Re: [JAVA3D] searching j3d-utils-src.jar

2004-06-17 Thread michaelpfeiffer
You can find it directly within the directory of the SDK. If you use the Java-package from Sun, the path is /usr/java/j2sdk1.4.2_04/java3d-utils-src.jar Of course you have to install the J3D-SDK first ;-) On Thu, 17 Jun 2004 09:27:21 +0200, Claude Fuhrer <[EMAIL PROTECTED]> wrote: Hi, can somebody

Re: [JAVA3D] ANNOUNCEMENT: Java 3D @ JavaOne 2004

2004-06-18 Thread michaelpfeiffer
This "information" is completely wrong, weeks after that bullshit was announced there the Buglist was maintained and Sun-employees which are responsible for J3D posted here in the J3D mailainglist. On Thu, 17 Jun 2004 23:01:49 -0400, David Du <[EMAIL PROTECTED]> wrote: HI, I remember I learned from

Re: [JAVA3D] ANNOUNCEMENT: Java 3D @ JavaOne 2004

2004-06-18 Thread michaelpfeiffer
On Fri, 18 Jun 2004 09:04:29 -0400, David Du <[EMAIL PROTECTED]> wrote: Which "information" is completely wrong? Sun still has Java 3D team? The information that further development of J3D was stopped is wrong - elsewhere there wouldn't be plans for version 1.4, plans for making it open source and

Re: [JAVA3D] Re: [JAVA3D] ANNOUNCEMENT: Java 3D @ JavaOne 2004

2004-06-18 Thread michaelpfeiffer
Does this information have to be true only because it can be read in the internet? I'd think such an information must be correct only if it can be read somewhere on sun.com, java.com or java.net On Fri, 18 Jun 2004 09:22:44 -0400, David Du <[EMAIL PROTECTED]> wrote: Hi, if yes, how do you explain t

Re: [JAVA3D] Re: [JAVA3D] ANNOUNCEMENT: Java 3D @ JavaOne 2004

2004-06-18 Thread michaelpfeiffer
The demanding to remove this wrong information isn't new but j3d.org seems not to be interested in it :-( You can find my own (small) J3D-related website at http://java3d.virtualworlds.de . It contains several information, is english-"speaking" but there is a focus on information in german too. On

Re: [JAVA3D] Re: [JAVA3D] ANNOUNCEMENT: Java 3D @ JavaOne 2004

2004-06-18 Thread michaelpfeiffer
"Sun's engineering investment in Java 3D has been scaled back" sounds slightly different to "stopped completely" and "all developers have been fired". And also if somebody would have posted that J3D was discontinued - now we know that it isn't true - so why can this disinformation already be read o

Re: [JAVA3D] New Java3D Game, Cassos!

2004-06-19 Thread michaelpfeiffer
On Sat, 19 Jun 2004 00:14:39 +0200, Laurent Letellier <[EMAIL PROTECTED]> wrote: About the feedback of the project, my biggest deception is that it appeares that many testers have reported that the game ran slowly even thought they had a 2Ghz PC and a very good graphic card. Beside the coll

Re: [JAVA3D] A strange problem

2004-06-19 Thread michaelpfeiffer
On Sat, 19 Jun 2004 22:07:41 +0800, Chaohui Zhu <[EMAIL PROTECTED]> wrote: I don't know why the system always warns me: javax.media.j3d.RestrictedAccessException: Group: only a BranchGroup node may be added. Thats because you are allowed to add an BranchGroup only ;-) Set your Node as child of a Br

[JAVA3D] Cone-Primitive and Texture

2004-06-19 Thread michaelpfeiffer
Hi, I use a Cone-Primitive which was created using the flag GENERATE_TEXTURE_COORDS. When I set a texture to this Cone ist has the wrong orientation, its up side is down on the Cones wrap. That means I have to turn the texture. I tried this using a TextureAttributes-Object together with a Transform

