Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released
Setting it to read only isn't helping with the spikes, unfortunately. I'm not sure what exactly the debug code is doing that they left on, but the logs aren't being flushed to file immediately after a snapshot overflow so this stuff is building up in memory for a while. Fletcher also talked about network packing code being rerun after a drop, and I'm assuming this is the point that I am seeing spikes on my servers. Steamauth drops have increased quite a bit in recent updates and these seem to coincide with spikes I'm seeing. On 7/11/2012 6:36 PM, brendan halley wrote: If it's such a problem just run a cron that clears or deletes it. Have you tried setting the file as read only? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released
Have you verified that the CPU usage spikes correlate to messages in the log concerning clients dropping due to reliable snapshot overflow? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Thursday, July 12, 2012 12:29 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released Setting it to read only isn't helping with the spikes, unfortunately. I'm not sure what exactly the debug code is doing that they left on, but the logs aren't being flushed to file immediately after a snapshot overflow so this stuff is building up in memory for a while. Fletcher also talked about network packing code being rerun after a drop, and I'm assuming this is the point that I am seeing spikes on my servers. Steamauth drops have increased quite a bit in recent updates and these seem to coincide with spikes I'm seeing. On 7/11/2012 6:36 PM, brendan halley wrote: If it's such a problem just run a cron that clears or deletes it. Have you tried setting the file as read only? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released
They don't correlate. Nor do the timings of the log dumps match to the timing of the actual snapshot overflow occurrences. And not all reliable snapshot overflows seem to be dumped to files. I reinstalled srcds earlier this week for both my servers, but my back up of one server shows that the netspike.txt file (which was 2GB) was last touched June 29th despite having reliable snapshot overflow errors through to July 9th when I reinstalled. On 12.07.2012 09:40, Fletcher Dunn wrote: Have you verified that the CPU usage spikes correlate to messages in the log concerning clients dropping due to reliable snapshot overflow? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] netspike.txt
Mine is too big to open in Windows unfortunately. On Wed, Jul 11, 2012 at 11:38 AM, ics i...@ics-base.net wrote: I think i'm seeing a pattern which causes the overflows and there's nothing *I* can do about these things. This is just 3 clients from 2 different servers but i suspect the rest will be showing the same stuff. The rest of the data is just plain small compared to these on those snapshots. StringTable soundprecache : 8257 bits (1032.125 bytes) StringTable instancebaseline : 160672 bits (20084.000 bytes) StringTable userinfo :11919 bits (1489.875 bytes) StringTable DynamicModels : 7128 bits ( 891.000 bytes) Total Delta : 130135 bits (16266.875 bytes) StringTable soundprecache :11173 bits (1396.625 bytes) StringTable instancebaseline : 192452 bits (24056.500 bytes) StringTable userinfo : 7610 bits ( 951.250 bytes) StringTable DynamicModels : 8030 bits (1003.750 bytes) Total Delta : 100317 bits (12539.625 bytes) StringTable soundprecache :10887 bits (1360.875 bytes) StringTable instancebaseline : 176476 bits (22059.500 bytes) StringTable userinfo : 8675 bits (1084.375 bytes) StringTable DynamicModels :11910 bits (1488.750 bytes) Total Delta : 110850 bits (13856.250 bytes) -ics 11.7.2012 20:40, Fletcher Dunn kirjoitti: Ah, if you are seeing it mostly on the saxton servers, then that could be a clue. There's could be some big array or object or something in the saxton entities being networked inefficiently. The netspike file should make it obvious where the bandwidth is going. But if you need some help analyzing it, email it to me directly. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: Wednesday, July 11, 2012 10:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] netspike.txt When you update, put in the notes the cvars or whatever you can setup for those option. Since I only see it on a couple of servers (saxton servers mostly, but hey I can understand) its actually a nice feedback to know that clients are having issues and it could be related too a plugin too. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: woensdag 11 juli 2012 18:58 To: Half-Life dedicated Linux server mailing list; ics Subject: Re: [hlds_linux] netspike.txt The netspike file has long existed in the Source engine as a way to track which entities were causing large spikes of network traffic. There's a convar you can use to configure a threshold when it will get dumped. (I think by default it's off.) Recently there was a change where, if a client was dropped to the infamous snapshot overflow error, it would re-run the network packing code for that client, forcing the netspike file to be dumped, to help figure out what entities are the cause of the problem. That could definitely cause CPU spikes. I didn't realize we had shipped with that debugging mode on. We'll make it configurable by convar for the next release. In the meantime, each time it dumps a network trace, it means you dropped a client. It needed to send them a full snapshot of the game state, but the snapshot was too big, so it had to drop the client. You might want to see which entities are responsible for so much traffic, because you are dropping players. If there's something particular to your server, this trace will help you tune it. If you find a problem you think is global to the game, please report it here. Your humble servant, Fletch -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thorsten Knoll Sent: Wednesday, July 11, 2012 8:39 AM To: ics; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] netspike.txt i only have it on my registered servers with quickplay. on my not registered servers there´s no netspike.txt. -moss Am 11.07.2012 12:47, schrieb ics: I have that file on 4 servers from 0.5 to 2.17 gb in filesize. I guess opening and writing to that file could cause the cpu spikes some are having. What is this file for? Can someone from valve enlighten the matter? -ics - Alkuperäinen viesti - yes it looks like debuggin info of some sort. My two servers have those files to and both are 2.0Gb each On 2012-07-11 11:20, Jesse Molina wrote: Interesting. This file has indeed appeared on some servers on a host which I manage. In one case, the file is now 1.3GB in
Re: [hlds_linux] netspike.txt
I have on 5 gig netspike file and one 3 gig. :/ On Thu, Jul 12, 2012 at 10:36 AM, DontWannaName! ad...@topnotchclan.comwrote: Mine is too big to open in Windows unfortunately. On Wed, Jul 11, 2012 at 11:38 AM, ics i...@ics-base.net wrote: I think i'm seeing a pattern which causes the overflows and there's nothing *I* can do about these things. This is just 3 clients from 2 different servers but i suspect the rest will be showing the same stuff. The rest of the data is just plain small compared to these on those snapshots. StringTable soundprecache : 8257 bits (1032.125 bytes) StringTable instancebaseline : 160672 bits (20084.000 bytes) StringTable userinfo :11919 bits (1489.875 bytes) StringTable DynamicModels : 7128 bits ( 891.000 bytes) Total Delta : 130135 bits (16266.875 bytes) StringTable soundprecache :11173 bits (1396.625 bytes) StringTable instancebaseline : 192452 bits (24056.500 bytes) StringTable userinfo : 7610 bits ( 951.250 bytes) StringTable DynamicModels : 8030 bits (1003.750 bytes) Total Delta : 100317 bits (12539.625 bytes) StringTable soundprecache :10887 bits (1360.875 bytes) StringTable instancebaseline : 176476 bits (22059.500 bytes) StringTable userinfo : 8675 bits (1084.375 bytes) StringTable DynamicModels :11910 bits (1488.750 bytes) Total Delta : 110850 bits (13856.250 bytes) -ics 11.7.2012 20:40, Fletcher Dunn kirjoitti: Ah, if you are seeing it mostly on the saxton servers, then that could be a clue. There's could be some big array or object or something in the saxton entities being networked inefficiently. The netspike file should make it obvious where the bandwidth is going. But if you need some help analyzing it, email it to me directly. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: Wednesday, July 11, 2012 10:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] netspike.txt When you update, put in the notes the cvars or whatever you can setup for those option. Since I only see it on a couple of servers (saxton servers mostly, but hey I can understand) its actually a nice feedback to know that clients are having issues and it could be related too a plugin too. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: woensdag 11 juli 2012 18:58 To: Half-Life dedicated Linux server mailing list; ics Subject: Re: [hlds_linux] netspike.txt The netspike file has long existed in the Source engine as a way to track which entities were causing large spikes of network traffic. There's a convar you can use to configure a threshold when it will get dumped. (I think by default it's off.) Recently there was a change where, if a client was dropped to the infamous snapshot overflow error, it would re-run the network packing code for that client, forcing the netspike file to be dumped, to help figure out what entities are the cause of the problem. That could definitely cause CPU spikes. I didn't realize we had shipped with that debugging mode on. We'll make it configurable by convar for the next release. In the meantime, each time it dumps a network trace, it means you dropped a client. It needed to send them a full snapshot of the game state, but the snapshot was too big, so it had to drop the client. You might want to see which entities are responsible for so much traffic, because you are dropping players. If there's something particular to your server, this trace will help