[MSX] MAP Update - JoyNet

2007-06-29 Thread Laurens Holst
Hi all, I did a MAP update today; I moved the JoyNet documentation from the old archived http://datax.grauw.nl/ location to the MAP, at http://map.tni.nl/resources/joynet/ . In the process I also cleaned up and merged documents, and fixed stuff that was broken, and even attempted to add some

Re: [MSX] reviving JoyNet

2005-05-20 Thread Laurens Holst
FYI, the JoyNet documentation is still online at: http://datax.grauw.nl/joynet/joynet.html At some point Iâll move the information to the MSX Assembly Page - I just havenât gotten around to it yet. ~Grauw -- Ushiko-san! Kimi wa doushite, Ushiko-san

Re: [MSX] reviving JoyNet

2005-05-20 Thread patsie
. Patsie - Original Message - From: Michiel Weel <[EMAIL PROTECTED]> Date: Friday, May 20, 2005 10:12 am Subject: RE: [MSX] reviving JoyNet > Hey Pats :) > > Couldn't you just write this in MSX-C? Should be right up there with > ANSI-C, right? > Just some other port

RE: [MSX] reviving JoyNet

2005-05-20 Thread Michiel Weel
] RE > On Behalf Of [EMAIL PROTECTED] RE > Sent: Friday, May 20, 2005 9:43 AM RE > To: msx@stack.nl RE > Subject: [MSX] reviving JoyNet RE > RE > RE > Hi Folks, RE > RE > Not long ago I got some new MSX stuff and while sorting RE > things from one of my cable-bags,

[MSX] reviving JoyNet

2005-05-20 Thread patsie
Hi Folks, Not long ago I got some new MSX stuff and while sorting things from one of my cable-bags, I found my old JoyNet cable again. Realising that there were hardly any games/apps made, I thought it was probably due to the fact there was never really written a good protocol for it. So last

Re: (Joynet protocol)

2000-09-27 Thread B. Wijnen
On Tue, 26 Sep 2000, Adriano Camargo Rodrigues da Cunha wrote: > UZIX processes have priority. You can use a daemon process as a > JUMP driver (as TCP/IP do). The only problem that can arise is that it > will slow down the link (assuming JUMP is a sincronous protocol - an > asincronous prot

Re: (Joynet protocol)

2000-09-26 Thread Adriano Camargo Rodrigues da Cunha
> UZIX is multi-threaded. JoyNet send could be a thread and JoyNet receive > another thread. It's not a good way to do it, Maarten. On "heavy systems", like a PC, it's a good solution. But on MSX, that has limited memory and clockspeed, it&#

Re: (Joynet protocol)

2000-09-26 Thread Adriano Camargo Rodrigues da Cunha
> > I don't know much about IP either, but Adriano Camargo Rodrigues da Cunha > > knows (and implemented it in UZIX) and Laurens Holst is now learning (and > > implementing) it. Guys, please enlighten us. > Pfff... It's really very simple. An IP packet consists of a header IP packets are

Re: (Joynet protocol)

2000-09-26 Thread Adriano Camargo Rodrigues da Cunha
> In linux, interrupt handlers and their children are not processes and thus > don't have a priority. If they claim the processor, they'll get it. So > just ajusting the polling frequency should do. I don't know how uzix does > this. UZIX processes have priority. You can use a daemon pro

Re: (Joynet protocol)

2000-09-12 Thread B. Wijnen
On Fri, 8 Sep 2000, Laurens Holst wrote: > > Yes, a timeout is needed for such situations. But as long as the other > > side is connected (and running an os with JUMP drivers), everything should > > be ok and no locks are possible. > > You should _never_ assume that... One flawd bit on the ack l

Re: (Joynet protocol)

2000-09-08 Thread Laurens Holst
> Yes, a timeout is needed for such situations. But as long as the other > side is connected (and running an os with JUMP drivers), everything should > be ok and no locks are possible. You should _never_ assume that... One flawd bit on the ack line and... The receiver thinks he sent an ack and wa

Re: (Joynet protocol)

2000-09-08 Thread Laurens Holst
> > Not at all. Linux knows the `network driver' as a special object. I should > > just write a network driver, so the parallel port is treated as a network > > device. Then you can just use the connection as if it is an ethernet card > > , which means there is no need for a point to point link. I