Re: [JAVA3D] Properly setting BoundingBoxes for picking/collision avoidance

2004-06-22 Thread michaelpfeiffer
How about a geometry-based picking? Thats much more exact and could be a solution for your problem. -- http://www.3dchat.org - Welcome To The Unreal World http://java3d.virtualworlds.de - The J3D Developers Ressource === To uns

Re: [JAVA3D] Properly setting BoundingBoxes for picking/collision avoidance

2004-06-23 Thread michaelpfeiffer
As far as I remember there is an option for the PickTool which activates geometry-based picking. If you have a look in its sources it is documented there. Alternatively you can use a library which already implements collision avoidance (or have a look into its sources): http://www.3dchat.org/doc/c

Re: [JAVA3D] ANNOUNCEMENT: Java 3D source code now available!

2004-06-26 Thread michaelpfeiffer
Nice to hear that :-) If the one java3d-related website now could remove the wrong information that J3D is dead, everything would be fine. -- http://www.3dchat.org - Welcome To The Unreal World http://java3d.virtualworlds.de - The J3D Developers Ressource ==

[JAVA3D] Projects in J3D, was: ANNOUNCEMENT: Java 3D source code now available!

2004-06-26 Thread michaelpfeiffer
On Fri, 25 Jun 2004 23:35:42 -0400, David Du <[EMAIL PROTECTED]> wrote: I am not sure why you are very very happy, have we seen any commercial projects (games or any) built on Java3D? I am still trying to figure out what is the best technology to use for web-based graphics application (like game on

Re: [JAVA3D] ANNOUNCEMENT: Java 3D source code now available!

2004-06-26 Thread michaelpfeiffer
That sounds interesting! Is it available as JAR or source somewhere? Michael On Sat, 26 Jun 2004 12:24:00 -0400, Mark McKay <[EMAIL PROTECTED]> wrote: I've developed what I consider to be a useful sketeton and smooth skinning system which I believe would be useful for Java3D. Is this the sort of t

Re: [JAVA3D] Java3D mailing lists and forums

2004-06-29 Thread michaelpfeiffer
I'm also not sure which one is the right now or if this one here will be discontinued. Therefore I subscribed all of them ;-) But I think it should be made more clear. > What is the position of this mailing list relative to the new > [EMAIL PROTECTED] and [EMAIL PROTECTED] mailing lists? What > a

Re: [JAVA3D] HyperThreading mess up Java 3D picking

2004-06-30 Thread michaelpfeiffer
Hi, that sounds like a graphics driver problem. Have you tried it with the OpenGL- and the DirectX-version of Java3D? Michael On Wed, 30 Jun 2004 13:51:34 -0500, Hong Cao <[EMAIL PROTECTED]> wrote: Hi, All, Here is the problem: We have multiple machines in Windows XP that has intel P4 2.8G Hz+ CPU

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread michaelpfeiffer
java . -Xmx1500 Have you really used this option or -Xmx1500M? -- http://www.3dchat.org - Welcome To The Unreal World http://java3d.virtualworlds.de - The J3D Developers Ressource === To unsubscribe, send email to [EMAIL P

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread michaelpfeiffer
Try to set -Xms to a bigger value too - I had problems with a J3D-application which could be solved in this way (not my application so I'm not sure about the reason). On Thu, 1 Jul 2004 13:34:20 -0500, Hong Cao <[EMAIL PROTECTED]> wrote: We are using JDK 1.4.2_03 on all machines. The different beha

Re: [JAVA3D] Fedora Core 2 woes - Xorg the culprit ?

