Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx

Something neat would be to simply draw an animation curve.
Would be quite handy for QC and RD workflows as well as drawing the 
AudioRead's parameters to see waveforms in the viewer, in case you have 
to time your comp to audio.



On 17/05/14 3:19 am, Nik Yotis wrote:

Hi,

any ideas/suggestions for a mini-project Blink project people 'd like 
to see live?

Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API

cheersQ

--

Nik Yotis | Software Engineer/3D Graphics RD

BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 
7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com 
http://www.blue-bolt.com/ |




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Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Martin Constable
 Something neat would be to simply draw an animation curve.
Does not command / option - shift in the animation window already deliver this 
ability?


On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

 Something neat would be to simply draw an animation curve.
 Would be quite handy for QC and RD workflows as well as drawing the 
 AudioRead's parameters to see waveforms in the viewer, in case you have to 
 time your comp to audio.
 
 
 On 17/05/14 3:19 am, Nik Yotis wrote:
 Hi,
 
 any ideas/suggestions for a mini-project Blink project people 'd like to see 
 live?
 Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
 
 cheersQ
 
 -- 
 Nik Yotis | Software Engineer/3D Graphics RD 
 
 BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
 
 
 
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Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx
I meant visualise an existing animation curve in the viewer, i.e. draw 
it as pixels.


On 8/06/14 6:24 pm, Martin Constable wrote:

Something neat would be to simply draw an animation curve.

Does not command / option - shift in the animation window already deliver this 
ability?


On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:


Something neat would be to simply draw an animation curve.
Would be quite handy for QC and RD workflows as well as drawing the 
AudioRead's parameters to see waveforms in the viewer, in case you have to time 
your comp to audio.


On 17/05/14 3:19 am, Nik Yotis wrote:

Hi,

any ideas/suggestions for a mini-project Blink project people 'd like to see 
live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API

cheersQ

--
Nik Yotis | Software Engineer/3D Graphics RD

BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 
| F: +44 (0)20 7637 3296 | www.blue-bolt.com |



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Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Martin Constable
Yes, that would be cool. Working out the interface for that would be fun...
- If the camera moved, would the curve move it? 
- Might the speed of the animation be visible on the curve as a color weight? 


On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

 I meant visualise an existing animation curve in the viewer, i.e. draw it as 
 pixels.
 
 On 8/06/14 6:24 pm, Martin Constable wrote:
 Something neat would be to simply draw an animation curve.
 
 Does not command / option - shift in the animation window already deliver 
 this ability?
 
 
 On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx 
 fr...@ohufx.com
  wrote:
 
 
 Something neat would be to simply draw an animation curve.
 Would be quite handy for QC and RD workflows as well as drawing the 
 AudioRead's parameters to see waveforms in the viewer, in case you have to 
 time your comp to audio.
 
 
 On 17/05/14 3:19 am, Nik Yotis wrote:
 
 Hi,
 
 any ideas/suggestions for a mini-project Blink project people 'd like to 
 see live?
 Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
 
 cheersQ
 
 -- 
 Nik Yotis | Software Engineer/3D Graphics RD 
 
 BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
 5575 | F: +44 (0)20 7637 3296 | 
 www.blue-bolt.com
  |
 
 
 
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Re: [Nuke-users] Blink mini-project

2014-06-08 Thread Frank Rueter|OHUfx

- If the camera moved, would the curve move it?
not sure what you mean. I was thinking about just drawing the curve into 
the viewer as an IP.



- Might the speed of the animation be visible on the curve as a color weight?

that sounds like a cool bonus.



On 8/06/14 8:43 pm, Martin Constable wrote:

Yes, that would be cool. Working out the interface for that would be fun...
- If the camera moved, would the curve move it?
- Might the speed of the animation be visible on the curve as a color weight?


On 8 Jun, 2014, at 4:21 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:


I meant visualise an existing animation curve in the viewer, i.e. draw it as 
pixels.

On 8/06/14 6:24 pm, Martin Constable wrote:

Something neat would be to simply draw an animation curve.


