Re: [hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Ook
ame server user. Just weird that I would really like to keep both users 100% isolated from each other and non-priv. But, I don't see any way to tell SteamCMD to not use that shared /tmp/dumps folder. On Tue, Feb 23, 2021 at 7:49 PM Ook <mailto:ooksser...@zootal.com>> wrote: Does

Re: [hlds_linux] Error writing to /tmp/dumps during SteamCMD install of game-server?

2021-02-23 Thread Ook
Does dmesg show anything of interest? I assume you checked free space? Have you tried opening up privileges on /tmp/dumps? Either chown to your users, or chmod 777 and see what happens? FWIW, I just run steamcmd under the root account, it tends to simplify things. On 2/23/21 8:20 PM, Mecha

Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Ook
from AM. Not saying it's the magic bullet but Alfred changed the toolchain (GCC 2.4~ to 4.4~ or something) long ago on HL and that's why we took the fork up beyond AMX. Let us know my friend, Kyle. On Mon, Nov 16, 2020 at 6:13 PM Ook wrote: I'll set it up and post the error - it causes the linux

Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Ook
can give me STR I can try to help further. Kyle. On Mon, Nov 16, 2020 at 6:04 PM Ook wrote: It works well enough running the windows version with wine on a linux box, I've not been highly motivated to look into it further. Metamod appears to not work with the latest update, not sure

Re: [hlds] Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-11-16 Thread Ook
able to resolve it natively? I might not be able to help, but CC me so it lands in my inbox and I can try to. Best, Kyle. On Thu, Oct 8, 2020 at 4:43 PM Ook wrote: Well, as stupid as it sounds, I am able to get this to work by running the Windows version of hlds with wine on Linux. I am stumped

Re: [hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-10-08 Thread Ook
n running with wine works perfectly? On 10/4/20 10:41 PM, Ook wrote: I've been running my OP4 servers for years. Bloody years. And for the last few days, my players are messaging me, saying the my servers are no longer on the server list. I look at console, and when I start server I ge

[hlds_linux] hlds update? Could not establish connection to Steam servers.

2020-10-04 Thread Ook
I've been running my OP4 servers for years. Bloody years. And for the last few days, my players are messaging me, saying the my servers are no longer on the server list. I look at console, and when I start server I get: Could not establish connection to Steam servers. I've changed nothing.

Re: [hlds_linux] Thanks for everything

2020-04-30 Thread Ook
Do you really expect us to not reply??? Spam on this very dead list? I know these lists have been dead in recent years, but it wasn't always so. Many years ago I was given the *thwack* stick, I no longer remember who gave it to me (does anyone here even remember the thwack stick?) and I would

[hlds_linux] hlds_linux segfault on startup 3 out of 4 attempts

2020-04-08 Thread Ook
When starting hlds_linux, it will segfault about 75% of the time. The log will be empty, not messages appear on the console. dmesg shows this: [ 1771.919684] hlds_linux[2620]: segfault at 91e23c ip f7cbdfd7 sp ffaf2f40 error 4 in libc-2.30.so[f7c53000+159000] [ 1771.919703]

Re: [hlds_linux] Re: Source 2007 - Not able to connect to Steam?

2020-04-07 Thread Ook
Documentation? hlds_linux has documentation? ;) ... On 4/7/20 3:59 PM, Benjamin Anderson wrote: News to me. Would be nice if that's documented anywhere meaningful. On 4/7/20 6:50 PM, Saint K. wrote: Now I could be entirely mistaken, but wasn't multi-core support added as requirement like

Re: [hlds_linux] What distro will Valve target for dedicated servers, now that Ubuntu is stripping-out 32-bit support?

2019-07-20 Thread Ook
FWIW I've been running hlds on Slackware 64bit for many years. They do have a 32 bit flavor, but I switched to the 64 bit version years ago. I switched to the 64 bit version a few years ago, install alien bob's multilib, install wine, and hlds works great. And for those that care, Slackware

Re: [hlds_linux] Stats for Gearbox server?

2017-10-24 Thread Ook
on the right track weasel. Ook, I found this clan site: http://eu.apg-clan.org/stats/hlstats.php?game=gearbox Extrapolating data from that in terms of weapons and events shouldn't be too hard to make it work. It looks like you'll have to hand edit some MySQL tables though, specifically hlstats_Games

Re: [hlds_linux] Stats for Gearbox server?

