Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Scott
On Tue, Apr 8, 2008 at 3:48 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > > Consider any one of dozens of general purpose text editors with support for > source code syntax highlighting, which someone might use not just for > editing extensionless headers, but also for editing raw text files with > e

Re: [osg-users] Directory not found

2008-04-08 Thread Renan Mendes
Hi, Mattias. Thanks for the information. Before that, I was having to use the examples' projects to create my own project, for I didn't know the whole configuration process. I've got one simple question, tough. You've said in your last email that: "The paths can also be added

Re: [osg-users] vpb: flipped/mirrored elevation

2008-04-08 Thread Mattias Helsing
Hi Robert et al, Turning off InterpolatedTerrainSampling does it for my sample data. That is - it did it using gdal 1.2.6. Following J-S advice I also tried using the gdal binaries from FWTools and then all is fine even with TerrainSampling. Just thought there was a point in notifying the Win3

Re: [osg-users] Directory not found

2008-04-08 Thread Mattias Helsing
Hi Renan, It is in Project->Properties->Configuration->C/C++->General->Additional include directories Libraries path(s) are added at: Project->Properties->Configuration->Linker->General->Additional library directories Libraries (osg.lib osgDB.lib etc) go in: Project->Properties->Configuration->Link

[osg-users] load image file and store as a node

2008-04-08 Thread Bryan Berg
Hi, So I was looking at: http://www.openscenegraph.org/index.php?page=UserGuides.Plugins Specifically: a)osg::ref_ptr node = osgDB::readNodeFile("cow.osg"); and b)osg::ref_ptr image = osgDB::readImageFile("lz.rgb"); I would like to load an image file (.bmp), which

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Paul Speed
Robert Osfield wrote: > On Tue, Apr 8, 2008 at 2:31 PM, <[EMAIL PROTECTED] > > wrote: > > Allright.. I didn't know that was the standard, allways used and > seen ".h" used. :) > > > The problems with standards is that their are jut so many to choose > from.

Re: [osg-users] Directory not found

2008-04-08 Thread Renan Mendes
Sorry to ask you this, but is it in Project->Properties->References->Add Path? Renan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] why arent the '.h' postfix used in openscenegraph?

2008-04-08 Thread Brian
The reasons for having extensionless header files have long been a question that I've never commented on (not just regarding OSG). Perhaps the people writing the standards were trying to boycott certain command line tools such as grep that can really benefit from having files with extensions...

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Paul Martz
I agree that a "C++ IDE" should do the right thing for extensionless files and assume they are C++ -- especially in the case where they are listed as headers in the currently open project, for crying out loud :-). However, C++ IDEs aren't the only problem... Consider any one of dozens of general

Re: [osg-users] Building VirtualPlanetBuilder and osgdem on Windows

2008-04-08 Thread Jean-Sébastien Guay
Hi Mike, > The suggested dependency package, > osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty/branches/ does not > include GDAL. That's the 3rd party dependencies for OSG, not for VPB. OSG has no dependency on GDAL. > Is there a new > dependency package somewhere that contains ALL the n

Re: [osg-users] Building VirtualPlanetBuilder and osgdem on Windows

2008-04-08 Thread Mike Greene
Robert Osfield wrote : "Hi Mike, Could you try the SVN version of VPB as this may fix the CSLSetNameValue issue. The other errors suggest that your Windows files as different than other Windows users have. Could you specify the OS version etc. Robert." Well, I downloaded the April 1, 2008 S

Re: [osg-users] Directory not found

2008-04-08 Thread Robert Osfield
Hi Renan, You just need to add the path to your OSG include files into your build system. Robert. On Tue, Apr 8, 2008 at 7:59 PM, Renan Mendes <[EMAIL PROTECTED]> wrote: > Hi, everyone. > >I've opened the examples that came with OSG and, after correctly > configuring VS2005 (following

Re: [osg-users] Debugging hangs on Cygwin compiled version [just won't let sleeping dogs lie]

2008-04-08 Thread Robert Osfield
Hi Brain, The stack trace is for basic mutex initialization, threading itself hasn't been kicked off my osgconv. Perhaps it'd be useful to just write a simple bit of code with an OpenThreads::Mutex that is created in a local scope to see if cywin is able to construct it OK, next up I'd try a Reen

