ame server user.
Just weird that I would really like to keep both users 100% isolated
from each other and non-priv. But, I don't see any way to tell
SteamCMD to not use that shared /tmp/dumps folder.
On Tue, Feb 23, 2021 at 7:49 PM Ook <mailto:ooksser...@zootal.com>> wrote:
Does
Does dmesg show anything of interest? I assume you checked free space?
Have you tried opening up privileges on /tmp/dumps? Either chown to your
users, or chmod 777 and see what happens? FWIW, I just run steamcmd
under the root account, it tends to simplify things.
On 2/23/21 8:20 PM, Mecha
from AM. Not saying it's the magic bullet but Alfred changed the
toolchain (GCC 2.4~ to 4.4~ or something) long ago on HL and that's
why we took the fork up beyond AMX.
Let us know my friend,
Kyle.
On Mon, Nov 16, 2020 at 6:13 PM Ook wrote:
I'll set it up and post the error - it causes the linux
can give me STR I can try to help further.
Kyle.
On Mon, Nov 16, 2020 at 6:04 PM Ook wrote:
It works well enough running the windows version with wine on a linux
box, I've not been highly motivated to look into it further. Metamod
appears to not work with the latest update, not sure
able to resolve it natively? I might not be able to help, but
CC me so it lands in my inbox and I can try to.
Best,
Kyle.
On Thu, Oct 8, 2020 at 4:43 PM Ook wrote:
Well, as stupid as it sounds, I am able to get this to work by running
the Windows version of hlds with wine on Linux. I am stumped
n
running with wine works perfectly?
On 10/4/20 10:41 PM, Ook wrote:
I've been running my OP4 servers for years. Bloody years. And for the
last few days, my players are messaging me, saying the my servers are
no longer on the server list. I look at console, and when I start
server I ge
I've been running my OP4 servers for years. Bloody years. And for the
last few days, my players are messaging me, saying the my servers are no
longer on the server list. I look at console, and when I start server I get:
Could not establish connection to Steam servers.
I've changed nothing.
Do you really expect us to not reply??? Spam on this very dead list?
I know these lists have been dead in recent years, but it wasn't always
so. Many years ago I was given the *thwack* stick, I no longer remember
who gave it to me (does anyone here even remember the thwack stick?) and
I would
When starting hlds_linux, it will segfault about 75% of the time. The
log will be empty, not messages appear on the console. dmesg shows this:
[ 1771.919684] hlds_linux[2620]: segfault at 91e23c ip f7cbdfd7
sp ffaf2f40 error 4 in libc-2.30.so[f7c53000+159000]
[ 1771.919703]
Documentation? hlds_linux has documentation? ;) ...
On 4/7/20 3:59 PM, Benjamin Anderson wrote:
News to me. Would be nice if that's documented anywhere meaningful.
On 4/7/20 6:50 PM, Saint K. wrote:
Now I could be entirely mistaken, but wasn't multi-core support added
as requirement like
FWIW I've been running hlds on Slackware 64bit for many years. They do
have a 32 bit flavor, but I switched to the 64 bit version years ago.
I switched to the 64 bit version a few years ago, install alien bob's
multilib, install wine, and hlds works great. And for those that care,
Slackware
on the right track weasel.
Ook, I found this clan site:
http://eu.apg-clan.org/stats/hlstats.php?game=gearbox
Extrapolating data from that in terms of weapons and events shouldn't be too hard
to make it work. It looks like you'll have to hand edit some MySQL tables though,
specifically hlstats_Games
the stats service GameMe.com. it's sort of a cloud hosted
version of HLStats, etc. Not sure about GearBox specifically, but
definitely works with my HL1, TFC, DMC and CS 1.x Servers.
On Oct 18, 2017 3:07 PM, "Ook" <ooksser...@zootal.com> wrote:
Many moons ago (like ten years ag
Many moons ago (like ten years ago) I ran a stats package on my Gearbox
server. I think the devs eventually dropped it and it no longer worked.