Does not command / option - shift in the animation window already deliver this 
ability?


On 8 Jun, 2014, at 2:17 PM, Frank Rueter|OHUfx
fr...@ohufx.com
  wrote:



Something neat would be to simply draw an animation curve.
Would be quite handy for QC and RD workflows as well as drawing the 
AudioRead's parameters to see waveforms in the viewer, in case you have to time 
your comp to audio.


On 17/05/14 3:19 am, Nik Yotis wrote:


Hi,

any ideas/suggestions for a mini-project Blink project people 'd like to see 
live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API

cheersQ

--
Nik Yotis | Software Engineer/3D Graphics RD

BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 
| F: +44 (0)20 7637 3296 |
www.blue-bolt.com
  |



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Re: [Nuke-users] Blink mini-project

2014-05-19 Thread Johannes Hezer

I d love to see a daysky generator... I am missing that from fusion.
But I dont know if this is computational intense, or if this could be 
done as a normal plugin.



Am 5/19/14 4:01 AM, schrieb Martin Constable:

A noise generator would be nice. Nuke noise node is surprising powerful, 
especially if you have grown up with Photoshop's :) Using different blend modes 
all sorts of stuff can be cudgelled from it. However, if compared to Modo's 
E:Modo textures, it seems incomplete.

Personally, I would LOVE to see a way of generating simple smoke and fire from 
within Nuke. This is the one reason I have to pop over to other apps. I 
appreciate that complex volumes might be beyond Nuke (or super slow to render) 
but I am sure that at a simple level it is achievable. I have gotten Nukes 
particle system to produce something usable but found it difficult to control. 
Don't know enough about the topic to know if it is possible in Blink.


On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote:


One thing that I would love to see would be a more versatile noise generator.

Maybe something with options for Voronoi noise, tiled shapes, hexagons, other 
types of useful noise that I'm not aware of?
This nuke plugin exists for voronoi noise, but I could never get it to compile.

I think that would be super useful and perhaps not insanely difficult to make.

What other types of noise are there that would be useful to have generators for?

Another suggestion might be a simple 2d slice volumetric noise generator that 
functioned in the 3d system. This should be possible with blink right?
On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:


Oooh Anamorphic Lens Flares...:)


Neil Rögnvaldr Scholes


www.neilscholes.com
On 16/05/14 16:19, Nik Yotis wrote:

Hi,

any ideas/suggestions for a mini-project Blink project people 'd like to see 
live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API

cheersQ

--
Nik Yotis | Software Engineer/3D Graphics RD

BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 5575 
| F: +44 (0)20 7637 3296 | www.blue-bolt.com |



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Re: [Nuke-users] Blink mini-project

2014-05-19 Thread Randy Little
Define simple smoke and fire?  Simple could probably be done with nuke
particles depending on what simple means.
On May 18, 2014 10:02 PM, Martin Constable jackyoungbl...@me.com wrote:

 A noise generator would be nice. Nuke noise node is surprising powerful,
 especially if you have grown up with Photoshop's :) Using different blend
 modes all sorts of stuff can be cudgelled from it. However, if compared to
 Modo's E:Modo textures, it seems incomplete.

 Personally, I would LOVE to see a way of generating simple smoke and fire
 from within Nuke. This is the one reason I have to pop over to other apps.
 I appreciate that complex volumes might be beyond Nuke (or super slow to
 render) but I am sure that at a simple level it is achievable. I have
 gotten Nukes particle system to produce something usable but found it
 difficult to control. Don't know enough about the topic to know if it is
 possible in Blink.


 On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote:

  One thing that I would love to see would be a more versatile noise
 generator.
 
  Maybe something with options for Voronoi noise, tiled shapes, hexagons,
 other types of useful noise that I'm not aware of?
  This nuke plugin exists for voronoi noise, but I could never get it to
 compile.
 
  I think that would be super useful and perhaps not insanely difficult to
 make.
 
  What other types of noise are there that would be useful to have
 generators for?
 
