Re: [Nuke-users] Blink mini-project
Something neat would be to simply draw an animation curve. Would be quite handy for QC and RD workflows as well as drawing the AudioRead's parameters to see waveforms in the viewer, in case you have to time your comp to audio. On 17/05/14 3:19 am, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com http://www.blue-bolt.com/ | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
Something neat would be to simply draw an animation curve. Does not command / option - shift in the animation window already deliver this ability? On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: Something neat would be to simply draw an animation curve. Would be quite handy for QC and RD workflows as well as drawing the AudioRead's parameters to see waveforms in the viewer, in case you have to time your comp to audio. On 17/05/14 3:19 am, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
I meant visualise an existing animation curve in the viewer, i.e. draw it as pixels. On 8/06/14 6:24 pm, Martin Constable wrote: Something neat would be to simply draw an animation curve. Does not command / option - shift in the animation window already deliver this ability? On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: Something neat would be to simply draw an animation curve. Would be quite handy for QC and RD workflows as well as drawing the AudioRead's parameters to see waveforms in the viewer, in case you have to time your comp to audio. On 17/05/14 3:19 am, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
Yes, that would be cool. Working out the interface for that would be fun... - If the camera moved, would the curve move it? - Might the speed of the animation be visible on the curve as a color weight? On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: I meant visualise an existing animation curve in the viewer, i.e. draw it as pixels. On 8/06/14 6:24 pm, Martin Constable wrote: Something neat would be to simply draw an animation curve. Does not command / option - shift in the animation window already deliver this ability? On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: Something neat would be to simply draw an animation curve. Would be quite handy for QC and RD workflows as well as drawing the AudioRead's parameters to see waveforms in the viewer, in case you have to time your comp to audio. On 17/05/14 3:19 am, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
- If the camera moved, would the curve move it? not sure what you mean. I was thinking about just drawing the curve into the viewer as an IP. - Might the speed of the animation be visible on the curve as a color weight? that sounds like a cool bonus. On 8/06/14 8:43 pm, Martin Constable wrote: Yes, that would be cool. Working out the interface for that would be fun... - If the camera moved, would the curve move it? - Might the speed of the animation be visible on the curve as a color weight? On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: I meant visualise an existing animation curve in the viewer, i.e. draw it as pixels. On 8/06/14 6:24 pm, Martin Constable wrote: Something neat would be to simply draw an animation curve. Does not command / option - shift in the animation window already deliver this ability? On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: Something neat would be to simply draw an animation curve. Would be quite handy for QC and RD workflows as well as drawing the AudioRead's parameters to see waveforms in the viewer, in case you have to time your comp to audio. On 17/05/14 3:19 am, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo_50x50.png vfx compositing | workflow customisation and consulting ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo 50x50 http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | *workflow customisation and consulting http://ohufx.com/index.php/vfx-customising* * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
I d love to see a daysky generator... I am missing that from fusion. But I dont know if this is computational intense, or if this could be done as a normal plugin. Am 5/19/14 4:01 AM, schrieb Martin Constable: A noise generator would be nice. Nuke noise node is surprising powerful, especially if you have grown up with Photoshop's :) Using different blend modes all sorts of stuff can be cudgelled from it. However, if compared to Modo's E:Modo textures, it seems incomplete. Personally, I would LOVE to see a way of generating simple smoke and fire from within Nuke. This is the one reason I have to pop over to other apps. I appreciate that complex volumes might be beyond Nuke (or super slow to render) but I am sure that at a simple level it is achievable. I have gotten Nukes particle system to produce something usable but found it difficult to control. Don't know enough about the topic to know if it is possible in Blink. On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote: One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke plugin exists for voronoi noise, but I could never get it to compile. I think that would be super useful and perhaps not insanely difficult to make. What other types of noise are there that would be useful to have generators for? Another suggestion might be a simple 2d slice volumetric noise generator that functioned in the 3d system. This should be possible with blink right? On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote: Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ESET 9763 (20140506) The message was checked by ESET Mail Security. -- STUDIO RAKETE GmbH Johannes Hezer, Compositing TD Stereoscopic SV Schomburgstr. 120 D - 22767 Hamburg j.he...@studiorakete.de Tel:+49 (0)40 - 380 375 69 - 0 Fax:+49 (0)40 - 380 375 69 - 99 -- Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: STUDIO RAKETE GmbH Schomburgstr. 120 D - 22767 Hamburg www.studiorakete.de / i...@studiorakete.de Geschaeftsfuehrer: Jana Bohl Die Gesellschaft ist eingetragen im Handelregister des Amtsgerichts Hamburg unter der Nummer HR B 95660 USt.-ID Nr.: DE 245787817 ESET 9763 (20140506) The message was checked by ESET Mail Security. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