2004-07-07 Thread michaelpfeiffer
On Wed, 7 Jul 2004 14:14:57 -0300, Alessandro Borges <[EMAIL PROTECTED]> wrote: I am not sure if current XOrg is 100% compatible with XFree. When it is compatible to it (AFAIK it is one of the last 4.4 release candidates), thats the reason for the poor quality. I have big problems here with Radeon

Re: [JAVA3D]

2004-07-19 Thread michaelpfeiffer
It looks like this virus doesn't works under Linux or Solaris ;-) On Mon, 19 Jul 2004 12:42:16 -0700, Kevin Rushforth <[EMAIL PROTECTED]> wrote: A message has been sent to this list that purports to be from me. Do not open the attachment as it may be a virus. -- Kevin On Mon, 2004-07-19 at 13:32, K

Re: [JAVA3D] Displaying Subset of the Scene

2004-07-29 Thread michaelpfeiffer
"the part" is not very specific. Without the knowledge aboput the scenes structure its nearly impossible to find out what should be displayed. On Thu, 29 Jul 2004 17:19:50 +0100, Abhijit Parkhi <[EMAIL PROTECTED]> wrote: Hi Folks, How are you? I have a small question, which is as follows There is a

Re: [JAVA3D] unistalling old versions of J3d

2004-08-18 Thread michaelpfeiffer
I never had problems with older versions of J3D. And the uninstall procedure really depends on the operating system you use ;-) > What is the procedure for uninstalling older versions of J3d before > installing newer versions? > > Thanks, > Aaron > > ===

Re: [JAVA3D] PC GAMER article about Java/Java3D

2004-08-24 Thread michaelpfeiffer
Relaunch or not, hopefully some updates/new versions are planned beyond the version 1.3.2!? Currently J3D is Open Source only on paper, AFAIK nobody outside from Sun can participate in its development. On Tue, 24 Aug 2004 08:17:30 -0700, Doug Twilleager <[EMAIL PROTECTED]> wrote: The Java 3D part w

Re: [JAVA3D] RemoveChild vs Detach

2004-08-26 Thread michaelpfeiffer
There is a known bug with removing sub-scenegraphs from a Group. For detailled information about a workaround please refer the J3D-mailinglist-archive but as far as I remember you have to add and remove a plain BranchGroup afterwards to let the memory be released. On Thu, 26 Aug 2004 04:57:36 -0700

Re: [JAVA3D] Learning how to use Java3D API !

2004-08-26 Thread michaelpfeiffer
After you seem to speak german: there is a J3D-tutorial available at http://java3d.virtualworlds.de/books.php (in german only). On Thu, 26 Aug 2004 13:53:17 +0200, Klaus-Dieter Weimer <[EMAIL PROTECTED]> wrote: Hello, we are trying to get familiar with the java 3D world. Is there a 3D tutorial whic

[JAVA3D] JARS and Libs for Apple

2004-08-31 Thread michaelpfeiffer
Hi, I'm trying to build a webstart environment which contains the Java3D environment too. That works fine for Linux, Windows and Solaris currently but for the Apple everything is missing at the moment. Therefore I have some questions: What is the correct os- and arch-string for the platform-depe

Re: [JAVA3D] Java 3D Web Start trial deployment

2004-09-01 Thread michaelpfeiffer
That sounds very good but currently it seems not to work. I tried to use https://j3d-webstart.dev.java.net/release/java3d-1.3.1.jnlp but got the error message that this file could not be downloaded by WebStart. Michael On Tue, 31 Aug 2004 23:24:47 -0700, Chien Yang <[EMAIL PROTECTED]> wrote: We are

Re: [JAVA3D] Illustrator/SVG graphics?

2004-09-03 Thread michaelpfeiffer
> however > the DXF files look awful (not to mention that only a few components of > them actually load using > the DXF loaders referenced on j3d.org). Have you took a look at the loader archive at http://java3d.virtualworlds.de ? At least for DXF there is one more loader listed there. And by the

Re: [JAVA3D] Confused Future of J3D?