I have long since forgotten which one it was, psychostats, hlstats,
something like that.
Is anyone running a GearBox or HL1 server with stats? If so,
Did you get this to work? The last time I did this I had to run it a
half dozen times to get it to install all of the files. It seems as if
it frequently fails to obtain the *complete* list of files it needs, and
downloads an incomplete list. And if you --validate, it removes files
that should
ECC is handled at the hardware level and was originally designed to
correct and protect against one-off bit failures, thought to be mostly
caused by background radiation. I suppose ECC can compensate for a bad
bit also, but that wasn't what it was originally designed for. At any
rate,
steamclient being horribly unstable,
CS:S used to be the same way (maybe it's this?)... Do you have any
idea what's actually causing the crash? Try attaching or launching
with gdb and grab a backtrace.
Kyle.
On Thu, Oct 23, 2014 at 11:53 AM, Ook ooksser...@zootal.com wrote:
Server .
On 10/23
what's actually causing the crash? Try attaching or launching
with gdb and grab a backtrace.
Kyle.
On Thu, Oct 23, 2014 at 11:53 AM, Ook ooksser...@zootal.com wrote:
Server .
On 10/23/2014 11:47 AM, Weasels Lair wrote:
You talking about Op4 server? or client?
On Thu, Oct 23, 2014 at 11:30 AM
Is anyone here running OP4? If so, what distro and kernel version are
you using?
I was running it on a 2.6.x kernel on a socket A board before valve
enabled SSE2, thereby rendering four of my boxes useless. But it was
rock solid back then.
Today I'm running it on Slackware 14.1 64 bit with
Server .
On 10/23/2014 11:47 AM, Weasels Lair wrote:
You talking about Op4 server? or client?
On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote:
Is anyone here running OP4? If so, what distro and kernel version are you
using?
I was running it on a 2.6.x kernel
I've seen this before but it's been so long I have no idea what is
causing this. I have a brand new clean fresh HLDS install via steamcmd.
I start it:
./hlds_run
And I get:
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
FATAL ERROR (shutting down): Unable to
The dedicated server list says it is not available for anonymous login.
If you login into steamcmd with an account that has access to L4D, you
should be able to download it. Also, the files are only available via
Windows. It is on the Linux dedicated server list, but it will not
download. If
Update: File download finished, dedicated server started, and clients
can join. Looks like it worked just fine.
Are linux server files even available for L4D? Although it is on the
list of supported servers, you can't actually download it.
On 04/03/2014 01:04 PM, Ook wrote:
The dedicated
server files being a
high priority for Valve.
It would be nice to get an official answer from Valve
On 04/03/2014 02:57 PM, Jesse Molina wrote:
Previous discussions regarding this issue resulted in consensus that
L4D srcds has been abandoned.
On 4/3/14, 14:04, Ook wrote:
Update: File
I know this topic gets brought up from time to time, but I haven't yet
found a good solution to the problem of auto-restarting an hlds server
when it crashes. I am once again trying to move my OP4 server from
Winbloze to linux. The last time I did this I gave up because I couldn't
get it to
Are you running an OP4 server or other hlds (not srcds) server?
On 03/08/2014 04:49 PM, ics wrote:
My servers tend to restart themselves. Only crash so far that i've
seen that doesn't restart itself is L4D2 CSGO when they crash on
some memory error for being on too long in a row.
-ics
Ook
So is L4D1 also at end of life?
