Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
Something neat would be to simply draw an animation curve. Would be quite handy for QC and RD workflows as well as drawing the AudioRead's parameters to see waveforms in the viewer, in case you have to time your comp to audio. On 17/05/14 3:19 am, Nik Yotis wrote: Hi, any ideas/suggestions

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Martin Constable
Something neat would be to simply draw an animation curve. Does not command / option - shift in the animation window already deliver this ability? On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: Something neat would be to simply draw an animation curve. Would be quite

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
I meant visualise an existing animation curve in the viewer, i.e. draw it as pixels. On 8/06/14 6:24 pm, Martin Constable wrote: Something neat would be to simply draw an animation curve. Does not command / option - shift in the animation window already deliver this ability? On 8 Jun,

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Martin Constable
Yes, that would be cool. Working out the interface for that would be fun... - If the camera moved, would the curve move it? - Might the speed of the animation be visible on the curve as a color weight? On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: I meant visualise an

Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
- If the camera moved, would the curve move it? not sure what you mean. I was thinking about just drawing the curve into the viewer as an IP. - Might the speed of the animation be visible on the curve as a color weight? that sounds like a cool bonus. On 8/06/14 8:43 pm, Martin Constable

Re: [Nuke-users] Blink mini-project

2014-05-19 Thread Johannes Hezer
I d love to see a daysky generator... I am missing that from fusion. But I dont know if this is computational intense, or if this could be done as a normal plugin. Am 5/19/14 4:01 AM, schrieb Martin Constable: A noise generator would be nice. Nuke noise node is surprising powerful,

Re: [Nuke-users] Blink mini-project

2014-05-19 Thread Randy Little
Define simple smoke and fire? Simple could probably be done with nuke particles depending on what simple means. On May 18, 2014 10:02 PM, Martin Constable jackyoungbl...@me.com wrote: A noise generator would be nice. Nuke noise node is surprising powerful, especially if you have grown up with

Re: [Nuke-users] Blink mini-project

2014-05-19 Thread Martin Constable
Hi Randy, For my purposes I usually need smoke in the following 3 forms: 1) Simple plumes of smoke. To be used in the distance or to sweeten up more complex smoke close up. 2) Smoke that is light from one side... giving the impression of a volume of smoke that is receiving a soft orange glow

Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke plugin

Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Ivan Busquets
Hey Jed, Coincidentally, I have a simple Voronoi-cell noise generator made in Blink. This was done as a test ahead of a more complete set of noise-generation tools, so it was never polished and was more of a proof of concept. t's mostly a straight conversion of the Voronoi generator from the

Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
Neat! Thanks Ivan, I will check it out. On Sunday, 2014-05-18 at 4:29p, Ivan Busquets wrote: Hey Jed, Coincidentally, I have a simple Voronoi-cell noise generator made in Blink. This was done as a test ahead of a more complete set of noise-generation tools, so it was never

Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Martin Constable
A noise generator would be nice. Nuke noise node is surprising powerful, especially if you have grown up with Photoshop's :) Using different blend modes all sorts of stuff can be cudgelled from it. However, if compared to Modo's E:Modo textures, it seems incomplete. Personally, I would

[Nuke-users] Blink mini-project

2014-05-16 Thread Nik Yotis
Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637

Re: [Nuke-users] Blink mini-project

2014-05-16 Thread Neil Rögnvaldr Scholes
Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ --