Re: [hlds_linux] _restart / loadout issue.

2012-08-27 Thread Erik-jan Riemers
On the daily restarts today 2 hanging instances again.. rcon from 46.4.99.5:56451: command _restart L 08/27/2012 - 07:12:18: server_cvar: tf_arena_use_queue 1 L 08/27/2012 - 07:12:18: server_cvar: mp_teams_unbalance_limit 1 L 08/27/2012 - 07:12:18: server_cvar: tf_arena_first_blood 1 L 08/27/2012

Re: [hlds_linux] _restart / loadout issue.

2012-08-27 Thread Marcel
Hi, I never got this working properly neither via console nor via rcon. You should use a simple bash script to schedule a restart of your server. Regards Marcel -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com]

Re: [hlds_linux] _restart / loadout issue.

2012-08-27 Thread Erik-jan Riemers
it used to work just fine, _restart always worked for me up untill the day the fix for the quit was introduced. If this continues i'll change my daily restarts command from _restart to quit and see if it still happens. 2012/8/27 Marcel mailinglist.mar...@stadt-frankfurt.de Hi, I never got this

Re: [hlds_linux] Server Crash - datatable warning / clamping

2012-08-27 Thread doc
Yeah we had a few threads about it, asking if we could just get them to turn it off somehow - just pages and pages of logs filled with this spam. On Fri, Aug 24, 2012 at 6:23 PM, Rudy Bleeker rblee...@gmail.com wrote: I've seen the same console spam on my server, but after a quick grep through

Re: [hlds_linux] L4D Plugins that work

2012-08-27 Thread doc
Might be better to ask sourcemod forums, while we can help with specific issues I'm not sure just listing plugins that work for L4D would be a worthwhile conversation. On Fri, Aug 24, 2012 at 8:36 PM, Ook ooksser...@zootal.com wrote: So I revived my L4D server and went looking for some plugins.

Re: [hlds_linux] L4D Plugins that work

2012-08-27 Thread Doctor McKay
http://www.sourcemod.net/plugins.php?cat=0mod=6title=author=description=search=1 Dr. McKay http://www.doctormckay.com -Original Message- From: doc Sent: Monday, August 27, 2012 1:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D Plugins that work

Re: [hlds_linux] Server Crash - datatable warning / clamping

2012-08-27 Thread Andreas Willinger
Also can confirm this on few Servers (Idle/Achievement, because they don't have a Timelimit) -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von doc Gesendet: Montag, 27. August 2012 19:51 An: Half-Life

[hlds_linux] steamCMD failed to request AppInfo after successful login

2012-08-27 Thread Michael Koeberl Giga-Hosting.biz
Hello, right now I'am experiencing problems Updating the CS:GO dedicated server. It seems that steamCMD is properly loggin in (I'm even getting a message that someone is already logged in to this account when I try to login using Steam during after this command), but it is unable to fetch the

Re: [hlds_linux] steamCMD failed to request AppInfo after successful login

2012-08-27 Thread Michael Koeberl Giga-Hosting.biz
Yes, this seems to have self-fixed directly after I've sent out this email. Updates working again. Am 27.08.2012 22:03, schrieb Michael Koeberl Giga-Hosting.biz: Hello, right now I'am experiencing problems Updating the CS:GO dedicated server. It seems that steamCMD is properly loggin in (I'm

Re: [hlds_linux] steamCMD failed to request AppInfo after successful login

2012-08-27 Thread doc
Yeah if it ever tells you that you're not logged in (after logging in) just restart steamcmd and try again. Eventually it will let you through. On Mon, Aug 27, 2012 at 1:16 PM, Michael Koeberl Giga-Hosting.biz michael.koeb...@giga-hosting.biz wrote: Yes, this seems to have self-fixed directly

Re: [hlds_linux] L4D Plugins that work

2012-08-27 Thread Ook
A lot of those plugins don't work anymore because they have not been maintained for a long time. I'm not sure what has been changed on the steam/l4d side, but something was, and many older plugins don't work. On 08/27/2012 11:31 AM, Doctor McKay wrote:

Re: [hlds_linux] L4D Plugins that work

2012-08-27 Thread Ook
I think people listing the plugins they use that are known to work would be a very worthwhile conversation...a lot of the l4d plugins on the sourcemod site have not been maintained and no longer work. It's nice to know what server operators are actually using here in the real world. On

[hlds_linux] steamCMD / CS:GO file permissions

2012-08-27 Thread Michael Koeberl Giga-Hosting.biz
Hello, when I'm downloading a full fresh copy of the CS:GO dedicated server ( 740 ) all my file permissions will get set to 700, isn't that a bit 'strange'? First of all I definitely would prefer to only have execute rights on files that need to have them (not on *.mp3, *.cfg and all the

Re: [hlds_linux] MOTD randomly not working?