On 01/25/2014 02:23 PM, Ross Bemrose wrote:
I reported this bug both here and on the source-1-games bug tracker
(https://github.com/ValveSoftware/Source-1-Games/issues/1554) and, as
far as I can tell, nothing has been done about it. L4D1 Linux servers
are
Works for me shrug. Maybe they fixed it
On 01/14/2014 01:29 PM, David Parker wrote:
Hello,
I'm posting here hoping that someone from Valve sees it and can address the
issue. I have been trying for 2 days to join the csgo_servers mailing
list, but it seems that list.valvesoftware.com is
IIRC you have to use hldsupdatetool to get OP4 because the non-beta
version is not yet on SteamcmdThis was so as of about two months
ago, and if you are getting that message I would assume it to still be
the case.
Hldsupdatetool is not dead yet! :-)
On 07/30/2013 07:43 AM, John Martin
Oops my bad you have to use the linux equivalent of
hldsupdatetool.steam (very original name, guys). Same difference,
though, non-beta OP4 is not available via Steamcmd.
On 07/31/2013 08:28 PM, Ook wrote:
IIRC you have to use hldsupdatetool to get OP4 because the non-beta
version
Loloz..well, SteamCMD user interface, such as it is, is a freakin'
kluge. It is cryptic and difficult to use, sparsely documented, and when
it doesn't work there is no indication given that it did not work, it
just quietly tells you success! but your files are not there. How many
people come
I brought this up a while ago, and I would still love to see it. What
does it matter what platform SteamCMD is currently running on? If I ask
to download l4d2 for linux, do it, damn it, don't give me I'm sorry but
you are on winbloze and we know you really didn't mean to download linux
A while ago someone asked about the Cold Ice source code. For those of
you not old enough to remember, about 10-12 years ago Cold-Ice was a
popular Half-Life death-match mod (ohhh, push that button!). I had the
source, but could not find it.
I just today found where I had hidden the source
is not something Valve has been interested in for quite a
few years now, and there are few death match players left these days.
On 07/08/2013 09:56 AM, Ondřej Hošek wrote:
On 08.07.2013, at 18:32, Ook ooksser...@zootal.com wrote:
So anyhow, if anyone wants the source code, let me know.
Why don't
hldsupdatetool functions just fine, and for some games/mods you still
have to use it because some games are not yet available via steamcmd.
If you are running linux (this is the linux list, after all) you don't
use hldsupdatetool, you use steam, the linux equivalent:
steam -command update
Hi, went there, posted a long comment with my observations. Thanks!
On 06/20/2013 06:38 AM, Philipp Preß wrote:
Hi Ook,
thanks for reporting this issue. That's pretty weird and I don't have
a instant fix for this, therefore I created an issue at GitHub (where
the project is hosted): https
Do you have a forum etc. for help? I can do this:
rubycon list
Server Map Players Ping
ooksprivate_beach_v20/1613
Which tells me that the server ooks is configured correctly - it pings
it and gets current map and player count. Therefore the
I'd be willing to bet it would be fairly trivial for Valve to set it so
server files for both windows and linux could be downloaded to any box,
regardless of OS. Without making the entire (and massive) Steam
collection availableseriously, people, ease up a bit on the drama...
One box (which happens to be a linux box) hosts current version of
server files for both linux and windows servers. Games are not run from
this box, but when there is an update, those files get the updates from
Valve.
Updated files are then copied from this box to all live servers. That
way
, Ook ooksser...@zootal.com wrote:
./steamcmd.sh
./steamcmd.sh: line 30: 2149 Illegal instruction $DEBUGGER
$STEAMROOT/$PLATFORM/$STEAMEXE $@
I guess SIGILL is the sound of progress the Medic spoke of... In
any case, I doubt the kernel has anything to do with that.
If you're interested
, Ook ooksser...@zootal.com wrote:
1) steamcmd does not run on older distros/kernels because of the glibc version
indicated above.
2) steamcmd does not run on these older Socket A Athlon processors (or my
kernel needs to be compiled selecting the Athlon as the cpu type)?