2017-10-21 Thread Ook
the stats service GameMe.com. it's sort of a cloud hosted version of HLStats, etc. Not sure about GearBox specifically, but definitely works with my HL1, TFC, DMC and CS 1.x Servers. On Oct 18, 2017 3:07 PM, "Ook" <ooksser...@zootal.com> wrote: Many moons ago (like ten years ag

[hlds_linux] Stats for Gearbox server?

2017-10-18 Thread Ook
Many moons ago (like ten years ago) I ran a stats package on my Gearbox server. I think the devs eventually dropped it and it no longer worked. I have long since forgotten which one it was, psychostats, hlstats, something like that. Is anyone running a GearBox or HL1 server with stats? If so,

Re: [hlds_linux] Ok, I am totally drawing a blank here, on a HLDS install for HL1

2015-01-16 Thread Ook
Did you get this to work? The last time I did this I had to run it a half dozen times to get it to install all of the files. It seems as if it frequently fails to obtain the *complete* list of files it needs, and downloads an incomplete list. And if you --validate, it removes files that should

Re: [hlds_linux] Does SRCDS Win/Linux support ECC Memory?

2015-01-09 Thread Ook
ECC is handled at the hardware level and was originally designed to correct and protect against one-off bit failures, thought to be mostly caused by background radiation. I suppose ECC can compensate for a bad bit also, but that wasn't what it was originally designed for. At any rate,

Re: [hlds_linux] Anyone running OP4?

2014-10-24 Thread Ook
steamclient being horribly unstable, CS:S used to be the same way (maybe it's this?)... Do you have any idea what's actually causing the crash? Try attaching or launching with gdb and grab a backtrace. Kyle. On Thu, Oct 23, 2014 at 11:53 AM, Ook ooksser...@zootal.com wrote: Server . On 10/23

Re: [hlds_linux] Anyone running OP4?

2014-10-24 Thread Ook
what's actually causing the crash? Try attaching or launching with gdb and grab a backtrace. Kyle. On Thu, Oct 23, 2014 at 11:53 AM, Ook ooksser...@zootal.com wrote: Server . On 10/23/2014 11:47 AM, Weasels Lair wrote: You talking about Op4 server? or client? On Thu, Oct 23, 2014 at 11:30 AM

[hlds_linux] Anyone running OP4?

2014-10-23 Thread Ook
Is anyone here running OP4? If so, what distro and kernel version are you using? I was running it on a 2.6.x kernel on a socket A board before valve enabled SSE2, thereby rendering four of my boxes useless. But it was rock solid back then. Today I'm running it on Slackware 14.1 64 bit with

Re: [hlds_linux] Anyone running OP4?

2014-10-23 Thread Ook
Server . On 10/23/2014 11:47 AM, Weasels Lair wrote: You talking about Op4 server? or client? On Thu, Oct 23, 2014 at 11:30 AM, Ook ooksser...@zootal.com wrote: Is anyone here running OP4? If so, what distro and kernel version are you using? I was running it on a 2.6.x kernel

[hlds_linux] New HLDS install, FATAL ERROR (shutting down): Unable to initialize Steam.

2014-05-15 Thread Ook
I've seen this before but it's been so long I have no idea what is causing this. I have a brand new clean fresh HLDS install via steamcmd. I start it: ./hlds_run And I get: [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. FATAL ERROR (shutting down): Unable to

Re: [hlds_linux] L4D Server Files

2014-04-03 Thread Ook
The dedicated server list says it is not available for anonymous login. If you login into steamcmd with an account that has access to L4D, you should be able to download it. Also, the files are only available via Windows. It is on the Linux dedicated server list, but it will not download. If

Re: [hlds_linux] L4D Server Files

2014-04-03 Thread Ook
Update: File download finished, dedicated server started, and clients can join. Looks like it worked just fine. Are linux server files even available for L4D? Although it is on the list of supported servers, you can't actually download it. On 04/03/2014 01:04 PM, Ook wrote: The dedicated

Re: [hlds_linux] L4D Server Files

2014-04-03 Thread Ook
server files being a high priority for Valve. It would be nice to get an official answer from Valve On 04/03/2014 02:57 PM, Jesse Molina wrote: Previous discussions regarding this issue resulted in consensus that L4D srcds has been abandoned. On 4/3/14, 14:04, Ook wrote: Update: File

[hlds_linux] Linux equivalent of serverdoc aka how to auto restart a crashed hlds server?