you tune it. If you find a problem you think is global to the game, please report it here. Your humble servant, Fletch -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thorsten Knoll Sent: Wednesday, July 11, 2012 8:39 AM To: ics; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] netspike.txt i only have it on my registered servers with quickplay. on my not registered servers there´s no netspike.txt. -moss Am 11.07.2012 12:47, schrieb ics: I have that file on 4 servers from 0.5 to 2.17 gb in filesize. I guess opening and writing to that file could cause the cpu spikes some are having. What is this file for? Can someone from valve enlighten the matter? -ics - Alkuperäinen viesti - yes it looks like debuggin info of some sort. My two servers have those files to and both are 2.0Gb each On 2012-07-11 11:20, Jesse Molina
Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released
Read my previous message. The file is 2GB because it can't be bigger (don't know if the limitation is in OS or in Source engine). If you verify (tail -n 100 netspike.txt) you'll see that the last message is truncated. And the server writes so much data because it may start to log ALL THE PACKETS for a user that is not kicked from server (sets a flag to 1 and forgets about it). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Thursday, July 12, 2012 8:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released They don't correlate. Nor do the timings of the log dumps match to the timing of the actual snapshot overflow occurrences. And not all reliable snapshot overflows seem to be dumped to files. I reinstalled srcds earlier this week for both my servers, but my back up of one server shows that the netspike.txt file (which was 2GB) was last touched June 29th despite having reliable snapshot overflow errors through to July 9th when I reinstalled. On 12.07.2012 09:40, Fletcher Dunn wrote: Have you verified that the CPU usage spikes correlate to messages in the log concerning clients dropping due to reliable snapshot overflow? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional (for servers) Team Fortress 2 update released
Ah, I didn't see your original message regarding the file size. I don't think the OS is the limitation. 16TB is the max file size for ext4 is it not? Windows admins are seeing larger file sizes than this, so it must be a limitation on the linux branch. I am at a loss as to what my recent CPU spikes are caused by if it's not this debugging code. I never had any issues before the recent updates, and even with SourceMod/MetaMod disabled I still see them occurring. On 12.07.2012 11:01, Invalid Protocol wrote: Read my previous message. The file is 2GB because it can't be bigger (don't know if the limitation is in OS or in Source engine). If you verify (tail -n 100 netspike.txt) you'll see that the last message is truncated. And the server writes so much data because it may start to log ALL THE PACKETS for a user that is not kicked from server (sets a flag to 1 and forgets about it). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory Nuclear Dawn Update Released
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.5 are below. New Content - Added new map, Gate (beta), the first of the two community mapping contest winners. Enhancements - Added option to disable sniper auto-rezoom. - Added sound to notify when a vote appears. - Added community-contributed loading screen tips. Fixes - Fixed gizmo effects sometimes taking a second spawn to apply. - Fixed sorting in gizmo selection window to show the no gizmo option first. - Fixed gizmo selection panel sometimes being stuck open. - Fixed radar kit viewmodel not going invisible when stealthing. - Fixed HTML server motd messages not displaying on Macs. - Fixed What's New update news screen not working on Macs. - Fixed Mac http custom content downloads timing out when system is configured to use a proxy server. - Fixed rank name for rank 58, Lieutenant General First Class. - Fixed sound not playing for Destroy radio command. - Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac. - Fixed Mac showing Half-Life 2 icon when running the game. - Fixed numerous cases where a building hologram would get stuck on the build grid. - Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist. - Fixed resource counter showing incorrect amount to spectators. - Fixed no commander message always displaying to spectators even when spectated team had commander. - Fixed issues with NX300 flame sometimes persisting too long in spectated view. - Fixed a case where unpowered walls were not properly taking health decay. - Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build. - Fixed radar kits disappearing on death. - Fixed being able to move when armory class menu is open if scoreboard is also up. - Fixed chaingun spinning sound persisting through reload. - Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls. - Fixed bots sometimes getting stuck on Consortium transport gates. - Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen. - Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation. - Fixed bloodspatter not showing on in-chair commander. - Fixed rare client crash when switching weapon. - Fixed U23 grenade kills showing and logging as from P12 grenade. - Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base. -- Nicholas psychonic Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Nuclear Dawn Update Released
Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees fit to thank the TF2 team and others with updates, but the ND guys don't get enough love! Can't wait to try it out! Side note: Does the chain gun fix apply to grenades too? Few of us were getting stuck in Grenade hearing mode on a server the other day. --Eric On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.5 are below. New Content - Added new map, Gate (beta), the first of the two community mapping contest winners. Enhancements - Added option to disable sniper auto-rezoom. - Added sound to notify when a vote appears. - Added community-contributed loading screen tips. Fixes - Fixed gizmo effects sometimes taking a second spawn to apply. - Fixed sorting in gizmo selection window to show the no gizmo option first. - Fixed gizmo selection panel sometimes being stuck open. - Fixed radar kit viewmodel not going invisible when stealthing. - Fixed HTML server motd messages not displaying on Macs. - Fixed What's New update news screen not working on Macs. - Fixed Mac http custom content downloads timing out when system is configured to use a proxy server. - Fixed rank name for rank 58, Lieutenant General First Class. - Fixed sound not playing for Destroy radio command. - Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac. - Fixed Mac showing Half-Life 2 icon when running the game. - Fixed numerous cases where a building hologram would get stuck on the build grid. - Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist. - Fixed resource counter showing incorrect amount to spectators. - Fixed no commander message always displaying to spectators even when spectated team had commander. - Fixed issues with NX300 flame sometimes persisting too long in spectated view. - Fixed a case where unpowered walls were not properly taking health decay. - Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build. - Fixed radar kits disappearing on death. - Fixed being able to move when armory class menu is open if scoreboard is also up. - Fixed chaingun spinning sound persisting through reload. - Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls. - Fixed bots sometimes getting stuck on Consortium transport gates. - Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen. - Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation. - Fixed bloodspatter not showing on in-chair commander. - Fixed rare client crash when switching weapon. - Fixed U23 grenade kills showing and logging as from P12 grenade. - Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base. -- Nicholas psychonic Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.**comhttp://www.interwavestudios.com __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Nuclear Dawn Update Released
(If we don't thank them they will take away our hats) On Thu, Jul 12, 2012 at 3:50 PM, Eric Stokes fernfer...@gmail.com wrote: Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees fit to thank the TF2 team and others with updates, but the ND guys don't get enough love! Can't wait to try it out! Side note: Does the chain gun fix apply to grenades too? Few of us were getting stuck in Grenade hearing mode on a server the other day. --Eric On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.5 are below. New Content - Added new map, Gate (beta), the first of the two community mapping contest winners. Enhancements - Added option to disable sniper auto-rezoom. - Added sound to notify when a vote appears. - Added community-contributed loading screen tips. Fixes - Fixed gizmo effects sometimes taking a second spawn to apply. - Fixed sorting in gizmo selection window to show the no gizmo option first. - Fixed gizmo selection panel sometimes being stuck open. - Fixed radar kit viewmodel not going invisible when stealthing. - Fixed HTML server motd messages not displaying on Macs. - Fixed What's New update news screen not working on Macs. - Fixed Mac http custom content downloads timing out when system is configured to use a proxy server. - Fixed rank name for rank 58, Lieutenant General First Class. - Fixed sound not playing for Destroy radio command. - Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac. - Fixed Mac showing Half-Life 2 icon when running the game. - Fixed numerous cases where a building hologram would get stuck on the build grid. - Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist. - Fixed resource counter showing incorrect amount to spectators. - Fixed no commander message always displaying to spectators even when spectated team had commander. - Fixed issues with NX300 flame sometimes persisting too long in spectated view. - Fixed a case where unpowered walls were