Alfred stated that part
On 04/16/2013 09:31 AM, Asher Baker wrote:
On Tue, Apr 16, 2013 at 4:44 PM, Ook ooksser...@zootal.com wrote:
movq is supposed to be an MMX instruction, and this cpu supports MMX so I'm
not sure why it is dying here. It may be that what the dissembler calls
movq is in fact be an SSE2 instruction
Is it possible to install windows server files from linux using
steamcmd? I tried to get hlds windows and I got (Invalid platform). Is
there a way to basically tell Steamcmd to shut up and do it anyhow?
___
To unsubscribe, edit your list preferences,
On 04/16/2013 01:56 PM, Ondřej Hošek wrote:
On Tue, Apr 16, 2013 at 9:49 PM, Ook ooksser...@zootal.com wrote:
Is it possible to install windows server files from linux using steamcmd?
Nope, you'll have to use one of those third-party Steam download tools
that aren't sanctioned by Valve
to update my server it works fine.
./steamcmd.sh +logon anonymous +force_install_dir .. +app_set_config
90 mod gearbox +app_update 90 -beta beta validate +quit
On 4/14/13, Ook ooksser...@zootal.com wrote:
and if I debug their script a bit, I see it is running hlds_amd. If I
run it directly
TYVM! Dang - I take a couple months off and everything changes.
So hldsupdatetool still works, but the content it delivers is obsolete
... huh, go figure...
On 04/15/2013 10:24 AM, Ondřej Hošek wrote:
On Mon, Apr 15, 2013 at 5:15 PM, Ook ooksser...@zootal.com wrote:
Is it working on newer
with
Slackware 12.2 32 bit, which is a few years old and uses the 2.6.x
kernel, I get:
./steamcmd.sh
/ook/Steam/linux32/steamcmd: /usr/lib/libstdc++.so.6: version
`GLIBCXX_3.4.10' not found (required by
/ook/Steam/linux32/steamcmd)
3) If I run it on a newer linux distro on modern hardware: Tada
I have a clean install of gearbox for linux. I'm using a clean install
of slackware 14, 32 bit.
uname -a
Linux ookserver 3.2.29 #1 SMP Sun Apr 7 21:37:55 MST 2013 i686 AMD
Athlon(tm) XP 3000+ AuthenticAMD GNU/Linux
When I try to start, I get this:
./hlds_run -game gearbox
Auto detecting
a 2.6x kernel, and it
runs just fine.
So now I'm thinking that hlds linux does not run on newer distributions?
Am I missing something somewhere? Are newer kernels or newer gcc
versions not compatible with hlds linux?
On 04/14/2013 12:44 PM, Ook wrote:
I have a clean install of gearbox
What impact will this have on Opposing Force servers? And will it fix
any of the OP4 crashing problems, or is that specific to the OP4 code
itself? I get segfaults on a regular basis and I have yet to identify
any specific map or hardware or OS environment that causes it. I rather
suspect the
; charset=us-ascii
Ook ooksserver at zootal.com writes:
I found the source code to Cold Ice, but now I have to figure out how to modify
it so that it will compile in linux. Are you still around?
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To unsubscribe, edit your list preferences, or view
On 11/22/2012 06:21 PM, robin wrote:
Ook ooksserver at zootal.com writes:
A long time ago in a galaxy far far away, men were men, Death Match reigned
supreme, and there was no Counter-Shite
There was also Cold Ice, one of the hottest mods in it's day. I have the
dubious distinction of having
I have a script:
cd /home/gb1
./hlds_run -game gearbox +ip 10.0.0.10 -port 27015
If I run this, it works fine sometimes, but other times I get a segfault:
L 09/24/2012 - 12:52:29: [META] ini: Begin reading plugins list:
/mnt/sdb1/gb1/gearbox/addons/metamod/plugins.ini
L 09/24/2012 - 12:52:29:
, while we can help with specific
issues I'm not sure just listing plugins that work for L4D would be a
worthwhile conversation.