  Another suggestion might be a simple 2d slice volumetric noise generator
 that functioned in the 3d system. This should be possible with blink right?
  On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
 
  Oooh Anamorphic Lens Flares...:)
 
 
  Neil Rögnvaldr Scholes
 
 
  www.neilscholes.com
  On 16/05/14 16:19, Nik Yotis wrote:
  Hi,
 
  any ideas/suggestions for a mini-project Blink project people 'd like
 to see live?
  Dev time is 2 weeks, I have a basic understanding of the Blink | NDK
 API
 
  cheersQ
 
  --
  Nik Yotis | Software Engineer/3D Graphics RD
 
  BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20
 7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
 
 
 
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Re: [Nuke-users] Blink mini-project

2014-05-19 Thread Martin Constable
Hi Randy,

For my purposes I usually need smoke in the following 3 forms:

1)  Simple plumes of smoke. To be used in the distance or to sweeten up more 
complex smoke close up.
2)  Smoke that is light from one side... giving the impression of a volume of 
smoke that is receiving a soft orange glow from a fire. This is good enough for 
mid distance. 
3)  Complex, full-on smoke. Each plume is a volume, with light illuminating one 
side. 

- For 1 I use Nuke particles and sprites. 
- For 3 I use Maya fluid. I don't envisage any way to make this in Nuke. 
- 2 may be considered as a 'fake' version of 3. I can usually fake this using 
the same approach as 1. I then light it by feeding an offset mask of the output 
back into an Add or Multiply.

The results I get are variable and can be difficult to control. Granted... 
particles are not my strongpoint. 

For fire I use an adapted version of Timur Khodzhaev's excellent fire template: 
http://chimuru.com/?page_id=331

Either that or I go to Maya. One advantage of Maya is that loops are easy to 
make, and much of my work requires loops (installation art). 

I would love a solution that: 
- Had some on-screen controls.
- That I can tweak live or semi live. 
- That maybe preview in low rez. 
- That scales up and down effectively without my having to manually adjust 
loads of parameters. 

That is one plug in I would pay dollars for. 

Thanks

   

On 19 May, 2014, at 8:36 PM, Randy Little randyslit...@gmail.com wrote:

 Define simple smoke and fire?  Simple could probably be done with nuke 
 particles depending on what simple means. 
 
 On May 18, 2014 10:02 PM, Martin Constable jackyoungbl...@me.com wrote:
 A noise generator would be nice. Nuke noise node is surprising powerful, 
 especially if you have grown up with Photoshop's :) Using different blend 
 modes all sorts of stuff can be cudgelled from it. However, if compared to 
 Modo's E:Modo textures, it seems incomplete.
 
 Personally, I would LOVE to see a way of generating simple smoke and fire 
 from within Nuke. This is the one reason I have to pop over to other apps. I 
 appreciate that complex volumes might be beyond Nuke (or super slow to 
 render) but I am sure that at a simple level it is achievable. I have gotten 
 Nukes particle system to produce something usable but found it difficult to 
 control. Don't know enough about the topic to know if it is possible in Blink.
 
 
 On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote:
 
  One thing that I would love to see would be a more versatile noise 
  generator.
 
  Maybe something with options for Voronoi noise, tiled shapes, hexagons, 
  other types of useful noise that I'm not aware of?
  This nuke plugin exists for voronoi noise, but I could never get it to 
  compile.
 
  I think that would be super useful and perhaps not insanely difficult to 
  make.
 
  What other types of noise are there that would be useful to have generators 
  for?
 
  Another suggestion might be a simple 2d slice volumetric noise generator 
  that functioned in the 3d system. This should be possible with blink right?
  On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
 
  Oooh Anamorphic Lens Flares...:)
 
 
  Neil Rögnvaldr Scholes
 
 
  www.neilscholes.com
  On 16/05/14 16:19, Nik Yotis wrote:
  Hi,
 
  any ideas/suggestions for a mini-project Blink project people 'd like to 
  see live?
  Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
 
  cheersQ
 
  --
  Nik Yotis | Software Engineer/3D Graphics RD
 
  BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
  5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
 
 
 
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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
One thing that I would love to see would be a more versatile noise generator.   

