Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Russell Smith
Setting it to read only isn't helping with the spikes, unfortunately.  
I'm not sure what exactly the debug code is doing that they left on, but 
the logs aren't being flushed to file immediately after a snapshot 
overflow so this stuff is building up in memory for a while.


Fletcher also talked about network packing code being rerun after a 
drop, and I'm assuming this is the point that I am seeing spikes on my 
servers.  Steamauth drops have increased quite a bit in recent updates 
and these seem to coincide with spikes I'm seeing.


On 7/11/2012 6:36 PM, brendan halley wrote:

If it's such a problem just run a cron that clears or deletes it. Have you
tried setting the file as read only?




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Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Fletcher Dunn
Have you verified that the CPU usage spikes correlate to messages in the log 
concerning clients dropping due to reliable snapshot overflow?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Thursday, July 12, 2012 12:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

Setting it to read only isn't helping with the spikes, unfortunately.  
I'm not sure what exactly the debug code is doing that they left on, but the 
logs aren't being flushed to file immediately after a snapshot overflow so this 
stuff is building up in memory for a while.

Fletcher also talked about network packing code being rerun after a drop, and 
I'm assuming this is the point that I am seeing spikes on my servers.  
Steamauth drops have increased quite a bit in recent updates and these seem to 
coincide with spikes I'm seeing.

On 7/11/2012 6:36 PM, brendan halley wrote:
 If it's such a problem just run a cron that clears or deletes it. Have 
 you tried setting the file as read only?



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Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Russell Smith
They don't correlate.  Nor do the timings of the log dumps match to the 
timing of the actual snapshot overflow occurrences.  And not all 
reliable snapshot overflows seem to be dumped to files.  I reinstalled 
srcds earlier this week for both my servers, but my back up of one 
server shows that the netspike.txt file (which was 2GB) was last touched 
June 29th despite having reliable snapshot overflow errors through to 
July 9th when I reinstalled.


On 12.07.2012 09:40, Fletcher Dunn wrote:

Have you verified that the CPU usage spikes correlate to messages in
the log concerning clients dropping due to reliable snapshot
overflow?


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Re: [hlds_linux] netspike.txt

2012-07-12 Thread DontWannaName!
Mine is too big to open in Windows unfortunately.

On Wed, Jul 11, 2012 at 11:38 AM, ics i...@ics-base.net wrote:

 I think i'm seeing a pattern which causes the overflows and there's
 nothing *I* can do about these things. This is just 3 clients from 2
 different servers but i suspect the rest will be showing the same stuff.
 The rest of the data is just plain small compared to these on those
 snapshots.

 StringTable soundprecache : 8257 bits (1032.125 bytes)
 StringTable instancebaseline :   160672 bits (20084.000 bytes)
 StringTable userinfo :11919 bits (1489.875 bytes)
 StringTable DynamicModels : 7128 bits ( 891.000 bytes)
 Total Delta :   130135 bits (16266.875 bytes)

 StringTable soundprecache :11173 bits (1396.625 bytes)
 StringTable instancebaseline :   192452 bits (24056.500 bytes)
 StringTable userinfo : 7610 bits ( 951.250 bytes)
 StringTable DynamicModels : 8030 bits (1003.750 bytes)
 Total Delta :   100317 bits (12539.625 bytes)

 StringTable soundprecache :10887 bits (1360.875 bytes)
 StringTable instancebaseline :   176476 bits (22059.500 bytes)
 StringTable userinfo : 8675 bits (1084.375 bytes)
 StringTable DynamicModels :11910 bits (1488.750 bytes)
 Total Delta :   110850 bits (13856.250 bytes)

 -ics

 11.7.2012 20:40, Fletcher Dunn kirjoitti:

 Ah, if you are seeing it mostly on the saxton servers, then that could be
 a clue.  There's could be some big array or object or something in the
 saxton entities being networked inefficiently.

 The netspike file should make it obvious where the bandwidth is going.
  But if you need some help analyzing it, email it to me directly.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Erik-jan Riemers
 Sent: Wednesday, July 11, 2012 10:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] netspike.txt

 When you update, put in the notes the cvars or whatever you can setup for
 those option. Since I only see it on a couple of servers (saxton servers
 mostly, but hey I can understand) its actually a nice feedback to know that
 clients are having issues and it could be related too a plugin too.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Fletcher Dunn
 Sent: woensdag 11 juli 2012 18:58
 To: Half-Life dedicated Linux server mailing list; ics
 Subject: Re: [hlds_linux] netspike.txt

 The netspike file has long existed in the Source engine as a way to track
 which entities were causing large spikes of network traffic.  There's a
 convar you can use to configure a threshold when it will get dumped.  (I
 think by default it's off.)  Recently there was a change where, if a client
 was dropped to the infamous snapshot overflow error, it would re-run the
 network packing code for that client, forcing the netspike file to be
 dumped, to help figure out what entities are the cause of the problem.
  That could definitely cause CPU spikes.  I didn't realize we had shipped
 with that debugging mode on.  We'll make it configurable by convar for the
 next release.