2014-03-08 Thread Ook
I know this topic gets brought up from time to time, but I haven't yet found a good solution to the problem of auto-restarting an hlds server when it crashes. I am once again trying to move my OP4 server from Winbloze to linux. The last time I did this I gave up because I couldn't get it to

Re: [hlds_linux] Linux equivalent of serverdoc aka how to auto restart a crashed hlds server?

2014-03-08 Thread Ook
Are you running an OP4 server or other hlds (not srcds) server? On 03/08/2014 04:49 PM, ics wrote: My servers tend to restart themselves. Only crash so far that i've seen that doesn't restart itself is L4D2 CSGO when they crash on some memory error for being on too long in a row. -ics Ook

Re: [hlds_linux] hldupdatetool end-of-life and left4dead1

2014-01-25 Thread Ook
So is L4D1 also at end of life? On 01/25/2014 02:23 PM, Ross Bemrose wrote: I reported this bug both here and on the source-1-games bug tracker (https://github.com/ValveSoftware/Source-1-Games/issues/1554) and, as far as I can tell, nothing has been done about it. L4D1 Linux servers are

Re: [hlds_linux] Valve list server troubles?

2014-01-14 Thread Ook
Works for me shrug. Maybe they fixed it On 01/14/2014 01:29 PM, David Parker wrote: Hello, I'm posting here hoping that someone from Valve sees it and can address the issue. I have been trying for 2 days to join the csgo_servers mailing list, but it seems that list.valvesoftware.com is

Re: [hlds_linux] Opposing Force Linux Server dll mismatch

2013-07-31 Thread Ook
IIRC you have to use hldsupdatetool to get OP4 because the non-beta version is not yet on SteamcmdThis was so as of about two months ago, and if you are getting that message I would assume it to still be the case. Hldsupdatetool is not dead yet! :-) On 07/30/2013 07:43 AM, John Martin

Re: [hlds_linux] Opposing Force Linux Server dll mismatch

2013-07-31 Thread Ook
Oops my bad you have to use the linux equivalent of hldsupdatetool.steam (very original name, guys). Same difference, though, non-beta OP4 is not available via Steamcmd. On 07/31/2013 08:28 PM, Ook wrote: IIRC you have to use hldsupdatetool to get OP4 because the non-beta version

Re: [hlds_linux] Petition Valve to add force installs option toSteamCMD

2013-07-16 Thread Ook
Loloz..well, SteamCMD user interface, such as it is, is a freakin' kluge. It is cryptic and difficult to use, sparsely documented, and when it doesn't work there is no indication given that it did not work, it just quietly tells you success! but your files are not there. How many people come

Re: [hlds_linux] Petition Valve to add force installs option to SteamCMD

2013-07-12 Thread Ook
I brought this up a while ago, and I would still love to see it. What does it matter what platform SteamCMD is currently running on? If I ask to download l4d2 for linux, do it, damn it, don't give me I'm sorry but you are on winbloze and we know you really didn't mean to download linux

[hlds_linux] Cold Ice Source Code

2013-07-08 Thread Ook
A while ago someone asked about the Cold Ice source code. For those of you not old enough to remember, about 10-12 years ago Cold-Ice was a popular Half-Life death-match mod (ohhh, push that button!). I had the source, but could not find it. I just today found where I had hidden the source

Re: [hlds_linux] Cold Ice Source Code

2013-07-08 Thread Ook
is not something Valve has been interested in for quite a few years now, and there are few death match players left these days. On 07/08/2013 09:56 AM, Ondřej Hošek wrote: On 08.07.2013, at 18:32, Ook ooksser...@zootal.com wrote: So anyhow, if anyone wants the source code, let me know. Why don't

Re: [hlds_linux] error Installing hlds With hldsupdatetool failed connect to GeneralDirectoryServer

2013-06-27 Thread Ook
hldsupdatetool functions just fine, and for some games/mods you still have to use it because some games are not yet available via steamcmd. If you are running linux (this is the linux list, after all) you don't use hldsupdatetool, you use steam, the linux equivalent: steam -command update

