Re: [hlds_linux] Half-Life 1 dedicated server update released
Nice work. Can you also add fix for autobuy bug to stable build? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
This change is going live today. Direct UDP heartbeats from Half-Life 1 servers will no longer be supported. You must update your server to get the latest Steam binaries, which support the new protocol. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Tuesday, July 31, 2012 10:28 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Здравствуйте, Alfred. Вы писали 31 липня 2012 р., 20:27:40: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred Just finished testing this update, on clean server (even no metamod installed) I get strange behavior, in HLSW server appearing and disappearing for near every 10 seconds, when I connect to server ingame, rcon commands executing with something like 1 to 10 ratio, most time I even can't check cvar values. Is this intended behavior? OS - FreeBSD 9.0 -- С уважением, Px mailto:p...@i.kiev.ua ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
The previous update (or the latest one) that was released for HL1, does it prevent plugins like xredirect from working? From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, August 1, 2012 1:14:02 PM Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released The base dedicated server had no previous beta, so yes, this is includes everything from before it. The counter-strike client and dedicated server still have a separate beta, that beta is a different set of files, you could still opt into that (with -beta hlbeta). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bRAINKILLA Sent: Wednesday, August 01, 2012 10:08 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Nice ! Are all the the previous fixes included - like the beta fix ? Am 31.07.2012 19:27, schrieb Alfred Reynolds: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Nice ! Are all the the previous fixes included - like the beta fix ? Am 31.07.2012 19:27, schrieb Alfred Reynolds: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
The base dedicated server had no previous beta, so yes, this is includes everything from before it. The counter-strike client and dedicated server still have a separate beta, that beta is a different set of files, you could still opt into that (with -beta hlbeta). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bRAINKILLA Sent: Wednesday, August 01, 2012 10:08 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Nice ! Are all the the previous fixes included - like the beta fix ? Am 31.07.2012 19:27, schrieb Alfred Reynolds: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
From what I remember from previous messages sent out Alfred, I remember you saying that the exploit fixes in beta were not included in the regular updates, are those included now or still not? From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, August 1, 2012 1:14:02 PM Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released The base dedicated server had no previous beta, so yes, this is includes everything from before it. The counter-strike client and dedicated server still have a separate beta, that beta is a different set of files, you could still opt into that (with -beta hlbeta). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bRAINKILLA Sent: Wednesday, August 01, 2012 10:08 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Nice ! Are all the the previous fixes included - like the beta fix ? Am 31.07.2012 19:27, schrieb Alfred Reynolds: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Has the old reporting method been disabled yet? I still see fake servers in the list. 2012/7/13 Fletcher Dunn fletch...@valvesoftware.com I am seeing your servers on that IP. It looks like your client is still searching using the old master, but your server is heartbeating to the new one. We are working on speeding up the changover to get all servers heartbeating to the new master, and all clients searching it, too. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 10:40 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released In case this helps any... status hostname: Ooks Classic OP4 version : 48/1.1.2.1/Stdio 5447 secure (50) tcp/ip : 10.0.0.10:27017 map : 3highlakes at: 0 x, 0 y, 0 z players : 0 active (16 max) status hostname: Ooks PB - timeouts fixed - running linux version : 48/ 1.1.2.1/Stdio 5447 secure (50) tcp/ip : 10.0.0.10:27015 map : private_beach_v2 at: 0 x, 0 y, 0 z players : 0 active (16 max) 10.0.0.10 is my internal ip - been using that for years On 07/13/2012 10:36 AM, Ook wrote: Sorry, too many things happening this morning, didn't get to it yet :-) I run two OP4 servers, and you can find them here: current ip: 72.160.94.10:27015 and 72.160.94.10:27017 My ip is dynamic, I tell my players to connect to ooksserver.no-ip.info, and that usually works just fine: OoksServer.no-ip.info:27015 OoksServer.no-ip.info:27017 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
BTW, the HL1 master server seem to be less responsive than the HL2 ones, it can take much longer before any server show up, not sure if it's related. 2012/7/13 bRAINKILLA brainki...@gmx.de works - thx for the quick fix Am 13.07.2012 02:53, schrieb Alfred Reynolds: Linux has had a small update to add a couple support files, if you had troubles running the previous update on Linux run the update tool again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:04 PM To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Maybe...It used to take 30 seconds for my servers to show up after a restart. After this update, it's been five minutes and they are still not there. On 07/13/2012 02:10 AM, AnAkIn wrote: BTW, the HL1 master server seem to be less responsive than the HL2 ones, it can take much longer before any server show up, not sure if it's related. 2012/7/13 bRAINKILLAbrainki...@gmx.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
It could be that the search is still going to the old HL1 master. Can you describe exactly what you are seeing when you say that the server is not there? What's an IP address of one of your servers that I can check to see if it's listing properly? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 9:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Maybe...It used to take 30 seconds for my servers to show up after a restart. After this update, it's been five minutes and they are still not there. On 07/13/2012 02:10 AM, AnAkIn wrote: BTW, the HL1 master server seem to be less responsive than the HL2 ones, it can take much longer before any server show up, not sure if it's related. 2012/7/13 bRAINKILLAbrainki...@gmx.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
I simply look at the steam server list. Usually, my servers are both there within 30 seconds of a restart. When I get players complaining that the servers are down, I check the steam server list and find they are not there. I restart and 30 seconds later they are back on the server list and my players can join. When they drop off of the steam server list, my players can still connect directly if they know the ip address. FWIW these are OP4 servers, and this morning not only are my servers not on the list, but half or more of the regular servers are also missing. May be coincidence I just took another look at the steam server list - there are only four OP4 servers showing, usually there 15-20 servers or so. OP4 may not be that popular, but I know there are more than 4 servers running. On 07/13/2012 09:48 AM, Fletcher Dunn wrote: It could be that the search is still going to the old HL1 master. Can you describe exactly what you are seeing when you say that the server is not there? What's an IP address of one of your servers that I can check to see if it's listing properly? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 9:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Maybe...It used to take 30 seconds for my servers to show up after a restart. After this update, it's been five minutes and they are still not there. On 07/13/2012 02:10 AM, AnAkIn wrote: BTW, the HL1 master server seem to be less responsive than the HL2 ones, it can take much longer before any server show up, not sure if it's related. 2012/7/13 bRAINKILLAbrainki...@gmx.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Do as Fletcher said, send him your server's ip's and ports. Do it offlist if you don't want us to know your server ip's but he can check and have a look. -ics 13.7.2012 20:26, Ook kirjoitti: I simply look at the steam server list. Usually, my servers are both there within 30 seconds of a restart. When I get players complaining that the servers are down, I check the steam server list and find they are not there. I restart and 30 seconds later they are back on the server list and my players can join. When they drop off of the steam server list, my players can still connect directly if they know the ip address. FWIW these are OP4 servers, and this morning not only are my servers not on the list, but half or more of the regular servers are also missing. May be coincidence I just took another look at the steam server list - there are only four OP4 servers showing, usually there 15-20 servers or so. OP4 may not be that popular, but I know there are more than 4 servers running. On 07/13/2012 09:48 AM, Fletcher Dunn wrote: It could be that the search is still going to the old HL1 master. Can you describe exactly what you are seeing when you say that the server is not there? What's an IP address of one of your servers that I can check to see if it's listing properly? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 9:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Maybe...It used to take 30 seconds for my servers to show up after a restart. After this update, it's been five minutes and they are still not there. On 07/13/2012 02:10 AM, AnAkIn wrote: BTW, the HL1 master server seem to be less responsive than the HL2 ones, it can take much longer before any server show up, not sure if it's related. 2012/7/13 bRAINKILLAbrainki...@gmx.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Same with DMC servers, they showed with version 70 but when I updated to version 71 they no longer show in the steam server list but they show in favorites list.I can join via IP address directly. 