Re: [hlds_linux] @Valve any Log4J components?

2021-12-17 Thread Nicholas Hastings
No, none of those are Java applications nor use any Java libraries, including log4j. -- Original Message -- From: "Mecha Weasel" To: "Half-Life dedicated Linux server mailing list" Sent: 12/17/2021 4:47:19 PM Subject: [hlds_linux] @Valve any Log4J components? Are there any Log4J

Re: [hlds_linux] [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Nicholas Hastings
While the menu option may be gone (I haven't checked), the functionality is probably still there. Just type "map " in client console. -- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> > Weasels Lair <mailto:wea...@weaselslair.com> > Thursday, July 7,

Re: [hlds_linux] TF2: GSLTs causing issues?

2016-05-18 Thread Nicholas Hastings
GSLTs, which is tied to an account that qualifies. -- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> > Ross Bemrose <mailto:rbemr...@gmail.com> > Wednesday, May 18, 2016 6:13 PM > Ever since sometime yesterday, some (all?) TF2 servers that use GSLTs > (

Re: [hlds_linux] Source SDK Base 2013 Multiplayer beta release

2015-09-07 Thread Nicholas Hastings
Hub, which could cause further incompatibilities with mods. -- Nicholas Hastings AlliedMods.net <http://www.alliedmods.net> > Eric Smith <mailto:er...@valvesoftware.com> > Monday, September 7, 2015 10:39 PM > We've released a beta update for the Source SDK Base 2013 Mult

Re: [hlds_linux] [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-14 Thread Nicholas Hastings
It's built into the engine. Mod code doesn't touch it. I believe that the 2013 SDK Base was last updated after it was added, so it should be there. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Weasels Lair mailto:wea...@weaselslair.com Wednesday, May 14, 2014 1:03 AM I do

[hlds_linux] [hlds] Mandatory Nuclear Dawn update released

2014-04-20 Thread Nicholas Hastings
A mandatory update for Nuclear Dawn has been released. For anyone still running servers, you will need to update in order for clients to still be able to connect. This is the final version of the update that has been on the linuxbeta branch for the past few months. As a reminder, ND

Re: [hlds_linux] All SteamCMD authenticated logins failing for me at this time

2014-03-11 Thread Nicholas Hastings
Welcome to Tuesdays. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net wickedplayer494 mailto:wickedplayer...@gmail.com Tuesday, March 11, 2014 8:47 PM Steam died: http://steamstat.us/ ___ To unsubscribe, edit your list preferences

Re: [hlds_linux] Automated SteamCMD updates for non-Valve game servers

2014-02-19 Thread Nicholas Hastings
It's the responsibility of the developer. They have access to set the version that the UpToDateCheck would display, and of course have control over their own downloaded files if they want to include a version file similar to steam.inf. -- Nicholas Hastings AlliedMods.net http

Re: [hlds_linux] hl2:ctf / sdk2006 steampipe update steamcmd says no sub on app id 204

2013-12-31 Thread Nicholas Hastings
There are no more SDK Base 2006 linux binaries unless you have them saved from an old install. They got lost during or after the SteamPipe conversion. I tried emailing MartinO @ Valve about it since he did at least some of the mod conversions, but didn't get a response. -- Nicholas Hastings

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Nicholas Hastings
No value can be from connecting manually via the game console without specifying a parameter after the address. (which is where that tag comes from) -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Chris Oryschak mailto:ch...@oryschak.com Thursday, November 14, 2013 11:11 AM

Re: [hlds_linux] Mandatory TF2 update released

2013-10-02 Thread Nicholas Hastings
It looks like the config/config.vdf in your steamcmd dir is corrupt. Try deleting it and re-running. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Chris Oryschak mailto:ch...@oryschak.com Wednesday, October 2, 2013 10:25 PM Since this update my steamcmd is failing

Re: [hlds_linux] l4d2 update

2013-08-27 Thread Nicholas Hastings
It was the August 16th update. They were just late on rolling the master server required version. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Erik-jan Riemers mailto:riem...@binkey.nl Tuesday, August 27, 2013 3:03 AM I dont know what changed, but i checked the steam api

Re: [hlds_linux] Left 4 Dead 2 server beta available

2013-06-29 Thread Nicholas Hastings
Try adding the libstdc++.so.6 from a tf2, css, hl2dm, or dods server, or steamcmd's linux32 dir to the bin dir where you installed. @Kerry that should probably be added to the linux server depot. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net oGre mailto:o...@muppfarmen.se