 In the meantime, each time it dumps a network trace, it means you dropped
 a client.  It needed to send them a full snapshot of the game state, but
 the snapshot was too big, so it had to drop the client.  You might want to
 see which entities are responsible for so much traffic, because you are
 dropping players.

 If there's something particular to your server, this trace will help you
 tune it.  If you find a problem you think is global to the game, please
 report it here.

 Your humble servant,
 Fletch

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Thorsten Knoll
 Sent: Wednesday, July 11, 2012 8:39 AM
 To: ics; Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] netspike.txt

 i only have it on my registered servers with quickplay.
 on my not registered servers there´s no netspike.txt.

 -moss

 Am 11.07.2012 12:47, schrieb ics:

 I have that file on 4 servers from 0.5 to 2.17 gb in filesize. I guess
 opening and writing to that file could cause the cpu spikes some are
 having. What is this file for? Can someone from valve enlighten the
 matter?

 -ics
 - Alkuperäinen viesti -

 yes it looks like debuggin info of some sort. My two servers have
 those files to and both are 2.0Gb each

 On 2012-07-11 11:20, Jesse Molina wrote:

 Interesting.

 This file has indeed appeared on some servers on a host which I manage.

 In one case, the file is now 1.3GB in 

Re: [hlds_linux] netspike.txt

2012-07-12 Thread DontWannaName!
I have on 5 gig netspike file and one 3 gig. :/

On Thu, Jul 12, 2012 at 10:36 AM, DontWannaName! ad...@topnotchclan.comwrote:

 Mine is too big to open in Windows unfortunately.


 On Wed, Jul 11, 2012 at 11:38 AM, ics i...@ics-base.net wrote:

 I think i'm seeing a pattern which causes the overflows and there's
 nothing *I* can do about these things. This is just 3 clients from 2
 different servers but i suspect the rest will be showing the same stuff.
 The rest of the data is just plain small compared to these on those
 snapshots.

 StringTable soundprecache : 8257 bits (1032.125 bytes)
 StringTable instancebaseline :   160672 bits (20084.000 bytes)
 StringTable userinfo :11919 bits (1489.875 bytes)
 StringTable DynamicModels : 7128 bits ( 891.000 bytes)
 Total Delta :   130135 bits (16266.875 bytes)

 StringTable soundprecache :11173 bits (1396.625 bytes)
 StringTable instancebaseline :   192452 bits (24056.500 bytes)
 StringTable userinfo : 7610 bits ( 951.250 bytes)
 StringTable DynamicModels : 8030 bits (1003.750 bytes)
 Total Delta :   100317 bits (12539.625 bytes)

 StringTable soundprecache :10887 bits (1360.875 bytes)
 StringTable instancebaseline :   176476 bits (22059.500 bytes)
 StringTable userinfo : 8675 bits (1084.375 bytes)
 StringTable DynamicModels :11910 bits (1488.750 bytes)
 Total Delta :   110850 bits (13856.250 bytes)

 -ics

 11.7.2012 20:40, Fletcher Dunn kirjoitti:

 Ah, if you are seeing it mostly on the saxton servers, then that could be
 a clue.  There's could be some big array or object or something in the
 saxton entities being networked inefficiently.

 The netspike file should make it obvious where the bandwidth is going.
  But if you need some help analyzing it, email it to me directly.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Erik-jan Riemers
 Sent: Wednesday, July 11, 2012 10:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] netspike.txt

 When you update, put in the notes the cvars or whatever you can setup
 for those option. Since I only see it on a couple of servers (saxton
 servers mostly, but hey I can understand) its actually a nice feedback to
 know that clients are having issues and it could be related too a plugin
 too.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Fletcher Dunn
 Sent: woensdag 11 juli 2012 18:58
 To: Half-Life dedicated Linux server mailing list; ics
 Subject: Re: [hlds_linux] netspike.txt

 The netspike file has long existed in the Source engine as a way to
 track which entities were causing large spikes of network traffic.  There's
 a convar you can use to configure a threshold when it will get dumped.  (I
 think by default it's off.)  Recently there was a change where, if a client
 was dropped to the infamous snapshot overflow error, it would re-run the
 network packing code for that client, forcing the netspike file to be
 dumped, to help figure out what entities are the cause of the problem.
  That could definitely cause CPU spikes.  I didn't realize we had shipped
 with that debugging mode on.  We'll make it configurable by convar for the
 next release.

 In the meantime, each time it dumps a network trace, it means you
 dropped a client.  It needed to send them a full snapshot of the game
 state, but the snapshot was too big, so it had to drop the client.  You
 might want to see which entities are responsible for so much traffic,
 because you are dropping players.

 If there's something particular to your server, this trace will help you
 tune it.  If you find a problem you think is global to the game, please
 report it here.

 Your humble servant,
 Fletch

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Thorsten Knoll
 Sent: Wednesday, July 11, 2012 8:39 AM
 To: ics; Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] netspike.txt

 i only have it on my registered servers with quickplay.
 on my not registered servers there´s no netspike.txt.

 -moss

 Am 11.07.2012 12:47, schrieb ics:

 I have that file on 4 servers from 0.5 to 2.17 gb in filesize. I guess
 opening and writing to that file could cause the cpu spikes some are
 having. What is this file for? Can someone from valve enlighten the
 matter?