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
On Fri, 8 Sep 2000, Maarten ter Huurne wrote: > > > For Linux, the best solution would be to write a serial driver for > > > JoyNet. Then pppd can be used to connect to UZIX and you can use the > > > existing PPP network device. > > > > Not at all. Linux

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
hey don't want it over joynet, because `fast' is slow anyway?) > > > A timeout is always needed, because when the cable is disconnected the > > > protocol should be able to handle that. > > > > True, but the protocol should not be able to enter a dead lo

Re: (Joynet protocol)

2000-09-08 Thread Maarten ter Huurne
On Fri, 08 Sep 2000, you wrote: > > JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got > > speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits per > > second, which is 125 clocks for a total 1-bit cycle (data + ack). Given > > th

Re: (Joynet protocol)

2000-09-08 Thread Maarten ter Huurne
regular protocol. > > > and your system is completely 'locked' while receiving... > > > > If you use a non-timed protocol, you can leave interrupts enabled. To > > improve performance of the JoyNet transfer, you can lift the thread > > priority a bit above av

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
tely 'locked' while receiving... > > If you use a non-timed protocol, you can leave interrupts enabled. To improve > performance of the JoyNet transfer, you can lift the thread priority a bit > above average. In linux, interrupt handlers and their children are not pro

Re: (Joynet protocol)

2000-09-08 Thread B. Wijnen
On Tue, 5 Sep 2000, Maarten ter Huurne wrote: > > Small numbers of cycles are not possible. But usually, the number of > > cycles needed is about 50 or 100. > > JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got > speeds of about 3.5 kilobyte

Re: (Joynet protocol)

2000-09-05 Thread Maarten ter Huurne
On Tue, 05 Sep 2000, you wrote: > I hope you realize that implementing JoyNet in any system which also > executes other tasks is a highly delicate matter??? It requires a lot of > fine-tuning, and within a single application that's easy, but with multiple > apps running... It&

Re: (Joynet protocol)

2000-09-05 Thread Laurens Holst
> For Linux, the best solution would be to write a serial driver for JoyNet. > Then pppd can be used to connect to UZIX and you can use the existing PPP > network device. > > You can also make a user-mode solution, that sends stdin over JoyNet and > sends JoyNet input to stdout

Re: (Joynet protocol)

2000-09-05 Thread Maarten ter Huurne
On Tue, 05 Sep 2000, you wrote: > Small numbers of cycles are not possible. But usually, the number of > cycles needed is about 50 or 100. JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits

Re: (Joynet protocol)

2000-09-05 Thread Laurens Holst
> > I do have ideas on how to implement a bidirectional > > peer-to-peer link using JoyNet (=2 computers only). > > Let's hear it! Supporting more than 2 nodes is a matter of routing, and it > can be solved in a higher layer. Not with JoyNet. With more than 2 computers

Re: (Joynet protocol)

2000-09-05 Thread Laurens Holst
> And if the 2-computer case is very important, you can always make a single > cable connecting 2 nodes. But it won't work for larger networks and it isn't > really JoyNet, just partly compatible. I think Laurens even has the schematic > for the 2-computer cable on his J

Re: (Joynet protocol)

2000-09-05 Thread B. Wijnen
ine with me. I shall not use the term collision for something else again. I was just explaining what I meant in my document. > You wouldn't have to design the IP layer, because it already exists. We only > have to find out what the minimum packet size is and whether using IP in a >

Re: (Joynet protocol)

2000-09-04 Thread Adriano Camargo Rodrigues da Cunha
> UZIX can be useful to test JUMP, because it has every layer of the network > already implemented. JoyNet + JUMP can replace RS232 and we'll have a running > system. Maarten is right. Implementing JUMP so it's able to send and receive a byte through the network

Re: (Joynet protocol)

2000-09-04 Thread Maarten ter Huurne
or OPL4 plugged in (timings of MM > and OPL4 are slightly different, so they have to be equal on both machines), > and then the transfer rate will still be very slow compared to synchronous > communication and the entire concept of JoyNet (cheap, easy) will be lost. Shevek wanted to use

Re: (Joynet protocol)

2000-09-04 Thread Maarten ter Huurne
as well as a line: #nodes#cables:ring#cables:line 2 2 1 3 3 2 4 4 3 etc. And if the 2-computer case is very important, you can always make a single cable connecting 2 nodes. But it won't work for larger networks and it isn't r

Re: (Joynet protocol)

2000-09-04 Thread Laurens Holst
yte boundaries are crossed by the code). > > Hm, that makes things awfully complicated, indeed. I don't understand how you can use asynchronous communication with JoyNet. It requires a timer on both sides running both at the same speed. Which you haven't, unless both have a MusicM

Re: (Joynet protocol)

2000-09-04 Thread B. Wijnen
u mean that sending or receiving a packet is an atomic action? Yes. > > Actually it is the being timed > > that makes it possible to be bidirectional. A non-timed protocol must have > > at least two lines (data and acknowledge) on the sender side. For joynet, > > that mean

Re: (Joynet protocol)

2000-09-01 Thread Maarten ter Huurne
positive point is that the data flow can be > > > bidirectional. > > > > I don't understand: why are these properties consequences of using > > packets? > > With packets I mean packets that are sent in one go, without executing > other code while waiting for acknow

Re: (Joynet protocol)

2000-09-01 Thread B. Wijnen
On Fri, 18 Aug 2000, Maarten ter Huurne wrote: > On Fri, 18 Aug 2000, you wrote: > > > 3. When JUMP should be used > > The term "JUMP" is not introduced... > JUMP = Joynet Univeral Message Protocol? Hmm did I forget that? sorry. It should be Joynet Unified Mac

Re: (Joynet protocol)

2000-08-19 Thread Laurens Holst
interrupt must be disabled when doing JUMP transfers > - it is hard to program on PCs > (file serving, internet connection, MSX emulators) You need a clock-independant timer for timing. Most basic setup MSX-es haven't (and that's the idea of JoyNet, simplicity). I think synchonous comm

Re: (Joynet protocol)

2000-08-19 Thread Laurens Holst
nd how it's done exactly, only that it works. However, I still think a checksum is good enough for JoyNet. It is quite reliable (isn't it?), and the risk of undiscovered errors is quite small unless the connection is very bad, and actually a lot of errors occur.

Re: (Joynet protocol)

2000-08-18 Thread Adriano Camargo Rodrigues da Cunha
> I think we had this discussion before, but 32 bit CRC is overkill for small > chunks of data. For example, MSX floppy uses 16 bit CRC for sectors (512 > bytes long). A quick and interesting checksum algorithm is the one used for TCP/IP (one's complement of the sum of the one's compl

Re: (Joynet protocol)

2000-08-18 Thread Maarten ter Huurne
On Fri, 18 Aug 2000, you wrote: > 3. When JUMP should be used The term "JUMP" is not introduced... JUMP = Joynet Univeral Message Protocol? > If a coder wants to make a program (probably a game) that should run on > multiple computers, she may use any protocol she desire

Joynet

2000-08-18 Thread B. Wijnen
oops, I forgot to describe the packet header. Well, we can discuss about that later anyway. I think this should be enough already for quite some time to fight about ;) Bye, main(){int c[4] ,x=4 ,l=getpid() ,i;; for( srand(l);c[ x]=- rand ()%6 ,x-- ;);; for( ;44>

joynet pc/msx

1999-11-28 Thread Ricardo Bittencourt Vidigal Leitao
I just finished a program to load 16kb roms through a joynet cable connected to a PC. You can download it from: http://www.lsi.usp.br/~ricardo/msx/RBJOYNET.ZIP To use it: 1) type (in the pc) UPLOAD ANTARTIC.ROM 2) type (in the MSX

Re: Fw: I have a question about JoyNet...

1999-09-04 Thread Laurens Holst
> > > Hi. I am a Computer Engineer at Brazil. > > > I was starting a project like the JoyNet. ( About 2 weeks ago ) > > Good! JoyNet is a child dream! Forever sleeps. Do you think so? JoyNet has a completely different purpose. It is just a standarized cable, because se

Re: Fw: I have a question about JoyNet...

