No, none of those are Java applications nor use any Java libraries,
including log4j.
-- Original Message --
From: "Mecha Weasel"
To: "Half-Life dedicated Linux server mailing list"
Sent: 12/17/2021 4:47:19 PM
Subject: [hlds_linux] @Valve any Log4J components?
Are there any Log4J
While the menu option may be gone (I haven't checked), the functionality
is probably still there. Just type "map " in client console.
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AlliedMods.net <http://www.alliedmods.net>
> Weasels Lair <mailto:wea...@weaselslair.com>
> Thursday, July 7,
GSLTs, which is tied to
an account that qualifies.
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> Ross Bemrose <mailto:rbemr...@gmail.com>
> Wednesday, May 18, 2016 6:13 PM
> Ever since sometime yesterday, some (all?) TF2 servers that use GSLTs
> (
Hub, which
could cause further incompatibilities with mods.
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> Eric Smith <mailto:er...@valvesoftware.com>
> Monday, September 7, 2015 10:39 PM
> We've released a beta update for the Source SDK Base 2013 Mult
It's built into the engine. Mod code doesn't touch it. I believe that
the 2013 SDK Base was last updated after it was added, so it should be
there.
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Weasels Lair mailto:wea...@weaselslair.com
Wednesday, May 14, 2014 1:03 AM
I do
A mandatory update for Nuclear Dawn has been released.
For anyone still running servers, you will need to update in order for
clients to still be able to connect. This is the final version of the
update that has been on the linuxbeta branch for the past few months.
As a reminder, ND
Welcome to Tuesdays.
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wickedplayer494 mailto:wickedplayer...@gmail.com
Tuesday, March 11, 2014 8:47 PM
Steam died: http://steamstat.us/
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It's the responsibility of the developer. They have access to set the
version that the UpToDateCheck would display, and of course have control
over their own downloaded files if they want to include a version file
similar to steam.inf.
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There are no more SDK Base 2006 linux binaries unless you have them
saved from an old install.
They got lost during or after the SteamPipe conversion. I tried emailing
MartinO @ Valve about it since he did at least some of the mod
conversions, but didn't get a response.
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No value can be from connecting manually via the game console without
specifying a parameter after the address. (which is where that tag comes
from)
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Chris Oryschak mailto:ch...@oryschak.com
Thursday, November 14, 2013 11:11 AM
It looks like the config/config.vdf in your steamcmd dir is corrupt.
Try deleting it and re-running.
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Chris Oryschak mailto:ch...@oryschak.com
Wednesday, October 2, 2013 10:25 PM
Since this update my steamcmd is failing
It was the August 16th update. They were just late on rolling the master
server required version.
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Erik-jan Riemers mailto:riem...@binkey.nl
Tuesday, August 27, 2013 3:03 AM
I dont know what changed, but i checked the steam api
Try adding the libstdc++.so.6 from a tf2, css, hl2dm, or dods server, or
steamcmd's linux32 dir to the bin dir where you installed.
@Kerry that should probably be added to the linux server depot.
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oGre mailto:o...@muppfarmen.se
What app id did you download?
223530 is still the client.
227050 is the linux dedicated server.
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sylvain mailto:cont...@baal.fr
Tuesday, May 21, 2013 3:21 PM
hi ,
i have test with steam cmd but i have the same error
/hl2mp).
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Kerry Davis mailto:ke...@valvesoftware.com
Tuesday, May 21, 2013 3:53 PM
One problem I see, you need to run -game left4dead2_beta.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux
You need to download the linux dedicated server files via SteamCMD. The
client files have a much newer GLIBC requirement.
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sylvain mailto:cont...@baal.fr
Monday, May 20, 2013 5:36 PM
for complete , my servers logs
./srcds_run
The client and Windows server files can be downloaded with SteamCMD,
while logged into an account that owns L4D2, using app id 223530.
The linux server binaries can be gotten via the same method using app id
227050. You'll have to manually merge them together.
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That's currently disabled for cstrike, dod, hl2mp, and tf.
With all of the optional updates going around, we can't ship/update a
single set of gamedata without breaking something for somebody.