 -ics
 - Alkuperäinen viesti -

 yes it looks like debuggin info of some sort. My two servers have
 those files to and both are 2.0Gb each

 On 2012-07-11 11:20, Jesse Molina 

Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Invalid Protocol
Read my previous message.

The file is 2GB because it can't be bigger (don't know if the limitation is
in OS or in Source engine). If you verify (tail -n 100 netspike.txt) you'll
see that the last message is truncated. And the server writes so much data
because it may start to log ALL THE PACKETS for a user that is not kicked
from server (sets a flag to 1 and forgets about it).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: Thursday, July 12, 2012 8:33 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Optional (for servers) Team Fortress 2 update
released

They don't correlate.  Nor do the timings of the log dumps match to the 
timing of the actual snapshot overflow occurrences.  And not all 
reliable snapshot overflows seem to be dumped to files.  I reinstalled 
srcds earlier this week for both my servers, but my back up of one 
server shows that the netspike.txt file (which was 2GB) was last touched 
June 29th despite having reliable snapshot overflow errors through to 
July 9th when I reinstalled.

On 12.07.2012 09:40, Fletcher Dunn wrote:
 Have you verified that the CPU usage spikes correlate to messages in
 the log concerning clients dropping due to reliable snapshot
 overflow?

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Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released

2012-07-12 Thread Russell Smith
Ah, I didn't see your original message regarding the file size.  I 
don't think the OS is the limitation.  16TB is the max file size for 
ext4 is it not?  Windows admins are seeing larger file sizes than this, 
so it must be a limitation on the linux branch.


I am at a loss as to what my recent CPU spikes are caused by if it's 
not this debugging code.  I never had any issues before the recent 
updates, and even with SourceMod/MetaMod disabled I still see them 
occurring.



On 12.07.2012 11:01, Invalid Protocol wrote:

Read my previous message.

The file is 2GB because it can't be bigger (don't know if the 
limitation is
in OS or in Source engine). If you verify (tail -n 100 netspike.txt) 
you'll
see that the last message is truncated. And the server writes so much 
data
because it may start to log ALL THE PACKETS for a user that is not 
kicked

from server (sets a flag to 1 and forgets about it).


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[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND 
Update 6.5 are below.


New Content
- Added new map, Gate (beta), the first of the two community mapping 
contest winners.


Enhancements
- Added option to disable sniper auto-rezoom.
- Added sound to notify when a vote appears.
- Added community-contributed loading screen tips.

Fixes
- Fixed gizmo effects sometimes taking a second spawn to apply.
- Fixed sorting in gizmo selection window to show the no gizmo option 
first.

- Fixed gizmo selection panel sometimes being stuck open.
- Fixed radar kit viewmodel not going invisible when stealthing.
- Fixed HTML server motd messages not displaying on Macs.
- Fixed What's New update news screen not working on Macs.
- Fixed Mac http custom content downloads timing out when system is 
configured to use a proxy server.

- Fixed rank name for rank 58, Lieutenant General First Class.
- Fixed sound not playing for Destroy radio command.
- Fixed checkbox and radio button glyphs not displaying properly in some 
dialogs on Mac.

- Fixed Mac showing Half-Life 2 icon when running the game.
- Fixed numerous cases where a building hologram would get stuck on the 
build grid.
- Fixed issue with invalid build button grid and unbuildable builds when 
first selecting assembler, then selecting control group containing units 
that no longer exist.

- Fixed resource counter showing incorrect amount to spectators.
- Fixed no commander message always displaying to spectators even when 
spectated team had commander.
- Fixed issues with NX300 flame sometimes persisting too long in 
spectated view.

- Fixed a case where unpowered walls were not properly taking health decay.
- Fixed turret radius display being stuck on screen for commanders if 
leaving chair during first phase of build.

- Fixed radar kits disappearing on death.
- Fixed being able to move when armory class menu is open if scoreboard 
is also up.

- Fixed chaingun spinning sound persisting through reload.
- Fixed sniper overlay flash that would occur after shooting when using 
hold-to-zoom ironsight controls.

- Fixed bots sometimes getting stuck on Consortium transport gates.
- Fixed some cases where the scoreboard or MOTD panel could show over 
top of the map load screen.
- Fixed hitgroups being ignored on in-chair commander for headshot 
tracking and armor calculation.

- Fixed bloodspatter not showing on in-chair commander.
- Fixed rare client crash when switching weapon.
- Fixed U23 grenade kills showing and logging as from P12 grenade.
- Fixed area in Oilfield where players could get stuck behind tanker 
truck near Empire base.




--
Nicholas psychonic Hastings
Developer
InterWave Studios
www.interwavestudios.com http://www.interwavestudios.com
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Re: [hlds_linux] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread Eric Stokes
Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees
fit to thank the TF2 team and others with updates, but the ND guys don't
get enough love!

Can't wait to try it out!

Side note:
Does the chain gun fix apply to grenades too? Few of us were getting stuck
in Grenade hearing mode on a server the other day.