Re: [hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-21 Thread Nicholas Hastings
What app id did you download? 223530 is still the client. 227050 is the linux dedicated server. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net sylvain mailto:cont...@baal.fr Tuesday, May 21, 2013 3:21 PM hi , i have test with steam cmd but i have the same error

Re: [hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-21 Thread Nicholas Hastings
/hl2mp). -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Kerry Davis mailto:ke...@valvesoftware.com Tuesday, May 21, 2013 3:53 PM One problem I see, you need to run -game left4dead2_beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux

Re: [hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-20 Thread Nicholas Hastings
You need to download the linux dedicated server files via SteamCMD. The client files have a much newer GLIBC requirement. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net sylvain mailto:cont...@baal.fr Monday, May 20, 2013 5:36 PM for complete , my servers logs ./srcds_run

Re: [hlds_linux] hlds_linux Digest, Vol 63, Issue 34 left4dead2 dedicated server

2013-05-13 Thread Nicholas Hastings
The client and Windows server files can be downloaded with SteamCMD, while logged into an account that owns L4D2, using app id 223530. The linux server binaries can be gotten via the same method using app id 227050. You'll have to manually merge them together. -- Nicholas Hastings

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Nicholas Hastings
That's currently disabled for cstrike, dod, hl2mp, and tf. With all of the optional updates going around, we can't ship/update a single set of gamedata without breaking something for somebody. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Ondr(ej Hos(ek mailto:ondra.ho

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Nicholas Hastings
You can grab the gamedata directory from a snapshot version. The latest snapshots will always match the latest available (optional) update. (excluding prerelease) -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Peter Reinhold mailto:peter_va...@reinhold.dk Monday, May 13

Re: [hlds_linux] Steampipe TF2 server can't find steam libraries

2013-05-01 Thread Nicholas Hastings
It will find it just fine where it's at. That's just a debug message from it trying that location first. The steam client doesn't need to be there as it will also check the local bin dir. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Rudy Bleeker mailto:rblee...@gmail.com

Re: [hlds_linux] Steampipe TF2 server can't find steam libraries

2013-05-01 Thread Nicholas Hastings
Whoops. I was thinking that you were talking about srcds which does or did display similar. The same still applies to steamcmd. It will fallback to the shipped steam libs in your /usr/local/steamcmd/linux32 dir. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Rudy Bleeker

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Nicholas Hastings
That's not true. Updated gamedata has been in 1.4, 1.5, and 1.6 snapshots since last night and will be pushed to the auto updater upon the update being released. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Ross Bemrose mailto:rbemr...@gmail.com Tuesday, April 30, 2013 12:50

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Nicholas Hastings
No. I disabled it for TF2-related files a few days ago in anticipation. (I actually meant to update the gamedata over the weekend too, but ~freetime~) -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Ross Bemrose mailto:rbemr...@gmail.com Tuesday, April 30, 2013 12:55 PM

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nicholas Hastings
. Do you know why this might have happened and if it's staying this way? -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Fletcher Dunn mailto:fletch...@valvesoftware.com Tuesday, April 30, 2013 3:07 PM We've released an optional update to the TF2 SteamPipe beta. Here are the change

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nicholas Hastings
Thank you. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Fletcher Dunn mailto:fletch...@valvesoftware.com Tuesday, April 30, 2013 3:37 PM We reverted some of the TF code that had been shipped in the beta but wasn't supposed to. It should stay that way it is now

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Nicholas Hastings
Back it up first, before converting to beta. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Ryan Stecker mailto:voidedwea...@gmail.com Tuesday, April 23, 2013 3:49 PM That's useful to know, but the redownload is still a major downside

Re: [hlds_linux] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Nicholas Hastings
, adding SM's path. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net iGGi - KGB Hosting mailto:i...@kgb-hosting.com Tuesday, April 16, 2013 2:19 PM What about sourcemod? Seems like the lates will not load, mm 1.10 works but sm not ? On Tue, Apr 16, 2013 at 7:55 PM, Gordon

Re: [hlds_linux] [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Nicholas Hastings
Did you happen to be running the newest version, released almost three weeks ago, that had a fix specifically for this update? (due to sv_consistency being removed). -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ics mailto:i...@ics-base.net Tuesday, April 16, 2013 3:34 PM

Re: [hlds_linux] SteamPipe CS:S - Server Fast Download structure change ?