1999-09-03 Thread MARUJO
K_master wrote: > > Hi. I am a Computer Engineer at Brazil. > > I was starting a project like the JoyNet. ( About 2 weeks ago ) Good! JoyNet is a child dream! Forever sleeps. > > The ideia is USE A PARALEL CABLE BETWEEN MSX AND PC. > > The different thing, it'

Fw: I have a question about JoyNet...

1999-09-03 Thread Laurens Holst
ECTED] or ICQ: 10196372 visit the Datax homepage at http://datax.cjb.net/ MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/ >>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<< -

Download JoyNet Tetris test version

1999-09-02 Thread Maarten ter Huurne
Hi! I put a test version of the JoyNet Tetris game online. You can download it from: http://www.stack.nl/~mth/msx/joynet/ This is an early version, many features are missing. Two players can play split screen. There is no JoyNet support yet. Also, the player cannot influence each other

Re: Games for Joynet!

1999-06-07 Thread john . j
Pablo Vasques Bravo-Villalba schrieb: > One Shot Rising? I should know more > about this subject, but actually I > know nothing... or forgot what I knew. > What's it? =) Hmm it's a game still in developement... You can get some information from: http://www.myworld.privateweb.at/gavam

Re: Flaw in the JoyNet specification...

1999-06-02 Thread Richard Gerrits
>*Sigh* this isn't the most clear discussion I heard of... Definitely not. >First, the one is wrong, then the other is good, but it is wrong... Rhaaa!!! Sorry about this, but when Werner mentioned this problem, I suggested something because I thought it to be logical. When I made the cable, I fo

Re: Flaw in the JoyNet specification...

1999-06-01 Thread Werner Augusto Roder Kai
help!!! > You have made the official cable and you are using it so pleez make things > clear. > I think 12 -> pin 1 and 13 -> pin 2 is the best, but you made this one up so > please tell me how it HAS to be. Yes, please help. Did anybody (less Maarten and Richard) make a

Re: Flaw in the JoyNet specification...

1999-06-01 Thread Laurens Holst
> Yes, and I updated the direct MSX<->PC JoyNet cable, as you said. Was really > wrong. Now is: > > MSX PC > 1-2 > 2-3 > 3-4 > 613 > 712 > 810 > 918~25 > > But now Laurens must upd

Flaw in the JoyNet specification...

1999-05-31 Thread Werner Augusto Roder Kai
Richard Gerrits wrote: > Thus in with joynet, joystick pin 1 should go to pc-lpt pin 13 and joystick > pin 2 should go to pc-lpt pin 12. > > PC (DB25 /m) pin layout: > 2 - SEND pin 1 > 3 - SEND pin 2 > 4 - RECV pin 3 > xxx - nc > 10 - SEND pin 3 > 11 - nc >

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Richard Gerrits
xxx 0010 (2) 1000 0100 (4) 0010 1000 (8) 0001 In my case I should connect 2-13, 3-12, 4-10 and 5-11. Thus in with joynet, joystick pin 1 should go to pc-lpt pin 13 and joystick pin 2 should go to pc-lpt pin 12. PC (DB25

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Richard Gerrits
2) are correct on my direct cable. > I think Richard did make a PC cable, otherwise he wouldn't state that. But was >he the only one ? Who have already made a PC JoyNet cable ? I made a PC cable, but not based on the joynet specification. The cable I build goes from PC-lpt to both MSX-joy

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Werner Augusto Roder Kai
Laurens Holst wrote: > If someone can confirm this / tell me why this is a flaw, then I will update > it immediately. See, in the same cable specification at Datax page: JoyNet to PC cable * The DB-25 connector says (1-12, 2-13): PC (DB25 /m) pin

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Richard Gerrits
flaw I discovered is only Werners Page (MSX Core Club), in the section: Alternative JoyNet cable for PC (to link a PC with only one MSX). The diagram there is wrong, this should be: MSX PC 1-2 2-3 3-4 612 713 810 925 MSX Mailingli

Re: Laurens, help... Flaw in the JoyNet specification...

1999-05-31 Thread Laurens Holst
> > >People, I discovered a flaw in the JoyNet specification. > > I discovered another one. In the section about connecting a MSX to a PC > > there is something like this: > > (... ...) > It must be at my JoyNet page... > I made it based on data at DATAX page (th

Re: Games for Joynet!