Re: [hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-20 Thread Ook
Hi, went there, posted a long comment with my observations. Thanks! On 06/20/2013 06:38 AM, Philipp Preß wrote: Hi Ook, thanks for reporting this issue. That's pretty weird and I don't have a instant fix for this, therefore I created an issue at GitHub (where the project is hosted): https

Re: [hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-19 Thread Ook
Do you have a forum etc. for help? I can do this: rubycon list Server Map Players Ping ooksprivate_beach_v20/1613 Which tells me that the server ooks is configured correctly - it pings it and gets current map and player count. Therefore the

Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-17 Thread Ook
I'd be willing to bet it would be fairly trivial for Valve to set it so server files for both windows and linux could be downloaded to any box, regardless of OS. Without making the entire (and massive) Steam collection availableseriously, people, ease up a bit on the drama...

Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-17 Thread Ook
One box (which happens to be a linux box) hosts current version of server files for both linux and windows servers. Games are not run from this box, but when there is an update, those files get the updates from Valve. Updated files are then copied from this box to all live servers. That way

Re: [hlds_linux] Gearbox crash on startup

2013-04-16 Thread Ook
, Ook ooksser...@zootal.com wrote: ./steamcmd.sh ./steamcmd.sh: line 30: 2149 Illegal instruction $DEBUGGER $STEAMROOT/$PLATFORM/$STEAMEXE $@ I guess SIGILL is the sound of progress the Medic spoke of... In any case, I doubt the kernel has anything to do with that. If you're interested

Re: [hlds_linux] Gearbox crash on startup

2013-04-16 Thread Ook
, Ook ooksser...@zootal.com wrote: 1) steamcmd does not run on older distros/kernels because of the glibc version indicated above. 2) steamcmd does not run on these older Socket A Athlon processors (or my kernel needs to be compiled selecting the Athlon as the cpu type)? Alfred stated that part

Re: [hlds_linux] Gearbox crash on startup

2013-04-16 Thread Ook
On 04/16/2013 09:31 AM, Asher Baker wrote: On Tue, Apr 16, 2013 at 4:44 PM, Ook ooksser...@zootal.com wrote: movq is supposed to be an MMX instruction, and this cpu supports MMX so I'm not sure why it is dying here. It may be that what the dissembler calls movq is in fact be an SSE2 instruction

[hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-16 Thread Ook
Is it possible to install windows server files from linux using steamcmd? I tried to get hlds windows and I got (Invalid platform). Is there a way to basically tell Steamcmd to shut up and do it anyhow? ___ To unsubscribe, edit your list preferences,

Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-16 Thread Ook
On 04/16/2013 01:56 PM, Ondřej Hošek wrote: On Tue, Apr 16, 2013 at 9:49 PM, Ook ooksser...@zootal.com wrote: Is it possible to install windows server files from linux using steamcmd? Nope, you'll have to use one of those third-party Steam download tools that aren't sanctioned by Valve

Re: [hlds_linux] Gearbox crash on startup

2013-04-15 Thread Ook
to update my server it works fine. ./steamcmd.sh +logon anonymous +force_install_dir .. +app_set_config 90 mod gearbox +app_update 90 -beta beta validate +quit On 4/14/13, Ook ooksser...@zootal.com wrote: and if I debug their script a bit, I see it is running hlds_amd. If I run it directly

Re: [hlds_linux] Gearbox crash on startup

2013-04-15 Thread Ook
TYVM! Dang - I take a couple months off and everything changes. So hldsupdatetool still works, but the content it delivers is obsolete ... huh, go figure... On 04/15/2013 10:24 AM, Ondřej Hošek wrote: On Mon, Apr 15, 2013 at 5:15 PM, Ook ooksser...@zootal.com wrote: Is it working on newer

Re: [hlds_linux] Gearbox crash on startup

2013-04-15 Thread Ook
with Slackware 12.2 32 bit, which is a few years old and uses the 2.6.x kernel, I get: ./steamcmd.sh /ook/Steam/linux32/steamcmd: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.10' not found (required by /ook/Steam/linux32/steamcmd) 3) If I run it on a newer linux distro on modern hardware: Tada

