Something neat would be to simply draw an animation curve.
Would be quite handy for QC and RD workflows as well as drawing the
AudioRead's parameters to see waveforms in the viewer, in case you have
to time your comp to audio.
On 17/05/14 3:19 am, Nik Yotis wrote:
Hi,
any ideas/suggestions
Something neat would be to simply draw an animation curve.
Does not command / option - shift in the animation window already deliver this
ability?
On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
Something neat would be to simply draw an animation curve.
Would be quite
I meant visualise an existing animation curve in the viewer, i.e. draw
it as pixels.
On 8/06/14 6:24 pm, Martin Constable wrote:
Something neat would be to simply draw an animation curve.
Does not command / option - shift in the animation window already deliver this
ability?
On 8 Jun,
Yes, that would be cool. Working out the interface for that would be fun...
- If the camera moved, would the curve move it?
- Might the speed of the animation be visible on the curve as a color weight?
On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:
I meant visualise an
- If the camera moved, would the curve move it?
not sure what you mean. I was thinking about just drawing the curve into
the viewer as an IP.
- Might the speed of the animation be visible on the curve as a color weight?
that sounds like a cool bonus.
On 8/06/14 8:43 pm, Martin Constable
I d love to see a daysky generator... I am missing that from fusion.
But I dont know if this is computational intense, or if this could be
done as a normal plugin.
Am 5/19/14 4:01 AM, schrieb Martin Constable:
A noise generator would be nice. Nuke noise node is surprising powerful,
Define simple smoke and fire? Simple could probably be done with nuke
particles depending on what simple means.
On May 18, 2014 10:02 PM, Martin Constable jackyoungbl...@me.com wrote:
A noise generator would be nice. Nuke noise node is surprising powerful,
especially if you have grown up with
Hi Randy,
For my purposes I usually need smoke in the following 3 forms:
1) Simple plumes of smoke. To be used in the distance or to sweeten up more
complex smoke close up.
2) Smoke that is light from one side... giving the impression of a volume of
smoke that is receiving a soft orange glow
One thing that I would love to see would be a more versatile noise generator.
Maybe something with options for Voronoi noise, tiled shapes, hexagons, other
types of useful noise that I'm not aware of?
This nuke plugin
Hey Jed,
Coincidentally, I have a simple Voronoi-cell noise generator made in Blink.
This was done as a test ahead of a more complete set of noise-generation
tools, so it was never polished and was more of a proof of concept.
t's mostly a straight conversion of the Voronoi generator from the
Neat!
Thanks Ivan, I will check it out.
On Sunday, 2014-05-18 at 4:29p, Ivan Busquets wrote:
Hey Jed,
Coincidentally, I have a simple Voronoi-cell noise generator made in Blink.
This was done as a test ahead of a more complete set of noise-generation
tools, so it was never
A noise generator would be nice. Nuke noise node is surprising powerful,
especially if you have grown up with Photoshop's :) Using different blend modes
all sorts of stuff can be cudgelled from it. However, if compared to Modo's
E:Modo textures, it seems incomplete.
Personally, I would
Hi,
any ideas/suggestions for a mini-project Blink project people 'd like to
see live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
cheersQ
--
Nik Yotis | Software Engineer/3D Graphics RD
BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637
Oooh Anamorphic Lens Flares...:)
Neil Rögnvaldr Scholes
www.neilscholes.com
On 16/05/14 16:19, Nik Yotis wrote:
Hi,
any ideas/suggestions for a mini-project Blink project people 'd like
to see live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
cheersQ
--
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