On Fri, Aug 24, 2012 at 8:36 PM, Ook ooksser...@zootal.com wrote:
So I revived my L4D server and went looking for some plugins. I found
some
of my favorites, but found
/2012 10:51 AM, doc wrote:
Might be better to ask sourcemod forums, while we can help with specific
issues I'm not sure just listing plugins that work for L4D would be a
worthwhile conversation.
On Fri, Aug 24, 2012 at 8:36 PM, Ook ooksser...@zootal.com wrote:
So I revived my L4D server and went
So I revived my L4D server and went looking for some plugins. I found
some of my favorites, but found that some don't work and others throw
errors. It looks like most of them have not been updated for a year or so.
Does anyone have any recommended plugins that still work? I'm
specifically
On 08/02/2012 09:40 PM, robin wrote:
Ook ooksserver at zootal.com writes:
A long time ago in a galaxy far far away, men were men, Death Match reigned
supreme, and there was no Counter-Shite
There was also Cold Ice, one of the hottest mods in it's day. I have the
dubious distinction of having
The GCF files contain the hl1 and hl1mp directories, but alas there are
only windows DLL files there - no server.so. Without that you are dead
in the water. Looks like Valve never built these files, at least if they
did I have no clue where they can be found. If you try to start the
server
valve is Half-Life Deathmatch, but not the source version.
Half-Life Deathmatch Source is the Source version of HLDM, and it is
beautiful. Absolutely gorgeous. You have to see crossfire via
hldm:source, it is just lovely. I ran a server for it for a while, but
it was never officially released
Maybe...It used to take 30 seconds for my servers to show up after a
restart. After this update, it's been five minutes and they are still
not there.
On 07/13/2012 02:10 AM, AnAkIn wrote:
BTW, the HL1 master server seem to be less responsive than the HL2 ones, it
can take much longer before
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Friday, July 13, 2012 9:44 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released
Maybe...It used to take 30 seconds for my servers to show up after a restart
:
OoksServer.no-ip.info:27015
OoksServer.no-ip.info:27017
On 07/13/2012 10:32 AM, ics wrote:
Do as Fletcher said, send him your server's ip's and ports. Do it
offlist if you don't want us to know your server ip's but he can check
and have a look.
-ics
13.7.2012 20:26, Ook kirjoitti:
I simply look
secure (50)
tcp/ip : 10.0.0.10:27015
map : private_beach_v2 at: 0 x, 0 y, 0 z
players : 0 active (16 max)
10.0.0.10 is my internal ip - been using that for years
On 07/13/2012 10:36 AM, Ook wrote:
Sorry, too many things happening this morning, didn't get to it yet :-)
I run two
Because it works and I don't have the time (read: too lazy) to move to
and configure a native linux ftp server. I've used bpftp for many years,
and this is one of the few cases where a usable gui really comes in
handy - when they created bpftp, they did a bang up job on the gui, and
since it
Slackware 13.37 64 bit with the 3.3.7 kernel. Rock solid. Gets the job
done. Not really for the linux newbies, as it doesn't do much
hand-holding. Slackware is a basic distro without a lot of gui bells and
whistles. I used to use Windows 2000, but got tired of the regular BSODs
everytime I
I get this from time to time:
./hlds_run: line 321: 32184 Segmentation fault $HL_CMD
and it just sits there. $RESTART is set to yes, which is the default,
but it does not restart - it just sits there as if it seg faulted but
did not completely terminate.
How do you go about getting the
tyvm I'll play with this and see if it helps.
On 06/09/2012 06:31 PM, edman747 wrote:
hlds_run will restart crashed servers. You need something to restart a
frozen instance of hlds.
Look around for a script to act as a watchdog timer that will restart
hlds when it freezes.
Enjoy,
Here is an
I have a problem with my OP4 server segfaulting from time to time, and
when it does it just sits there. It apparently doesn't completely
terminate the process, so the script hlds_run doesn't restart it. The
end result is the server is dead until one of the players complains to
me or I just
I used to get that a lot when I was running an OZ server. It was a bug
in the OZ code, not hlds, and yes it had to do with bots. I was never
able to get a fix, so I just stopped running the maps it happened on.