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Ondr(ej Hos(ek mailto:ondra.ho
You can grab the gamedata directory from a snapshot version. The latest
snapshots will always match the latest available (optional) update.
(excluding prerelease)
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Peter Reinhold mailto:peter_va...@reinhold.dk
Monday, May 13
It will find it just fine where it's at. That's just a debug message
from it trying that location first.
The steam client doesn't need to be there as it will also check the
local bin dir.
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Rudy Bleeker mailto:rblee...@gmail.com
Whoops. I was thinking that you were talking about srcds which does or
did display similar.
The same still applies to steamcmd. It will fallback to the shipped
steam libs in your /usr/local/steamcmd/linux32 dir.
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Rudy Bleeker
That's not true. Updated gamedata has been in 1.4, 1.5, and 1.6
snapshots since last night and will be pushed to the auto updater upon
the update being released.
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Ross Bemrose mailto:rbemr...@gmail.com
Tuesday, April 30, 2013 12:50
No. I disabled it for TF2-related files a few days ago in anticipation.
(I actually meant to update the gamedata over the weekend too, but
~freetime~)
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Ross Bemrose mailto:rbemr...@gmail.com
Tuesday, April 30, 2013 12:55 PM
.
Do you know why this might have happened and if it's staying this way?
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Fletcher Dunn mailto:fletch...@valvesoftware.com
Tuesday, April 30, 2013 3:07 PM
We've released an optional update to the TF2 SteamPipe beta. Here are
the change
Thank you.
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Fletcher Dunn mailto:fletch...@valvesoftware.com
Tuesday, April 30, 2013 3:37 PM
We reverted some of the TF code that had been shipped in the beta but
wasn't supposed to.
It should stay that way it is now
Back it up first, before converting to beta.
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Ryan Stecker mailto:voidedwea...@gmail.com
Tuesday, April 23, 2013 3:49 PM
That's useful to know, but the redownload is still a major downside
, adding SM's path.
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iGGi - KGB Hosting mailto:i...@kgb-hosting.com
Tuesday, April 16, 2013 2:19 PM
What about sourcemod? Seems like the lates will not load, mm 1.10
works but
sm not ?
On Tue, Apr 16, 2013 at 7:55 PM, Gordon
Did you happen to be running the newest version, released almost three
weeks ago, that had a fix specifically for this update? (due to
sv_consistency being removed).
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ics mailto:i...@ics-base.net
Tuesday, April 16, 2013 3:34 PM
The former.
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GREFFIER Jonathan mailto:centaureo...@orange.fr
Tuesday, April 16, 2013 9:03 PM
The structure of the fast download server must have structure like
this:
sv_downloadurl http://domain.tld/cstrike/;
maps/...
materials
You can simulate it by connecting with the console connect command with
a parameter of matchmaking after the address.
Ex.
connect X.X.X.X matchmaking
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1nsane mailto:1nsane...@gmail.com
Wednesday, April 03, 2013 7:36 PM
How can we
They still load the same as they always have.
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Bruno Garcia mailto:garcia.bru...@gmail.com
Monday, April 01, 2013 2:10 PM
Are plugins (for instance Mani Admin or Eventscripts) still loaded via the
vdf and dll method or do they need
They're not.
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Doctor McKay mailto:mc...@doctormckay.com
Monday, April 01, 2013 9:17 PM
I'm pretty sure L4D(2) are already on SteamPipe.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
No, but you do have to use the correct app id. 300 is used now
exclusively for the client. The app id for DoDS Dedicated Server is 232290.
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Ulrich Block mailto:ulbl...@gmx.de
Friday, March 29, 2013 2:01 PM
Do I have to own
It's on the SteamCMD and AppIDs wiki pages,
https://developer.valvesoftware.com/wiki/SteamCMD
https://developer.valvesoftware.com/wiki/AppIDs
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Ronny Schedel mailto:i...@ronny-schedel.de
Friday, March 29, 2013 2:06 PM
I can't
is the one used
exclusively by anonymous login (17906). This is also why you cannot
download the server files in SteamCMD when logged in, forcing you to use
the new anonymous method.