1999-05-31 Thread Pablo Vasques Bravo-Villalba
[EMAIL PROTECTED] wrote: > > Yup :) You could get pretty fast games using > > screen2 or screen4... And they could be very > > pretty, with right thinking ^^ > Exactly - that's why the OSR-engine uses screen4... One Shot Rising? I should know more about this subject, but actually I know nothing..

Laurens, help... Flaw in the JoyNet specification...

1999-05-30 Thread Werner Augusto Roder Kai
Richard Gerrits wrote: > > >People, I discovered a flaw in the JoyNet specification. > I discovered another one. In the section about connecting a MSX to a PC > there is something like this: > > MSX PC > 1 /FORWARD (IN)

Re: Flaw in the JoyNet specification...

1999-05-30 Thread Richard Gerrits
>People, I discovered a flaw in the JoyNet specification. I discovered another one. In the section about connecting a MSX to a PC there is something like this: MSX PC 1 /FORWARD (IN)--13 SEL (IN) 2 /BACK (IN)--12 PE (IN) 3 /L

Re: Games for Joynet!

1999-05-26 Thread Adriano Camargo Rodrigues da Cunha
Grauw, > > >- Tic-Tac-Toe for 2 MSX-computers (duh!!!) > >Jogo da velha ("Old-woman's Game") ? > ??? In portuguese, Tic-Tac-Toe is called "Jogo da Velha", what means something like "Old-woman's Game". Adriano Camargo Rodrigues da Cunha ([EMAIL PROTECTED]) Eng

Re: Games for Joynet!

1999-05-26 Thread john . j
"Giovanni R. Nunes" schrieb: > >- A Micro Machines (or Greatest Driver 2D Special)-like game (racing > > with a top-view, should be possible in screen 4) (has lots of 'egale > > vlakken', so screen 4 has enough colors I think) > >No problems w/ SCR2/SCR4 graphics, worry with the code... :)

Re: Games for Joynet!

1999-05-26 Thread john . j
Pablo Vasques Bravo-Villalba schrieb: > Yup :) You could get pretty fast games using > screen2 or screen4... And they could be very > pretty, with right thinking ^^ Exactly - that's why the OSR-engine uses screen4... ...and the gfx really _COULD_ be pretty/nice/fantastic... greetz JJoS aka Ch

Re: Games for Joynet ?

1999-05-26 Thread john . j
Maarten ter Huurne schrieb: > >Maybe OSR can make use of JoyNet??? Anyone knows one of the developers? > > I have his e-mail address. And I think he reads this list too. > > I don't know if the gameplay of OSR is suitable for multiplayer. But I'm > sure the e

Re: Games for Joynet ?

1999-05-26 Thread Werner Augusto Roder Kai
sander Niessen wrote: > > >From: "Werner Augusto Roder Kai" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: [EMAIL PROTECTED] > >Subject: Re: Games for Joynet ? > >Date: Tue, 25 May 1999 11:35:16 -0300 > > > >sander Niessen

Our Joynet page and game online...

1999-05-26 Thread Werner Augusto Roder Kai
Hi, As I promised you, The new URL of our site: http://www.coreclub.cjb.net Our Joynet English page: http://mercury.spaceports.com/~coreclub/english/joyneten.htm From there you can download the two versions of our JoyNet game with a

Re: Games for Joynet ?

1999-05-26 Thread Laurens Holst
> >Maybe OSR can make use of JoyNet??? Anyone knows one of the developers? > > I have his e-mail address. And I think he reads this list too. > > I don't know if the gameplay of OSR is suitable for multiplayer. But I'm > sure the engine is. I think with a littl

Re: Games for Joynet!

1999-05-26 Thread Laurens Holst
ive like a madman, and be chased by the police. > >- A Real Time Strategy (although I don't know yet if JoyNet is fast > > enough for Strategic Army) > >- A Micro Machines (or Greatest Driver 2D Special)-like game (racing > > with a top-view, should be possible in

Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne
At 05:45 PM 5/25/99 +0200, you wrote: >- Tetris network > (maybe Triplex can be adapted???) I am working on a Tetris for JoyNet. The MSX2 graphical part works OK, the controls can be improved but function nevertheless. What is missing is the communication and inter-player-relations. An

Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne
At 11:35 AM 5/25/99 -0300, you wrote: > I sent our joynet game through e-mail to several Dutch people (for >Tilburg '99). > But it seems that nobody even unpacked it :-( > No bug reports, no any reports, zero feedback.. :-( I carried it with me on a disk (

Re: Games for Joynet!