--Eric

On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings 
nicho...@interwavestudios.com wrote:

 We've released a mandatory update to Nuclear Dawn. The notes for the ND
 Update 6.5 are below.

 New Content
 - Added new map, Gate (beta), the first of the two community mapping
 contest winners.

 Enhancements
 - Added option to disable sniper auto-rezoom.
 - Added sound to notify when a vote appears.
 - Added community-contributed loading screen tips.

 Fixes
 - Fixed gizmo effects sometimes taking a second spawn to apply.
 - Fixed sorting in gizmo selection window to show the no gizmo option
 first.
 - Fixed gizmo selection panel sometimes being stuck open.
 - Fixed radar kit viewmodel not going invisible when stealthing.
 - Fixed HTML server motd messages not displaying on Macs.
 - Fixed What's New update news screen not working on Macs.
 - Fixed Mac http custom content downloads timing out when system is
 configured to use a proxy server.
 - Fixed rank name for rank 58, Lieutenant General First Class.
 - Fixed sound not playing for Destroy radio command.
 - Fixed checkbox and radio button glyphs not displaying properly in some
 dialogs on Mac.
 - Fixed Mac showing Half-Life 2 icon when running the game.
 - Fixed numerous cases where a building hologram would get stuck on the
 build grid.
 - Fixed issue with invalid build button grid and unbuildable builds when
 first selecting assembler, then selecting control group containing units
 that no longer exist.
 - Fixed resource counter showing incorrect amount to spectators.
 - Fixed no commander message always displaying to spectators even when
 spectated team had commander.
 - Fixed issues with NX300 flame sometimes persisting too long in spectated
 view.
 - Fixed a case where unpowered walls were not properly taking health decay.
 - Fixed turret radius display being stuck on screen for commanders if
 leaving chair during first phase of build.
 - Fixed radar kits disappearing on death.
 - Fixed being able to move when armory class menu is open if scoreboard is
 also up.
 - Fixed chaingun spinning sound persisting through reload.
 - Fixed sniper overlay flash that would occur after shooting when using
 hold-to-zoom ironsight controls.
 - Fixed bots sometimes getting stuck on Consortium transport gates.
 - Fixed some cases where the scoreboard or MOTD panel could show over top
 of the map load screen.
 - Fixed hitgroups being ignored on in-chair commander for headshot
 tracking and armor calculation.
 - Fixed bloodspatter not showing on in-chair commander.
 - Fixed rare client crash when switching weapon.
 - Fixed U23 grenade kills showing and logging as from P12 grenade.
 - Fixed area in Oilfield where players could get stuck behind tanker truck
 near Empire base.



 --
 Nicholas psychonic Hastings
 Developer
 InterWave Studios
 www.interwavestudios.com 
 http://www.interwavestudios.**comhttp://www.interwavestudios.com
 
 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread doc
(If we don't thank them they will take away our hats)

On Thu, Jul 12, 2012 at 3:50 PM, Eric Stokes fernfer...@gmail.com wrote:

 Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees
 fit to thank the TF2 team and others with updates, but the ND guys don't
 get enough love!

 Can't wait to try it out!

 Side note:
 Does the chain gun fix apply to grenades too? Few of us were getting stuck
 in Grenade hearing mode on a server the other day.

 --Eric

 On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings 
 nicho...@interwavestudios.com wrote:

  We've released a mandatory update to Nuclear Dawn. The notes for the ND
  Update 6.5 are below.
 
  New Content
  - Added new map, Gate (beta), the first of the two community mapping
  contest winners.
 
  Enhancements
  - Added option to disable sniper auto-rezoom.
  - Added sound to notify when a vote appears.
  - Added community-contributed loading screen tips.
 
  Fixes
  - Fixed gizmo effects sometimes taking a second spawn to apply.
  - Fixed sorting in gizmo selection window to show the no gizmo option
  first.
  - Fixed gizmo selection panel sometimes being stuck open.
  - Fixed radar kit viewmodel not going invisible when stealthing.
  - Fixed HTML server motd messages not displaying on Macs.
  - Fixed What's New update news screen not working on Macs.
  - Fixed Mac http custom content downloads timing out when system is
  configured to use a proxy server.
  - Fixed rank name for rank 58, Lieutenant General First Class.
  - Fixed sound not playing for Destroy radio command.
  - Fixed checkbox and radio button glyphs not displaying properly in some
  dialogs on Mac.
  - Fixed Mac showing Half-Life 2 icon when running the game.
  - Fixed numerous cases where a building hologram would get stuck on the
  build grid.
  - Fixed issue with invalid build button grid and unbuildable builds when
  first selecting assembler, then selecting control group containing units
  that no longer exist.
  - Fixed resource counter showing incorrect amount to spectators.
  - Fixed no commander message always displaying to spectators even when
  spectated team had commander.
  - Fixed issues with NX300 flame sometimes persisting too long in
 spectated
  view.
  - Fixed a case where unpowered walls were not properly taking health
 decay.
  - Fixed turret radius display being stuck on screen for commanders if
  leaving chair during first phase of build.
  - Fixed radar kits disappearing on death.
  - Fixed being able to move when armory class menu is open if scoreboard
 is
  also up.
  - Fixed chaingun spinning sound persisting through reload.
  - Fixed sniper overlay flash that would occur after shooting when using
  hold-to-zoom ironsight controls.
  - Fixed bots sometimes getting stuck on Consortium transport gates.
  - Fixed some cases where the scoreboard or MOTD panel could show over top
  of the map load screen.
  - Fixed hitgroups being ignored on in-chair commander for headshot
  tracking and armor calculation.
  - Fixed bloodspatter not showing on in-chair commander.
  - Fixed rare client crash when switching weapon.
  - Fixed U23 grenade kills showing and logging as from P12 grenade.
  - Fixed area in Oilfield where players could get stuck behind tanker
 truck
  near Empire base.
 
