] On Behalf Of Aldon Hynes
Sent: den 8 juli 2009 17:03
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Stefan, et al.,
I'm glad you think this is a good idea. I'm heading on vacation for a
couple weeks leaving this weekend, so I'll be hard to reach. However, if we
can get
Jason/Colin/Rock/Aldon,
I completely agree with your stance on having a virtual currency
system/Karma system (whether it is or is not based on actual real-world
currency).
Companies like Zynga that do online gaming, have virtual currencies and
things such as virtual money and Godfather points in
I agree, if core dev doesn't want it a part of core... that's their choice,
but as long as we can create a separate OpenCurrency module and add
whatever hooks are necessary to core, that should suffice.
This way we can always improve upon the OpenCurrency module (add PayPal
API gateway, etc.).
...@lists.berlios.de] On Behalf Of Mark Malewski
Sent: den 21 juli 2009 12:18
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Jason/Colin/Rock/Aldon,
I completely agree with your stance on having a virtual currency
system/Karma system (whether it is or is not based on actual
I honestly think your wasting your time arguing, It seems to me everyone is
just arguing this topic just for the sake of arguing, there are already Open
Currnency Modules available, the hooks for currency are already in, the Core
devs have done tons of work to make this happen, honestly not one
I still experience an occasional hiccup with the Second Life money system so
i remain slightly wary of it. Since money transactions remain a very buggy
and unreliable thing when it comes to virtual worlds, I've learned many new
ways to make financial gains without any in-world monetary
Izumi
Sent: Wednesday, July 08, 2009 4:39 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Rock,
I do beleive your missing the point entirely, the reason we do not
wish to implement any money systems at this time, is exactly for that
reason, OpenSImulator
(as SL
does) by a carefully worded TOS.
Rock
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Nebadon
Izumi
Sent: Wednesday, July 08, 2009 4:39 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Rock,
I do
: [Opensim-dev] Currency
Well, I am maintaining the sample currency module on forge now and
keeping it available.
I believe you are aware that I have a commercial RMT module, and had
it for more than a year.
We have simply decided it can't be in core, but we are still making
it as easy
...@lists.berlios.de]on Behalf Of Melanie
Sent: Saturday, July 11, 2009 7:12 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Well, I am maintaining the sample currency module on forge now and
keeping it available.
I believe you are aware that I have a commercial RMT module, and had
: Saturday, July 11, 2009 9:17 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
The project is opencurrency on OpenSim forge. It uses a LAMP
server. The ASP.NET is a different implementation.
Melanie
Aldon Hynes wrote:
Melanie, Fly Man, et al.,
It is good to hear
-dev-boun...@lists.berlios.de] On Behalf Of Nebadon
Izumi
Sent: Wednesday, July 08, 2009 4:39 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Rock,
I do beleive your missing the point entirely, the reason we do not
wish to implement any money systems at this time
.
Rock
From: opensim-dev-boun...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Stefan Andersson
Sent: Wednesday, July 08, 2009 7:54 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Rock,
An implementation of a functional monetary system has been
-dev@lists.berlios.de
Date: Wed, 8 Jul 2009 10:06:47 +0200
Subject: Re: [Opensim-dev] Currency
I fully understand that argument Stefan (although I do not agree with it). What
I do not understand is how a currency module can be considered risky, but the
entire asset server (holding everything
This reminds me of a situation I encountered in Second Life last Autumn. I
logged in on a Saturday morning and decided to sell a piece of land I no
longer needed. I set the asking price at 10,000 Lindens.
Right about that time Linden Lad encountered a problem and began a rolling
restart of
Random thoughts:
I've always thought that the decision to not include currency in OpenSim was
an ill thought out decision for many reasons. As people have noted, the
liability issue is a red herring. I believe there are much greater
liability issues in the areas of intellectual property,
Aldon,
Clearly, there are issues about people not understanding what it means to
use alpha code, as we learned last April, but that is also not a reasonable
excuse for not producing code. All code is alpha at some stage.
I can assure you that neither of us are looking for excuses not to
, 2009 7:54 AM
*To:* opensim-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] Currency
Rock,
An implementation of a functional monetary system has been declared as out
of scope for OpenSim. It is something that has to go into the custom
implementation/third party provider layer
Stefan, et al.,
I'm glad you think this is a good idea. I'm heading on vacation for a
couple weeks leaving this weekend, so I'll be hard to reach. However, if we
can get the project up and going before I go, that would be great.
Questions I have: Who wrote and/or has copies of the
*To:* opensim-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] Currency
Rock,
I do beleive your missing the point entirely, the reason we do not wish to
implement any money systems at this time, is exactly for that reason,
OpenSImulator is not a safe place to be slinging money around, the asset
Izumi
*Sent:* Wednesday, July 08, 2009 4:39 PM
*To:* opensim-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] Currency
Rock,
I do beleive your missing the point entirely, the reason we do not wish
to implement any money systems at this time, is exactly for that reason,
OpenSImulator
...@lists.berlios.de
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Nebadon
Izumi
Sent: Wednesday, July 08, 2009 4:39 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Rock,
I do beleive your missing the point entirely, the reason we do not
wish to implement any
@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Couldn't disagree more - ReactionGrid has no inworld currency and no plans to
ever have it. Encouraging creativity, sharing, and collaborative learning has
proved more than worthwhile to us. And quite frankly, the legal and tax issues
around
-dev@lists.berlios.de
*Subject:* Re: [Opensim-dev] Currency
Couldn't disagree more - ReactionGrid has no inworld currency and no plans
to ever have it. Encouraging creativity, sharing, and collaborative learning
has proved more than worthwhile to us. And quite frankly, the legal and tax
On Tue, Jul 7, 2009 at 12:14 PM, Nebadon Izuminebadon2...@gmail.com wrote:
Honestly from a legal stand point you would be insane to try to start a
currency in OpenSimulator at this time,
the only thing that would be remotely safe IANAL IANACPA
would be for the team to put somewhere in the code
: [Opensim-dev] Currency
If ReactionGrid uses no currency, and has no plans to ever have it, and does
not wish to get involded in virtual commerce, using either core solutions or
external solutions, then indeed it is a 3D chatroom. 3D chatrooms are well
suited to Educational purposes, and indeed
There seems to be a proposal here:
http://opensimulator.org/wiki/Money
So perhaps each grid operates its own system. Though it would be very
cool if each grid system could interact with each other.
On Mon, Jul 6, 2009 at 11:46 AM, Melaniemela...@t-data.com wrote:
OpenSim and the OpenSim
] On Behalf Of Melanie
Sent: Monday, July 06, 2009 11:47 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
OpenSim and the OpenSim project don't provide a grid currency
implementation.
Melanie
Melvin Carvalho wrote:
Will currencies be distributed accross grids?
On Mon, Jul 6
, 2009 1:30 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Has this always been the case? Why was SampleMoney and OpenCurrency removed?
Without currency opensim regions and grids devolve into nothing more than 3D
chatrooms.
Rock
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From: opensim-dev
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