209.173.242.4:27015 209.173.242.4:27016 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 10:27 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released I simply look at the steam server list. Usually, my servers are both there within 30 seconds of a restart. When I get players complaining that the servers are down, I check the steam server list and find they are not there. I restart and 30 seconds later they are back on the server list and my players can join. When they drop off of the steam server list, my players can still connect directly if they know the ip address. FWIW these are OP4 servers, and this morning not only are my servers not on the list, but half or more of the regular servers are also missing. May be coincidence I just took another look at the steam server list - there are only four OP4 servers showing, usually there 15-20 servers or so. OP4 may not be that popular, but I know there are more than 4 servers running. On 07/13/2012 09:48 AM, Fletcher Dunn wrote: It could be that the search is still going to the old HL1 master. Can you describe exactly what you are seeing when you say that the server is not there? What's an IP address of one of your servers that I can check to see if it's listing properly? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 9:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Maybe...It used to take 30 seconds for my servers to show up after a restart. After this update, it's been five minutes and they are still not there. On 07/13/2012 02:10 AM, AnAkIn wrote: BTW, the HL1 master server seem to be less responsive than the HL2 ones, it can take much longer before any server show up, not sure if it's related. 2012/7/13 bRAINKILLAbrainki...@gmx.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Sorry, too many things happening this morning, didn't get to it yet :-) I run two OP4 servers, and you can find them here: current ip: 72.160.94.10:27015 and 72.160.94.10:27017 My ip is dynamic, I tell my players to connect to ooksserver.no-ip.info, and that usually works just fine: OoksServer.no-ip.info:27015 OoksServer.no-ip.info:27017 On 07/13/2012 10:32 AM, ics wrote: Do as Fletcher said, send him your server's ip's and ports. Do it offlist if you don't want us to know your server ip's but he can check and have a look. -ics 13.7.2012 20:26, Ook kirjoitti: I simply look at the steam server list. Usually, my servers are both there within 30 seconds of a restart. When I get players complaining that the servers are down, I check the steam server list and find they are not there. I restart and 30 seconds later they are back on the server list and my players can join. When they drop off of the steam server list, my players can still connect directly if they know the ip address. FWIW these are OP4 servers, and this morning not only are my servers not on the list, but half or more of the regular servers are also missing. May be coincidence I just took another look at the steam server list - there are only four OP4 servers showing, usually there 15-20 servers or so. OP4 may not be that popular, but I know there are more than 4 servers running. On 07/13/2012 09:48 AM, Fletcher Dunn wrote: It could be that the search is still going to the old HL1 master. Can you describe exactly what you are seeing when you say that the server is not there? What's an IP address of one of your servers that I can check to see if it's listing properly? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 9:44 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Maybe...It used to take 30 seconds for my servers to show up after a restart. After this update, it's been five minutes and they are still not there. On 07/13/2012 02:10 AM, AnAkIn wrote: BTW, the HL1 master server seem to be less responsive than the HL2 ones, it can take much longer before any server show up, not sure if it's related. 2012/7/13 bRAINKILLAbrainki...@gmx.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
In case this helps any... status hostname: Ooks Classic OP4 version : 48/1.1.2.1/Stdio 5447 secure (50) tcp/ip : 10.0.0.10:27017 map : 3highlakes at: 0 x, 0 y, 0 z players : 0 active (16 max) status hostname: Ooks PB - timeouts fixed - running linux version : 48/1.1.2.1/Stdio 5447 secure (50) tcp/ip : 10.0.0.10:27015 map : private_beach_v2 at: 0 x, 0 y, 0 z players : 0 active (16 max) 10.0.0.10 is my internal ip - been using that for years On 07/13/2012 10:36 AM, Ook wrote: Sorry, too many things happening this morning, didn't get to it yet :-) I run two OP4 servers, and you can find them here: current ip: 72.160.94.10:27015 and 72.160.94.10:27017 My ip is dynamic, I tell my players to connect to ooksserver.no-ip.info, and that usually works just fine: OoksServer.no-ip.info:27015 OoksServer.no-ip.info:27017 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
I am seeing your servers on that IP. It looks like your client is still searching using the old master, but your server is heartbeating to the new one. We are working on speeding up the changover to get all servers heartbeating to the new master, and all clients searching it, too. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, July 13, 2012 10:40 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released In case this helps any... status hostname: Ooks Classic OP4 version : 48/1.1.2.1/Stdio 5447 secure (50) tcp/ip : 10.0.0.10:27017 map : 3highlakes at: 0 x, 0 y, 0 z players : 0 active (16 max) status hostname: Ooks PB - timeouts fixed - running linux version : 48/1.1.2.1/Stdio 5447 secure (50) tcp/ip : 10.0.0.10:27015 map : private_beach_v2 at: 0 x, 0 y, 0 z players : 0 active (16 max) 10.0.0.10 is my internal ip - been using that for years On 07/13/2012 10:36 AM, Ook wrote: Sorry, too many things happening this morning, didn't get to it yet :-) I run two OP4 servers, and you can find them here: current ip: 72.160.94.10:27015 and 72.160.94.10:27017 My ip is dynamic, I tell my players to connect to ooksserver.no-ip.info, and that usually works just fine: OoksServer.no-ip.info:27015 OoksServer.no-ip.info:27017 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