not properly taking health decay. - Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build. - Fixed radar kits disappearing on death. - Fixed being able to move when armory class menu is open if scoreboard is also up. - Fixed chaingun spinning sound persisting through reload. - Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls. - Fixed bots sometimes getting stuck on Consortium transport gates. - Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen. - Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation. - Fixed bloodspatter not showing on in-chair commander. - Fixed rare client crash when switching weapon. - Fixed U23 grenade kills showing and logging as from P12 grenade. - Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base. -- Nicholas psychonic Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.**com http://www.interwavestudios.com __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Nuclear Dawn Update Released
Thanks for your support. The fix for the chaingun would not have also affected grenades, but we'll look into it. On 7/12/2012 6:50 PM, Eric Stokes wrote: Thanks Nick and InterWave, really appreciate the bugfixes! Everyone sees fit to thank the TF2 team and others with updates, but the ND guys don't get enough love! Can't wait to try it out! Side note: Does the chain gun fix apply to grenades too? Few of us were getting stuck in Grenade hearing mode on a server the other day. --Eric On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.5 are below. New Content - Added new map, Gate (beta), the first of the two community mapping contest winners. Enhancements - Added option to disable sniper auto-rezoom. - Added sound to notify when a vote appears. - Added community-contributed loading screen tips. Fixes - Fixed gizmo effects sometimes taking a second spawn to apply. - Fixed sorting in gizmo selection window to show the no gizmo option first. - Fixed gizmo selection panel sometimes being stuck open. - Fixed radar kit viewmodel not going invisible when stealthing. - Fixed HTML server motd messages not displaying on Macs. - Fixed What's New update news screen not working on Macs. - Fixed Mac http custom content downloads timing out when system is configured to use a proxy server. - Fixed rank name for rank 58, Lieutenant General First Class. - Fixed sound not playing for Destroy radio command. - Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac. - Fixed Mac showing Half-Life 2 icon when running the game. - Fixed numerous cases where a building hologram would get stuck on the build grid. - Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist. - Fixed resource counter showing incorrect amount to spectators. - Fixed no commander message always displaying to spectators even when spectated team had commander. - Fixed issues with NX300 flame sometimes persisting too long in spectated view. - Fixed a case where unpowered walls were not properly taking health decay. - Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build. - Fixed radar kits disappearing on death. - Fixed being able to move when armory class menu is open if scoreboard is also up. - Fixed chaingun spinning sound persisting through reload. - Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls. - Fixed bots sometimes getting stuck on Consortium transport gates. - Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen. - Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation. - Fixed bloodspatter not showing on in-chair commander. - Fixed rare client crash when switching weapon. - Fixed U23 grenade kills showing and logging as from P12 grenade. - Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base. -- Nicholas psychonic Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.**comhttp://www.interwavestudios.com __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas psychonic Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Half-Life 1 dedicated server update released
We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Half-Life 1 dedicated server update released
This change is made to remove from server browser the fake servers? :)) And reliable channel means same solution implemented in TF2? If so, this can't be true :)) -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 13, 2012 3:04 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_announce] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
