[Nuke-users] toy heavy equipment

2011-05-18 Thread Undowsnob
Heavy equipment auctions are a fascinating and little known niche on eBay. Heavy equipment refers to the machines used for manufacturing, industrial, farm equipment, the food industry, printing, electrical, etc.There are two kinds of equipment sold - new and used - and successful heavy

RE: [Nuke-users] framecycler flipbook not working from 6.2v2

2011-05-18 Thread srikanth
Hi balaji, you can change file format in renderdialog.py Check earlier discussion Flipbook file format -sri From: nuke-users-boun...@support.thefoundry.co.uk [mailto:nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of Balaji K Sent: 18 May 2011 11:31 To: Nuke user discussion

Re: [Nuke-users] framecycler flipbook not working from 6.2v2

2011-05-18 Thread Balaji K
Hi sri can you send that discussion mail, newly I registered this, i dont have that discussion, please send that flipbook file format discussion. Thanks Balaji srikanth wrote: Hi balaji, you can change file format in renderdialog.py Check earlier discussion "Flipbook

Re: [Nuke-users] framecycler flipbook not working from 6.2v2

2011-05-18 Thread Nathan Rusch
In 6.2v1 and up, you either need to edit nukescripts.renderdialog or monkey-patch the original (recommended) so the _getIntermediateFileType function returns whatever extension you want to use. As an alternative, you could try changing the EXR compression scheme (look for the

Re: [Nuke-users] framecycler flipbook not working from 6.2v2

2011-05-18 Thread Deke Kincaid
you can search the listserve archives at forums.thefoundry.co.uk -deke On Tue, May 17, 2011 at 23:33, Balaji K balaj...@moving-picture.com wrote: Hi sri can you send that discussion mail, newly I registered this, i dont have that discussion, please send that flipbook file format

Re: [Nuke-users] Dope Sheet Keyframe

2011-05-18 Thread Howard Jones
This is what you need for the menu.py m=nuke.menu('Animation').findItem('Predefined') m.addCommand('pasteSelected', 'nuke.load(pasteKeyframes), pasteSelected()') Known issues - when pasting a series of split views earlier than source - you may have to paste several times for all to appear (no

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-18 Thread Aurelyen Daudet
hi all, i'd try the command line rendering to be sure that nuke respects the order of write nodes. (you can create a .bat or .sh to execute this outside nuke, by hand or via python) it also will allow you to specify different frame range for each write. in the gui with smart python stuff

[Nuke-users] Spam User accounts

2011-05-18 Thread Jack Binks
Hey All, As you've probably noticed, a couple of spam posts flagged up recently. To combat this we've switched the web front end to requiring admin moderation on new users. We'll let through those we know, so sign up from work addresses if possible. If you don't get activated within a couple

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-18 Thread Peter Pearson
On 17/05/11 17:14, Donat Van Bellinghen wrote: I've adapted a python script to convert lots of read nodes. I select multiple read nodes, and a single write node gets created for each read node. In my script I specify the render order of each write node. I then select all the write nodes and

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-18 Thread Donat Van Bellinghen
On 18/05/2011 11:16, Peter Pearson wrote: Hi, I don't really understand your use-case for using the render order - are there any dependencies? If each read node has it's own write node, why would you want to use render order? Peter There's no strict reason, ie no dependencies. It's just

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-18 Thread Peter Pearson
On 18/05/11 10:20, Donat Van Bellinghen wrote: On 18/05/2011 11:16, Peter Pearson wrote: Hi, I don't really understand your use-case for using the render order - are there any dependencies? If each read node has it's own write node, why would you want to use render order? Peter There's no

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-18 Thread chris
maybe i'm missing something obvious, but wouldn't one solution be to have a script starting a command line render which cycles through each write node sequentially? i'm not terribly good at coding myself, but it seems to me that this should be quite easy... ++ chris

[Nuke-users] Importing FBX fails

2011-05-18 Thread Wesley Elfring
Hi, I'm having a problem importing an FBX in the latest Nuke 6.2v4. The red error bar pops up with the message Read error /Applications/restofPath/plugins/fbxReader.dylib: Pugin did not define fbxReader. Is there a workaround for this bug? I've tested a few files on diffrent mac's (All with

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-18 Thread Aurelyen Daudet
If you do want this (all frames of Write node 1 before Write node 2 starts), you'll have to ask supp...@thefoundry.co.uk to raise it as a feature request. hi, i might be wrong but i think the fact that nuke can render write node simultaneously was an improvement a few version ago. in that

[Nuke-users] Error in expression node on script load

2011-05-18 Thread Viktor Daniels
Hello everyone, I'm experience problem with Expression node, on script loading Nuke shows error ERROR: mychanname.temp_expr0: Nothing is named 'Mask1.red' and then the scripts works fine. I can live with that when working on my workststion, but when i trying to render scripts with expression on my

Re: [Nuke-users] spherical maps

2011-05-18 Thread Ean Carr
Hey Pat, looks like you (sort of) already have a latlong map... it just needs to be 2:1 aspect ratio to map onto the sphere properly. Try reformatting. -E set cut_paste_input [stack 0] version 6.2 v4 push $cut_paste_input Reformat { type to box box_width {{input.width i}} box_height {{width/2