Are you running any mods that could be causing it?
On 03/25/2012 07:24 PM, dan
to
bind the daemon on multiple core. Is this bullshit?
Timo
On 11.03.2012, at 01:14, Ook wrote:
Several years ago this topic was brought up, and IIRC someone from Valve said
it just wasn't going to happen because of all of the work it would take. Hlds
was developed back when cpus did not have
Several years ago this topic was brought up, and IIRC someone from Valve
said it just wasn't going to happen because of all of the work it would
take. Hlds was developed back when cpus did not have multiple cores and
a PIII 450MHz was a hot machine. Reverse engineering the code to add
Turbo Boost is supposed to be controlled by the OS, and there is a lot
of noise about it not working at all with linux. Has anyone here running
linux verified that Turbo Boost actually works?
AMD uses TurboCore, but I disable it on my boards and just up the clock
a couple hundred MHz. YMMV,
I'd run one server per cpu core at first, and see how it performs. If it
performs well, then try two servers per core and see if one core can run
two servers. I'm sure others here have experience on multiple servers
per core and can comment on how well it works.
I initially ran an L4D server
Will this beta have any impact on OP4 servers? I know you are not setup
to build OP4, but one can always hope
On 09/26/2011 09:51 AM, Alfred Reynolds wrote:
It looks like you are running a Half-Life 1 server from that version string, grab the
current Half-Life 1 beta by running the
Xeon.wad? Shouldn't that be xeno.wad?
:-)
On 09/26/2011 01:28 PM, Alfred Reynolds wrote:
An update to the Half-Life 1 dedicated server has been released. This update
applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
Half-Life Deathmatch, Day of Defeat, Opposing Force,
Eye hait it wen that hapens
On 09/26/2011 03:28 PM, Alfred Reynolds wrote:
Somebodies spell checker isn't as smart as it thinks...
On Sep 26, 2011, at 3:16 PM, Ook wrote:
Xeon.wad? Shouldn't that be xeno.wad?
:-)
On 09/26/2011 01:28 PM, Alfred Reynolds wrote:
An update to the Half
When I was trying to get my OP4 servers to run under linux, I used
Slackware 12.2. I use Slackware 13.37 for my main desktop, and have used
previous version for...ten years?...a long time.
However, I kept getting segfaults and couldn't get the server to restart
without manual intervention,
Hang your head in shame for using hotmail!
(yeah, yeah, I know, this doesn't belong on this list...there was a day
when we would have ripped ya up one side and down the other and had a
lot of fun doing it - you would have even enjoyed it :-)
On 06/30/2011 11:06 PM, DKA- MUG wrote:
Sorry
I've been on this list for about ten years or so. Yes, I joined the list
in 2000 or 2001, back when I ran a humble 6 player OZ server.
The only real change I have seen over the years in the quality of the
messages on this list is the amount of whining and complaining from the
list Nazis over
It's really doubtful that you would notice any difference. Swapping task
from core to core has some overhead associated with it, but not that
much. It doesn't happen enough to really make a difference. I watch
system monitor from within xfce, and my tasks that are maxing out a core
swap every
I'm running op4 linux, and I'm using hlds_run, which is supposed to auto
start the server after a crash. When it segfaults, it just sits there
with Segmentation fault on the console, and does not restart. Running
hlds under linux is new to me, and I'm not quite sure what to do about
this. How
, Ook wrote:
I'm running op4 linux, and I'm using hlds_run, which is supposed to
auto start the server after a crash. When it segfaults, it just sits
there with Segmentation fault on the console, and does not restart.