2013-04-16 Thread Nicholas Hastings
The former. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net GREFFIER Jonathan mailto:centaureo...@orange.fr Tuesday, April 16, 2013 9:03 PM The structure of the fast download server must have structure like this: sv_downloadurl http://domain.tld/cstrike/; maps/... materials

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Nicholas Hastings
You can simulate it by connecting with the console connect command with a parameter of matchmaking after the address. Ex. connect X.X.X.X matchmaking -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net 1nsane mailto:1nsane...@gmail.com Wednesday, April 03, 2013 7:36 PM How can we

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Nicholas Hastings
They still load the same as they always have. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Bruno Garcia mailto:garcia.bru...@gmail.com Monday, April 01, 2013 2:10 PM Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Nicholas Hastings
They're not. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Doctor McKay mailto:mc...@doctormckay.com Monday, April 01, 2013 9:17 PM I'm pretty sure L4D(2) are already on SteamPipe. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com

Re: [hlds_linux] Day of Defeat:Source has ben converted to SteamPipedelivery.

2013-03-29 Thread Nicholas Hastings
No, but you do have to use the correct app id. 300 is used now exclusively for the client. The app id for DoDS Dedicated Server is 232290. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Ulrich Block mailto:ulbl...@gmx.de Friday, March 29, 2013 2:01 PM Do I have to own

Re: [hlds_linux] Day of Defeat:Source has ben converted to SteamPipedelivery.

2013-03-29 Thread Nicholas Hastings
It's on the SteamCMD and AppIDs wiki pages, https://developer.valvesoftware.com/wiki/SteamCMD https://developer.valvesoftware.com/wiki/AppIDs -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Ronny Schedel mailto:i...@ronny-schedel.de Friday, March 29, 2013 2:06 PM I can't

Re: [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery.

2013-03-29 Thread Nicholas Hastings
is the one used exclusively by anonymous login (17906). This is also why you cannot download the server files in SteamCMD when logged in, forcing you to use the new anonymous method. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Ulrich Block mailto:ulbl...@gmx.de Friday, March 29

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-08 Thread Nicholas Hastings
Fletcher has said numerous times already that there will be plenty of notice. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Frank mailto:ad...@gamerscrib.net Friday, March 08, 2013 6:22 PM My only fear is they announce it here but only a few hours or hour from release - we

[hlds_linux] Mandatory Nuclear Dawn Update Released

2013-02-13 Thread Nicholas Hastings
that could allow commanders to become invulnerable. - Fixed a case where explosion damage could travel through structures. - Unlocked mat_hdr_level convar for mappers generating cubemaps. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-12 Thread Nicholas Hastings
as Unapproved. We don't want any server ops running something that will unintentionally get their server blacklisted. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Fletcher Dunn mailto:fletch...@valvesoftware.com Tuesday, February 12, 2013 10:42 PM Hello all, This is a reminder

Re: [hlds_linux] [hlds_announce] Mandatory Counter-Strike: Source update released

2013-02-05 Thread Nicholas Hastings
___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-01 Thread Nicholas Hastings
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net

[hlds_linux] Mandatory Nuclear Dawn Update Released

2013-01-25 Thread Nicholas Hastings
Tools. - Updated in-game and Authoring Tools Wiki links. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds_linux] Mandatory Nuclear Dawn Update Released

2013-01-25 Thread Nicholas Hastings
login for SteamCMD when updating. - Fixed various recent crash issues with some of the Authoring Tools. - Updated in-game and Authoring Tools Wiki links. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.comhttp://www.interwavestudios.**comhttp://www.interwavestudios.com

Re: [hlds_linux] Mandatory Nuclear Dawn Update Released

2013-01-25 Thread Nicholas Hastings
This should now be fixed if you run the update once more. Again, this is only required for linux servers. Nicholas Hastings mailto:psycho...@alliedmods.net Friday, January 25, 2013 9:46 AM It seems that this is an issue affecting only linux servers. We're looking into it and hope to have

Re: [hlds_linux] MM:S and SM mailing list?

2013-01-22 Thread Nicholas Hastings
: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com

Re: [hlds_linux] Whats going on with Steam servers?

