Re: [JAVA3D] Sharp background images impossible?

2003-10-28 Thread plewe
What about tiling the texture? Might be tricky on sphere but on a cube? Michael Pfeiffer <[EMAIL PROTECTED]> schrieb am 27.10.2003, 20:21:45: > I use a sphere as background object with an image. The image contains > stars (or better: white pixels ;-) and has a size of 1024x512. This size > pre

Re: [JAVA3D] Simple lighting example

2003-10-28 Thread Jean-Robert D'Amore
Ben, I send you a code with an animated sphere under 3 different lights (ambient, point, directional). You can go in the code and switch each light on and off if you want. You should read j3d tutorials and chapter 6 about lights anyway.. JR Ben Logan wrote: Hello, I wonder if someone could

Re: [JAVA3D] Sharp background images impossible?

2003-10-28 Thread Ben Moxon
What about using a sphere for the general background and adding white points to the background geometry for the starfield. I don't really understand how background nodes work- does anyone know if this would be possible? -ben -Original Message- From: Discussion list for Java 3D API [mail

Re: [JAVA3D] Sharp background images impossible?

2003-10-28 Thread Michael Pfeiffer
A Box is a nice idea too. To test if there is a visible distortion of the textures near the edges I tried it - and it seems not to work with J3D 1.2.1. Spheres work well, Cylinders too but the Box-primitive doesn't. Nothing appears in the background (therefore I'm not sure if the Box or the texture

[JAVA3D] j3d.org cvs problem

2003-10-28 Thread Flavius Alecu
I'm trying to log in on the server with winCVS...but whenever i try to log in, a password box pops up, and as I've understood, there isn't a password required. But if I press OK without typing anything or if I press cancel, it just logs off as if it was the wrong password. Anyone could help me with

[JAVA3D] QuadArray and generating normals (for lighting)

2003-10-28 Thread Ben Logan
Hi Could somebody take a quick look at the code below and explain how I generate the normals - so that I can light these walls that im creating. I used to generate geomtery differently and then use a normal generator...but I don't know how to apply that to a quad array etc Any help would be appreci

Re: [JAVA3D] QuadArray and generating normals (for lighting)

2003-10-28 Thread Alessandro borges
Take a look to GeometryInfo javadoc. There is a simple example how to do it. Alessandro --- Ben Logan <[EMAIL PROTECTED]> escreveu: > Hi > Could somebody take a quick look at the code below > and explain how I > generate the normals - so that I can light these > walls that im creating. > I used

[JAVA3D] [ANNOUNCE] Jun for Java (Jun406b)

2003-10-28 Thread Yoshiyuki NISHINAKA
We have released a new version, 406b, of "Jun for Java". The major changes since the version 406 includes: * Updated to the new major release of StPL, version 6.0. * The package 'sra.jun.goodies.calendar.*' contains several classes which allow you to select date and/or time

Re: [JAVA3D] Sharp background images impossible?

2003-10-28 Thread John Wright
Yes, you certainly can put points in the background as stars (I've done it in Pernica and it looks good). - John Wright Starfire Research Ben Moxon wrote: > > What about using a sphere for the general background and adding white points to the > background geometry for the starfield. I don't real

[JAVA3D] generating a MPEG from Java 3D

2003-10-28 Thread Paul Brown
Presumably, it is possible to generate a MPEG movie (or any other format eg. avi, quick time etc) from a long series of Java 3D frames? Does anyone have any experience of doing so? How successful was it? Did you capture the sound aswell. Could you please give any insights into how best to do this.

Re: [JAVA3D] generating a MPEG from Java 3D

2003-10-28 Thread Jeremy Booth
Hi try google and the list archives, this topic comes up time and again, the easy answer is, it sux, if you cache the frames to memory you run out damn quickly, if you sync them right away to disk, you end up with disk IO for *every* frame, which isn't good either. I have tried a few programs tha

Re: [JAVA3D] Sharp background images impossible?

2003-10-28 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: I use a sphere as background object with an image. The image contains stars (or better: white pixels ;-) and has a size of 1024x512. This size prevents the image from being scaled before it is used as texture. But nevertheless the stars are blurred and not as sharp as they s

Re: [JAVA3D] generating a MPEG from Java 3D

2003-10-28 Thread Ewan Borland
Hi, I did a lot of work on this a while back and tried several options including caching frames for later processing, streaming frames to JMF for encoding and dumping jpegs. The conclusion I came to was that it was fastest and simplest to dump out jpegs for each frame and then use an external tool

Re: [JAVA3D] j3d.org cvs problem

2003-10-28 Thread Justin Couch
Flavius Alecu wrote: I'm trying to log in on the server with winCVS...but whenever i try to log in, a password box pops up, and as I've understood, there isn't a password required. But if I press OK without typing anything or if I press cancel, it just logs off as if it was the wrong password. Sor

Re: [JAVA3D] generating a MPEG from Java 3D

2003-10-28 Thread Paul Brown
Thanks Ewan and Jeremy, there wouldn't be much interaction in the Java3D "animation" that I would want to capture, so you've given me a little hope. Cheers, -Paul === To unsubscribe, send email to [EMAIL PROTECTED] and include

Re: [JAVA3D] j3d.org cvs problem

2003-10-28 Thread Flavius Alecu
Hi Justin thanx for you reply..but still the same thing. I get a : "CVS exited normally with code 0" message. I'm starting to think I'm messing it all up now... =/ Thanx Flavius From: Justin Couch <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECT

[JAVA3D] Sounds are replayed on ViewingPlatform switch, why?

2003-10-28 Thread Christian Britton
Hey guys,I've got many cameras and I made a behavior that intercepts a key on the keyboard to change the ViewingPlatform of the Viewer. It works great. I also have many PointSounds in my Virtual Universe. Here's what I noticed, all the sounds sound 3D and great (the ones I animated even fade