[hlds_linux] Gearbox crash on startup

2013-04-14 Thread Ook
I have a clean install of gearbox for linux. I'm using a clean install of slackware 14, 32 bit. uname -a Linux ookserver 3.2.29 #1 SMP Sun Apr 7 21:37:55 MST 2013 i686 AMD Athlon(tm) XP 3000+ AuthenticAMD GNU/Linux When I try to start, I get this: ./hlds_run -game gearbox Auto detecting

Re: [hlds_linux] Gearbox crash on startup

2013-04-14 Thread Ook
a 2.6x kernel, and it runs just fine. So now I'm thinking that hlds linux does not run on newer distributions? Am I missing something somewhere? Are newer kernels or newer gcc versions not compatible with hlds linux? On 04/14/2013 12:44 PM, Ook wrote: I have a clean install of gearbox

Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

2013-02-14 Thread Ook
What impact will this have on Opposing Force servers? And will it fix any of the OP4 crashing problems, or is that specific to the OP4 code itself? I get segfaults on a regular basis and I have yet to identify any specific map or hardware or OS environment that causes it. I rather suspect the

Re: [hlds_linux] Cold Ice

2012-11-23 Thread Ook
; charset=us-ascii Ook ooksserver at zootal.com writes: I found the source code to Cold Ice, but now I have to figure out how to modify it so that it will compile in linux. Are you still around? ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Cold Ice Source?

2012-11-22 Thread Ook
On 11/22/2012 06:21 PM, robin wrote: Ook ooksserver at zootal.com writes: A long time ago in a galaxy far far away, men were men, Death Match reigned supreme, and there was no Counter-Shite There was also Cold Ice, one of the hottest mods in it's day. I have the dubious distinction of having

[hlds_linux] segfault when starting hlds

2012-09-24 Thread Ook
I have a script: cd /home/gb1 ./hlds_run -game gearbox +ip 10.0.0.10 -port 27015 If I run this, it works fine sometimes, but other times I get a segfault: L 09/24/2012 - 12:52:29: [META] ini: Begin reading plugins list: /mnt/sdb1/gb1/gearbox/addons/metamod/plugins.ini L 09/24/2012 - 12:52:29:

Re: [hlds_linux] L4D Plugins that work

2012-08-27 Thread Ook
, while we can help with specific issues I'm not sure just listing plugins that work for L4D would be a worthwhile conversation. On Fri, Aug 24, 2012 at 8:36 PM, Ook ooksser...@zootal.com wrote: So I revived my L4D server and went looking for some plugins. I found some of my favorites, but found

Re: [hlds_linux] L4D Plugins that work

2012-08-27 Thread Ook
/2012 10:51 AM, doc wrote: Might be better to ask sourcemod forums, while we can help with specific issues I'm not sure just listing plugins that work for L4D would be a worthwhile conversation. On Fri, Aug 24, 2012 at 8:36 PM, Ook ooksser...@zootal.com wrote: So I revived my L4D server and went

[hlds_linux] L4D Plugins that work

2012-08-24 Thread Ook
So I revived my L4D server and went looking for some plugins. I found some of my favorites, but found that some don't work and others throw errors. It looks like most of them have not been updated for a year or so. Does anyone have any recommended plugins that still work? I'm specifically

Re: [hlds_linux] Cold Ice Source?

2012-08-03 Thread Ook
On 08/02/2012 09:40 PM, robin wrote: Ook ooksserver at zootal.com writes: A long time ago in a galaxy far far away, men were men, Death Match reigned supreme, and there was no Counter-Shite There was also Cold Ice, one of the hottest mods in it's day. I have the dubious distinction of having

Re: [hlds_linux] Linux Dedicated for ... Half-Life: Deathmatch?

2012-07-21 Thread Ook
The GCF files contain the hl1 and hl1mp directories, but alas there are only windows DLL files there - no server.so. Without that you are dead in the water. Looks like Valve never built these files, at least if they did I have no clue where they can be found. If you try to start the server

Re: [hlds_linux] Linux Dedicated for ... Half-Life: Deathmatch?