Running hlds under linux is new to me, and I'm not quite sure what to
do about
If multi-threaded code takes 100% of two cores, then it probably lags bad
with just one core. It's like saying I don't want a 2000 MHz cpu because it
already takes 100% of my 1000MHz cpu...
If you have a multi-core system, then you should set affinity to a single
core so the app doesn't get
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Monday, January 04, 2010 3:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 server multi-threaded support
If multi-threaded code takes 100% of two cores
The only time I've had to use clientport was when I was running something on
the same box that was causing a conflict. Two seperate computers using the
same outgoing port won't cause a problem because they have different ip
addresses. I've done this for years - the server doesn't care - I've
in this case. But
I
don't really know. I am assuming that some routers don't do it correctly.
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Ook
} Sent: Saturday, December 19, 2009 8:41 PM
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: 20 December 2009 01:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 Multiple clients from the same IP
The only time I've had to use
In the real world, we would never release an update on a Friday, or worse,
before a holiday. You just don't do that. If something breaks, it's the
weekend/holiday, and no one is around to fix it. Gosh only knows what Valve
is thinking when they pull stunts like this.
- Original Message
the deadline for whatever update they are working on.
Ook wrote:
In the real world, we would never release an update on a Friday, or
worse,
before a holiday. You just don't do that. If something breaks, it's the
weekend/holiday, and no one is around to fix it. Gosh only knows what
Valve
Huh...mine seems to run at 10 or so. Thought that was normal...
- Original Message -
From: f0rkz h...@f0rkznet.net
To: ger...@tybsa.com; Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Friday, December 04, 2009 10:26 AM
Subject: Re: [hlds_linux]
So to continue this topic - what can I do, other then restart my server
every 24 hours, to keep it from dying after a day or so? I start the server,
I have heavy traffic for a day, sometimes more, sometimes less. And then no
traffic at all. This is what I see in the console: Notice the date of
Oops my bad - wrong list - this is a Winbloze server...sorry peeps!!!
- Original Message -
From: Ook ooksser...@zootal.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Friday, December 04, 2009 10:36 AM
Subject: [hlds_linux] L4D - no traffic
Out here in the real world, there are thousands of dedicated servers running
from modest home connections. You don't need 1mbps upload to run a server
unless you run a lot of servers and/or high player limits. I run a 12 player
OP4 server and a L4D server on my modest 768k upload DSL, and it
My L4D server does the exact same thing. It gets lots of activity, then it
empties out and stays empty. Restart - server immediatly fills up and stays
full for a long time. Then it empties and stays empty until the next
restart.
- Original Message -
From: David A. Parker
Almost all servers seem to be full. Too many peeps, almost not enough
servers.
I can't rcon to my server via hlsw. I can query it and get player info, but
that is it. Anyone else able to rcon via hlsw?
- Original Message -
From: Daniel Worley worle...@gmail.com
To: Half-Life
not because the query protocol has changed - the return
packets literally don't come back. The commands execute, though
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: 29 October 2009 02:39
Free HLDS based game servers?
- Original Message -
From: Shane Robinett sh...@phxx.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, October 27, 2009 6:50 AM
Subject: Re: [hlds_linux] Game Server Manager Needed - Hiring
Sorry for
I've run windows hlds.exe under Linux, and it actually runs quite well. It
uses less cpu then the native hlds binaries do. This isn't because wine is
so great, it's because the hlds linux binaries haven't been optimized for
linux, and in general are quite inefficient.
There will probalby never
I might add that the *only* reason I'm not running hlds.exe (windows) under
wine on a linux box is that I couldn't find any kind of server restart tool
(serverdoc, etc.) that would work in this environment.
- Original Message -
From: Ook ooksser...@zootal.com
To: Half-Life dedicated
Russell Jones wrote:
It
will crash 4 or 5 times in a row and then not crash. It's frustrating.
Welcome to L4D party. I've spent countless hours troubleshooting
retarded issues like this. The game has a history of not behaving well
at all with sourcemod, and especially with the
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