2004-09-03 Thread michaelpfeiffer
On Fri, 3 Sep 2004 14:09:08 +0100, Ben Moxon <[EMAIL PROTECTED]> wrote: There is also LWJGL which does something similar but doesn't rely on AWT. In my opinion the biggest disadvantage of LWJGL is the small experience of the maintainers of this project. Don't misunderstand me, the work they are doi

Re: [JAVA3D] Runnig VirtualUniverse within Applet

2004-09-07 Thread michaelpfeiffer
Its really not _that_ complicated. If you can use Java WebStart instead of an applet, Sun offers everything you need for an automatic installation at https://j3d-webstart.dev.java.net/ Le Tue, 7 Sep 2004 12:12:09 -0700, Justin Couch <[EMAIL PROTECTED]> a écrit: Dudi Gil wrote: Is it possibleto run

Re: [JAVA3D] Runnig VirtualUniverse within Applet

2004-09-07 Thread michaelpfeiffer
Le Tue, 7 Sep 2004 12:20:56 -0700, Justin Couch <[EMAIL PROTECTED]> a écrit: [EMAIL PROTECTED] wrote: Its really not _that_ complicated. If you can use Java WebStart instead of an applet, Note that he specifically requested an applet, For me thats no reason to keep secret possibly better alternativ

Re: [JAVA3D] Runnig VirtualUniverse within Applet

2004-09-07 Thread michaelpfeiffer
You can use my JNLP-file from http://www.3dchat.org/webstart/vu.jnlp as template. A detailled documentation about this file format can be found at http://java.sun.com Michael Le Tue, 7 Sep 2004 22:32:04 +0200, Dudi Gil <[EMAIL PROTECTED]> a écrit: As I understand what you are saying it's best runin

Re: [JAVA3D] Where you are using Java3D ?

2004-09-18 Thread michaelpfeiffer
The same here with my project :-/ Le Sat, 18 Sep 2004 13:31:01 +0200, Joerg 'Herkules' Plewe <[EMAIL PROTECTED]> a écrit: I emailed him pointing on FlyingGuns no reponse. - Original Message - From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, Septemb

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread michaelpfeiffer
> Though I do wish webstart-able packages were available for OS X... I afraid, when Apple-users don't ask Apple again and again and again, this feature never will be available... -- +++ GMX DSL Premiumtarife 3 Monate gratis* + WLAN-Router 0,- EUR* +++ Clevere DSL-Nutzer wechseln jetzt zu GMX: htt

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread michaelpfeiffer
On Tue, 12 Oct 2004 06:20:20 -0600, M. Halpin <[EMAIL PROTECTED]> wrote: I afraid, when Apple-users don't ask Apple again and again and again, this feature never will be available... Do you know who the appropriate person is to complain to? Start a movement. :) I'm not a good person for this job,

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-17 Thread michaelpfeiffer
There is no general answer how J3D applications can be tuned. but in fact, it doesn't has to do anything with your objects dimensions. More important is the number of polygons you use and the number and sizes of textures. Some hints for advanced tuning techniques (when possible bugs and design pro

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread michaelpfeiffer
On Sun, 17 Oct 2004 16:34:57 -0700, Ian Morris Nieves <[EMAIL PROTECTED]> wrote: heh... firstly, there is nothing inherently slow about Java3D. there are only people that are slow to learn how to use it properly :) Some of them think, OpenGL-wrappers are the ultimate answer to this problem - and fo

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-18 Thread michaelpfeiffer
On Mon, 18 Oct 2004 23:32:09 -0300, Alessandro Borges <[EMAIL PROTECTED]> wrote: Usually triangles are faster then quads (rectangles). But as far as I know thats true only for DirectX. OpenGL natively supports Quads and handles them faster than two triangles!? -- http://www.linuxboard.org - The Li

Re: [JAVA3D] Wet girls

2004-10-22 Thread michaelpfeiffer
What I don't understand: Why are people using this lousy Windows/Outlook/IE when they are not able to keep it clean and to handle it in a way which doesn't endangers others? If these people drive a car in the same way... -- http://www.linuxboard.org - The Linux Developer Board http://java3d.virtual