2012-07-20 Thread Ook
valve is Half-Life Deathmatch, but not the source version. Half-Life Deathmatch Source is the Source version of HLDM, and it is beautiful. Absolutely gorgeous. You have to see crossfire via hldm:source, it is just lovely. I ran a server for it for a while, but it was never officially released

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-13 Thread Ook
Maybe...It used to take 30 seconds for my servers to show up after a restart. After this update, it's been five minutes and they are still not there. On 07/13/2012 02:10 AM, AnAkIn wrote: BTW, the HL1 master server seem to be less responsive than the HL2 ones, it can take much longer before

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-13 Thread Ook
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 9:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Maybe...It used to take 30 seconds for my servers to show up after a restart

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-13 Thread Ook
: OoksServer.no-ip.info:27015 OoksServer.no-ip.info:27017 On 07/13/2012 10:32 AM, ics wrote: Do as Fletcher said, send him your server's ip's and ports. Do it offlist if you don't want us to know your server ip's but he can check and have a look. -ics 13.7.2012 20:26, Ook kirjoitti: I simply look

Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-13 Thread Ook
secure (50) tcp/ip : 10.0.0.10:27015 map : private_beach_v2 at: 0 x, 0 y, 0 z players : 0 active (16 max) 10.0.0.10 is my internal ip - been using that for years On 07/13/2012 10:36 AM, Ook wrote: Sorry, too many things happening this morning, didn't get to it yet :-) I run two

Re: [hlds_linux] OS

2012-07-10 Thread Ook
Because it works and I don't have the time (read: too lazy) to move to and configure a native linux ftp server. I've used bpftp for many years, and this is one of the few cases where a usable gui really comes in handy - when they created bpftp, they did a bang up job on the gui, and since it

Re: [hlds_linux] OS

2012-07-09 Thread Ook
Slackware 13.37 64 bit with the 3.3.7 kernel. Rock solid. Gets the job done. Not really for the linux newbies, as it doesn't do much hand-holding. Slackware is a basic distro without a lot of gui bells and whistles. I used to use Windows 2000, but got tired of the regular BSODs everytime I

[hlds_linux] hlds seg faults, hlds_run does not restart

2012-06-09 Thread Ook
I get this from time to time: ./hlds_run: line 321: 32184 Segmentation fault $HL_CMD and it just sits there. $RESTART is set to yes, which is the default, but it does not restart - it just sits there as if it seg faulted but did not completely terminate. How do you go about getting the

Re: [hlds_linux] hlds seg faults, hlds_run does not restart

2012-06-09 Thread Ook
tyvm I'll play with this and see if it helps. On 06/09/2012 06:31 PM, edman747 wrote: hlds_run will restart crashed servers. You need something to restart a frozen instance of hlds. Look around for a script to act as a watchdog timer that will restart hlds when it freezes. Enjoy, Here is an

[hlds_linux] op4 linux server does not restart

2012-06-04 Thread Ook
I have a problem with my OP4 server segfaulting from time to time, and when it does it just sits there. It apparently doesn't completely terminate the process, so the script hlds_run doesn't restart it. The end result is the server is dead until one of the players complains to me or I just

Re: [hlds_linux] ED_Alloc: no free edicts

2012-03-26 Thread Ook
I used to get that a lot when I was running an OZ server. It was a bug in the OZ code, not hlds, and yes it had to do with bots. I was never able to get a fix, so I just stopped running the maps it happened on. Are you running any mods that could be causing it? On 03/25/2012 07:24 PM, dan

Re: [hlds_linux] Multithreaded

2012-03-11 Thread Ook
to bind the daemon on multiple core. Is this bullshit? Timo On 11.03.2012, at 01:14, Ook wrote: Several years ago this topic was brought up, and IIRC someone from Valve said it just wasn't going to happen because of all of the work it would take. Hlds was developed back when cpus did not have

Re: [hlds_linux] Multithreaded

2012-03-10 Thread Ook
Several years ago this topic was brought up, and IIRC someone from Valve said it just wasn't going to happen because of all of the work it would take. Hlds was developed back when cpus did not have multiple cores and a PIII 450MHz was a hot machine. Reverse engineering the code to add

Re: [hlds_linux] Intel Turbo Boost?

2011-11-16 Thread Ook
Turbo Boost is supposed to be controlled by the OS, and there is a lot of noise about it not working at all with linux. Has anyone here running linux verified that Turbo Boost actually works? AMD uses TurboCore, but I disable it on my boards and just up the clock a couple hundred MHz. YMMV,

Re: [hlds_linux] Intel Turbo Boost?