 
 
  --
  Nicholas psychonic Hastings
  Developer
  InterWave Studios
  www.interwavestudios.com http://www.interwavestudios.**com
 http://www.interwavestudios.com
  
  __**_
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread Nicholas Hastings

Thanks for your support.

The fix for the chaingun would not have also affected grenades, but 
we'll look into it.


On 7/12/2012 6:50 PM, Eric Stokes wrote:

Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees
fit to thank the TF2 team and others with updates, but the ND guys don't
get enough love!

Can't wait to try it out!

Side note:
Does the chain gun fix apply to grenades too? Few of us were getting stuck
in Grenade hearing mode on a server the other day.

--Eric

On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings 
nicho...@interwavestudios.com wrote:


We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.5 are below.

New Content
- Added new map, Gate (beta), the first of the two community mapping
contest winners.

Enhancements
- Added option to disable sniper auto-rezoom.
- Added sound to notify when a vote appears.
- Added community-contributed loading screen tips.

Fixes
- Fixed gizmo effects sometimes taking a second spawn to apply.
- Fixed sorting in gizmo selection window to show the no gizmo option
first.
- Fixed gizmo selection panel sometimes being stuck open.
- Fixed radar kit viewmodel not going invisible when stealthing.
- Fixed HTML server motd messages not displaying on Macs.
- Fixed What's New update news screen not working on Macs.
- Fixed Mac http custom content downloads timing out when system is
configured to use a proxy server.
- Fixed rank name for rank 58, Lieutenant General First Class.
- Fixed sound not playing for Destroy radio command.
- Fixed checkbox and radio button glyphs not displaying properly in some
dialogs on Mac.
- Fixed Mac showing Half-Life 2 icon when running the game.
- Fixed numerous cases where a building hologram would get stuck on the
build grid.
- Fixed issue with invalid build button grid and unbuildable builds when
first selecting assembler, then selecting control group containing units
that no longer exist.
- Fixed resource counter showing incorrect amount to spectators.
- Fixed no commander message always displaying to spectators even when
spectated team had commander.
- Fixed issues with NX300 flame sometimes persisting too long in spectated
view.
- Fixed a case where unpowered walls were not properly taking health decay.
- Fixed turret radius display being stuck on screen for commanders if
leaving chair during first phase of build.
- Fixed radar kits disappearing on death.
- Fixed being able to move when armory class menu is open if scoreboard is
also up.
- Fixed chaingun spinning sound persisting through reload.
- Fixed sniper overlay flash that would occur after shooting when using
hold-to-zoom ironsight controls.
- Fixed bots sometimes getting stuck on Consortium transport gates.
- Fixed some cases where the scoreboard or MOTD panel could show over top
of the map load screen.
- Fixed hitgroups being ignored on in-chair commander for headshot
tracking and armor calculation.
- Fixed bloodspatter not showing on in-chair commander.
- Fixed rare client crash when switching weapon.
- Fixed U23 grenade kills showing and logging as from P12 grenade.
- Fixed area in Oilfield where players could get stuck behind tanker truck
near Empire base.



--
Nicholas psychonic Hastings
Developer
InterWave Studios
www.interwavestudios.com 
http://www.interwavestudios.**comhttp://www.interwavestudios.com
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--
Nicholas psychonic Hastings
Developer
InterWave Studios
www.interwavestudios.com http://www.interwavestudios.com
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[hlds_linux] Half-Life 1 dedicated server update released

2012-07-12 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update is 
moving the heartbeating protocol for servers to go over a more reliable channel 
and also contains some code fixes in the steam support portion of the server. 
After this update the setmaster command will return none, this is by 
design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so please 
apply this update at your earlier convenience. 

- Alfred


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Re: [hlds_linux] [hlds_announce] Half-Life 1 dedicated server update released

2012-07-12 Thread Invalid Protocol
This change is made to remove from server browser the fake servers? :))

And reliable channel means same solution implemented in TF2? If so, this
can't be true :))

-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Alfred
Reynolds
Sent: Friday, July 13, 2012 3:04 AM
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds_announce] Half-Life 1 dedicated server update released

We have released an update to Half-Life 1 dedicated servers. This update is
moving the heartbeating protocol for servers to go over a more reliable
channel and also contains some code fixes in the steam support portion of
the server. After this update the setmaster command will return none,
this is by design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so
please apply this update at your earlier convenience. 