Re: [Nuke-users] spherical maps

2011-05-18 Thread Ron Ganbar
Just from looking at the image though, it seems like it isn't a whole 360 degrees image, as the left and right don't seem to match. Any idea what this image is really? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url:

[Nuke-users] Deleting unused nodes seems to make the render go a lot faster

2011-05-18 Thread Gerard Keating
Hi, I recently had a nuke render taking more then an hour. I opened the script and deleted the nodes that were not being used ie the ones that were not connected in anyway to the write node via expressions or clones or any way. I re-rendered and the script went through in seconds. I always thought

AW: [Nuke-users] spherical maps

2011-05-18 Thread Thorsten Kaufmann
And it definitely is not lat/long projected. It looks like a partial cylindrical panorama to me ? (partial in both x and y) You will prolly be able to use it by projecting it to a part of the sphere tho (unless you need the full 360/180) Regards, Thorsten

Re: [Nuke-users] spherical maps

2011-05-18 Thread Pat Wong
ron its just a cgi sky i was given , the sides dont have to match up to be honest, and i can paint it so it is seamless. ean, ok i try reformating? but shouldnt the input directly into a geomentry stricktly be a uv 1 :1 image? On 18 May 2011 13:01, Ron Ganbar ron...@gmail.com wrote: Just from

Re: [Nuke-users] Rendering multiple writes sequentially

2011-05-18 Thread Peter Pearson
On 18/05/11 12:00, Aurelyen Daudet wrote: If you do want this (all frames of Write node 1 before Write node 2 starts), you'll have to ask supp...@thefoundry.co.uk mailto:supp...@thefoundry.co.uk to raise it as a feature request. hi, i might be wrong but i think the fact that nuke

Re: [Nuke-users] (Spammers) In our on beg on awake accountant conglomerate, the

2011-05-18 Thread judp
I’m betting these spam messages are coming from the new forum side of this list. Unfortunately, PHPBB based forums seem to be spammer magnets. :-( --Jud From: Ron Ganbar Sent: Tuesday, May 17, 2011 3:42 AM To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] In our on beg on

Re: [Nuke-users] spherical maps

2011-05-18 Thread Patwong77
Thanks all for the tips will try and out and let u know Sent from my iPhone On 18 May 2011, at 01:50 PM, Ron Ganbar ron...@gmail.com wrote: As the shot you have isn't a full 360, by stretching it across 360 degrees of a sphere you will distort the image. Hence everything else doesn't really

Re: [Nuke-users] Error in expression node on script load

2011-05-18 Thread Deke Kincaid
There have been 4 bug updates to the 6.1 train. You should try updating to 6.1v5 and see if that fixes it. -deke On Wed, May 18, 2011 at 04:35, Viktor Daniels daniels.vik...@gmail.com wrote: Hello everyone, I'm experience problem with Expression node, on script loading Nuke shows error ERROR:

[Nuke-users] XML error: 4 on startup

2011-05-18 Thread judp
What might be causing Nuke to give this error on start up? xml error : 4 Thanks! --Jud attachment: XMLError[4].jpg___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Re: Deleting unused nodes seems to make the render go a lot faster

2011-05-18 Thread Paul Hudson
Yes. Many, many times I have seen that Nuke loads nodes that are not required by the rendering Write node. This is especially frustrating with Read nodes and the Too many open files issue. To get around this issue, I have written scripts that disable all Read nodes that are not upstream of an

[Nuke-users] Re: Dope Sheet Keyframe

2011-05-18 Thread Robert Jackson
nice Howard, works a treat ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Black in root...0 or neg size box

2011-05-18 Thread Henrik Cednert
In my case it seems to be related changing the gamma of a glint-node in my tree. But it's not that on its own but a combination of that and something above in that tree... Still trying to fix it. On 2011-03-05 03:32, Randy Little wrote: what there a fix for this yet? Randy S. Little

Re: [Nuke-users] Black in root...0 or neg size box

2011-05-18 Thread Henrik Cednert
Hmm... Not related to the gamma only but more something in general with that glint node. Changing the length and no. of rays provokes it to crash too. =/ On 2011-05-18 22:12, Henrik Cednert wrote: In my case it seems to be related changing the gamma of a glint-node in my tree. But it's not

Re: [Nuke-users] XML error: 4 on startup

2011-05-18 Thread Sebastian Elsner
We are having this, too. I guess its from a plugin, but never bothered to investigate. So you have some installed? Am 18.05.2011 20:11, schrieb j...@mac.com: What might be causing Nuke to give this error on start up? xml error : 4 Thanks! --Jud XMLError

Re: [Nuke-users] Error in expression node on script load

2011-05-18 Thread John RA Benson
hey there - this makes me wonder - is there a way to force reloading the script? I've seen this with some of our gizmos that are built at launch, where the nodes that depend on them error because (i'm guessing) the gizmo is still building itself after the node that depends on it is created.

[Nuke-users] Recover unsaved script

2011-05-18 Thread JKehler
Is there a way to load a script that has not been saved after saying 'no' when nuke asks if you want to open said unsaved script? Just curious. Thanks JK ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] XML error: 4 on startup

2011-05-18 Thread Ben Dickson
On Linux I've seen that error with some OpenFX plugins like the NukeX Furnace nodes. No idea what caused it - it happened on a few render-nodes and went away when they were re-imaged Sebastian Elsner wrote: We are having this, too. I guess its from a plugin, but never bothered to investigate.