fine
might have changed to something I need to discover)
Jonah Hirsch
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Sent from my BlackBerry
On Tue, Sep 29, 2009 at 1:55 PM, Hans Nieser h.nie...@xs4all.nl wrote:
On Tue, 2009-09-29 at 10:59 -0700, Jason Ruymen wrote:
A required update for Left 4 Dead has been released
, is now instead of ASKING if you want to host a local
game, it just does it automatically.
Anyone having any issues with their search key? or just me?
Jonah Hirsch
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I did do that, as I stated. No luck.
Jonah Hirsch
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On Tue, Sep 29, 2009 at 3:06 PM, Brent Veal naslund.fan...@gmail.comwrote:
I havent tested it, but I'm told that ms_force_dedicated_server has had the
cheat flag reapplied to it, so you just need to turn cheats to 1
You can still change mp_gamemode with sourcemod
sm_cvar mp_gamemode versus
I've noticed that swiping any player (infected or survivor, human or bot),
the server crashes.
Anyone else?
Jonah Hirsch
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On Tue, Sep 29, 2009 at 3:22 PM, Hans Nieser h.nie...@xs4all.nl wrote
Just wanna mention this is with sourcemod.
I cant test it without sourcemod because
1) mp_gamemode is a hidden cvar now
2) I can't connect to my servers from a lobby, and testing on a listen
server isn't what I want.
Jonah Hirsch
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Sent from Flagstaff, Arizona, United
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