After updating my install on Centos 5, i am getting error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. FATAL ERROR (shutting down): Unable to initialize Steam. This is the output of the update when I ran it. 0:10 Connecting content server session for version 12 0:11 [4.71.244.170:27030] Reusing connection 0:11 [4.71.244.170:27030] Sending login message... 0:11 Fetching version 12 manifest 0:11 Reading version 12 checksum table 0:11 Fetching exclude list 0:11 Calculating download size 0:12 No files will be downloaded 0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36 0:12 [4.71.244.170:27030] Reusing connection 0:12 [4.71.244.170:27030] Sending login message... 0:13 11.93% downloading ./cstrike/dlls/cs_i386.so 0:13 17.41% downloading ./cstrike/dlls/mp.dll 0:13 17.42% downloading ./cstrike/game.tga 0:13 17.42% downloading ./steam_appid.txt 0:13 Updating 'Linux Server Engine' from version 69 to version 70 0:14 [4.71.244.170:27030] Reusing connection 0:14 [4.71.244.170:27030] Sending login message... 0:15 36.21% downloading ./libsteam.so 0:15 37.01% downloading ./libtier0_s.so 0:15 38.97% downloading ./libvstdlib_s.so 0:16 83.92% downloading ./steamclient.so 0:17 [4.71.244.170:27030] Disconnecting HLDS installation up to date From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thursday, July 12, 2012 8:03:48 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Half-Life 1 dedicated server update released
Right, its moving to use the same system TF2 has been for a fair while now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Invalid Protocol Sent: Thursday, July 12, 2012 5:16 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 dedicated server update released This change is made to remove from server browser the fake servers? :)) And reliable channel means same solution implemented in TF2? If so, this can't be true :)) -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 13, 2012 3:04 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_announce] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Run: ldd -d steamclient.so but I suspect your OS install needs some upgrading to a newer GLIBC (one less than 5 years old). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Thursday, July 12, 2012 5:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released After updating my install on Centos 5, i am getting error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. FATAL ERROR (shutting down): Unable to initialize Steam. This is the output of the update when I ran it. 0:10 Connecting content server session for version 12 0:11 [4.71.244.170:27030] Reusing connection 0:11 [4.71.244.170:27030] Sending login message... 0:11 Fetching version 12 manifest 0:11 Reading version 12 checksum table 0:11 Fetching exclude list 0:11 Calculating download size 0:12 No files will be downloaded 0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36 0:12 [4.71.244.170:27030] Reusing connection 0:12 [4.71.244.170:27030] Sending login message... 0:13 11.93% downloading ./cstrike/dlls/cs_i386.so 0:13 17.41% downloading ./cstrike/dlls/mp.dll 0:13 17.42% downloading ./cstrike/game.tga 0:13 17.42% downloading ./steam_appid.txt 0:13 Updating 'Linux Server Engine' from version 69 to version 70 0:14 [4.71.244.170:27030] Reusing connection 0:14 [4.71.244.170:27030] Sending login message... 0:15 36.21% downloading ./libsteam.so 0:15 37.01% downloading ./libtier0_s.so 0:15 38.97% downloading ./libvstdlib_s.so 0:16 83.92% downloading ./steamclient.so 0:17 [4.71.244.170:27030] Disconnecting HLDS installation up to date From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thursday, July 12, 2012 8:03:48 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
After Update i get: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. L 07/13/2012 - 02:29:57: FATAL ERROR (shutting down): Unable to initialize Steam. FATAL ERROR (shutting down): Unable to initialize Steam. Am 13.07.2012 02:03, schrieb Alfred Reynolds: We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Fletcher tells me I missed a couple support files (libstdc++.so) with my update, I'll get them added and then you should be better. In the meantime you could copy that file from your TF2 install if you have one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:18 PM To: 'Collin Howard'; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Run: ldd -d steamclient.so but I suspect your OS install needs some upgrading to a newer GLIBC (one less than 5 years old). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Thursday, July 12, 2012 5:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released After updating my install on Centos 5, i am getting error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. FATAL ERROR (shutting down): Unable to initialize Steam. This is the output of the update when I ran it. 0:10 Connecting content server session for version 12 0:11 [4.71.244.170:27030] Reusing connection 0:11 [4.71.244.170:27030] Sending login message... 0:11 Fetching version 12 manifest 0:11 Reading version 12 checksum table 0:11 Fetching exclude list 0:11 Calculating download size 0:12 No files will be downloaded 0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36 0:12 [4.71.244.170:27030] Reusing connection 0:12 [4.71.244.170:27030] Sending login message... 0:13 11.93% downloading ./cstrike/dlls/cs_i386.so 0:13 17.41% downloading ./cstrike/dlls/mp.dll 0:13 17.42% downloading ./cstrike/game.tga 0:13 17.42% downloading ./steam_appid.txt 0:13 Updating 'Linux Server Engine' from version 69 to version 70 0:14 [4.71.244.170:27030] Reusing connection 0:14 [4.71.244.170:27030] Sending login message... 0:15 36.21% downloading ./libsteam.so 0:15 37.01% downloading ./libtier0_s.so 0:15 38.97% downloading ./libvstdlib_s.so 0:16 83.92% downloading ./steamclient.so 0:17 [4.71.244.170:27030] Disconnecting HLDS installation up to date From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thursday, July 12, 2012 8:03:48 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] After 2012-07-12 HLDS Update for GoldSrc = SteamAPI_Init() failed