1999-05-26 Thread Pablo Vasques Bravo-Villalba
"Giovanni R. Nunes" wrote: > >- Grand Theft Auto alike, but without cars and with a lot of gangsters. Some > > kind of deathmatch. (something for my gfx-engine I think) >This Game I don't know... Sorry. :) This was released in Brazil as "O Grande Ladrao de Automoveis" or something... How foo

Re: Games for Joynet ?

1999-05-26 Thread sander Niessen
>From: "Werner Augusto Roder Kai" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: Games for Joynet ? >Date: Tue, 25 May 1999 11:35:16 -0300 > >sander Niessen wrote: > > > Hi all, > > > > Does anyone

RE: Games for Joynet ?

1999-05-25 Thread Antoni Burguera Burguera
- A 2-player RPG??? (with 'mission objectives' of which both players can do the half) Great idea! MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PRO

Games for Joynet!

1999-05-25 Thread Giovanni R. Nunes
Hi!, >- Grand Theft Auto alike, but without cars and with a lot of gangsters. Some > kind of deathmatch. (something for my gfx-engine I think) This Game I don't know... Sorry. :) >- A Real Time Strategy (although I don't know yet if JoyNet is fast > enough for

Re: Games for Joynet ?

1999-05-25 Thread Laurens Holst
> I sent our joynet game through e-mail to several Dutch people (for Tilburg > '99). > But it seems that nobody even unpacked it :-( > No bug reports, no any reports, zero feedback.. :-( Sorry I didn't mention your game in my previous message... Anyway, I HAVE unpacked it,

Re: Games for Joynet ?

1999-05-25 Thread Laurens Holst
> Does anyone have a game finished for joynet ? > Because I currently own 4 msx'es (Fleamarkets...) and it would be > cool if I could play some games on them which use joynet. Nope... not yet. But I have some ideas: === - Grand Theft Auto alike, but without c

Re: Games for Joynet ?

1999-05-25 Thread Werner Augusto Roder Kai
sander Niessen wrote: > Hi all, > > Does anyone have a game finished for joynet ? > Because I currently own 4 msx'es (Fleamarkets...) and it would be > cool if I could play some games on them which use joynet. > > Greets, > > Sander Niessen I sent o

Games for Joynet ?

1999-05-25 Thread sander Niessen
Hi all, Does anyone have a game finished for joynet ? Because I currently own 4 msx'es (Fleamarkets...) and it would be cool if I could play some games on them which use joynet. Greets, Sander Niessen __ Get Your Private, Free Email at

Re: JOYNET information and MISC

1999-05-01 Thread Laurens Holst
>My protocol is delay insensitive. You can't make a delay insensitive >protocol and use timeouts at the same time. You can, just set the timeout to, well, 3 minutes (255 interrupts). That will always be ok, because even the slowest MSX can transmit a byte in 3 seconds... >Actually flipping both

Re: JOYNET information and MISC

1999-04-29 Thread Maarten ter Huurne
At 10:22 AM 4/29/99 +0200, you wrote: >>If you want, I can mail you my source for a communication protocol. It has >>one major problem though: it cannot recover from errors. Errors are rare, >>so for testing the protocol is OK, but there errors are just a bit too >>frequent (once in 80 megs if my

Re: JOYNET information and MISC

1999-04-28 Thread Maarten ter Huurne
At 04:33 PM 4/27/99 +0200, you wrote: >1/ where to get the JOYNET BIOS and latest specifications for the cable? There is no such thing as a JoyNet BIOS (not yet, anyway). If you want, I can mail you my source for a communication protocol. It has one major problem though: it cannot recover f