[osg-users] Directory not found

2008-04-08 Thread Renan Mendes
Hi, everyone. I've opened the examples that came with OSG and, after correctly configuring VS2005 (following step-by-step the installation process), I was able to compile them. I've tried then, to create a new and very simple project (with the same paths already configured), with the follow

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Robert Osfield
On Tue, Apr 8, 2008 at 4:58 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > As others have stated, the compiler doesn't care about the header > extension and enforces no "standard" extension. Therefore, those of us in > OSG can do whatever we want. Indeed, the osgPlugins routinely use a ".h" > extensi

[osg-users] Debugging hangs on Cygwin compiled version [just won't let sleeping dogs lie]

2008-04-08 Thread Brian Keener
Robert, The cygwin group has made a few changes in their threading I noticed and also a couple changes to the debugger so I decided to give OSG a try just to see if we get closer. I did a little better getter a backtrace with a few things I picked up but still have a couple questions. Enclos

Re: [osg-users] cessnafire particle setup

2008-04-08 Thread nicolas peña
You cam always use osgEdit to get the part of an .osg file that you want and save it in the osg format. Cheers, Nicolas. 2008/4/8, Gerrick Bivins <[EMAIL PROTECTED]>: > > Thanks Guy! > biv > > On Apr 8, 2008, at 11:56 AM, Guy wrote: > > > These files contain the fire and the smoke trail.

Re: [osg-users] cessnafire particle setup

2008-04-08 Thread Gerrick Bivins
Thanks Guy! biv On Apr 8, 2008, at 11:56 AM, Guy wrote: > These files contain the fire and the smoke trail. > > Good luck, > Guy. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Gerrick > Bivins > Sent: Tuesday, April 08, 2008 5:00 PM > To: Ope

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Mike Weiblen
Gordon, don't you have a FAQ on your website for this? So we can just answer with a quick link? -- mew > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > Sent: Tuesday, April 08, 2008 9:14 AM > To: 'OpenSceneGraph Users' >

Re: [osg-users] Dilemma with the usage of object Shaders in differendviews ...

2008-04-08 Thread Mike Weiblen
See the glsl_quickref.pdf there are several OSG-specific "built-in uniforms" such as osg_ViewMatrix. Also see glsl_simple.osg for example of a single shader parameterized with different uniforms. -- mew > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTEC

Re: [osg-users] Shader question concerning GL_LIGHTING etc.

2008-04-08 Thread Yefei He
Hi, J-S, Mike, Leif, Thanks for the replies. J-S, using the node visitor indeed seems like the best solution. I'll try that out for sure. Cheers, Yefei > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay >

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Guy
Yes, I've noticed too late... Sorry. Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oliver Kutter Sent: Tuesday, April 08, 2008 5:48 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Two separated subgraphs, 2nd trial Hi Guy, eve

Re: [osg-users] Dilemma with the usage of object Shaders in differend views ...

2008-04-08 Thread Guy
Well, the shader doesn't "know" of the stateset of the object (textures attached) if you don't set it explicitly. Otherwise, the shader can be inherited and at ObjectX you can add a uniform for the sampler. You are right that all the objects will be rendered with the same shader. If you set diffe

Re: [osg-users] Glenum pixelFormat

2008-04-08 Thread Vincent Bourdier
Thanks Guy I've looked at gl.h too to find that. Thanks a lot. Regard. Vincent. 2008/4/8, Guy <[EMAIL PROTECTED]>: > > Here is what I've found in gl.h: > > > > > > > > /* PixelFormat */ > > #define GL_COLOR_INDEX0x1900 > > #define GL_STENCIL_INDEX 0x1901

Re: [osg-users] cessnafire particle setup

2008-04-08 Thread Guy
These files contain the fire and the smoke trail. Good luck, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gerrick Bivins Sent: Tuesday, April 08, 2008 5:00 PM To: OpenSceneGraph Users Subject: [osg-users] cessnafire particle setup Hi , Does anyo

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Paul Martz
Oh no! The header file extension discussion, _again_? :-) Well, I sat out of it last time, so I'll throw my greatly-devalued US$0.02 into the fray this time... .h are standard for C, but not C++. Arguably, a mistake in the genesis of C++. Stroustrup has publicly stated his concise definition of

Re: [osg-users] Glenum pixelFormat

2008-04-08 Thread Guy
Here is what I've found in gl.h: /* PixelFormat */ #define GL_COLOR_INDEX0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT0x1902 #define GL_RED0x1903 #define GL_GREEN

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Oliver Kutter
Hi Guy, everything is fine, I found the error. I already mentioned in a previous email. thanks, Oliver Guy schrieb: Maybe you could send your whole file. The code you inlined here seem right. Guy. *From:* [EMA

Re: [osg-users] Dilemma with the usage of object Shaders in differend views ...