2011-11-16 Thread Ook
I'd run one server per cpu core at first, and see how it performs. If it performs well, then try two servers per core and see if one core can run two servers. I'm sure others here have experience on multiple servers per core and can comment on how well it works. I initially ran an L4D server

Re: [hlds_linux] Segmentation fault caused by packet

2011-09-26 Thread Ook
Will this beta have any impact on OP4 servers? I know you are not setup to build OP4, but one can always hope On 09/26/2011 09:51 AM, Alfred Reynolds wrote: It looks like you are running a Half-Life 1 server from that version string, grab the current Half-Life 1 beta by running the

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Ook
Xeon.wad? Shouldn't that be xeno.wad? :-) On 09/26/2011 01:28 PM, Alfred Reynolds wrote: An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force,

Re: [hlds_linux] Half-Life 1 Dedicated server update released

2011-09-26 Thread Ook
Eye hait it wen that hapens On 09/26/2011 03:28 PM, Alfred Reynolds wrote: Somebodies spell checker isn't as smart as it thinks... On Sep 26, 2011, at 3:16 PM, Ook wrote: Xeon.wad? Shouldn't that be xeno.wad? :-) On 09/26/2011 01:28 PM, Alfred Reynolds wrote: An update to the Half

Re: [hlds_linux] Distro Flavor?

2011-07-26 Thread Ook
When I was trying to get my OP4 servers to run under linux, I used Slackware 12.2. I use Slackware 13.37 for my main desktop, and have used previous version for...ten years?...a long time. However, I kept getting segfaults and couldn't get the server to restart without manual intervention,

Re: [hlds_linux] hey there Half-Life

2011-07-01 Thread Ook
Hang your head in shame for using hotmail! (yeah, yeah, I know, this doesn't belong on this list...there was a day when we would have ripped ya up one side and down the other and had a lot of fun doing it - you would have even enjoyed it :-) On 06/30/2011 11:06 PM, DKA- MUG wrote: Sorry

Re: [hlds_linux] Test

2011-06-03 Thread Ook
I've been on this list for about ten years or so. Yes, I joined the list in 2000 or 2001, back when I ran a humble 6 player OZ server. The only real change I have seen over the years in the quality of the messages on this list is the amount of whining and complaining from the list Nazis over

Re: [hlds_linux] HLDS CPU core assign

2011-06-03 Thread Ook
It's really doubtful that you would notice any difference. Swapping task from core to core has some overhead associated with it, but not that much. It doesn't happen enough to really make a difference. I watch system monitor from within xfce, and my tasks that are maxing out a core swap every

[hlds_linux] hlds-op4 segfaults and just sits there, won't restart

2011-04-16 Thread Ook
I'm running op4 linux, and I'm using hlds_run, which is supposed to auto start the server after a crash. When it segfaults, it just sits there with Segmentation fault on the console, and does not restart. Running hlds under linux is new to me, and I'm not quite sure what to do about this. How

Re: [hlds_linux] hlds-op4 segfaults and just sits there, won't restart

2011-04-16 Thread Ook
, Ook wrote: I'm running op4 linux, and I'm using hlds_run, which is supposed to auto start the server after a crash. When it segfaults, it just sits there with Segmentation fault on the console, and does not restart. Running hlds under linux is new to me, and I'm not quite sure what to do about

Re: [hlds_linux] TF2 server multi-threaded support

2010-01-04 Thread Ook
If multi-threaded code takes 100% of two cores, then it probably lags bad with just one core. It's like saying I don't want a 2000 MHz cpu because it already takes 100% of my 1000MHz cpu... If you have a multi-core system, then you should set affinity to a single core so the app doesn't get

Re: [hlds_linux] TF2 server multi-threaded support

2010-01-04 Thread Ook
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Monday, January 04, 2010 3:31 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 server multi-threaded support If multi-threaded code takes 100% of two cores

Re: [hlds_linux] TF2 Multiple clients from the same IP

2009-12-19 Thread Ook
The only time I've had to use clientport was when I was running something on the same box that was causing a conflict. Two seperate computers using the same outgoing port won't cause a problem because they have different ip addresses. I've done this for years - the server doesn't care - I've