After updating my install on Centos 5, i am getting error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. FATAL ERROR (shutting down): Unable to initialize Steam. This is the output of the update when I ran it. 0:10 Connecting content server session for version 12 0:11 [4.71.244.170:27030] Reusing connection 0:11 [4.71.244.170:27030] Sending login message... 0:11 Fetching version 12 manifest 0:11 Reading version 12 checksum table 0:11 Fetching exclude list 0:11 Calculating download size 0:12 No files will be downloaded 0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36 0:12 [4.71.244.170:27030] Reusing connection 0:12 [4.71.244.170:27030] Sending login message... 0:13 11.93% downloading ./cstrike/dlls/cs_i386.so 0:13 17.41% downloading ./cstrike/dlls/mp.dll 0:13 17.42% downloading ./cstrike/game.tga 0:13 17.42% downloading ./steam_appid.txt 0:13 Updating 'Linux Server Engine' from version 69 to version 70 0:14 [4.71.244.170:27030] Reusing connection 0:14 [4.71.244.170:27030] Sending login message... 0:15 36.21% downloading ./libsteam.so 0:15 37.01% downloading ./libtier0_s.so 0:15 38.97% downloading ./libvstdlib_s.so 0:16 83.92% downloading ./steamclient.so 0:17 [4.71.244.170:27030] Disconnecting HLDS installation up to date From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thursday, July 12, 2012 8:03:48 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Run: ldd -d steamclient.so but I suspect your OS install needs some upgrading to a newer GLIBC (one less than 5 years old). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Thursday, July 12, 2012 5:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released After updating my install on Centos 5, i am getting error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. FATAL ERROR (shutting down): Unable to initialize Steam. This is the output of the update when I ran it. 0:10 Connecting content server session for version 12 0:11 [4.71.244.170:27030] Reusing connection 0:11 [4.71.244.170:27030] Sending login message... 0:11 Fetching version 12 manifest 0:11 Reading version 12 checksum table 0:11 Fetching exclude list 0:11 Calculating download size 0:12 No files will be downloaded 0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36 0:12 [4.71.244.170:27030] Reusing connection 0:12 [4.71.244.170:27030] Sending login message... 0:13 11.93% downloading ./cstrike/dlls/cs_i386.so 0:13 17.41% downloading ./cstrike/dlls/mp.dll 0:13 17.42% downloading ./cstrike/game.tga 0:13 17.42% downloading ./steam_appid.txt 0:13 Updating 'Linux Server Engine' from version 69 to version 70 0:14 [4.71.244.170:27030] Reusing connection 0:14 [4.71.244.170:27030] Sending login message... 0:15 36.21% downloading ./libsteam.so 0:15 37.01% downloading ./libtier0_s.so 0:15 38.97% downloading ./libvstdlib_s.so 0:16 83.92% downloading ./steamclient.so 0:17 [4.71.244.170:27030] Disconnecting HLDS installation up to date From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thursday, July 12, 2012 8:03:48 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
After Update i get: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. L 07/13/2012 - 02:29:57: FATAL ERROR (shutting down): Unable to initialize Steam. FATAL ERROR (shutting down): Unable to initialize Steam. Am 13.07.2012 02:03, schrieb Alfred Reynolds: We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Fletcher tells me I missed a couple support files (libstdc++.so) with my update, I'll get them added and then you should be better. In the meantime you could copy that file from your TF2 install if you have one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:18 PM To: 'Collin Howard'; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Run: ldd -d steamclient.so but I suspect your OS install needs some upgrading to a newer GLIBC (one less than 5 years old). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Thursday, July 12, 2012 5:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released After updating my install on Centos 5, i am getting error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. FATAL ERROR (shutting down): Unable to initialize Steam. This is the output of the update when I ran it. 0:10 Connecting content server session for version 12 0:11 [4.71.244.170:27030] Reusing connection 0:11 [4.71.244.170:27030] Sending login message... 0:11 Fetching version 12 manifest 0:11 Reading version 12 checksum table 0:11 Fetching exclude list 0:11 Calculating download size 0:12 No files will be downloaded 0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36 0:12 [4.71.244.170:27030] Reusing connection 0:12 [4.71.244.170:27030] Sending login message... 