Re: [Opensim-dev] Currency

2009-08-21 Thread Stefan Andersson
] On Behalf Of Aldon Hynes Sent: den 8 juli 2009 17:03 To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency Stefan, et al., I'm glad you think this is a good idea. I'm heading on vacation for a couple weeks leaving this weekend, so I'll be hard to reach. However, if we can get

Re: [Opensim-dev] Currency

2009-07-21 Thread Mark Malewski
Jason/Colin/Rock/Aldon, I completely agree with your stance on having a virtual currency system/Karma system (whether it is or is not based on actual real-world currency). Companies like Zynga that do online gaming, have virtual currencies and things such as virtual money and Godfather points in

Re: [Opensim-dev] Currency

2009-07-21 Thread Mark Malewski
I agree, if core dev doesn't want it a part of core... that's their choice, but as long as we can create a separate OpenCurrency module and add whatever hooks are necessary to core, that should suffice. This way we can always improve upon the OpenCurrency module (add PayPal API gateway, etc.).

Re: [Opensim-dev] Currency

2009-07-21 Thread Stefan Andersson
...@lists.berlios.de] On Behalf Of Mark Malewski Sent: den 21 juli 2009 12:18 To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency Jason/Colin/Rock/Aldon, I completely agree with your stance on having a virtual currency system/Karma system (whether it is or is not based on actual

Re: [Opensim-dev] Currency

2009-07-21 Thread Nebadon Izumi
I honestly think your wasting your time arguing, It seems to me everyone is just arguing this topic just for the sake of arguing, there are already Open Currnency Modules available, the hooks for currency are already in, the Core devs have done tons of work to make this happen, honestly not one

Re: [Opensim-dev] Currency

2009-07-14 Thread Len Brown
I still experience an occasional hiccup with the Second Life money system so i remain slightly wary of it. Since money transactions remain a very buggy and unreliable thing when it comes to virtual worlds, I've learned many new ways to make financial gains without any in-world monetary

Re: [Opensim-dev] Currency

2009-07-11 Thread Fly Man
Izumi Sent: Wednesday, July 08, 2009 4:39 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency Rock, I do beleive your missing the point entirely, the reason we do not wish to implement any money systems at this time, is exactly for that reason, OpenSImulator

Re: [Opensim-dev] Currency

2009-07-11 Thread Melanie
(as SL does) by a carefully worded TOS. Rock From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Nebadon Izumi Sent: Wednesday, July 08, 2009 4:39 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency Rock, I do

Re: [Opensim-dev] Currency

2009-07-11 Thread Melanie
: [Opensim-dev] Currency Well, I am maintaining the sample currency module on forge now and keeping it available. I believe you are aware that I have a commercial RMT module, and had it for more than a year. We have simply decided it can't be in core, but we are still making it as easy

Re: [Opensim-dev] Currency

2009-07-11 Thread Aldon Hynes
...@lists.berlios.de]on Behalf Of Melanie Sent: Saturday, July 11, 2009 7:12 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency Well, I am maintaining the sample currency module on forge now and keeping it available. I believe you are aware that I have a commercial RMT module, and had

Re: [Opensim-dev] Currency

2009-07-11 Thread Aldon Hynes
: Saturday, July 11, 2009 9:17 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency The project is opencurrency on OpenSim forge. It uses a LAMP server. The ASP.NET is a different implementation. Melanie Aldon Hynes wrote: Melanie, Fly Man, et al., It is good to hear

Re: [Opensim-dev] Currency

2009-07-11 Thread Fly Man
-dev-boun...@lists.berlios.de] On Behalf Of Nebadon Izumi Sent: Wednesday, July 08, 2009 4:39 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency Rock, I do beleive your missing the point entirely, the reason we do not wish to implement any money systems at this time

Re: [Opensim-dev] Currency

2009-07-08 Thread Colin B. Withers
. Rock From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Stefan Andersson Sent: Wednesday, July 08, 2009 7:54 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency Rock, An implementation of a functional monetary system has been

Re: [Opensim-dev] Currency

2009-07-08 Thread Stefan Andersson
-dev@lists.berlios.de Date: Wed, 8 Jul 2009 10:06:47 +0200 Subject: Re: [Opensim-dev] Currency I fully understand that argument Stefan (although I do not agree with it). What I do not understand is how a currency module can be considered risky, but the entire asset server (holding everything

Re: [Opensim-dev] Currency

2009-07-08 Thread Len Brown
This reminds me of a situation I encountered in Second Life last Autumn. I logged in on a Saturday morning and decided to sell a piece of land I no longer needed. I set the asking price at 10,000 Lindens. Right about that time Linden Lad encountered a problem and began a rolling restart of