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Ulrich Block mailto:ulbl...@gmx.de
Friday, March 29
Fletcher has said numerous times already that there will be plenty of
notice.
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AlliedMods.net http://www.alliedmods.net
Frank mailto:ad...@gamerscrib.net
Friday, March 08, 2013 6:22 PM
My only fear is they announce it here but only a few hours or hour from
release - we
that could allow commanders to become invulnerable.
- Fixed a case where explosion damage could travel through structures.
- Unlocked mat_hdr_level convar for mappers generating cubemaps.
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www.interwavestudios.com http://www.interwavestudios.com
as Unapproved.
We don't want any server ops running something that will unintentionally
get their server blacklisted.
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Fletcher Dunn mailto:fletch...@valvesoftware.com
Tuesday, February 12, 2013 10:42 PM
Hello all,
This is a reminder
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Tools.
- Updated in-game and Authoring Tools Wiki links.
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login for SteamCMD when
updating.
- Fixed various recent crash issues with some of the Authoring Tools.
- Updated in-game and Authoring Tools Wiki links.
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www.interwavestudios.comhttp://www.interwavestudios.**comhttp://www.interwavestudios.com
This should now be fixed if you run the update once more. Again, this is
only required for linux servers.
Nicholas Hastings mailto:psycho...@alliedmods.net
Friday, January 25, 2013 9:46 AM
It seems that this is an issue affecting only linux servers. We're
looking into it and hope to have
:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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issue.
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A small, optional server update has just been released to fix a display
issue with ranks displayed on the scoreboard.
If you've already updated, you'll want to run the update once more to
receive it.
Nicholas Hastings mailto:nicho...@interwavestudios.com
Monday, January 07, 2013 10:21 AM
crash involving the commander action grid.
Community requests and mod support
- Added support for custom maps changing the default rotation for
commander camera.
- Added support for servers to download and update maps from Steam Workshop.
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applies. You may want to consider setting it to a second or
two higher than default for Skirmish maps in gamemode_skirmish.cfg. If
you choose to do so, remember that you will want to put your default
value for it into server.cfg so that it resets for other maps.
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Developer
custom map having description but no
title.
- Fixed map loading background not being shown if vtf file was named
differently than vmt file.
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have to create a reverse engineered engine to
code plugins due to the fact that the company didn't update their sdk ?
This should be done through official channels.
We have to thank the steam community is so big.
On Fri, Oct 26, 2012 at 3:40 PM, Nicholas Hastings
psycho...@alliedmods.net wrote
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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. Fresh install, freezes like I said on
that mapchange thing.
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files, map files,
and vpk files.
- Fixed bspzip'd map backgrounds and map scripts to be read correctly.
- Fixed vpk.exe always implying -M and -v options despite documentation.
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.
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to to quit was to
forcefully kill your client.
Game: day of defeat source
How is that possible?
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server crash.
- Various other small stability fixes.
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to deploy structures in the parking garage.
Gate
- No longer in beta.
- Updated overview.
- Updated loading screen.
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We've contacted Valve. It should be removed from the hldsupdatetool list
shortly to avoid future confusion.
On 8/21/2012 2:14 PM, Nicholas Hastings wrote:
That is the issue.
-verify_all and -autoupdate are still using hldsupdatetool until you
download the newer server version with steamcmd
running a Nuclear Dawn server but still don't like steamcmd very much.
On Tue, Aug 21, 2012 at 8:49 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:
We've contacted Valve. It should be removed from the hldsupdatetool list
shortly to avoid future confusion.
On 8/21/2012 2:14 PM, Nicholas
! It's also as bad as lazy
programming where the mentality of not writing streamlined, efficient, modular
code used to be prevalent.
Today's Topics:
1. Re: Mandatory TF2 update released (martin v)
2. Re: Nuclear Dawn Issue (Rudy Bleeker)
3. Re: Nuclear Dawn Issue (Nicholas Hastings
of not writing streamlined, efficient, modular
code used to be prevalent.