Maybe something with options for Voronoi noise, tiled shapes, hexagons, other 
types of useful noise that I'm not aware of?
This nuke plugin 
(https://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cpp)
 exists for voronoi noise, but I could never get it to compile.

I think that would be super useful and perhaps not insanely difficult to make.

What other types of noise are there that would be useful to have generators for?

Another suggestion might be a simple 2d slice volumetric noise generator that 
functioned in the 3d system. This should be possible with blink right?  


On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:

 Oooh Anamorphic Lens Flares...:)
  
  
 Neil Rögnvaldr Scholes www.neilscholes.com (http://www.neilscholes.com) On 
 16/05/14 16:19, Nik Yotis wrote:
  Hi,  
   
  any ideas/suggestions for a mini-project Blink project people 'd like to 
  see live?
  Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
   
  cheersQ  
   
  --  
   
  Nik Yotis | Software Engineer/3D Graphics RD  
   
   
  BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
  5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com 
  (http://www.blue-bolt.com/) |
   
   
   
   
   
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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Ivan Busquets
Hey Jed,

Coincidentally, I have a simple Voronoi-cell noise generator made in Blink.

This was done as a test ahead of a more complete set of noise-generation
tools, so it was never polished and was more of a proof of concept.
t's mostly a straight conversion of the Voronoi generator from the libNoise
library into BlinkScript.

It should work as an example, though.

I've uploaded it to the new Blink section in Nukepedia.
http://www.nukepedia.com/blink/image/voronoi

Cheers,
Ivan


On Sun, May 18, 2014 at 3:16 PM, Jed Smith jedy...@gmail.com wrote:

  One thing that I would love to see would be a more versatile noise
 generator.

 Maybe something with options for Voronoi noise, tiled shapes, hexagons,
 other types of useful noise that I'm not aware of?
 This nuke 
 pluginhttps://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cppexists
  for voronoi noise, but I could never get it to compile.

 I think that would be super useful and perhaps not insanely difficult to
 make.

 What other types of noise are there that would be useful to have
 generators for?

 Another suggestion might be a simple 2d slice volumetric noise generator
 that functioned in the 3d system. This should be possible with blink right?

 On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:

  Oooh Anamorphic Lens Flares...:)


 Neil Rögnvaldr Scholes
 www.neilscholes.com

 On 16/05/14 16:19, Nik Yotis wrote:

  Hi,

  any ideas/suggestions for a mini-project Blink project people 'd like to
 see live?
 Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API

 cheersQ

  --

 Nik Yotis | Software Engineer/3D Graphics RD

 BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637
 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |


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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Jed Smith
Neat!   
Thanks Ivan, I will check it out.


On Sunday, 2014-05-18 at 4:29p, Ivan Busquets wrote:

 Hey Jed,
  
 Coincidentally, I have a simple Voronoi-cell noise generator made in Blink.
  
 This was done as a test ahead of a more complete set of noise-generation 
 tools, so it was never polished and was more of a proof of concept.
 t's mostly a straight conversion of the Voronoi generator from the libNoise 
 library into BlinkScript.
  
 It should work as an example, though.
  
 I've uploaded it to the new Blink section in Nukepedia.
 http://www.nukepedia.com/blink/image/voronoi
  
 Cheers,
 Ivan
  
  
 On Sun, May 18, 2014 at 3:16 PM, Jed Smith jedy...@gmail.com 
 (mailto:jedy...@gmail.com) wrote:
  One thing that I would love to see would be a more versatile noise 
  generator.   
   
  Maybe something with options for Voronoi noise, tiled shapes, hexagons, 
  other types of useful noise that I'm not aware of?  
  This nuke plugin 
  (https://bitbucket.org/katisss/projects/src/4ca881133b7b/Nuke/Plugins/Voronoi.cpp)
   exists for voronoi noise, but I could never get it to compile.
   
