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Hi balaji,
you can change file format in renderdialog.py
Check earlier discussion Flipbook file format
-sri
From: nuke-users-boun...@support.thefoundry.co.uk
[mailto:nuke-users-boun...@support.thefoundry.co.uk] On Behalf Of Balaji K
Sent: 18 May 2011 11:31
To: Nuke user discussion
Hi sri
can you send that discussion mail, newly I registered this, i dont have
that discussion, please send that flipbook file format discussion.
Thanks
Balaji
srikanth wrote:
Hi
balaji,
you
can change file format in renderdialog.py
Check
earlier discussion "Flipbook
In 6.2v1 and up, you either need to edit nukescripts.renderdialog or
monkey-patch the original (recommended) so the _getIntermediateFileType
function returns whatever extension you want to use. As an alternative, you
could try changing the EXR compression scheme (look for the
you can search the listserve archives at forums.thefoundry.co.uk
-deke
On Tue, May 17, 2011 at 23:33, Balaji K balaj...@moving-picture.com wrote:
Hi sri
can you send that discussion mail, newly I registered this, i dont have
that discussion, please send that flipbook file format
This is what you need for the menu.py
m=nuke.menu('Animation').findItem('Predefined')
m.addCommand('pasteSelected', 'nuke.load(pasteKeyframes), pasteSelected()')
Known issues - when pasting a series of split views earlier than source - you
may have to paste several times for all to appear (no
hi all,
i'd try the command line rendering to be sure that nuke respects the order
of write nodes.
(you can create a .bat or .sh to execute this outside nuke, by hand or via
python)
it also will allow you to specify different frame range for each write.
in the gui with smart python stuff
Hey All,
As you've probably noticed, a couple of spam posts flagged up recently.
To combat this we've switched the web front end to requiring admin
moderation on new users. We'll let through those we know, so sign up
from work addresses if possible. If you don't get activated within a
couple
On 17/05/11 17:14, Donat Van Bellinghen wrote:
I've adapted a python script to convert lots of read nodes. I select
multiple read nodes, and a single write node gets created for each read
node. In my script I specify the render order of each write node. I then
select all the write nodes and
On 18/05/2011 11:16, Peter Pearson wrote:
Hi,
I don't really understand your use-case for using the render order -
are there any dependencies? If each read node has it's own write node,
why would you want to use render order?
Peter
There's no strict reason, ie no dependencies. It's just
On 18/05/11 10:20, Donat Van Bellinghen wrote:
On 18/05/2011 11:16, Peter Pearson wrote:
Hi,
I don't really understand your use-case for using the render order -
are there any dependencies? If each read node has it's own write node,
why would you want to use render order?
Peter
There's no
maybe i'm missing something obvious, but wouldn't one
solution be to have a script starting a command line render
which cycles through each write node sequentially?
i'm not terribly good at coding myself, but it seems to me
that this should be quite easy...
++ chris
Hi,
I'm having a problem importing an FBX in the latest Nuke 6.2v4. The red
error bar pops up with the message Read error
/Applications/restofPath/plugins/fbxReader.dylib: Pugin did not define
fbxReader.
Is there a workaround for this bug? I've tested a few files on diffrent
mac's (All with
If you do want this (all frames of Write node 1 before Write node 2
starts), you'll have to ask supp...@thefoundry.co.uk to raise it as a
feature request.
hi,
i might be wrong but i think the fact that nuke can render write node
simultaneously was an improvement
a few version ago. in that
Hello everyone, I'm experience problem with Expression node, on script
loading Nuke shows error ERROR: mychanname.temp_expr0: Nothing is
named 'Mask1.red' and then the scripts works fine. I can live with
that when working on my workststion, but when i trying to render
scripts with expression on my
Hey Pat, looks like you (sort of) already have a latlong map... it just
needs to be 2:1 aspect ratio to map onto the sphere properly. Try
reformatting. -E
set cut_paste_input [stack 0]
version 6.2 v4
push $cut_paste_input
Reformat {
type to box
box_width {{input.width i}}
box_height {{width/2
Just from looking at the image though, it seems like it isn't a whole 360
degrees image, as the left and right don't seem to match.
