Justin Couch wrote:
M. Halpin wrote:
Anyway, so I was wondering if anyone knew of a way to load/convert
SVGs into something Java3D
can render as polygons?
Since SVG is an XML-based language, with a bit of XSLT hacking, you
could transform it to X3D and then use one of the loaders available for
The latter, although more verbose, could be manipulated by standard XSLT
methods. The former requires deep XPath kung fu and declarative
recursion programming to pick apart. The SVG folks went for conciseness
rather than ease of transformation. :-(
If you're lookiing for a good SVG reader, you
One thing you could try is to read the SVG in as Java2D shapes and then
try to convert the 2D path shapes to 3D ones.
I've written a light weight SVG parser which will soon be uploaded to
https://svgsalamander.dev.java.net/. Currently you can find it at
http://www.kitfox.com/salamander/index.html
I have a bunch of art in Illustrator that I'd like to render as flat polygonal meshes.
By default, AI
can export to SVG and DXF: the SVG files look pretty good in third-party SVG viewers,
however
the DXF files look awful (not to mention that only a few components of them actually
load using
M. Halpin wrote:
Anyway, so I was wondering if anyone knew of a way to load/convert SVGs into something
Java3D
can render as polygons?
Since SVG is an XML-based language, with a bit of XSLT hacking, you
could transform it to X3D and then use one of the loaders available for
that. Problem is that
another idea is that you take the .ai format direct and load it into a
3d-modeller and afterwards exporting it into any desired 3d-format.
e.g. wings3d will do this, but it will not load the aiversion 9 or 8
[?], but it will convert common geometry in a 3d-mesh, maybe you have to
retexturing your
another idea is that you take the .ai format direct and load it into a
3d-modeller and afterwards exporting it into any desired 3d-format.
e.g. wings3d will do this, but it will not load the aiversion 9 or 8
I stumbled across Wings3D, but on both versions I tried, it won't load anything I've
Since SVG is an XML-based language, with a bit of XSLT hacking, you
could transform it to X3D and then use one of the loaders available for
that.
That's always a possibility, but I'd have to pick up both the SVG and X3D
specs. I don't know about X3D, but I've heard the SVG format is fairly
M. Halpin schrieb:
another idea is that you take the .ai format direct and load it into a
3d-modeller and afterwards exporting it into any desired 3d-format.
e.g. wings3d will do this, but it will not load the aiversion 9 or 8
I stumbled across Wings3D, but on both versions I tried, it won't load
however
the DXF files look awful (not to mention that only a few components of
them actually load using
the DXF loaders referenced on j3d.org).
Have you took a look at the loader archive at http://java3d.virtualworlds.de
? At least for DXF there is one more loader listed there.
And by the
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