Re: [JAVA3D] 3D Land Navigator: Navigating Detroit's Downtown

2004-10-24 Thread michaelpfeiffer
Could somebody kick this spammer out of this mailinglist? Le Sun, 24 Oct 2004 12:59:09 -0700, WorldShow3D <[EMAIL PROTECTED]> a écrit: The 3D Land Navigator software was developed through using the WorldShow3D browser and Java 3D APIs. The basic idea is like this: first take the aerial images of th

Re: [JAVA3D] 3D Land Navigator: Navigating Detroit's Downtown

2004-10-24 Thread michaelpfeiffer
> Shame on you. Is this what you want to hear? No, I want to hear something constructive from you in this mailinglist. And permanent advertising for poor tools which doesn't work isn't constructive, its nothing more than spam. -- +++ GMX DSL Premiumtarife 3 Monate gratis* + WLAN-Router 0,- EUR* +

Re: [JAVA3D] 3D Land Navigator: Navigating Detroit's Downtown

2004-10-25 Thread michaelpfeiffer
In my opinion there is a great difference if people take part in this list, ask/answer questions and sometimes point to their projects or if they ONLY send mails _repeatedly_ to this list to tell everybody what a great (and expensive) product they have. > Um... spam maybe... Java3D definitely! >

Re: [JAVA3D] 3D Land Navigator: Navigating Detroit's Downtown

2004-10-26 Thread michaelpfeiffer
> Please! > let's ALL keep cool. I agree with you. After this "company" possibly never has heard of a thing named "netiquette" thats EOF for me now. > > > ---Original Message--- > > From: WorldShow3D > Date: 10/26/04 01:15:45 > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] 3D Land Navigat

[JAVA3D] Smoke and Fire

2004-10-31 Thread michaelpfeiffer
Hi, does anybody have an idea how to realize fire and smoke using real (animated) 3D-objects? The only solution I have uses images but these objects are flat (or show a user only its front) when the camera position is moved. I think for a 3D-solution an algorithm is needed which generates such an o

Re: [JAVA3D] Java 3D Sound (spatialized audio)

2004-11-02 Thread michaelpfeiffer
I'm not sure if I understand this correct: Does that really mean, that the upcoming release 1.3.2 doesn't has any sound-support? That would be really poor, in my opinion the old and buggy implementation would have been better than no sound. Le Tue, 2 Nov 2004 09:01:34 -0800, Kevin Rushforth <[EMAIL

Re: [JAVA3D] Primitive and GeometryArray

2004-11-08 Thread michaelpfeiffer
Thats not possible :-) > Hello friends, > > I built an Java3D object from different Primitive (Box, Cylinder, Sphere) > and used some Transformations. How do I get a GeometryArray from the > whole object or is this impossible? > Christian Ratsch > > > > > >

Re: [JAVA3D] a demo about the animation by motion capture

2004-11-09 Thread michaelpfeiffer
> Ö > Àñ£¡ > > > cs > 2004-09-09 > > ²ÌËÕcaisu Did anybody receive more than these funny signs? -- NEU +++ DSL Komplett von GMX +++ http://www.gmx.net/de/go/dsl GMX DSL-Netzanschluss + Tarif zum supergünstigen Komplett-Preis! =

Re: [JAVA3D] Help! Looking for TACTICAL SOFTWARE & PLUME ANALYST GURUS - Can anyone recommend online journals to me?

2004-11-14 Thread michaelpfeiffer
for STANDARD missiles and kill vehicles/warheads... Enough reasons für me not to help you - beside the fact that his mailinglist really isn't the right place for your question. -- http://www.linuxboard.org - The Linux Developer Board http://java3d.virtualworlds.de - The J3D Developers Ressource ===

Re: [JAVA3D] An alternative software 3D engine?

2004-11-17 Thread michaelpfeiffer
There is an overview available at http://www.javacore.de/links.php#26 - its a german page but you can try the links listed there. > Hello all. > > Could anyone suggest a few software 3D engines as an alternative > to > Java3D? I'd like to try and play around with creating a common

Re: [JAVA3D] An alternative software 3D engine?