Define simple smoke and fire? Simple could probably be done with nuke particles depending on what simple means. On May 18, 2014 10:02 PM, Martin Constable jackyoungbl...@me.com wrote: A noise generator would be nice. Nuke noise node is surprising powerful, especially if you have grown up with Photoshop's :) Using different blend modes all sorts of stuff can be cudgelled from it. However, if compared to Modo's E:Modo textures, it seems incomplete. Personally, I would LOVE to see a way of generating simple smoke and fire from within Nuke. This is the one reason I have to pop over to other apps. I appreciate that complex volumes might be beyond Nuke (or super slow to render) but I am sure that at a simple level it is achievable. I have gotten Nukes particle system to produce something usable but found it difficult to control. Don't know enough about the topic to know if it is possible in Blink. On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote: One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke plugin exists for voronoi noise, but I could never get it to compile. I think that would be super useful and perhaps not insanely difficult to make. What other types of noise are there that would be useful to have generators for? Another suggestion might be a simple 2d slice volumetric noise generator that functioned in the 3d system. This should be possible with blink right? On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote: Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
Hi Randy, For my purposes I usually need smoke in the following 3 forms: 1) Simple plumes of smoke. To be used in the distance or to sweeten up more complex smoke close up. 2) Smoke that is light from one side... giving the impression of a volume of smoke that is receiving a soft orange glow from a fire. This is good enough for mid distance. 3) Complex, full-on smoke. Each plume is a volume, with light illuminating one side. - For 1 I use Nuke particles and sprites. - For 3 I use Maya fluid. I don't envisage any way to make this in Nuke. - 2 may be considered as a 'fake' version of 3. I can usually fake this using the same approach as 1. I then light it by feeding an offset mask of the output back into an Add or Multiply. The results I get are variable and can be difficult to control. Granted... particles are not my strongpoint. For fire I use an adapted version of Timur Khodzhaev's excellent fire template: http://chimuru.com/?page_id=331 Either that or I go to Maya. One advantage of Maya is that loops are easy to make, and much of my work requires loops (installation art). I would love a solution that: - Had some on-screen controls. - That I can tweak live or semi live. - That maybe preview in low rez. - That scales up and down effectively without my having to manually adjust loads of parameters. That is one plug in I would pay dollars for. Thanks On 19 May, 2014, at 8:36 PM, Randy Little randyslit...@gmail.com wrote: Define simple smoke and fire? Simple could probably be done with nuke particles depending on what simple means. On May 18, 2014 10:02 PM, Martin Constable jackyoungbl...@me.com wrote: A noise generator would be nice. Nuke noise node is surprising powerful, especially if you have grown up with Photoshop's :) Using different blend modes all sorts of stuff can be cudgelled from it. However, if compared to Modo's E:Modo textures, it seems incomplete. Personally, I would LOVE to see a way of generating simple smoke and fire from within Nuke. This is the one reason I have to pop over to other apps. I appreciate that complex volumes might be beyond Nuke (or super slow to render) but I am sure that at a simple level it is achievable. I have gotten Nukes particle system to produce something usable but found it difficult to control. Don't know enough about the topic to know if it is possible in Blink. On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote: One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke plugin exists for voronoi noise, but I could never get it to compile. I think that would be super useful and perhaps not insanely difficult to make. What other types of noise are there that would be useful to have generators for? Another suggestion might be a simple 2d slice volumetric noise generator that functioned in the 3d system. This should be possible with blink right? On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote: Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke plugin (https://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cpp) exists for voronoi noise, but I could never get it to compile. I think that would be super useful and perhaps not insanely difficult to make. What other types of noise are there that would be useful to have generators for? Another suggestion might be a simple 2d slice volumetric noise generator that functioned in the 3d system. This should be possible with blink right? On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote: Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com (http://www.neilscholes.com) On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com (http://www.blue-bolt.com/) | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk (mailto:Nuke-users@support.thefoundry.co.uk), http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