Yeah, after the update ... basically the same error the Collin reported. I am also running CentOS 5.x ... [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. L 07/12/2012 - 17:37:45: FATAL ERROR (shutting down): Unable to initialize Steam. FATAL ERROR (shutting down): Unable to initialize Steam. Message: 3 Date: Thu, 12 Jul 2012 17:17:20 -0700 (PDT) From: Collin Howard my_azz...@yahoo.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Message-ID: 1342138640.34682.yahoomail...@web110104.mail.gq1.yahoo.com Content-Type: text/plain; charset=iso-8859-1 After updating my install on Centos 5, i am getting error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. FATAL ERROR (shutting down): Unable to initialize Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Linux has had a small update to add a couple support files, if you had troubles running the previous update on Linux run the update tool again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:04 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Okay, copying over the file from TF2 install worked. From: Alfred Reynolds alf...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com; 'Collin Howard' my_azz...@yahoo.com Sent: Thursday, July 12, 2012 8:32:44 PM Subject: RE: [hlds_linux] Half-Life 1 dedicated server update released Fletcher tells me I missed a couple support files (libstdc++.so) with my update, I'll get them added and then you should be better. In the meantime you could copy that file from your TF2 install if you have one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:18 PM To: 'Collin Howard'; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Run: ldd -d steamclient.so but I suspect your OS install needs some upgrading to a newer GLIBC (one less than 5 years old). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Thursday, July 12, 2012 5:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released After updating my install on Centos 5, i am getting error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. FATAL ERROR (shutting down): Unable to initialize Steam. This is the output of the update when I ran it. 0:10 Connecting content server session for version 12 0:11 [4.71.244.170:27030] Reusing connection 0:11 [4.71.244.170:27030] Sending login message... 0:11 Fetching version 12 manifest 0:11 Reading version 12 checksum table 0:11 Fetching exclude list 0:11 Calculating download size 0:12 No files will be downloaded 0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36 0:12 [4.71.244.170:27030] Reusing connection 0:12 [4.71.244.170:27030] Sending login message... 0:13 11.93% downloading ./cstrike/dlls/cs_i386.so 0:13 17.41% downloading ./cstrike/dlls/mp.dll 0:13 17.42% downloading ./cstrike/game.tga 0:13 17.42% downloading ./steam_appid.txt 0:13 Updating 'Linux Server Engine' from version 69 to version 70 0:14 [4.71.244.170:27030] Reusing connection 0:14 [4.71.244.170:27030] Sending login message... 0:15 36.21% downloading ./libsteam.so 0:15 37.01% downloading ./libtier0_s.so 0:15 38.97% downloading ./libvstdlib_s.so 0:16 83.92% downloading ./steamclient.so 0:17 [4.71.244.170:27030] Disconnecting HLDS installation up to date From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thursday, July 12, 2012 8:03:48 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
works - thx for the quick fix Am 13.07.2012 02:53, schrieb Alfred Reynolds: Linux has had a small update to add a couple support files, if you had troubles running the previous update on Linux run the update tool again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:04 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Resolved: After 2012-07-12 HLDS Update for GoldSrc = SteamAPI_Init() failed
That last update Alfred just mentioned seems to fixed my issues on CentOS 5.x Thanks! On Thu, 2012/07/12 05:53 PM, Alfred Reynolds lt;alf...@valvesoftware.comgt; wrote: Linux has had a small update to add a couple support files, if you had troubles running the previous update on Linux run the update tool again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:04 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce - Subject: After 2012-07-12 HLDS Update for GoldSrc = SteamAPI_Init() failed From: Weasel wea...@weaselslair.com Date: Thu, 2012/07/12 05:43 PM To: hlds_linux@list.valvesoftware.com Yeah, after the update ... basically the same error the Collin reported. I am also running CentOS 5.x ... [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. L 07/12/2012 - 17:37:45: FATAL ERROR (shutting down): Unable to initialize Steam. FATAL ERROR (shutting down): Unable to initialize Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux