Re: [JAVA3D] can you tell if an object is in the current view?

2004-03-12 Thread Nikolai V. Chr.
Kevin wrote: All, Is there a way to find out if an object is in the current View or not? I have an object that I would like to stay on the edge of the screen no matter how I resize the window or move the viewpoint. Is there a better or different way to do what I am wanting to do? The easiest

Re: [JAVA3D] can you tell if an object is in the current view?

2004-03-12 Thread Thierry Milard (free)
Hi Nikolai, I tried to find the "frustum utility classes" in j3d.org but I did not see it. Could you giveplease the exact url or the menu/submenu. Thanks, Thierry ---Original Message--- From: Discussion list for Java 3D API Date: vendredi 12 mars 2004 12:56:14 To: [EMAIL

Re: [JAVA3D] can you tell if an object is in the current view?

2004-03-12 Thread Nikolai V. Chr.
Thierry Milard (free) wrote: Hi Nikolai, I tried to find the frustum utility classes in j3d.org but I did not see it. Could you give please the exact url or the menu/submenu. Thanks, Download the code from: http://code.j3d.org/ -- Nikolai V.

Re: [JAVA3D] can you tell if an object is in the current view?

2004-03-12 Thread Kevin
thanks...I'll try them out. kddubb On Fri, 2004-03-12 at 04:56, Nikolai V. Chr. wrote: Kevin wrote: All, Is there a way to find out if an object is in the current View or not? I have an object that I would like to stay on the edge of the screen no matter how I resize the window or move

Re: [JAVA3D] Java3D on linux (RH9.0)

2004-03-12 Thread Adnan Vora
I can confirm it now.. Java3D for Linux does not work with the IBM JDK (1.4.2).. it does work with the Blackdown (same version no.) Thanks all for your help.. Adnan. On Thu, 2004-03-11 at 14:14, Michael Schnieders wrote: Are you using the Blackdown, Sun or IBM JDK 1.4.2? I don't think Java3D

[JAVA3D] api recommendations

2004-03-12 Thread William I. Zumwalt
Hey all, I'd like to get some advice about what API I should get involved with. I've been hearing several recommendations on the irc channels to go w/ the opengl api for java as opposed to java3d api. Any thoughts? I've got to do some work involving thousands of tetrahedrons to cover surface

Re: [JAVA3D] api recommendations

2004-03-12 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
for speed I'd go for OpenGL ...problem is the api is a bit harder...not as many things are built in as with Java3D. Java3d though has great interface support (ie gui interface via Swing or even AWT)and Java3D is more portable. Take a look at JOGL (Java3d and opengl)...maybe it will serve you

[JAVA3D] BoundingBox, fit view and Behavior

2004-03-12 Thread Pierre Drap
Hi everybody, I have several little problem in developping Java3D application for photogrammetry result visualization, I hope somebody here can help me... first point: when I use boundind box and combine method I obtain a box biger than the exact one, I mean if I do it recursion the bounding

Re: [JAVA3D] api recommendations

2004-03-12 Thread Nikolai V. Chr.
William I. Zumwalt wrote: Hey all, I'd like to get some advice about what API I should get involved with. I've been hearing several recommendations on the irc channels to go w/ the opengl api for java as opposed to java3d api. Any thoughts? I've got to do some work involving thousands of

[JAVA3D] current thread not owner exception at native method javax.media.j3d.DrawingSurfaceObjectAWT.unlockAWT() on MacOS X 10.3.2

2004-03-12 Thread Magic Finger
Hello, I get the following exception when I run my own j3d based java application under MacOS X 10.3.2 Panther with Java3D 1.0 *beta*: java.lang.IllegalMonitorStateException: current thread not owner at javax.media.j3d.DrawingSurfaceObjectAWT.unlockAWT(Native Method) at

Re: [JAVA3D] api recommendations

2004-03-12 Thread N. Vaidya
On Fri, 12 Mar 2004 09:00:19 -0800, William I. Zumwalt [EMAIL PROTECTED] wrote: Hey all, I'd like to get some advice about what API I should get involved with. I've been hearing several recommendations on the irc channels to go w/ the opengl api for java as opposed to java3d api. Any thoughts?

Re: [JAVA3D] Java3D native skinning

2004-03-12 Thread Mark McKay
Silvère Martin-Michiellot wrote: At 21:22 09/03/2004 -0500, you wrote: Silvère Martin-Michiellot wrote: I'd like to look at your package. Where is it? Your homepage seems to have been down since October. Send me a personal email at [EMAIL PROTECTED] with your email address, I'll send you a

Re: [JAVA3D] api recommendations

2004-03-12 Thread Sean Sylvis
I would actually argue that the OpenGL API for Java (Jogl) is more portable. There are official ports for Windows, Linux, and OSX as opposed to Java3D's official Windows port, unofficial Linux port, and not-widely-reported, developer OSX port. I have had no trouble running my Jogl application on

Re: [JAVA3D] api recommendations

2004-03-12 Thread Sean Sylvis
It really just depends on if you are comfortable with the OpenGL API. If so, and you would like the same low-level access in Java, I would recommend Jogl. And I have found Jogl to be very portable with official Sun Windows, Linux, and OSX ports. Otherwise, the higher-level API of Java3D might

Re: [JAVA3D] api recommendations

2004-03-12 Thread William I. Zumwalt
It can very depending upon the type of structure that is fed into the system. I would even go so far as to say at some point, a million. We've got the compute power as models are currently run overnight, but the project needs to be updated and ported for multiplatform use and I'm researching how

[JAVA3D] jogl docs

2004-03-12 Thread William I. Zumwalt
Hey all, Let me ask this question ... would it make sense to buy an opengl book to study if I'm going to do jogl? There's much more printed material and examples for opengl than I'm finding for jogl. Any comments, advice? __ Do you Yahoo!? Yahoo! Search - Find

Re: [JAVA3D] jogl docs

2004-03-12 Thread Sean Sylvis
Also, the Jogl forum on javagaming.org is a good reference. Main site: https://jogl.dev.java.net/ Forum: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl Sean On Fri, 2004-03-12 at 13:57, William I. Zumwalt wrote: Hey all, Let me ask this question ... would it make sense to

Re: [JAVA3D] api recommendations

2004-03-12 Thread William Denniss
On Sat, 2004-03-13 at 04:47, Sean Sylvis wrote: I would actually argue that the OpenGL API for Java (Jogl) is more portable. There are official ports for Windows, Linux, and OSX as opposed to Java3D's official Windows port, unofficial Linux port, and not-widely-reported, developer OSX port. I