Hey Jed, Coincidentally, I have a simple Voronoi-cell noise generator made in Blink. This was done as a test ahead of a more complete set of noise-generation tools, so it was never polished and was more of a proof of concept. t's mostly a straight conversion of the Voronoi generator from the libNoise library into BlinkScript. It should work as an example, though. I've uploaded it to the new Blink section in Nukepedia. http://www.nukepedia.com/blink/image/voronoi Cheers, Ivan On Sun, May 18, 2014 at 3:16 PM, Jed Smith jedy...@gmail.com wrote: One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke pluginhttps://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cppexists for voronoi noise, but I could never get it to compile. I think that would be super useful and perhaps not insanely difficult to make. What other types of noise are there that would be useful to have generators for? Another suggestion might be a simple 2d slice volumetric noise generator that functioned in the 3d system. This should be possible with blink right? On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote: Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
Neat! Thanks Ivan, I will check it out. On Sunday, 2014-05-18 at 4:29p, Ivan Busquets wrote: Hey Jed, Coincidentally, I have a simple Voronoi-cell noise generator made in Blink. This was done as a test ahead of a more complete set of noise-generation tools, so it was never polished and was more of a proof of concept. t's mostly a straight conversion of the Voronoi generator from the libNoise library into BlinkScript. It should work as an example, though. I've uploaded it to the new Blink section in Nukepedia. http://www.nukepedia.com/blink/image/voronoi Cheers, Ivan On Sun, May 18, 2014 at 3:16 PM, Jed Smith jedy...@gmail.com (mailto:jedy...@gmail.com) wrote: One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke plugin (https://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cpp) exists for voronoi noise, but I could never get it to compile. I think that would be super useful and perhaps not insanely difficult to make. What other types of noise are there that would be useful to have generators for? Another suggestion might be a simple 2d slice volumetric noise generator that functioned in the 3d system. This should be possible with blink right? On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote: Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com (http://www.neilscholes.com) On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 (tel:%2B44%20%280%2920%207637%205575) | F: +44 (0)20 7637 3296 | www.blue-bolt.com (http://www.blue-bolt.com/) | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk (mailto:Nuke-users@support.thefoundry.co.uk), http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk (mailto:Nuke-users@support.thefoundry.co.uk), http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk (mailto:Nuke-users@support.thefoundry.co.uk), http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
A noise generator would be nice. Nuke noise node is surprising powerful, especially if you have grown up with Photoshop's :) Using different blend modes all sorts of stuff can be cudgelled from it. However, if compared to Modo's E:Modo textures, it seems incomplete. Personally, I would LOVE to see a way of generating simple smoke and fire from within Nuke. This is the one reason I have to pop over to other apps. I appreciate that complex volumes might be beyond Nuke (or super slow to render) but I am sure that at a simple level it is achievable. I have gotten Nukes particle system to produce something usable but found it difficult to control. Don't know enough about the topic to know if it is possible in Blink. On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote: One thing that I would love to see would be a more versatile noise generator. Maybe something with options for Voronoi noise, tiled shapes, hexagons, other types of useful noise that I'm not aware of? This nuke plugin exists for voronoi noise, but I could never get it to compile. I think that would be super useful and perhaps not insanely difficult to make. What other types of noise are there that would be useful to have generators for? Another suggestion might be a simple 2d slice volumetric noise generator that functioned in the 3d system. This should be possible with blink right? On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote: Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Blink mini-project
Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blink mini-project
Oooh Anamorphic Lens Flares...:) Neil Rögnvaldr Scholes www.neilscholes.com On 16/05/14 16:19, Nik Yotis wrote: Hi, any ideas/suggestions for a mini-project Blink project people 'd like to see live? Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API cheersQ -- Nik Yotis | Software Engineer/3D Graphics RD BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com http://www.blue-bolt.com/ | ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users