2013-01-17 Thread Nicholas Hastings
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net

[hlds_linux] Mandatory Nuclear Dawn Update Released

2013-01-07 Thread Nicholas Hastings
issue. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman

Re: [hlds_linux] Mandatory Nuclear Dawn Update Released

2013-01-07 Thread Nicholas Hastings
A small, optional server update has just been released to fix a display issue with ranks displayed on the scoreboard. If you've already updated, you'll want to run the update once more to receive it. Nicholas Hastings mailto:nicho...@interwavestudios.com Monday, January 07, 2013 10:21 AM

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-12-20 Thread Nicholas Hastings
crash involving the commander action grid. Community requests and mod support - Added support for custom maps changing the default rotation for commander camera. - Added support for servers to download and update maps from Steam Workshop. -- Nicholas Hastings Developer InterWave Studios

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Nicholas Hastings
-- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-11-09 Thread Nicholas Hastings
applies. You may want to consider setting it to a second or two higher than default for Skirmish maps in gamemode_skirmish.cfg. If you choose to do so, remember that you will want to put your default value for it into server.cfg so that it resets for other maps. -- Nicholas Hastings Developer

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-11-08 Thread Nicholas Hastings
custom map having description but no title. - Fixed map loading background not being shown if vtf file was named differently than vmt file. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com

Re: [hlds_linux] Sourcemod STILL not working for me but it is for everyone else

2012-10-29 Thread Nicholas Hastings
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Nicholas Hastings
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Nicholas Hastings
have to create a reverse engineered engine to code plugins due to the fact that the company didn't update their sdk ? This should be done through official channels. We have to thank the steam community is so big. On Fri, Oct 26, 2012 at 3:40 PM, Nicholas Hastings psycho...@alliedmods.net wrote

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Nicholas Hastings
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo

Re: [hlds_linux] Sourcemod?

2012-10-26 Thread Nicholas Hastings
. Fresh install, freezes like I said on that mapchange thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-10-25 Thread Nicholas Hastings
files, map files, and vpk files. - Fixed bspzip'd map backgrounds and map scripts to be read correctly. - Fixed vpk.exe always implying -M and -v options despite documentation. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com

Re: [hlds_linux] TF beta has been updated

2012-10-25 Thread Nicholas Hastings
. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list

Re: [hlds_linux] Disable disconnect

2012-10-10 Thread Nicholas Hastings
to to quit was to forcefully kill your client. Game: day of defeat source How is that possible? -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-10-02 Thread Nicholas Hastings
server crash. - Various other small stability fixes. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-09-27 Thread Nicholas Hastings
to deploy structures in the parking garage. Gate - No longer in beta. - Updated overview. - Updated loading screen. -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
/mailman/listinfo/hlds_linux -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http://www.interwavestudios.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings Developer InterWave Studios www.interwavestudios.com http

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
We've contacted Valve. It should be removed from the hldsupdatetool list shortly to avoid future confusion. On 8/21/2012 2:14 PM, Nicholas Hastings wrote: That is the issue. -verify_all and -autoupdate are still using hldsupdatetool until you download the newer server version with steamcmd

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
running a Nuclear Dawn server but still don't like steamcmd very much. On Tue, Aug 21, 2012 at 8:49 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've contacted Valve. It should be removed from the hldsupdatetool list shortly to avoid future confusion. On 8/21/2012 2:14 PM, Nicholas

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
! It's also as bad as lazy programming where the mentality of not writing streamlined, efficient, modular code used to be prevalent. Today's Topics: 1. Re: Mandatory TF2 update released (martin v) 2. Re: Nuclear Dawn Issue (Rudy Bleeker) 3. Re: Nuclear Dawn Issue (Nicholas Hastings

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
of not writing streamlined, efficient, modular code used to be prevalent. Today's Topics: 1. Re: Mandatory TF2 update released (martin v) 2. Re: Nuclear Dawn Issue (Rudy Bleeker) 3. Re: Nuclear Dawn Issue (Nicholas Hastings) 4. Re: Mandatory TF2 update released (doc) 5. Re

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
at 10:22 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: SteamCMD is still just as scriptable, and anonymous login is planned, though not available yet. I'll wait for the anonymous login feature to become available before switching to steamCMD then, since my server isn't running ND