2008-04-08 Thread Christian Heine
Hello Guy, >I think attaching a shader to each view instead of to object X would be >fine. I'm not sure if this may be the right thing. Correct me if I'm wrong but this causes in some other issues: 1. I lost the reference to the specifiv object states like Textures, Geometries etc. How does th

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Guy
Maybe you could send your whole file. The code you inlined here seem right. Guy. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, April 08, 2008 2:51 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Two separated

Re: [osg-users] HDR with osg

2008-04-08 Thread Guy
Hello. 1x1 texture should be rendered and call the shaders. I did it once in multipass program that ran some algorithm on the GPU. Be sure that you use orthographic projection and the viewport to be 1x1: camera->setProjectionMatrixAsOrtho2D(0,1,0,1); camera->setViewport(0, 0, 1, 1); Guy. -O

Re: [osg-users] why arent the ".h" postfix used in openscenegraph? (UNCLASSIFIED)

2008-04-08 Thread Dorsett, Mike F AMRDEC/SAIC
Classification: UNCLASSIFIED Caveats: NONE >> The problems with standards is that their are jut so many to choose from... What? That classic chesnut goes: The GREAT thing about standards is that there are so many to choose from. I should have sent this in OOXML format. Mike Dorsett - Softw

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread erf
Thanks for your elaborated insight on the history of headers! :) Btw. I guess you meant extentionless at the end? :) Erlend From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: 8. april 2008 16:56 To: OpenSceneGraph Users Subject: Re: [osg-users] why arent the ".h"

Re: [osg-users] Dilemma with the usage of object Shaders in differend views ...

2008-04-08 Thread Guy
Hello, I think attaching a shader to each view instead of to object X would be fine. If you want to use the callback I think you should create a pre-draw callback to the object, which I'm not sure possible. The update callbacks won't help you since it run on all the scene before the rendering and

Re: [osg-users] Quicktime plugin live streaming documentation/examples

2008-04-08 Thread Colin Dunlop
Hi Adrian, I've not documented anything on the wiki yet but below is how the result was achieved on Windows XP. See my previous post for any more detail. The demo/example is really just a quad with your live feed playing - so a I've just tweaked osgmovie here to force load the plug-in from a ".liv

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Oliver Kutter
Hi Wojtek, thanks for the hint. Our project supports camera views from the robots position. But the robots cameranodes are not placed directly beyond the root node, but as leaves of the graph. So I've implemented a function which does it automatically, and with all cameranodes. So that was the

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Robert Osfield
Hi Oliver, The screenshots certainly help understand what is happening at runtime, but like Wojtek I'm still rather foggy on why it shouldn't just be working - if the HUD camera only has the axis subgraph in it this is that should be rendered. The fact it is suggest either a bug in your scene gra

[osg-users] cessnafire particle setup

2008-04-08 Thread Gerrick Bivins
Hi , Does anyone happen to have the code (or settings) to recreate the fire/smoke shown in cessnafire? biv ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Robert Osfield
On Tue, Apr 8, 2008 at 2:31 PM, <[EMAIL PROTECTED]> wrote: > Allright.. I didn't know that was the standard, allways used and seen ".h" > used. :) > > The problems with standards is that their are jut so many to choose from... .h is most common for C++ simply from C heritage, but in the early da

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Wojciech Lewandowski
Hi Oliver, I have read your email. And, I too, have no idea what might be wrong. I bet its something beyond the code excerpt you had given. My only guess is that scene is somehow added to second camera. Do you clone this second hud camera from main camera maybe ? Could this be possible that you

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Jean-Sébastien Guay
Hi Gordon, > See > http://www.openscenegraph.org/index.php?page=PlatformSpecifics.VisualStudio That's the old wiki, please link to the new one instead: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio J-S --