Any idea what this image is really?
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url:
Hi,
I recently had a nuke render taking more then an hour. I opened the
script and deleted the nodes that were not being used ie the ones that
were not connected in anyway to the write node via expressions or
clones or any way. I re-rendered and the script went through in
seconds.
I always thought
And it definitely is not lat/long projected. It looks like a partial
cylindrical panorama to me ? (partial in both x and y)
You will prolly be able to use it by projecting it to a part of the sphere tho
(unless you need the full 360/180)
Regards,
Thorsten
ron its just a cgi sky i was given , the sides dont have to match up to be
honest, and i can paint it so it is seamless.
ean, ok i try reformating? but shouldnt the input directly into a geomentry
stricktly be a uv 1 :1 image?
On 18 May 2011 13:01, Ron Ganbar ron...@gmail.com wrote:
Just from
On 18/05/11 12:00, Aurelyen Daudet wrote:
If you do want this (all frames of Write node 1 before Write node 2
starts), you'll have to ask supp...@thefoundry.co.uk
mailto:supp...@thefoundry.co.uk to raise it as a feature request.
hi,
i might be wrong but i think the fact that nuke
I’m betting these spam messages are coming from the new forum side of this
list. Unfortunately, PHPBB based forums seem to be spammer magnets. :-(
--Jud
From: Ron Ganbar
Sent: Tuesday, May 17, 2011 3:42 AM
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] In our on beg on
Thanks all for the tips will try and out and let u know
Sent from my iPhone
On 18 May 2011, at 01:50 PM, Ron Ganbar ron...@gmail.com wrote:
As the shot you have isn't a full 360, by stretching it across 360 degrees of
a sphere you will distort the image. Hence everything else doesn't really
There have been 4 bug updates to the 6.1 train. You should try
updating to 6.1v5 and see if that fixes it.
-deke
On Wed, May 18, 2011 at 04:35, Viktor Daniels daniels.vik...@gmail.com wrote:
Hello everyone, I'm experience problem with Expression node, on script
loading Nuke shows error ERROR:
What might be causing Nuke to give this error on start up?
xml error : 4
Thanks!
--Jud
attachment: XMLError[4].jpg___
Nuke-users mailing list
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Yes. Many, many times I have seen that Nuke loads nodes that are not
required by the rendering Write node. This is especially frustrating with
Read nodes and the Too many open files issue. To get around this issue, I
have written scripts that disable all Read nodes that are not upstream of an
nice Howard, works a treat
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In my case it seems to be related changing the gamma of a glint-node in
my tree. But it's not that on its own but a combination of that and
something above in that tree... Still trying to fix it.
On 2011-03-05 03:32, Randy Little wrote:
what there a fix for this yet?
Randy S. Little
Hmm... Not related to the gamma only but more something in general with
that glint node. Changing the length and no. of rays provokes it to
crash too. =/
On 2011-05-18 22:12, Henrik Cednert wrote:
In my case it seems to be related changing the gamma of a glint-node in
my tree. But it's not
We are having this, too. I guess its from a plugin, but never bothered
to investigate. So you have some installed?
Am 18.05.2011 20:11, schrieb j...@mac.com:
What might be causing Nuke to give this error on start up?
xml error : 4
Thanks!
--Jud
XMLError
hey there -
this makes me wonder - is there a way to force reloading the script?
I've seen this with some of our gizmos that are built at launch, where the
nodes that depend on them error because (i'm guessing) the gizmo is still
building itself after the node that depends on it is created.
Is there a way to load a script that has not been saved after saying 'no'
when nuke asks if you want to open said unsaved script?
Just curious.
Thanks
JK
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On Linux I've seen that error with some OpenFX plugins like the NukeX
Furnace nodes. No idea what caused it - it happened on a few
render-nodes and went away when they were re-imaged
Sebastian Elsner wrote:
We are having this, too. I guess its from a plugin, but never bothered
to investigate.
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