Today's Topics:
1. Re: Mandatory TF2 update released (martin v)
2. Re: Nuclear Dawn Issue (Rudy Bleeker)
3. Re: Nuclear Dawn Issue (Nicholas Hastings)
4. Re: Mandatory TF2 update released (doc)
5. Re
at 10:22 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:
SteamCMD is still just as scriptable, and anonymous login is planned, though
not available yet.
I'll wait for the anonymous login feature to become available before
switching to steamCMD then, since my server isn't running ND
was locked down. Now, any Steam account has
access to download the dedicated server, even if it does not own any games.
On 8/21/2012 8:32 PM, Weasel wrote:
On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:
SteamCMD is still just as scriptable, and anonymous
. allow any steam
account (second account) or am I wrong?
On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings psycho...@alliedmods.net
wrote:
Or, maybe allow ANY Steam account - even a Free-to-Play account from a
different game to be used to install/update any game
That is already the case for most
/hlds_linux
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We've released a mandatory update to Nuclear Dawn. The notes are below.
As a reminder, the new steamcmd tool is now required for updates, rather
than hldsupdatetool. More information can be found here,
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/
Enhancements
-
Most of the cvars tagged to show when changed are done so because they
affect gameplay.
Where's the line between lying to clients and hiding information from them?
On 7/23/2012 4:49 PM, Bruno Garcia wrote:
On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:
It has always been
We've released a mandatory update to Nuclear Dawn. The notes are below.
As a reminder, the new steamcmd tool is now required for updates, rather
than hldsupdatetool. More information can be found here,
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/
Enhancements
-
We've released an optional (for servers) update to Nuclear Dawn. The
notes are below.
- Fixed some common server crashes.
- Updated localizations.
In addition, as noted in the InterWave Studios forums, Nuclear Dawn
dedicated server now uses the new steamcmd tool to update rather than
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.5 are below.
New Content
- Added new map, Gate (beta), the first of the two community mapping
contest winners.
Enhancements
- Added option to disable sniper auto-rezoom.
- Added sound to notify when a vote
guys don't
get enough love!
Can't wait to try it out!
Side note:
Does the chain gun fix apply to grenades too? Few of us were getting stuck
in Grenade hearing mode on a server the other day.
--Eric
On Thu, Jul 12, 2012 at 3:35 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:
We've
We've released a mandatory update to Nuclear Dawn. The notes are below.
Balance changes
- Barriers and Walls now require and use a small amount of power.
- Barriers and Walls slowly decay when unpowered, down to 10% of their
maximum health.
- Raised cost for Barriers and Walls.
- Walls now
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.4 are below.
Nuclear Dawn Update 6.4
New Features
- Added new structures, Barrier and Wall.
- Added ctrl-click for building to allow immediate placement of another
instance of same structure.
- Added offline
https://list.valvesoftware.com/mailman/listinfo/csgo_servers
On 6/4/2012 10:18 AM, Steven Miano wrote:
I'm interested in the CS:GO mailing list, I didn't see it listed here:
https://list.valvesoftware.com/
Where is it exactly?
On Mon, Jun 4, 2012 at 9:17 AM, Axel Terizakia...@mahoro-net.org
We've released (another) (another) mandatory update to Nuclear Dawn. The
notes are below.
Balance changes
- High level gizmos now affect Squad rather than Team.
Fixes
- Fixed crash on startup with game controller plugged in.
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We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.3 are below.
Nuclear Dawn Update 6.3
New Features
- Increased rank cap from 60 to 80. Rank is based on xp, so some players
may already be higher than 60.
- Added new team-based gizmos for levels 65, 70, 75, and
We've released (another) mandatory update to Nuclear Dawn. The notes are
below.
- Fixed crashing on Career screen for some high-rank users.
- Fixed loading screen layout when connecting to VAC-secured servers.
- Fixed Lost Signal display appearing in many cases when using
Commander Spectate.
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.2b are below.
Enabled double XP weekend, up to rank 15 (Thursday through Sunday,
starts and stops at 17:00 GMT).
Other changes
- Added option to reset rank and stats.
- Manually powering structures off can now
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.2a are below.