Re: JOYNET information and MISC

1999-04-28 Thread Laurens Holst
information and MISC >Hello everyone, > >Just have two questions: > >1/ where to get the JOYNET BIOS and latest specifications for the cable? The latest specs for the cable are on my official JoyNet homepage at http://datax.cjb.net/ Protocols are still in development, howeve

Re: JOYNET information and MISC

1999-04-28 Thread shevek
On Tue, 27 Apr 1999, Martial BENOIT wrote: > Hello everyone, > > Just have two questions: > > 1/ where to get the JOYNET BIOS and latest specifications for the cable? On my homepage there is something like a BIOS: http://fmf.fwn.rug.nl/~shevek Bye, /***Use

Re: JOYNET information and MISC

1999-04-27 Thread Manuel Bilderbeek
> Hello everyone, > > Just have two questions: > > 1/ where to get the JOYNET BIOS and latest specifications for the cable? >From the page of Maarten ter Huurne and/or Laurens Holst. URL's are on The Ultimate MSX FAQ, ofcourse (misc section). > 2/ Anyone having

JOYNET information and MISC

1999-04-27 Thread Martial BENOIT
Hello everyone, Just have two questions: 1/ where to get the JOYNET BIOS and latest specifications for the cable? 2/ Anyone having information about a "MEGA" demo for year 2000 where 'old' MSX group are welcome to come and code their lest production for MSX? greetin

Re: Flaw in the JoyNet specification...

1999-04-23 Thread Laurens Holst
>> >People, I discovered a flaw in the JoyNet specification. >> >Today, I went to the electronics-shop to buy some DIN5's, and there I >> >discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 >> >270 >> >degrees. >> >

Re: Flaw in the JoyNet specification...

1999-04-23 Thread patsie
On Thu, 22 Apr 1999, Maarten ter Huurne wrote: > At 04:19 PM 4/22/99 +0200, you wrote: > >People, I discovered a flaw in the JoyNet specification. > >Today, I went to the electronics-shop to buy some DIN5's, and there I > >discovered there are two types of DIN5-plugs:

Re: Flaw in the JoyNet specification...

1999-04-22 Thread Laurens Holst
>At 04:19 PM 4/22/99 +0200, you wrote: >>People, I discovered a flaw in the JoyNet specification. >>Today, I went to the electronics-shop to buy some DIN5's, and there I >>discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 >>degrees. &g

Re: Flaw in the JoyNet specification...

1999-04-22 Thread Maarten ter Huurne
At 04:19 PM 4/22/99 +0200, you wrote: >People, I discovered a flaw in the JoyNet specification. >Today, I went to the electronics-shop to buy some DIN5's, and there I >discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 >degrees. >Which one is the on

Flaw in the JoyNet specification...

1999-04-22 Thread Laurens Holst
People, I discovered a flaw in the JoyNet specification. Today, I went to the electronics-shop to buy some DIN5's, and there I discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 degrees. Which one is the one we use with JoyNet??? Maarten? Shevek? I hope it is Din

Re: Joynet game at Tilburg 99

1999-04-21 Thread Alex Wulms
I'll bring both my joynet cables with me. I might even consider taking my MSX turbo R with me to have something to plug the cable into :-) Though, I'm not going to stay all day long. I can leave the cables at the fair and come pick them up at five when the fair closes but I won&#

Re: Joynet game at Tilburg 99

1999-04-21 Thread Laurens Holst
>>> Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to >>>play the game with more than 4 players... >> >>I hope someone has a lot of 'real' JoyNet-cables, because mine is only a >>2-computer cable (Since I only have 2 computers.

Re: Joynet game at Tilburg 99

1999-04-21 Thread shevek
On Wed, 21 Apr 1999, Maarten ter Huurne wrote: > Can everyone who is bringing JoyNet cables confirm this to the list? Then > we know if we have enough to do some serious playing and we also know who > to gather when we set-up the network. I'm bringing 2, maybe 4 (real ones). B

Re: Joynet game at Tilburg 99

1999-04-21 Thread Maarten ter Huurne
At 04:08 PM 4/20/99 +0200, you wrote: >> Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to >>play the game with more than 4 players... > >I hope someone has a lot of 'real' JoyNet-cables, because mine is only a >2-computer cable (Since I only have