- Alfred


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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-12 Thread Collin Howard
After updating my install on Centos 5, i am getting error:

[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of 
Steam, or a local steamclient.dll.
FATAL ERROR (shutting down): Unable to initialize Steam.


This is the output of the update when I ran it.

 0:10 Connecting content server session for version 12
  0:11 [4.71.244.170:27030] Reusing connection
  0:11 [4.71.244.170:27030] Sending login message...
  0:11 Fetching version 12 manifest
  0:11 Reading version 12 checksum table
  0:11 Fetching exclude list
  0:11 Calculating download size
  0:12 No files will be downloaded

  0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36

  0:12 [4.71.244.170:27030] Reusing connection
  0:12 [4.71.244.170:27030] Sending login message...
  0:13    11.93%  downloading ./cstrike/dlls/cs_i386.so
  0:13    17.41%  downloading ./cstrike/dlls/mp.dll
  0:13    17.42%  downloading ./cstrike/game.tga
  0:13    17.42%  downloading ./steam_appid.txt

  0:13 Updating 'Linux Server Engine' from version 69 to version 70

  0:14 [4.71.244.170:27030] Reusing connection
  0:14 [4.71.244.170:27030] Sending login message...
  0:15    36.21%  downloading ./libsteam.so
  0:15    37.01%  downloading ./libtier0_s.so
  0:15    38.97%  downloading ./libvstdlib_s.so
  0:16    83.92%  downloading ./steamclient.so
  0:17 [4.71.244.170:27030] Disconnecting
HLDS installation up to date




 From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; 
h...@list.valvesoftware.com h...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com 
Sent: Thursday, July 12, 2012 8:03:48 PM
Subject: [hlds_linux] Half-Life 1 dedicated server update released
 
We have released an update to Half-Life 1 dedicated servers. This update is 
moving the heartbeating protocol for servers to go over a more reliable channel 
and also contains some code fixes in the steam support portion of the server. 
After this update the setmaster command will return none, this is by 
design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so please 
apply this update at your earlier convenience. 

- Alfred


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Re: [hlds_linux] [hlds_announce] Half-Life 1 dedicated server update released

2012-07-12 Thread Alfred Reynolds
Right, its moving to use the same system TF2 has been for a fair while now.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Invalid Protocol
Sent: Thursday, July 12, 2012 5:16 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 dedicated server update 
released

This change is made to remove from server browser the fake servers? :))

And reliable channel means same solution implemented in TF2? If so, this
can't be true :))

-Original Message-
From: hlds_announce-boun...@list.valvesoftware.com
[mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Alfred
Reynolds
Sent: Friday, July 13, 2012 3:04 AM
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds_announce] Half-Life 1 dedicated server update released

We have released an update to Half-Life 1 dedicated servers. This update is
moving the heartbeating protocol for servers to go over a more reliable
channel and also contains some code fixes in the steam support portion of
the server. After this update the setmaster command will return none,
this is by design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so
please apply this update at your earlier convenience. 

- Alfred


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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-12 Thread Alfred Reynolds
Run:
ldd -d steamclient.so 

but I suspect your OS install needs some upgrading to a newer GLIBC (one less 
than 5 years old).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard
Sent: Thursday, July 12, 2012 5:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

After updating my install on Centos 5, i am getting error:

[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of 
Steam, or a local steamclient.dll.
FATAL ERROR (shutting down): Unable to initialize Steam.


This is the output of the update when I ran it.

 0:10 Connecting content server session for version 12
  0:11 [4.71.244.170:27030] Reusing connection
  0:11 [4.71.244.170:27030] Sending login message...
  0:11 Fetching version 12 manifest
  0:11 Reading version 12 checksum table
  0:11 Fetching exclude list
  0:11 Calculating download size
  0:12 No files will be downloaded

  0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36

  0:12 [4.71.244.170:27030] Reusing connection
  0:12 [4.71.244.170:27030] Sending login message...
  0:13    11.93%  downloading ./cstrike/dlls/cs_i386.so
  0:13    17.41%  downloading ./cstrike/dlls/mp.dll
  0:13    17.42%  downloading ./cstrike/game.tga
  0:13    17.42%  downloading ./steam_appid.txt

  0:13 Updating 'Linux Server Engine' from version 69 to version 70

  0:14 [4.71.244.170:27030] Reusing connection
  0:14 [4.71.244.170:27030] Sending login message...
  0:15    36.21%  downloading ./libsteam.so
  0:15    37.01%  downloading ./libtier0_s.so
  0:15    38.97%  downloading ./libvstdlib_s.so
  0:16    83.92%  downloading ./steamclient.so
  0:17 [4.71.244.170:27030] Disconnecting
HLDS installation up to date




 From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; 
h...@list.valvesoftware.com h...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com 
Sent: Thursday, July 12, 2012 8:03:48 PM
Subject: [hlds_linux] Half-Life 1 dedicated server update released
 
We have released an update to Half-Life 1 dedicated servers. This update is 
moving the heartbeating protocol for servers to go over a more reliable channel 
and also contains some code fixes in the steam support portion of the server. 
After this update the setmaster command will return none, this is by 
design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so please 
apply this update at your earlier convenience. 