Nuclear Dawn Update 6.2a
Balance changes
- Reworked ammo pack earned xp to not be based on actual ammo amount,
unfairly weighting some weapons.
- Research in-progress when last armory is
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.2 are below.
Nuclear Dawn Update 6.2
New Features:
- Added new commander research items
- Player Boost I, II, and III
- Structure Boost I, II, and III
- Commander Abilities II and III
- Added support for
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.1 are below.
New Features
* Added support for setting clan/group association.
* Added new clan-based achievements: Ants, Locusts, Legion, Playground
Bullies, Strength In Numbers, and Traitor.
* Added ability
Get over yourself.
On 3/1/2012 10:07 PM, Frank wrote:
Sorry Mr. Cain
But the sad truth is that support tickets are ignored, directing to the
support forums which don't appear to be getting any attention and I know
this is a direct line - I'm only bringing up the issue here when an update
is
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.01 are below.
Balance changes
* Each ammopack can now only supply each player up to one of each
grenade type and one hypospray.
* EMP blasts now destroy nano skin effect on enemies.
* Hypospray / nano skin
Please update your servers to receive the update. Changelog is below.
Weapons and slots
* Frag grenades now vaporize other thrown frag grenades in blast radius.
* Medpacks now have unlimited ammo. (Still only one can be placed at
a time, per person).
* Saboteur's REDs now use grenade
An update to Day of Defeat: Source has been released. The update will be
applied automatically when your Steam client is restarted. The major
changes include:
Fixed the HUD radar background disappearing after level change
On 2/23/2012 5:20 PM, Mart-Jan Reeuwijk wrote:
I do wonder what that
Relevant to server administration.
On 2/14/2012 8:26 PM, Frank wrote:
- Updated the in-game trading system to use the Steam trading menus
This is one fix that IMO shouldn't have been done... and should be changed
back tomorrow.
The purpose of trades in game were to do some of the small ones
Due to some technical complications, this was delayed.
It is now released.
On 2/1/2012 2:23 PM, Nicholas Hastings wrote:
Please update your servers to receive the update. Changelog is below.
Client Changes
* Added teammate player names and class icons to commander view.
* Added player squad
Please update your servers to receive the update. Changelog is below.
Client Changes
* Added teammate player names and class icons to commander view.
* Added player squad letter to name in both first-person and commander
views.
* Added backstab indicator for armknives to aiming reticle.
*
Replay and SourceTV do not count toward that limit.
On Jan 4, 2012, at 9:37 AM, Michael Johansen michs...@live.no wrote:
Hi guys,
I'm running 5 TF2 servers atm, and they all have Replay + QuickPlay enabled
for the most traffic. However, having replay on (-replay in startup cmd) sets
Technically, yes. They increase max players, but they do not count in the
player count that quickplay uses.
On Jan 4, 2012, at 9:41 AM, Michael Johansen michs...@live.no wrote:
Well, why does it increase maxplayers? I think its misleading information,
the info provided by the Steampowered
I didn't have any issues with steam.inf going away.
On 12/15/2011 11:12 PM, PharaohsPaw wrote:
So let's see, that makes me and 2 other server operators now. Either all
3 of us are smoking crack or maybe, just maybe, the update didn't come
with a steam.inf file
But,
That's typically a symptom of (unintentionally) lying about no mods or
just not getting the full update (maybe just engine or just server
downloaded). Try downloading again or with -verify_all.
On 11/2/2011 7:55 PM, doc wrote:
Is anyone else crashing? It doesn't get too far past the boot
I would recommend against running the dev branch unless you have a
compelling reason to.
The last two stable releases, 1.3.8 and 1.4.0 (as well as stable branch
snapshots 1.3.9-dev and 1.4.1-dev) were set to push updated 'gamedata'
files the moment the update went live. Dev snapshots do not
change. It
didnt compile the build that 1.5 is on for Windows. However, it cant auto
update the gamedata if the server doesnt start. :(
On Wed, Nov 2, 2011 at 5:03 PM, Nicholas Hastings
psycho...@alliedmods.netwrote:
I would recommend against running the dev branch unless you have a
compelling
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