Re: [Opensim-dev] Currency

2009-07-08 Thread Aldon Hynes
Random thoughts: I've always thought that the decision to not include currency in OpenSim was an ill thought out decision for many reasons. As people have noted, the liability issue is a red herring. I believe there are much greater liability issues in the areas of intellectual property,

Re: [Opensim-dev] Currency

2009-07-08 Thread Stefan Andersson
Aldon, Clearly, there are issues about people not understanding what it means to use alpha code, as we learned last April, but that is also not a reasonable excuse for not producing code. All code is alpha at some stage. I can assure you that neither of us are looking for excuses not to

Re: [Opensim-dev] Currency

2009-07-08 Thread Len Brown
, 2009 7:54 AM *To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Currency Rock, An implementation of a functional monetary system has been declared as out of scope for OpenSim. It is something that has to go into the custom implementation/third party provider layer

Re: [Opensim-dev] Currency

2009-07-08 Thread Aldon Hynes
Stefan, et al., I'm glad you think this is a good idea. I'm heading on vacation for a couple weeks leaving this weekend, so I'll be hard to reach. However, if we can get the project up and going before I go, that would be great. Questions I have: Who wrote and/or has copies of the

Re: [Opensim-dev] Currency

2009-07-08 Thread Nebadon Izumi
*To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Currency Rock, I do beleive your missing the point entirely, the reason we do not wish to implement any money systems at this time, is exactly for that reason, OpenSImulator is not a safe place to be slinging money around, the asset

Re: [Opensim-dev] Currency

2009-07-08 Thread Sean Hennessee
Izumi *Sent:* Wednesday, July 08, 2009 4:39 PM *To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Currency Rock, I do beleive your missing the point entirely, the reason we do not wish to implement any money systems at this time, is exactly for that reason, OpenSImulator

Re: [Opensim-dev] Currency

2009-07-08 Thread Snowdrop Short
...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Nebadon Izumi Sent: Wednesday, July 08, 2009 4:39 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency Rock, I do beleive your missing the point entirely, the reason we do not wish to implement any

Re: [Opensim-dev] Currency

2009-07-07 Thread Colin B. Withers
@lists.berlios.de Subject: Re: [Opensim-dev] Currency Couldn't disagree more - ReactionGrid has no inworld currency and no plans to ever have it. Encouraging creativity, sharing, and collaborative learning has proved more than worthwhile to us. And quite frankly, the legal and tax issues around

Re: [Opensim-dev] Currency

2009-07-07 Thread Nebadon Izumi
-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Currency Couldn't disagree more - ReactionGrid has no inworld currency and no plans to ever have it. Encouraging creativity, sharing, and collaborative learning has proved more than worthwhile to us. And quite frankly, the legal and tax

Re: [Opensim-dev] Currency

2009-07-07 Thread Robert Martin
On Tue, Jul 7, 2009 at 12:14 PM, Nebadon Izuminebadon2...@gmail.com wrote: Honestly from a legal stand point you would be insane to try to start a currency in OpenSimulator at this time, the only thing that would be remotely safe IANAL IANACPA would be for the team to put somewhere in the code

Re: [Opensim-dev] Currency

2009-07-07 Thread Stefan Andersson
: [Opensim-dev] Currency If ReactionGrid uses no currency, and has no plans to ever have it, and does not wish to get involded in virtual commerce, using either core solutions or external solutions, then indeed it is a 3D chatroom. 3D chatrooms are well suited to Educational purposes, and indeed

Re: [Opensim-dev] Currency

2009-07-06 Thread Melvin Carvalho
There seems to be a proposal here: http://opensimulator.org/wiki/Money So perhaps each grid operates its own system. Though it would be very cool if each grid system could interact with each other. On Mon, Jul 6, 2009 at 11:46 AM, Melaniemela...@t-data.com wrote: OpenSim and the OpenSim

Re: [Opensim-dev] Currency

2009-07-06 Thread Colin B. Withers
] On Behalf Of Melanie Sent: Monday, July 06, 2009 11:47 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency OpenSim and the OpenSim project don't provide a grid currency implementation. Melanie Melvin Carvalho wrote: Will currencies be distributed accross grids? On Mon, Jul 6

Re: [Opensim-dev] Currency

2009-07-06 Thread Chris Hart
, 2009 1:30 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Currency Has this always been the case? Why was SampleMoney and OpenCurrency removed? Without currency opensim regions and grids devolve into nothing more than 3D chatrooms. Rock -Original Message- From: opensim-dev