Re: our joynet game

1999-04-20 Thread Maarten ter Huurne
At 12:28 AM 4/19/99 -0300, you wrote: > Perhaps you (or somebody else) can show our Joynet game at Tilburg ? At >MSX JAU 98 we had just 4 cables, so we played just in 4 people... >Volunteers ? I can bring 1 cable (or 2 if I feel like soldering this week) but no computers or moni

Re: Joynet game at Tilburg 99

1999-04-20 Thread Laurens Holst
>> > Perhaps you (or somebody else) can show our Joynet game at Tilburg ? >> The laserbike-game??? Well, I will take my cable with me, and finding >> another computer shouldn't be too difficult either... I hope your name is in >> the source, otherwise I shoul

Joynet game at Tilburg 99

1999-04-19 Thread Werner Augusto Roder Kai
Laurens Holst wrote: > > > Perhaps you (or somebody else) can show our Joynet game at Tilburg ? > The laserbike-game??? Well, I will take my cable with me, and finding > another computer shouldn't be too difficult either... I hope your name is in > the source, otherwise

Re: 26-pin FDD, our joynet game & Mapper Ramdisk

1999-04-19 Thread Maico Arts
Hello >Maarten ter Huurne wants that program. Can you please mail it to him? > >And no, afaik there is no never version of it. >And for Dos1, it is the best program. Well, there is a version newer than that, but it uses memman. it is called RD4.bin and doesn´t work with dos2 at all... maybe I

Re: 26-pin FDD, our joynet game & Mapper Ramdisk

1999-04-19 Thread Laurens Holst
> Perhaps you (or somebody else) can show our Joynet game at Tilburg ? At >MSX JAU 98 we had just 4 cables, so we played just in 4 people... >Volunteers ? The laserbike-game??? Well, I will take my cable with me, and finding another computer shouldn't be too difficult either... I

26-pin FDD, our joynet game & Mapper Ramdisk

1999-04-18 Thread Werner Augusto Roder Kai
a 19mm high CITIZEN U1DA-01A. I never saw another FDD like this, but I think that is of a 'new' 26-pin connector standard for laptop FDDs only... I've got the connector information at the CITIZEN-USA (FDD part) homepage. Perhaps you (or somebody else) can show our Joynet game at

Re: Joynet cables

1999-03-15 Thread Laurens Holst
>>I had the schematic for MSX<>PC JoyNet able but I lost the damn thing... Can >>somebody give it to me so I can put it on the official documentation-page??? > >I posted this design months ago: > > >JoyNet cable for PC parallel por

Re: Joynet cables

1999-03-12 Thread Maarten ter Huurne
At 10:35 PM 3/11/99 +0100, you wrote: >I had the schematic for MSX<>PC JoyNet able but I lost the damn thing... Can >somebody give it to me so I can put it on the official documentation-page??? I posted this design months ago: JoyNet cable for PC parallel port Pin-layout: S

RE: Joynet cables

1999-03-12 Thread Patrick Kramer
> -Original Message- > From: shevek [SMTP:[EMAIL PROTECTED]] > Sent: Thursday, March 11, 1999 5:42 PM > To: Frengo > Cc: MSX Mailinglist > Subject: Re: Joynet cables > > On Wed, 10 Mar 1999, Frengo wrote: > > > > > 1) How about using t

Re: Joynet cables

1999-03-11 Thread Laurens Holst
>> 1) How about using the Joynet cable to connect the MSX also to a PC >> (parallel port) ? >> I know there was just a cable to do that, but I think that Joynet is a >> standard... > >I know cables like that have been made, although there is no standard >about

Re: Joynet cables

1999-03-11 Thread shevek
On Wed, 10 Mar 1999, Frengo wrote: > On Tue, 9 Mar 1999 13:48:08 +0100 (MET), shevek wrote: > > Hi Shevek, > > >Hi, > > > >As you might know, I am programming some things for the joynet. Of > >course > >I would like everyone to have one joynet-cable pe

Joynet cables

1999-03-09 Thread shevek
Hi, As you might know, I am programming some things for the joynet. Of course I would like everyone to have one joynet-cable per computer. Many people will be able to make their own cables. A description can be found on the hmepage of Laurens Holst: http://www.geocities.com/SiliconValley/Lab

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