- Alfred


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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-12 Thread bRAINKILLA
After Update i get:

[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
of Steam, or a local steamclient.dll.
L 07/13/2012 - 02:29:57: FATAL ERROR (shutting down): Unable to
initialize Steam.
FATAL ERROR (shutting down): Unable to initialize Steam.



Am 13.07.2012 02:03, schrieb Alfred Reynolds:
 We have released an update to Half-Life 1 dedicated servers. This update is 
 moving the heartbeating protocol for servers to go over a more reliable 
 channel and also contains some code fixes in the steam support portion of the 
 server. After this update the setmaster command will return none, this is 
 by design, your server will still be reported.

 We expect to disable the old reporting method in the next week or so, so 
 please apply this update at your earlier convenience. 

 - Alfred


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-12 Thread Alfred Reynolds
Fletcher tells me I missed a couple support files (libstdc++.so) with my 
update, I'll get them added and then you should be better. In the meantime you 
could copy that file from your TF2 install if you have one.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, July 12, 2012 5:18 PM
To: 'Collin Howard'; 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

Run:
ldd -d steamclient.so 

but I suspect your OS install needs some upgrading to a newer GLIBC (one less 
than 5 years old).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard
Sent: Thursday, July 12, 2012 5:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

After updating my install on Centos 5, i am getting error:

[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of 
Steam, or a local steamclient.dll.
FATAL ERROR (shutting down): Unable to initialize Steam.


This is the output of the update when I ran it.

 0:10 Connecting content server session for version 12
  0:11 [4.71.244.170:27030] Reusing connection
  0:11 [4.71.244.170:27030] Sending login message...
  0:11 Fetching version 12 manifest
  0:11 Reading version 12 checksum table
  0:11 Fetching exclude list
  0:11 Calculating download size
  0:12 No files will be downloaded

  0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36

  0:12 [4.71.244.170:27030] Reusing connection
  0:12 [4.71.244.170:27030] Sending login message...
  0:13    11.93%  downloading ./cstrike/dlls/cs_i386.so
  0:13    17.41%  downloading ./cstrike/dlls/mp.dll
  0:13    17.42%  downloading ./cstrike/game.tga
  0:13    17.42%  downloading ./steam_appid.txt

  0:13 Updating 'Linux Server Engine' from version 69 to version 70

  0:14 [4.71.244.170:27030] Reusing connection
  0:14 [4.71.244.170:27030] Sending login message...
  0:15    36.21%  downloading ./libsteam.so
  0:15    37.01%  downloading ./libtier0_s.so
  0:15    38.97%  downloading ./libvstdlib_s.so
  0:16    83.92%  downloading ./steamclient.so
  0:17 [4.71.244.170:27030] Disconnecting
HLDS installation up to date




 From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; 
h...@list.valvesoftware.com h...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com 
Sent: Thursday, July 12, 2012 8:03:48 PM
Subject: [hlds_linux] Half-Life 1 dedicated server update released
 
We have released an update to Half-Life 1 dedicated servers. This update is 
moving the heartbeating protocol for servers to go over a more reliable channel 
and also contains some code fixes in the steam support portion of the server. 
After this update the setmaster command will return none, this is by 
design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so please 
apply this update at your earlier convenience. 

- Alfred


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[hlds_linux] After 2012-07-12 HLDS Update for GoldSrc = SteamAPI_Init() failed

2012-07-12 Thread Weasel
Yeah, after the update ... basically the same error the Collin reported.
I am also running CentOS 5.x ...

[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of 
Steam, or a local steamclient.dll.
L 07/12/2012 - 17:37:45: FATAL ERROR (shutting down): Unable to initialize 
Steam.
FATAL ERROR (shutting down): Unable to initialize Steam.



Message: 3
Date: Thu, 12 Jul 2012 17:17:20 -0700 (PDT)
From: Collin Howard my_azz...@yahoo.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released
Message-ID:
1342138640.34682.yahoomail...@web110104.mail.gq1.yahoo.com
Content-Type: text/plain; charset=iso-8859-1

After updating my install on Centos 5, i am getting error:

[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of 
Steam, or a local steamclient.dll.
FATAL ERROR (shutting down): Unable to initialize Steam.




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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-12 Thread Alfred Reynolds
Linux has had a small update to add a couple support files, if you had troubles 
running the previous update on Linux run the update tool again.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, July 12, 2012 5:04 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] Half-Life 1 dedicated server update released

We have released an update to Half-Life 1 dedicated servers. This update is 
moving the heartbeating protocol for servers to go over a more reliable channel 
and also contains some code fixes in the steam support portion of the server. 
After this update the setmaster command will return none, this is by 
design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so please 
apply this update at your earlier convenience. 

- Alfred


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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-12 Thread Collin Howard
Okay, copying over the file from TF2 install worked.




