Re: [hlds_linux] Help anyone,

2013-04-30 Thread edman747
haha, I did the update three more times and it worked. did Valve update timeout on a slow wireless internet connection? Thanks Guys, On Mon, Apr 29, 2013 at 7:11 AM, Rudy Bleeker rblee...@gmail.com wrote: I would recommend running steamcommand with ./steamcmd.sh +runscript somescript where

[hlds_linux] SteamPipe seg faults

2013-04-30 Thread Russell Smith
I've converted all 4 of my servers over to use SteamPipe. I have them symlinked to a master copy of the binaries, but each instance has its own addons/cfg/downloads/logs and replay folders. 3/4 of the servers work fine as far as I can tell, though they haven't got any peak traffic yet so

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Scipizoa
I've had this issue before with sourcemod, the latest dev build snapshot works with steampipe and i no longer have the seg faults, so if you use sourcemod try updating it On 4/30/2013 12:46 PM, Russell Smith wrote: I've converted all 4 of my servers over to use SteamPipe. I have them

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Russell Smith
I'm using the latest snapshot of Sourcemod on all the servers. Only one has this problem oddly enough. On 4/30/2013 9:48 AM, Scipizoa wrote: I've had this issue before with sourcemod, the latest dev build snapshot works with steampipe and i no longer have the seg faults, so if you use

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Ross Bemrose
SourceMod hasn't released an official gamedata set yet, so you have to use the files here (each one has directions at the top). https://github.com/RavuAlHemio/sourcemod-beta-gamedata Note that you need to set these files as read only or disable SourceMod's gamedata updating. Or you could just

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Nicholas Hastings
That's not true. Updated gamedata has been in 1.4, 1.5, and 1.6 snapshots since last night and will be pushed to the auto updater upon the update being released. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Ross Bemrose mailto:rbemr...@gmail.com Tuesday, April 30, 2013 12:50

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Scipizoa
No no they released the new dev build snapshot last night late that works with steampipe suppidly, i just updated mine and no more segfualt crashes for me, :P On 4/30/2013 12:50 PM, Russell Smith wrote: I'm using the latest snapshot of Sourcemod on all the servers. Only one has this

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Kyle Sanderson
Oh Ross. http://hg.alliedmods.net/sourcemod-central/rev/7d07b4f23cd0 Any idea which thread is crashing? (info threads) Thanks, Kyle. On Tue, Apr 30, 2013 at 9:50 AM, Ross Bemrose rbemr...@gmail.com wrote: SourceMod hasn't released an official gamedata set yet, so you have to use the files

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Russell Smith
I know, I saw Nicholas Hasting starting builds last night with patch notes of updated TF2 game data. I used the latest 1.4.8 snapshot, which as of this morning is still the latest. On 4/30/2013 9:51 AM, Scipizoa wrote: No no they released the new dev build snapshot last night late that

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Ross Bemrose
Wouldn't the gamedata updater just overwrite those copies with the versions it thinks are the latest? On Tue, Apr 30, 2013 at 12:51 PM, Nicholas Hastings psycho...@alliedmods.net wrote: That's not true. Updated gamedata has been in 1.4, 1.5, and 1.6 snapshots since last night and will be

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Nicholas Hastings
No. I disabled it for TF2-related files a few days ago in anticipation. (I actually meant to update the gamedata over the weekend too, but ~freetime~) -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Ross Bemrose mailto:rbemr...@gmail.com Tuesday, April 30, 2013 12:55 PM

[hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Saint K .
I have kind off missed the entire discussion on SteamPipe. Will instructions etc. be posted along with the coming update/switch? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Ross Bemrose
I just found out the hard way that validating TF2's files causes the steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg Or at least I hope it's because I validated, because just updating shouldn't be messing with those files. Is this intended? On Tue, Apr 30, 2013 at

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Evourr
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, April 30, 2013 3:16 PM Subject: Re: [hlds_linux] TF2

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Jeff Sugar
Saint K: This has all the technical info you should need for getting the SteamPipe version of the TF2 server: https://developer.valvesoftware.com/wiki/SteamCMD If you find you need further instructions with regard to migration of your data (/mostly/ just transferring your custom stuff, like

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Yes, it's possible. We're going through and getting rid of any places where we expect users to edit a shipping file. I'll add the replay config files to the list of files to fix. In the meantime, you *should* be able to put your custom//cfg folder, which avoids the problem. (I have not

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nicholas Hastings
This optional update just reverted some of the changes from beta in the server binary. CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual tables again, back to where they were. The byte signature for CTFPlayerShared::AddCond also went back to what it was in non-beta.