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Nicholas Hastings
was locked down. Now, any Steam account has access to download the dedicated server, even if it does not own any games. On 8/21/2012 8:32 PM, Weasel wrote: On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: SteamCMD is still just as scriptable, and anonymous

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Nicholas Hastings
. allow any steam account (second account) or am I wrong? On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings psycho...@alliedmods.net wrote: Or, maybe allow ANY Steam account - even a Free-to-Play account from a different game to be used to install/update any game That is already the case for most

Re: [hlds_linux] Request: Current MvM Wave cvar

2012-08-16 Thread Nicholas Hastings
/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net

[hlds_linux] Mandatory Nuclear Dawn update released

2012-08-02 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes are below. As a reminder, the new steamcmd tool is now required for updates, rather than hldsupdatetool. More information can be found here, http://forums.interwavestudios.com/topic/4529-dedicated-server-change/ Enhancements -

Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Nicholas Hastings
Most of the cvars tagged to show when changed are done so because they affect gameplay. Where's the line between lying to clients and hiding information from them? On 7/23/2012 4:49 PM, Bruno Garcia wrote: On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote: It has always been

[hlds_linux] Mandatory Nuclear Dawn update released

2012-07-19 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes are below. As a reminder, the new steamcmd tool is now required for updates, rather than hldsupdatetool. More information can be found here, http://forums.interwavestudios.com/topic/4529-dedicated-server-change/ Enhancements -

[hlds_linux] Optional Nuclear Dawn Update Released

2012-07-16 Thread Nicholas Hastings
We've released an optional (for servers) update to Nuclear Dawn. The notes are below. - Fixed some common server crashes. - Updated localizations. In addition, as noted in the InterWave Studios forums, Nuclear Dawn dedicated server now uses the new steamcmd tool to update rather than

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.5 are below. New Content - Added new map, Gate (beta), the first of the two community mapping contest winners. Enhancements - Added option to disable sniper auto-rezoom. - Added sound to notify when a vote

Re: [hlds_linux] Mandatory Nuclear Dawn Update Released

2012-07-12 Thread Nicholas Hastings
guys don't get enough love! Can't wait to try it out! Side note: Does the chain gun fix apply to grenades too? Few of us were getting stuck in Grenade hearing mode on a server the other day. --Eric On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-06-21 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes are below. Balance changes - Barriers and Walls now require and use a small amount of power. - Barriers and Walls slowly decay when unpowered, down to 10% of their maximum health. - Raised cost for Barriers and Walls. - Walls now

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-06-20 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.4 are below. Nuclear Dawn Update 6.4 New Features - Added new structures, Barrier and Wall. - Added ctrl-click for building to allow immediate placement of another instance of same structure. - Added offline

Re: [hlds_linux] Unable to install CS:GO dedicated server

2012-06-04 Thread Nicholas Hastings
https://list.valvesoftware.com/mailman/listinfo/csgo_servers On 6/4/2012 10:18 AM, Steven Miano wrote: I'm interested in the CS:GO mailing list, I didn't see it listed here: https://list.valvesoftware.com/ Where is it exactly? On Mon, Jun 4, 2012 at 9:17 AM, Axel Terizakia...@mahoro-net.org

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-05-18 Thread Nicholas Hastings
We've released (another) (another) mandatory update to Nuclear Dawn. The notes are below. Balance changes - High level gizmos now affect Squad rather than Team. Fixes - Fixed crash on startup with game controller plugged in. -- Nicholas psychonic Hastings Developer InterWave Studios

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-05-17 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.3 are below. Nuclear Dawn Update 6.3 New Features - Increased rank cap from 60 to 80. Rank is based on xp, so some players may already be higher than 60. - Added new team-based gizmos for levels 65, 70, 75, and

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-05-17 Thread Nicholas Hastings
We've released (another) mandatory update to Nuclear Dawn. The notes are below. - Fixed crashing on Career screen for some high-rank users. - Fixed loading screen layout when connecting to VAC-secured servers. - Fixed Lost Signal display appearing in many cases when using Commander Spectate.