 From: Alfred Reynolds alf...@valvesoftware.com
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com; 'Collin Howard' my_azz...@yahoo.com 
Sent: Thursday, July 12, 2012 8:32:44 PM
Subject: RE: [hlds_linux] Half-Life 1 dedicated server update released
 
Fletcher tells me I missed a couple support files (libstdc++.so) with my 
update, I'll get them added and then you should be better. In the meantime you 
could copy that file from your TF2 install if you have one.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, July 12, 2012 5:18 PM
To: 'Collin Howard'; 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

Run:
ldd -d steamclient.so 

but I suspect your OS install needs some upgrading to a newer GLIBC (one less 
than 5 years old).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard
Sent: Thursday, July 12, 2012 5:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

After updating my install on Centos 5, i am getting error:

[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of 
Steam, or a local steamclient.dll.
FATAL ERROR (shutting down): Unable to initialize Steam.


This is the output of the update when I ran it.

 0:10 Connecting content server session for version 12
  0:11 [4.71.244.170:27030] Reusing connection
  0:11 [4.71.244.170:27030] Sending login message...
  0:11 Fetching version 12 manifest
  0:11 Reading version 12 checksum table
  0:11 Fetching exclude list
  0:11 Calculating download size
  0:12 No files will be downloaded

  0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36

  0:12 [4.71.244.170:27030] Reusing connection
  0:12 [4.71.244.170:27030] Sending login message...
  0:13    11.93%  downloading ./cstrike/dlls/cs_i386.so
  0:13    17.41%  downloading ./cstrike/dlls/mp.dll
  0:13    17.42%  downloading ./cstrike/game.tga
  0:13    17.42%  downloading ./steam_appid.txt

  0:13 Updating 'Linux Server Engine' from version 69 to version 70

  0:14 [4.71.244.170:27030] Reusing connection
  0:14 [4.71.244.170:27030] Sending login message...
  0:15    36.21%  downloading ./libsteam.so
  0:15    37.01%  downloading ./libtier0_s.so
  0:15    38.97%  downloading ./libvstdlib_s.so
  0:16    83.92%  downloading ./steamclient.so
  0:17 [4.71.244.170:27030] Disconnecting
HLDS installation up to date




From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; 
h...@list.valvesoftware.com h...@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com 
Sent: Thursday, July 12, 2012 8:03:48 PM
Subject: [hlds_linux] Half-Life 1 dedicated server update released

We have released an update to Half-Life 1 dedicated servers. This update is 
moving the heartbeating protocol for servers to go over a more reliable channel 
and also contains some code fixes in the steam support portion of the server. 
After this update the setmaster command will return none, this is by 
design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so please 
apply this update at your earlier convenience. 

- Alfred


___
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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-12 Thread bRAINKILLA
works - thx for the quick fix

Am 13.07.2012 02:53, schrieb Alfred Reynolds:
 Linux has had a small update to add a couple support files, if you had 
 troubles running the previous update on Linux run the update tool again.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred 
 Reynolds
 Sent: Thursday, July 12, 2012 5:04 PM
 To: Half-Life dedicated Linux server mailing list 
 (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds_linux] Half-Life 1 dedicated server update released

 We have released an update to Half-Life 1 dedicated servers. This update is 
 moving the heartbeating protocol for servers to go over a more reliable 
 channel and also contains some code fixes in the steam support portion of the 
 server. After this update the setmaster command will return none, this is 
 by design, your server will still be reported.

 We expect to disable the old reporting method in the next week or so, so 
 please apply this update at your earlier convenience. 

 - Alfred


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[hlds_linux] Resolved: After 2012-07-12 HLDS Update for GoldSrc = SteamAPI_Init() failed

2012-07-12 Thread Weasel

That last update Alfred just mentioned seems to fixed my issues on CentOS 5.x

Thanks!

On Thu, 2012/07/12 05:53 PM, Alfred Reynolds lt;alf...@valvesoftware.comgt; 
wrote:
 Linux has had a small update to add a couple support files, if you had 
 troubles running the previous update on Linux run the update tool again.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred 
 Reynolds
 Sent: Thursday, July 12, 2012 5:04 PM
 To: Half-Life dedicated Linux server mailing list 
 (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds_linux] Half-Life 1 dedicated server update released
 
 We have released an update to Half-Life 1 dedicated servers. This update is 
 moving the heartbeating protocol for servers to go over a more reliable 
 channel and also contains some code fixes in the steam support portion of the 
 server. After this update the setmaster command will return none, this is 
 by design, your server will still be reported.
 
 We expect to disable the old reporting method in the next week or so, so 
 please apply this update at your earlier convenience. 
 
 - Alfred
 
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-
Subject: After 2012-07-12 HLDS Update for GoldSrc = SteamAPI_Init() failed
From: Weasel wea...@weaselslair.com
Date: Thu, 2012/07/12 05:43 PM
To: hlds_linux@list.valvesoftware.com

Yeah, after the update ... basically the same error the Collin reported.
I am also running CentOS 5.x ...

[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of 
Steam, or a local steamclient.dll.
L 07/12/2012 - 17:37:45: FATAL ERROR (shutting down): Unable to initialize 
Steam.
FATAL ERROR (shutting down): Unable to initialize Steam.



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