[Nuke-users] recursive paste

2014-04-08 Thread John Mangia
In nuke 7 I used to be able to paste a path like this: /path/to/my_amazing_project/plates/ and it would recursively go through the directories and load all possible read nodes from it. In nuke 8 it just seems to make a bunch of read nodes with that directory as it's path and won't dig into

Re: [Nuke-users] recursive paste

2014-04-08 Thread Deke Kincaid
Hi John I don't believe nuke does this by default. Are you sure your not using a script which does this(drop.py or drop.tcl)? I remember someone making one a while back on the list. Perhaps it's not loading properly in your nuke 8? -deke On Tuesday, April 8, 2014, John Mangia

Re: [Nuke-users] recursive paste

2014-04-08 Thread Michael Habenicht
Hi John, Do you have J-Ops on nuke 7 but not on nuke 8? Read nodes from recursing folders is no feature out of the box. J-Ops is the first tool that implements this which comes to my mind and is not available for nuke 8. Although the python tools should still work as it's only the plugins which

Re: [Nuke-users] recursive paste

2014-04-08 Thread John Mangia
Interesting. It could be some add-on script/plugin, I mentioned it to one of our TD's at work, I guess it's something custom. Thanks guys. On Tue, Apr 8, 2014 at 10:30 AM, Michael Habenicht m...@tinitron.de wrote: Hi John, Do you have J-Ops on nuke 7 but not on nuke 8? Read nodes from

[Nuke-users] shuffle node not saving channel settings

2014-04-08 Thread Gary Jaeger
I think I’m going nuts. Can somebody try this. 1. create a shuffle node. For In 1 only check r. Unchecked everything else. So just r in r out 2. Close the properties panel of that shuffle 3. double click to re-open the properties. They’re all checked again back to default! I can’t get them

Re: [Nuke-users] shuffle node not saving channel settings

2014-04-08 Thread Nathan Rusch
Shuffle isn’t meant to remove channels, per se. The best you can do is set g, b, and a to black. Allowing channels to be set to an unchecked state sounds like a UI bug. If you need channels gone, use the AddChannels node. -Nathan From: Gary Jaeger Sent: Tuesday, April 08, 2014 9:17 AM To:

Re: [Nuke-users] shuffle node not saving channel settings

2014-04-08 Thread John Coldrick
Check on the right side - by default it's RGBA - you're telling Nuke to export 4 Channels so it enables that when refreshing. If you set it to, say, alpha, it remembers it. Cheers, J.C. On Tue, Apr 8, 2014 at 12:17 PM, Gary Jaeger g...@corestudio.com wrote: I think I'm going nuts. Can

Re: [Nuke-users] nuke studio

2014-04-08 Thread Doug Wilkinson
My INITIAL reaction is that the announcement they made was an upgraded version of Hiero, with the ability to run nukeX as an integrated engine. This is what we thought, based on face to face foundry meetings, Hiero was becoming, not nuke. I think this is a great announcement, don't get me wrong!

[Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
Hi Doug If you own both NukeX + Hiero and under current maintenance when it ships then we are giving a complementary upgrade to Nuke Studio and you get to keep your separate Hiero license. The second method is if you own the new Production Collective then you also get the complementary upgrade.

Re: [Nuke-users] nuke studio

2014-04-08 Thread Gary Jaeger
And was I imagining things or did the mention some kind of integrated render farm solution? On Apr 8, 2014, at 12:54 PM, Chris Noellert cnoell...@gmail.com wrote: Strikes me that you’re seeing a pyramid effect of products where the apex is Nuke Studio which combines all the best pieces for

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
Yep, which makes sense as well. Client attend needs feedback as quickly as possible. It sounds like there’s been a large amount of work that’s gone into making shit that should fly, fly and stuff that has historically been slower, fly by means of utilizing system resources to their fullest

Re: [Nuke-users] nuke studio

2014-04-08 Thread Diogo Girondi
Yep, for what I know it comes bundled with it's own ready to use built-in render farm app. Which is awesome! As for Hiero, I think it still has its place in long format projects where the people handling the transcoding, conform, VFX shot generation, ftrack/shotgun data feeding, etc aren't the

Re: [Nuke-users] nuke studio

2014-04-08 Thread Randy Little
Yeah Fusion has always done that better then Autodesk. Something along the lines of its built in distributed render system would be awesome. 2 dedicated nodes (or more) just to render with client present would be awesome. Randy S. Little http://www.rslittle.com/

Re: [Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
Not really an actual render farm per say but what we do is launch a bunch of background render nodes which lie in wait. When you open a timeline or modify a comp they all start rendering frames ahead in the comp to disk wherever the write nodes are pointing to. So it's like having an on demand

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
So the next question is, for operations which are GPU enabled will the render nodes make use of an onboard GPU in place of the same op performed in CPU? Best, Chris On Apr 8, 2014, at 1:51 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Not really an actual render farm per say but what we do is