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-04-11 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.2b are below. Enabled double XP weekend, up to rank 15 (Thursday through Sunday, starts and stops at 17:00 GMT). Other changes - Added option to reset rank and stats. - Manually powering structures off can now

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-04-04 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.2a are below. Nuclear Dawn Update 6.2a Balance changes - Reworked ammo pack earned xp to not be based on actual ammo amount, unfairly weighting some weapons. - Research in-progress when last armory is

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-03-30 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.2 are below. Nuclear Dawn Update 6.2 New Features: - Added new commander research items - Player Boost I, II, and III - Structure Boost I, II, and III - Commander Abilities II and III - Added support for

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-03-08 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.1 are below. New Features * Added support for setting clan/group association. * Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor. * Added ability

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Nicholas Hastings
Get over yourself. On 3/1/2012 10:07 PM, Frank wrote: Sorry Mr. Cain But the sad truth is that support tickets are ignored, directing to the support forums which don't appear to be getting any attention and I know this is a direct line - I'm only bringing up the issue here when an update is

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-02-24 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.01 are below. Balance changes * Each ammopack can now only supply each player up to one of each grenade type and one hypospray. * EMP blasts now destroy nano skin effect on enemies. * Hypospray / nano skin

[hlds_linux] Update 6.0 for Nuclear Dawn has been released

2012-02-23 Thread Nicholas Hastings
Please update your servers to receive the update. Changelog is below. Weapons and slots * Frag grenades now vaporize other thrown frag grenades in blast radius. * Medpacks now have unlimited ammo. (Still only one can be placed at a time, per person). * Saboteur's REDs now use grenade

Re: [hlds_linux] Mandatory TF2 update coming

2012-02-23 Thread Nicholas Hastings
An update to Day of Defeat: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include: Fixed the HUD radar background disappearing after level change On 2/23/2012 5:20 PM, Mart-Jan Reeuwijk wrote: I do wonder what that

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Nicholas Hastings
Relevant to server administration. On 2/14/2012 8:26 PM, Frank wrote: - Updated the in-game trading system to use the Steam trading menus This is one fix that IMO shouldn't have been done... and should be changed back tomorrow. The purpose of trades in game were to do some of the small ones

Re: [hlds_linux] Update 5.2 for Nuclear Dawn has been released

2012-02-02 Thread Nicholas Hastings
Due to some technical complications, this was delayed. It is now released. On 2/1/2012 2:23 PM, Nicholas Hastings wrote: Please update your servers to receive the update. Changelog is below. Client Changes * Added teammate player names and class icons to commander view. * Added player squad

[hlds_linux] Update 5.2 for Nuclear Dawn has been released

2012-02-01 Thread Nicholas Hastings
Please update your servers to receive the update. Changelog is below. Client Changes * Added teammate player names and class icons to commander view. * Added player squad letter to name in both first-person and commander views. * Added backstab indicator for armknives to aiming reticle. *

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Nicholas Hastings
Replay and SourceTV do not count toward that limit. On Jan 4, 2012, at 9:37 AM, Michael Johansen michs...@live.no wrote: Hi guys, I'm running 5 TF2 servers atm, and they all have Replay + QuickPlay enabled for the most traffic. However, having replay on (-replay in startup cmd) sets

Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Nicholas Hastings
Technically, yes. They increase max players, but they do not count in the player count that quickplay uses. On Jan 4, 2012, at 9:41 AM, Michael Johansen michs...@live.no wrote: Well, why does it increase maxplayers? I think its misleading information, the info provided by the Steampowered

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Nicholas Hastings
I didn't have any issues with steam.inf going away. On 12/15/2011 11:12 PM, PharaohsPaw wrote: So let's see, that makes me and 2 other server operators now. Either all 3 of us are smoking crack or maybe, just maybe, the update didn't come with a steam.inf file But,

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Nicholas Hastings
That's typically a symptom of (unintentionally) lying about no mods or just not getting the full update (maybe just engine or just server downloaded). Try downloading again or with -verify_all. On 11/2/2011 7:55 PM, doc wrote: Is anyone else crashing? It doesn't get too far past the boot

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Nicholas Hastings
I would recommend against running the dev branch unless you have a compelling reason to. The last two stable releases, 1.3.8 and 1.4.0 (as well as stable branch snapshots 1.3.9-dev and 1.4.1-dev) were set to push updated 'gamedata' files the moment the update went live. Dev snapshots do not

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Nicholas Hastings
change. It didnt compile the build that 1.5 is on for Windows. However, it cant auto update the gamedata if the server doesnt start. :( On Wed, Nov 2, 2011 at 5:03 PM, Nicholas Hastings psycho...@alliedmods.netwrote: I would recommend against running the dev branch unless you have a compelling

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