2004-11-17 Thread michaelpfeiffer
Don't expect too much from IDX3D, its a good solution but it seems to be discontinued. I tried to contact the author some time ago but with no success. > Thanks Alessandro. IDX3D is free for non-commercial use, which is > perfect for me! >Unfortunately, I am rather new to the world of 3D

Re: [JAVA3D] How to jump to JOGL?

2004-11-26 Thread michaelpfeiffer
Hi, I'm using dynamic scenes with similar sizes. If you pay attention to some J3D-specifics and know about some of the memory-leaks, it is a really nice API. For more information I recommend http://www.3dchat.org/doc/com/vwp/j3d/loaders/DataCache.html#removeData(javax.media.j3d.Node) from the Java

Re: [JAVA3D] Lighwave applications

2004-12-08 Thread michaelpfeiffer
I'd recommend you AccuTrans 3D to convert your files in whatever format you want. It is available at www.micromouse.ca and a very good tool for 3D file format conversions. There is only one disadvantage: it is available for Windoze only :-/ Le Wed, 8 Dec 2004 18:26:10 -0200, Flavio Gonzaga <[EMAIL

Re: [JAVA3D] new application

2005-01-14 Thread michaelpfeiffer
Would you allow me to add this project to the overview at http://java3d.virtualworlds.de/projects.php ? If yes I'd need a small description what the program does and under what license it is published. Michael On Fri, 14 Jan 2005 16:22:33 +0100, terrolle herve <[EMAIL PROTECTED]> wrote: have a loo

Re: [JAVA3D] Creating stereo 3D visualisations In Java3D

2005-01-16 Thread michaelpfeiffer
I'm really not sure what your question is. If you use a stereo-capable hardware and have all the required drivers installed and have a Java3D-application which has the stereoscopic view enabled your hardware will display it. On Sat, 15 Jan 2005 22:59:33 +0800, NUMI Visitor NMIV22 <[EMAIL PROTECTED]

Re: [JAVA3D] Java 3D for Linux on Intel PIII?

2005-01-24 Thread michaelpfeiffer
Because you have an _I_ntel you should use the _i_386 version ;-) On Mon, 24 Jan 2005 19:57:08 +, Fredrik Andersson <[EMAIL PROTECTED]> wrote: Hello! I have just installed Mandrake 10.1 on my PC (Intel PIII) and would like to do som Java 3D development. I have found this site: http://www.blackd

Re: [JAVA3D] Java 3D for Linux on Intel PIII?

2005-01-24 Thread michaelpfeiffer
And what is the difference to my answer? :-o Le Mon, 24 Jan 2005 21:36:52 +0100, [EMAIL PROTECTED] <[EMAIL PROTECTED]> a écrit: [EMAIL PROTECTED] wrote: Because you have an _I_ntel you should use the _i_386 version ;-) On Mon, 24 Jan 2005 19:57:08 +, Fredrik Andersson <[EMAIL PROTECTED]> wrote:

Re: [JAVA3D] Java 3D for Linux on Intel PIII?

2005-01-24 Thread michaelpfeiffer
Le Mon, 24 Jan 2005 23:25:23 +0100, Gilson Laurent <[EMAIL PROTECTED]> a écrit: (They should really close this list) Thats true but I afraid the J3D-team has the same opinion but it is not so easy forthem to find the people which are responsible for Suns webpage and/or it is not so easy to let them

Re: [JAVA3D] Why? -They should really close this list

2005-01-26 Thread michaelpfeiffer
On Tue, 25 Jan 2005 12:02:12 +, Fredrik Andersson <[EMAIL PROTECTED]> wrote: Sorry to bother you with this, perhaps I have missed something? Perhaps this is a stupid question but is there an other list or forum for this subject, Java 3D? The complete J3D-project moved to dev.java.net and becam