You can find it directly within the directory of the SDK. If you use the
Java-package from Sun, the path is
/usr/java/j2sdk1.4.2_04/java3d-utils-src.jar
Of course you have to install the J3D-SDK first ;-)
On Thu, 17 Jun 2004 09:27:21 +0200, Claude Fuhrer <[EMAIL PROTECTED]> wrote:
Hi,
can somebody
This "information" is completely wrong, weeks after that bullshit was
announced there the Buglist was maintained and Sun-employees which are
responsible for J3D posted here in the J3D mailainglist.
On Thu, 17 Jun 2004 23:01:49 -0400, David Du <[EMAIL PROTECTED]> wrote:
HI, I remember I learned from
On Fri, 18 Jun 2004 09:04:29 -0400, David Du <[EMAIL PROTECTED]> wrote:
Which "information" is completely wrong? Sun still has Java 3D team?
The information that further development of J3D was stopped is wrong -
elsewhere there wouldn't be plans for version 1.4, plans for making it
open source and
Does this information have to be true only because it can be read in the
internet? I'd think such an information must be correct only if it can be
read somewhere on sun.com, java.com or java.net
On Fri, 18 Jun 2004 09:22:44 -0400, David Du <[EMAIL PROTECTED]> wrote:
Hi, if yes, how do you explain t
The demanding to remove this wrong information isn't new but j3d.org seems
not to be interested in it :-(
You can find my own (small) J3D-related website at
http://java3d.virtualworlds.de . It contains several information, is
english-"speaking" but there is a focus on information in german too.
On
"Sun's engineering investment in Java 3D has been scaled back" sounds
slightly different to "stopped completely" and "all developers have been
fired".
And also if somebody would have posted that J3D was discontinued - now we
know that it isn't true - so why can this disinformation already be read
o
On Sat, 19 Jun 2004 00:14:39 +0200, Laurent Letellier <[EMAIL PROTECTED]>
wrote:
About the feedback of the project, my biggest deception is that
it appeares that many testers have reported that the game ran slowly
even thought they had a 2Ghz PC and a very good graphic card.
Beside the coll
On Sat, 19 Jun 2004 22:07:41 +0800, Chaohui Zhu <[EMAIL PROTECTED]> wrote:
I don't know why the system always warns me:
javax.media.j3d.RestrictedAccessException: Group: only a BranchGroup
node may be added.
Thats because you are allowed to add an BranchGroup only ;-)
Set your Node as child of a Br
Hi,
I use a Cone-Primitive which was created using the flag
GENERATE_TEXTURE_COORDS. When I set a texture to this Cone ist has the
wrong orientation, its up side is down on the Cones wrap. That means I
have to turn the texture. I tried this using a TextureAttributes-Object
together with a Transform
How about a geometry-based picking? Thats much more exact and could be a
solution for your problem.
--
http://www.3dchat.org - Welcome To The Unreal World
http://java3d.virtualworlds.de - The J3D Developers Ressource
===
To uns
As far as I remember there is an option for the PickTool which activates
geometry-based picking. If you have a look in its sources it is documented
there.
Alternatively you can use a library which already implements collision
avoidance (or have a look into its sources):
http://www.3dchat.org/doc/c
Nice to hear that :-) If the one java3d-related website now could remove
the wrong information that J3D is dead, everything would be fine.
--
http://www.3dchat.org - Welcome To The Unreal World
http://java3d.virtualworlds.de - The J3D Developers Ressource
==
On Fri, 25 Jun 2004 23:35:42 -0400, David Du <[EMAIL PROTECTED]> wrote:
I am not sure why you are very very happy, have we seen any commercial
projects (games or any) built on Java3D? I am still trying to figure out
what is the best technology to use for web-based graphics application
(like
game on
That sounds interesting! Is it available as JAR or source somewhere?
Michael
On Sat, 26 Jun 2004 12:24:00 -0400, Mark McKay <[EMAIL PROTECTED]> wrote:
I've developed what I consider to be a useful sketeton and smooth
skinning system which I believe would be useful for Java3D. Is this the
sort of t
I'm also not sure which one is the right now or if this one here will be
discontinued. Therefore I subscribed all of them ;-)
But I think it should be made more clear.
> What is the position of this mailing list relative to the new
> [EMAIL PROTECTED] and [EMAIL PROTECTED] mailing
lists? What
> a
Hi,
that sounds like a graphics driver problem. Have you tried it with the
OpenGL- and the DirectX-version of Java3D?