0:13 11.93% downloading ./cstrike/dlls/cs_i386.so 0:13 17.41% downloading ./cstrike/dlls/mp.dll 0:13 17.42% downloading ./cstrike/game.tga 0:13 17.42% downloading ./steam_appid.txt 0:13 Updating 'Linux Server Engine' from version 69 to version 70 0:14 [4.71.244.170:27030] Reusing connection 0:14 [4.71.244.170:27030] Sending login message... 0:15 36.21% downloading ./libsteam.so 0:15 37.01% downloading ./libtier0_s.so 0:15 38.97% downloading ./libvstdlib_s.so 0:16 83.92% downloading ./steamclient.so 0:17 [4.71.244.170:27030] Disconnecting HLDS installation up to date From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thursday, July 12, 2012 8:03:48 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Linux has had a small update to add a couple support files, if you had troubles running the previous update on Linux run the update tool again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:04 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Okay, copying over the file from TF2 install worked. From: Alfred Reynolds alf...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com; 'Collin Howard' my_azz...@yahoo.com Sent: Thursday, July 12, 2012 8:32:44 PM Subject: RE: [hlds_linux] Half-Life 1 dedicated server update released Fletcher tells me I missed a couple support files (libstdc++.so) with my update, I'll get them added and then you should be better. In the meantime you could copy that file from your TF2 install if you have one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:18 PM To: 'Collin Howard'; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Run: ldd -d steamclient.so but I suspect your OS install needs some upgrading to a newer GLIBC (one less than 5 years old). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Thursday, July 12, 2012 5:17 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released After updating my install on Centos 5, i am getting error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. FATAL ERROR (shutting down): Unable to initialize Steam. This is the output of the update when I ran it. 0:10 Connecting content server session for version 12 0:11 [4.71.244.170:27030] Reusing connection 0:11 [4.71.244.170:27030] Sending login message... 0:11 Fetching version 12 manifest 0:11 Reading version 12 checksum table 0:11 Fetching exclude list 0:11 Calculating download size 0:12 No files will be downloaded 0:12 Updating 'Counter-Strike Base Content' from version 35 to version 36 0:12 [4.71.244.170:27030] Reusing connection 0:12 [4.71.244.170:27030] Sending login message... 0:13 11.93% downloading ./cstrike/dlls/cs_i386.so 0:13 17.41% downloading ./cstrike/dlls/mp.dll 0:13 17.42% downloading ./cstrike/game.tga 0:13 17.42% downloading ./steam_appid.txt 0:13 Updating 'Linux Server Engine' from version 69 to version 70 0:14 [4.71.244.170:27030] Reusing connection 0:14 [4.71.244.170:27030] Sending login message... 0:15 36.21% downloading ./libsteam.so 0:15 37.01% downloading ./libtier0_s.so 0:15 38.97% downloading ./libvstdlib_s.so 0:16 83.92% downloading ./steamclient.so 0:17 [4.71.244.170:27030] Disconnecting HLDS installation up to date From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thursday, July 12, 2012 8:03:48 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
works - thx for the quick fix Am 13.07.2012 02:53, schrieb Alfred Reynolds: Linux has had a small update to add a couple support files, if you had troubles running the previous update on Linux run the update tool again. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 12, 2012 5:04 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Is there a way to roll back the update once its done? I have noticed that I am getting a lot of segmentation faults on my centos server ever since I did the update. before the update I had no segmentation faults From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; 'h...@list.valvesoftware.com' h...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Thursday, June 28, 2012 7:53:55 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Why do people insist on using CentOS to run hlds installs when it's got so many historical problems with it? If you force the server to run old binaries, no players would be able to connect. On Sat, Jun 30, 2012 at 3:40 PM, Collin Howard my_azz...@yahoo.com wrote: Is there a way to roll back the update once its done? I have noticed that I am getting a lot of segmentation faults on my centos server ever since I did the update. before the update I had no segmentation faults From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; 'h...@list.valvesoftware.com' h...@list.valvesoftware.com; ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Thursday, June 28, 2012 7:53:55 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Mabaclu... Only Steam Servers can receive the UPDATE... 2012/7/1 Tuga aka mabaclu maba...@gmail.com I can't update my HLDS server, it is always running version 5447. I've contacted my GSP and they said some Steam servers take more time to receive the updates than others. My server is located in Portugal, should I wait for the update to become available or am I doing something wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Cumprimentos, João Felício ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