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread ics
It would be most convinient for files that were previously configurable by server owners not to be overwritten by any updates to avoid cases like that overwrite to happen. Please do your magic! -ics Fletcher Dunn kirjoitti: Yes, it's possible. We're going through and getting rid of any

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Invalid Protocol
A HLDS server will still be visible in servers list until next mandatory update? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, April 30, 2013 10:22 PM To: Half-Life dedicated

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Yes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Invalid Protocol Sent: Tuesday, April 30, 2013 12:33 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds_announce]

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
Yes, that is what he said. On Tue, Apr 30, 2013 at 3:32 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: A HLDS server will still be visible in servers list until next mandatory update? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nicholas Hastings
Thank you. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Fletcher Dunn mailto:fletch...@valvesoftware.com Tuesday, April 30, 2013 3:37 PM We reverted some of the TF code that had been shipped in the beta but wasn't supposed to. It should stay that way it is now for the

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Russell Smith
Yep.. Seg fault on server boot now with MM/SM enabled after the update. On 30.04.2013 12:27, Nicholas Hastings wrote: This optional update just reverted some of the changes from beta in the server binary. CBaseEntity::IsCombatItem is gone, shifting much of the entity virtual tables again, back

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Erik-jan Riemers
If you run multiple servers from the same base install, is it possible to only have certain custom content? It is nice I can have separate folders per server (custom/xxx/maps/) but you don't need dodgeball maps on a prophunt server for instance. And if one also does for example +servercfgfile on

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Saint K .
Thanks for that. I am running into this issue with steamcmd.sh, even when trying to run it as root; [ 0%] Checking for available updates... [ 0%] Download complete. [] Verifying installation... [] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xff949f60) failed with error

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
Despite having full write access it won't make all the needed files/folders. Try this: touch /your/parth/Steam/steam.log mkdir /your/parth/Steam/SteamApps On Tue, Apr 30, 2013 at 3:45 PM, Saint K. sai...@specialattack.net wrote: Thanks for that. I am running into this issue with steamcmd.sh,

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
It honors +servercfgfile and will search the /custom/ directory. On Tue, Apr 30, 2013 at 3:42 PM, Erik-jan Riemers riem...@binkey.nl wrote: If you run multiple servers from the same base install, is it possible to only have certain custom content? It is nice I can have separate folders per

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Jerry
It seems this update introduced a bug that causes issues with custom HUDs, see this screenshot: http://i.imgur.com/TGFJNDS.png This problem appears to affect the console, the server browser and the options panel. After removing my HUD and restarting TF2, all of these work fine again. For

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Saint K .
I've moved the steamcmd to a different location, and now it works. (it wasn't in the old steam dir, it was one directory before that). Ah well, it works now. Cheers, From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Denis Eliseev
... and then you will stuck at the blob file, which cant be created... Which distro do you use? 30.04.13, 23:51, 1nsane 1nsane...@gmail.com: Despite having full write access it won't make all the needed files/folders. Try this: touch /your/parth/Steam/steam.log mkdir

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Jerry
Yes, it happens before connecting to a server. In fact, it happens just after starting up TF2 - the console opens up and looks like this. I just tried connecting to a server (with sv_pure 0); the little window with the connection progress bar looks is also affected. On 30.04.2013 21:55,

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread ics
Has anyone else got issues with SteamCMD now? I started it to update a server and it seems to got itself as update check-install loop. user@server:~/steamcmd$ ./steamcmd.sh Redirecting stderr to '/home/user/Steam/logs/stderr.txt' Looks like steam didn't shutdown cleanly, scheduling immediate

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nikolay Shopik
Its doing this like 4 times and then loads. Additionally our servers seems can't registered itself L 05/01/2013 - 01:13:22: Received auth challenge; signing into gameserver account... Game server authentication: FAILURE! L 05/01/2013 - 01:13:23: Game server authentication: FAILURE! No such

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread ics
For anyone getting this - let it run untill it finishes. I'm guessing it waits OK from some valve server so it goes into loop untill it gets that. -ics ics kirjoitti: Has anyone else got issues with SteamCMD now? I started it to update a server and it seems to got itself as update

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Rodrigo
Connecting anonymously to Steam Public...Login Failure: No Connection Failed. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. -Mensaje original- From: ics Sent: Tuesday, April 30, 2013 11:17 PM To: Half-Life dedicated Linux server mailing list Subject:

[hlds_linux] Newly installed srcds installations fail on first startup

2013-04-30 Thread Jesse Molina
I think this is already a known issue, but as a reminder... I am seeing my newly installed SteamPipe TF2 servers fail on first startup. Subsequent startups operate normally. I suspect this is because steam_appid.txt is not created until after the first startup. I had also noticed this

Re: [hlds_linux] Newly installed srcds installations fail on first startup

2013-04-30 Thread hasser css
It's sometimes created badly too. Has weird symbols in it sometimes after initial creation (usually a ^@ or something). On Tue, Apr 30, 2013 at 5:37 PM, Jesse Molina je...@opendreams.net wrote: I think this is already a known issue, but as a reminder... I am seeing my newly installed

[hlds_linux] Error on SteamPiped TF2 server: Unable to load Steam support library.

2013-04-30 Thread Weasel
This is under Debian Linux 6 (64-bit). non-SteamPipe TF2 ran fine previously, and beta SteamPipe didn't throw that error either. This sounds rather ominous: L 04/30/2013 - 17:59:59: Initializing Steam libraries for secure Internet server L 04/30/2013 - 18:00:00:

Re: [hlds_linux] Error on SteamPiped TF2 server: Unable to load Steam support library.

2013-04-30 Thread Giovanni Harting
Had this yesterday, a restart did the trick. gz 2013/5/1 Weasel wea...@weaselslair.com This is under Debian Linux 6 (64-bit). non-SteamPipe TF2 ran fine previously, and beta SteamPipe didn't throw that error either. This sounds rather ominous: L 04/30/2013 - 17:59:59: Initializing Steam

Re: [hlds_linux] Error on SteamPiped TF2 server: Unable to load Steam support library.

2013-04-30 Thread Weasel
Yep. One more extra restart did the trick on getting past that Unable to load Steam support library error. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Error on SteamPiped TF2 server: Unable to load Steam support library.

2013-04-30 Thread Andre Müller
Our Scripts create this file, so our customers doesn't get this message after reinstall. 2013/5/1 Weasel wea...@weaselslair.com Yep. One more extra restart did the trick on getting past that Unable to load Steam support library error. ___ To

Re: [hlds_linux] SteamPipe Replay autoexec.cfg player count bug

2013-04-30 Thread cladiron
Unless it was changed in an update, you could always start it threw autoexec.cfg or CL On Tue, Apr 30, 2013 at 12:57 AM, DontWannaName! ad...@topnotchclan.comwrote: Aren't you only suppose to enable replay from the command line? Sent from my iPhone 5 On Apr 29, 2013, at 6:18 PM, Ross

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Russell Smith
Getting seg faults on map change when my server fills up: Segmentation fault (core dumped) BFD: Warning: /home/tf2server/servers/tf2/red/core is truncated: expected core file size = 679559168, found: 1126400. Cannot access memory at address 0xf778f8f0 Cannot access memory at address 0xffb4fedc

[hlds_linux] Question about custom maps

2013-04-30 Thread pilger
Okey, so I'm changing my server's map installer to put the maps on the right folder inside the clients. Where should I set it to insert the maps!? It appears to me that all the previously downloaded maps are now inside the %programfiles%\Steam\steamapps\common\Team Fortress 2\tf\download\maps\.

Re: [hlds_linux] Question about custom maps

2013-04-30 Thread Fletcher Dunn
Yes. But remember that with SteamPipe, TF might not be installed here: %programfiles%\Steam\steamapps\common\Team Fortress 2 The user can choose to install the game wherever they want. (This choice is not offered when upgrading a previous non-SteamPipe installation.) -Original

Re: [hlds_linux] Question about custom maps

2013-04-30 Thread pilger
Oh. That will be tricky. Maybe I'll have to get back to the old method of retrieving install folder info from the registry to find out where the maps should go. Thanks Fletch. _pilger On 30 April 2013 23:00, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes. But remember that with

Re: [hlds_linux] Question about custom maps

2013-04-30 Thread Netshroud
You can get Steam's install path from the Registry, then read PATH_TO_STEAM\config\config.vdf to get TF2's installation directory. On 01/05/2013, at 12:03 PM, pilger pilger...@gmail.com wrote: Oh. That will be tricky. Maybe I'll have to get back to the old method of retrieving install folder

[hlds_linux] Can't install tf2 via steamcmd.

2013-04-30 Thread Steven Haigh
So with the upcoming switch - I've been trying to get steamcmd to install the TF2 dedicated server. So far, this is the total of my success: 1) Installed steamcmd fine. I then run ./steamcmd.sh, and attempt the following: $ ./steamcmd.sh Redirecting stderr to