  I think that would be super useful and perhaps not insanely difficult to 
  make.
   
  What other types of noise are there that would be useful to have generators 
  for?
   
  Another suggestion might be a simple 2d slice volumetric noise generator 
  that functioned in the 3d system. This should be possible with blink right? 
   
   
  On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
   
   Oooh Anamorphic Lens Flares...:)


   Neil Rögnvaldr Scholes www.neilscholes.com (http://www.neilscholes.com) 
   On 16/05/14 16:19, Nik Yotis wrote:
Hi,  
 
any ideas/suggestions for a mini-project Blink project people 'd like 
to see live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
 
cheersQ  
 
--  
Nik Yotis | Software Engineer/3D Graphics RD   
BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 
7637 5575 (tel:%2B44%20%280%2920%207637%205575) | F: +44 (0)20 7637 
3296 | www.blue-bolt.com (http://www.blue-bolt.com/) |
 
 
 
 
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Re: [Nuke-users] Blink mini-project

2014-05-18 Thread Martin Constable
A noise generator would be nice. Nuke noise node is surprising powerful, 
especially if you have grown up with Photoshop's :) Using different blend modes 
all sorts of stuff can be cudgelled from it. However, if compared to Modo's 
E:Modo textures, it seems incomplete. 

Personally, I would LOVE to see a way of generating simple smoke and fire from 
within Nuke. This is the one reason I have to pop over to other apps. I 
appreciate that complex volumes might be beyond Nuke (or super slow to render) 
but I am sure that at a simple level it is achievable. I have gotten Nukes 
particle system to produce something usable but found it difficult to control. 
Don't know enough about the topic to know if it is possible in Blink.  


On 19 May, 2014, at 6:16 AM, Jed Smith jedy...@gmail.com wrote:

 One thing that I would love to see would be a more versatile noise generator. 
 
 Maybe something with options for Voronoi noise, tiled shapes, hexagons, other 
 types of useful noise that I'm not aware of?
 This nuke plugin exists for voronoi noise, but I could never get it to 
 compile.
 
 I think that would be super useful and perhaps not insanely difficult to make.
 
 What other types of noise are there that would be useful to have generators 
 for?
 
 Another suggestion might be a simple 2d slice volumetric noise generator that 
 functioned in the 3d system. This should be possible with blink right?
 On Friday, 2014-05-16 at 8:34a, Neil Rögnvaldr Scholes wrote:
 
 Oooh Anamorphic Lens Flares...:)
 
 
 Neil Rögnvaldr Scholes
 
 
 www.neilscholes.com
 On 16/05/14 16:19, Nik Yotis wrote:
 Hi,
 
 any ideas/suggestions for a mini-project Blink project people 'd like to 
 see live?
 Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API
 
 cheersQ
 
 -- 
 Nik Yotis | Software Engineer/3D Graphics RD 
 
 BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637 
 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
 
 
 
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[Nuke-users] Blink mini-project

2014-05-16 Thread Nik Yotis
Hi,

any ideas/suggestions for a mini-project Blink project people 'd like to
see live?
Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API

cheersQ

-- 

Nik Yotis | Software Engineer/3D Graphics RD

BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 7637
5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com |
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Re: [Nuke-users] Blink mini-project

2014-05-16 Thread Neil Rögnvaldr Scholes

Oooh Anamorphic Lens Flares...:)


Neil Rögnvaldr Scholes

www.neilscholes.com

On 16/05/14 16:19, Nik Yotis wrote:

Hi,

any ideas/suggestions for a mini-project Blink project people 'd like 
to see live?

Dev time is 2 weeks, I have a basic understanding of the Blink | NDK API

cheersQ

--

Nik Yotis | Software Engineer/3D Graphics RD

BlueBolt Ltd | 15-16 Margaret Street | London W1W 8RW | T: +44 (0)20 
7637 5575 | F: +44 (0)20 7637 3296 | www.blue-bolt.com 
http://www.blue-bolt.com/ |




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