The last mandatory update for HL1 engine was on 23 Oct 2008. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Sunday, July 01, 2012 1:27 AM To: Collin Howard; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Why do people insist on using CentOS to run hlds installs when it's got so many historical problems with it? If you force the server to run old binaries, no players would be able to connect. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
Hltv is broken again in Linux release, same like last time, the binary is for Mac. Alfred Reynolds alf...@valvesoftware.com schrieb: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
I'll get that fixed. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, June 28, 2012 11:11 PM To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released Hltv is broken again in Linux release, same like last time, the binary is for Mac. Alfred Reynolds alf...@valvesoftware.com schrieb: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
This needs to be done from the -beta hlbeta command right? From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; 'h...@list.valvesoftware.com' h...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Thursday, June 28, 2012 7:53:55 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
No, there is no beta currently running for the dedicated server piece of HL1, so as long as you run the update (with or without the beta flag) you will get the fixes binary. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Friday, June 29, 2012 11:20 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released This needs to be done from the -beta hlbeta command right? From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com; 'h...@list.valvesoftware.com' h...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Thursday, June 28, 2012 7:53:55 PM Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 dedicated server update released
You missed typed TF2 Also this update isn't for TF2 at all! On Thu, Jun 28, 2012 at 4:53 PM, Alfred Reynolds alf...@valvesoftware.comwrote: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
You only need to use a manual heapsize command if the developer of the mod you are playing (or a map maker for that mod) tells you to add it, it is generally not needed. I made the heapsize change to help out a 3rd party mod that wanted larger assets in game and were hitting the heap limit. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ignasi Ibanyez Sent: Sunday, October 02, 2011 2:48 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Hello Alfred, Thanks by your work In the new release your announce : - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still I have a computer in linux with runnings servers half-life mod counter strike When start a server with mod counter-strike (cstrike), I send this instruction ./hlds_run -game cstrike +map de_dust2 +ip 82.98.131.17 +port 27123 +maxplayers 20 -restart -autoupdate +exec server.cfg +sys_ticrate 1001 -pingboost 3 It's necessary add the command heapsize 128 or this command is only for to play the players ?. If it is better heapsize, is possible increment value 128 ? Thank you for your attention Ignasi Ibanyez 2011/9/26 Alfred Reynolds alf...@valvesoftware.com An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Hello Alfred, Thanks by your work In the new release your announce : - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still I have a computer in linux with runnings servers half-life mod counter strike When start a server with mod counter-strike (cstrike), I send this instruction ./hlds_run -game cstrike +map de_dust2 +ip 82.98.131.17 +port 27123 +maxplayers 20 -restart -autoupdate +exec server.cfg +sys_ticrate 1001 -pingboost 3 It's necessary add the command heapsize 128 or this command is only for to play the players ?. If it is better heapsize, is possible increment value 128 ? Thank you for your attention Ignasi Ibanyez 2011/9/26 Alfred Reynolds alf...@valvesoftware.com An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
What about the banbug? You are BANNED. Check your console After a retry or two you can join the server. From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 23:26:43 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released See my comments from earlier in the day, its available as beta now but has some more pending work. On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Hello That looks like amxbans bug, not hlds-related ;) What about the banbug? You are BANNED. Check your console After a retry or two you can join the server. From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 23:26:43 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released See my comments from earlier in the day, its available as beta now but has some more pending work. On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Hi Alfred, Thanks for the release. I would like to hear your thoughts (I'm sure you are already aware) about these others issues : - Is it possible to fix/find a workaround related to sv_downloadurl, where if you disconnect while you were downloading from the url, once you reconnect, you download from game server. You have to restart steam to download again from the url. Quite annoying. - Could you increase the max item limit to 1024 ? ( model, sound, and generic ). It's probably just some define to change and nowadays it won't hurt. Also 1024 is fairly reasonable and I don't see what reasons you could refuse to update a bit. Sorry If already asked, I don't remember seeing an answer. Thanks for your time, Alfred. 2011/9/27 Alfred Reynolds alf...@valvesoftware.com See my comments from earlier in the day, its available as beta now but has some more pending work. On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support
Re: [hlds_linux] Half-Life 1 Dedicated server update released
I can look at the download url issue. Changing the bounds of item or entity counts has ripple effects in the network so I suspect the item change you want is beyond the scope of what we would do at this time, but I can double check the code. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Vincent H. Sent: Tuesday, September 27, 2011 10:47 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Hi Alfred, Thanks for the release. I would like to hear your thoughts (I'm sure you are already aware) about these others issues : - Is it possible to fix/find a workaround related to sv_downloadurl, where if you disconnect while you were downloading from the url, once you reconnect, you download from game server. You have to restart steam to download again from the url. Quite annoying. - Could you increase the max item limit to 1024 ? ( model, sound, and generic ). It's probably just some define to change and nowadays it won't hurt. Also 1024 is fairly reasonable and I don't see what reasons you could refuse to update a bit. Sorry If already asked, I don't remember seeing an answer. Thanks for your time, Alfred. 2011/9/27 Alfred Reynolds alf...@valvesoftware.com See my comments from earlier in the day, its available as beta now but has some more pending work. On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, AnAkIn
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Xeon.wad? Shouldn't that be xeno.wad? :-) On 09/26/2011 01:28 PM, Alfred Reynolds wrote: An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Somebodies spell checker isn't as smart as it thinks... On Sep 26, 2011, at 3:16 PM, Ook wrote: Xeon.wad? Shouldn't that be xeno.wad? :-) On 09/26/2011 01:28 PM, Alfred Reynolds wrote: An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Eye hait it wen that hapens On 09/26/2011 03:28 PM, Alfred Reynolds wrote: Somebodies spell checker isn't as smart as it thinks... On Sep 26, 2011, at 3:16 PM, Ook wrote: Xeon.wad? Shouldn't that be xeno.wad? :-) On 09/26/2011 01:28 PM, Alfred Reynolds wrote: An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
Aww, almost got me thinking there was a new TF classing But should have known that the law of 3 cannot be broken. From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 27 September 2011, 0:28 Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Somebodies spell checker isn't as smart as it thinks... On Sep 26, 2011, at 3:16 PM, Ook wrote: Xeon.wad? Shouldn't that be xeno.wad? :-) On 09/26/2011 01:28 PM, Alfred Reynolds wrote: An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Dedicated server update released
When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds_linux] Half-Life 1 Dedicated server update released
See my comments from earlier in the day, its available as beta now but has some more pending work. On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: When will that be? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Mon, 26 Sep 2011 21:50:03 + Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Those changes are mostly part of the client side changes that are up next. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Monday, September 26, 2011 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released The update seem to be server side only, yet it says: prevented several client redirection exploits when connecting to a server I guess that change was not released then? 2011/9/26 Alfred Reynolds alf...@valvesoftware.com Yes, the counter-strike changes we not made public, if you still want them (I suspect you will) keep the hlbeta command line option for now. Getting the Counter-Strike changes public is next on the list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of John Sent: Monday, September 26, 2011 1:57 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional? Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Base Content' from version 36 to version 35 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so 65.15% downloading hldsbase\cstrike\dlls\mp.dll 65.15% downloading hldsbase\steam_appid.txt Updating 'Win32 Server Engine' from version 54 to version 55 71.98% downloading hldsbase\hlds.exe 100.00% downloading hldsbase\swds.dll Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date -John On 9/26/2011 1:38 PM, Alfred Reynolds wrote: Just a tiny fix for running the game from the Steam client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of C Szabo Sent: Monday, September 26, 2011 1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released Nice, Is there anything new since last beta? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 26 Sep 2011 20:28:34 + Subject: [hlds_linux] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http