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Gordon Tomlinson
See http://www.openscenegraph.org/index.php?page=PlatformSpecifics.VisualStudio -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, April 08, 2008 9:31 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] why

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Oliver Kutter
Hi, ok, I made some screenshots, which I will explain in detail. First I show you the structure of the graph. This is how I set up the graph: http://getwww.uni-paderborn.de/~kutter/structure.jpg As you can see, the camera and the coordi

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread erf
Allright.. I didn't know that was the standard, allways used and seen ".h" used. :) Thanks for your answer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: 8. april 2008 15:19 To: OpenSceneGraph Users Subject: Re: [osg-users] w

Re: [osg-users] Quicktime plugin live streaming documentation/examples

2008-04-08 Thread Adrian Egli OpenSceneGraph (3D)
Hi any demo / example ? regards 2008/4/3, Mike Greene <[EMAIL PROTECTED]>: > > Colin, > >Success! Using the later version of VDIG that you referenced, I was > able to get a live stream to work with osgmovie. > I'm using a KOCOM camera running video through a Canopus ADVC 110 A/D > video conver

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Jean-Sébastien Guay
Hi, > I figured out the syntax bit but arent ".h" c++ standard for include files?? #include #include #include #include You can still use .h (I do, as do most others) but OSG elected to go the same route as the Standard C++ Library. See "The C++ Programming Language" by Bjarne Stroustrup f

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Robert Osfield
On Tue, Apr 8, 2008 at 1:47 PM, <[EMAIL PROTECTED]> wrote: > I figured out the syntax bit but arent ".h" c++ standard for include > files?? > Have you come across the Standard C++ headers at all yet? .h are standard for C, but not C++. ___ osg-users m

Re: [osg-users] Glenum pixelFormat

2008-04-08 Thread Robert Osfield
Hi Vincent, The format values are OpenGL enums. For examples have a look at the plugins that load osg::Images. Robert. On Tue, Apr 8, 2008 at 1:54 PM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > Hi All, > > I'm trying to make a osg::Image, but in allocateImage(...) and > setImage(...) I need

Re: [osg-users] HDR with osg

2008-04-08 Thread J.P. Delport
Hi, Roman Grigoriev wrote: > Hi guys! > > I try to implement HDR. And I got some problem when I compute average > luminance > > I have to render it to 1X1 texture and here is the main problem > > When I setup viewport with setVewport(0,0,1,1) – I’ve got clearcolor > i.e. (1,0,0,0) Is this for

[osg-users] error while loading .3ds file

2008-04-08 Thread Sébastien Champmartin
Hi, My problem is that when i try to load a 3ds file, i get the following message : "could not find plugin to read object from file "...3ds" I don't think that this is an error of coding because it worked with previous versions, visual studio said that it loaded the osgdb_3dsd.dll file. can y

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread erf
I figured out the syntax bit but arent ".h" c++ standard for include files?? From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: 8. april 2008 14:44 To: OpenSceneGraph Users Subject: Re: [osg-users] why arent the ".h" postfix used in openscenegraph? On Tue, Apr 8,

Re: [osg-users] Is it possible to extend OSG to support CGFX?

2008-04-08 Thread Jerome Hummel
Hi Robert, Many thanks! I've found the link that answers my question. If anybody is interested take a look at: http://ati.amd.com/developer/rendermonkey/features.html#COLLADA_OpenGL_Effec ts -Jerome

[osg-users] Glenum pixelFormat

2008-04-08 Thread Vincent Bourdier
Hi All, I'm trying to make a osg::Image, but in allocateImage(...) and setImage(...) I need : Pixel format, Internal texture format, AllocationMode... But I didn't find any possible values ?! Where can I find it ? thanks Regards, Vincent. ___ osg

Re: [osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Robert Osfield
Hi Oliver, On Tue, Apr 8, 2008 at 1:13 PM, Oliver Kutter <[EMAIL PROTECTED]> wrote: > Hi, > > isn't there anybody, who can answer my question (see below)? > I've just re-read you post and can't think of anything to say - as I really don't know what specifically is amiss. I'd guess others don't

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Jean-Sébastien Guay
Hi ERlend, > why arent the ".h" postfix used in openscenegraph? Because of this i get > no syntax highlighting in visual studio.net This is a philosophical choice, the motivations of which have been discussed to death so please search the archives. To get syntax highlighting on the headers, se

Re: [osg-users] META_Object definition

2008-04-08 Thread Robert Osfield
Hi Kim, META_Object and META_Node are just convenience macro's that help streamline the writing of subclasses, have a look at their definition to see what they do. The methods that these macros implement are useful for implementing IO and other ops that require richer RTTI info that C++ provides

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Robert Osfield
On Tue, Apr 8, 2008 at 12:54 PM, <[EMAIL PROTECTED]> wrote: > why arent the ".h" postfix used in openscenegraph? Because of this i get > no syntax highlighting in visual studio.net > The OpenSceneGraph is written in C++ rather than C so it uses Standard C++ style headers rather than C style head

Re: [osg-users] Shader question concerning GL_LIGHTING etc.

2008-04-08 Thread Jean-Sébastien Guay
Hi Yefei, > Am I really reduced to modifying the core of OSG to add > uniforms and set their values whenever a relevant GL call is being > made? To add to what Mike and Leif said, you don't have to modify OSG. You could just write a visitor that does what you want, i.e. traverse the graph, c

Re: [osg-users] ANN: osgWidget 0.1.7

2008-04-08 Thread Jean-Sébastien Guay
> As usual, keep the e-mails coming! They are what motivate me to write > code in my free time instead of wasting it away on video games. :) Balance, my friend, balance :-) At any rate, good work on osgWidget, it's nice to see it coming along. J-S -- ___

Re: [osg-users] Problem with readPixels

2008-04-08 Thread Jean-Baptiste Authesserre
Hi, Thank you for this quick answer. I found two ways to do what I wanted : -by adding the following line before the rendering loop ( while(!viewer->done())...): viewer->getCamera()->attach(osg::Camera::COLOR_BUFFER, image); So image is filled by a thread which has the graphics context current The

Re: [osg-users] ANN: osgWidget 0.1.7

2008-04-08 Thread nicolas peña
Hi Jeremy, I have been very busy with my work lately, so I didn't have to much time to poke around your NodeKit but I took a look. It looks fantastic in deed. When the deadlines that are pushing me are left behind (14 April), I will spend more time

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Bo Jiang
It seems that the header files in C++ standard do not need the ".h" postfix. In VS.NET 2005, you can open menu Tools-Options-Text Editor-File Extension, and choose the checkbox at right-bottom to solve this problem. Good luck, Bo Jiang - Original Message - From: [EMAIL PROTECTED]

[osg-users] Two separated subgraphs, 2nd trial

2008-04-08 Thread Oliver Kutter
Hi, isn't there anybody, who can answer my question (see below)? regards Oliver Oliver Kutter schrieb: Hi guys, I have a question concerning the openscenegraph example "osghud". I have a similar scene like this example except that I don't want to display hud text. Instead I want to render s

[osg-users] META_Object definition

2008-04-08 Thread Kim C Bale
Hi all, I've started to inherit from some of the core osg classes to modify their functionality and I noticed the use of this META_Object definition in headers. Now I traced this back to its definition in osg::Object and I just wanted to clarify its use. To give a bit of background I am cu

[osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread erf
why arent the ".h" postfix used in openscenegraph? Because of this i get no syntax highlighting in visual studio.net ERlend ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegra

[osg-users] HDR with osg

2008-04-08 Thread Roman Grigoriev
Hi guys! I try to implement HDR. And I got some problem when I compute average luminance I have to render it to 1X1 texture and here is the main problem When I setup viewport with setVewport(0,0,1,1) - I've got clearcolor i.e. (1,0,0,0) When I setup viewport with setVewport(0,0,2,2) - I've go

Re: [osg-users] nVidia card textures memory

2008-04-08 Thread Guy
I currently don't have the hardware to deal with it, so it was more a theoretical question. Moreover, the second card doesn't have to be a graphics card, so PBO has no meaning for it. Anyway, since I know nothing about PBOs, I'll try to dig into it a little, and if they are easier to map to PCIE a

[osg-users] Dilemma with the usage of object Shaders in differend views ...

2008-04-08 Thread hellhound
Hi folks, actually i am working on object shading with OSG (i.e. Dot3). All works fine with single views. Now i am using the osgViewer::Composite viewer and getting some dielemma with the usage of object based shaders in differend views based on the same scene graph. I.e.: I've a single scene nod