Re: [Nuke-users] nuke studio

2014-04-08 Thread Fabian Fischer
You just made my day! Am 08.04.2014 22:38, schrieb Deke Kincaid: Hi Doug If you own both NukeX + Hiero and under current maintenance when it ships then we are giving a complementary upgrade to Nuke Studio and you get to keep your separate Hiero license. The second method is if you own the

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
Deke, My questions are of a more utilitarian nature. Given how immediate clients want to see feedback, how robust is the caching at this point? I found Nuke's caching somewhat frustrating at times and albeit I've only used Heiro a handful of times but even then it often felt like things

Re: [Nuke-users] nuke studio

2014-04-08 Thread Nathan Rusch
A few immediate questions: - Will it support proper SDI stereo output (for projection, etc.)? I’d love to assume yes, but then there’s Hiero... - What are the plans for approaching Quicktime codec support on Linux (audio and video)? It’s a problem I hate thinking about, but it will come up. -

Re: [Nuke-users] nuke studio

2014-04-08 Thread Simon Blackledge
Does that nuke x lic then go? So you'd have Hiero and a Nuke studio ? Sent from my iPhone On 8 Apr 2014, at 21:38, Deke Kincaid d...@thefoundry.co.uk wrote: Hi Doug If you own both NukeX + Hiero and under current maintenance when it ships then we are giving a complementary upgrade to

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
Indeed, the Quadro SDI option would arguably be best, given the amount of Flames in the world that could be immediately retooled to run both softwares and given that this machine would be the one which would be delivering things, quicktime support on Lunix becomes more and more of an issue.

Re: [Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
Sorry, at NAB so my answers will be delayed. So typically render nodes use CPU only unless you specify a flag to use the gpu. Not all of our nodes are blinked yet. You have 12+ cores on your CPU which we are spawning 8-10 of them as renders in the background with a frame each. To answer your

Re: [Nuke-users] recursive paste

2014-04-08 Thread Howard Jones
Hi Doesn't look my previous reply came through but I wrote a recursive load years ago which may be what you're referring to. Cant get into nukepedia right now but search for recursiveLoad (i think). Trawls directories and subdirs finding amd loading all name..ext formatted files or

Re: [Nuke-users] nuke studio

2014-04-08 Thread Randy Little
Quadro sdi is dead. The have stopped making it. On Apr 8, 2014 6:43 PM, Chris Noellert cnoell...@gmail.com wrote: Indeed, the Quadro SDI option would arguably be best, given the amount of Flames in the world that could be immediately retooled to run both softwares and given that this machine

Re: [Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
Hi Gary At the moment the background render nodes are just on your local machine so you can saturate your available resources (frame per core). No external machine support yet as far as I know. -deke On Tuesday, April 8, 2014, Gary Jaeger g...@corestudio.com wrote: Interesting. I will be

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
http://www3.pny.com/NVIDIA-Quadro-K6000-SDI-font-colordc0431Newfont-P3430C366.aspx On Apr 8, 2014, at 5:13 PM, Randy Little randyslit...@gmail.com wrote: Quadro sdi is dead. The have stopped making it. On Apr 8, 2014 6:43 PM, Chris Noellert cnoell...@gmail.com wrote: Indeed, the Quadro

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
Damn. On Apr 8, 2014, at 5:13 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Hi Gary At the moment the background render nodes are just on your local machine so you can saturate your available resources (frame per core). No external machine support yet as far as I know. -deke On

Re: [Nuke-users] nuke studio

2014-04-08 Thread Randy Little
Yup last card to have it. Autodesk is having to figure out new realtime deliverables. they talked about it on fxguide On Apr 8, 2014 8:15 PM, Chris Noellert cnoell...@gmail.com wrote: http://www3.pny.com/NVIDIA-Quadro-K6000-SDI-font-colordc0431Newfont-P3430C366.aspx On Apr 8, 2014, at 5:13

Re: [Nuke-users] nuke studio

2014-04-08 Thread Gary Jaeger
ah, cool. Ok thanks Deke. I noticed that there is a new MacPro on the desk giving the NAB demo. Is that working well for the GPU support? On Tue, Apr 8, 2014 at 5:13 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Hi Gary At the moment the background render nodes are just on your local machine

Re: [Nuke-users] nuke studio

2014-04-08 Thread Frank Rueter|OHUfx
But the idea is to be able to easily hook up whatever render farm you have going to extend the off-the-shelve implementation. On 4/9/14, 12:15 PM, Chris Noellert wrote: Damn. On Apr 8, 2014, at 5:13 PM, Deke Kincaid

[Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
Hi Nathan Will it support proper SDI stereo output (for projection, etc.)? I'd love to assume yes, but then there's Hiero... No native support for stereo playback to sdi out or in the timeline view in general at the moment. The nuke viewer still supports it though. You could work around this

Re: [Nuke-users] nuke studio

2014-04-08 Thread Jimmy Christensen
On 09/04/14 03:42, Deke Kincaid wrote: What are the plans for approaching Quicktime codec support on Linux (audio and video)? It’s a problem I hate thinking about, but it will come up. No plans for the immediate future as far as I know. Even Autodesk has to work around this by using a Mac