2012-08-27 Thread cladiron
Hopefully it's where steam is trying to filter out the animated motd's such as youtube. Some admin's don't think about how they force the client to play a video as they enter the server. They try to trick the client into pressing the stop button which then causes something else to load. If you do

Re: [hlds_linux] Red X'es

2012-08-27 Thread Tom McClellan
Do a clean install of your server and client, that should fix it. the red x's are from missing files. On Sat, Aug 25, 2012 at 2:43 PM, Michael Johansen michs...@live.no wrote: VALVE: Is there any updates on this? I would love to have it fixed without having to ask someone to code an extension

Re: [hlds_linux] L4D Plugins that work

2012-08-27 Thread Mart-Jan Reeuwijk
I'd have to agree with that, discuss matters where they are from. in this case SourceMod stuff belongs imo on SourceMod site, and will get better response there from active SM users. You can always ask around if a dev can modify it, or start yourself from it. Would not be the first to start

Re: [hlds_linux] steamCMD / CS:GO file permissions

2012-08-27 Thread Mart-Jan Reeuwijk
Tbh, I dont think valve is setting rights with it, and if they are, I wouldn't want them to. Once you have the structure figured out, and what files need what access, its easy to script it in bash or w/e. From: Michael Koeberl Giga-Hosting.biz

Re: [hlds_linux] Red X'es

2012-08-27 Thread Mart-Jan Reeuwijk
That is a issue of not hosting the models/skins etc (via whitelisting ). ..\steam\steamapps\*yourloginname*\team fortress 2\tf\ That folder has one or more of the folders: ..\materials\ ..\models\ ..\particles\ ..\scripts\ ..\sound\ Delete / move those and then start hosting.

[hlds_linux] Sapper crashing/locking up

2012-08-27 Thread Frank
I'm still seeing this issue with either the old or new sapper since the intro of the red tape recorder that is causing a few of my servers (Windows) to lock up. triggered killedobject (object OBJ_ATTACHMENT_SAPPER) (weapon wrench) (objectowner Burn40STEAM_0:0:0Red) (attacker_position

Re: [hlds_linux] Sapper crashing/locking up

2012-08-27 Thread Tom McClellan
have you tried disabling your plugins / clean install? On Mon, Aug 27, 2012 at 4:02 PM, Frank ad...@gamerscrib.net wrote: I'm still seeing this issue with either the old or new sapper since the intro of the red tape recorder that is causing a few of my servers (Windows) to lock up.

Re: [hlds_linux] Sapper crashing/locking up

2012-08-27 Thread Frank
Of course - but issue is remote and I'm convinced it is still a problem resulting from the red tape recorder introduction and all the crashing it caused, could be a bug with the old one since the old one at that time was crashing servers as soon as you hit a red tape recorder sapped sentry.

Re: [hlds_linux] Sapper crashing/locking up

2012-08-27 Thread Invalid Protocol
I had this problem before 2 August patch, so is not the Red-Tape sapper. I've attached a debugger to some servers and the backtrace always included CBaseObject::AttachObjectToObject method. The problem occurs when a sapped sentry is built or upgraded: the sapper is re-attached forever to the

Re: [hlds_linux] Red X'es

2012-08-27 Thread Kyle Sanderson
Pretty sure it isn't any of those... Nothing installation wise has changed on our server, yet the red X's appeared in CS:S 2 syncs ago. Not that I can complain, but they're definitely present there as well. We're not using Consistency or Pure. Thanks, Kyle. On Mon, Aug 27, 2012 at 3:19 PM,

Re: [hlds_linux] Sapper crashing/locking up

2012-08-27 Thread ics
I've seen this multiple times on my servers over a year but it never results in a crash. Just that the sapper cannot be removed by engineer when this thing happens but pyro can remove it with sledgehammer. It usually happens on teleports when engineer is hitting his teleport while spy saps it.