Michael
On Wed, 30 Jun 2004 13:51:34 -0500, Hong Cao <[EMAIL PROTECTED]> wrote:
Hi, All,
Here is the problem:
We have multiple machines in Windows XP that has intel P4 2.8G Hz+ CPU
java . -Xmx1500
Have you really used this option or -Xmx1500M?
--
http://www.3dchat.org - Welcome To The Unreal World
http://java3d.virtualworlds.de - The J3D Developers Ressource
===
To unsubscribe, send email to [EMAIL P
Try to set -Xms to a bigger value too - I had problems with a
J3D-application which could be solved in this way (not my application so
I'm not sure about the reason).
On Thu, 1 Jul 2004 13:34:20 -0500, Hong Cao <[EMAIL PROTECTED]> wrote:
We are using JDK 1.4.2_03 on all machines. The different beha
On Wed, 7 Jul 2004 14:14:57 -0300, Alessandro Borges
<[EMAIL PROTECTED]> wrote:
I am not sure if current XOrg is 100% compatible with XFree.
When it is compatible to it (AFAIK it is one of the last 4.4 release
candidates), thats the reason for the poor quality.
I have big problems here with Radeon
It looks like this virus doesn't works under Linux or Solaris ;-)
On Mon, 19 Jul 2004 12:42:16 -0700, Kevin Rushforth
<[EMAIL PROTECTED]> wrote:
A message has been sent to this list that purports to be from me. Do not
open the attachment as it may be a virus.
-- Kevin
On Mon, 2004-07-19 at 13:32, K
"the part" is not very specific. Without the knowledge aboput the scenes
structure its nearly impossible to find out what should be displayed.
On Thu, 29 Jul 2004 17:19:50 +0100, Abhijit Parkhi
<[EMAIL PROTECTED]> wrote:
Hi Folks,
How are you?
I have a small question, which is as follows
There is a
I never had problems with older versions of J3D. And the uninstall procedure
really depends on the operating system you use ;-)
> What is the procedure for uninstalling older versions of J3d before
> installing newer versions?
>
> Thanks,
> Aaron
>
>
===
Relaunch or not, hopefully some updates/new versions are planned beyond
the version 1.3.2!?
Currently J3D is Open Source only on paper, AFAIK nobody outside from Sun
can participate in its development.
On Tue, 24 Aug 2004 08:17:30 -0700, Doug Twilleager
<[EMAIL PROTECTED]> wrote:
The Java 3D part w
There is a known bug with removing sub-scenegraphs from a Group. For
detailled information about a workaround please refer the
J3D-mailinglist-archive but as far as I remember you have to add and
remove a plain BranchGroup afterwards to let the memory be released.
On Thu, 26 Aug 2004 04:57:36 -0700
After you seem to speak german: there is a J3D-tutorial available at
http://java3d.virtualworlds.de/books.php (in german only).
On Thu, 26 Aug 2004 13:53:17 +0200, Klaus-Dieter Weimer <[EMAIL PROTECTED]>
wrote:
Hello,
we are trying to get familiar with the java 3D world.
Is there a 3D tutorial whic
Hi,
I'm trying to build a webstart environment which contains the Java3D
environment too. That works fine for Linux, Windows and Solaris currently
but for the Apple everything is missing at the moment.
Therefore I have some questions:
What is the correct os- and arch-string for the platform-depe
That sounds very good but currently it seems not to work. I tried to use
https://j3d-webstart.dev.java.net/release/java3d-1.3.1.jnlp but got the
error message that this file could not be downloaded by WebStart.
Michael
On Tue, 31 Aug 2004 23:24:47 -0700, Chien Yang <[EMAIL PROTECTED]> wrote:
We are
> however
> the DXF files look awful (not to mention that only a few components of
> them actually load using
> the DXF loaders referenced on j3d.org).
Have you took a look at the loader archive at http://java3d.virtualworlds.de
? At least for DXF there is one more loader listed there.
And by the
On Fri, 3 Sep 2004 14:09:08 +0100, Ben Moxon <[EMAIL PROTECTED]> wrote:
There is also LWJGL which does something similar but doesn't rely on AWT.
In my opinion the biggest disadvantage of LWJGL is the small experience of
the maintainers of this project. Don't misunderstand me, the work they are
doi
Its really not _that_ complicated. If you can use Java WebStart instead of
an applet, Sun offers everything you need for an automatic installation at
https://j3d-webstart.dev.java.net/
Le Tue, 7 Sep 2004 12:12:09 -0700, Justin Couch <[EMAIL PROTECTED]> a
écrit:
Dudi Gil wrote:
Is it possibleto run
Le Tue, 7 Sep 2004 12:20:56 -0700, Justin Couch <[EMAIL PROTECTED]> a
écrit:
[EMAIL PROTECTED] wrote:
Its really not _that_ complicated. If you can use Java WebStart instead
of
an applet,
Note that he specifically requested an applet,
For me thats no reason to keep secret possibly better alternativ
You can use my JNLP-file from http://www.3dchat.org/webstart/vu.jnlp as
template. A detailled documentation about this file format can be found at
http://java.sun.com
Michael
Le Tue, 7 Sep 2004 22:32:04 +0200, Dudi Gil <[EMAIL PROTECTED]> a
écrit:
As I understand what you are saying it's best runin
The same here with my project :-/
Le Sat, 18 Sep 2004 13:31:01 +0200, Joerg 'Herkules' Plewe
<[EMAIL PROTECTED]> a écrit:
I emailed him pointing on FlyingGuns no reponse.
- Original Message -
From: "Alessandro Borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, Septemb
> Though I do wish webstart-able packages were available for OS X...
I afraid, when Apple-users don't ask Apple again and again and again, this
feature never will be available...
--
+++ GMX DSL Premiumtarife 3 Monate gratis* + WLAN-Router 0,- EUR* +++
Clevere DSL-Nutzer wechseln jetzt zu GMX: htt
On Tue, 12 Oct 2004 06:20:20 -0600, M. Halpin <[EMAIL PROTECTED]>
wrote:
I afraid, when Apple-users don't ask Apple again and again and again,
this
feature never will be available...
Do you know who the appropriate person is to complain to? Start a
movement. :)
I'm not a good person for this job,
There is no general answer how J3D applications can be tuned. but in fact,
it doesn't has to do anything with your objects dimensions. More important
is the number of polygons you use and the number and sizes of textures.
Some hints for advanced tuning techniques (when possible bugs and design
pro
On Sun, 17 Oct 2004 16:34:57 -0700, Ian Morris Nieves
<[EMAIL PROTECTED]> wrote:
heh... firstly, there is nothing inherently slow about Java3D.
there are only people that are slow to learn how to use it properly :)
Some of them think, OpenGL-wrappers are the ultimate answer to this
problem - and fo
On Mon, 18 Oct 2004 23:32:09 -0300, Alessandro Borges
<[EMAIL PROTECTED]> wrote:
Usually triangles are faster then quads (rectangles).
But as far as I know thats true only for DirectX. OpenGL natively supports
Quads and handles them faster than two triangles!?
--
http://www.linuxboard.org - The Li
What I don't understand: Why are people using this lousy
Windows/Outlook/IE when they are not able to keep it clean and to handle
it in a way which doesn't endangers others? If these people drive a car in
the same way...
--
http://www.linuxboard.org - The Linux Developer Board
http://java3d.virtual
Could somebody kick this spammer out of this mailinglist?
Le Sun, 24 Oct 2004 12:59:09 -0700, WorldShow3D <[EMAIL PROTECTED]>
a écrit:
The 3D Land Navigator software was developed through using the
WorldShow3D
browser and Java 3D APIs. The basic idea is like this: first take the
aerial
images of th
> Shame on you. Is this what you want to hear?
No, I want to hear something constructive from you in this mailinglist. And
permanent advertising for poor tools which doesn't work isn't constructive,
its nothing more than spam.
--
+++ GMX DSL Premiumtarife 3 Monate gratis* + WLAN-Router 0,- EUR* +
In my opinion there is a great difference if people take part in this list,
ask/answer questions and sometimes point to their projects or if they ONLY
send mails _repeatedly_ to this list to tell everybody what a great (and
expensive) product they have.
> Um... spam maybe... Java3D definitely!
>
> Please!
> let's ALL keep cool.
I agree with you. After this "company" possibly never has heard of a thing
named "netiquette" thats EOF for me now.
>
>
> ---Original Message---
>
> From: WorldShow3D
> Date: 10/26/04 01:15:45
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] 3D Land Navigat
Hi,
does anybody have an idea how to realize fire and smoke using real
(animated) 3D-objects? The only solution I have uses images but these
objects are flat (or show a user only its front) when the camera position
is moved.
I think for a 3D-solution an algorithm is needed which generates such an
o
I'm not sure if I understand this correct: Does that really mean, that the
upcoming release 1.3.2 doesn't has any sound-support? That would be really
poor, in my opinion the old and buggy implementation would have been
better than no sound.
Le Tue, 2 Nov 2004 09:01:34 -0800, Kevin Rushforth
<[EMAIL
Thats not possible :-)
> Hello friends,
>
> I built an Java3D object from different Primitive (Box, Cylinder, Sphere)
> and used some Transformations. How do I get a GeometryArray from the
> whole object or is this impossible?
> Christian Ratsch
>
>
> >
>
>
> ÖÂ
> Àñ£¡
>
>
> cs
> 2004-09-09
>
> ²ÌËÕcaisu
Did anybody receive more than these funny signs?
--
NEU +++ DSL Komplett von GMX +++ http://www.gmx.net/de/go/dsl
GMX DSL-Netzanschluss + Tarif zum supergünstigen Komplett-Preis!
=
for STANDARD missiles and kill
vehicles/warheads...
Enough reasons für me not to help you - beside the fact that his
mailinglist really isn't the right place for your question.
--
http://www.linuxboard.org - The Linux Developer Board
http://java3d.virtualworlds.de - The J3D Developers Ressource
===
There is an overview available at http://www.javacore.de/links.php#26 - its
a german page but you can try the links listed there.
> Hello all.
>
> Could anyone suggest a few software 3D engines as an alternative
> to
> Java3D? I'd like to try and play around with creating a common
Don't expect too much from IDX3D, its a good solution but it seems to be
discontinued. I tried to contact the author some time ago but with no
success.
> Thanks Alessandro. IDX3D is free for non-commercial use, which is
> perfect for me!
>Unfortunately, I am rather new to the world of 3D
Hi,
I'm using dynamic scenes with similar sizes. If you pay attention to some
J3D-specifics and know about some of the memory-leaks, it is a really nice
API. For more information I recommend
http://www.3dchat.org/doc/com/vwp/j3d/loaders/DataCache.html#removeData(javax.media.j3d.Node)
from the Java
I'd recommend you AccuTrans 3D to convert your files in whatever format
you want. It is available at www.micromouse.ca and a very good tool for 3D
file format conversions. There is only one disadvantage: it is available
for Windoze only :-/
Le Wed, 8 Dec 2004 18:26:10 -0200, Flavio Gonzaga
<[EMAIL
Would you allow me to add this project to the overview at
http://java3d.virtualworlds.de/projects.php ?
If yes I'd need a small description what the program does and under what
license it is published.
Michael
On Fri, 14 Jan 2005 16:22:33 +0100, terrolle herve <[EMAIL PROTECTED]>
wrote:
have a loo
I'm really not sure what your question is. If you use a stereo-capable
hardware and have all the required drivers installed and have a
Java3D-application which has the stereoscopic view enabled your hardware
will display it.
On Sat, 15 Jan 2005 22:59:33 +0800, NUMI Visitor NMIV22
<[EMAIL PROTECTED]
Because you have an _I_ntel you should use the _i_386 version ;-)
On Mon, 24 Jan 2005 19:57:08 +, Fredrik Andersson
<[EMAIL PROTECTED]> wrote:
Hello!
I have just installed Mandrake 10.1 on my PC (Intel PIII) and would like
to
do som Java 3D development.
I have found this site:
http://www.blackd
And what is the difference to my answer? :-o
Le Mon, 24 Jan 2005 21:36:52 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> a écrit:
[EMAIL PROTECTED] wrote:
Because you have an _I_ntel you should use the _i_386 version ;-)
On Mon, 24 Jan 2005 19:57:08 +, Fredrik Andersson
<[EMAIL PROTECTED]> wrote:
Le Mon, 24 Jan 2005 23:25:23 +0100, Gilson Laurent <[EMAIL PROTECTED]> a
écrit:
(They should really close this list)
Thats true but I afraid the J3D-team has the same opinion but it is not so
easy forthem to find the people which are responsible for Suns webpage
and/or it is not so easy to let them
On Tue, 25 Jan 2005 12:02:12 +, Fredrik Andersson
<[EMAIL PROTECTED]> wrote:
Sorry to bother you with this, perhaps I have missed something?
Perhaps this is a stupid question but is there an other list or forum for
this subject, Java 3D?
The complete J3D-project moved to dev.java.net and becam
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