Re: [hlds_linux] TF2 Multiple clients from the same IP

2009-12-19 Thread Ook
in this case. But I don't really know. I am assuming that some routers don't do it correctly. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Ook } Sent: Saturday, December 19, 2009 8:41 PM

Re: [hlds_linux] TF2 Multiple clients from the same IP

2009-12-19 Thread Ook
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: 20 December 2009 01:41 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 Multiple clients from the same IP The only time I've had to use

Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Ook
In the real world, we would never release an update on a Friday, or worse, before a holiday. You just don't do that. If something breaks, it's the weekend/holiday, and no one is around to fix it. Gosh only knows what Valve is thinking when they pull stunts like this. - Original Message

Re: [hlds_linux] Left 4 Dead 2 Update Available

2009-12-07 Thread Ook
the deadline for whatever update they are working on. Ook wrote: In the real world, we would never release an update on a Friday, or worse, before a holiday. You just don't do that. If something breaks, it's the weekend/holiday, and no one is around to fix it. Gosh only knows what Valve

Re: [hlds_linux] Left 4 Dead 2 FPS rate

2009-12-04 Thread Ook
Huh...mine seems to run at 10 or so. Thought that was normal... - Original Message - From: f0rkz h...@f0rkznet.net To: ger...@tybsa.com; Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, December 04, 2009 10:26 AM Subject: Re: [hlds_linux]

[hlds_linux] L4D - no traffic after a day or so of heavy usage.

2009-12-04 Thread Ook
So to continue this topic - what can I do, other then restart my server every 24 hours, to keep it from dying after a day or so? I start the server, I have heavy traffic for a day, sometimes more, sometimes less. And then no traffic at all. This is what I see in the console: Notice the date of

Re: [hlds_linux] L4D - no traffic after a day or so of heavy usage.

2009-12-04 Thread Ook
Oops my bad - wrong list - this is a Winbloze server...sorry peeps!!! - Original Message - From: Ook ooksser...@zootal.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Friday, December 04, 2009 10:36 AM Subject: [hlds_linux] L4D - no traffic

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread Ook
Out here in the real world, there are thousands of dedicated servers running from modest home connections. You don't need 1mbps upload to run a server unless you run a lot of servers and/or high player limits. I run a 12 player OP4 server and a L4D server on my modest 768k upload DSL, and it

Re: [hlds_linux] Empty L4D2 demo servers

2009-10-30 Thread Ook
My L4D server does the exact same thing. It gets lots of activity, then it empties out and stays empty. Restart - server immediatly fills up and stays full for a long time. Then it empties and stays empty until the next restart. - Original Message - From: David A. Parker

Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread Ook
Almost all servers seem to be full. Too many peeps, almost not enough servers. I can't rcon to my server via hlsw. I can query it and get player info, but that is it. Anyone else able to rcon via hlsw? - Original Message - From: Daniel Worley worle...@gmail.com To: Half-Life

Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread Ook
not because the query protocol has changed - the return packets literally don't come back. The commands execute, though -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ook Sent: 29 October 2009 02:39

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-27 Thread Ook
Free HLDS based game servers? - Original Message - From: Shane Robinett sh...@phxx.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, October 27, 2009 6:50 AM Subject: Re: [hlds_linux] Game Server Manager Needed - Hiring Sorry for

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Ook
I've run windows hlds.exe under Linux, and it actually runs quite well. It uses less cpu then the native hlds binaries do. This isn't because wine is so great, it's because the hlds linux binaries haven't been optimized for linux, and in general are quite inefficient. There will probalby never

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Ook
I might add that the *only* reason I'm not running hlds.exe (windows) under wine on a linux box is that I couldn't find any kind of server restart tool (serverdoc, etc.) that would work in this environment. - Original Message - From: Ook ooksser...@zootal.com To: Half-Life dedicated

Re: [hlds_linux] How do servers find my server WAS L4D - At my wits end with these crashes

2009-10-16 Thread Ook
Russell Jones wrote: It will crash 4 or 5 times in a row and then not crash. It's frustrating. Welcome to L4D party. I've spent countless hours troubleshooting retarded issues like this. The game has a history of not behaving well at all with sourcemod, and especially with the

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